[[quoteright:195:[[BigDamnHeroes http://static.tvtropes.org/pmwiki/pub/images/samorost2_624.jpg]]]]
[[caption-width-right:195:The (presumably) alien protagonist and his pet dog. Wait, a dog? [[FridgeLogic In space?]]]]

''Samorost'', ''Samorost 2'', and ''Samorost 3'' are games released by Creator/AmanitaDesign.

''Samorost'' features a gnome who, upon discovering a floating planet on a [[ColonyDrop collision course]] with his own planet, flies there in his space rocket in hopes of stopping the menace somehow.

In ''Samorost 2'', a pair of aliens kidnap your dog, and fly back to their own planetoid. After chasing after them, sneaking in through the front door and through some passages, you trap the fat alien in his own trap, and head for the surface. On the way home, your spacecraft runs out of fuel, causing you to crash on another planetoid. You and your dog find a sleeping taxi driver, wake him up, refuel his ship, and return home.

''Samorost 3'', released in late March 2016, has our intrepid hero finding a magical trumpet and goes on a quest to return said trumpet to its original owners.
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!!These games provide examples of:
* AlienAnimals: Many critters on the planets resemble animals on Earth.
* ArtEvolution: The worlds have gotten increasingly complex and beautiful as the series has grown, while the gnome and his dog have the same simple designs as always.
* BabyPlanet: All of the planets are more like [[WorldInTheSky Worlds in the Sky]] due to their tiny size and odd shapes. The one the gnome lives on is made of wood.
* BeautifulVoid: None of the [=NPCs=] present in the game provide meaningful social interaction. Instead, the surrounding world focuses on the strange and beautiful scenery.
* FetchQuest: Some [=NPCs=] ask for an item or a task from the gnome in order for him to proceed.
* GoLookAtTheDistraction: Most of the obstructive characters need to be nudged in the name of progress.
* MediumBlending: The background is photorealistic and animated with pivot-style animation, the main character(s) are simple 2D designs with frame-by-frame animation, and {{Thought Bubble}}s and menus consist of just lineart.
* NoDialogueEpisode: There is no dialogue throughout any of the games. ''Samorost 3'' uses icons rather than words for the game's menus, making it accessible as a game regardless of language.
* OrganicTechnology: Spaceships made out of driftwood!
* PointAndClickGame
* RubeGoldbergDevice: Several of the puzzles require aligning objects in just the right way as to set off one of these.
* ScavengerWorld: The technology [=NPCs=] have are all primitive, amounting to not much more than mechanical contraptions. For some planetoids, it's a wonder where they get the metal at all.
* SceneryPorn: The planets are created using photomanipulation and so are immaculate.
* {{Shareware}}: ''Samorost'' is entirely free, ''Samorost 2'' is trialware, and ''Samorost 3'' is entirely paid.
* TheUnintelligible: Every character speaks in grunts, or, if a more complex idea needs to be told, through a visual SpeechBubble.
** The gnome does say "yoo-hoo" when cheering and "no-no" when InformingTheFourthWall.
* WorldShapes: Most of the worlds the gnome visits are organic in shape, resembling unshaped rock, wood, or crops. Round planets are in the minority.

!!The first Samorost features:
* ColonyDrop: What threatens your planet.
* MacroZone: The forest area definitely feels out of scale.

!!Samorost 2 features:
* FatIdiot: After being pushed under his own trap, he presses the button to try to grab you. It snags him instead.
* {{Gasshole}}: Used to power the taxi.
* PlanetLooters: Downplayed. Two aliens come to the gnome's home planet to loot his fruit trees and kidnap his dog.

!!Samorost 3 features:
* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and plastic bottle.
* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's forward.
* CoolStarship: Made from a mushroom, the top of a plastic bottle, and the controls from a crane!
* EasterEgg: The game has a few after completing the main storyline.
** Some of the planets revisited show spirits happy.
** Pointing the telescope left after game completion replaces the planet seen with a cherry.
** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's games.
* EarlyBirdCameo: The protagonist from ''VideoGame/{{Chuchel}}'' appears post-game through the telescope, floating through space.
* GottaCatchThemAll: Various optional sidequests have you collect spirits as you go along.
* GuideDangIt: To a slightly lesser extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do--leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].
* HopeSproutsEternal: The branch on the Log Moon that had been scorched into ashes sprouts green leaves again post-game. The spirit who inhabits that branch is very happy.
* MagicMusic: The trumpet allows you to communicate with various helpful spirits that inhabit the many [[BabyPlanet miniature worlds]] you visit.
* MechanicalMonster: A robotic, [[MultipleHeadCase three-headed]], [[BreathWeapon fire-breathing]] dragon is this game's antagonist.
* SchizoTech: One of the planets the gnome visits is TheShangriLa, with GhibliHills and PerfectPacifistPeople monks inhabiting it. These are also the same people who award the gnome with a Cosmic Ring (read: rocket booster) after defeating the dragon.
* SimonSaysMiniGame: One of the hidden achievements requires the player to copy a parrot's chatter by clicking on nearby critters that make a similar noise.
* {{Theremin}}: This is the corresponding instrument to the Cosmic Ring achievement.
* WhatMeasureIsANonHuman: At one point, the gnome has to grow a [[MixAndMatchCritters mix-and-match plant]], which, in the inventory, will cry out if he tries to use it in any way. The gnome has no problem grinding the plant into mush even as it screams.
* WrapAround: Most of the planets and moons have cliff-like edges or other barriers, preventing the gnome from going around. The lone exception is the blue moon, where going off-screen to the right brings him around to the same screen at the very left, and vice-versa.
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