[[caption-width-right:239:It only gets worse.]]

''Run 'n' Gun'' is an {{iOS game|s}} from Gaijin Entertainment, and a clone of the successful title ''VideoGame/TempleRun'', with reversed roles. Rather than being the chased, you are the chaser, planting lead into skulls of endless [[{{Mook}} goblins]] whom have stolen loot from the local pub.

!!''Run 'n' Gun'' features examples of the following tropes:

* ActionGirl: the Sheriff.
* AntiHero: Some players could imply all of the player characters are these since they take the loot from the goblins for themselves.
* ChildSoldiers: The Twins. The male has a slingshot, but why would you use it when you have a rapid-fire handgun?
* DifficultyByAcceleration
* EliteMooks: The Goblin Knights, Generals, Barons, and Dukes.
* EndlessGame
* GottaCatchEmAll: Every of the non-basic trolls.
* InescapableNet: The heroes can throw these as alternating (and more rewarding) ways of stopping the goblins. EliteMooks need more than one net to capture them.
* KingMook: the Goblin King, Warthunder.
* MoneyMultiplier: Certain upgrades to the magnets will double, and later triple the values of pickups.
* NamesToRunAwayFromReallyFast: Warthunder.
* SmartBomb: Rage mode, activated by command, which causes your character to rapid-fire and destroy nearly any obstacle in front of him/her. Unless you upgrade your character's rate of fire, this will be the only way you can kill the Big Goblins and retrieve their treasure chest.
* TheComputerIsACheatingBastard: The Goblins can pass right through the locked gates that normally would [[OneHitKill kill you instantly]] unless you caught all the Goblins of a particular category [[spoiler: or you have a Ghost power up in effect]].
* WeaponOfChoice: All the heroes rely on DualWielding revolvers.