'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Creator/Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American [=P.O.Ws=] that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.

An NES version of ''Rush'n Attack'' in 1987 and like most NES games that were based on a popular arcade game, it is more of a remixed version than a straight port. In addition to having an entirely different plot (where the objective is now to destroy a top-secret weapon), it also features new stages, enemies, and music, as well as a 2-Players simultaneous mode similar to ''{{VideoGame/Contra}}'' (which was released for the arcades around the same time).

An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to [[UsefulNotes/TheVietnamWar Vietnam]]. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.

A sequel was developed by Vatra Games, titled ''Rush'n Attack: Ex-Patriot'', and was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's ''VideoGame/ShadowComplex.''
!! ''Rush'n Attack'' features examples of:

* ChainReactionDestruction: The the NES version, it turns out that the top-secret weapon has more than one explosive charge when destroyed.
* CheckPoint: The arcade version uses check point respawns, while the NES version only uses them in 1-Player mode (the 2-Player mode uses instant respawns). Averted in the Famicom version, as well as in ''M.I.A.'' (both used instant respawns, regardless of the number of players).
* DifficultyByRegion
** The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
** The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
* ElitesAreMoreGlamorous: The player character is a Green Beret (United States Army Special Forces).
* ExcusePlot
* FireBreathingWeapon: One of the pickups available is a flamethrower.
* MarketBasedTitle: The original game was titled ''Rush'n Attack'' in America and ''Green Beret'' in Japan. Oddly enough, the European market used ''Green Beret'' for the arcade version and ''Rush'n Attack'' for the NES version.
* NintendoHard: The NES version is ''extremely'' unforgiving. On top of that, the KonamiCode didn't work for this title.
* PunBasedTitle: ''Rush'n Attack'' = Russian Attack
* UsefulNotes/RedsWithRockets
* ReformulatedGame: The NES version, which features different stages and bosses, and more importantly a 2-player co-op mode (rather than just alternating play).
* OneHitPointWonder
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to ashes.

!! ''MIA: Missing in Action'' features examples of:

* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* EveryHelicopterIsAHuey
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.

!! ''Rush'n Attack: Ex-Patriot'' features examples of:

* AppliedPhlebotinum: Ulyssium.
* ShoutOut: The name "Ulyssium" is a blatantly obvious reference to [[VideoGame/CommandAndConquer Tiberium]].
* StealthBasedGame: A rare side-scrolling example.