[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Code_Veronica_main_visual_228.JPG]]
[[caption-width-right:300:Claire and Chris Redfield, in their first game together.]]

'''''Resident Evil Code: Veronica''''', the fourth game in the ''Franchise/ResidentEvil'' franchise, was originally released for the [[SegaDreamcast Dreamcast]] in 2000. Despite its status as an {{oddly named sequel}} (a result of the game being developed for the Dreamcast instead of the {{PlayStation}}), ''Code: Veronica'' continues the ''Resident Evil'' story a few months from where ''VideoGame/ResidentEvil2'' left off and focuses on Claire Redfield as she continues her search for her missing brother Chris. Despite its initial status as a Dreamcast exclusive, the game was later ported to the {{PlayStation 2}} and {{Nintendo GameCube}} in the form of an updated version titled ''Resident Evil Code: Veronica X'' (which was also released for the Dreamcast, [[NoExportForYou albeit in Japan only]]). An HD version was later released for the {{PlayStation 3}} and {{Xbox 360}} in 2011.

Three months after the destruction of Raccoon City, Umbrella still produces bioweapons despite its...minor setback. When she loses contact with Chris, Claire infiltrates an Umbrella facility located in Paris. When she attempts to escape after security discovers her presence, she runs out of ammo in the resultant shootout and ends up captured by a lucky [[{{Mook}} security guard]]. Umbrella transports Claire to Rockfort Island, a company-owned prison complex on a small island somewhere in the South Seas.

While Claire rots away in solitary, someone attacks the island and causes a T-Virus outbreak. Claire becomes aware of the attack when an injured guard -- the same man who managed to capture her in Paris -- stumbles down into her cell to seek shelter. In an attack of conscience, the man releases her and tells her that she's free to go.

Claire stumbles up the stairs and ends up in a small cemetery; she soon realizes what kind of disaster she faces as decaying bodies rip through the sodden earth and start shambling towards her. A nearby walled-off yard gives Claire shelter, but when someone in the guard tower opens fire on her, she fires back with a recovered pistol and destroys the spotlight. Her assailant -- a teenaged boy of about Claire's age named Steve Burnside -- surrenders after this and claims Umbrella kept him prisoner on Rockfort, too. Claire suggests they team up, well aware of the danger that the T-Virus presents, but Steve says she'll slow him down and wanders off alone.

Steve and Claire continually run into each other as they search for a way off Rockfort, and they also wind up helping each other against the island's only other remaining survivor -- the demented Alfred Ashford, former commander of the prison. After numerous escapes from the psychotic aristocrat, Claire and Steve manage to board a seaplane and escape as Alfred detonates the self-destruct system; unfortunately for Claire and Steve, Alfred also escaped the blaze and uses remote control to crashing the seaplane into a derelict Umbrella facility in Antarctica.

Meanwhile, Chris -- alerted to Claire's location soon after she escaped via an email she sent from a computer in a guard station -- arrives at Rockfort Island to find it in ruins. He narrowly escapes a confrontation with Albert Wesker (presumed dead after the [[VideoGame/ResidentEvil Mansion Incident]]), manages to track Claire and Steve's location, and sets off to rescue them from Alfred's even crazier sister, Alexia.

''Code: Veronica'' featured fully 3D environments instead of relying on pre-rendered backgrounds as all other previous ''[=RE=]'' games did. The protagonist changing system from ''Resident Evil 2'' also carried over, but rather than allowing players to choose which character they control at the start of the game, the player starts the game as Claire and plays most of the game's latter half as Chris.

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!! ''Code: Veronica'' contains examples of the following tropes:

* ActionGirl: Claire.
* AlasPoorVillain: [[spoiler:Alfred]] dies in Alexia's arms as she strokes his hair and sings to him. And bear in mind that this is the first ''and'' last time they've seen each other since they were children.
* AndIMustScream: Alexander Ashford was subjected to horrifying experiments by Alfred and Alexia, turning him into Nosferatu.
* AnimalMotifs: Ants played a big part in the Ashford twins' lives. As kids, they happily watched a bunch of ants tears apart a dragonfly Alfred de-winged (which someone videotaped), there are several ant statues around their home, the basis for the T-Veronica virus was found in a queen ant, Alexia decided she wanted to rule the world like an anthill with herself as the queen, and all of Alexia's mutations involve a giant anthill in her base.
* AndThenJohnWasAZombie: [[spoiler:Steve is forced to kill his own father after he becomes a zombie, while Steve himself]] and Alexia both become T-Veronica monsters. Many of Wesker's subordinates also became zombies when they invaded Rockfort Island.
* AndYourRewardIsClothes: Averted in the main game, but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants and go-go boots.
* AristocratsAreEvil: Alfred and Alexia are of noble birth and ''completely out of their minds''.
* AssholeVictim: The [[MorallyAmbiguousDoctorate sadistic doctor]] (named as Dr. Stoker in the novelization) on Rockfort Island, who [[TortureTechnician horribly tortures the island's prisoners for kicks]], ends up becoming a zombie.
* AttackOfTheFiftyFootWhatever: The Gulp Worm and Giant Black Widow.
* AxCrazy: Oh, good Lord, Alfred. Such is what happens when one forms bonds with someone that remained frozen for over a decade. It doesn't help that he was mentally unstable prior to Alexia's 15 year slumber.
* BackFromTheDead: Wesker, having returned from his death in the original game.
* {{Badass}}:
** EmpoweredBadassNormal: This is the game that reveals that Wesker's had some enhancements since the first game.
** TookALevelInBadass: Claire, to a surprising degree.
* BagOfSpilling: Happens all the time throughout the series, but a ''literal'' example occurs here where Chris drops a bag of equipment into the ocean at the beginning of his portion of the game.
* BareYourMidriff: Claire's main outfit in the game does this (although, strangely, it does not show her belly button).
* BigBad: Alexia.
* BigBrotherInstinct: Chris goes all the way to Antarctica to rescue his sister.
* BigScrewedUpFamily: ''Code: Veronica'' is, if nothing else, a showcase of how screwed up the Ashford family is. Contrast their main opponents, the far more stable Redfield family.
* BlondGuysAreEvil / BlondesAreEvil: The Ashford twins and Wesker.
* BodyHorror: Alexia's transformations.
** Nosferatu, the product of a failed experiment on the twins' father. Sports bondage, EyelessFace, razor-tipped CombatTentacles, exposed beating heart, poisonous breath, etc.
** Also, [[spoiler:Steve, who's later subjected to the same experiment, but he goes back to human form before dying.]]
* BondVillainStupidity: Subverted. While Alfred does subject Claire and Steve to an overly elaborate death trap (and gives up on it fairly quickly), he does try to shoot and kill them both before and after. He fails several times.
* BossInMookClothing: The very first Bandersnatch. The best weapon the player can use on it is either their pair of [=M100Ps=] or their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for the Tyrant later on). Yes, the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' them with its one elastic arm.
* BottomlessMagazines: Averted with the Calico M100-P pistols. They have a percentage-based ammo count but still have a factually accurate 100 rounds each.
** Played straight during the Battle Game, though.
* BrotherSisterIncest[=/=]{{Twincest}}: Implied between Alfred and Alexia.
* CallBack: A lot to ''VideoGame/ResidentEvil''. Chris is one of the player characters, Wesker is back, and part of the Antarctic base looks like the Spencer Mansion.
* CreepyTwins: The Ashford twins.
* CutsceneIncompetence: When [[spoiler:Steve's father]], now a zombie, tries to munch on Claire, she apparently forgets all about the weapons she's been carrying around. Let alone Steve doing nothing for a while, saying how he can't help her. Justified in that he just found out [[spoiler:that his dad is dead the hard way]]. The kid's still human.
* CutscenePowerToTheMax: [[http://www.youtube.com/watch?v=Se4BERJ_wGI Steve vs. a Bandersnatch.]]
* DiedInYourArmsTonight: [[spoiler:Alfred and Steve.]]
* DiscOneFinalBoss: Alfred.
** The Rockfort Island Tyrant and the Nosferatu could also count.
* EmergencyWeapon: {{Subverted|Trope}}. In this game, the knife is actually useful, since, as opposed to the measly stab from the predecessor games, it registers multiple hits as the blade slices through.
* EnterSolutionHere
* EquipmentUpgrade: The Beretta 93 you find near the beginning of the game can be upgraded to use its burst-fire capability if you find the stock for it. Chris' Glock can also get a damage boost if you bring it to a workbench at the right point in the game.
* EvilBrit: The Ashford twins.
* EvilIsHammy: Oh boy.
* EvilLaugh: About half of Alexia's dialogue, [[FridgeLogic some of which she will turn to a camera that she cannot possibly know anyone is looking at]], laugh, and turn it off.
** The novel explains it by giving Alexia psychic powers (to the point that the narration from her point of view really gives the impression of her being omnipotent). The fact that she could project herself in an island half around the globe (or the fact that she knows that an agent of Umbrella is there) [[HolyShitQuotient scares the shit out of Wesker]] (the novel is based on the original version where Wesker is utterly dominated by Alexia unlike in ''X'').
** Alfred does it too, but it's closer to a NoblewomansLaugh.
** Wesker gets one at the end of ''X''.
* EvilVersusEvil: Wesker and his invading battalion versus Alexia and her monster filled base.
* ExposedToTheElements:
** Umbrella's Antarctic facility is clearly no longer heated, but lightly dressed Claire and Steve barely seem to notice. Claire even has an outdoor boss battle in a snowstorm. Oddly, Capcom didn't even get this right as the game is set in December, during the Southern Hemisphere's summer, and Antarctica ''could'' be survivable. But the game goes out of its way to show how cold it is.
** Claire and Steve crashed at Latitude 82 degrees 17 minutes South and Longitude about 136 degrees East, which puts them in the vicinity of Antarctica's Southeast coast, but they're a good ways inland, so even in the Summer we're still talking temperatures of at most -10 degrees C. Exposure is ''definitely'' still fatal.
* FaceMonsterTurn: [[spoiler:Steve is infected with T-Veronica]] and attacks Claire until ThePowerOfLove stops him from killing her. He then returns to (almost) normal after being mortally wounded.
* FixedCamera: Still fixed like the [=PlayStation=] games, but this time the camera follows the player around as opposed to only switching at fixed points, since ''Code: Veronica'' uses real time environments instead of pre-rendered backdrops.
* GasChamber: The TortureCellar and part of the Training Facility basement.
* GiantSpaceFleaFromNowhere: The Gulp Worm.
* GigglingVillain: The Ashford twins.
* GlamourFailure: The reason why Wesker wears his sunglasses everywhere is to not show off his gold/red cat eyes.
* AGodAmI: Alexia.
* GlowingEyesOfDoom: Wesker's eyes sometimes flash red ''[[Franchise/TheTerminator Terminator]]'' style.
* GuideDangIt: You know the fire extinguisher, the one the you used way back at the very beginning of the game and then left in the security box? [[spoiler: Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.]]
* GunsAkimbo: The gold lugers, submachine guns, and calico pistols are all paired and are each able to target two different enemies at once.
* GunFu: Claire went to John Woo's school in between games. Steve must have gone to the same school.
* TheHeavy: Alfred's the one who drives the plot.
* HopelessBossFight: [[spoiler:Mutant Steve]]. Cannot be defeated, and will kill the player in two hits, lest there're a couple of full-health items handy (or heavy-duty weaponry to hold him off while running away).
* KarmaHoudini: Suffice to say, Wesker went on to star in more ''Resident Evil'' games...
* LateArrivalSpoiler: Some versions of the game had Wesker's face on the title screen, despite the fact that his resurrection is supposed to be the game's big plot twist.
* LateToTheTragedy: Chris only makes it to Rockfort Island ''after'' Claire and Steve have already left and the self-destruct has already occurred.
* {{Leitmotif}}: The Ashford twins' favorite lullaby is heard multiple times in instrumental form ([[LonelyPianoPiece via an automated piano]], a music box, a carousel, etc.), and Alexia later sings it to Alfred [[spoiler: as he dies in her arms.]]
* LethalJokeItem: The knife, for the first time in the series, proves to be a viable weapon against individual zombies or even small groups.
* LetsSplitUpGang: Claire is {{genre savvy}} enough now to try and avoid this, but Steve is so moody and confused that he keeps running off on his own anyway.
* LonelyPianoPiece: When the Ashford Lullaby is played on the piano.
* LostForever: You know that extinguisher you used early in the game, and then might have left in the security box? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.
** If you don't give Rodrigo the hemostat, then trade your lighter for a lockpick, then have Chris fight the SkippableBoss Gulp Worm... you won't get the lighter back, and the submachine guns it unlocks.
* LuckBasedMission: There's about a 20% chance of finding D.I.J.'s Diary in the Battle Game instead of the usual special weapon or ammo. Chris, Steve and both Claires can make do without the extra goodies, but if Wesker finds it instead of the magnum he needs to kill the boss, he is ''[[UnwinnableByDesign screwed]]''.
* {{Minigame}}: The Battle Game available upon completing the main story mode.
* NakedOnArrival: Alexia, upon awakening as an adult from her cryogenic tube.
* NintendoHard: This is, hands down, the hardest classic-style ''Franchise/ResidentEvil'' game, period. You get just enough ammo to get by, but not enough to kill everything in the beginning and the game sends plenty of enemies to soak it all up. One thing that certainly doesn't help is the unusually high number of areas that refill with baddies after you've cleared them out.
** It has an interesting difficulty curve overall. An initial blind run by a new player is the hardest that the game will ever get, due to several difficult bosses, a couple of [[GuideDangIt well-hidden weapons]], and Claire's limited arsenal. With practice, the player soon discovers that the knife in ''Code: Veronica'' is unusually effective and knows how and when to use certain weapons, which makes the game seem a ''lot'' easier. There's actually an astonishing amount of ammo lying around the game compared to the previous installments, but it's expected that you're using most of it up in a blind panic.
* NoCelebritiesWereHarmed: Steve's haircut in ''Code: Veronica X'' was altered to lessen his likeness to Leonardo [=DiCaprio=]. Ironically, Steve's hair was likened to Leon S. Kennedy's, to the point that some fans initially thought that Steve was Leon.
* NoExportForYou: The Dreamcast version of ''Code: Veronica X'' was never released outside Japan.
* NoHoldsBarredBeatdown: Wesker brutally mahandles Claire in their first encounter. He later gives Chris an impressive beating [[spoiler: in the ending of ''Code: Veronica X''.]] Both times, he's interrupted before he can finish them off.
* OhCrap: Wesker gets one of these moments in the original version when Alexia mutates in front of him. She follows it up by slapping him down the stairs.
* OneWomanWail: Heard during Alexia's boss themes, and during Alfred's death.
* OutrunTheFireball: Chris's escape in both versions.
** Also Wesker while fighting Alexia. While ''wall running'', no less.
* ThePasswordIsAlwaysSwordfish: The final puzzle of the game is to enter a password which is [[spoiler:Veronica. Acts as a TitleDrop too]].
* RedEyesTakeWarning: Wesker, Alexia and [[spoiler:Steve]].
* SaunaOfDeath: The trap room in the Palace.
* SequelNumberSnarl: ''Code: Veronica'' was originally going to be ''Resident Evil 3''. However, since it was developed as a Dreamcast-exclusive at a time the franchise was still tied to the [=PlayStation=], it was officially designated as a sidegame rather than being treated as a numbered sequel, despite being a more proper sequel to ''Resident Evil 2'' (storywise and design-wise) than ''[[{{Interquel}} Nemesis]]'' is.
* ShoutOut: [[ShoutOut/ResidentEvilCodeVeronica See here.]]
* SkippableBoss: With the exception of [[HopelessBossFight Hopeless Boss]] [[spoiler:Steve]] and FinalBoss [[spoiler:Alexia]], every other BossBattle is skippable to some degree:
** The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items being lost forever (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).
** While the Tyrant ''must'' be catapulted from the seaplane in order to be defeated, Claire can either do that five times in a row and defeat him... or choose to fight him, weaken him enough and ''then'' catapult him to his death.
** Similarly with Nosferatu, Claire can OneHitKill him with a precise sniper shot or stab to the heart, bypassing the whole fight (though [[LuckBasedMission this requires quite a lot of luck in striking the one polygon]]).
** Chris can fight the adult Albinoid from a safe distance and afterwards fetch the Eagle Plate unharmed... or he can just jump in, absorb some damage from the electrified pool and leave with the Plate without even fighting the Albinoid.
** Same goes with the Giant Black Widow custodying Alexander's Pierce, except you can fetch the item in question ''without even getting hit once'', so there's even less of a reason to stay and fight the spider in the first place.
* SoLongAndThanksForAllTheGear: Don't take any big guns when you switch back to Claire, or you won't be able to get them back as Chris.
* StakingTheLovedOne: [[spoiler:Steve is forced to kill his father after the latter becomes a zombie.]]
* StillWearingTheOldColors: Chris is in a S.T.A.R.S. uniform, despite them being disbanded for months.
* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. ''X'' includes a long extra scene while that clock is ticking. Somehow, Chris still barely escapes.
* TankControls
* TapOnTheHead: Claire is knocked unconscious on more than one occasion. In the opening cutscene, a guard hits her on the head with the butt of his rifle. Later, she and Steve were both knocked unconscious when their plane crashed at the Antarctic base, and again when their snowmobile was wrecked by Alexia's tentacle.
* TooAwesomeToUse:
** You'd best get used to the pistol and the bowgun, and get used to running out of ammo for both, because you won't start finding enough ammunition for bigger guns to actually stockpile until about the last third of the game.
** The magnum is a OneHitKill against any normal enemy and tears through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a duralumin case, which means the player can quite easily overlook them. Heck, it's already pretty easy to bypass even getting the magnum by [[spoiler:forgetting to put the extinguisher in the Item Box before Claire leaves Rockfort Island.]]
* TookALevelInBadass: In terms of weapons, the Combat Knife, normally a flat out JokeWeapon in earlier ''[=RE=]'' games, sees a big boost in efficiency here, capable of flooring zombies easily, and each swipe it goes on a zombie or dog does multiple hits. Moreso if you swipe a downed zombie. As a result, it now does a better job of helping you save ammo ([[VideoGame/ResidentEvil4 A sign of things to come?]]) and is good for zombies and dogs even fairly late into the game.
* TragicMonster: Nosferatu and [[spoiler:Mutant Steve]].
* UpdatedRerelease: ''Code: Veronica X'' for the Dreamcast ([[NoExportForYou in Japan only]]), [=PlayStation 2=] and [=GameCube=]. Further explored in ''Code: Veronica X HD'' for the Xbox 360 and [=PlayStation 3=].
* VillainousCrossdresser: [[spoiler:Alfred. Justified in the fact that he has a split personality disorder]].
* WaveMotionGun[=/=]{{BFG}}: The Linear Launcher.
* WeaponizedOffspring: Alexia's penultimate boss form turns her into a Queen Ant like creature that constantly births small poisonous insectoid enemies that run interference while Chris tries to fight her.
* WhatHappenedToTheMouse: Finding D.I.J.'s Diary in the minigame Battle Game tells the player ''exactly'' what the mouse was up to. Fittingly, the mouse is the ''only'' peripheral character [[PutOnABus to get any closure]].
* ZombieApocalypse: The game subverts this since the zombies don't get the spotlight this time around. The two major outbreaks of the game take place on an isolated island and the middle of Antarctica, so the virus has little chance of spreading around the world.