[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/rhythm-heaven-01_9050.jpg]]

->"'''Go for a Perfect!'''"

''Rhythm Heaven'', known in Japan as ''Rhythm Tengoku'' and as ''Rhythm Paradise'' in Europe, can best be described as ''VideoGame/{{WarioWare}}'' [[XMeetsY meets]] ''EliteBeatAgents.'' The first game in the series was released on the GBA in late 2006, making it the last game that Creator/{{Nintendo}} developed for the system, and later in arcades as a joint project between Nintendo and Creator/{{SEGA}}. Naturally this meant that [[NoExportForYou it would be released only in Japan]], not unlike the case with ''VideoGame/{{Mother 3}}''. Despite this, the DS sequel (known as ''Rhythm Tengoku Gold'' in Japan) [[SequelFirst would receive an overseas release]] to a positive reception.

The gameplay is fairly simple. The game is divided into sets of four or five music-based mini-games, which are completed by pressing buttons (or flicking and tapping the touch screen) in time with the rhythm. Upon completion of each mini-game, the player's performance is evaluated and given a ranking: Try Again, OK, or Superb. If a player gets a Try Again rating, they can't progress to the next mini-game until they can get one of the higher ratings. A Superb rating awards the player with a medal; collecting these allows bonus features such as endless mini-games to be unlocked. Sometimes the game challenges the player to complete a mini-game flawlessly. Doing so nets a Perfect rating, which unlocks bonus information on the mini-game or adds another song to the sound test. After completing a set of games, the player is challenged to a Remix game that includes each game of the set. Completing the Remix unlocks the next set.

The mini-games themselves are exactly what one would expect from the team responsible for ''VideoGame/{{WarioWare}}'': Quirky, bizarre, and generally addictive. Examples include:
* Hitting baseballs expelled by a flowerpot while floating in space
* Helping a rabbit jump across whales and turtles to reach the moon
* Stomping around a garden to pluck beets from the ground
* Shaking and tossing flasks to create hearts in a laboratory devoted to studying the science of love
* Controlling a member of a quartet of dancing shrimp
* Piloting a rocket powered by anthropomorphic tuning forks across a surreal landscape of flowers and pink clouds

And that's just the tip of the iceberg. Half RhythmGame, Half WidgetSeries, ''Rhythm Heaven'' is a definite qualifier for one of the best rhythm-based mini-game collections available.

On an interesting note, it is one of the few rhythm games to actually be about "rhythm" and not just rapid timing. That is most prominently featured in Lockstep in ''Heaven'', where you'll cruise after you get how to switch from the beat to off-beat but will be completely impossible if you just try to "muscle" your way through.

The third iteration, ''Rhythm Heaven Fever'', also known in Japan as ''Minna no Rhythm Tengoku'' (Everyone's Rhythm Heaven), was released in the States in February 2012. The European port (called ''Beat the Beat: Rhythm Paradise'') was, after an enormous wait, released in July 2012.

'''Note:''' For shorthand, we'll be calling the GBA version ''Tengoku'', the DS version ''Heaven'', and the Wii version ''Fever''.
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!!This series provides examples of:
* AddedAlliterativeAppeal: Rhythm Rally, Blue Birds, Love Lizards, Freeze Frame, Munchy Monk, Drummer Duel, Love Lab, Space Soccer, Beat Bag, Double Date, Figure Fighter, Samurai Slice, Tap Troupe, and Shrimp Shuffle.
* AllThereInTheManual: Winning the gifts will give you background on the various characters. [[LampshadeHanging Lampshaded]] in the reading material for Blue Birds, telling you that it will make the montage scene shown in the game make more sense.
* AnimalStereotypes: ''Fever'' has pigs as businessmen.
* AmazingTechnicolorWildlife: Pretty much every animal in the game. Most notably, the Huebirds of Happiness in Flock Step.
* AmbiguousGender: The player rocker in "Rockers" is never referred to by any pronouns.
* AmusementPark: Remix 4 in ''Heaven'', and Remix 6 in ''Fever''.
* AnimeHair: Mandrill's hair in ''Fever'' grows to twice its length in Hole In One 2 and by Remix 9, it's grown past the screen and a monkey is climbing it.
* AnnoyingArrows: The Sneaky Spirits in the first game can take an arrow ''[[ThatsGottaHurt up the nose]]'' and only get knocked through the door. However, this may be [[JustifiedTrope less because of the arrows and more because of the ghost]].
* AntiFrustrationFeatures:
** Talking to the barrista lets you skip any level you're having trouble with, provided you've tried it at least three times. You can do this for as many games as you want, excluding Remixes 6, 8 (''Tengoku'' only) and 10.
** ''Fever'''s barrista gives players the option to watch a perfect run of the level, to see the proper rhythms.
** "Frog Hop" from the DS version compensates for its length by being much more lenient with its timing. Being slightly offbeat warns the player with a "click" sound, but still counts as a successful tap and won't break a perfect run. (Can be seen in action [[http://youtu.be/S0ohqqrarLg?t=41s here.]])
** Players can only attempt a perfect run on a song three times in a row. After that, they'll have to wait for the game to randomly let them try again. Whether or not this forced break is a good thing is questionable. (Since these breaks stop appearing once the player has gotten a Superb ranking on every level, it's likely that this is to give players a chance to work on OTHER challenges.)
* ArsonMurderAndJaywalking: Samurai Slice in ''Fever'' involves hunting down some evil spirits who scare a little boy and his sister, trash their house... and steal the little boy's pinwheel. In Samurai Slice 2, said spirits go on to steal a stuffed bunny a salaryman bought for his daughter.
* AstronomicZoom: during Flock Step in ''Fever''. One of the tricks series does to mess you your play up.
* {{Badass}}: the samurai from Samurai Slice
* BattleInTheRain: Both versions of Samurai Slice in ''Fever'' feature this.
* BedsheetGhost: "Sneaky Spirits" in ''Tengoku'' and "Big Rock Finish" in ''Heaven''.
* BigEater: Munchy Monk. Marshal during Munchy Monk's endless game in ''Fever''.
* BilingualBonus: The counting in "Munchy Monk" is in Chinese in the Japanese version.
* BizarreAlienBiology: [[AllThereInTheManual According to the unlockable character notes]], the table-tennis aliens from ''DS'' don't actually eat. They get their energy from playing ping-pong.
* BlahBlahBlah: Ring Side in ''Fever''. The girl asks questions of the wrestler and all we hear is "Wubbadubbadubba is that true?" The wrestler is most likely not paying attention to the questions and is yes-ing her to death.
** Lampshaded in the game's reading material, where this time the reporter is asking him actual questions. He still responds to everything with "Eh". It opens up the possibility that [[FridgeBrilliance we're hearing what the wrestler hears]].
* BlandNameProduct: The Cheer Readers in the American version of ''Fever'' twirl books simply titled "BOOK". In Europe, said books are printed with four circles instead.
* BlankWhiteEyes: The Chorus Kids when they sing.
* BookEnds: Each game in the series has one remix that [[FinalExamBoss includes every stage in the game]]. The stages that come first in the remix always appear once more for the finale (Space Dance for ''Tengoku'', Karate Man for ''Heaven'', and Packing Pests for ''Fever'').
* BossRush: Remix 7 in ''Tengoku'' is a medley of Remixes 1, 2 and 4.
* BottomlessPits: In both versions of ''Night Walk''. Fail to jump over one and it's an instant GameOver.
* BrickJoke: The reading material for Monkey Watch shows that it was designed to help keep your spirits up by giving you a cheery way to look at the time. The reading material for Mr. Upbeat suggests he bought a Monkey Watch to act as a therapist for his depression.
** In ''Heaven''[='=]s Big Rock Finish, you play a small initial tune to get used to the game's moves. Later on, the tune is extended to an entire song in Remix 7. [[spoiler:Guess what game the Remix will make you play right as it's about to finish.]]
* BrutalBonusLevel: After getting a Perfect in all of the games in ''Fever'' [[spoiler:you'll unlock the [[ExactlyWhatItSaysOnTheTin Endless Remix]]. The game itself isn't all that hard (in fact, it's arguably the most fun Endless Game in ''Fever'' and quite possibly the whole series); what makes it [[FakeDifficulty needlessly difficult]] at first is that, of the five Endless Games used, three of them aren't seen anywhere else, and they don't bother to tell you how they work. This basically forces you to [[TrialAndErrorGameplay figure it out on your own]] (or [[GuideDangIt consult a guide]]) and keep losing until you get it right.]]
* BulletTime: Sneaky Spirits in the first game.
** There's also a couple parts in Iai Slash where the song slows down and you cut down one of the bigger monsters.
* CameraAbuse: At one point in "Exhibition Match", the camera zooms out dramatically. If you manage to hit the pitch properly, the ball goes flying and cracks the "glass".
* CaptainObvious: Monkey in Hole in One "It's my friend, Mandrill! (He's a mandrill)".
* CatchPhrase: "And no practice for you!"
** "It's time to mix things up!" Followed shortly by the above quote.
* CatSmile: Marshal's default expression.
* CreativeClosingCredits: In ''Heaven'' a minigame named "Airboarder" plays as the credits scroll. It becomes playable later.
** Same with ''Fever'', but this one is a remake of Night Walk from ''Tengoku'', featuring Marshal as the playable character.
** Notable in that both appear in their respective game's FinalExamBoss, so you'd better have tried them at least once.
* ContinuityNod / ShoutOut: All over the place. For example, pay attention to the "Freeze Frame" game in ''Heaven'', and see how many stages/characters from the first game show up[[note]]For the record: the white and black ninjas from "Ninja", the white mouse from "Stealth Mice", and the ghosts from "Sneaky Spirits" sometimes show up in photographs, and at one point you can see the Rap Men, the Clappy Trio, the Space Dancers, and the monkeys from Tap Trial watching the race[[/note]]. There's more in ''Heaven'' than in just that stage, but said stage is practically dripping with them.
** Continued in ''Fever'', there's a lot of them throughout the game, more so to ''Heaven'' but there are a few to ''Tengoku''. Most noticeably, the Cheer Readers will make pictures of characters from previous games, including the leader of the Space Dancers from ''Tengoku'' and DJ Yellow from ''Heaven's'' "DJ School".
*** Also, if you play Munchy Monk in ''Fever'' and [[FreezeFrameBonus look carefully on the window while playing]], you'll notice a bunch of characters from ''Heaven'' pass by the train such as the scientists from Love Lab and the Blue Birds.
** During their break time, Space Dancers tend to play a good game of table tennis. The Cosmo Dancers became space cowboy soccer players!
*** And the [[AllThereInTheManual unlockable document you earn from perfecting Tap Troupe]] implies that the leader of the Space Dancers is now the leader of the Tap Troupe.
** The captain who orders the red and yellow helmeted soldiers in the Marcher game from ''Tengoku'' makes a return in ''Fever'' to command an expedition team of [[RidiculouslyCuteCritter seals]].
*** And the Radio Lady in ''Heaven'' appears wearing a Marcher outfit in the second ''Shoot-em-up"' mini game.
** The girl on the platform from "Bon*Odori" shows up not only on Remix 7's results image in ''Heaven'', but also in the background of ''Fever's'' Remix 8.
** The reading material for Glee Club 2 in ''Heaven'' reveals that the conductor used to be in the Clappy Trio from the first game, but moved on to help the chorus kids.:
* CoolShades: Karate Man and the Cheer Readers get these in remix 7 of ''Fever''.
* CoolToy: Muscle Doll in "Figure Fighter".
* CoOpMultiplayer: ''Fever''.
* CreatorCameo: Just text "STAFF" on the Police Call toy in ''Fever''.
* CuteLittleFangs: The Chorus Kids and Marshal all sport some.
* CloudCuckooland: Everywhere. It's even weirder when you realize that all of the games and characters are set in the same universe.
* DeconstructedTrope: InstantAwesomeJustAddNinja - The reason that Dog Ninja is cutting vegetables and metal is that he took up the art of the ninja without realizing that ninjitsu isn't a viable career option anymore.
* DeliberatelyMonochrome: Remix 8 in ''Fever'', since all the games are being played in old photographs.
* TheDevTeamThinksOfEverything: Hitting the buttons more than 99 times in Quiz [[MadeOfExplodium makes your podium explode]]. Hit it even more and eventually the host's panel and then ''the Quiz sign'' will [[http://www.youtube.com/watch?v=V1YowD2qAIQ explode]].
* DisapprovingLook: In several games, the player character gets the look from other characters if you mess up the rhythm.
* DistaffCounterpart: Rap Women to Rap Men in the first game.
** Hole in One 2 to Hole in One in the third game.
* DoesThisRemindYouOfAnything: Bossa Nova's vocals in both JP and EN versions is... [[TheImmodestOrgasm certainly something.]] It's made worse in the English version, [[GettingCrapPastTheRadar somehow.]]
* ADogNamedDog: Most of the characters in the Rhythm Heaven series (particularly in ''Fever'') are known for having generic names, such as Dog, Monkey, Reporter... etc.
* DramaticThunder: During the final stretch of ''Samurai Slice'' in ''Fever'' each perfect hit gets accompained with these.
* DrillSergeantNasty: The captain of the Blue Birds. [[AmbiguousGender His/her]] idea of basic training is having recruits tow a tank while s/he rides it.
* DualWielding: [[InstantAwesomeJustAddNinja Dog Ninja]] in ''Heaven'' uses two katana.
* EarlyInstallmentWeirdness: ''Tengoku'' has a significant number of differences from its sequels:
** There are two mini-games (Quiz and Night Walk) where you can fail in the middle of the song, rather than being judged on your overall performance at the end.
** There are eight sets of six mini-games rather than ten sets of five.
** The background music isn't tailored to match up with the gameplay, some games only having looping music following the same general beat.
** Several of ''Tengoku'''s mini-games don't have a practice at the beginning, which makes it even more like ''WarioWare''.
** There are significantly fewer audio cues, meaning the player must use their eyes just as much as their ears in many of the mini-games.
* EenieMeenieMinyMoai: Moai Doo-Wop.
* EverythingsBetterWithMonkeys: Each game has at least two mini-games with monkeys involved. Or rather, one minigame twice.
** Taken UpToEleven in ''Fever'', where at least four separate games (Hole-In-One, Monkey Watch, Tambourine, and a remake of Tap Trial from ''Tengoku'') feature monkeys.
* EverythingsBetterWithPenguins: Show Time in the first game.
* EverythingsBetterWithSamurai: Iai Slash/Samurai Slice in all three games.
* EverythingsFunkierWithDisco: Remix 7 in ''Fever''.
** Somehow, Love Rap 2.
* ExactlyWhatItSaysOnTheTin: Several of the games have titles that tell you exactly what they're going to be, in both versions. Examples include ''Shiro Obake'' (lit. "White Ghost"), ''Rap Men'', and in the second game, ''Shoot-em Up'' and ''Dog Ninja''.
** This is more apparent when comparing the English and Japanese version of the second game. ''Built to Scale'' is simply called ''Assembly'' in the Japanese version and ''Rhythm Rally'' was ''Ping Pong''.
** In ''Fever'', the game "Bossa Nova" is played to a bossa nova beat. The two characters are even called Bossa and Nova.
* FakeLongevity: This trope comes into play when trying to unlock the bonuses. As the game is played, the player is randomly given a chance to get a perfect on a randomly selected game. If the player fails three times, they must wait for another random chance. Once the player gets gold medals on all 50 games, they have unlimited "perfect" opportunities, however, it still goes to another one after three attempts. Made more annoying by the fact that some games will require you to perform perfectly just to get a Superb, making the Perfect system feel arbitrary at times.
** Presumably done to avert a different form of fake longetivity, which would consist of the player playing the same game hundreds of times in a row, attempting to perfect it. This at least ''makes'' the player try different games.
** In the arcade version of ''Tengoku'', random minigames will start to show "Go for a Perfect!" if you're doing perfect so far partway through. This is to balance out the lack of saving your completion status.
* FakeOutFadeOut: At the end of Remix 10 in ''Fever''. [[spoiler: Twice.]]
* FanBoy: The Monkeys in "Fan Club".
* FinalExamBoss: Each game has a Remix that consists of all of the games: Remix 6 in the first game, Remix 10 in the second and third.
* ForeignQueasine: Skirted with in the first game, which features a stage requiring you to pluck the hairs off of [[{{Gonk}} oddly-faced]] beets. Yes, the same ones that [[ContinuityNod show up later in "Crop Stomp"]]. There's even a [[LampshadeHanging lampshade hung on]] how strange and unappetizing the beets look in one of the Guitar Lessons in the second game.
* FunnyAfro: A lot of characters end up having afros, most notably the Clappy Trio in ''Tengoku''.
* FunnyAnimal: As mentioned elsewhere on the page, you not only have ''Dog Ninja'' and the strange chipmunk-man in ''Love Lab'', but there's also ''Tram and Poline'' in the first game, where two acrobatic trampolinists [[{{Animorphism}} turn back and forth into foxes]] as they perform. At least, if you get [[PhlebotinumBreakdown the timing]] [[MixAndMatchCritters right.]]
* FunnyBackgroundEvent: Odds are you won't notice them due to focusing on what you're hearing, but quite a few minigames in ''Fever'' have things going on in the background, and some of them can be amusing. In "Double Date", every time a football is kicked up on-time, you can see it fall in the background and get caught. This continues into "Double Date 2", where barnyard animals will catch the football in the air.
** Not to mention, in both versions of Working Dough, Mr. Game and Watch leaves, and he can actually be seen in one of the...balls(?) that the player bounces. He then commandeers a giant mech in the background.
** One of the things "Space Baseball" minigame from Tengoku does to mess up your play (coupled with copious CameraAbuse) is randomly changing the batters's head.
* GainaxEnding: "Seesaw" ends with See and Saw doing an AirGuitar and then [[AwesomenessIsVolatile exploding without explanation]].
* GameShow: Quiz, which isn't a PopQuiz despite the name.
* GermansLoveDavidHasselhoff: [[invoked]]According to the reading material for Double Date, the female student has a band that's really popular in Japan.
* GettingCrapPastTheRadar: After helping two lizards sing their mating call, the game comments that they ''came together in the end.''
** In addition to that, if you get a superb, it shows these two lizards with kids, so if you put two and two together...
** In Love Lab, the two scientists are [[StealthPun literally "making love".]]
** Meanwhile, ''Fever'' has "Bossa Nova", and its sounds that sound like [[TheImmodestOrgasm noises that would be made in bed.]]
*** Listen to the lyrics of "Tonight", the song from Remix 3 in ''Fever''. It's pretty clear it's about a woman about to have sex for the first time.
** One of the phone numbers you can enter on the Phone toy is 555-PECK-YES.
* GratuitousEnglish: The Japanese version of "Cheer Readers" from ''Fever''. "Let's everybody go!"
** The music for "Karate Man" in the GBA version has this as well. It also qualifies for "weirdest lyrics in any ''Rhythm Heaven'' game ''ever''".
* HairDecorations: The statue that you control in "Moai Doo-Wop" is distinguished by the cute bow on it.
* HardWorkMontage: During "Blue Birds".
* HaveANiceDeath: Better get your timing right on Night Walk or else...
-->'''The stars say...'''
-->You fell down a hole.
* HotScientist: Invoked during "Love Lab".
* HundredPercentCompletion: Good luck getting a Perfect on every game!
* IdolSinger: "Fan Club".
* InstantAwesomeJustAddNinja: Though the awesome is a little dampened by the games having painfully obvious names, with ''Tengoku'' 's Ninja and ''Heaven'' 's Dog Ninja.
* InterfaceScrew: Some of the harder games love [[BlackoutBasement darkening everything]] or putting things in your way, forcing you to rely only on your rhythm and your ability to detect audio cues. One of the most notorious examples comes in Samurai Slice in ''Fever'', which blocks the ''entire freaking screen'' with translucent slides.
** ''Heaven'' is also notorious for blocking out 95% of the screen at one point in Built to Scale. And this is the ''very first stage'' mind you.
** Inverted in Built to Scale 2. [[spoiler:It looks like it'll do it again...but easily catches "prepared" players off guard by sending another thing while the lights are still off. The lights come back on immediately after this one.]]
* {{Keet}}: DJ Yellow. [[CatchPhrase Scratch-o, hey!]]
** The Tall Tappers in ''Fever''. "Okay!"
** Also, the Space Dancers in ''Tengoku''
* LuminescentBlush: Not entirely noticeable, but the captain does this in ''Blue Birds'' after a successful "stretch out your neck" flick.
* MakesJustAsMuchSenseInContext: The ''Donk-Donk'' game in ''Fever'' is so weird the English writers [[EvenTheSubtitlerIsStumped don't even]] ''[[EvenTheSubtitlerIsStumped try]]'' [[EvenTheSubtitlerIsStumped to give it an explanation]].
* MartialArtsAndCrafts: The samurai from the first game returns in an EndlessGame in ''Heaven'' to... slice watermelons.
** Let us not forget Dog Ninja, who uses his insane awesome ninja skills to... [[MundaneUtility slice vegetables/other assorted objects]]. To be fair, he's just [[MoneyDearBoy doing it for the money]].
* MaskedLuchador: Gives an interview in the "Ring Side" game.
* MeaningfulName: Tram and Poline, Baxter and Forthington, See and Saw, Bossa and Nova...
* {{Medley}}: The music for the very last Remix in all three games is fittingly a medley of ''all'' of the songs of the minigames. (Well, except for ''Tengoku''; its medley occurs a few Remixes earlier.)
* {{Meganekko}}: One of The Dazzles
** ''All'' of the girls in the "Cheer Readers" game.
** The player character in the "Bon*Odori" game.
* MercyMode: After failing a certain amount of times in a game, you can ask the Barista to pass it for you. This can be done continuously for every game, excluding a select few.
* MissionControl: The girl on the "Shoot-em Up" Stages.
* MoonRabbit: "Rabbit Jump" again.
* MundaneMadeAwesome: The guiding principle of the game - ''especially'' the first game. Whoever thought that writing calligraphy and chopping vegetables could be so ''cool''?
** The samurai's purpose in life in the ''Fever'' version of "Samurai Slice" is battling demons... to ''retrieve stolen children's toys''. [[spoiler:The last demon in the portal is always the one carrying it.]]
* NintendoHard: ''Rhythm Heaven'' is known for being rhythmically strict. There's no "Marvelous", "Great" or "Good" for each beat, you must play it perfectly or you'll just screw it up. It becomes even more suffocating when you have to go for a "Perfect".
** ''Tengoku'' has an arcade port where you play one block of six stages. The catch? Getting less than a Superb costs you one life, and you only get three lives.[[note]]Okay, so technically, you use up one life when you enter a stage, and get it back on a Superb. Still the same end result.[[/note]] Yes, that means getting an OK instead of Try Again will still cost you one life! Worse, the cabinet buttons are somewhat poorly constructed, resulting in buttons getting stuck frequently--pray it doesn't go off on a platform edge in "Night Walk"!
* NoNameGiven: A bunch of characters. Notably, the boy and the girl from Double Date in ''Fever'' (in the North American version, anyway). Their labels in the cast are "A boy" for the boy, and "His crush" for the girl. It gets somewhat ridiculous considering the weasels have a collective name that's all capitalized (Weasel Couple), alongside other certain named cast members, being a fork (named Fork) and a set of nuts and a bolt (named Widget).
** The cast of Donk-Donk also go unnamed. Then again, it's quite difficult to put a name on [[MindScrew such a cast]]...
* NonIndicativeName: Mr. Upbeat is implied to suffer from depression.
* NonStandardCharacterDesign: While all of the characters have that "japanese feeling", most of them are different in artstyle. Compare Munchy Monk with the Wandering Samurai, for example.
* NonStandardGameOver: While you normally fail ''Night Walk'' in ''Tengoku'' by failing to successfully jump on enough nodes, you can also fail and end the game prematurely by falling into a BottomlessPit. In ''Night Walk 2'', the same can be achieved by jumping into a whale. Either way, the game gives you a special "Try Again" message.
* NoSenseOfDirection: [[MeaningfulName The Wandering Samurai.]]
* NostalgiaLevel: Karate Man, the first mini-game of ''Tengoku'', makes a reappearance near the end of ''Heaven'' and ''Fever''.
** The "Built to Scale" game from ''Heaven'' has a factory setting much like "Polyrhythm" from the first game. The "Built to Scale" game in ''Fever'' manages to cram two Nostalgia Levels into one by combining the elements from ''both'' aforementioned games.
** ''Fever'' also contains four remastered stages from ''Tengoku'' as unlockables, and the MiniGameCredits sequence is a remake of Night Walk, also from ''Tengoku''.
** The English version of ''Fever'', to make up for removing Manzai Birds, remade Mr. Upbeat, an Endless Game from ''Tengoku''.
* OffModel: ''Heaven'' has a serious problem with proportioning, typically with arm length. For a specific example, in [[http://youtu.be/5ohY0lwV5W8 DJ School]], watch DJ Yellow's left hand. It goes through at least three different sizes.
** The baseball player from the ''Fever'' game "Exhibition Match" has a bit of trouble keeping his arms the same thickness. When in his "neutral stance", his arms look fairly normal, but while swinging, they become twigs.
* OnceAnEpisode: Karate Man, the Samurai, and Widget Factory have playable appearances in each game. The Samurai even makes a cameo appearance in Game&Wario in the WarioWare (Slicefish) Microgame. (The Choir Kids, and Wrestler make appearances as well)
** Each game also features a mini-game based on the concept of lockstep, though each game deals with it differently.
* OneLastJob: The mouse from ''Stealth Rats'' in ''Tengoku''.
* PALBonus: PAL version of ''Rhythm Heaven Fever'' contains both Japanese and English soundtracks.
* PaletteSwap: In each remix, the characters wear different clothes and color palettes just to fit with the theme.
* PinkGirlBlueBoy: The first game's Rap Men and Rap Women mini-games have appropriately-colored backgrounds.
** Cam and Miss Ribbon.
* ThePiratesWhoDontDoAnything: The Pirate Crew in ''Fever''. They just like to offer boat rides for pigs from island to island.
* PissTakeRap: [[ExactlyWhatItSaysOnTheTin Love Rap.]] PlayedForLaughs.
* PlayerNudge: There's usually something on the screen that moves to the rhythm as a visual hint. Even more subtly, if you need a hint of what's coming up next, you should look at the girl. The pitcher in Exhibition Match, the cheerleaders in Drummer Duel, and MC Adore in Love Rap are excellent examples of this. It's also usually a girl's voice that counts for you.
** In Bossa Nova, if you mess up, the voices briefly say their cues louder before going back to their...normal cues.
** In Samurai Slice in Fever, if you mess up during the part where the story covers the screen, the words and pictures will get knocked out of the way so that you can see yourself.
* {{Pun}}: Tram and Poline and Fork Lifter.
* PunnyName: Ann Glerr, the fisher from ''Fever''[='=]s "Catch of the Day".
** Speaking of ''Fever'', Baxter and Forthington in "Air Rally".
* ThePowerOfLove: A lot of the games deal with love.
* RecycledInSpace: The series loves placing things in space that have no reason to be in space. You get to hit baseballs in space, dance in space, and play soccer in space, among others.
** One game, Rhythm Rally, does wind up playing this trope completely straight, as Rhythm Rally 2 is set in space whereas the first is not.
** Remix 7 in ''Fever'' is completely space-themed, as is Remix 6 in ''Heaven'' before it.
* RegionalBonus: The PAL version of ''Fever'' has both the Japanese and English soundtracks.
* {{Retraux}}: Lady Cupid in ''Fever''.
** Furthermore, when doing practice in ''Fever'', your background practice music tends to be a chiptune stripped down version of the game's actual music.
* TheReveal:
** Played for laughs in the baseball exhibition in ''Fever''. The reason it takes so long for the pitcher's ball to reach the batter from behind the curtain? [[spoiler: A monkey catches the ball mid-flight, waits, then tosses it out to the batter.]]
** At a certain point in the game Packing Pests, the camera moves, revealing that the employee is Munchy Monk.
** Tap Troupe has the troupe's faces at the bottom and their feet at the top. The end reveals that they're actually extremely tall, thus the reason for the frames.
** Getting a perfect on the DS version of Remix 10 reveals that [[spoiler:the Bluebird's drill seargant]] is actually the leader of the Rhythm League.
* RhymesOnADime: Micro-Row.
* RidiculouslyCuteCritter: The rolling seals in Flipper-Flop.
* SelfImposedChallenge: Doing a "blind" run (e.g. with a blindfold, unplugging the video sub-cable of your AV cable, or simply looking away from the screen) and relying solely on sound cues. It works for many goes, though some games (such as "Night Walk 2" in ''Tengoku'') still force you to use a few visual cues.
* SequelDifficultyDrop: It's generally agreed that ''Tengoku'' was much harder than its sequels, with just a few misses resulting in a "Try Again" in most games.
* ShapedLikeItself: See CaptainObvious.
* ShaveAndAHaircut: Used at the end of Clapping Trio 2 from ''Tengoku''.
* ShoutOut: ''Heaven'' makes plenty of references back to ''Tengoku'', ''VideoGame/{{WarioWare}}'', [[http://www.youtube.com/watch?v=3pDnNRuWM0U&playnext_from=TL&videos=s6U81xcKvws and even Nintendo's GBA-slot based MP3 player, the rarely heard of Play-Yan]][[note]]the guy from the Night Walk stage is the character from the menu navigation for the Play-Yan's interface[[/note]].
** ''Fever'' has a Mr. GameAndWatch cameo in "Working Dough", and one of the baseball players in "Exhibition Match" looks remarkably like something ShigeruMiyamoto had drawn in the '80s.
*** The 2P Endless Game Kung Fu Ball stars [[VideoGame/{{WarioWare}} Young Cricket]] as Player 1.
** The ''Fever'' endless game "Lady Cupid" it all of its 8-bit glory is likely to be a shout out to [[VideoGame/{{KidIcarus}} Pit]].
*** Considering the green hair, it could also be a shout-out to Palutena from the same game.
** ''Fever'' also has Love Rap, which people notice that MC Adore and the two Rappers look very similar to Cynthia and Mr. Mime respectively.
* SoundCodedForYourConvenience: The Game.
* SimonSaysMiniGame: Hoo boy. The Rhythm Heaven franchise is notorious for these. A few examples: Shoot-em-up, Moai Doo-wop, Drummer Duel, Love Lab to an extent, Working Dough, Rockers, and parts of Glee Club.
* StealthPun: In ''Tengoku'', Remix 7 is Remixes 1 + 2 + 4.
* StopHelpingMe: InUniverse example -- Averted with the Cheer Readers. You'd think obnoxiously cheering in a library would annoy the hell out of people studying there, but their cheering somehow works! The kid in the Double Date game even praises the fact that he got an A on a recent test with the help of their cheering. Of course, this is all assuming that you did it well. It's played straight when you screw up.
-->"Would you keep it down?!"
* SwivelChairAntics: "Board Meeting" in ''Fever''.
* ThemeNaming: Ao-kun, Aka-chan, and Kii-yan of Toss Boys in ''Tengoku'' are all named after their respective colors ([[ChromaticArrangement Blue, Red, and Yellow]]).
* ThereIsNoKillLikeOverkill: One would think that a couple of hops would be enough to test the safety of any seesaw, yet See and Saw feel the need to repeatedly launch each other several feet into the air to accomplish this task, making one wonder exactly what these seesaws are being used for.
** The reading material related to that game implies that they might have a motivation besides simple testing.
* TrademarkFavoriteFood: Munchy Monk's eggs/dumplings.
* ThickLineAnimation: Most notable in ''Fever''.
* UglyHeroGoodLookingVillain: In Exhibition Match, a cute pitcher girl tries to strike out a homely, mean-looking batter. [[DefiedTrope You play as the latter]]. You might be thinking you're playing the villain in this case, until you realize the pitcher's been cheating with the help of [[EverythingsBetterWithMonkeys a monkey]].
* UmbrellaOfTogetherness: The logo for Love Lab in the Japanese version.
* VerbalTic: The singer in ''Fan Club'' has one, I suppose.
** [[TheTetrisEffect CLAP! CLAP-CLAP! JUMP!]]
** The captain of the Blue Birds has one too, waaugh!
* VideoGameCrueltyPotential: Nothing like making Munchy Monk swat candy and catch spiders in Packing Pests.
** Try getting a high score at Mr. Upbeat. Eventually as the music gets faster, Mr. Upbeat's comments of praise eventually become frantic begging for you to stop because his feet hurt.
--->So tired... I think I can see through ''time''...
* VisualPun: In ''Fever'', a minigame involves Shrimp hopping about to the beat in front of the sea, while a voice counts "1-2-3, A-B-C!". In Japan, shrimp are called "ebi" (pronounced similar to "A B"), making this the Ebi Sea.
* VitriolicBestBuds: According to the reading material, Baxter and Forthington, who act like a [[StraightMan Straight Dog]] and {{Big Eater}} respectively.
* VolumetricMouth: The choir boys from "Glee Club".
* WakeUpCallBoss: Remix 2 in ''Fever''. The first one was relatively simple to get you used to the "No practice for you" aspect of remixes. This one hits you with Monkey Watch straight off the mark. And it's short, so there's only a couple of mistakes between "OK" and "Try again".
* WhatTheHellPlayer: Get used to being given annoyed looks by other characters if you keep messing up the beat.
* WhereItAllBegan: The last remix in both ''Tengoku'' and ''Heaven'' end with the very first minigame in the series, Karate Man.
** Karate Man is the final non-remix minigame in ''Fever''.
* WidgetSeries: The first game is actually much weirder than the second.
** The weirdness gets ''plenty'' of LampshadeHanging by the English writers, especially in ''Fever''.
-->Think you've got what it takes to tap-dance with the monkeys? ([[ARareSentence Has anyone ever written that sentence before?]])
* AWinnerIsYou: Winning the game is satisfactory, and getting medals unlocks stuff, but getting 1st place in the Battle in the Bands doesn't even unlock any music.
* YouGottaHaveBlueHair: The female Love Lab professor has green hair, and various other characters have pink hair.
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