[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Smas_5889.gif]]

''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the first ''Anime/SailorMoon'' anime, (with some [[Manga/SailorMoon manga]] elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?

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!!This Work Contains the Following Examples:
* AbortedArc: The comet plot point. Nothing about the "light and darkness" story found in the intro is really explained in the game, and the comet itself gets completely ignored in favor of Hell Destiny until the last moments of the game, where it gets "purified" for apparently no reason.
* AlternateCompanyEquivalent: Apparently, Creator/SquareEnix was also playing this game, because they borrowed quite a few game play elements (so much, in fact, that one might have to wonder if they secretly owned Angel during this time).
** Hard to say whether or not it was this game that came first or VideoGame/ChronoTrigger (both came out around the same time, but its tough to know which was in development first, last, or longest), but both games have a mechanic that lets a player use two or more characters for an attack.
** VideoGame/FinalFantasyXIII, though, has at least three different elements that Square can thank to Another Story for implementing:
*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.
*** HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
*** The Paradigm Shift system might've been inspired by the formation system in Another Story.
*** Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.
** Speaking of Final Fantasy, Apsu's main goal (to make time go in reverse) sounds an awful like a neutered form of time compression, which was what a [[VideoGame/FinalFantasyVIII Final Fantasy villain was trying to do]].
** Oh, and this was also one of the first [=RPGs=] to feature special victory poses for each character (as opposed to the "jumping jacks" that [=RPGs=] did up to this point), which a LOT of [=RPGs=] began to do after.
*** One of the first major [=RPGs=] to use those personal victory poses after SM:AS? [[VideoGame/FinalFantasyVII Some game on the PS1 that you might've heard about]].
** Actually, if you want to add the LevelGrinding trope in here, too, you can probably curse or thank this game, depending on how you feel about Blizzard and how they make you grind tirelessly for the rewards in ''WorldofWarcraft'' (where one piece of gear could make all the difference in some raid boss battles).
* AndThisIsFor: Opposite Sin, orphaned in the war between Crystal Tokyo and the Black Moon Clan, gets her chance to kill Prince Diamond personally after he leaves Hell Destiny's service for independent villainy.
* ArtifactMook: The game uses as {{Random Encounter}}s monsters that were originally monsters of the week in the show. Some of the monsters in the show were either transformed people (some Youma) or transformed objects (Daimons), so it doesn't make sense that there would be armies of them. One of the random encounters is even the BigBad of the second movie!
* AwesomeButImpractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters whose abilities are built more for support (which they lose when they transform).
* {{Badass}}: Every fighting character.
** BadassCrew: The Sailor Senshi of course, and the Opposito Senshi.
* BattleThemeMusic: Based on music from the series.
* BreakingTheFourthWall: Upon arrival in Harumi, the Senshi comment that there's no Sailor Moon stage show performance.
* BonusBoss: The Dragon in Chapter 4 doesn't have to be killed to continue on in the story. Probably because it's one of the hardest bosses in the game with a massive amount of HP and attacks that hit hard.
* CanadaEh: One of the levels in the game. Aside from a little boy, none of the Canadian [=NPCs=] say "eh" at the end of their sentences, but come on, people living in hidden tree villages in a ''provincial park''?
* ClassicCheatCode: Can be used to start the game with everyone at noticeably increased levels and having modified stats. (Notably, it advances their movesets to the point that they should be at the end of S) [[note]]However, it BARELY matters by the time you get to chapter 5.[[/note]]
* CombinationAttack: The Senshi get these in battle.
* ContinuityNod: When you visit the Silver Millennium in the past, there's an ice-skating rink. A man says that Jupiter-sama often comes to skate.
* ContinuitySnarl: The game uses anime-based sprites, including several characters that only appeared in that version, yet the majority of its backstory comes from the manga, which leads to some storyline oddities.
** In the anime, Professor Tomoe is a more-or-less innocent victim ''possessed'' by the evil alien Germatoid, and remains alive after Germatoid leaves his body. In the manga, Tomoe is a genuinely evil MadScientist who ''transforms himself'' into a form called Germatoid, which leads to him getting KilledOffForReal, leaving his daughter Hotaru in the care of Uranus, Neptune and Pluto. ''Another Story'' starts with Hotaru being looked after by Uranus and Neptune, implying that Tomoe died. However, he turns up alive later in the game, seemingly possessed. The first time he is fought, he ''transforms'' into Germatoid (who, for the extra snarl points, is the plant-like Germatoid from the anime instead of the humanoid one from the manga), but trying to reason with him after the fight reveals that he has indeed been possessed... by an entity that resembles a generic daimon from the manga. And no matter how that part is handled, Tomoe dies, with the implication that it is his fate.
** The Sailor Senshi's attack lists contain both a set of moves they got in the anime-exclusive Makaiju arc, and a set of moves provided by their Planet Power transformations which the Inner Senshi only had in the manga (in the game, they keep using the Star Power transformations like in the anime).
** Mamoru's Barasuishou/Rose Crystal is basically an anime-flavored version of the Golden Crystal he had in the manga (although SMAS was created before its introduction).
* CreatorProvincialism: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. Creator provincialism is scattered throughout, but one glaring moment is when a man in Switzerland asks whether halyomoss is a "type of mochi".
* CurbStompBattle: Almost ''every'' random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.
* DeadAllAlong: [[spoiler:Faregg]]
* DeathByAdaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime [[SparedByTheAdaptation sparings]] were deviations.
* DidYouJustPunchOutCthulhu : Every one of them from the first three seasons of the show (with the exception of Al and En who are not in the game), the R movie, and the OriginalGeneration BigBad Apsu.
* DirtyOldMan: Mercury runs into one in Switzerland. One of the endings of her scenario even has him literally chase her around.
* TheDitz: Ishtar.
* [[DubInducedPlotHole Translation Induced Plot Hole]]: Darcy compares Minako to a goddess and refers to her as beautiful in almost every sentence he says to her, and she even says she's glad he thinks she's beautiful; eventually he calls her beautiful during that same exchange, and she has an embarrassed freak-out, flabbergasted that this guy who's been calling her beautiful... called her beautiful.
* EmptyRoomPsych: Most of the rooms in the school, hospital and university.
* EverybodyKnewAlready: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her ''character sprite'' is fully visible the whole time.
* FaceHeelTurn: [[spoiler: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally]])
* FanSequel: It was so popular there is actually a fan-sequel called ''VideoGame/SailorMoonAnotherStory2'' made with RPGMaker XP.
* FakeDifficulty: The final Oppositio Senshi fight, where they seem to be able to detect your best attackers and automatically OneHitKill them if they try to do anything other than block.
* FeudingFamilies: The mayors of Medias and Mishii Village.
* FindTheCure:
** At the end of the first chapter, Mamoru is hit by an enemy attack which leaves him in a coma; a good portion of the game plot concerns the Senshi searching the world for the Shitennou's Hi stones, which have the power to bring forth the Barasuishou, which can cure him.
** Mercury's quest in Switzerland involves finding some halyomoss to cure a character's mother of a rare illness.
* GameplayAndStorySegregation:
** In both the manga and the anime, Sailor Pluto's ability to stop time is a forbidden power that she can only activate at the cost of her life. In the game, it's just a normal technique that can be used multiple times as long as she has enough MP to cast it.
** Super Sailor Moon loses her attack set in exchange for her Rainbow Moon Heartache move, even though nothing would prevent her from using Moon Tiara Action in that form (which she actually does in one of the later anime movies and at least once during the ''[=SuperS=]'' series).
* GirlishPigtails: Worn by Oppositio Senshi Sin.
* GlobalAirship: Turns out Sailor Venus owned one in her past life. You get to fly it.
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...' (No way).
* GoodHairEvilHair: Except for Nergal (who has a ponytail instead of wearing her hair loose), the Oppositio Senshi have hair in styles similar to the Sailor Senshi.
** Not to mention the Opposito Senshi mostly resemble what most of the Sailor Senshi would look like with different hair and EvilCostumeSwitch.
* GuideDangIt:
** Many players get stuck in Sailor Jupiter's part of Chapter 2, because it isn't exactly obvious that you have to talk to a minor NPC (George's mother), probably ''again'' before you can advance the plot.
** The puzzle sidequest. The pieces that are randomly awarded for winning battles are picked up automatically, but there's little indication that there are other ways to obtain them. Several pieces are hidden in normally-uninteractable scenery sprites such as barrels and jugs, and missing too many of those renders the puzzle unfinished regardless of how many enemies are killed afterwards.
* ImprobableAccessoryEffect: Wearing ''jewelry'' increases your stats.
* HeelFaceTurn:
** [[spoiler: The Opposito Senshi, towards the end]]. This is played straight.
** It's averted instead in Chapter 4. During the Sailor's visit to the North Pole Kingdom in the past, they discover Queen Beryl as the queen of the kingdom, but she has yet to do her FaceHeelTurn, instead showing signs of sadness and normality. Usagi is visibly upset that she is not allowed to change Beryl's destiny despite showing willingness to do so. [[note]] This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; ''Series/PrettyGuardianSailorMoon'' played with the trope being used on Beryl, too.[[/note]]
* HyperactiveMetabolism: Most healing items are comestibles, including nigiri, pork chops, chocolate, and orange juice.
* InnocentlyInsensitive: After Sailor Pluto is rescued, Minako ponders about letting the Oppositio Senshi changing the fate of the Moon Kingdom so that their past lives would be happy, which upsets Usagi. [[WhatTheHellHero Makoto responds by calling out Minako for her insensitive query]], and then apologizes.
-->'''Makoto:''' ... I'm sorry. But I couldn't just let that pass...
* JadeColoredGlasses: Marduk.
* LevelGrinding: Insane amounts of level grinding are required if you want to live.
* LevelUpFillUp
* LostForever: the best equipment in the game can be easily missed. You're also screwed if you happened to miss one hidden puzzle piece.
* MagikarpPower: Sailor Mercury's Shabon Spray, which is generally considered to be the most useless attack in the anime, has a hidden secondary effect that reduces the attack power of enemies in-game. Infinitely useful for Boss Battles if you aren't strong enough.
* MedievalStasis: After traveling back in time, you can re-visit the villages you visited earlier during the Hi stone quests. The people are different, but other than that they're ''exactly'' the same.
* MineralMacGuffin: The Hi stones and the Barazuishou.
* MinionWithAnFInEvil:
** Anshar. Of course, he was technically just tagging along with his big sister.
** Ishtar as well; she only became one of the Oppositio Senshi because she followed Nabu when the latter was being transported to Apsu, and is even more of an airhead than her counterpart, Minako.
* MonsterOfTheWeek: Subverted. Old monsters of the week from the anime have been turned into common enemies.
* MrExposition: The Shitennou come back just to be this.
* MultipleChoicePast: [[SchrodingersGun Depending on whether you choose to fight him or not]], Professor Tomoe is either evil and chose to became Germatoid; or possessed and [[IDieFree dies free.]]
* MultipleEndings: There's two ways that the game will end. If [[TheHero Sailor Moon]] defeats Apsu, you get the GoldenEnding, but if she loses and has [[KidFromTheFuture Chibi-Moon]] defeating Apsu instead, you get the BittersweetEnding.
* MyFriendsAndZoidberg: Ishtar was only included because she followed Nabu to Apsu.
* NintendoHard: Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it. Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart ''twice''.
* OneGenderRace: One gender ''villages,'' actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
* OneTrueSequence: Averted, surprisingly enough. The heroes ''and'' villains start searching for ''all'' of the Hi stones simultaneously.
* PreAssKickingOneLiner: The InTheNameOfTheMoon speech gets used very few times in this game as nothing but a MythologyGag. The last time, however, it is used as this as Sailor Moon cannot hold her anger back any longer towards the Final Boss.
--> '''Sailor Moon:''' "Trying to take away everyone's happy endings like that, I- I-... In the name of the Moon, I'll punish you!"
* PurpleProse: Let's just say that the Shitennou's overly-long exposition could have been cut down and simplified a ''lot,'' and it would have made ''much'' more sense.
* PsychoRangers: The Opposito Senshi are basically a Babylonian mythology theme named EvilKnockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a DarkerAndEdgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).
* RandomEncounters: With youma, cardians, daimons, and droids.
* RecurringRiff: Recurring riffs from the anime were modified for the game's music score.
* RealityWarper: Well, since anime and manga continuity are snarled in a gigantic mess (see ContinuitySnarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different AlternateUniverse canons (the anime and manga) have basically amalgamated together, resulting in the ContinuitySnarl mentioned above.
* ScrewDestiny: Opposite Senshi Team and Apsu's purpose on invading the past.
* SeeminglyHopelessBossFight: Super Beryl. Before she is weakened in a cutscene, her offense and defense stats are actually higher than Demon Apsu's, and her speed stat means that she'll attack first and wipe out your party before it gets the chance to attack. After that, she is fought as a normal boss.
* ShipTease: Mars, Venus, and Mercury all get one.
* TheSkeptic: Nabu was skeptical of the Silver Crystal's powers, until Apsu intervened.
* SpottingTheThread: Chibi-Usa realizes that Pluto isn't who she appears because Pluto never called her "Princess."
* StarCrossedLovers: George and Mary. Turns out [[spoiler:they're cousins. Awkward...]].
** [[spoiler: Anshar and Chibi-Usa, if you beat Sin with Chibimoon's team.]]
* StandardStatusEffect
* StatusBuff: Sailor Moon and Sailor Chibi-Moon can use the Holy Grail to unlock a more powerful attack in battle.
* TakenForGranite: In Sailor Venus's side of the Hi stone search, [[spoiler: a curse turns the inhabitants of the village of Rias to stone]].
* TimeTravel
* MightyGlacier: Sailor Mars, whose attack rivals that of the {{Glass Cannon}}s but is much slower.
%%* StoneWall: Sailor Mercury. Her skills will barely do above ScratchDamage even late in the game.
* SupportPartyMember: Sailor Moon; her defense and attack make her a lesser StoneWall, and her link techs are geared towards healing and status buffs. Also Sailor Pluto, who has mediocre to terrible stats...and the Time Stop ability, which more than makes up for that. Finally, Sailor Chibi-Moon has some useful link techs with other characters despite her own attacks being completely worthless.
* VerbalTic: Nergal had a tendency to say "Ma..."
* VideoGameGeography: Type 2; neighboring villages are just short walks away from each other.
* YouGottaHaveBlueHair: Nabu has blue hair; Anshar's is green. And, of course, no Sailor Moon fan would forgive us if we left Sailor Mercury out of this trope.
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