->''"Howdy! I'm gonna tell you a story y'all ain't gonna believe. It's about, uh, [=UFOs=], big-rigs.. and barbecues!"''
-->-- The game's opening song by '''Music/MojoNixon'''

''Redneck Rampage'' is a first-person shooter that was developed by Xatrix Entertainment and published by Creator/InterplayEntertainment. Released in 1997, It was one of the last commercial titles to use the Build engine that previously powered ''VideoGame/DukeNukem3D'' and ''VideoGame/{{Blood}}'', among others. Noticeably, the game uses oversized textures and sprites, which gives a higher resolution image quality than other Build engine games.

The protagonists of the game are Leonard and his brother Bubba, who are natives of [[DeepSouth Hickston, Arkansas]], where alien invaders have stolen the two brothers' prized pig "Bessie", and created killer clones of Hickston's other inhabitants. Controlling Leonard, the game has you fight through many comical enemies, including skinny [[GrumpyOldMan old coots]], feces-throwing "[[TalkingPoo turd minions]]" and [[GreenSkinnedSpaceBabe alien vixens]].

''Redneck Rampage'' was followed by an expansion pack, ''Suckin' Grits on Route 66'', a sequel, ''Redneck Rampage Rides again'', and a spin-off game titled ''Redneck Deer Huntin''. Also of note is the "Cuss Pack", a very early example of a [[DownloadableContent DLC]], which replaced much of the game's one-liners and enemy chatter with [[ClusterFBomb more profane versions]]. ''Redneck Rampage'' also features a CD-based soundtrack consisting of licensed songs from ''Music/MojoNixon'', ''Music/ReverendHortonHeat'', ''Music/BeatFarmers'', and other CountryMusic, {{Psychobilly}} and RockNRoll style artists.

!!Tropes featured include:
* AliensAreBastards: Ya don't meet a single nice'un.
* ArmCannon: The Hulk guards carry these. Once you've killed them you can pick them up and use them, severed arm and all (the manual states they are fired by yanking on an exposed tendon).
* AttackOfThe50FootWhatever: The final boss of the sequel is a giant bus-sized Jackalope, in keeping with the Americana roadside attraction theme of the game.
* AWinnerIsYou: Essentially the ending of ''Redneck Rampage Rides Again''. See DudeWheresMyReward
* BadassBiker: One of the enemy types in ''Redneck Rampage Rides Again''. Wields two sawed-off shotguns.
* {{Bizarrchitecture}}: One of the expansions features a trailer that is twice as big on the inside as it is outside, without cutting away or passing you through a load screen to do it, thanks to the Build engine being 2.5D(this would be difficult to pull off in a modern 3D engine, by comparison). Duke Nukem 3D used similar tricks to make odd rooms.
* BoozeBasedBuff: Booze acts as a HealthPotion, but be careful not to get too drunk or your vision and controls will start to get screwed up. Eating food counters the negative effects of booze, but contributes its own negative effects when overused.
* CharacterPortrait: Whenever you finish a level, and shows your stats (how many enemies you killed, time you finished a level), there is always a different portrait of Leonard or Bubba supposedly hanging up on a wall in the background.
* CloneArmy: The aliens have captured a few of Leonard's fellow citizens and created an army of clones from them to take over.
* DeepSouth: Naturally. The first game takes place in rural Arkansas.
** ''Rides Again'' brings you to the NewOldWest for the first episode, before going back to Hickston.
* TheDoorSlamsYou: A common Build engine glitch. Sometimes if you walk to the corner of a door while its closing, you can get crushed.
* DudeWheresMyReward: At the end of ''Redneck Rampage Rides Again'', [[spoiler: there is little to no ending. Just Leonard saying "The End"]]. Leonard briefly [[LampshadeHanging hangs a lampshade]] on this though.
* ExplodingBarrel: The powder keg. Unlike most examples of this trope, it's listed as a weapon that you can pick up, then put somewhere else you might want it.
* FearsomeCrittersOfAmericanFolklore: Jackalopes are enemies in ''Rides Again''. A giant version also appears in some levels as a mini-boss.
* GameWithinAGame: One level has a working bowling alley with pins that replenish and multiple lanes. Many players may miss the fact that it functions at all, but if you use the all weapons cheat early on, you will find a bowling ball in your arsenal that can be rolled as one would expect, hinting at its presence before you reach the area- the ball can also be had as a normal pickup at the alley. May lead to SidetrackedByTheGoldSaucer moments, especially in multiplayer, as this existed a decade before Wii Sports.
* GhostTown: A few stages in the game take place in small country style villages and trailer parks, and everything seems deserted, though there are lots of weapons lying around, suggesting there was a war.
* GiantMook: The alien Hulks with energy cannons for arms are the most obvious example. The Sheriff Hobbs clones deal so much damage and can take so many hits that they qualify too.
* {{Gorn}}: Typical of a late 90s FPS, though done far more cartoonishly than, say, ''VideoGame/{{Blood}}'', and closer to ''VideoGame/DukeNukem3D''.
* HandCannon: Leonard's sidearm is a .454 Casull revolver that kicks like a mule and even pushes him back a bit with each shot. [[SubvertedTrope Unfortunately, it's about as effective as a .22LR as far as damage goes]].
* HyperactiveMetabolism: You restore your health by scarfing down beer and snack food in your inventory. There's also a hunger and drunkness meter, so you can get so stuffed or hammered that you can't eat/drink anymore (though at least you can piss the alcohol away).
* IdiosyncraticDifficultyLevels: In keeping with the game's hillbilly theme, the difficulty level names are based on stereotypical hillbilly speech. From easiest to hardest: Wuss/Meejum/Hard Ass/Killbilly/Psychobilly.
* KingMook:
** The final boss of the original game, the Alien Queen, is just a regular Vixen with loads more health and an added homing jumpkick attack. Justified in that all the Vixens are clones of the Queen.
** ''Rides Again'' has the Jackalope mother which appears in a few levels.
* TheLoad: Bubba to Leonard. The goal of nearly every level is to reach the place he managed to wander off to, and then hit him in the noggin with a crowbar.
* LockedDoor: You will need to frequently find keys in order for you to proceed onward.
* NotDistractedByTheSexy: Leonard seems strangely immune to Vixen's attempts at seduction.
* PoliceBrutality: Sheriff Hobbs embodies this trope. Or at least his clones do.
* RealIsBrown: Unlike the colorful visuals of other Build games, this one opts for textures and sprites seemingly ripped out of photos, with generous amounts of black outlining. Seemingly invoked more for the purpose of SceneryGorn.
* SceneryGorn: Being set in TheThemeParkVersion of the DeepSouth, this is inevitable. Levels take place in swamps, junkyards, hick towns, factories and trailer parks, and all of it is ugly, dirty and decrepit.
* SerratedBladeOfPain: One of the weapons is a gun that throws circular saw blades. It also functions as a buzzsaw.
* ShortRangeShotgun: The scattergun's barrel chokes seem to be shaped like very wide horizontal rectangles. Vertical spread isn't bad, but the shot spreads horizontally so badly that you have to be within spitting distance for all pellets to connect. That's no exaggeration: if you're more than nine feet away from an Alien Hulk, easily the widest enemy in the game, the pellets at the extreme left and right will miss. Against thin enemies like Coots, Dogs and Vixens, full use of Leonard's double barrel is a bad case of melee-range business. It doesn't work in the gun's favor either, because the subpar damage and slow reload rate makes using the wide spread to hit a whole mob of foes entirely ineffective.
* ShoutOut: Several ''Troma'' posters can be seen on a few stages, most noticeable is ''Film/TheToxicAvenger''.
* ToiletHumor: At least half of the game's humor is toilet-oriented. There's enemies and a boss that literally throw shit at you, the toilets are usable for both purposes, and then there's the infamous [[ClusterFBomb Cuss Pack]]..
* TrailerParkTornadoMagnet: The Drive-In level has a trailer park with two tornadoes swirling around. They're needed to get a secret in the level, but it's not easy.
** DoNotTouchTheFunnelCloud: Nothing seems to be affected by the tornadoes, and Leonard's only sucked up if he touches the tornado. While one trailer is shown destroyed, nothing else inn the park's affected.
* UnwinnableByMistake: Hitting Bubba with any weapon other than the crowbar will kill him, rendering a level unbeatable. Thankfully, depending on the weapon, it may not be an instant death if hit by accident.
* YouALLLookFamiliar: Justified by the enemies being clones of some of Hickston's local personalities, created by the aliens.