[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Saga_8609.png]]
[[caption-width-right:350:[[https://www.youtube.com/watch?v=6BJVW5PK8Kw&feature=related If only we could show you the awesome music as well… ]]]]

''Saga: Rage of Vikings'' was a 1999 RealTimeStrategy released by Creator/CryoInteractive. It's set on a HighFantasy world during the time of the vikings. You can play as Humans, Dwarfs, Elves, Ogres, Giants or Centaurs, sometimes with more than one race at the time.

What makes ''Saga'' different from most games is that is somehow more realistic, fighting against many traditions of RTS. When you collect a resource, you should have somewhere to store it; when you want to get food, you must harvest it; when you build a place, you should move the resources to that place before starting the construction and ([[MoneyMakingShot perhaps the most particular fact about this game]]) in order to gain new troops you must make your troops reproduce… that's right, you NEED to make your troops reproduce. One male and one female in order to obtain a new troop. Aside from some restrictions, [[note]] giants only reproduce with giants and centaurs can only mate with centaurs[[/note]], all races can make new troops with each other, meaning that you can have a mixed civilization.

Not to be confused with the ''VideoGame/{{SaGa|RPG}}'' series of [=RPGs=] by Creator/SquareEnix.
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!This game provides examples of:
* BaselessMission: There are no bases in ''Saga'', but there is something similar. There is one mission where you should try to conquer the opponents with only ONE male dwarf. Remember that in ''Saga'' you need 2 troops to reproduce, so it's virtually impossible to do anything[[note]] unless you do the obvious thing building that dwarven house, dwarven warehouse, and simply buying any woman you like[[/note]]. Of course, later you gain more people.
* CommandAndConquerEconomy: Except, when there's none left of a currently needed resource, troops will try to obtain it themselves (if they are capable). Sometimes annoying, actually, as that can lead them into enemy territory.
%%* CutAndPasteEnvironments
%%* EasyCommunication
* EasyLogistics: You don't have to feed troops or give them a place to sleep. Food and houses are only required for reproduction.
%%* EnemyExchangeProgram
%%* FogOfWar
* InstantMilitia[=/=]WorkerUnit: Some troops both fight and work (mostly male units); some only work (females, except centaurs and giants, which all fight though females are weaker than males), valkyrie (which is a potential spellcaster), and south peasant (worker unit)); and potential spellcasters (runemasters and valkyries) are limited in resource collecting and can construct only buildings unique to them (faction specific temple and dolmen).
%%* MightyGlacier: The giants.
* NoRecycling: But pillaging is possible, and what can't be pillaged is pretty cheap anyway.
* HeroUnit: Most species have a magic unit, except for the Giants and the Centaurs. You can have only one magician / anti-magician at once, but he / she is expendable.
%%* HighFantasy
%%* RealTimeStrategy
* RidiculouslyFastConstruction: May be subverted. Seeing how much it takes troops to reproduce or how short years are, it's possible that time is not 1:1. So, those 60 seconds we see our units constructing the house might be days in game time.
%%* ResourceGathering
* SoapOperaRapidAgingSyndrome: New troops are born as adults.
%%* UnitsNotToScale
%%* VideoGameTimem
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