''SPISPOPD'' (or ''Smashing Pumpkins into Small Piles of Putrid Debris'') is an ActionAdventure PuzzleGame series developed and published by indie developer Creator/HamumuSoftware that started in 1993 with the game of the same name.

The first game of the series, ''SPISPOPD'', was made in 1993 in response to an old VideoGame/{{Doom}} joke revolving around how that game's title caused so much anticipation. ''SPISPOPD'' followed the story of Bouapha the Gourdslayer as he travelled around Pumpkinia to retrieve stolen candles and [[ExactlyWhatItSaysOnTheTin smash the pumpkins responsible for stealing them]].

A direct sequel to ''SPISPOPD'', ''SPISPOPD II: Dr. Lunatic'', was released seven years later in May 2000, and was the first game in the series played from a ThreeQuartersView, TwoAndAHalfD perspective. Bouapha reprises his role as the player character, but this time, he has to deal with the game's eponymous character: a MadScientist who plans to take over the world by creating a ZombieApocalypse. Bouapha must WalkTheEarth and defeat Dr. Lunatic's poker buddies to obtain the four Keys of Lunacy that will allow him to open the front door of Dr. Lunatic's stronghold. Two {{expansion pack}}s were released for ''Dr. Lunatic'', the ''Expando-Pak'' and ''Fun Pack'', which primarily added more levels and monsters to the original game. ''Dr. Lunatic'' and its expansion packs were re-released in October 2011 as a single game, featuring slightly optimised code that improved the game's compatibility with the most modern operating systems.

On September 18, 2003, a complete overhaul of ''Dr. Lunatic'', titled ''Dr. Lunatic Supreme With Cheese'', was released. ''Supreme'' radically altered the user interface of ''Dr. Lunatic'', with its primary claims to fame being the over-1000 levels a standard install of it has, a ton of UnlockableContent and an extremely easy to use [[LevelEditor World Editor]] that allows players to create their own levels ([[YouHaveResearchedBreathing once they have unlocked it]]). Just like ''Dr. Lunatic'', ''Supreme'' received an UpdatedRerelease in May 2012. ''Supreme'' was released as a free game on October 13, 2017 on [[https://hamumu.itch.io/dr-lunatic-supreme-with-cheese itch.io]].

The ''SPISPOPD'' series has played an important role in Hamumu Software culture. ''Dr. Lunatic'''s art style and game mechanics, in particular, influenced the look and feel of every Hamumu Software game released until ''Costume Party'' and, to a large extent, defined Hamumu Software as the company that it was until the game's programming code was retired in 2008.
!!''SPISPOPD'' smashes the following tropes into small piles of putrid debris:

* TwoAndAHalfD: ''Dr. Lunatic'' and ''Supreme''. The monsters, characters and projectiles are full 3D models, but the floor textures and walls are made of 2D sprites, the game is played from a fixed overhead view, and Bouapha can only be controlled in the compass directions (although he can be bounced into the air in ''Supreme'' if he steps on tiles with the correct parameters).
* ThreeQuartersView: ''Dr. Lunatic'' and ''Supreme''.
* TheAllSeeingAI: Averted only in ''Supreme'' on Stealth levels; monsters cannot see enemies standing on tiles with a light setting below a specific value.
* AttackReflector: The Reflector Shield secondary weapon in ''Supreme''. It reflects all enemy projectiles and negates splash damage from explosions.
* BlandNameProduct: AK-8087, Richie Lich and Zomboni, among other less notable examples.
* BrokenBridge: Most worlds in ''Dr. Lunatic'' and ''Supreme'' have levels that are blocked off until the player completes a certain number of the levels that are accessible from the start, and in the case of the Crazy Asylum of Madness, four Keys of Lunacy (acquired by completing four other worlds) are needed in order to access most of the levels in it.
* CarFu: Using your You-Go to run over various monsters ''VideoGame/GrandTheftAuto'' style in ''Supreme''.
* CognizantLimbs: One of the most common traits among boss monsters. Variations include CombatTentacles, giant claws and turrets.
* ContinuityNod: Pumpkins and the "Hammer Up!" sound effect in ''Dr. Lunatic'' and ''Supreme'', as well as collectible candles in the latter, are all homages to the original game.
* CosmeticAward: Gallery Goals in ''Supreme''. The full version has 100 of them.
* DeathCryEcho: The player character, of course, but many of the other monsters give off a unique sound when they are defeated. Boss monsters just [[DefeatEqualsExplosion explode a lot]].
* DeathRay: The Death Beam in ''Dr. Lunatic'' and ''Supreme'', which is used primarily by Richie Lich and Matilda. It is so strong, it can annihilate the player twice over with one shot.
* DenserAndWackier / LighterAndSofter: The first game in the series was the bloodiest and goriest. Later games softened things up to make the series more kid-friendly (such as the removal of blood and an ArtEvolution to ComicStrip/{{Garfield}}-inspired graphics), with ''Supreme'' being the least bloody, least gory, densest ''and'' wackiest game in the entire series.
* DoNotRunWithAGun: ''SPISPOPD'' averts this. In ''Dr. Lunatic'', Bouapha cannot move and fire at the same time (he stops moving whenever he throws a hammer or fires his secondary weapon) and in ''Supreme'', this is the default setting, which can be disabled when firing the character's primary weapon [[UnlockableContent once you unlock the Move'n'Shoot ability]].
* DropTheHammer: '''Hammer Up!'''
* EasyModeMockery / HardModePerks: In ''Supreme'', your final score in a level is reduced or increased by 25% if you complete a level on Normal or Lunatic difficulty respectively.
* EnemyScan: ''Supreme'' adds the Monster Scanner as a special weapon which, upon hitting another monster the very first time, throws up a StatOVision of the monster's description, then generates a barrage of homing shots if the monster is hostile to the player. The Monster Scanner also works on friendly monsters, but it does not damage them in any way.
* EscortMission: In ''Supreme'', any level with Buddy Bunnies is usually one of these. One kind of Buddy Bunny follows a predetermined path, while the other will follow Bouapha around.
* EveryCarIsAPinto: Autozoids and Traffic. Both have [[ChainReactionDestruction a quite deadly explosion sequence]] when they are defeated.
* EverythingFades: Anything that is defeated disappears into nothing. [[StuffBlowingUp Unless if it was telefragged.]]
* ExactlyWhatItSaysOnTheTin: Smashing pumpkins into small piles of putrid debris is one of the things you will do most of the time in ''SPISPOPD''.
* FiveBadBand: In ''Dr. Lunatic'', the following are also the game's bosses.
** BigBad: Dr. Lunatic (who goes OneWingedAngel on any poor sap that [[WhoDares dares kill him]], preferably in the form of a Super Duper Zombie)
** TheBrute: Sphinxter
** TheDragon: The Thing (since it's Hamumu Software's take on ancient Lovecraftian beasts)
** DarkChick: Matilda, who is known as the Queen of Chaos.
*** SixthRanger: ''Supreme'' adds [[spoiler:Dozer the Dozerian as a BonusBoss]] in the same world where Matilda has to be fought.
** TerribleTrio: The Yeti Bros. Sven, Bjorn, and Olaf (who qualify as a sort of QuirkyMinibossSquad)
* FlashOfPain: Every monster and the player in ''Dr. Lunatic'' and ''Supreme'' turns red briefly when they take damage.
* FlunkyBoss: Probably the most common trait among all boss monsters. Most can summon {{mook}}s to help them.
* GameBreakingBug: One version of the first game was missing a teleporter in one of the final stages. Because of that, the only path onward led to the only teleporter on a given level, which crashes the game via an infinite loop to find the destination.
* GameWithinAGame: The [=SpisMall=] in ''Supreme'' has a couple of arcade game machines that the player can spend coins to play with.
** These arcade games aren't just a fun distraction, they can also earn you some extra money if you're at all decent at them. Due to their simple, but addictive nature, and the fact that they can make you some money, you very well may end up SidetrackedByTheGoldSaucer.
** There's also the unlockable quiz show ''Who Doesn't Want to Be a Moron?'' It plays much like [=SPISPOPD=] Series/WhoWantsToBeAMillionaire without lifelines or dramatic lighting.
* GottaCatchThemAll: The four SPISPOPD keychains in ''Dr. Lunatic'' and ''Supreme''. Finding them is a requirement to obtain OneHundredPercentCompletion for all worlds.
* GravityBarrier: "Crazy Asylum of Madness" in ''Dr. Lunatic'' and ''Supreme'' has this.
* GuideDangIt: In ''Supreme'', there are some gallery goals that are very obtuse. One requires you physically find it in the [=SpisMall=], but you could wander around the mall for hours and not find it. Where is it? [[spoiler: There's a You-Go on the opposite end of the parking lot that you start in. Get in the You-Go, then drive down the road south of the mall, driving past tons of obstacles. You can't just walk because there's barriers that only the You-Go can destroy]] Another goal requires you complete a text adventure that you're unlikely to find without simply stumbling across it or reading about it.
* HarderThanHard: ''Supreme''. When cranked up to Lunatic difficulty, that is.
* HarmlessFreezing: Being frozen in ''Dr. Lunatic'' and ''Supreme'' does no damage and only stops the affected monster from moving for a few seconds.
* HubLevel: The entire series' level structure. The original release of ''SPISPOPD'' featured a "hub world" where the player could choose which series of levels to play, and both ''Dr. Lunatic'' and ''Supreme'' start the player off on a "hub level" in any world, where they can enter other levels through doors/houses/openings/hollow trees/etc. Taking this to a T is that starting the player off on a hub level when they first enter a world is a ''requirement'' for any player-made world to be hosted on Hamumu's website.
* IdiosyncraticDifficultyLevels: ''Supreme'''s easy difficulty level is ''Normal'', whereas its actual normal difficulty level is called "Hard". Its hard difficulty is called "[[HarderThanHard Lunatic]]".
* ImprovisedWeapon: The Mines and Jetpack in ''Supreme'' can double up as a rear-facing stationary bomb layer and Toaster respectively. [[BadassBack You can probably see where this is going.]]
* KillerRabbit: Doom Bunny in ''Dr. Lunatic'' and ''Supreme''. Whatever you do, ''do not hit one with a weapon''.
* KillItWithFire: Prominent examples include the Toaster, as well as Magmazoids and Scary Scarab.
* LethalLavaLand: Any cavern themed world/level is guaranteed to be this.
* LevelEditor: The World Editor in ''Dr. Lunatic'' and ''Supreme''; the one in the latter is UnlockableContent.
* LevelGoal: Collecting all the candles on a level in ''SPISPOPD'' and touching a specific tile; collecting all the brains on a level and touching a specific tile in ''Dr. Lunatic'' and ''Supreme''.
* LimitBreak: The Rage attacks in ''Dr. Lunatic'' and ''Supreme'', which require filling up the Rage gauge to an amount higher than the player's current health in order to be activated. This is best done by defeating many monsters within a very short period of time and when the player's health is low.
* MetalSlime: Mad Millennium Bug in ''Supreme''.
* MacrossMissileMassacre: The Death Turret in ''Supreme''. Anything that gets within half a screen's range to just one of these is unlikely to survive the barrage of missiles it unloads relentlessly. The Missile Pack's Rage attack also qualifies, and the player can do this with a Missile Pack just by holding down the secondary fire button.
* MadeOfIron: The Roly Poly. WordOfGod states that this rolling dirt ball is virtually immune to conventional weapons due to it having 2000 life.
* MadScientist: Dr. Lunatic, the eponymous character of ''Dr. Lunatic'' and ''Supreme''.
* MadeOfExplodium: The Boomkin is the living embodiment of this trope. It has 1 HP, and when it sees the player, it will relentlessly charge them and attempt a TakingYouWithMe collision. If it is defeated by getting hit from weapons fire, it will still explode and damage the player if they are too close to it.
* MakingASplash: Sneaky Shark and Wet Willy.
* MirrorMatch: Evil Clone is this to Bouapha in ''Supreme'', albeit with a different-coloured shirt.
* MonsterCompendium: In the [=SpisMall=] in ''Supreme'', there is a computer in the Zoobity Zoo area called the Supreme Monster Database, which displays every monster entry the player has seen using a Monster Scanner. The Database also includes additional entries on all monsters that the player can never hit using the Monster Scanner (such as Mine Carts, Rafts, Yerfdog, and the You-Go).
* MoreDakka: The AK-8087 in ''Dr. Lunatic'' and ''Supreme''. 99 rounds of energy slugs that do one HP damage each, completely expended after holding down the secondary fire button for about five seconds. Have fun.
* MuzzleFlashlight: Weapons fire from the Toaster or Missile Pack in ''Dr. Lunatic'' and ''Supreme'' will illuminate the tiles around the fired projectiles. Probably something that should not be done on Stealth levels in ''Supreme''.
* MyNameIsQuestionMarks: In ''Supreme'', the World Editor is shown on the main menu as a string of question marks until you unlock it.
* MythologyGag: The very presence of pumpkins as monsters, usually in secret levels, in ''Dr. Lunatic'' and ''Supreme'', as well as candle collection being a secondary objective in the latter. In addition, one of the SPISPOPD keychains is a rocket, Bouapha's form of transport to the next level in the first game.
* NeverSayDie: The final world in ''SPISPOPD'', H***. In addition, whenever the player's health reaches 0 in ''Supreme'', the Record Book adds it to the number of ''"Defeats"'' for that profile.
* NintendoHard: ''SPISPOPD'' and ''Dr. Lunatic''. ''Supreme'' averts this somewhat with difficulty levels, although given that players are free to create worlds with FakeDifficulty, this is subjective.
* NoFairCheating:
** Averted with ''SPISPOPD'' and ''Dr. Lunatic'', where you can get away with any cheat code you enter.
** ''Supreme'' plays this straight with its Cheat Menu. Apart from spending 500 coins just to unlock it, the menu starts off completely empty; you need to spend additional coins to unlock each individual cheat in the menu. In addition, once you use a cheat in a level, the results screen that appears upon completing it has a few subtle changes [[YouBastard calling you out]] for cheating through a level, as well as awarding you no coins or points for completing it. The trope then gets downplayed because the game still considers the level to be completed and does not stop the player from retrying the entire level without cheating.
* NoPlotNoProblem: ''Supreme''. The story is still there, but defeating the FiveBadBand is now an optional extra.
* OneBulletAtATime: Played with in ''SPISPOPD'', in that the number of hammers the player character can have on the screen is determined by how many Hammer Up! powerups they have collected so far. Averted in ''Dr. Lunatic'' and ''Supreme''.
* OneHitPointWonder: Ludicrous Mode in ''Supreme'', which causes the player character to die from ''any'' hit, even from an Eensy Weensy's ScratchDamage.
* OneHitPolykill: The Toaster in ''Dr. Lunatic'' and ''Supreme''. When the secondary fire button is held down, it releases a stream of napalm that will burn through every enemy within its short range. Coupling it with an Ammo Crate in ''Supreme'' makes it one of the most dangerous short-ranged weapons the player can get in the games.
* OutsideTheBoxTactic: The Dark Vampire in ''Dr. Lunatic'' and ''Supreme'' can only be damaged [[spoiler:if you coax it onto tiles with a light setting higher than or equal a specific amount or via telefragging]]. It is otherwise impervious to everything.
* PsychoSerum: Defeating Dr. Lunatic in the Crazy Asylum of Madness will play a cutscene that shows how [[spoiler:he becomes a OneWingedAngel when you defeat him]].
* PurelyAestheticGender: Averted in ''Supreme'' with Lunachick, Dr. Lunatic, Shtupid Shroom and Happy Stick Man.
* PuzzleBoss: In ''Dr. Lunatic'' and ''Supreme'', the challenge in a good number of levels with boss monsters is figuring out where to collect all the firepower needed to defeat them. More often than not, the actual boss fight itself is relatively easy compared to this.
* PuzzleGame: This is essentially the original aspect of the games, and most of the player-made worlds for ''Supreme'' follow it.
* SayMyName: KONGOR!! and PUMPKIN! in ''Dr. Lunatic'' and ''Supreme''. KONGOR!!, in particular, is ''very'' verbal about it.
* ScratchDamage: The Eensy Weensy only has one attack, which does 1 HP damage.
* SetAMookToKillAMook: The Mind Control Ray in ''Supreme''. It only has one round of ammunition, but for a full minute or until it dies, an enemy that is hit by it will be invulnerable to the player's attacks and will go to town on other enemies it sees.
* {{Shareware}}: The original version was shareware, but relies on the honor system.
* ShoutOut: Several, to VideoGame/{{Doom}}:
** The title, which originated in online discussions prior to the release of Doom in which people jokingly discussed what the ''next'' big game would be.
** The first game's final boss, the Spider Pumpkin, is pretty obviously based on Doom's Spider Mastermind.
** The ending sequence of earlier versions of the game (later versions just made a generic "You Win!" screen after each world) had Bouapha returning to Earth only to find that the pumpkins had already invaded, just like Doom's ending.
* SlippySlideyIceWorld: Icy Mountain in ''Dr. Lunatic'' and ''Supreme'', but especially in ''Supreme'', where many levels feature thin or FrictionlessIce.
* SphereOfDestruction: The Mines' Rage attack in ''Supreme''. An expanding ''[[ChainReactionDestruction ring chain]]'' of explosions from the player makes it one of the most powerful Rage attacks in the game.
* StatOVision: The Monster Scanner in ''Supreme''. It even shows DescriptionPorn when a monster is hit by its projectiles the very first time.
* StatusBuff: Acquired through various powerups in ''Dr. Lunatic'' and ''Supreme''.
* SuperDrowningSkills: Across the entire series, the player character dies instantly if they touch a water tile...
** SuperNotDrowningSkills: However, in ''Supreme'', the player character can also survive underwater for about 45 seconds without air and stay underwater ''indefinitely'' if they are standing near [[OxygenatedUnderwaterBubbles air bubbles]]. In addition, if the player runs out of air underwater, they don't die immediately, but their health bar will go down ''very'' fast.
* TakeThatAudience: The defeat message shown to players in ''SPISPOPD'' was "You suck". The default defeat message in ''Dr. Lunatic'' was changed to "Try again!" but players had an option to switch it back to "You suck". ''Supreme'' removed the option and stuck to "Try again!", thus averting this trope completely.
* TeleFrag: Can be done in ''Supreme'' by having a non-ghost monster teleport to the same location as another non-ghost monster, instantly killing the latter.
* TitleScream: ''SPISPOPD'', when it finishes loading.
--> '''"Ssssssmashing Pumpkins into Sssmall Piiiles of Puuuutrid Debris!"'''
* TurnsRed: Matilda in both ''Dr. Lunatic'' and ''Supreme''. [[spoiler:Her head must be destroyed three times. On the second round, her head's protective hide falls off, allowing her to fire her Death Beam faster; at the same time, her tail projectiles have a slightly increased effective range. On the final round, her skull and mouth are blasted away, rendering her unable to fire her Death Beam, but causing her tail projectiles to have an ''insane'' range that makes close-up attacks near-suicidal.]] In ''Supreme'', Dozer the Dozerian's front grille gets blown off when it is down to half of its maximum health, [[spoiler:revealing a gigantic WaveMotionGun]].
* UnlockableContent: ''Supreme'' contains many additional locations and features that are usually unlocked with coins. Even the ''[[LevelEditor World Editor]]'' is unlockable content!
* UpdatedRerelease: ''Dr. Lunatic'' in October 2011 and ''Supreme'' in May 2012.
* [[VictoryPose Victory Sphere of Light]]: Upon collecting all the brains on a level in ''Dr. Lunatic'' and ''Supreme'', the player character will yell a VictoryQuote and illuminate the area around them.
--> '''Bouapha''': ''"I'M KOOL KAT BAD!"''\\
'''Lunachick''': ''"Whoohoo!"''\\
'''Dr. Lunatic''': ''"[[EvilLaugh Huhuhuhu]]! Get 'im boys!"''\\
'''Happy Stick Man''': ''"Happy Stick forever!"''\\
'''Shtupid Shroom''': ''"[[BigYes YAAAAAAAAAAAAAAAAHHH!!!]]"''\\
'''[=MechaBouapha=]''': ''*grunts*''
* ViolationOfCommonSense: Some of the Gallery Goals require the player to do this. [[spoiler:Drowning with an Energy Barrier active, for instance, or walking unarmed into a crowded animal enclosure to touch a star at the far end.]]
* WeaponOfChoice: Bouapha and his [[DropTheHammer red hammers]], which are efficient for both melee and range combat.
** Dr. Lunatic: Bolts of electricity which can chain to multiple enemies.
** Lunachick: Her megaphone, which fires large bursts of red sound energy.
** [=MechaBouapha=]: Same as his non-mechanical counterpart.
** Shtupid Shroom: Poison mushroom spores, which are the only weapon used by a playable character that can inflict poison.
** Happy Stick Man: Random projectiles of various types.
* YouHaveResearchedBreathing: The World Editor and Move'n'Shoot ability in ''Supreme''. [[UnlockableContent You need to spend coins to get both.]]
* ZeroEffortBoss: A villainous example in the form of the eponymous character in ''Dr. Lunatic'' and ''Supreme''. He has no attacks, very little life and runs from the player.
** [[spoiler:OneWingedAngel: He is also [[ClassicVideoGameScrewYous hard-coded]] to revive as the [[ClimaxBoss Super Duper Zombie]] the moment you defeat him.]]