[[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg]]

''Oh, [[ForcedTutorial look]] at those fish!'' Are they not pre-?

''Red Steel'' is not about fish, sorry.

You, Scott Monroe, begin the game viewing some fish with your fianceť, Miyu Sato, right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].

You then follow your fianceť to Tokyo, where you get acknowledged as Sato's successor by the [[FiveManBand Sanro Kai]], a Yakuza board of directors (after shooting or slicing their subordinates), which then asks for your help in defeating Tokai, the BigBad and the one holding your fiancee captive. You proceed to slice, shoot, and/or spare ''his'' subordinates.

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.
----
!!This work contains examples of:
* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate.
* BodyguardCrush: What got Miyu and Scott together.
* BreakableWeapons: All katanas may be broken. With the exception of [[spoiler:a couple enemies who use the Katana Giri against you when it gets stolen.]]
* CrateExpectations: Use them for cover, while they still hold.
* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.
* {{Engrish}}
* EveryCarIsAPinto and ExplodingBarrels: The enemies set these off ''[[TooDumbToLive against themselves]]'' occasionally.
* FissionMailed: At the beginning, [[spoiler:versus Ryuichi the first time, [[LockedInAFreezer in the fridge]]]], and so on...
* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko
* GratuitousJapanese: All the menu options are in English, but transliterated into katakana. Fortunately, pointing at them provides a translation.
* HeirToTheDojo: Mariko
* HeroicMime: Scott
* HostageForMacGuffin: Miyu for the Katana Giri, now! Starts fifteen minutes into the game and drives the whole plot.
* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism.
* JapaneseHonorifics
* KatanasAreJustBetter: Averted.
* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
* LockedDoor: ''Awful'', considering you shoot many locks open and these just '''won't''' ''budge''!
* UsefulNotes/LosAngeles: Setting of the first third of the game.
* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''
* MafiaPrincess: Miyu, of the Yakuza variety, but a good girl.
* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor.
* MightyWhitey: Scott Monroe.
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.
* ScriptedEvent: ''Everything''! The only thing you can change [[spoiler:is the ending, letting Tokai die or protecting him]].
* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath
* StandardFPSGuns: Few, with the notorious appearance of the broken katana for parrying in the role of the knife.
* [[spoiler:TreacherousAdvisor: Harry Tanner.]]
* TooDumbToLive: Those guys with the shining white masks at the entirely dark corridor deserve a special mention, even when all shooting enemies are this at some level.
* VideoGameCaringPotential: You gain bonus honor points for sparing enemies--BlastingItOutOfTheirHands with your guns, or sheathing your weapons after emerging victorious in a sword fight.
* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.
----