''Republic: The Revolution'' is a computer game produced and published in 2003 by the short-lived British developer Elixir Studios (probably better known for developing ''VideoGame/EvilGenius''). The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.

Thus, the player's job is to set up a party and gather enough support to launch a revolution. Of course, you're not the only one with an agenda - opposing him are several other groups, including other political parties, churches and even criminal organizations. In order to overcome the opposition and overthrow the president, you'll have to persuade others to work with you and support your campaign. Of course, they're trying the same...

The game's [[KarmaMeter political spectrum]] has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen [[NotInThisForYourRevolution care for nothing but]] [[OnlyInItForTheMoney cold hard cash]].
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!!This game provides examples of:

* AwesomeButImpractical: 3D mode. Most of game is played from 2D map.
* BeatThemAtTheirOwnGame
* BettingMiniGame: A very important part of the game. Negotiations are played by a system resembling a card game. You can skip them, but you have much better chance to win than the AI, so that's not a good idea.
** Also, at one point can try to convince a wealthy businessman to support you. If you mess up the negotiations, he won't give you anything. Win, he pays. Go over the top and he pays extra.
* BlackAndGrayMorality: Karasov is PresidentEvil. You're out to topple him [[YouKilledMyFather because he made your parents disappear]], and arranging a regime change ''will'' require ruthless tactics up to and including corruption and murder. Even a pure Influence playthrough requires [[spoiler:setting up a charitable trust you can use to fund your political party]] and [[spoiler:arranging for the martyrdom of one of your allies so you can use his death to spark the revolution]].
* CharacterCustomization
* CharacterPortrait
* ColdWar: Set shortly afterwards, but the point of the game is that the HoleInFlag phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).
* CoupDeGraceCutscene: When you order someone killed.
* DividedWeFall
* TheDragon: General Alexashenko. [[spoiler:Can be bribed into DragonTheirFeet.]]
* ExperiencePoints
* FalseFlagOperation: You can pull these. It's just takes some extra effort.
* TheFundamentalist: Some of the church people (obviously).
* FogOfWar: Played with. You can see the world whereever you want, but you won't know what your enemies are doing if you're not actively investigating.
* HideYourChildren: Partially explained, however, by some of the information boxes in the 3D world. Children's play areas exist, but are said to be abandoned because few parents let their children out on the streets of Novistrana, while the fact that no schools can be seen is explained by the poor education system the regime is running
* InUniverseGameClock
* LaResistance: You start as this. Whether it lasts or not is up to you.
* TheMafiya
* MiniGame: See above.
* MultipleEndings: Though you take over the country whatever happens, your ideology determines the method used.
* OldSoldier: Force-oriented parties tend to hire these guys.
* PatrioticFervor: Going between Force and Influence ends somewhat like this.
* PlotLock: You can't mess with the President's power in the center of Berezina, at least not directly. You have to gain control of the proper institutions (the central bank, the Cathedral, or the SecretPolice HQ).
* PeoplesRepublicOfTyranny
* TheRevolutionWillNotBeVilified / TheRevolutionWillNotBeCivilized: Depending the player's choices, but leaning more towards the latter.
* RiskStyleMap
* RPGElements
* PresidentEvil: [[NonActionBigBad Karasov]]
* {{Ruritania}}: Novistrana, whose name is a FakeRussian rendition of ''novaya strana'' (it literally means "new nation").
* ScareCampaign: Support us, or the evil commies/capitalists/anarchists/fundamentalists/atheists/etc. are going to EAT YOUR BABIES!
* SecretPolice: Borderline StateSec, since there's so much crossover between the SecretPolice and the army.
* TheSyndicate: The Konstantino Cartel, despite its name.
* StatGrinding
* SlidingScaleOfLibertarianismAndAuthoritarianism: And you get to decide where you want to sit!
* SlidingScaleOfTurnRealism: In a really weird variation, this game is basically a TurnBasedStrategy where all gameplay takes place in real time. Each day is subdivided into three time periods (morning, afternoon, night), and during each period each agent can carry out exactly one action; resources are handed out once a day. Frustratingly, there is no way to significantly slow down the time (e.g. to have more time to review the situation and assign duties) or speed it up (to skip to the next turn); and some actions additionally require you to manually adjust the manner in which they are carried out ''as they happen'' (even though for many, it could have just as well been specified when ordering them), making carrying out more than two actions within the same turn excessively hectic.
* SpeakingSimlish: Novistranians seem to be speaking a weird mix of Ukranian and Russian, and the "Cyrillic" letters are fictional.
* StrawmanPolitical: '''EVERYONE'''
* TacticalRockPaperScissors: Influence beats wealth, wealth beats force and force beats influence. In theory. In effect, the one who keeps gathering the most raw support beats everyone.
* TechDemoGame: Sort of. There's a huge highly detailed city... that is pretty much useless in gameplay.
* YourTerroristsAreOurFreedomFighters
* VelvetRevolution: [[spoiler:When Karasov finally goes down, he goes down quickly and without much fuss. Even more so in the Wealth ending, where you force him to resign by screwing with the economy.]]
* VoiceOfTheResistance: Obviously, capturing a radio or TV station helps to persuade people to join your cause.
* WeAREStrugglingTogether
* WelcomeToCorneria: There is only a small set of opinions the people have to share. Hilariously enough, the text shown might match the voiceover, since there aren't enough spoken lines to go around.
* WhyWeAreBummedCommunismFell: How Novistrana's problems start.
* WorkingClassPeopleAreMorons: In just three days, the entire city can go from religious fanatics to capitalist to military dictator to pro-democratic movement.
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