''Rise of Legends'' is a SpiritualSuccessor to ''VideoGame/RiseOfNations'' created in 2006 by Big Huge Games, creators of the previous game. Instead of being set on Earth, it is set on the world of Aio, a world of technology and magic.

The campaign follows the adventures of a Vinci inventor named Giacomo. His primary opponent is the Doge of Venucci, a typical EvilOverlord type who embarks on a campaign of conquest over Vinci lands, and then unlocks a SealedEvilInACan over in Alin territory in the form of "Dark Glass" creatures. However, he's revealed to be merely a pawn in the schemes of the Evil False Gods of the Cuotl. Giacomo leads the campaign against all three forces.

Gameplay-wise, the situation is actually not very similar to ''VideoGame/RiseOfNations'' despite being by the same developers: ''Nations'' imported a lot of ideas from the FourX genre, which ''Legends'' discarded in an effort to be more like ''Franchise/StarCraft''. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. What's left is an unambitious but very polished RTS that's lots of fun to play, and is still more strategic than most games in the genre. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be ''purchased'' as well as conquered, at which point its neutral creeps join your army.

The game won several awards in the "[[SugarWiki/NeedsMoreLove Cool But Overlooked]]" category. And for a while, all was silent in Big Huge land...at least until the release of ''VideoGame/KingdomsOfAmalurReckoning''. Which [[CreatorKiller killed them.]]

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!!Tropes found in the game include:

* ActionBomb: Demolition Clockwork Men, the dude in the opening cutscene.
** Who looks suspiciously like [[spoiler: Giacomo.]]
* AFatherToHisMen: Commander from opening. He stayed on the field only to allow rest of soldiers withdraw. Not that it [[HeroicSacrifice ended well for him]].
* AllTheoriesAreTrue: Helicopters follow Leonardo Da Vinci's "aerial screw" drawings, long since proven aerodynamically impossible.
* AllYourBaseAreBelongToUs: Well, except that [[spoiler: the Doge has no intention of actually HOLDING Miana. Once you defeat him and his Doom Cannon, he uses a second one to burn your city to the ground as he runs away.]]
* ArbitraryHeadcountLimit: Unlike ''RiseOfNations'', where the unit cap was based on your level of Military research, this one bases it on the number of Cities and Military Districts you have.
* AreTheseWiresImportant: [[spoiler:Giacomo, during the climax of Act 2, rips out the wires in the Doge's laser, causing it to blow up in the latter's face the next time he tries to fire.]]
* BadassBoast: Quote Carlini:
--> ''"I've been a soldier for 43 years, got my leg blown off, served in two wars, killed more men than I can count, and I've never backed down from anything in my life. I'm sure as hell not gonna start now."''
* BadassBookworm: Giacomo.
* BadassNormal: Both Carlini and the mecha operator from opening.
* BaldOfAwesome: Carlini.
* BettyAndVeronica: Arri, the Alin princess and Giacomo's childhood friend (Betty), and Lenora, the rebellious leader of the Pirata (Veronica). While the game does not really follow through with a RomanceSidequest, a few briefing screens show Giacomo and the significant other of the campaign in more romantic poses and there is definitely an amount of jealousy between the two women. In fact, during the final campaign, Giacomo is allowed to only take one of them with him to the Cuotl lands. After Giacomo's [[spoiler:HeroicSacrifice]], Arri and Lenora appear to have become friends as well.
* BigBad: First the Doge, then [[spoiler: Czin, the Cuotl god of death]].
* BoomStick: The Cuotl foot soldiers, as [[{{Expy}} Expies]] of ''{{Stargate}}'' Jaffa's in ''Rise of Legends'' have staves that shoot lasers.
* BribingYourWayToVictory: {{invoked}}. If you can get your economy put together right, you can totally out-expand and out-army your opponents by means of commerce alone.
* CaptainErsatz: As noted in the entry for FollowTheLeader, the three races are similar to the ''StarCraft'' races, down to the Cuotl units building with shields.
* ChekhovsGun: [[spoiler: Well, Giacomo's watch has to be important, right?]]
* CivilWarcraft: More than usual for a real-time strategy. In all three campaigns the primary enemy faction uses technology from the same race as the player, with the other two appearing in only a few levels each. That said, your opponents usually use a few things you can't and vice versa. For example, the Doge's units are unavailable in the campaign excluding [[DefectorFromDecadence Pulitore's]] recruitment and you cannot build the Doom Cannon from a lab. Meanwhile, the Doge cannot build Clockwork Men and has to use his Doge Guard units instead of normal Musketeers. The Cuotl campaign is the main exception, where the only units of theirs you cannot build are their heroes (who are the antagonists).
** FridgeBrilliance: When you play non-CivilWarcraft skirmishes it quickly becomes apparent why this is the case: If you play the Vinci and take an Alin city, their Magus districts are more or less useless to you and you can't build Industrial districts, thus denying you the ability to expand on your faction's unique abilities (or in the reverse case, prevents them from getting more research). Constant CivilWarcraft means this issue never shows up in the campaign.
* ClarkesThirdLaw: The Cuotl's False Gods, along with MagicFromTechnology.
* CoolOldGuy: Carlini.
* TheCorruption: Dark Glass.
* DeathFromAbove: The "Star Bolt" power. KillSat GOOD...
* DefectorFromDecadence: Pulitore, who you recruit in the Alin campaign, was once one of the Doge's men. [[spoiler: After the destruction of Miana and as it became clear the Doge wasn't acting for Venucci's best interests, he and his men had enough and quit.]] This is also the only time in the campaign where you can use the Doge's arsenal.
* EasyLogistics: As in ''RiseOfNations'', somewhat averted, unless the player brings Cargo Dirigibles/Puzzle Boxes/Holy Arks along.
* ExactlyWhatItSaysOnTheTin: Unit names can tend to work like this, especially for the Vinci, but the best example is probably the Doge's Doom Cannon.
* FactionCalculus: Vinci (powerhouse), Alin (subversive), and Cuotl (balanced). That being said, the units themselves are [[CosmeticallyDifferentSides largely the same]] in their basest forms, each faction's traits only manifesting after research and through their heroes and unique abilities.
* FantasyCounterpartCulture: The Vinci are obviously [[TheLateMiddleAges late medieval]] / early [[TheRenaissance Renaissance]] Italian city states with a heavy {{steampunk}} and {{clockpunk}} flavour (based on Leonardo da Vinci's sketches), the Alin are based on the Literature/ArabianNights mythology, and the Cuotl are basically "{{Mayincatec}} [[XMeetsY meets]] AncientAstronauts".
* FlyingSeafoodSpecial: Manta rays that live in the desert.
* FollowTheLeader: the three races in ''Rise Of Legends'' correspond fairly well to [[StarCraft Terran, Zerg and Protoss]], gameplay wise.
** They also match up thematically: Terran/Vinci use technology, Zerg/Alin use bio/magic, and Protoss/Cuotl use a mixture of the two. Plus the Protoss/Cuotl apparently being more technologically advanced than the others.
* GasMaskMooks: Doge's Elite Guard units.
* GenericDoomsdayVillain: The Doge, who gets NO other characterization than being a [[KickTheDog bastard]]. Even Czin is more developed, and he only shows up to paste [[spoiler: Carlini]] and taunting in the final mission.
* {{Golem}}: Glass Golems. Possibly also Sun Idols, though they could also qualify as an Automaton or HumongousMecha depending on whether or not they need a pilot. Sun Cannons as well.
* GlassCannon: There is a magic cannon made of glass called... the Glass Cannon. [[SubvertedTrope But despite the name, it's not much use against anything but buildings and it's rather sturdy for an artillery piece.]]
* HeroicSacrifice: [[spoiler: Giacomo destroys an alien ship with him left inside]].
** [[spoiler:Carlini's fight against Czin may or may not count]].
** The opening video ends with a lone soldier on the bridge overloading the damaged arm of his mech, blowing the bridge he was standing on, and everyone on it, sky high.
* HumongousMecha: Giacomo and the Doge ride these, too.
* KillItWithFire: The Alin love this trope, since around 1/3 of their units are fire-spewing creatures.
* KineticWeaponsAreJustBetter: The Vinci meanwhile follow this trope, a majority of their units utilizing firearms or artillery.
* LandOfOneCity : The various Vinci city states. Though, some cities like Miana have vassals (such as Miana also having control over Padonia and Vernazza, the sites of your first two Vinci missions)
* TheMagicVersusTechnologyWar: Vinci Steampunk versus Alin magic versus the Cuotl's bizarre ''[[CloudCuckooLander Chariots of the Gods]]''-inspired MagicFromTechnology.
* MaximumHPReduction: Dark Glass Corruption, inflicted by Dark Walkers. The only really reliable way to remove it is Giacomo's Augmentation line of abilities.
* {{Mayincatec}}: The Cuotl.
* {{Mighty Whitey}}: Giacomo, to a certain extent.
* NoPlansNoPrototypeNoBackup: Averted to devestating effect by the Doge in the campaign. While you took out his capital and Cannon of Doom, turns out he took a second one and leveled your home city with it before running away to the desert.
* OurDragonsAreDifferent: The Alin ones come in Sand, Fire, and Glass varieties.
* PhlebotinumRebel: At the start of the Cuotl campaign [[spoiler: Giacomo is hit by the blast from a Cuotl cannon, and thus develops superpowers. He then takes parts from Ix, the dead Moon God, and uses those to upgrade his walker.]]
* RebelliousPrincess: Arri accompanies Giacomo despite her lord forbdding it, citing the need for her to remain and help protect the city.
* ReinventingTheWheel: Surprisingly averted in single-player, as upgrades for units are done on the campaign map, and are kept through the campaign.
** But played straight with the in-mission "research" bonuses and the Vinci prototype upgrades. Most of the research bonuses can be justified as being local infrastructure improvements, but at least some of the prototype upgrades should be things that can be brought along to new levels instead of having to figure out how to make them all over again.
* ReligionOfEvil: The Cuotl.
* RiskStyleMap
* RoaringRampageOfRevenge: Perhaps the Doge shouldn't have killed Giacomo's brother, Petruzzo...
* '''RuleOfCool''': Around 80% of the units are incredibly cool one way or another. Let's see :
** The Vinci are, as their name indicate, SteamPunk Italian City States with ROBOTS and Da Vinci-inspired flying machines! Their SuperUnit is a giant SpiderTank with guns and '''missiles''' and giant drills which can be used to move all around the map by burrowing.
** The Alin are ArabianNights plus other arab mythology crammed into a faction . ''Three'' different dragons, including a very large one who visibly breathes glass, plenty of fire units, golems, FlyingSeafoodSpecial, ScaryScorpions, and the Rukh, which is (unlike in the myths) some sort of dragon made of lava, which is already pretty cool, but it ''explodes'' on other units as it's only attack, and then after reappears out of thin air!
** The Cuotl are Mayaincatec with ReligionIsMagic and MagiTek. Their air units are basically magic levitating planes made out of rock which shoot lasers, the Sun Jaguar which is a golem in the shape of a jaguar which shoots lasers out of his eyes the Sun Idol which is a HumongousMecha with an equally humongous laser beam, the Deathsphere which is basically a giant lightning-shooting black hole. Think that isn't cool enough ? Their super unit, the City of Vengeance, puts the latter Death Sphere to shame.
* ScaryScorpions: The Alin have a [[BigCreepyCrawlies big]] version used as a mount.
* SiliconBasedLife: The Alin field several units made of living glass, though it's not certain how many of them are ''alive'' rather than magically animated.
** They all seem like golems though, and one Vinci sidequest includes helping a Glass Golem find its master in the Doge's prison.
* SkunkStripe: Lenora has a bright red streak.
* SkyPirate: The Pirata, [[MeaningfulName obviously]].
* SpiderTank: Clockwork Spiders, and Land Leviathans are a larger version.
* SpiritualSuccessor: To ''RiseOfNations'', as stated earlier.
* {{Steampunk}}: The Vinci are this, along with ClockPunk.
* SupportPower: each nation has one. The Vinci get an Area-Of-Attack big honking drill; the Alin can spawn a short-lived army; and the Cuotl get a burning area of effect which, oddly, you can see in and move around.
** The Cuotl's power probably represents control of some kind of orbital KillSat, though it's never made explicit.
** There are also four "dominances" that each player can vie for control of by fulfilling certain conditions, and which only one player may use at a given time. One steals enemy units, one spawns temporary mercenary allies, one heals friendly troops in a small area, and one forces a temoporary Cease-Fire among all factions.
** The Vinci Nullifier, which casts a map-wide AntiMagic shockwave that persits for 15 seconds.
* TankGoodness: The Vinci Juggernaut is a steampunk tank with two cannons.
* TechnologyLevels: Four, down from eight in ''RiseOfNations''.
* ThereIsNoKillLikeOverkill
* ThisIsADrill: The Industrial Devastation power.
** also the ultimate unit from the Vinci.
* TwoFaced: [[spoiler: Giacomo]] after being hit with mysterious energy.
* VestigialEmpire: The Condottieri were originally the ruling power in Vinci lands, but failed to keep up with technological advancements that led to increasing power to individual cities such as Miana or Venucci. A civil war later, all that remains of the Condottieri is a castle, a few squabbling noble families and a scattered army of mercenaries.
* WaveMotionGun: The Cuotl have this in spades. The Eye of the Gods, the Sun Cannon...
* WeAreStrugglingTogether: The Vinci and Alin don't exactly get along too well. There's also the fact that the Vinci are clearly based on Renaissance Italian city-states united only by culture and mutual interest. [[spoiler:The ending implies that they slide back into infighting even with the Doge gone.]]
* YouHaveResearchedBreathing: You need to get Imperial Musketeers to level 3 for them to melee.
** This case is somewhat Justified, since before the invention of the bayonet, armies required Pikemen to protect their muskets, which in melee combat are basically clubs.
** Alin Desert Walkers need research before they can [[ThrowingYourSwordAlwaysWorks throw their swords at enemies]] for a ranged attack. Though judging by the research's icon (a crossbow) and name ("Glass Bolts") it's probable they were originally intended to pull out a crossbow for this purpose instead.
* YouKilledMyFather: Giacomo's motivation, early on, is the death of his brother, Petruzzo.
* YouRequireMoreVespeneGas: "Timonium" as Gold, and two different Lumber resources depending on who you're playing as: the Vinci and Alin have "Wealth", whereas the Cuotl have "Energy". The game also maintains ''Rise of Legends''' "Power" resource by imposing {{Cap}}s on how fast you can harvest. (And [[ArbitraryHeadcountLimit Population]], of course.)

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