''Run Saber'' is a [[SuperNintendo SNES]] PlatformGame developed by Horisoft and published by {{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of {{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.

It's the year 2998, and the Earth is hopelessly polluted, to the point it threatens human life. All hope for a recovery falls on the technology created by one Dr. Gordon Bruford, which will clease the world by harnessing a new universal energy source known as Fusion. But, in order to do that, the Earth's atmosphere will be subjected to lethal doses of radiation, so humanity has to evacuate into space colonies and wait a full year to return. This, however, was exactly what our [[MadScientist good Doctor]] wanted, as he stayed behind and mutated himself into a monstrous being. The new Dr. Bruford then proceeded to engineer an army of mutants and parasites to rule over the planet.

World scientists watched in horror as this happened, and decided to put forward Project Run Saber: the creation of highly skilled [[{{Cyborg}} cybernetically-enhanced]] warriors with [[ElementalPowers element-based]] {{Laser Blade}}s and immunity to the mutant parasites. Three Run Sabers are created: [[PlayingWithFire Flair Saber]] '''Kurtz''', [[ShockAndAwe Thunder Saber]] '''Allen''' ([[SpellMyNameWithAnS called Alow in the intro]]) and [[AnIcePerson Ice Saber]] '''Sheena''' ([[SpellMyNameWithAnS called Sewa]]). The three are sent to Earth to recover the planet; however, Kurtz suffers a malfunction and is possessed by a parasitic mutant, becoming one of Bruford's followers. Allen and Sheena must now face him and the other mutants and complete their mission.

You can play as either Allen and Sheena, the game supporting both solo and 2-player co-op gameplay. Both characters have the same abilities: they can swing their Sabers to attack, do acrobatic jumps and climb up any wall or ceiling. Their repertoire of techniques include a sliding kick attack, a dive kick engulfed in energy (which allows the character to bounce from enemy to enemy) and a spinning aerial [[SonicTheHedgehog Sonic]]-like saw attack. Both characters also possess [[SmartBomb a full-screen attack that eliminates everything on sight]]; these are stocked by finding special pickups in the stages.

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!!This game provides examples of:

* ActionGirl: Sheena.
* AlternateCompanyEquivalent
* AnimateInanimateObject: Part of the trick with the doctor's mutant parasites.
* AttackItsWeakPoint: The FinalBoss must [[spoiler:be hit in the head in order to make his real weak point, the heart, vulnerable.]]
* BackgroundBoss: Shuri-Shumi, a.k.a. the giant undead lady from Stage 2, and Bruford.
* BigBad: Dr. Bruford.
** TheDragon: Kurtz.
* BladeOnAStick: Early {{Mook}}s in Stage 2 throw spears at you. The robot knight MiniBoss in Stage 4 wields a lance.
* BossWarningSiren: Normally an arrow appears at the top of the screen showing you which way to procede through the stage. However, when a boss is encountered, an ''ALERT!'' icon blinks there instead.
* {{Bowdlerise}}: Supposedly, Shuri-Shumi was originally a normal-looking woman, but Creator/{{Nintendo}} believed that violated their guidelines against [[WouldntHitAGirl hitting women]].
* BreathWeapon: Stage 3 boss Skeltor breaths fire as his only attack.
* ChainReactionDestruction: Almost bound to happen when a boss or a miniboss dies. Also happens to some other objects like an aeroplane.
* ChuckCunninghamSyndrome: By the end of his last BossFight, Kurtz disappears as he usually does...and that's the last you see of him, not even appearing during the ending sequence.
* CodeName: ''Flair Saber'', ''Thunder Saber'' and ''Ice Saber'' are specifically the codenames of the three Run Sabers.
* CrapsackWorld: If it wasn't crapsack enough with all the pollution issues, then Bruford made sure it is now.
* {{Cthulhumanoid}}: Humanoid-looking squids are {{Mook}}s in Stage 4 and 5.
* CueTheSun: In the ending.
* {{Cyborg}}: The three Sabers. There's also the mechanical body used (or, more accurately, ''grown'') by the eagle MiniBoss during Stage 3.
* DeathFromAbove: The "falling spiked gears" section in Stage 4.
* {{Egopolis}}: The final stage is named ''Bruford''.
* EternalEngine: Stage 4, Grey Fac.
* EverythingsBetterWithDinosaurs: Mutant dinosaurs appear in Stage 3.
* EvilRedhead: Kurtz.
* {{Expy}}: Of ''VideoGame/{{Strider}}''. If the gameplay mechanics, slide kick and wall-climbing aren't obvious enough, Allen's slash animation is pretty much a dead-ringer to Hiryu's, and ''he even has an item that extends its range in very much the same way''.
* FaceHeelTurn: Kurtz, through [[{{Brainwashed}} brainwashing]].
* FakeDifficulty: Quite a bit of difficulty is due to the floaty jumping and the hero's reluctance to let go of walls.
* FireIceLightning: The three elements of the Run Sabers.
* FossilRevival: Skeltor, the boss of Stage 3.
* GlowingEyesOfDoom: In the intro.
* HarpingOnAboutHarpies: Mutant Harpies at that, a [[GoddamnedBats very annoying]] enemy in Stage 3.
* HighAltitudeBattle: The memorable Stage 1 BossBattle, which has you fighting against "Beautiful" (yeah, that's its name), an advanced parasite that has taken over a jet fighter. You fight aboard said jet, which every so often makes a full 360 spin.
* ILoveNuclearPower: Half the reason for Bruford's mutation (the other being the parasites he invented)
* JungleJapes: Stage 3, Jodvalley.
* KnifeNut: Kurtz sometimes throws these.
* IslandBase: The final stage.
* LaserBlade
* LivingStatue: Shuri-Shumi. The start of her stage also includes statues of chinese warriors coming to life as {{Mook}}s.
* LosingYourHead: The eagle MiniBoss in Stage 3 loses its entire body, but its head [[BrickJoke returns later for a Round 2]].
* MadScientist: Dr. Bruford.
* MiniBoss: Several over the course of each and every stage.
* MorallyAmbiguousDoctorate: Dr. Bruford.
* MuckMonster: {{Mooks}} in the final stage.
* {{Mutants}}: Everything is one of these, regardless if it's organic or ''some inanimate object''.
* NoExportForYou: For some unknown reason, the game never came out in Japan.
* PaletteSwap: In terms of alternate colors rather than enemy variety. By pausing the game and pressing select, the player can change the character's color scheme from among 8 variations.
* PuppeteerParasite: All main bosses and Kurtz are a result of mutant parasites controlling them.
* RazorWind: One of the attacks of the Eagle's mecha form.
* RecurringBoss: Kurtz is a Type 1, being fought 3 times throughout the game.
* RollingAttack: The saw-like technique.
* SchrodingersPlayerCharacter: In single player, the second Saber is only seen in the ending.
* SmartBomb: Special Attacks, each of the two have a different technique for this full-screen {{Mook}} clearer: Allen has the ''Thunder Dragon'', which releases a [[ExactlyWhatItSaysOnTheTin dragon made of electricity]]: and Sheena has the ''Ice Cyclone'', which unleash a blizzard.
* SmokeOut: Kurtz uses it in his teleport.
* SoundTest
* SpellMyNameWithAnS: The in-game intro shows briefly the main characters' names as being Alow and Sewa, while the manual and box text all refer to them as Allen and Sheena.
* TransformingMecha: Southern Jumbalaya, the HumongousMecha boss of Stage 4.
** Also a Type B AdvancingBossOfDoom in its first phase.
* VillainTeleportation: Kurtz comes and goes this way in every one of his boss fights.
* WallCrawl
* WallMaster: The final MiniBoss in Stage 1.
* WasOnceAMan: Dr. Bruford.
* WomanInWhite: Shuri-Shumi, the zombie-faced boss of Stage 2. It was originally a statue of a goddess of luck and fortune, until a parasitic mutant got a hold of it.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Sheena.
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