The year is 2025. {{SEGA}} only has 3% of the market share left. The other 97% of the video game market is taken up by DOGMA. As the last stand against DOMGA's threat of a total monopoly, SEGA launches Project Segagaga as a last ditch effort: Find somebody on the street who will be able to reclaim SEGA's lost territory in the market and bring proper competition back to the industry. One of these people is a teenager [[MeaningfulName appropriately named Taro Sega]].

Released for the {{Dreamcast}} when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the PlayStation2. While it's, at its core, a game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Daikatana}} Dalai Lama]]''.

As the game goes on, DOGMA recognizes SEGA as a financial threat, eventually taking the battle into space. That's the sort of game this is.
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!!Contains examples of:

* AllMenArePerverts - Taro can use pictures of pretty girls to manipulate his development teams.
* BenevolentBoss - Taro.
* DefeatMeansFriendship - Taro has to physically fight each staff member in a turn-based RolePlayingGame style before he can recruit them.
* ExpositionFairy - Alisa.
* HannibalLecture - Taro's greatest talent. He makes frequent use of them to get the staff members back to work when they become feral.
* InvoluntaryTransformation - The reason why the programmers look so strange is because the high stress of making a game causes them to mutate into bizarre creatures.
* LastStand - SEGA is the only company in the game business that DOGMA hasn't eliminated. A conversation with Alex Kidd shows that Creator/{{Nintendo}} existed in this world; DOGMA has wiped it out too.
* [[MostGamersAreMale Most Game Developers Are Male]] - All of the programmers, designers, and directors seem to be male.
* MultipleEndings - They're determined by how much money you've made for SEGA by the end of the game.
* MundaneMadeAwesome - Making videogames, of course.
* ParodyCommercial - For the [[http://www.youtube.com/watch?v=Z5lcVMQEqIE Dogma Pyramid]].
* PointyHairedBoss - Taro at first, due to the nature of the Segagaga Project.
* RecruitTeenagersWithAttitude: How the main character gets involved. How this was supposed to save Sega, nobody knows.
* ScrapHeapHero - AlexKidd was once the head spokesman for SEGA. Then VideoGame/SonicTheHedgehog happened, and he was promptly laid off. Alex Kidd now works behind the counter at a convenience store.
* SimulationGame - The core of the gameplay, though it borrows from some other genres.
* SlidingScaleOfSillinessVersusSeriousness: Totally silly!
* TimeMarchesOn - SEGA lost that 3% of the market share of game consoles not long after this game came out, let alone in 2025. On the other hand, SEGA now has a share of game ''software'' market much greater than 3%, which is the focus of the game. One can only wait and see how SEGA will do in 2025, assuming it survives until then.
* TronLines - The interiors of SEGA Tower contains these.
* VideoGameCrueltyPotential - One can deny their overworked employees vacation.
* UnexpectedGameplayChange - The game becomes a {{shmup}} when DOGMA goes all-out against SEGA. In addition to how the game constantly shifts between an RPG and A simulation game.
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