''Shank'' is a 2D beat 'em up released on the Xbox Live Arcade and [=PlayStation=] Network on August 25, 2010 and on PC October 26. It was developed by Klei Games and published by ElectronicArts.

Betrayed by the only family he ever knew and left for dead, Shank feels the need to seek revenge for the death of his beloved at the hands of the underworld's deadliest assassins. Utilizing his knowledge of gang warfare and weaponry, Shank must battle his way through the criminal underground in order to seek revenge against the people who brought his world crashing down around him.

A sequel was released on February 7, 2012. Shank's attempts to settle down and leave his past behind him is abruptly ended when a new crime group called The Militia appears and threatens the lives of those closest to him. Now, Shank has to once again take up his weapons and take the fight to the enemy.
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!!Tropes used in this game:
* ActionCommands: More for bosses than anything really...
** And countering attacks in the first game.
* AllThereInTheManual: Some of the backstory for ''Shank 2'' is contained in the interquel comic and the Rebel Intel found in-game.
* AndNowForSomeoneCompletelyDifferent: The second game has you play an entire level of the main story using Corina.
* AndYourRewardIsClothes: Completing certain side objectives will get you new costumes. Semi-averted in ''Shank 2'', though: while skins do nothing in the single-player game, every skin has different stats in Survival Mode.
* AntiHero: Trying to say Shank is a good guy is a bit of a stretch, but he could be worse.
* AwesomeButImpractical: The katana's grapple move, while visually pleasing, does little damage and leaves you open during the animation.
* BackStab: No matter what you hit an enemy with, as long as their back is turned it's a one hit kill.
* {{Backstory}}: Accessible by playing the co-op mode.
* BagOfSpilling: A variation; at the start of the second game, Shank starts off with a pair of machete (likely the same pair he used in the first game) as his "heavy" weapon, and throwing knives for ranged attacks. He eventually gets his starting combo from the first game (pair of handguns and a chainsaw) as he progresses.
* BeautyIsNeverTarnished: The aversion thereof is the reason for [[spoiler: Cassandra]]'s vendetta against Shank.
** Played straight in the second game with the fact that you can cut arms and legs off normal enemies, but not female enemies. You can still gib them tough. Also, female bosses die much less violent deaths when they bite the dust ([[spoiler: Cassandra]] in the first game[[spoiler: gets a hole in the forehead, despite that Shank shot her at point blank and the bullet should have punched a big chunk of her brains out of the back of her skull]] and the [[spoiler:cult leader]] in the second game [[spoiler: get EatenAlive by wolves offscreen]]).
* BlastingItOutOfTheirHands: Shank does so with [[spoiler:Cassandra's sword]] in a flashback.
* BoozeBasedBuff / HyperactiveMetabolism: Shank doesn't get drunk, he gets healthy.
* BossArenaRecovery: Every boss fight in the game has this. [[spoiler:Except the last fight in co-op mode.]]
* BossSubtitles: Each boss in both games has their name revealed either when first introduced or before the start of the battle. Shank himself gets one at the start of the first game.
** Played with in the second game when, at the start of an Indiana Jones-esque sequence, the Boss Subtitle is given to the giant boulder that starts chasing Shank.
* BottomlessMagazines: Averted for the player's guns, played straight with enemy guns, miniguns, and [[spoiler:Cesar's flintlock pistols]].
** The player still has infinite reserve ammunition, however.
* BulletproofHumanShield: While Shank has a Mook snagged with the chains in a choking attack, incoming gunfire will not harm him.
* BullfightBoss: [[spoiler: The Fake Butcher / El Raton]] also [[GiantSpaceFleaFromNowhere Giant]] [[GiantMook Mook]] [[GiantSpaceFleaFromNowhere from nowhere]] Toro.
* ChainsawGood: You get a chainsaw at the beginning of the game. On the enemies's side, General Magnus has ''[[ImpossiblyCoolWeapon dual chainsaw knives!]]''
* CleanCut: In cutscenes and when used to deal the final blow in the second game, the machetes can cleanly sever limbs. Done egregiously in a cutscene in the second game when the ''shank'' is used to [[OffWithHisHead sever someone's head]] in one stroke.
* CombinationAttack: Possible in the multiplayer.
* {{Combos}}
* ConflictingLoyalty: Shank's choice of Eva vs. the cartel.
--> '''Shank:''' You taught me nothing comes before family.
--> '''[[spoiler:Cesar:]]''' ''I'' was your family!
--> '''Shank:''' ''So was she!''
* ContinuityNod: In ''Shank 2'', some of the unlockable costumes include Shank as he was in the original, Falcone, and [[spoiler:Cesar.]]
** In the same game, there is a picture of Shank and Falcone located in the Hotel level.
* CoOpMultiplayer: the first game has it, serving as a HowWeGotHere prequel to the events of the 1P campaign. The trophy for completing it is even called "Backstory."
* CounterAttack: Possible in both games but with different triggers.
* DeathCryEcho
* {{Determinator}}: Shank holds his own next to ''VideoGame/MaxPayne'' for sheer [[MadeOfIron iron plating]]; he's in potentially worse shape by the end of the game, and is running on his own badassitude and ''[[BoozeBasedBuff booze]]''.
* DiesWideOpen: Most bosses. Shank leaves them like that most of the time, but he closes [[spoiler:Cesar's]] eyes.
* DistaffCounterpart: Arguably Corina in the sequel.
* DoesThisRemindYouOfAnything: [[Film/KillBill A guy left for dead by the gang he worked for, comes back to seek revenge on said members. Hmmm]].
** [[Film/{{Machete}} Also, a Mexploitation based design and setting, complete with a main character named after his bladed weapon of choice.]]
* DoNotCallMePaul: [[spoiler:Shank's real name, according to one of the Rebel Intels, is Robert Torres, but even those closest to him, such as Corina and Elena, still refer to him by his nickname.]]
* EvenEvilHasStandards: Even while working for the cartel, Shank still had a few lines he wouldn't cross. He's unflinchingly loyal and kind to his girlfriend [[spoiler: after she sees him and his partner trying to kill the Deputy Mayor]], and has to be restrained from attacking Angelo after he casually shoots a priest. Even [[spoiler:Cesar]] has a hint of this when Shank reveals that [[spoiler:Eva was pregnant when they killed her]], telling Shank, "Had I known she was [[spoiler:with child]], that would have changed things..."
* FireAndBrimstoneHell: Not literally, but something greatly resembling it as Shank [[spoiler: escapes from the catacombs beneath a church, having just killed SinisterMinister Angelo via an electric chair. [[WhatDoYouMeanItsNotSymbolic Probably symbolic of... something.]]]]
* FiveBadBand:
** [[BigBad The Big Bad]] - [[spoiler:Cesar]]
** TheDragon - [[spoiler: Angelo]]
** TheDarkChick - [[spoiler: Cassandra]]
** TheBrute - [[spoiler: The Butcher]]
** [[spoiler: SixthRangerTraitor (to the bads) - Shank, 7 years ago.]]
*** In Shank 2:
** [[BigBad The Big Bad]] - [[PresidentEvil Magnus]]
** TheDragon - [[PlayingWithFire Inferno]]
** TheEvilGenius - [[MadDoctor The Doctor]]
** TheDarkChick - [[SilverHasMysticPowers Roselle]]
** TheBrute - Razor
** SixthRangerTraitor: Downplayed with [[spoiler: The Cyclops]]
* GatlingGood: The bigger mooks sometimes carry miniguns. These can be picked up and used by Shank.
* GiantMook
* GrenadeLauncher: The larger enemies sometimes carry these.
* GuestFighter: Videogame/DeathSpank! And [[VideoGame/GodOfWar Kratos!]]
* GunsAkimbo: You start off with two pistols in the first game.
* {{Homage}}: To the bloody B-level action movies of the 1970s, most likely, a la ''Film/{{Machete}}''.
* HeroicSecondWind: Extreme example at the end of the first game. After Shank [[spoiler: is sucker-punched and shot at point-blank range by Cesar]], he just gets up, [[spoiler: effortlessly tanks every other attack]], finishes the job, and walks away without so much as a limp.
* ImpossibleHourglassFigure: pretty much standard for any female character in the game.
* ImprovisedWeaponUser: Shank wears chains around his hands to pulverize and strangle enemies.
** Any of the temporary weapons in ''Shank 2'' count, which include a kitchen sink and [[WithThisHerring A FISH]].
* JigglePhysics: The female mooks are all buxom. First place goes to the cold-hearted Cassandra.
* KatanasAreJustBetter
* KarmicDeath: If Shank kills somebody major, it's always justified (and ironic).
* KlingonPromotion: According to the interquel comic, this is one of the cartel's rules.
* KnifeNut: Besides being the character's name, Shank uses two knives as his main melee weapons. [[spoiler: BigBad Cesar has shiny engraved ones.]]
* KungFuSonicBoom: A classic example at the end of the fight with [[spoiler:Cesar.]]
* LagCancel: Holding the block button while using the shotgun will make it fire more quickly. In the sequel, most actions can be cancelled by rolling - including ''pouncing on somebody.''
* LeftForDead
* LighterAndSofter: The second game, relatively. While the gameplay is as brutal and [[RatedMForManly manly]] as ever, its tone is subtly different: "your" side is much less morally ambiguous[[note]]A rebellion against an oppressive military government, vs. an ex-cartel enforcer out only for revenge[[/note]], and the cutscenes are much more exaggerated[[labelnote:Spoilers]]Compare Magnus' death from exploding from a grenade punched into his chest, to the lingering shot of Cesar as [[WhiteShirtOfDeath blood from his mortal wound spreads across his white shirt.]][[/labelnote]]. [[ArsonMurderAndJaywalking Swearing is also much less common.]]
* LocomotiveLevel: Consisting of one long TrainTopBattle.
* MacheteMayhem: [[DualWielding Two of 'em]] in both games.
* MadeOfIron:
** All enemies, as well as Shank himself. Enemies can easily get up and start shooting you again even after you've rammed a chainsaw into their stomachs. The big guys can take ''several grenades to the face'' and still come charging after you.
** Large enemies in the second game have different CounterAttack animations depending on whether the attack finishes them off. When Shank counters by snatching their weapons and ramming the weapons into their chests, that's the ''non-finishing'' animation. The enemy will be momentarily delayed pulling the weapon out of his chest but will be fighting fit otherwise.
* MadeOfPlasticine: According to the cutscenes in the second game, it is entirely possible to tear out a shark's jaws from its mouth with bare hands, chop someone into multiple pieces by [[spoiler:entangling them in a chain that has blades only on its tip and pulling it taut just once]], punch a grenade through someone's sternum into their chest, and cleanly decapitate someone with the ''blunt edge'' of a shank barely as long as a person's neck is wide.
* MaskedLuchador: Many [[GiantMook Giant Mooks]] from the first game are this.
** The second game features this as a costume for Shank.
* MeteorMove: Type A can be done in the sequel.
* {{Mook}}: of all shapes and [[GiantMook sizes.]]
* MoreDakka: From [=SMGs=] to freaking miniguns!
* MirrorBoss: [[spoiler:Cesar]] is more-or-less this for Shank, fighting in almost the same manner. [[spoiler:Including pouncing on you near the end of the fight.]]
* NamesToRunAwayFromReallyFast: Shank. [[ExactlyWhatItSaysOnTheTin He certainly does.]]
* NiceJobBreakingItHero: [[spoiler:Cesar's]] death ignites a gang war that becomes big enough to require an entire extragovernmental militia to stop it. Said militia then overthrew the government. Nice one, Shank.
* NoKillLikeOverkill: You can continue to beat up enemies even after they've died.
* OneManArmy: By the end of your first run, you'll have amassed at the ''very least'' 500 kills.
* OverdrawnAtTheBloodBank: And how. Pretty much everyone bleeds profusely with no regard for the laws of biology.
* PaletteSwap: Shank's partner, Falcone [[spoiler: who is Cesar's son.]]
* PlatformGame: Though predominantly a BeatEmUp, many levels include sequences of climbing, jumping and wall-running.
* PrecisionFStrike: Swearing is a lot less common in the second game than in the first. This allows Shank to emphasize that right before he [[CrowningMomentOfAwesome executes Magnus]], he is not happy.
* RatedMForManly: It's fundamentally a game about a muscular, gravelly-voiced {{badass}} called "Shank" tearing through hordes of {{Mook}}s with knives, so this is a given.
* ReverseGrip: How Shank holds his knives.
* RememberTheNewGuy: The second game starts with Shank reminiscing over a photo of him with two women (Elena and Corina). When he finds them they act as if they've known him for a long time, and according to [[AllThereInTheManual Rebel Intel]] they were his family of sorts as he grew up in an orphanage. Of course, none of this was evident in the first game.
* RoaringRampageOfRevenge: In its purest form.
* ScrewThisImOuttaHere: Shank surprisingly pulls this in ''Shank 2'' after seeing [[spoiler:the cannibals eating their own leader]].
* SinisterMinister: [[spoiler:Angelo]]
* SinisterScythe: Not exactly sinister, but Corina obtains and uses one in the sequel.
* ShotgunsAreJustBetter
* WhamLine: In a flashback during the final battle of the first game: [[spoiler: "I carry your son"]]
* WhyDontYouJustShootHim: [[spoiler: Shank does to Cassandra after you win her boss fight.]]
* WickedCultured: Cesar lives in a fancy mansion decorated with antiques, wears an ascot, and fights with pearl-handled knives, a saber, and a pair of dueling pistols.
* WouldHitAGirl: Gender matters not to Shank.
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