The year is 2025. {{SEGA}} only has 3% of the market share left. The other 97% of the video game market is taken up by DOGMA. As the last stand against DOGMA's threat of a total monopoly, SEGA launches Project Segagaga as a last ditch effort: Find somebody on the street who will be able to reclaim SEGA's lost territory in the market and bring proper competition back to the industry. One of these people is a teenager [[MeaningfulName appropriately named Taro Sega]].

Released for the {{Dreamcast}} when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the PlayStation2. While it's, at its core, a game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Daikatana}} Dalai Lama]]''.

As the game goes on, DOGMA recognizes SEGA as a financial threat, eventually taking the battle into space. That's the sort of game this is.
!!Contains examples of:

* AllMenArePerverts - Taro can use pictures of pretty girls to manipulate his development teams.
* BenevolentBoss - Taro.
* DefeatMeansFriendship - Taro has to physically fight each staff member in a turn-based RolePlayingGame style before he can recruit them.
* ExpositionFairy - Alisa.
* HannibalLecture - Taro's greatest talent. He makes frequent use of them to get the staff members back to work when they become feral.
* InvoluntaryTransformation - The reason why the programmers look so strange is because the high stress of making a game causes them to mutate into bizarre creatures.
* LastStand - SEGA is the only company in the game business that DOGMA hasn't eliminated. A conversation with Alex Kidd shows that Creator/{{Nintendo}} existed in this world; DOGMA has wiped it out too.
* [[MostGamersAreMale Most Game Developers Are Male]] - All of the programmers, designers, and directors seem to be male.
* MultipleEndings - They're determined by how much money you've made for SEGA by the end of the game.
* MundaneMadeAwesome - Making videogames, of course.
* ParodyCommercial - For the [[ Dogma Pyramid]].
* PointyHairedBoss - Taro at first, due to the nature of the Segagaga Project.
* RecruitTeenagersWithAttitude: How the main character gets involved. How this was supposed to save Sega, nobody knows.
* ScrapHeapHero - AlexKidd was once the head spokesman for SEGA. Then VideoGame/SonicTheHedgehog happened, and he was promptly laid off. Alex Kidd now works behind the counter at a convenience store.
* SimulationGame - The core of the gameplay, though it borrows from some other genres.
* SlidingScaleOfSillinessVersusSeriousness: Totally silly!
* TearJerker - [[spoiler:Alex Kidd's Monologue. [[ ALL OF IT.]] Alex Kidd is forced to work as a store clerk for SEGA after his games bomb, purely because, as a game character, he is PHYSICALLY UNABLE to move his life forward without someone controlling him - that is, literally NOBODY IN THE WORLD is playing an Alex Kidd game anymore, and so he's stuck there. And yet, he manages to be motivational and positive about all of it. Ganbare, ganbare, Arekkusu Kiddo....]]
* TimeMarchesOn - SEGA lost that 3% of the market share of game consoles not long after this game came out, let alone in 2025. On the other hand, SEGA now has a share of game ''software'' market much greater than 3%, which is the focus of the game. One can only wait and see how SEGA will do in 2025, assuming it survives until then.
* TronLines - The interiors of SEGA Tower contains these.
* VideoGameCrueltyPotential - One can deny their overworked employees vacation.
* UnexpectedGameplayChange - The game becomes a {{shmup}} when DOGMA goes all-out against SEGA. In addition to how the game constantly shifts between an RPG and A simulation game.