[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Code_Veronica_main_visual_228.JPG]]
[[caption-width-right:300:Claire and Chris Redfield, in their first game together.]]

''Resident Evil Code: Veronica'', the fourth game in the ''Franchise/ResidentEvil'' franchise, was originally released for the [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000. Originally a Dreamcast exclusive, it was later ported to the UsefulNotes/{{PlayStation 2}} a year after its initial release in the form of an updated edition titled ''Resident Evil Code: Veronica X'', which also released on the UsefulNotes/NintendoGameCube in 2003. An HD version was later released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} in 2011.

Three months after the destruction of Raccoon City, Umbrella is still producing bioweapons despite a [[ZeroPercentApprovalRating minor setback or two]]. Claire Redfield, still on the hunt for her missing brother Chris, is captured while infiltrating an Umbrella facility in Paris. The company promptly ships Claire to Rockfort Island, a prison complex located somewhere in the South Seas; while Claire rots away in solitary, an unknown party bombs the island and sets off yet another T-Virus outbreak. The guard who captured Claire in Paris stumbles into her cell to seek shelter, then releases her after an attack of conscience. Aided by fellow prisoner Steve Burnside, Claire searches for a way off Rockfort while being stalked by the island's other survivor: Alfred Ashford, the demented former warden of the prison.

Meanwhile, Chris Redfield (who was alerted to Claire's imprisonment via email) comes out of hiding and makes landfall at Rockfort, which lies in ruins. He narrowly escapes a confrontation with the leader of the attack: Albert Wesker, who was thought to have perished during the [[VideoGame/ResidentEvil1 Mansion Incident]]. But Wesker isn't after the Redfield siblings -- rather, he wants the cryogenically-preserved body of Alfred's (even crazier) sister, Alexia.

Despite its status as an {{oddly named sequel}} (a result of the game being initially developed for a Sega console instead of the UsefulNotes/PlayStation), ''Code: Veronica'' marked the franchise's leap into fully 3D environments by doing away with the then-standard pre-rendered backgrounds. The alternate scenarios of the [=PlayStation=] era also bid their farewell; they wouldn't return until ''VideoGame/ResidentEvil6''. Rather than allowing the player to select which character they want to control at the start, ''Code: Veronica'' starts from Claire's perspective and spends most of its latter half with Chris.

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!! ''Code: Veronica'' contains the following tropes:

* ActionGirl: Claire.
* AlasPoorVillain: [[spoiler:Alfred]] dies in Alexia's arms as she strokes his hair and sings to him. And bear in mind that this is the first (and last) time they've seen each other since they were children.
* AndIMustScream: Alexander Ashford was subjected to horrifying experiments by Alfred and Alexia, turning him into Nosferatu.
* AnimalMotifs: Ants played a big part in the Ashford twins' lives. As kids, they happily watched a bunch of ants tear apart a dragonfly Alfred de-winged (which someone videotaped), there are several ant statues around their home, the basis for the T-Veronica virus was found in a queen ant, Alexia decided she wanted to rule the world like an anthill with herself as the queen, and all of Alexia's mutations involve a giant anthill in her base.
* AndThenJohnWasAZombie: [[spoiler:Steve is forced to kill his own father after he becomes a zombie, while Steve himself]] and Alexia both become T-Veronica monsters. Many of Wesker's subordinates also became zombies when they invade Rockfort Island.
* AndYourRewardIsClothes: Averted in the main game,[[note]]The reason is that unlike the prior games, ''CV'' uses different, more detailed character models in its cutscenes, and the development team evidently didn't feel like going to the extra trouble of crafting new ones to go with alternate costumes.[[/note]] but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants, and go-go boots.
* AntiFrustrationFeatures: In every prior ''Resident Evil'' game, picking up an herb or First Aid Spray when your inventory is full causes the game to tell you that you can't carry any more items. This installment is kind enough to ask if you want to use it at that particular moment. Future games in the series would keep this mechanism.
* AristocratsAreEvil: Alfred and Alexia are of noble birth and ''completely out of their minds''.
* ArtisticLicenceBiology: Alexander Ashford [[spoiler:created Alexia, as well as accidentally creating Alfred]], by discovering a gene that raises intelligence. In reality, intelligence is governed by thousands of genes, each of which only has slight influence. Considering this is a franchise centered around a virus reanimating corpses and mutating humans into gigantic monsters beyond the realm of mortal understanding, [[{{Understatement}} this is a pretty mild subversion of real life biology]].
* AssholeVictim: The [[MorallyAmbiguousDoctorate sadistic doctor]] (named as Dr. Stoker in the novelization) on Rockfort Island, who [[TortureTechnician horribly tortures the island's prisoners for kicks]], ends up becoming a zombie.
* AttackOfTheFiftyFootWhatever: The Gulp Worm and Giant Black Widow.
* AxCrazy: Alfred. Such is what happens when one forms bonds with someone that remained frozen for over a decade. It doesn't help that he was mentally unstable prior to Alexia's 15 year slumber.
* {{Badass}}:
** EmpoweredBadassNormal: This is the game that reveals that Wesker's had some enhancements since the first game.
** TookALevelInBadass: Claire, to a surprising degree.
* {{Backtracking}}: While common in some areas of previous ''Resident Evil'' games, ''Code: Veronica'' ''[[UpToEleven takes this up to eleven]]''. You'll find yourself running back and forth through the complexes often, ''especially'' when you accidentally forget to bring a required puzzle item with you.
* BagOfSpilling: Happens all the time throughout the series, but a ''literal'' example occurs here where Chris drops a bag of equipment into the ocean at the beginning of his portion of the game.
* BareYourMidriff: Claire's main outfit in the game does this (although, strangely, it does not show her belly button).
* BigBad: Alexia.
* BigBrotherInstinct: Chris goes all the way to Antarctica to rescue his sister.
* BigScrewedUpFamily: ''Code: Veronica'' is, if nothing else, a showcase of how screwed up the Ashford family is. Contrast their main opponents, the far more stable Redfield family.
* BodyHorror:
** Nosferatu, the product of a failed experiment on the twins' father. Sports bondage, EyelessFace, razor-tipped CombatTentacles, exposed beating heart, poisonous breath, etc.
** [[spoiler:Steve, who's later subjected to the same experiment. However, he goes back to human form before dying.]]
** Alexia's transformations.
* BondVillainStupidity: Subverted. While Alfred does subject Claire and Steve to an overly elaborate death trap (and gives up on it fairly quickly), he does try to shoot and kill them both before and after. He fails several times.
* BoringButPractical: With practice, the player soon discovers that the knife in ''Code: Veronica'' is unusually effective and knows how and when to use certain weapons, which makes the game seem a ''lot'' easier.
* BossInMookClothing: The very first Bandersnatch. The best weapon the player can use on it is either their pair of [=M100Ps=] or their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for the Tyrant later on). Yes, the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' them with its one elastic arm.
* BottomlessMagazines: Played straight during the Battle Game. The AK-47, MAC 10's, and Steve's Luger's in battle mode also play it straight, all but the Luger's (since they are only available during Battle Mode) use a percentage based ammo count, with only the AK-47 getting a spare magazine that holds half of what the starting mag in the rifle holds. Averted with the Calico M100-P pistols, though; they have a percentage-based ammo count but still hold a factually accurate 100 rounds each (of [=.22LR=], if you were wondering why you can't reload them with the 9mm Handgun Ammo).
* BrotherSisterIncest[=/=]{{Twincest}}: Implied between Alfred and Alexia.
* CallBack: A lot to ''VideoGame/{{Resident Evil|1}}''. Chris is one of the player characters, Wesker is back, and a portion of the Antarctic base looks like the Arklay Mansion.
* CheckPointStarvation: If you want an "A" rank for the main game, one of the requirements is that you are only allowed to save ''once'' when prompted to do so.
* ColonCancer
* ComplexityAddiction: A mild example. Claire could have simply thrown the metal emblem through the metal detector, then stayed behind to reopen the doors instead of using a nonmetallic sample to make a new emblem.
* CreepyTwins: The Ashford twins.
* CutsceneIncompetence: When [[spoiler:Steve's father]], who is now a zombie, tries to munch on Claire, she apparently forgets all about the weapons she's been carrying around. Steve does nothing for a while, saying that he can't help her. This is justified as he just found out [[spoiler:that his dad is dead the hard way.]] There are also other situations in cutscenes where Claire is rendered helpless and in need of rescue.
* CutscenePowerToTheMax: [[http://www.youtube.com/watch?v=Se4BERJ_wGI Steve vs. a Bandersnatch.]]
* DevelopersForesight:
** Navy Proof, Army Proof, and Air Force Proof are required items to resolve a puzzle. If you are missing one of these before the cutscene where the [[spoiler: self destruct system]] would normally activate, it will not occur until you pick up all three items, with a short cutscene triggered on the last pick up.
** Nosferatu has an alternate death animation if you kill him with a knife. He has an additional animation if you kill him with the sniper rifle.
* DiedInYourArmsTonight: [[spoiler:Alfred dies in Alexia's arms. Later on, Steve dies in Claire's arms.]]
* DifficultyLevels: Reported to be in the Asian releases, but definitely not in the Western versions.
* DiscOneFinalBoss: Alfred. The Rockfort Island Tyrant and Nosferatu could count as well.
* EarlyGameHell:
** Claire doesn't actually get a gun until after zombies show up, and then it isn't even fully loaded. Ammo doesn't get plentiful until well into the training facility. In an interesting [[ZigzaggedTrope zigzag]], though, the lack of early-game ammo becomes much more tolerable once you learn that the [[JokeWeapon knife]] is actually a ''[[TookALevelInBadass decent weapon]]'' this time around.
** It has an interesting difficulty curve overall. An initial blind run by a new player is the hardest that the game will ever get, due to several difficult bosses, a couple of [[GuideDangIt well-hidden weapons]], and Claire's limited arsenal. There's actually an astonishing amount of ammo lying around the game compared to the previous installments, but it's expected that you're using most of it up in a blind panic.
* EasterEgg: Try heading back to Claire's location when playing as Steve. If you do, you'll be treated to a brief cutscene where she makes fun of Steve.
* EmergencyWeapon: {{Subverted|Trope}}. In this game, the knife is actually useful, since, as opposed to the measly stab from the predecessor games, it registers multiple hits as the blade slices through.
* EnterSolutionHere
* EquipmentUpgrade: The Beretta 93 you find near the beginning of the game can be upgraded to use its burst-fire capability if you find the stock for it. Chris' Glock can also get a damage boost if you bring it to a workbench at the right point in the game.
* EvilBrit: The Ashford twins.
* EvilIsHammy: Guess who?
* EvilLaugh:
** About half of Alexia's dialogue, [[FridgeLogic some of which she will turn to a camera that she cannot possibly know anyone is looking at]], laugh, and turn it off. The novel explains it by giving Alexia psychic powers (to the point that the narration from her point of view really gives the impression of her being omnipotent). The fact that she could project herself in an island half around the globe, or the fact that she knows that an agent of Umbrella is there, scares the shit out of Wesker.[[note]]The novel is based on the original version where Wesker is utterly dominated by Alexia unlike in ''X''.[[/note]]
** Alfred does it too, but it's closer to a NoblewomansLaugh.
** Wesker gets one at the end of ''X''.
* EvilVersusEvil: Wesker and his invading battalion versus Alexia and her monster filled base.
* ExposedToTheElements:
** Umbrella's Antarctic facility is clearly no longer heated, but lightly dressed Claire and Steve barely seem to notice. Claire even has an outdoor boss battle in a snowstorm. Oddly, Capcom didn't even get this right as the game is set in December, during the Southern Hemisphere's summer, and Antarctica ''could'' be survivable. But the game goes out of its way to show how cold it is.
** Claire and Steve crashed at Latitude 82 degrees 17 minutes South and Longitude about 136 degrees East, which puts them in the vicinity of Antarctica's Southeast coast, but they're a good ways inland, so even in the Summer we're still talking temperatures of at most -10 degrees C. Exposure is ''definitely'' still fatal.
* FaceMonsterTurn: [[spoiler:Steve is infected with the T-Veronica virus]] and attacks Claire until ThePowerOfLove stops him from killing her. He then returns to (almost) normal after being mortally wounded.
* FixedCamera: Still fixed like the [=PlayStation=] games, but this time the camera follows the player around in certain areas as opposed to only switching at fixed points, since ''Code: Veronica'' uses real time environments instead of pre-rendered backdrops.
* GameplayAndStoryIntegration: An example that players wish Capcom had foregone: when Claire finally finds a pistol, she fires three shots into the bunker Steve is hiding in. When the cutscene ends, Claire's gun, which holds 15 rounds, only has 12. And no, skipping the cutscene will not save those three rounds.
* GasChamber: The TortureCellar and part of the Training Facility basement.
* GiantSpaceFleaFromNowhere: The Gulp Worm.
* GigglingVillain: The Ashford twins.
* GlamourFailure: The reason why Wesker wears his sunglasses everywhere is to not show off his gold/red cat eyes.
* AGodAmI: Alexia.
* GlowingEyesOfDoom: Wesker's eyes sometimes flash red, ''Franchise/{{Terminator}}'' style.
* GuideDangIt: You know the fire extinguisher, the one the you used way back at the very beginning of the game and then left in the security box? [[spoiler: Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.]]
* GunsAkimbo: The gold lugers, submachine guns, and calico pistols are all paired and are each able to target two different enemies at once.
* GunFu: Claire and Steve went to Creator/JohnWoo's school at one point.
* TheHeavy: Alfred's the one who drives the plot.
* HijackedByGanon: Wesker, having returned from his death in the original game. True to his word, he's looking to steal Umbrella's best-kept secrets and enrich himself.
* HopelessBossFight: [[spoiler:Mutant Steve]]. Cannot be defeated, and will kill the player in two hits, lest there're a couple of full-health items handy (or heavy-duty weaponry to hold him off while running away).
* KarmaHoudini: Suffice to say, Wesker went on to star in more ''Resident Evil'' games.
* LateArrivalSpoiler: Some versions of the game had Wesker's face on the title screen, despite the fact that his resurrection is supposed to be the game's big plot twist.
* LateToTheTragedy: Chris only makes it to Rockfort Island ''after'' Claire and Steve have already left and the self-destruct has already occurred.
* {{Leitmotif}}: The Ashford twins' favorite lullaby is heard multiple times in instrumental form ([[LonelyPianoPiece via an automated piano]], a music box, a carousel, etc.), and Alexia later sings it to Alfred [[spoiler: as he dies in her arms.]]
* LetsSplitUpGang: Claire is {{genre savvy}} enough now to try and avoid this, but Steve is so moody and confused that he keeps running off on his own anyway.
* LonelyPianoPiece: When the Ashford Lullaby is played on the piano.
* LostForever:
** You know that extinguisher you used early in the game, and then might have left in the security box? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.
** If you don't give Rodrigo the hemostat, then trade your lighter for a lockpick, and finally have Chris fight the SkippableBoss Gulp Worm, you won't get the lighter back. It's needed to unlock the submachine guns.
* LuckBasedMission: There's about a 20% chance of finding D.I.J.'s Diary in the Battle Game instead of the usual special weapon or ammo. Chris, Steve and both Claires can make do without the extra goodies, but because the knife-only Wesker's boss fight happens to be against [[spoiler:Alexia's first form]], who uses a OneHitKill attack if you get too close, getting the diary instead of the magnum means you are completely and utterly ''[[{{Unwinnable}} screwed]]''.
* {{Minigame}}: The Battle Game available upon completing the main story mode.
* NakedOnArrival: Alexia, upon awakening as an adult from her cryogenic tube.
* NoCelebritiesWereHarmed: Steve's haircut in ''Code: Veronica X'' was altered to lessen his likeness to Leonardo [=DiCaprio=]. Ironically, Steve's hair was likened to Leon S. Kennedy's, to the point that some fans initially thought that Steve was Leon.
* NoHoldsBarredBeatdown: Wesker brutally manhandles Claire in their first encounter. He later gives Chris an impressive beating [[spoiler: in the ending of ''Code: Veronica X''.]] Both times, he's interrupted before he can finish them off.
* NostalgiaLevel: Fittingly, Chris and Claire finally reunite in a facsimile of ''[=RE1=]''[='=]s great hall. This is also where Wesker does battle with Alexia.
* OhCrap: Wesker gets one of these moments in the original version when Alexia mutates in front of him. She follows it up by slapping him down the stairs.
* OneWomanWail: Heard during Alexia's boss themes, and during Alfred's death.
* OutrunTheFireball:
** Wesker's battle against Alexia. While ''wall running'', no less. Only in ''Code: Veronica X'' though.
** Chris's escape in both versions.
* OvershadowedByAwesome: Claire is the main playable character for the majority of the game. But she's largely regulated to a secondary role after Chris shows up.
* PapaWolf: Nosferatu, oddly enough. Hearing the sound of his son's [[spoiler:dying scream]] prompts him to break free and attempt to murder the protagonists.
* ThePasswordIsAlwaysSwordfish: The final puzzle of the game is to enter a password which is [[spoiler:Veronica. Acts as a TitleDrop too]].
* PlotArmor: Claire, Steve [[spoiler: and Chris]] all enter Antarctica without the necessary clothing or equipment to protect them from the extreme cold.
* RedEyesTakeWarning: Wesker, Alexia and [[spoiler:Steve]].
* RedRightHand: Wesker's [[EvilIsSexy not a bad looking guy]], but his red catlike eyes should tell you that he doesn't want to be your friend.
* SaunaOfDeath: The trap room in the Palace.
* SequelNumberSnarl: While not a numbered entry in the series, ''Code: Veronica'' is seen as a truer sequel to ''Resident Evil 2'' than the actual ''Resident Evil 3'' released a few months prior for several reasons, including the return of a certain villain from the first game.
* ShoutOut: [[ShoutOut/ResidentEvilCodeVeronica See here.]]
* SkippableBoss: With the exception of the first Tyrant fight, [[HopelessBossFight Hopeless Boss]] [[spoiler:Steve]] and FinalBoss [[spoiler:Alexia]], every other BossBattle is skippable to some degree:
** The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items being lost forever (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).
** While the Tyrant ''must'' be catapulted from the seaplane in order to be defeated, Claire can either do that five times in a row and defeat him. Or she can choose to fight him, weaken him enough and ''then'' catapult him to his death.
** With Nosferatu, Claire can OneHitKill him with a precise sniper shot or stab to the heart, bypassing the whole fight (though [[LuckBasedMission this requires quite a lot of luck in striking the one polygon]]).
** Chris can fight the adult Albinoid from a safe distance and afterwards fetch the Eagle Plate unharmed. Or he can just jump in, absorb some damage from the electrified pool and leave with the Plate without even firing a shot.
** Chris can fight the Giant Black Widow guarding Alexander's Pierce. Or he can fetch the item in question ''without even getting hit once'', so there's even less of a reason to stay and fight the spider in the first place.
* SoLongAndThanksForAllTheGear: Don't take any big guns when you switch back to Claire, or you won't be able to get them back as Chris.
* StakingTheLovedOne: [[spoiler:Steve is forced to kill his father after the latter becomes a zombie.]]
* StillWearingTheOldColors: Chris is in a S.T.A.R.S. uniform, despite them being disbanded for months.
* SuspiciouslySimilarSubstitute: Steve, wannabe Lothario with connections to Umbrella, shares a few characteristics with ''Resident Evil 3''[='=]s Carlos. He's even wearing fatigues. His haircut in ''Code: Veronica X'' makes him look similar to Leon.
* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. ''X'' includes a long extra scene while that clock is ticking. Somehow, Chris still barely escapes.
* TankControls: Up and down on the D-pad to move forwards and backwards, left and right to turn clockwise and anti-clockwise. It is possible to turn and move at the same time, and if you're not careful you can find yourself lurching off in all sorts of unplanned directions.
* TapOnTheHead: Claire is knocked unconscious on more than one occasion. In the opening cutscene, a guard hits her on the head with the butt of his rifle. Later, she and Steve were both knocked unconscious when their plane crashed at the Antarctic base, and again when their snowmobile was wrecked by Alexia's tentacle.
* TooAwesomeToUse:
** You'd best get used to the pistol and the bow gun -- and get used to running out of ammo for both -- because you won't start finding enough ammunition for bigger guns to actually stockpile until about the last third of the game.
** The magnum is a OneHitKill against any normal enemy and rips holes right through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a duralumin case, which means the player can quite easily miss them. Heck, it's already pretty easy to bypass even getting the magnum by [[spoiler:forgetting to put the extinguisher in the Item Box before Claire leaves Rockfort Island.]]
* TookALevelInBadass: In terms of weapons, the Combat Knife -- normally a JokeWeapon in earlier ''[=RE=]'' games -- gets a big boost in efficiency here, as it can easily floor zombies, and each swipe that hits a zombie or dog does multiple hits. More so if you swipe a downed zombie. As a result, it now does a better job of helping you save ammo ([[VideoGame/ResidentEvil4 A sign of things to come?]]), and it's helpful for clearing out hordes of zombies and dogs deep into the game.
* TragicMonster: Nosferatu and [[spoiler:Mutant Steve.]]
* UpdatedRerelease: ''Code: Veronica X'' for the Dreamcast (in Japan only), [=PlayStation 2=] and [=GameCube=]. Further explored in ''Code: Veronica X HD'' for the Xbox 360 and [=PlayStation 3=].
* VillainousCrossdresser: [[spoiler:Alfred. Justified in the fact that he has a split personality disorder]].
* WaveMotionGun[=/=]{{BFG}}: The Linear Launcher.
* WeaponizedOffspring: Alexia's penultimate boss form turns her into a Queen Ant like creature that constantly births small poisonous insectoid enemies that run interference while Chris tries to fight her.
* WhatHappenedToTheMouse: Finding D.I.J.'s Diary in the minigame Battle Game tells the player ''exactly'' what the mouse was up to. Fittingly, the mouse is the ''only'' peripheral character [[PutOnABus to get any closure]].
* WouldHitAGirl:
** The guard who knocks Claire unconscious in the beginning of the game.
** Wesker easily overpowers Claire when they first meet.
* ZombieApocalypse: The game subverts this since the zombies don't get the spotlight this time around. The two major outbreaks of the game take place on an isolated island and the middle of Antarctica, so the virus has little chance of spreading around the world.

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