[[quoteright:290:http://static.tvtropes.org/pmwiki/pub/images/Biohazard_2_Art_02_9252.jpg]]
[[caption-width-right:290:At the same time, at the same place, you have to survive this nightmare to know the true end.]]

'''''Resident Evil 2''''' -- the second game in the ''Franchise/ResidentEvil'' franchise -- was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. Capcom initially scheduled the sequel for a Spring 1997 release, but the original version of ''Resident Evil 2'' (now dubbed ''Resident Evil 1.5'') disappointed its developers as they worked on it; rather than release a game that didn't satisfy their expectations, the team restarted development from scratch and delayed the game's release by a whole year. This decision worked out in the end: ''Resident Evil 2'' would go on to become one of the best-selling and most-critically-acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms -- the [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the {{Nintendo 64}}, the {{Dreamcast}}, and even the {{Nintendo GameCube}}.

On the evening of September 29, 1998 -- two months after [[VideoGame/ResidentEvil the Mansion Incident]] -- Leon S. Kennedy (a rookie cop late for his first assignment as a member of Raccoon City's police department) and Claire Redfield (the younger sister of missing [=S.T.A.R.S.=] team member Chris Redfield) arrive in Raccoon City...and discover that it has a big problem: a T-Virus outbreak has spread throughout Raccoon City and left any unlucky survivors trapped in a hellish nightmare. Leon and Claire band together to fight their way through hordes of the undead and disgusting bio-engineered creatures before they eventually discover [[MegaCorp Umbrella Corporation's]] secret underground lab, where they learn exactly how Raccoon City's ZombieApocalypse happened.

Whereas ''Resident Evil 1'' segregated the two main characters' adventures, ''Resident Evil 2'' allows players to play through the game as one character and then replay the same storyline from the other character's perspective (which creates a total of four possible scenarios). Under this setup, actions performed by the first character affect the environment of the second character's scenario (e.g. a passageway you unblock in the first character's playthrough likely won't need unblocking in the second character's game). The game also features a minigame unlocked after finishing both characters' scenarios called ''The [=4th=] Survivor'', as well as a harder version of the same called ''The Tofu Survivor''. Later releases of the game added an ''Extreme Battle'' mode.

----

!! ''Resident Evil 2'' contains examples of the following tropes:

* AbsurdlySpaciousSewer: Some of the corridors in the cavernous sewers were larger than the ones in the police station.
* ActionizedSequel:
** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
** This is also the first game in the series that has automatic weapons in its arsenal (a gatling gun and an MAC-11, to be specific), but only one character in either scenario can obtain the MAC-11 and you need to beat the game in a certain period of time [[labelnote:info]]Beat either "B" scenario in under 3 hours with an A or B rank for an infinite-ammo MAC-11 for both characters; do the same thing for the gatling gun, except in under 2 and a half hours[[/labelnote]] in order to get the gatling gun at all. There's also customized shotgun and handgun models[[labelnote:info]]in the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower, which is pretty useless, and Jill's grenade launcher whose ammo was very rare, with only ''two'' sets of acid rounds available in the whole game[[/labelnote]].
* AdjustableCensorship: The N64 version.
* AndNowForSomeoneCompletelyDifferent: You temporarily take control of the player character's partner at certain points in the game. For Leon, you get to play as Ada Wong and for Claire, you get to play as Sherry Birkin. Ada carries a pistol and a first aid spray while Sherry only carries a first aid spray since she's just a little girl and wouldn't know how to use a gun. Sherry also runs slower than the adult characters, making it difficult to outrun the zombie dogs.
* AndThenJohnWasAZombie: [[http://www.mobygames.com/images/shots/l/29408-resident-evil-2-dual-shock-version-windows-screenshot-police.jpg Marvin Branagh]] (Leon's superior officer) and [[http://www.residentevilhive.com/Misc/BradVickersZombie.jpg Brad Vickers]] (S.T.A.R.S. Alpha Team's helicopter pilot) both appear as enemy zombies. And then there's William Birkin himself, who becomes a mutant beast with multiple forms after injecting himself with the G-Virus.
** Annette almost says the trope word for word towards Ada after she tells her the fate of Ada's boyfriend, John.
* AndYourRewardIsClothes: The Brad Vickers zombie, who only appears if the player reaches the police station without picking any item, possesses a locker key that allows the player to change Leon or Claire's outfit. Unlike other games in the series, there's no need to finish the game first to change clothes.
* AntiFrustrationFeature: Sherry doesn't carry weapons when you play as her and she runs slower than the adult characters, but she makes up for it by having almost double the health of the main characters and lacking a limping animation if she's injured.
* AllThereInTheManual: The official name of William Birkin's monster form is "[[OneLetterName G]]", but nobody in the game actually calls him that.
** The reason ''why'' Leon overslept before his first day on the job was explained by the designers of ''[[VideoGame/ResidentEvil3Nemesis Resident Evil 3]]'': [[spoiler:he apparently had a bad falling out with an old flame and spent most of the night drinking. To avoid doing anything he'd regret later, he slept in a hotel, and he happened to oversleep on the day he would've began working for the RPD. That's right: Leon survived a zombie apocalypse while he was probably hungover]].
* AirVentPassageway: How Sherry Birkin gets around, most notably in the finale. Also averts OffscreenTeleportation - if you look closely at the areas she's seen disappearing into or out of, there's usually a vent or opening that Claire will note is too small for an adult. Also, Ada Wong does it once with Leon's help.
* AloofAlly: Ada always gives off that feeling.
* AttackOfThe50FootWhatever: A crocodile about the size of a bus waits in the sewers, grown to humongous size by the T-virus.
** Not to mention spiders as big as cars!
* AwesomeButImpractical: The Colt SAA's weakness isn't in its power, but in the fact that it can only hold six bullets and takes quite a bit more time to reload than a clip-loaded handgun. However, those six bullets fire ''much'' faster than any other weapon short of the submachine gun, meaning that it's excellent against single to dual enemies. Anything more than that, though, and you're screwed.
* BackForTheDead: Brad shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became one of the undead.
* BadassNormal:
** Leon, a rookie police officer, and Claire, who can handle firearms just as well as he can despite being a college student.
** Later works attempts to HandWave this by saying that Chris taught his sister some skills for self-defense.
* BarbieDollAnatomy: The naked zombies, which lack any noticeable genitalia.
* {{Bizarrchitecture}}: Where are the toilets? Apparently NobodyPoops, so they obviously didn't bother to build any restrooms.
** A cable car platform, behind the sewer, which you have to wade through sludge to get to? Check. A moving bridge that costs as much as, or more than, two separate stationary bridges? Check. An overhang in a cavern under the city's precinct, built there for no reason other than linking the chief's personal dungeon to the sewers? Check. A main fuse set in the middle of an access hallway? Check.
** An easily-missed example; there is a clear incline between the entrance to the west lobby and the entrance to the room where you meet Marvin in the main hall. Yet if you start at the former and make your way to the latter through the back way, there are no slopes. When your police station defies the laws of physics, zombies suddenly become the least confusing thing you'll find.
* BlandNameProduct: Tons, one of which (the "Cool Soda" vending machines) got replaced in later versions for being a bit too close to infringing on Coca-Cola's likeness.
* BlondGuysAreEvil: William Birkin.
* BodyHorror:
** William Birkin goes through five different forms, each one more horrific then the last.
** G-Imago, or "Baby", the horrible pseudo-G form that erupts from a doomed NPC ''Franchise/{{Alien}}''-style courtesy of a FaceFullOfAlienWingWong from Birkin.
** Marvin's quick degeneration into a zombie.
* BroadStrokes: Leon and Claire are running around the same police station, sewers and research facility at ostensibly the same time, yet only run into each other a couple of times before the ending. On top of that, they ''both'' have to explore the entire precinct, unlock every door and solve all of its puzzles, some of which are identical yet yield different items, some of which are completely different.
** There is no overlap in items between the two characters despite there presumably being two copies of everything. They both restore power to the lab by building a new main fuse. And the first character the player controls never runs into Mr. X even ''once'' or even witnesses any of the broken walls and ceilings he leaves behind (or hears all that destruction reverberating through the walls, for that matter) despite him relentlessly stalking the second character.
** This is especially egregious when you remember that the idea that one of the ''[[NeverTrustATrailer advertised selling points]]'' [[NeverTrustATrailer was that you would have to be careful which character took what items, because they wouldn't be there for the other character]]. There're only two such choices, the side-pack and machine gun in the police station armory. The player can take one item and leave the other for the second scenario character or take both if they feel like being a dick. The second was the Anti-B.O.W. sprinklers in the lab during the first scenario to weaken the enemies along their pathway. However, if they do so, then the Ivy enemies would be stronger and poisonous in the second scenario. A note found in the lab basement in the second scenario confirms that the enemies build up an anti-body against the Anti-B.O.W. gas.
* CameraAbuse[=/=]EasterEgg: Certain locations within the game will allow you to shoot bullet holes into the camera for some reason.
* ChekhovsGun: Sherry's pendant. It turns out to be concealing [[spoiler:a G-virus sample]] Annette put in there for safekeeping, fearing William's plans to betray Umbrella would be exposed. She was right.
* ChestBurster: Victims implanted with G-virus embryos (but only if they don't share blood ties to the original host -- Birkin, in this case) have this happen to them moments after implantation.
* ChewingTheScenery: Irons in his last scene.
* ClippedWingAngel: Birkin's fourth form is a LightningBruiser capable of outrunning the player and killing them in about three bites if he's in the right mood. His fifth form is a [[BlobMonster gigantic blob]] that moves very slowly and can only attack at melee range.
* [[ClownCarGrave Clown Car Windows]]
* ComeWithMeIfYouWantToLive: Leon tries persuading Ben Bertolucci, who has locked himself in a jail cell, with, "Look, if you wanna live, then you're gonna have to leave with me," when Ben thinks he's safe from monsters, unaware that Leon is "[[SoleSurvivor the only cop left alive]]" in the police department.
* ContinuityNod:
** In the first ''Resident Evil'', players can find a file written by an Umbrella researcher named John who uses his girlfriend's name as the password of a nearby computer - Ada. In ''2'', Ada tells Leon that she's looking for her boyfriend John.
** In the [=N64=] version of this game, the player can find a report by Rebecca Chambers loosely describing the [[VideoGame/ResidentEvil0 death of Billy Coen]]. This was years before ''Zero'' was released, which was still under development for the [=N64=] before switching platforms to the [=GameCube=].
** One of the extra files in the [=N64=] version mentions [=HUNK's=] boss "Christine Henri", who is actually an antagonist from a Japanese-only ''Biohazard'' audio drama starring Ada Wong (''Ada the Spy Lives''). Since none of the drama [=CDs=] were ever released outside Japan, many players had no idea who Henri was supposed to be and thought it was just a foreshadowing for a sequel.
* CuttingOffTheBranches: ''[=RE6=]'' establishes that Sherry was injected with the G-Virus vaccine and gained superhuman healing as a result, something that only happens in the Claire A/Leon B storyline, although previous ''Resident Evil'' side-products had made references to events that happens in the other storyline (such as Ada's fall from the catwalk). In addition, Darkside Chronicles shows Ada being attacked by Mr. X.
* DarkerAndEdgier: Much more horrifying than its predecessor, the box-art, official artwork and gruesome gameover sequences speak for themselves.
* DeadlineNews: Defied by Ben, who realizes what he's gotten into and locks himself in a jail cell for protection. It doesn't work, but at least the guy tried.
* DemotedToExtra: Done literally to Marvin Branagh and John Kendo, who were both intended to be important supporting characters in ''Resident Evil 1.5'', but were reduced to bit parts in the final version.
* {{Determinator}}: Mr X. for most of the game.
* DevelopmentGag: Tofu was initially created to test the game's collision detection.
* TheDevTeamThinksOfEverything: If you complete the "A" scenario with an alternate costume, the "B" scenario will reflect that character's clothing change. Sadly, this doesn't affect the CGI scenes since the characters are rendered with their default outfits.
** The dev team did fail to check the clothing change for Claire due to a late game cut scene showing Claire giving her pink vest to Sherry, even if Claire isn't wearing it.
* DifficultyByRegion: The overseas versions were slightly harder than the Japanese version: auto-aiming is turned off by default, the item and enemy placement is a bit different and the enemies themselves have increased strength and durability. As a result, the Japanese release of the ''Dual Shock Edition'' added a "U.S.A. Version" mode which sets the difficulty to the same level as the export versions. In the PC and Dreamcast version, the default Normal mode is based on the Japanese version's difficulty, while Expert mode is based on the U.S. version.
* DirtyCop: Police Chief Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs, he goes mad and deliberately screws up the efforts of the RPD to try and save people to the extent of murdering some of the survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover of the outbreak to kidnap, possibly rape, and murder her.
* DisneyDeath: Ada.
* DullSurprise: Sherry at some points.
* EasierThanEasy: The Rookie mode introduced in later versions, which starts the player off with all the special weapons already in his or her disposal.
* EasterEgg: Wesker's desk seems to have nothing but clutter, but if you search it ''[[GuideDangIt fifty times]]'', you'll find a roll of film. Develop it to get a photograph of Rebecca in a basketball uniform.
* EldritchAbomination: What William Birkin eventually becomes after injecting himself with the G-virus. The first three forms are [[HumanoidAbomination Humanoid]] in their appearance. The fourth mutation is more [[AnimalisticAbomination Animalistic]] as it moves like a wolf or dog. His final form is a mess. After suffering multiple wounds and going though several rapid aggressive mutations, his body has become a huge amorphous blob.
* EndGameResultsScreen: Leon returns to being an ordinary cop and Claire goes on a road trip with Sherry... Both rather implausible scenarios, given what actually happened after the events of ''[=RE2=]'' according to the sequels.
** The ''Dual Shock Version'' added result screens to the HUNK and Tofu minigames when they originally didn't have any in the initial release.
* EnterSolutionHere
* EvenEvilHasLovedOnes: Annette and Sherry were the loved ones to William's evil.
* EvilIsHammy: Every single antagonist except for Mr. X.
* FailsafeFailure: The lab's self-destruct system is not activated deliberately, it was accidental when Mr. X smashed a reactor console. The resulting short-circuiting knocked out one system after another triggering the denotation sequence, [[OhCrap with no option to abort]].
* FirstDayFromHell: Leon's first day with the RPD is the day of another T-Virus outbreak.
* FloorboardFailure
* ForWantOfANail: In the intro, Leon and Claire are attacked from the backseat of the police car they're driving. Depending on whether Leon crashes head-on or spins around and crashes in reverse (read: whose disc you put in first), the plot of the game takes some significant deviations.
* FourIsDeath: The main character of the ''4th Survivor'' is HUNK, who's later revealed to have the nickname "Mister Death".
* GangstaStyle: One of Leon's alternate outfits is a gangster outfit, complete with sideways hat. He also holds any pistol-type weapon in this fashion, and it even affects the gun's firing rate.
* GasMaskMooks: HUNK's hit team.
* {{Gorn}}: The death of Brian (in Claire's Scenario A) and Ben (in Leon's Scenario A).
* GoryDiscretionShot: Birkin's slaughter of the Umbrella Special Forces Alpha team.
* GraffitiTown: Raccoon City's streets at the very beginning of the game resemble this, with the trademark brick walls, graffiti, basketball courts, and chain-link fences.
* TheGuardsMustBeCrazy: Raccoon City is, according to later games, under military quarantine but somehow both Leon and Claire manage to drive right into town without even learning what's happening. Also, helicopters come and go with impunity.
* HalfTheManHeUsedToBe: Brian Irons in Claire's Scenario B, courtesy of Birkin.
* HarderThanHard: The Nightmare setting in the Dreamcast version.
* HideYourChildren: Averted with Sherry, who can be killed by zombies or dogs. Played straight with the fact that [[InfantImmortality no zombified children can be found.]]
* ImplacableMan: Birkin and Mr. X.
* ImprobableWeaponUser: In the S.T.A.R.S. office, there's a photograph of the entire team next to Wesker's desk. At the lower left corner is an unidentified character who is, for no apparent reason, packing a ''mortar.'' He does not appear in any of the games and was eliminated from the photo in ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]''.
* IntrepidReporter: Ben.
* ItsAWonderfulFailure: Dying may result in a brutal animation of your character getting graphically killed by whatever baddie did you in. Spiders are a notable exception. This is only true for the original [=PlayStation=] and PC version.
* ItsTheOnlyWayToBeSure: First the secret underground research facility, [[spoiler:then the train used to evacuate it]], explode to contain biohazardous material.
* JokeCharacter: You can play through HUNK's ''4th Survivor'' minigame ''as a giant, knife-wielding block of Tofu'' that wears Jill's beret. Crank the CrazyAwesome all the way UpToEleven.
* JumpScare: Ordinarily a [[DepartmentOfRedundancyDepartment redundant trope]], though the game has one example that is notable. All the RE/Biohazard games have mandatory door animations. Nothing special, it merely allows you to catch your breath, or brace yourself for whatever lies within the next room. One door is a trap, a [[TogetherInDeath zombified couple]] come out ''straight towards you''.
* KillItWithFire:
** The flame grenades are the second most powerful gun ammo Claire finds in the game. Naturally, they kill Ivies with one shot.
** Leon can acquire a flamethrower that can kill two Ivies with the tap of a button.
* LadyInRed: Ada
* LastKiss: In the [[http://www.youtube.com/watch?v=TV3a5CfJrMs Leon B scenario]], after [[spoiler:dispatching Mr. X and getting mortally wounded herself, Ada shares one last kiss with Leon before she (apparently) [[DiedInYourArmsTonight dies in his arms]]. ([[UnexplainedRecovery She gets better a little later without any explanation, though.]])]]
* {{Leitmotif}}: G's theme -- more specifically, three notes of it, which make some sort of appearance in no less than half of the game's music.
* LetsSplitUpGang: Unlike the original game (where the characters separate on purpose), Leon and Claire end up separated against their will by a big explosion. The game still plays this trope straight, however, since they run into each other again early on in each scenario and decide to split up so they can search for survivors.
* LightningBruiser:
** After he spends the whole game as an ImplacableMan / MightyGlacier, Mr. X turns into one of these for his last battle.
** Birkin's fourth form moves faster than the player, jumps all over the place, climbs on the walls, takes a hell of a beating, and kills you in two or three bites.
* LonelyPianoPiece: The game has one thanks to its Save Room theme, [[http://www.youtube.com/watch?v=LPVrizQOma4 "Secure Place"]].
* MadeOfIron: Leon takes a bullet through the chest; five minutes later, he's back on his feet and running at full speed as if nothing had happened.
* TheManyDeathsOfYou: Capcom created the most elaborate GameOver screens in the series for this game. [[http://www.youtube.com/watch?v=Z5V10iTam8g See]] [[http://www.youtube.com/watch?v=5xZqT8kaYZQ for]] [[http://www.youtube.com/watch?v=CdN73jWNV0Q yourself]].
* ManEatingPlant: The Ivy B.O.W., a humanoid plant-thing that sprays venom and lashes victims to death with its vine arms, can bite your character's heads off. Its official name is "Plant 43", as Umbrella created it as a derivative of [[VideoGame/ResidentEvil Plant 42]]. You can't poison them, either -- doing so just makes ''them'' poisonous. They make for a damned annoying nuisance to Leon, who only has the Custom Shotgun, the Magnum, and maybe the Submachine Gun to take them on with (unless he's found the flamethrower[[note]]Check the locker in the B.O.W. Gas room.[[/note]]). The second character can turn the sprinklers on him/herself, which weakens the Ivies and removes their poison.
* MamaBear: Claire serves as this to Sherry.
* MightyGlacier: Mr. X and Birkin in his first and final forms come off as this.
* {{Minigame}}: ''[=RE2=]'' has one in ''The [=4th=] Survivor'', where you play as an Umbrella agent trying to escape from Raccoon City. This game also has a much harder ''Tofu Survivor'' variant which stars [[ShapedLikeItself a living block of tofu named Tofu]].
** The ''Extreme Battle'' mode, introduced in the ''Dual Shock Edition'', has you return to the police station from the underground lab in order to retrieve four time bombs while fighting hordes of monsters throughout each room. The player can choose to play as either Leon, Claire, Ada, or [[GuestFighter Chris Redfield]].
* MultipleEndings: The game has either two or four, depending on whether you consider the "A" scenarios to have endings or if those are fake-outs for the true endings. Nothing you do in the game changes the outcome aside from which character you use first.
* NeverSmileAtACrocodile -- especially if it's a giant, virus-mutated sewer alligator.
* NightmareFace: When poor Marvin finally succumbs to the T-Virus, he turns into a flesh-eating monster right in front of you.
* NotCompletelyUseless: Weapons considered too weak or inefficient to use for killing zombies end up tossed in the Item Box by players to forget -- but these weapons prove effective against other specific creatures: Leon's Flamethrower and Claire's Flame Rounds do excellent damage to Ivy monsters, the [=MAC 11=] does a great job of taking out Lickers (and keeps them from counterattacking), and Claire's Spark Shot does nearly as much damage to boss enemies as Leon's Upgraded Magnum. The knife also kills crows in a single swipe; doing this can help you save your ammo early in the game.
* NotNowKiddo: Claire and Ada frequently talk over, shush, or just ignore Leon. You can hear the poor guy's frustration build up as time goes on.
* OneHitKill: Even after a full healing, first-form Birkin can instantly kill Leon or Claire with a charged-up one-hit power attack.
* PaletteSwap: The cop that gets mauled on by zombies and then blown up by a crashed chopper at the start of the "B" scenario looks extremely similar to Chief Irons and even has the same body type.
* ParentalAbandonment: [[spoiler:By the end of the game, Sherry has lost both of her parents]].
* PreMortemOneLiner: Leon and Claire had these against Mr. X.
-->'''Leon''': Game over.
-->'''Claire''': You lose, big guy.
* [[PinkGirlBlueBoy Red Girl, Blue Boy]]: Leon and Claire are blue and red respectively.
* [[DoomDoors Quake Elevators]]: The sliding doors in the laboratory facility.
* RoadCone: Future games make it clear that the Claire A/Leon B route is effectively the "canon" route, compared to the Leon A/Claire B route.
* RoomFullOfZombies: You open an unassuming door (in a save room, no less) and zombies shamble in.
* RuleOfFunny: ''The Tofu Survivor'' qualifies -- and its status as a SelfImposedChallenge breed of minigame makes it even funnier.
* SayMyName: "ADA, WAIT!"
** "Sherry! Sherry!"
** "ADAAAAAAAA!"
** "Leon!"
* SelfDestructMechanism: This pops up in the Umbrella lab and [[spoiler:on the train at the end]].
* SequelDifficultyDrop: ''[=RE2=]'' turned out far easier than the first game, as the game packs in more ammo and weapons for the player to pick up, even in the overseas editions (which Capcom made slightly [[DifficultyByRegion harder than the Japanese version]]). Capcom also made the game's EliteMooks (Lickers) significantly easier to deal with and less plentiful in numbers than the Hunters from ''Resident Evil''. The PC and Dreamcast ports of ''[=RE2=]'' added a Nightmare mode that increased the health points of the enemies.
* SequelHook: In a semi-hidden room, you can see a large containment tube that looks as if something destroyed it from the inside -- and an empty weapons briefcase nearby...
* ShapeshifterBaggage: Birkin abuses this.
* ShoutOut: [[ShoutOut/ResidentEvil2 This game has its own Shout Out page.]]
* SleptThroughTheApocalypse: Leon overslept at a distant motel before making his way to Raccoon City -- and that most likely saved his life.
* SmallGirlBigGun: Claire, the untrained college student, gets a lightning-throwing spark gun and a grenade launcher. Leon, the police officer, gets a customizable shotgun and a magnum. Either one can also pick up a submachine gun and a rocket launcher (as well as a secret Gatling gun). You can even use a [=GameShark=] to give Sherry guns.
* SmurfettePrinciple: The human cast inverts this; amongst the four principal characters (Claire, Leon, Ada, and Sherry), only one is a man. The zombies play this straight, however, as you'll find only one female type compared to the numerous males.
* SolveTheSoupCans: Two examples -- the chess-themed lock on the Raccoon sewers and the faux-Aztec stone lock in Irons's office -- show up in this game.
* TakingYouWithMe: After being infected by G-Birkin, Irons holds Claire at gunpoint and uses this trope almost word for word -- but before Irons can pull the trigger, the ChestBurster that Birkin implanted does its work.
* TankControls: Every version save for the Nintendo 64 port features these.
* TimedMission: The game gives you one right at the end: as part of the final fight with Birkin, you have to escape Raccoon City via a train set to detonate (and kill you) if you don't escape fast enough.
* UndyingLoyalty: Annette remains loyal to William Birkin even after he becomes a mutant killing machine. She even [[BerserkButton threatens to shoot Claire for "killing" him]]. Capcom dropped this trait for ''The Darkside Chronicles'', in which Annette wants to stop her mutated husband's rampage.
* UnusableEnemyEquipment: Players can't pick up the [=MP5s=] carried by the remains of Umbrella's soldiers. By that point, they'd have been full of dank sewer water for a week, so this trope's somewhat justified. (Note that Capcom intended to make the [=MP5=] a usable weapon at one point.)
* UpdatedRerelease: The ''[=DualShock=] Version'', an updated version of the original [=PlayStation=] version, added support for the analog sticks, vibration feedback, the unlockable Extreme Battle mode, and a Rookie difficulty that allows players to start the game with powerful weapons loaded with infinite ammo.[[note]]It also added a cheat code for applying infinite ammo to any difficulty.[[/note]] In Japan, ''[=DualShock=] Version'' includes a "USA Mode" based on the Western release's difficulty.
** While the [=N64=] port didn't have the same features of the ''[=DualShock=] Version'' (such as the Extreme Battle mode), it got rid with the {{tank controls}} (the only port to do so) and featured new documents ("EX Files") with new information on the series' lore that helped bridge the connection of ''[=RE2=]'' with other installments of the series. Because Capcom made the entire game fit a single cartridge, players could choose both Leon's and Claire's games from the get-go.
** The Dreamcast port of the game featured many of the additions of the 1999 PC release as well as a real-time health monitor (courtesy of the VMU peripheral).
** The 1999 PC port of the game received an updated re-release in 2006, but it never ended up ported outside of Japan. The PC port by [=SourceNext=], which came on a single DVD (as opposed to two CD-[=ROMs=]), combined both Leon's and Claire's games into one (like the Nintendo 64 port), fixed many of the compatibility issues that Windows XP or higher had with the original PC release, and showed all of the CG cut-scenes at full uncompressed quality.
* VideoGameCaringPotential: Sherry gives us the first and most memorable example of this in the ''Franchise/ResidentEvil'' series.
* VillainousBreakdown: The irrational and paranoid Irons ''really starts to lose'' what few marbles he has left when the outbreak begins. Thinking he's been infected, [[ItsAllAboutMe he threatens to prevent anyone else from leaving his town alive]].
* VillainProtagonist: Hunk serves as this in ''The [=4th=] Survivor''. His team holds partial responsibility for the outbreak -- and Hunk himself makes sure to escape Raccoon City with a sample of the G-Virus. The ending text for his ''4th Survivor'' path even says, "End of one nightmare, prelude to another".
* VisualPun: The train [[spoiler:that is used to evacuate Raccoon City]] is a GALAXIE-5000 AKA a "G-train". The G is bright red to make it more clear.
* WhereTheHellIsSpringfield: During the intro, a sign for "Grady's Inn" shows a phone number with a 212 area code. 212 is exclusive to NewYorkCity. Capcom didn't model Raccoon City after New York (obviously) and the games place Raccoon City somewhere in the Midwest.
** The S.D. Perry novelizations placed it in Pennsylvania, while fanon typically places it in either West Virginia or Colorado. Raccoon City certainly doesn't look Midwestern with its mountains and forests, but Capcom never reveals where it is other than the "Midwest".
* [[WhatHappenedToMommy What Happened to Daddy]]: William Birkin
* WhatHappenedToTheMouse: Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''VideoGame/ResidentEvil6''.
* WolverineClaws: Birkin grows a rather large set of these.
* WorstAid[=/=]ShowDontTell: When Leon is injured, Ada dresses the wound by wrapping the bandages outside his clothes. After she pulled the bullet out. In a sewer. During a {{zombie apocalypse}}.\\
The "bandages outside his clothes" bit has a (flimsy) RuleOfPerception justification, though: if Ada takes Leon's uniform off, applies bandages, and puts the uniform back on -- all actions done off-screen -- players wouldn't see the bandages and might wonder if she actually ''did'' anything. The game could have informed the player of this via either dialogue (e.g. Ada says "I finished bandaging your wounds, Leon") or narrative text (e.g. "Ada bandaged Leon's wounds, and Leon put his uniform back on"), but the imagery likely made the task easier in the long run.
* ZombieApocalypse: This trope fits better here than in ''Resident Evil''. The mansion had maybe a hundred or so people in it, but Raccoon City had a population of over 100,000 -- and practically all of them became zombies.