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->''"It is a sad thing that your adventures have ended here!"''

''Shadowgate'' is an AdventureGame created by Creator/ICOMSimulations, the third of their ''VideoGame/MacVenture'' series. Originally released in 1987 for the Platform/AppleMacintosh, it was ported to many other systems, such as [[Platform/IBMPersonalComputer Windows]], Platform/{{Amiga}}, Platform/GameBoyColor, and the Platform/NintendoEntertainmentSystem.

Famous among adventure games for its innovative and groundbreaking story. Just kidding. The story is just a typical story of a hero venturing into the lair of the BigBad to take him out and save the world. So what? The real stars of the game are [[HaveANiceDeath how many deaths are possible,]] and the diversity and size of the castle itself. It's hard to say the exact percentage, but there are actually a few Website/YouTube videos of all the possible deaths.

[[TheManyDeathsOfYou Your torch runs out, you die. Open the wrong door, you die. Teleport inaccurately, you die. Move forward when a monster is still standing, you die. Use the wrong weapon on a monster, you die. Use a weapon on yourself, you die. Reach for the wrong item, you die. Etc. Etc. Die.]]

Yet, for some, that is half the fun of the game. For others, the appeal the still challenging puzzle solving, since this game has a time limit, which is uncommon for such games, even now.

Also has a fantastic soundtrack (the NES and Game Boy Color versions that is).

Several succeeding games were produced: ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]'', developed by ICOM and released exclusively for the [[Platform/TurboGrafx16 Turbo CD]] in 1993; ''VideoGame/Shadowgate64TrialsOfTheFourTowers'', developed by TNS and released for the Platform/Nintendo64 in 1999; and ''Shadowgate VR: The Mines of Mythrok'', developed by Zojoi and released for the Platform/OculusQuest in 2021. In 2023, an official sequel called ''Beyond Shadowgate'' was announced as being developed by [=GrahfMetal=] (who also made similar games in this style known as ''VideoGame/{{Infested}}'' and ''VideoGame/{{Spectacle}}''), featuring an improved version of the 8-bit graphical style and many other upgrades (you can watch the trailer [[https://www.youtube.com/watch?v=86pbDP6-Lqw here]]). Also received a TieInNovel in the ''Literature/WorldsOfPower'' series.

A revival project funded by Website/{{Kickstarter}} successfully reached its goal of securing funding in 2012 and a remake of the original title was released on August 21, 2014. Learn more [[https://www.zojoi.com/shadowgate/ here.]]

The game was also included as part of a CompilationReRelease titled ''8-bit Adventures: Volume 1'' for Platform/PlayStation4 and Platform/{{Steam}} on Oct. 31, 2017.

!The series consists of:
[[index]]
* ''Shadowgate'': The very first game
* ''Before Shadowgate'': A prequel written for the ''Literature/WorldsOfPower'' series of books.
* ''VideoGame/BeyondShadowgate1993'': A non-canon sequel made for the [[Platform/TurboGrafx16 Turbo CD]].
* ''[[VideoGame/Shadowgate64TrialsOfTheFourTowers Shadowgate 64: The Trials of the Four Towers]]'': A Platform/{{Nintendo 64}} sequel.
* ''[[VideoGame/ShadowgateVRTheMinesOfMythrok Shadowgate VR: The Mines of Mythrok]]'': A game done for the Platform/OculusQuest by Zojoi.
* ''[[VideoGame/BeyondShadowgate2024 Beyond Shadowgate]]'': A brand new sequel in development from one of the co-creators.
[[/index]]

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!!This game provides examples of:

* ActualPacifist: Lord Jair and his descendant get into combat situations in their games. Not so with Del. [[spoiler:Even the Warlock Lord is defeated by a ''statue'' of Lord Jair.]]
* AdaptationalBadass: The werewolf in the remake is no longer an apparent DamselInDistress [[ChainedToARock chained to a wall]], but now [[spoiler:one of the Warlock Lord's lieutenants. Even gets named (Malor Kalu). Her still trying to kill you is a lot more justified this time around.]]
* AlternateContinuity: With the coming release of ''[[VideoGame/BeyondShadowgate2024 Beyond Shadowgate]]'', the developers consider there to be three different timelines in effect -- the NES duo (original game and new ''Beyond''), the alternate sequels ([=TurboDuo=] ''Beyond'' and ''Shadowgate 64'') and the remake's timeline.
* AntiFrustrationFeatures: The remake is smarter about [[DarknessEqualsDeath dying because your torches go out]]. If you're outside or in a room with a visible light source, you don't immediately die when your torches aren't lit. Instead, you can move into an area without a light source once, but any moves after that will cause death. Also, any lit torches or sources of open flame can be used with your own torches to reset the torch's timers.
* ArmorIsUseless: The game and instruction manual gives a few references to your hero's armor... and you can get a spiffy new helmet and gauntlets from the castle. But everything still kills you. You should have been a purple-underwear-clad nudie like Ace Harding in the beginning of ''Deja Vu II''. This is rather egregious in the 2014 remake, as you can find various equipment to wear, but all of it protects you from absolutely jack squat[[note]]They make a good disguise for the goblins, though[[/note]]. Averted with the shield you find in the same room as the helmet, as you need it to survive the dragons flame in the same room. It will still melt and kill you after a certain number of hits though.
* AwesomeButImpractical: The "Hit" command shows a screen-filling, dramatic "POW!"... but it is ''worthless'' except for two occasions (entering the arrow room, and accessing the gem bag). Use it on almost any enemy and you are MEATSAUCE. Even the sword is only useful on one enemy, and he has to already be unconscious for it to work.
* BigBad: The Warlock Lord intends to cover the world in darkness and you have to stop him at the end.
* BoobyTrap: Numerous, such as for instance floors that open up, a mirror that leads to outer space, and what not.
* BookSafe: The book itself is a trap, and taking it causes you to fall into a pit. It otherwise contains Key #2.
* CanonDiscontinuity: ''64'' completely disregards ''[[VideoGame/BeyondShadowgate1993 Beyond]]'', probably because so few people would have been able to play it in the first place. [[spoiler:The teaser for the 2016 release ''Beyond Shadowgate'' seems to follow suit.]]
* [[ChainedToARock Chained to a Wall]]: The chained woman in the original [[spoiler:who's really a werewolf and will handily kill the player if freed]].
* TheChooserOfTheOne: Lakmir was the one who sent Lord Jair on his mission to defeat the Warlock Lord, and he later motivates Del to [[JumpedAtTheCall jump at the call]] in ''64''.
* {{Curse}}:
** In the original version, trying to take the cloak or attack the wraith and not using the special torch results in it chanting some words and leaving. You don't die instantly, but an image of the wraith along with a beeping noise indicate that the curse is taking its effect, with the narration mentioning your worsening state. After a while, you fall to the floor and it's all over.
** In the remake, it's the banshee that curses you after opening one of the coffins.[[note]]This one has a substantial time limit though, as you have to open the coffins to get what you need to progress.[[/note]] Again, it doesn't kill you instantly but the effect is similar to the above example. In this version, however, it's possible to remove the curse.
* DamselInDistress: Subverted. The chained woman in the tower is actually [[spoiler:a werewolf put there to guard the Golden Blade.]]
* DarknessEqualsDeath: You have two torches. You have to keep at least one of them lit, or else you'll stumble around in darkness until you die. This is even true in rooms where there's a visible light source or if the "room" is outside. The remake is more sensible about this, as some "rooms" have a source of fire or are outside; you can even use these sources to light any torches from your inventory. The remake also allows you to move to another area once after a torch dies, but any moves after that cause your character to trip.
* DeathByFallingOver: Out of all the possible ways to die in the game, you can also die by simply tripping in the darkness and falling face first if your last torch gets snuffed out. The remake takes it a step further by describing that you fall so hard that ''blood and grey matter go flying everywhere''; hilariously, if you die this way by moving back a room (or turning around) the narration describes how Jair ''quickly and dramatically'' whips around before tripping and becoming one with the floor.
* DeathByMaterialism: [[spoiler:Take the Pot of and Gold and you fall for the oldest trick in the book and die, you don't even need it.]]
* DevelopersForesight: TheManyDeathsOfYou include really unconventional or clearly stupid moves you can pull off. These include selecting the USE command for the sword or spear and targeting SELF, which will have your character be DrivenToSuicide. You can also jump off the cliff during the final confrontation with the Warlock Lord, which will note how puzzled he is that you came all this way just to jump off a cliff. [[ViolationOfCommonSense Why you would want to do those things is anyone's guess]], but you can do them.
* DubInducedPlotlineChange: The Japanese localization changes the narration from being in second-person to being in first-person, and as a result made the protagonist be overly self-absorbed and hammy. It also removed a few important characters such as Lakmir in their attempt to simplify the dialogue.
* EpicFail: ''Somehow'', you swing and miss Yorick if you attempt to use the dirk on him:
-->''You swing... and miss! You wonder how you could've missed the easy target so badly. Yorick just laughs and and guffaws in amusement.''
* EverythingTryingToKillYou: Everyone you encounter (except the sphinx) will turn your candy-ass hero into meatsauce. Also it would be easier to list the traps that aren't fatal, and at least one is randomly fatal. This is lampshaded in one instance, when you encounter a giant snake and the player character expects to die at any moment. Upon closer inspection, it turns out the snake was just a normal statue.
* ExcusePlot: Blah blah Generic Warlock trying to TAKE OVER THE WORLD with a generic evil monster. No one cares, they're just here for the puzzles and crazy deaths.
* {{Expy}}: The remake has the Behemoth as a stone-and-lava creature who has existed since the foundations of the world were laid, much like the [[Literature/TheLordOfTheRings Balrog]].
* GameOverMan:
** Whenever you die, the grim reaper will show up with the caption: "Thou Art Dead!".
** In the NES version, the Game Over message was changed to "It's a sad thing that your adventures have ended here!!". This has become so iconic that it's used in the remake.
* GoodOldFisticuffs: They are WORTHLESS in the original game as anyone you hit will turn you into meatsauce. In the remake, however, they are useful in taking out those pesky goblins. Sometimes.
* TheGrimReaper: Shows up in the death screen, saying that "it's a sad thing that your adventures have ended here" to boot.
* GuideDangIt: Unless you are using a guide or have a buddy along to guide you, trying to complete the games without knowing what specific item goes on what specific spot/enemy will drive you nuts.
* HaveANiceDeath: The descriptions are varied, and can get fairly graphic. The remake even takes this to a new level with "hidden deaths": a narrator describes your death, accompanying it with visuals and gruesome sounds.
* HellHound: [[spoiler:One shows up guarding the Platinum Horn in the first game and has to be banished.]]
* HellIsThatNoise: The Music that plays when you only have one torch currently lit and it is about to die, while the music serves as a warning that you should light a new torch soon, you wouldn't know that when playing for the first time until your torch died and then you died, until then you were stuck with hearing the disturbing, eerie, and creepy music.
* HeroicMime:
** Inverted in the original versions. The hero actually seems to be perfectly capable of speech; it just so happens that no-one in Castle Shadowgate can actually understand what you're saying. Weirdly, this includes the sphinx (who speaks to you during the course of the game) and the BigBad. The only person who ''can'' understand you is the troll, and even then he just says that he doesn't feel like speaking and tells you to get lost.
** Partially averted in the remake. Jair never speaks in any cutscene, save for screaming for help when he's about to die. Doing certain actions, such as speaking to mirrors, has him give some rather humorous dialogue, usually with Yorick chiming in.
* HintSystem:
** The most useless one in adventure gaming, in the NES version. When you get to the point where you'd really ''need'' it, all it does is tell you some variation on, "Don't give up!"
** In the PC remake, a talking skull gives more useful hints, whose usefulness varies by difficulty level.
** The original NES version came with a hint book, with three tiers of hints. If you had a question as to how to proceed, you could look up one of three tiers of hints: A, B, or C. Tier A gave you a vague idea of what needed to be done, Tier B gave you a more general hint as to what you needed to do, and Tier C outright told you what you had to do. For instance, when trying to figure out how to defeat a werewolf, Tier A would tell you to "meditate on old legends" for the answer, Tier B says that "silver objects" are useful against werewolves, and Tier C tells you to use the silver arrow on the werewolf.
* HitFlash: "Hit" something in the original and the screen fills with a large '''''POW!'''''
* HoistByHisOwnPetard: [[spoiler:The Warlock Lord is defeated when the Hero uses the Staff of Ages on the Behemoth he has just summoned up, and the Behemoth drags the Lord back down into the abyss with him.]]
* HollywoodTorches: Averted. The torches only last a few minutes each, and a {{Song|s In The Key Of Panic}} plays just before the last one goes out.
* InventoryManagementPuzzle: The computer versions of the game didn't have pages of items that you could sort through like the NES version did. Instead, you only had one window to store items in and they had to be arranged in ways where they can fit in the window, which was similar to the attache case used by ''VideoGame/ResidentEvil4''. If you didn't have enough space, you had to dump an item at the room you were in to make more space.
* KleptomaniacHero: You can take basically anything that isn't nailed down or directly harmful. Of course, like everything else in this game, that too can get you killed.
* LightEmUp: Two gargoyles guarding a passage are defeated this way by casting Illumina, which casts a light so bright that it blinds the gargoyles long enough for the player to slip by.
* LuckilyMyShieldWillProtectMe: In the original and remake, the shield will protect you from a few distant licks of a dragon's flame. It is [[ShieldsAreUseless just a useless hunk of metal]] otherwise in the original. The remake gives a few more useful uses for your shield.
* MadeOfPlasticine: That'd be you, and ONLY you. Some of the [[TheManyDeathsOfYou death quotes]] describe this, having you get torn apart by the various horrors, including one where you get pureed to the point where "there is not enough left of you to feed the birds".
* MalevolentArchitecture: Someone would have to make a video game of ''TabletopGame/TombOfHorrors'' to make a more dangerous place.
* TheManyDeathsOfYou: Either this game's greatest strength or its greatest weakness, depending on who you ask. Unless you happen to know just the right sequence of events, you're going to die. A lot. It leads to a TryEverything PixelHunt some of the time.
* MoonLogicPuzzle:
** How are you supposed to know that [[spoiler:the replica of a shooting star would turn into a ''real'' shooting star when you throw it]], or that it was [[spoiler:the only way to kill the wyvern]]?!
** So what's the "special" torch for? Killing a wraith. Wait, what?
** Well, you obviously need that cloak for heat protection.
** LetsPlay/DeceasedCrab sums up this game's puzzles in his and Madamluna's LP when she comes up with a bizarre way to solve one of the puzzles.
---> "That's the most absurd logic I've heard. Go for it."
* NintendoHard: Good luck beating the game without at least a hintbook. The remake adds a few Myst-style puzzles on top of that.
* NoOSHACompliance: There are more than a few things in the game that will collapse if you try to walk on them or climb them. In some versions of the game this is justified, since the backstory establishes that Castle Shadowgate had been abandoned for centuries before the Warlock Lord moved in, and presumably making the place suitable for guests wasn't high on his list of priorities.
* NothingIsScarier: Averted in ''Shadowgate 64''. After escaping the prison cell, you spend a good hour or so roaming underground passages, dusty corridors and abandoned towers without meeting a single living soul — but there are no actual enemies, the ghosts you sometimes meet are benevolent, and even the music itself is mostly calm and soothing. An introvert's paradise indeed.
* OneWordTitle: Also a {{Portmantitle}}.
* OurBansheesAreLouder: You can open a coffin which has a banshee fly out of it. It'll let out an ear-piercing scream, though you do survive it.
* PimpedOutDress: The princess is wearing one at the end, in the versions she appears. The NES version has her in a white dress, possibly with [[PrettyInMink white fur trim]] (the [[https://static.tvtropes.org/pmwiki/pub/images/shadowgate_ending_modded_01.png bitmap image]] leave it up in the air).
* {{Portmantitle}}: Also a OneWordTitle.
* PressXToDie: The "Hit" command is useful in exactly one spot. Try it on a monster and it will get you killed.
* RecycledTitle: ''Beyond Shadowgate'' is the name of two separate sequels to the original game, with the [[VideoGame/BeyondShadowgate2024 second one]] being a TruerToTheText interpretation of the writer's design documents.
* RedHerring: And ''how''! Several items strewn around Castle Shadowgate are just time-wasters meant to clutter your inventory or even kill you for looking at them wrong; this also extends to the sequels, with ''Shadowgate 64'' even offering a ''shop'' where Del can trade coins he has found for completely useless knick-knacks.
* ReptilesAreAbhorrent:
** Several obstacles are reptilians in the first two games. Averted with the dragon in ''64''.
** The first game also has a subversion: a huge threatening snake turns out to be a harmless statue, [[spoiler:which is transformed into the Staff of Ages, the weapon you need to defeat the BigBad.]]
* RiddlingSphinx: One room has a Sphinx, and the player must answer his riddle by showing him the item that it describes. ([[TheManyDeathsOfYou Surprisingly enough]], you don't die if you answer incorrectly; instead, you just get transported to another room.)
* SecondPersonNarration: The game refers to all of the goings-on in the castle as if they're happening to you. The ending of the game shows that the player character is some sort of male knight, and putting on the cape also implies he's wearing armor. But even so, the game's narration only addresses the player character as if he's you.
* SchmuckBait: No shortage of this. Word to the wise: EXAMINE things before you take/use/etc. them.
* SdrawkcabName: The "Epor" spell, used to make a rope magically stand up straight on its own.
* SerpentStaff: The [[spoiler:snake statue]] found in a cave is transformed into the Staff of Ages when you use the [[spoiler:wand]] on it. Its appearance even has coils.
* SequelHook: "The first story's end." Fortunately there were sequels. The remake also has one in its final cutscene, showing the events that bring the beginning of ''Beyond Shadowgate''.
* SequenceBreaking: If you go into the room of flames, you get sent back to the previous room. You're expected to go find the cloak to protect you from the heat. However, if you kill yourself after being sent back, the game respawns you in the last room you where in; the flaming room, allowing you to bypass the cloak altogether.
* ShoutOut:
** The remake adds a companion in the form of a talking skull [[AlasPoorYorick named]] [[{{Theatre/Hamlet}} Yorick]].
** The remake also has a number of references to ''ComicStrip/{{Peanuts}}'', revolving around an encounter with [[spoiler:the Great Pumpkin]].
* SongsInTheKeyOfPanic: In the NES and GBC versions, a creepy tone plays when you have one torch remaining and it's close to being snuffed out.
* StandardHeroReward: "You are bestowed a kingdom to rule, and the king's fair daughter's hand!!"
* SubvertedRhymeEveryOccasion: The game tells you what must be done in the form of your typical rhyming prophecy, the last two lines of which are ''"Joining two, the Golden Blade/The last to invoke, the Platinum Horn"''. There is no obvious reason this was done except to break the rhyme, as the item referred to is indeed called the Golden Thorn. Averted in the remake, which corrects the prophecy to say "Golden Thorn" as it should.
* TrialAndErrorGameplay: Loads of it. One room is a hall of mirrors, and you have to guess which mirror to smash to continue. Smash the wrong one, and you get sucked out into space, or the broken glass kills you. [[spoiler: Or you can look at the three mirrors, as the correct mirror has a different description from the other two.]]
* TrickArrow: The remake will have a goblin fire one at you if you get too close. It will miss, then turn around and strike an unprotected part of you, causing instant death. On the plus side, [[spoiler:you can potentially get one if you deflect it with your shield, and much later in the game, use it against the werewolf]].
* TimedMission: The limited amount of torches, though the NES version resets the torch light a bit when you respawn. Also, in the PC version, taking too long anyway will allow the Warlock Lord to summon the Behemoth, and you lose no matter where you are at that point.
* TooDumbToLive: There are a couple cases where the hero is dumb of his own volition. For example, the player telling the hero to go down a well results in the hero ''diving head first'' -- even if the rope is lowered for you to climb down![[note]]You can climb down it in the remake, fortunately.[[/note]]
* TrollBridge: A troll who wants a toll. Or he'll kill you. [[spoiler:Of course, this being Shadowgate, he'll kill you even if he gets it. Possibly justified in the first time you see him you don't ''have'' gold, and can only get by him by hitting him with a spear. The second time, you ''do'' have gold, but he's probably pretty sore about you hitting him with a spear.]]
* UndergroundMonkey: In the original Mac version, the werewolf and the hellhound use the exact same sprite for the close-up as they kill you.
* UnwinnableByDesign: The original (not remake) home computer version has a number of situations where the game can be rendered impossible to complete:
** Each spell can be used only once (unlike the console version and PC remake, where you can use a spell multiple times), and using the wrong spell at the wrong time can make the game unwinnable, as can using the Humana or Illumina spells to get past the troll or gargoyles respectively before you've gotten everything that you need to obtain.
** If you try to deal with the wraith in anything but the correct way, it casts a curse upon you and disappears. Afterwards, a countdown starts, with the player character eventually dropping dead after moving between rooms a few dozen times -- and considering how early in the game you encounter the wraith, you won't have any hope of getting far enough to finish your quest.
** Trying to pay off the troll with copper coins during your first encounter with him. Unlike the NES (and GBC) version he doesn't spot that you're trying to fool him, but he ''does'' take the bridge away, making it impossible to access the rest of the castle.
** Throwing any item into the oil after you extinguish the flames in the fire room will cause it to be permanently lost. The NES version will prevent you from throwing any plot-critical items in there, but the home computer version doesn't, making it possible to unknowingly throw away something essential to completing your quest.
** It's possible to set fire to the bridge leading to the chamber that contains the Staff of Ages. Do so, and it's impossible to obtain the staff, and therefore defeat the Behemoth.
* UselessUsefulNonCombatAbilities: The SPEAK function serves no uniquely useful purpose. Nothing you can talk to provides any helpful information (most entities can't even understand you to begin with), and the USE command also allows you to cast spells. One might think it's simply TheArtifact in the more well-known NES port and it was required in the original Mac version, but no; SPEAK is just as unnecessary there, too.
* UselessUsefulStealth: The "Humana" spell in the original version makes you invisible. Too bad it only works when crossing the troll bridge, and only if you just cross the bridge (if you attack the troll while invisible, he will SEE YOU and turn you into meatsauce). Every other enemy can still see you and kill you as if you never cast the spell at all. Because of this, the NES version turned it into a minor teleport spell that will only work in front of the troll bridge.
* ViolationOfCommonSense: You can USE the sword or the spear on yourself... Which results in the hero killing himself. Goodness knows why you would want to do that[[note]]some players might think using a weapon on yourself will have you equip it or ready it for combat[[/note]], but you can do it.
* ViolenceIsTheOnlyOption: Hey look, a DamselInDistress chained up in a tower! Let's kill her! Good thing she turned out to [[spoiler: be a werewolf]], which you didn't know until after the fact! (or you tried something else [[spoiler:and got killed]]). In fairness, almost ''everything else'' in Castle Shadowgate tries to kill you, so by this point, the hero probably can't be blamed for shooting first and asking questions later.
* WeaponTwirling In most cases when using a weapon on yourself, [[DrivenToSuicide you just plain stab yourself]]. However, with the axe, you try to do some cool axe moves, [[EpicFail but fail]] and [[HalfTheManHeUsedToBe somehow chop yourself in half]].
* WhatTheHellPlayer: Do some dumb action (like USE SELF or SPEAK SELF), and the game will reprimand you, saying "What odd behavior for such a brave warrior!!"
* WithThisHerring: You enter Castle Shadowgate with merely a single torch and worthless armor. The remake is a little more generous giving you a dirk, which is WORTHLESS as weapon, but makes a decent tool.
* YouAllMeetInACell: ''Beyond'' and ''64'' both start with the protagonists -- Prince Erik and Del Cottonwood, respectively -- getting thrown into a dungeon to rot. Del and the magician Agaar are ConvenientlyCellmates.

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