[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/som_logo_721.png]]

''Secret of Mana'' is the second game taking place in the ''VideoGame/WorldOfMana''. It follows the story of a boy who mistakenly pulls the Sword of Mana [[OnlyTheChosenMayWield out of a rock]] to cut a path back to town. Unleashing the Sword also opened its seal on evil, and monsters begin to ransack the world again. Back at the ranch, it doesn't take long for the pitchforks to come out, and the boy is [[FelonyMisdemeanor exiled from his home forever]]. With nowhere to go, he is left with little choice but to fulfill his destiny as the Mana Knight - with the help of a runaway young lady and a [[AmbiguousGender sprite]] who tried to con them out of their money. Naturally, this involves stopping [[TheEmpire an evil empire]] before it unseals a number of [=MacGuffins=] and raises some demonic superweapon.

''Secret of Mana'' was promoted by Nintendo at the time of its release, featuring revolutionary gameplay features such as ''three'' players being able to control the game at once (taking the roles of the Boy, the Girl and the Sprite at the same time). If only one player is available, the game's AI will control the other characters.

''Secret of Mana'' was intended to launch on the SNES' [[UsefulNotes/{{SNESCDROM}} CD add-on]], but when that fell through, {{Square|Enix}}soft was left with a contractual obligation to make the game, but on the much smaller space of a cartridge instead of the CD-ROM they'd expected. They spent several months stripping the game down: removing large sections of the game-world, shortening the script, adjusting the game's plot, re-writing or removing a great deal of dialogue, and using compressed instruments and recomposing the music in an SPC format for the SNES. While this did have the side-effect of pushing the limit of the SNES's capabilities to the limit (making it much more [[SceneryPorn aesthetically stunning]] than almost any other 16-bit game of the time), it proved murderous on the text and left some obvious gaps in the plotline. In spite of that, it received incredible critical acclaim at the time of its release and the original is still considered one of the strongest games of the 16-bit era. This legacy led to an updated [[IOSGames iOS]] release in 2010.

''Webcomic/SecretOfManaTheater'' is a well-known adaptation/affectionate parody of this game.

----
!!Tropes:

* AbsurdlyHighLevelCap: You can grind your characters to level 99, but why bother?
* ActionBomb: Any enemy who can use the Burst spell, and Popoie. Lesser enemies will use this as a SuicideAttack, while stronger enemies and Popoie can blow themselves up repeatedly without any repercussions (aside from MP usage).
* ActionGirl: Purim, in spades. Her default weapons are the [[BareFistedMonk knuckles]], and she shows up trying to rescue her boyfriend from a decidedly unfriendly witch. And her boyfriend is a ''soldier''.
* ActuallyIAmHim: Sage [[FetchQuest Jerk]], more like.
* AdamSmithHatesYourGuts: Neko sells items at double the price other merchants do. While you can normally ignore his wares through most of the game, he's the only vendor who sells decent gear for you when you head to the Purelands for the first time, meaning you'll be forced to pay an obscene amount of money for the required goods, or deal with getting hit really hard from the monsters that live there.
* AdvancingWallOfDoom: The Wall Face boss will attempt to smush you against the (inanimate) back wall if you don't kill it quickly enough.
** It's a last ditch effort if it runs out of MP, which it will quickly, futilely attempt to revive its eyes if you "kill" them.
** Demon Wall, the upgraded version, just barrages your characters with special attacks if it runs out MP. Which again, it will burn through quickly.
* AfterTheEnd: Alluded to by some crystals which has ShoutOut to {{Jeopardy}} and similar programmes, and the [[SinisterSubway subway]] in the [[UnderwaterCity lost continent]] complete with turnstiles.
* AllThereInTheManual: It has the canon names for the main characters. The boy is Randi, the girl is Purim, and the sprite is Popoie.
* AmbiguousGender: Popoie; so the player isn't forced into TwoGuysAndAGirl or TwoGirlsAndAGuy.
* AmericanKirbyIsHardcore: ''Magazine/NintendoPower'' had exhaustive coverage of ''[=SoM=]'', including (as was its custom in the early nineties) [[http://www.giantbomb.com/secret-of-mana/61-19507/artwork-nintendo-power-issue-64/52-102977/12/51-268472/ original artwork]] depicting scenes from the game. These illustrations are decidedly more western in nature; in particular, the Mana Beast looks like something out of Creator/GaryGygax's nightmares.
* AndManGrewProud: The ancient civilization that gave rise to the Mana Fortress.
* AntidoteEffect: The strict inventory caps (only four of each type of item) lead to a dependence on healing magic.
* AntlionMonster: The Spider Legs in the obligatory desert region. They're usually found in sand pits, and will target whoever disturbs them with a painful Earth Slide spell before hiding in the ground again. They can nuked with magic before they even show themselves, though.
* ApocalypticLog: The Empire was already up to mischief in the Old World, if the orbs in Mandala are anything to go by.
* AwesomeButImpractical: High-level weapon attacks don't see much use. In the time it takes to charge up a level 7 or 8 strike you'll either have been beaten down by a room full of enemies, or you could have killed everything twice over with normal attacks and magic.
** Attack spell damage doesn't climb linearly with MP cost. Hence it's best to stick with the cheapest attack spell you can cast.
** The so-called "Level 9" spells can get like this. It's impossible to chain cast once a level 9 animation goes off and it's arguable if it the effect of the spell is raised from level 8.
* BadassCape: A popular look in this game's world. Jema is the only heroic character who wears one.
* BadassNormal: Randi. When Purim and Popoie first receive their magic powers, he's a bit dismayed, but Undine tells him that eventually the Mana Sword will become stronger than any magic (and he's [[TheChosenOne the one meant to wield it]]).
* BadassSanta: [[spoiler: Frost Gigas]], literally.
* BigEater: Popoie, who eats an entire ship's supply of food when forced to do kitchen duty. "[[GetOut Get him out of here!!]]"
* BittersweetEnding: The Mana Fortress is destroyed, as is the BigBad... but [[spoiler: so is the Mana Beast, the Mana Tree is still gone, Dyluck died as well, and Randi and Purim will never see Popoie again.]]
* BlackMagic: Exclusive to the sprite kid.
** Fire Bouquet, Flame Wall, and Lucent Beam are the exceptions, available to the Girl. Seems it's hard to come up with nonlethal uses for fire magic.
* BlatantLies: Thanatos' reason for reviving the [[LostSuperweapon Mana Fortress]] is, in the NA version of the game at least, to create a "peaceful world."
** Emperor Vandole, when he invites LaResistance over to his castle for a "truce".
* BlobMonster: Lime/Dread Slime. The former shrinks as you fight it, while the latter continues to '''grow and grow and grow''' with each hit.
* BookEnds: Randi returning the sword to its place under the waterfall.
* BossArenaIdiocy: If the [[spoiler: Mana Beast]] doesn´t take part of the battle against it just standing before you, allowing you to kick the monster´s ass instead of diving into your party over and over, the battle would be unwinnable.
** See GoodBadBug in the YMMV tab.
* BrokenBridge: After the Sunken Continent has resurfaced, Jema will tell you what's going on: the Emperor and his cronies are holed up inside the Grand Palace, which is on top of the Ancient City. You need to find a way through the palace to reach them, but if you go inside, you'll see that the main entrance has no paths. So, you'll have to find a way AROUND the Grand Palace as well. Depressing. (Once the continent sinks again, the side entrance is lowered within reach.)
* ButThouMust: Interestingly, the game offers some leeway with regard to when you recruit Purim. In one scenario, Randi is nearly [[DistressedDude turned into soup]] by some goblins, but Purim quickly saves you when they are distracted; she can later be found bickering with her father at the castle. In another, Randi encounters her in the forest, where she demands his help to rescue Dyluck. This is one pig-headed lady.
* CallReceptionArea: Yanking the Mana Sword from the stone causes monsters to appear everywhere. Whoops.
* ChainmailBikini: "Tiger Bikini" is a purchasable armor for the girl.
* ChangingGameplayPriorities: Early on, your characters must carefully ration healing items and level up their weapon skills, and boss fights can be quite brutal due to the game's limited inventory system. After acquiring magic, however, healing becomes trivial and most fights consist of stunlocking your opponents with spells until they explode. Magic dramatically changes the game.
* TheChooserOfTheOne: Jema is the one person who accepts Randi as a hero without a hint of reservation. Luckily, Jema carries some weight with various sages and regents; if Jema says this kid is the Mana Knight, then what he says goes.
* TheChosenOne: Zig-zagged. Near the start of the game, Randi [[OnlyTheChosenMayWield pulls a sword out of a stone]]. He is later told that only a great hero should be able to remove the sword, but since he is too young to be a hero, it must have happened because the power of Mana is weakening. He is asked to take care of the sword until he can find a real hero to give it to. [[spoiler:Later on, of course, it turns out that he was the Chosen One all along. He's even the son of a hero!]]
* CityOfGold: [[ExactlyWhatItSaysOnTheTin Gold City.]]
* TheComputerIsACheatingBastard / ThatOneAttack: Like all ''Mana'' games, you are not allowed to dodge if a boss feels like casting a spell on you. While this is fair once you can cast spells back, it makes early fights... a tad unfair.
* ConMan: The Sprite, when you first meet him/her.
* CoolOldGuy: Jema.
* CoOpMultiplayer: It was the first RPG to feature a co-operative multiplayer gameplay mechanic where a second or third player could drop-in and drop-out at any time.
* DegradedBoss: The [[InstantAwesomeJustAddNinja Dark Stalker]], the boss masquerading as a FakeKing. In the [[ForcedLevelGrinding next area]]!
** The Biting Lizard as well, goes from a boss in front of Undine, to coming in [[RuleOfThree a group of three]] in the IcePalace.
* DealWithTheDevil: How [[spoiler: Thanatos and his followers]] got their powers.
** [[spoiler:The emperor's in on this too]] in the Japanese game; poor Ted Woolsey ran out of text space, though, so we Stateside never got that plot point.
* DeflectorShields:
** Lucid Barrier prevents non-magical attacks from harming whoever it's cast on. However, weapons with status effect buffs, such as flame sword, will still go through, and in fact will activate every single time. Keep in mind this also works the other way around as well, so enemies who cast a weapon buff will also cause status effects on your character if they have lucid barrier.
** The Wall spell deflects spells off whoever has it cast on them. However, healing magic also gets deflected if there's an enemy in the area, so exercise caution if attempting to heal a teammate who's got a wall spell on.
* TheDevTeamThinksOfEverything: There are two occasions where you can't get a game over. The first is up until you beat the first boss. Mostly because they were probably kind enough to not make players sit through the couple of minutes it takes to get from "Enter name" to "Controlling character". The second is, if you really wanted to, you could get a game over during the rematch with the Biting Lizards in the Ice Palace. Except, its host just kicks you out after reviving Randi.
** Some events will also change based on what you do. For example, when you first recruit Purim into your party, if you attempt to head to the Dwarves' cave first, she will insist that you guys go rescue Dyluck. If you refuse to, she leaves your party until you acquire Popoie. However, if you attempt to reach Elinee's castle first, you'll be blocked by some rocks. She will then tell you to go to the dwarf cave first, to acquire the axe needed to break through the rocks, and will stay in your party for the duration.
** When you first see Popoie, it's in a carnival show and your character is asked to donate money to help it get back home. If you pay, they'll be glad to have conned you, but will refund your money later. However, if you don't have enough money, Popoie will instead call you a cheapskate. The scenario afterward still plays out the same way in either situation where you're forced to fight a boss.
** Once you know where to go, you don't need to visit Jehk at all until near the end of his missions. He doesn't mind it if you don't visit him first and instead go to the various locations he would normally tell you to go to in order to find Sage Joch.
* DistressedDamsel: Purim if Randi heads for the Haunted Woods instead of Gaia's Navel, where he finds her accosted by two werewolves.
** [[spoiler: Again at the Empire temple where a brainwashed Dyluck drains Purim of her life energy and delivers her body to Thanatos. Randi and Popoie quickly get her back in time to face the vampire boss]].
* DistressedDude: Dyluck; also, one of the ways to meet the girl is to get the boy captured and almost cooked by Goblins.
* DominoMask: The Scorpion Army, futilely trying to look intimidating.
* DubNameChange: Two of the Elemental Spirits were renamed in the English version: [[BlowYouAway Jinn]] became Sylphid, and [[LightEmUp Wisp]] became Lumina. All subsequent Mana games used the original Japanese names.
* EarlyBirdBoss: Spiky Tiger is one of the more notorious examples.
* TheEmperor: Emperor Vandole.
* EnemyScan: The Analyze(r) spell.
* EverythingIsBetterWithSpinning: Charged attacks tend to incorporate gratuitous amounts of whirling in place.
* EvilEmpire: Seems to be played straight at first, but ends up being subverted in that [[spoiler:Thanatos is one wirepulling jerkass bastard, and Emperor Vandole probably wouldn't have become such a douche if he hadn't had that influence going on]]
* EvilIsNotWellLit: Elinee and the Emperor have a fondness for mood lighting.
* EvilSorcerer / TheStarscream: Thanatos.
* ExcaliburInTheRust: The rusty sword you take from the pedestal at the beginning of the game is revealed (quite early on) to be the legendary Mana Sword.
** And thus Excalibur by extension according to the opening scroll! Nifty.
* FakeKing: Sheex's scheme to overthrow Tasnica.
* TheFerryMan: You meet a cute creature named Karon (a mistranslation of "Charon") in the desert, who will ferry you through the Sea of Stars to the Moon Palace... without cost, of course.
* FieryRedhead: Popoie and Fanha. Subverted with Purim, who looks like a redhead in-game (and certainly has the trope's qualifying personality), yet is revealed to be a blonde in the game's artwork.
* FierySalamander: Salamando
* FlyingBooks: which also flip their pages while shooting spells.
* FourIsDeath: The emperor's quartet of hench...uh, people (Fanha, Geshtar, Sheex, Thanatos). They're referred to with the traditional 'shitennou' in the Japanese game.
* GameOver: "Sadly, no trace of them (or "Randi" earlier in the game) was ever found..."
* GenderBender: Thanatos gave serious consideration to possessing the body of Phanna, Purim's best friend, but she didn't make the cut.
* GettingCrapPastTheRadar: The FlyingBooks actually have [[http://www.flyingomelette.com/oddities/oddities25.html centerfolds!]] Nothing too overly graphic, though.
* GhibliHills: The Kingdom of Pandora.
* GiantSpaceFleaFromNowhere: Boreal Face.
* GivingTheSwordToANoob: Jema {{hand wave}}s this by declaring that the sword "chose" the boy, making him ''the'' Mana Knight by default. None of the neighboring kingdoms seem to make a fuss over it. [[spoiler:This is arguably subverted when Randi turns out to be the son of the Mana Tree and Serin, the original Mana Knight.]]
* GoldfishPoopGang / OddlySmallOrganization: The Scorpion Army. There's [[TerribleTrio three of them]].
* GoodCostumeSwitch: Once she's defeated, Elinee reverts from a hooded psychopath to a kindly old granny with her hair in a bun.
** BroughtDownToNormal
* GottaCatchThemAll: To fix the Mana Sword, one must visit all eight Temples and receive blessings from the Spirits. Simultaneously, Randi is required to seal all eight Mana Seeds to prevent the Empire from raising the Fortress. All of this is moot; the Empire manages to unseal all of the Seeds while you're away, and the final Spirit (Dryad) is too feeble to bless the sword, anyway.
* GrandTheftMe: Thanatos attempts this on Dyluck [[spoiler: and succeeds - it takes defeating the Dark Lich to get rid of him...at the cost of Dyluck's life.]]
* GreenAesop: The abuse of Mana to power the potentially world-destroying Mana Fortress is a nod to our world's abuse of our planet's natural resources.
** One of the orbs in Mandala has a dialogue expanding on this. "We must restrict the use of Mana energy...we're using it up!" "Hah! You can't USE UP Mana!" "Argh, you don't understand!"
* GuideDangIt: Haven't been leveling up that mostly useless Dryad magic? [[spoiler:Hope you've got a full stock of Fairy Walnuts, or the final boss might just be {{Unwinnable}}.]]
* GunshipRescue: The big reveal of Adult Flammie. Gesthar tries a last-ditch kamikaze attack on the castle roof, but manages to blow up everything ''but'' Randi's party.
* HarderThanHard: There is a fan made hack of the game that ramps the difficulty UpToEleven. To put it in perspective, boss fights consist of CurbStompBattle on the receiving end even with reasonably overleveled characters in the normal game.
* HelloInsertNameHere: In the English versions, the characters are just named "BOY", "GIRL", and "SPRITE", and it's up to you to provide actual names. (In Japan, they are Randi/Randy, Purim, and Popoi(e).)
* HighCollarOfDoom: The "Boss" of the Scorpion Army.
* {{Hover B|oard}}ike: Geshtar rides one, complete with {{bayonet|Ya}}.
* HufflepuffHouse: Tasnica is the only nation standing between the Empire and global domination. Some Tasnican troops make landfall with Jema once the Lost Continent rises.
* ImmortalityImmorality: Thanatos needs a very special individual to body-surf into (Apparently, Dyluck was fated at birth to become his vessel.) He's in kind of a hurry; Thanatos energy-slurpees and hypnotically zombifies a whole Kingdom to root out Dyluck and Phanna.
* ImpossiblyCoolWealth: King [[MeaningfulName Mammon]] abused Lumina's power to turn his entire island to gold.
** {{Lampshade|Hanging}}d in the Enhanced FanTranslation, where an NPC laments that their island's economy is now ruined by [[RealityEnsues massive inflation]].
** An NPC in the Woolsey translation mentions that the island is slowly sinking under it's own weight.
* InevitableWaterfall: Watch that first step, Randi.
* InfinityPlusOneSword: RandomlyDrops from the enemies in TheVeryDefinitelyFinalDungeon. Ironically, the Gigas Axe is actually better in every way than its final form, the Doom Axe.
* InterfaceScrew: One of the effects of the Silence/Confusion spell is to reverse the controls.
* InternalHomage: One of the Mandalan crystal balls mentions Lorimar - this is a city that shows up in Seiken I and again in Dawn of Mana. In the Japanese game, this one also mentions Wendel, the holy city of other titles. This can spawn all kinds of WildMassGuessing fits and headaches about just HOW the timeline of the games is supposed to go...
** The item shops in the Empire with the merchant in the upper right hand corner is the same layout for Item shops (and not Equipment shops) from Seiken I.
* IntrepidMerchant: Neko/Nikita and Watts.
* ItsUpToYou: Jema's raison d'ętre.
* LastDiscMagic: Dryad's "Mana" magic, which powers the Mana Sword to full strength -- but the menu selection is greyed out until the final boss battle.
* LevelGrinding: Not only normal levels, but weapons and spells. Spells level up at a third of the speed if you don't cast them in a combat area (indicated by whether or not the heroes have their weapons out)
** Luckily, the Wind Palace, despite never containing any enemies, grants full spell XP, and there's free healing there to boot, making it the best place to level up pretty much all the Girl's magic (most of the Sprite's magic requires an enemy to cast it on).
* LifeDrain: Popoie gets a spell to steal enemy HP. However, this spell drains Popoie's hp if used on some enemies, such as zombies.
* LighterAndSofter: When compared with ''FinalFantasyAdventure'', yes, but there's ''no'' shortage of dark moments...
* LinearWarriorsQuadraticWizards: Played straight for the most part. While each character can become competent with every weapon available, and will be your bread and butter when fighting normal trash mobs, during boss fights, Popoie's spells (and Purim's offensive spells), when leveled up, do far more damage on average than charging up a weapon attack. The attacks spells also have the added bonus of freezing the boss in place until the magic attack animation is completed. A properly leveled up Popoie with Purim support magic will often make most boss fights easier than fighting some of the regular mobs such as werewolves.
* LongSongShortScene: ''[[http://www.youtube.com/watch?v=ghKpsiv-scQ Eternal Recurrence]]''. One of the best songs in the game. Plays in a two-rooms dungeon, only ''after'' you clear it, and in a few of the altar chambers.
** ''The Oracle'' could be considered kind of wasted too. If you spam magic like a mad thing, you probably won't hear a damn thing of it, and it's fricking wicked. Damn limited sound channels.
** ''[[http://www.youtube.com/watch?v=9CJ4T5rtvAk A Conclusion]]'' is another strong example, heard only twice in the entire game - once when [[spoiler: the gang meet a dying Mana Tree]] and again after [[spoiler: the Dark Lich is defeated, and Purim is mourning Dyluck.]] In the second instance, it's only playing for a couple of lines of dialogue before the dungeon begins to collapse, when it then switches to ''[[http://www.youtube.com/watch?v=JgZzxbfdgvg Morning Is Here]]''. Which, incidentally, is another LongSongShortScene situation, as it only plays in that one scene. As is the song immediately afterwards, ''[[http://www.youtube.com/watch?v=7R0Y21EcBRs One Of Them Is Hope.]]''
** Jeez, that entire area has a lot of Wasted Music of Awesome. The brief track that plays once Dark Lich appears, [[http://www.youtube.com/watch?v=Ts572usU0Eg The Curse]], is one of the most genuinely terrifying little bits of strange in any game.
** "Phantom and a Rose" (AKA "Rose and Ghost") only plays in two places: Pandora (before you fix the problems they're facing) and the ruined Sprite Village.
* LordBritishPostulate: Some people have actually succeeded in defeating the final boss without ever reviving the Mana Sword. It took some doing, but it's possible with max-level sword charge attacks. A more mundane example would be Karon, the friendly NPC who shuttles you to the Moon Palace... and happens to be a random monster programmed not to attack the player, so the player can kill him with magic. He/she just comes back, but still. This was fixed in the iOS version..
* LostForever: Anything that [[RandomDrop randomly drops]] from enemies only found in the Sunken Continent and Pure Land; it disappears after you've completed those two places. As an example, Randi's best helmet, the Griffon Helm, drops from the Griffon Hand enemies in Pure Land.
** You can also skip the spear if you properly skip the first visit with Sage Luka.
* LostInTranslation: In Matango, "Gontma" means goodbye because "ゴンタマ" is "マタンゴ" backwards. This was caught and changed to "Ognatam" in the iOS version.
** The entire original localization was done in a mere ''thirty'' days. On top of this, the font chosen by Squaresoft for the english release was so massive that far more dialog than usual was flat out cut. TedWoolsey was apparently deeply unsatisfied with the final product's quality due to most of the dialog in the game being the absolute bare-bones simplifications of the original lines. The iOS release left this script largely unaltered in spite of having none of the technical restraints of the original cartridge, though it did clean up some of the errors left behind from the original script.
** As a result, quite a few plot points got dropped--the most striking example being the explanation for why Dyluck is the only person Thanatos can certainly bodyjack, ...and what would happen were he to possess just any old schmuck instead. [[spoiler:According to him, it ain't pretty--the sheer amount of magical and supernatural clout he wields would cause his soul and the host body to reject one another...and the unlucky host would basically just ''explode.'']]
*** A lot of Thanatos's creep factor was lost in translation. For example, the reason he has Dyluck energy-munch from Purim? [[spoiler:Because Thanatos needs [[BloodMagic some of her blood]] for his spellwork.]]
* LostSuperweapon: The Mana Fortress.
* LostTechnology: The Mana Fortress, and a lot of stuff on the Sunken Continent. [[spoiler: Your party gets to ''ride the subway'' at one point, which [[RagnarokProofing amazingly still works]]. It's full of zombies, for extra realism.]]
* LoveMakesYouEvil / MoreThanMindControl: Phanna was able to be manipulated by Thanatos because of her growing jealousy of Purim and Dyluck's relationship. [[spoiler: With a little medical treatment in Southtown, she gets over it and the two girls reconcile near the end of the game.]]
* LukeIAmYourFather: (Insert Name Here), [[spoiler:the Mana Tree]] is your mother.
** Accordingly, [[spoiler:the ghost in the opening cutscene]] was actually Serin, the original Mana Knight and [[spoiler:the player character's father]].
** It is implied that the MC's parents are the hero and heroine of the first [[FinalFantasyAdventure Mana]] game. However, in that game, the heroine became [[spoiler:the Mana Tree]] before any serious relationship happened, so how this fits into canon is anyone's guess.
* MagicallyIneptFighter: While two of the girl and the sprite learn new spells each time you meet one of the mana spirits, the boy never learns any magic. When he asks Undine, the first spirit, why she can't grant him spells, [[HandWave she replies that his sword will eventually become more powerful than any spell the spirits could teach him.]]
* ManaDrain: Popoie gets a spell which allows him to steal MP from an enemy, which allows him to essentially be able to cast spells indefinitely so long as there are enemies in the area that you can steal MP from. However, keep in mind a few enemies are immune to this, and will actually drain Popoie's MP to them instead.
* ManBehindTheMan: Thanatos to Elinee. In gameplay it appears Thanatos is also this to [[spoiler:Vandole if not merely TheStarscream]] but the DummiedOut diary reveals that [[spoiler:Vandole is the Echoes of Mavolia who are behind '''''all''''' the villains of the World of Mana series '''''including''''' Thanatos)]].
* ManEatingPlant / WarmupBoss: Tropicallo.
* ManualLeaderAIParty: With the exception of spell casting, you can only control one character at a time (although it allows co-op play where up to three players control a character), but the offensive action of the ones you are not using can be changed with a system called the "action grid", which allows the player to switch between offensive/defensive behavior on one axis and the range at which they engage the enemy on the other.
** Other entries in [[VideoGame/WorldOfMana the series]] uses this trope to different extents (with better or worse AI).
* MassHypnosis: Thanatos can't resist building a cultist army wherever he goes.
* MeaningfulName: The GiantSpaceFleaFromNowhere Boreal Face. Boreal is another name for subarctic climate. Guess where you fight it?
* MirrorBoss: Sage Joch's final trial. The bosses are PaletteSwap versions of the main characters.
* MobileMenace: The Emperor's agents hit up each of the Mana Temples while Randi is running errands for Sage Joch.
** {{Justified|Trope}} with Thanatos blowing up [[spoiler:the Mana Tree]]. In fact, he was probably sitting up there for hours waiting for you to show up first.
* MookMaker: Tomato/Eggplant Men, Kimono Birds and [[GoshDarnItToHeck Heck]] {{H|ellhound}}ounds are a few examples who summon a single type of mook (Heck Hounds and Eggplant Men occasionally summon a second type). Shape Shifters can summon a wide variety of mooks for you fight.
* MrExposition: Jema always has pointers on where to go next.
* MultiMeleeMaster: Anyone, with enough work.
* MythologyGag: Jema himself is a shout to the Gemma Knights of the first game, released in the US as ''FinalFantasyAdventure''.
* NamesToRunAwayFromReallyFast: Thanatos. I mean, duh.
* NeverSayDie: In the English translation.
* NiceJobBreakingItHero: Well, 'old guy', really - remember Dyluck's ill-fated hike to Elinee's castle? Well, [[spoiler:Purim's father sent him out there because [[ParentalMarriageVeto he didn't approve of his daughter wanting to marry a soldier.]] Elinee then sends Dyluck to the Pandoran ruins, thus involving him in the GrandTheftMe energy-thieving antics and plot machinations of hidden BigBad Thanatos. Way to go, Elman.]]
** You also get this reaction from the townsfolk in your home village, seeing as how the pulling of that rusty sword out of the stone turned out to break the last straw keeping the world relatively normal.
*** It's anyone's guess how long it would've acted as a stopgap, though. And imagine the world of suck that would have busted loose had certain henchmen of the emperor picked it up!
* NoCutsceneInventoryInertia: Not quite a cutscene example, but when you fight your party's doppelgangers late into the game, they'll always wield the sword, knuckles, and boomerang (for the Hero, Girl, and Sprite, respectively), regardless of what your real party members are wielding.
** Averted at all other times; when the script calls for a character to attack someone (such as, say, Purim attacking a Thanatos-possessed [[spoiler:Dyluck]] late in the game), they will do so using whatever weapon you have them equipped with.
* NoMisterBondIExpectYouToDine: What's this? The Emperor wants a truce. And he's invited the Resistance over to his castle for negotiations. When you get to the dining room, he reveals that you're screwed--it's a trap. [[StupidityIsTheOnlyOption How expected]].
* NoNameGiven: The original game had no default names for the characters. Names from Japanese game guides had been used to refer to them: "Randi" for the boy, "Purim" for the girl, and "Popoi" for the sprite, but they weren't all confirmed to be their {{Canon Name}}s until the iOS version used these as their default names.
* NotCompletelyUseless: The Midge Mallet and Moogle Belt normally apply the pygmy and mooglization [[StandardStatusEffects debuffs]] to the targets, and you can only target your own party members with them. Why are they useful? [[spoiler:Because if either of them is used on someone who already has the corresponding debuff, the debuff will be removed instead]].
* OneWingedAngel: Sheex and Fanha both transform when you engage them in battle, and Thanatos reverts to his true lich form.
* OnlyTheChosenMayWield: The Mana Sword.
* OurDwarvesAreAllTheSame
** Except for Watts (kinda). He's blue!
* OurGhostsAreDifferent: The waterfall ghost, and several ghost enemies.
* PaletteSwap: A pretty heavy offender; with the exception of Aegropilion, Hexas and the last two bosses, ''every'' enemy and boss has a palette-swapped version.
** [[spoiler: And Sage Joch's SecretTestOfCharacter has the gang fight against pallete swaps ''of themselves.'']]
* PauseScumming: Were it not for the 999 HP {{cap}}, the stack damage from the Sprite's magic would kill any boss in seconds.
* PropheticName: King Mammon.
** King Ma'''n'''mon was transliterated because Ted Woolsey didn't know that that's how they spell it in Japanese. It was actually changed to Mammon in the iOS release.
** Okay, Thanatos HAS to count toward this one, because [[NamesToRunAwayFromReallyFast seriously]].
* RandomDrop: Some of the monsters have pretty good armour as rare drops. Top tier armour pieces are actually the common drops from monsters in the [[VeryDefinitelyFinalDungeon mana fortress]], while their rare drops are weapon orbs (or candy if you're already maxed out on that type of orb), and you need seven of them to upgrade every weapon except the sword to level 9.
* RebelLeader: Krissie.
* RealityIsUnrealistic: Tasnica is referred to as the Republic and is ruled by a king. For many players, this might be seen as a CriticalResearchFailure or a bad translation. However, a number of nations have styled themselves as republics, with elected kings (in the case of Poland prior to the nineteenth century) or dukes (Doges in the case of Venice).
* ReallySevenHundredYearsOld: Sage Luka is 200 years old, yet she looks like a young woman (not that you can tell from such a tiny sprite, but still...).
** Thankfully Randi {{lampshade|Hanging}}s it so we know.
*** She uses the typical 'old folks' sentence ender 'ja' in the Japanese script as a hint.
* RightHandAttackDog: Elinee's pet tiger.
* RockOfLimitlessWater: Amusingly, one appears as a graphical quirk on [[http://www.fantasyanime.com/mana/somWorldMap-raw.png the world map]] (In the smaller green land mass on the right).
* RooftopConfrontation: Geshtar on the Emperor's castle wall. Also, the Mana Beast is encountered on what is apparently the pinnacle of the Mana Fortress.
* RuleOfCool: As mentioned in AwesomeButImpractical, the Level 9 spells. Fireballs turning into Eastern-style dragons, lava pools sprouting screenwide, or [[StuffBlowingUp explosions taken]] UpToEleven? Definitely impressive.
* SandIsWater: Morie and Meria's sandship.
* ScaledUp: Fanha transforms into a [[MultiArmedAndDangerous four-armed]] [[SnakePeople naga]].
* SchmuckBait: Randi is conned into giving money to Popoie when they first meet in the dwarves' cave. Shortly afterwards however, you overhear how they conned you, and they refund your money back to you out of guilt.
* ScrewThisImOuttaHere: It takes an entire game and three boss fights, but the Scorpion Army finally gets wise. You are ''really'' THE Mana Knight.
* SecretTestOfCharacter: Partway through the game, you're required to visit Sage Joch. However, when you reach the cave where he lives, you instead run into his assistant Jehk, who has a tendency to send you to various places. [[spoiler: In actuality, Jehk is Sage Joch, and he tells your party that you weren't ready quite yet, hence why he sent you to various locations to train and be ready to take on the Emperor.]]
* ShonenHair: Randi. The rebel leader, Krissie, is a female version of this trope.
* ShoutOut:
** The second vampire boss that Randi & Co. face is called Series/{{Buffy|TheVampireSlayer}}.
** The Scorpion Army's ultimate weapon is named Kilroy, a reference to Styx's cult song "Mr Roboto".
*** The Scorpion Army could also be a ShoutOut to [[TerribleTrio the Dorombo Gang]] from ''Anime/{{Yatterman}}''. The Scorpion Army Boss dresses a lot like Dorombo boss Doronjo, the "Boys" resemble Boyacky, and both teams fight with cartoony mechas.
** Subtle, but watch how many of the zombies move around. [[Music/MichaelJackson Yes, sliding backwards]].
** One of the [[ApocalypticLog crystals]] has a {{Jeopardy}} game going on.
** There's a place called Film/{{Matango}}, with mushroom people in it.
* TheSmurfettePrinciple: Fanha, the only female among the Emperor's lackeys.
* SnipeHunt: Sage Joch's assistant Jehk has a tendency to send you on these. However, there's [[SecretTestOfCharacter a reason for it...]]
* StandardStatusEffects: They're all here: Burning, Sleep, Poison, and all their familiar friends. However, in keeping with the game's "[[SugarBowl cute]]" graphics, they are done with an impish twist: when Frozen (called "frostied" in game), characters turn into snowmen, Petrifaction renders you a cherubic statue, in lieu of Stop ("spaced out") you get a balloon tied to your head, etc.
* [[spoiler:StarCrossedLovers: Purim spends almost the entire game chasing after Dyluck, only to lose him to Thanatos' GrandTheftMe in the penultimate battle. At least he broke free of it long enough to say goodbye to her...]]
* StatGrinding: While you could just level your character's spell power by playing normally, you're generally better off just spending some time burning all their MP, then restoring it and casting the spells over and over until they reach whatever level Mana seed you've obtained so far. Purim and Popoie's spell level can often mean a boss fight being extremely tough or a very easy walk in the park. Weapon levels also work on a similar principal; however, most players probably won't bother charging up weapon attacks as regular hits will often be sufficient on trash mobs.
* StormingTheCastle: The game's finale.
** One reverse castle storming after Emperor Vandole lies about a parley, too.
* StoryToGameplayRatio: The first rough half of the temples (Up until the Fire Temple) are a good half of the game and span 3 continents. The next 3 temples (plus foiling a political assassination and going to the MOON.) are good for about an hour's worth of gameplay all the while you're trying to talk to Sage Yoch who's pulling a SecretTestOfCharacter on you. This was due [[DummiedOut to the fact this game was developed]] [[WhatCouldHaveBeen SNES-CD in mind]].
* SupernaturalAid: Started the tradition of gaining power from the eight elemental spirits.
* SupportingLeader: Jema. Any time he actually does something it happens offscreen, because ItsUpToYou.
* TakenForGranite: The Stone Saber spell allows you to do this. As an added bonus, attacking a petrified enemy kills them instantly, making this one of the most best, if not most useful, saber spells in the game.
* TakingYouWithMe: Upon being defeated, Geshtar decides to ''blow up'' his boss' castle rather than let you escape. Luckily, Flammie swoops down and carries you away.
* TinTyrant: Vandole.
* TronLines: The Mana Fortress is filled with them.
* UltimateBlacksmith: Watts.
* UndeathAlwaysEnds: Thanatos spent a ''lot'' of time searching for an ideal body. Once [[spoiler:Dyluck]] dies, the lich's boss music communicates his rage.
* UnholyNuke: Dark Force and Evil Gate.
* UncommonTime: The meter signature of "Danger" bounces all over the place and "Premonition" is mostly in 5/4.
* TheUnfought: The Emperor, [[spoiler: as he's killed by Thanatos in a coup before you get the chance to battle him.]]
* TheUriahGambit: Before the story begins, Purim has rejected the ArrangedMarriage put together by her father, having fallen in love with a career military man named Dyluck. Conveniently, Dyluck is sent away by the King on a risky mission to Elinee's Castle. The implications are clear.
* VideoGameSettings:
** AbsurdlySpaciousSewer: The Imperial Sewers.
** AmazingTechnicolorBattlefield: The Mana Fortress is trippy in both music and appearance.
** BigFancyCastle: Elinee's and the Emperor's castles.
** DeathMountain: The Lofty Mountains.
** DiscOneFinalDungeon: The Emperor's crib.
** DoomedHometown / FirstTown: Potos has a small vermin problem...
** DungeonShop: Ever-reliable Neko is always hiding in a nook somewhere.
** FirstTown: Potos.
** HailfirePeaks: The climate of the Great Forest is carved up according to season. On a smaller scale, the Scorpion Army harnesses the power of Salamando to create [[MundaneUtility a tourist trap]] in the middle of Ice Country.
** TheLostWoods / TheMaze: The Great Forest.
** MedievalEuropeanFantasy
** MinusWorld: It is possible to sneak back into the village and get your [[MemeticMutation power wrist]] by exploiting a glitch, but you won't be able to get ''out'' again unless you have control of Flammie.
** MonsterTown: Matango.
** NoobCave: Gaia's Navel.
** OminousFloatingCastle / TheVeryDefinitelyFinalDungeon: The Mana Fortress.
** OneTimeDungeon: After blowing up the Emperor's Castle, he stops sending invitations. The Ancient City sinks back below the sea after the Mana Fortress rises.
** ShiftingSandLand: The Arid Sands([[IAmNotShazam which is constantly mistakenly called Kakkara despite Kakkara only being the oasis citystate in the Arid Sands]]).
** SinisterSubway: Located underneath the Ancient City. Zombies are the only passengers...aside from one Eggplant Man and two Needlions.
** ThrivingGhostTown: Potos has only three houses!
** {{Tomorrowland}}: The base of the Great Palace is a textbook example of RagnarokProofing.
* WakeUpCallBoss: Elinee's Spikey Tiger. Also often cited as ThatOneBoss, even though it's only the ''third boss'' in the game.
** Boreal Face, sort of. The boss was probably designed to upset the "spam magic until dead" strategy. But it was still plenty vulnerable to weapons.
** Aegagropilon is also another if spamming magic is the preferred strategy and one forget to level up Shade. It'll cast Wall first thing, which reflects all magic.
* WeaponOfChoice: One of the game's distinctive features.
** CoolSword: And the [[SwordOfPlotAdvancement Mana Sword]], no less.
** BladeOnAStick: It hits things. [[BoringButPractical That's about it]], though on higher levels it does have excellent crowd-clearing capabilities.
** PowerFist: Sometimes does a throw instead of an attack, which... actually doesn't damage the enemy at all. [[UselessUsefulSpell Huh.]]
*** It's used to bring back to consciousness enemies that have been knocked out by powerful attacks. Useful if you can't hurt the enemy while it's down.
** PrecisionGuidedBoomerang: Or Shuriken (or even ''cobra shuttle''), after upgrading.
** ArcherArchetype: The bow hits enemies higher and lower than you, and very noticeably averts NoArcInArchery.
** AnAxeToGrind: Clears away rubble, as well as being good for whacking things over the head.
** WhipItGood: Can be used to swing across gaps; becomes an EpicFlail.
** ProngsOfPoseidon: Used as a javelin, works more or less like the bow.
* WeCanRebuildHim: Geshtar pops up a third time in the Sunken Continent, having been restored to life by Thanatos.
* WhiteMagic / WhiteMagicianGirl: Purim, though she's not the stereotypical "weak healer" by any means. She's nearly as strong as Randi with proper equipment, and [[HolyHandGrenade Lucent Beam]] when leveled up makes [[spoiler:Dark Lich]] a piece of fricking cake.
* WildMassGuessing: The [[spoiler: Mana Beast]] sure looked a lot like Flammie. ...say, where ''does'' Flammie go after the Mana Beast is defeated?
** And those ittybitty purple dragons in the Upper Land Woods...
*** The characters themselves remark on this: "I guess in those days Flammies were [[spoiler: Mana Beasts]]..."
*** And one of the mushroom people in Matango remarks that those "ittybitty" dragons are "similar to" Mana Beasts...
** There's some reoccurring names and character archetypes in the Mana/Seiken series that were likely used just to prompt this!
* YesVirginia: Santa is real, and you better have faith in him, [[spoiler: or he'll go evil and become a monstrous ogre]].
* YouCantGoHomeAgain: After the hero's removal of the rusty sword triggers a monster outbreak near Potos, the villagers agree that he's too dangerous to allow to stay, and [[PersonaNonGrata banish him from there forever]].
** And they mean it... even late in the game when you've acquired your uber-weapons and uber-spells, the guard villager will ''still'' be there, telling you to scram.
** In the ending, it's implied that Randi is accepted back in the village.
* YouCantThwartStageOne: It's a given that the Empire will raise the Mana Fortress.
* YouGottaHaveBlueHair: All of the [[spoiler:not-exactly-human]] characters have brightly-coloured hair - Popoie's is pink, Luka's is blue, Geshtar's green, Sheex's purple, Fanha's lurid orange, and Thanatos's is - mauve...? Anyway. Phanna/Pamela is the only person to have this outside the spoiler.
* ZeroEffortBoss: If your equipment is on par for the course, you literally cannot lose the rematch with the three Biting Lizards in the Ice Palace. Your characters will most likely dodge every hit in their Tonpole form and in their Biting Lizard form, they literally cannot do any damage (as in, no damage numbers appear) when they eat your characters. In fact, eating your characters ''hurts them''.

----
->You are hereby banished from this page. Now, [[GetOut get out of here]]!

----