The MadGod [[BigBad Oryx]] has transported you to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?

Realm of the Mad God is a free-to-play {{MMORPG}} which can be found [[http://www.realmofthemadgod.com/ here]], as well as on [[http://www.kongregate.com/games/Wild_Shadow/realm-of-the-mad-god Kongregate]] and Steam. Gameplay takes cues from both the {{Roguelike}} and BulletHell genres, with [[FinalDeath permadeath]] in effect for everyone. The game is small and embedded on that page, so you can play right away unless you don't have Flash installed.

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!! This game provides examples of:
* AbnormalAmmo: Common among vanity items.
** Weapon projectiles include chicken legs[[note]](Chicken Leg of Doom)[[/note]], leaves[[note]](KoalaPOW and Leaf Bow)[[/note]], cats[[note]](Stringstick)[[/note]], 1s and 0s[[note]](Robobow)[[/note]], eyeballs[[note]](Corrupted Cleaver)[[/note]], character sprites[[note]](Arbiters Wrath)[[/note]], ducks[[note]](Anatis)[[/note]], eggs[[note]](Wand of Egg-celence)[[/note]], bears[[note]](Doctor Swordsworth)[[/note]], berries[[note]](Vinesword)[[/note]], and fiery skulls[[note]](Skull-Splitter)[[/note]].
* AbsurdlyLowLevelCap: Level 20, the highest attainable, can be achieved within as little as thirty minutes. Maxing out all of your stats will take much longer (but still relatively little time compared to other {{MMORPG}}s). Necessary, considering the [[FinalDeath permadeath]] system.
* AcidPool: Mad Labs have a single room of these on the way to the boss. Evil water from the Deadwater Docks and "[[MadeOfEvil pure evil]]" by the Avatar also count.
* ActionBomb: The grey blob, which is a [[ExactlyWhatItSaysOnTheTin grey blob]]. They like to get right up next to you before exploding in a circle of fire. For low-level players, a whole swarm of them is [[YetAnotherStupidDeath a common way to end a game in a hurry]].
** The much more powerful Blobombs. They spawn in large groups around the Avatar and Forgotten Sentinel and can be very dangerous if not dragged safely away.
** A number of bosses spawn minions that do this; the Grave Caretaker in the Haunted Cemetary, Archdemon Malphas in the Abyss of Demons and the Forgotten King in the Shatters among them.
* AnachronismStew
* AncientArtifact: A few according to the item lore.
* AndYourRewardIsClothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons.
** A few dungeons (And the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.
* AntagonistTitle: The game is all about working to get to the titular Mad God and kill him.
* ArsGoetia: Malphas makes an appearance as one of Oryx's major lieutenants.
* AsteroidsMonster: Plenty.
* AttackAttackAttack: Enough players in a group can do this to virtually anything in the game without taking any casualties.
** Low-level (or health) players still have to watch out for enemy "bomb" attacks such as the one the Medusa fires, or piercing shots.
* AwesomeButImpractical: The Staff of Extreme Prejudice (EP) fires ten shots that deal good damage, but are fired ''around'' the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
** Now that some bosses drop loot chests, which have to be killed to drop their rewards, the EP is more useful. Standing on a chest with the staff does maximum damage, helping to get across the soulbound threshold in large groups.
** There are a few other weapons that qualify for this too. The Etherite Dagger for any dagger class that isn't a Rogue (Incredible DPS in exchange for laughably short range), the Annoying Firecracker Katana, the Staff of Esben, regular tiered bows in comparison to the Doom and Coral bows, and the Scepter of Geb.
** The Sorceror class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredibly Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already.
* BFS: The Demon Blade.
* BigBad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. Actually less powerful than some other bosses.
* BigNo: Oryx's [[https://www.youtube.com/watch?v=9Z2ao0raJLY "No! This cannot be!"]]
* BigRedButton: Activates the treasure room boss in the Snake Pit.
* BonusBoss: Oryx the Mad God II, the more powerful version of Oryx who can be found in his Wine Cellar.
* BonusDungeon: The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the BigBad.
** The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner.
** The exclusive Battle for the Nexus has bosses from other areas with beefed-up HP.
** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a BrutalBonusLevel, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having [[GameBreaker pets]], which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 200 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forecer to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.
* BoringButPractical: The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.
** Likewise, the Huntress and Necromancer each conserve a lot of MP when using lower-tier abilities, while still either inflicting slow status or healing.
** The Ninja's shuriken costs the same amount of MP to use the Speedy ability, but a higher amount per tier to throw the shuriken, so a low-tier shuriken is good if you aren't worried about the damage.
** Unless one is using the prism for its decoy, a Trickster's best option is the starter prism because all tiers have the same teleport ability.
* BossBanter: Oryx is fond of this.
* BossInMookClothing: The Gods, the most powerful random monsters that only spawn in the central Godlands. Though still classified as {{Mooks}}, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
* BossOnlyLevel: The Lair of Shaitan is the first official boss dungeon, with more to come.
** The Lair of Draconis, Battle for the Nexus, and Belladonna's Garden ''almost'' apply. (There are a few annoying minions in each).
* BossRoom: Oryx's Chamber is a classic example.
* BossRush: The Battle for the Nexus limited dungeon consists of four consecutive boss fights against powered-up versions of in-game bosses.
* BribingYourWayToVictory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay.
** You lose everything on your person when you die; a vault enables you to retain items between deaths. Realm Gold can be used to purchase extra vault slots.
** Dungeons can be opened by killing related enemies, or by purchasing their keys directly with Realm Gold.
** XP boosters can be bought to double your EXP rate and get to [[AbsurdlyLowLevelCap level 20]] much quicker.
** [[DiscOneNuke High- (and often top-) tier equipment]] can be purchased for Realm Gold.
** Extra character slots can be purchased, which make recovering from death far easier.
** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepere to fork over some ''serious'' cash to do it; Levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.
* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, the epic dungeons and the Wine Cellar, able to eat though 8/8 maxed characters with ease.
* BulletHell: Every attack in the game is a projectile; hordes of enemies or high-level monsters can quickly flood the screen with attacks.
* ChestMonster: The Treasure Mimic in the Cave of a Thousand Treasures.
* CognizantLimbs: Shaitan's hands shoot out and must be fought.
* ConservationOfNinjutsu: Almost every enemy in the game has summons. The Realm Gods, the strongest non-boss enemies in the game, do not summon.
* CoolOldGuy: The Tinkerer was once a warrior in the realm before retiring to host Daily Quests.
* CoolPet: As of Release 12, pets with abilities were introduced, coming in [[http://pfiffel.com/pets/ a variety of forms]]. Each pet is invincible and has three unlockable abilities, which range from healing to enemy paralysis.
* DarkIsNotEvil: ''All'' Necromancers are good. Those that fall to TheDarkSide are called Deathmages.
** The Paladin's untiered Seal, the Seal of Blasphemous Prayer[[note]]aka the Oreo, because it looks like an Oreo cookie[[/note]] is pitch black and is described as dangerous, but it still heals you and your friends.
** Some of the unlockable skins are this from the Dark Elf Huntress, the Infected Assasin or even the Death skin for Ninjas.
* DeathIsASlapOnTheWrist / ContinuingIsPainful: A curious mix. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with [[DiscOneNuke spare endgame items from previous lives]]. Also, death is the only way to obtain the currency Fame, which can be spent on special items and pet upgrades.
* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
** The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even lategame dungeon bosses like Oryx 2, or even bosses like the Rock Dragon.
* DepartmentOfRedundancyDepartment: Hot lava, a more dangerous version of lava found in the Shatters.
* DiscOneNuke: Lower-tier items, which are fairly unremarkable finds for a level-capped character, can still be used to breeze through the trek to level 20 without much effort. However, they won't help you much in the quest for the game's [[InfinityPlusOneSword ultimate weapons]].
* DoppelgangerAttack: The Crystal Prisoner can use this.
** As can the Puppet Master.
* DoppelgangerSpin: {{Downplayed}} with the Trickster, who can summon a single decoy.
** Or two, with the untiered Prism of Dancing Swords.
* DrunkenMaster: According to the "official" fan lore, much of Oryx's power comes from copious consumption of wine.
* DualBoss: The Stone Guardians in the Castle.
* DungeonCrawling: The game currently has over 20 dungeons, with more on the way.
* EasterEgg: Oryx's statue in the vault, only accessible through teleporting.
* Myth/EgyptianMythology: The Tomb of the Ancients features the Egyptian gods Bes, Nut, and Geb.
* EquipmentBasedProgression: The game is intentionally designed such that it is easy to reach the max level in less than a few hours; then it becomes this trope. While leveling up does boost your stats, the main focus is in fighting monsters to acquire better and better equipment. There are no prerequisites to use any of the equipment (besides obtaining the item).
* EternalRecurrence: Oryx and his minions have to be defeated again and again. Two minutes after an old Realm is closed, another opens.
* EverythingsBetterWithPenguins: The penguin pet family. One of the divine penguin pets is '''a penguin with a tank'''.
* EverythingTryingToKillYou: If it moves and isn't a player, it's an enemy.[[note]]Except for pets. And sheep.[[/note]]
* EvilChancellor: Oryx's lieutenant, Shaitan the Advisor.
* EvilGod: Oryx.
* EvilHand: Shaitan's hands grasp at you independently of his body. '''[[StuffBlowingUp THEN THEY EXPLODE]].'''
* EvilLaugh: The Twilight Archmage and Forgotten King, while mocking their attackers.
* EvilOverlord: Oryx, again.
* ExactlyWhatItSaysOnTheTin: Many dungeons. No prizes for guessing what enemies are in the Spider Den or Snake Pit.
* ExcusePlot: You're stuck in the [[TitleDrop Realm of the Mad God]], whose minions want to eat you. Here's how you move, shoot and loot corpses. Now go kill things.
* EyesDoNotBelongThere: The Pentaract Towers are surrounded by a swarm of eyes. [[EverythingTryingToKillYou Which will shoot you.]]
** The Avatar of the Forgotten King has a frustrating phase in which clouds of eyes must be killed before respawning in order to continue the fight.
** The Corrupted Cleaver shoots eyeballs.
* FantasyKitchenSink: Along with the gods (invented or imported from myth), there are [[OurVampiresAreDifferent vampires]], [[OurZombiesAreDifferent undead]], [[OurGhostsAreDifferent ghosts]], [[OurDragonsAreDifferent dragons]], {{hobbits}}, a [[OurFairiesAreDifferent fairy or two]], a [[MadScientist mad scientist]], and sumo wrestlers.
* FantasyMetals
** {{Mithril}}, "the strongest and most desirable of all metals."
* FinalBoss: Oryx the Mad God teleports players to his castle when the event bosses are killed, after which the server restarts.
* FinalDeath: If your character dies, he is gone for good. (There is an exception for a player's first death, however.)
* FoeTossingCharge: The common practice of player 'trains', so called because they consist of a horde of players charging through the godlands or roads and shooting everything that moves. [[CurbStompBattle Anything found near these will be consumed as if by a swarm of army ants.]]
* FragileSpeedster: Rogues, Archers, Assassins, and Huntresses.
* GiantSpider: Arachna and her son, the bosses of the Spider Den and Crawling Depths, respectively.
* GoForTheEye: DoubleSubverted with the Rock Dragon event boss. You have to attack its body segments first, ''then'' shoot its eye.
* GhostShip: One of the bosses required to close the realm.
* HardModeFiller: The epic dungeons: Deadwater Docks, Woodland Labyrinth and Crawling Depths are essentially reskins of the three lowest level dungeons: the Pirate Cave, Forest Maze and Spider Den.
* HealingPotion: One of the stackable items.
* HealingSpring: The fountains in the Nexus.
* HealThyself: The Priest and Paladins have healing abilities, which heal themselves and other people in the spell's range.
* HelpingHands: Shaitan's hands move independently from him, and he spawns smaller hands as well.
* {{Hobbits}}: Low-level enemies near the beach.
* HollywoodAcid: Found in a pool in a Mad Lab room.
* HPToOne: Enemies that inflict the Bleeding status effect can cause this as your health drains.
** A version of this can be self-inflicted by putting a Cheater Robe on a Level 1 character. It brings the character's health down to 0, and any damage will kill it.
* HubLevel: The Nexus.
* HulkingOut: The Horrific Creation and Crusher Abominations in the Mad Lab, who start out weak but get bigger (and deal more damage, in the Abominations' case) as they are closer to death.
* ICannotSelfTerminate: Esben begs for death in order to banish the spirit possessing him. The Helpless Souls also demand to be killed.
* ImpossibleItemDrop: Items and consumables all come from bags dropped by monsters.
** Certain bosses spawn loot chests once they die, which must be destroyed in order for players to receive rewards.
* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons).
** As mentioned above, instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, the Puppet Master and the Oryx puppet, and Esben the Unwilling.
* [[InfinityPlusOneSword Infinity+1 Sword/Dagger/Staff/Bow/Wand/Katana]]: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, and the Sword of Acclaim.
** Untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext).
* InstantDeathRadius: Many enemies fire multiple shots at once, usually in a cone. Obviously, you don't want to be so close that you get "shotgunned" by getting hit by all of these bullets at once. DoubleSubverted by Dr. Terrible: The doctor himself does not possess an instant death radius, but the Green Potions that he throws are lethal if stood on.
* InstantGravestone: All players get Instant Gravestones; stronger characters get bigger, more impressive gravestones. Due to the game's use of FinalDeath, players will often pay respects to a particularly strong character.
* InterfaceScrew: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, the effect doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
** Enemies in the [[JungleJapes Forbidden Jungle]] also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
*** With one of the Paladin's Seals, it's possible to inflict this on ''yourself''.
** Blind or Darkness statuses darken the screen. Darkness status in particular, as it not only darkens the screen but it also removes all enemies not in a very tiny radius around your character from view, but it also takes them off the mini-map.
** Drunk status, especially with Hardware Acceleration turned on. With it off, your screen blurs. With it ''on...''
* InventoryManagementPuzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew.
** The Vault ''can'' be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
** Similarly, Backpacks. They add an additional eight inventory slots to a single character, are lost on death and can only be obtained with real-world money or via the Alchemist.
* InvisibilityCloak: The rogue's special ability.
* InvisibilityWithDrawbacks: Ghost Pirate Rum turns the player invisible to enemies, while inflicting the Drunk status effect (blurring or warping the screen).
* InvoluntaryShapeshifting: Caused by green pools in the Mad Lab and Transformation Potions. The Pet Stasis effect turns your pet into a chicken temporarily.
* ItemAmplifier: The Wisdom stat has been modified to serve as this (only for certain classes so far), now increasing the range/duration of abilities as well as the rate of mana regeneration.
* JerkassGods: ''All'' of them. [[JokeCharacter Except the Masked Party God]].
* JokeCharacter: The Evil Chicken God, Masked Party God, and Giant Oryx Chicken.
* JungleJapes: The Forbidden Jungle, home to tribesmen and basilisks.
* KaizoTrap: The Lord of the Lost Lands, when he's on dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. [[YetAnotherStupidDeath Make sure you don't stand right next to him]].
** A number of later bosses do this as their parting move, including all of the Shatters bosses (And the Avatar of the Forgotten King), the Puppet Master (And his clones in his DopplegangerSpin phase which is incredibly dangerous), and Shaitan the Advisor.
* LargeHam: Oryx seems to be the God of this. Most enemies with dialogue are hams as well.
* LeakedExperience: Everyone who is in the vicinity of an enemy gets a set number of experience points (regardless of how many players there are, how much damage they've done, or even if they've attacked it at all) when it's slain.
* LethalLavaLand: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "[[DepartmentOfRedundancyDepartment hot lava]]".
* LevelAte: The Candyland Hunting Grounds has donuts and gumball machines scattered around, and features Creampuffs as enemies.
* LifeDrain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt.
** Lord Ruthven turns this against you, using certain shots to steal health from you.
* LightningBruiser: Ninjas are quick and dish out a lot of damage at high rates.
** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm of the Helm of the Juggernaut equipped.
* LostTechnology: The secrets of the Wand of the Bulwark, according to its description.
* MadeOfEvil: Pools of pure evil form around the Avatar of the Forgotten King.
* MadeOfExplodium: Dr. Terrible's Rampage Cyborgs.
* MadGod: Natch.
* MadScientist: Dr. Terrible, found (appropriately) in the Mad Lab.
* MechaMooks: Doc Terrible's creations in the Mad Lab.
* ManaPotion: One of the stackable items.
* MarathonBoss: The Avatar of the Forgotten King was infamous for this before it underwent a {{nerf}}. Even now, it has ''seven times'' the HP of the event boss with the second-most longevity[[note]]The Lord of the Lost Lands, with 70,000 HP compared to the Avatar's 500,000[[/note]], a powerful spiral of shots, four phases with four types of deadly minion, and is immune to knights' Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access [[TheVeryDefinitelyFinalDungeon Oryx's Castle]].
* MarathonLevel: The Shatters is the most dangerous area in the game, filled with {{Mook}}s as powerful as Gods. To ensure your safety, all must be dispatched or evaded while you destroy the numerous switches required to advance. The three bosses possess attacks that can easily kill the most powerful players, and all have between 90 and 150,000 health. Because of this, it's nigh impossible to complete the dungeon without a strong group, and solo completions are almost unheard of.
* MerchantCity: The Nexus often serves as a player trading market, especially in the always-crowded USWest server.
* MercyInvincibility: Or rather, a lack of it. Getting hit by a large number of shots in a split second (either through getting shotgunned or multiple enemies) is the most common cause of death.
* MetalSlime: The very rare Candy Gnome that runs away from you and has a chance of dropping the entrance to the Candyland Hunting grounds.
* MightyGlacier: Knights and Paladins. Knights have monumental HP and DEF, and Paladins are able to heal and buff themselves and their allies.
* MiniGame: The Arena. You can fight enemies for prizes, and characters will not be lost upon death.
** BettingMiniGame: Realm Gold or unlockable Tokens can be used in the Alchemist's "spin to win" game. Some sort of reward is guaranteed, but it may not be great.
* MonsterArena: The Arena.
* MonstersEverywhere
* MookMaker: Most bosses summon minions of some sort, although the most notable example is the Cube God, a massive blue [[CaptainObvious cube]] that summons smaller orange Overseer cubes [[UpToEleven that summon even smaller yellow cubes and smaller-than-that blue cubes]].
* MookMedic: Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.
** The Priest Puppets in the Puppet Master's Theater boss fight. Regular ones will only heal themselves, but the ones spawned by the Puppet Master will heal him every few seconds.
* Multishot: Most higher-tier bows fire three arrows at a rapid rate.
** The Annoying Firecracker Katana fires three shots at a similar angle, and the Staff of Extreme Prejudice fires ''[[UpToEleven eight.]]''
* MutagenicGoo: The Mad Lab contains pools of green goo that transforms your character into a random creature, increases your speed and disables your weapon until you step into some blue goo.
* NamesToRunAwayFromReallyFast: The dungeon bosses include such friendly folks as Bonegrind the Butcher, Dr. Terrible, Feargus the Demented, Pyrr the Wicked, Nikao the Defiler, Limoz the Plague Bearer, the Murderous Megamoth, and of course Oryx the Mad God.
* NiceGuy: Craig, Intern of the Mad God. Possibly the only one in the realm.
* NintendoHard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially since, unlike other {{MMORPG}}s, [[FinalDeath death is permanent]].
* NoobCave: The Pirate Cave.
* OddJobGods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the [[JokeCharacter Evil Chicken God]]...
* OneHitKill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it.
** Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.
* OneWingedAngel:
* OrcusOnHisThrone: {{Subverted}}. Oryx taunts you for most of the game, bragging about the power of his boss minions, but when you kill all the bosses on the map, he closes the realm and teleports you to his castle for a final showdown, and faces you in person.
* OxygenatedUnderwaterBubbles: In the Ocean Trench.
* OxygenMeter: Again, in the Ocean Trench. Not stepping into an air pocket causes health to deplete and eventual drowning.
* QuicksandSucks: Quicksand appears all over in the Tomb of the Ancients. It doesn't kill directly, but the slowing effect can be very dangerous.
* Panacea: Holy Water from the Manor of Immortals, which regenerates 100 HP and removes all negative status effects.
* PeninsulaOfPowerLeveling: The Godlands when overrun by trains of players.
* PinataEnemy: The Gumball Machines in the Candyland Hunting Grounds, the Treasure Sarcophagi in the Tomb of the Ancients, the Coffins in the Manor of the Immortals, and the Masked Party God in his Beachzone. All are harmless[[note]]though coffins do spawn enemies when damaged[[/note]], and most drop useful items.
* PlayerGeneratedEconomy: Centered in the [[MerchantCity Nexus]] and using stat potions as the base currency.
* PlayerVersusEnvironment
* PowerUpFood: Sold in the Nexus for pets.
* PrestigeClass: You start-out with the Wizard. Everything else must be unlocked by reaching X level with the preceding character(s) ([[BribingYourWayToVictory or forking over real-world money]]).
* PungeonMaster: Esben the Unwilling.
-->'''Esben the Unwilling:''' "Bad puns I may use to cause offense, but the pain you will feel shall be immense!"
* PuzzleBoss: Many of the higher-tier enemies and bosses have a specific gimmick. Examples include the Ghost Kings, which can only be damaged once the correct minion is killed, and the Construct Trio, who continuously heal each other unless one of them is frozen by a Mystic ([[MoreDakka or you deal massive amounts of damage]]).
* RandomlyDrops: All items, aside from the ones you start with, are dropped by enemies. That includes all equipment, save the Ring of Minor Defense.
* RegeneratingHealth: Courtesy of the Vitality stat.
* RegeneratingMana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.
* RhymesOnADime: Esben the Unwilling.
* RingOfPower: Come in six tiers, with variants that boost each stat. There's lots of untiered ones as well.
* {{Roguelike}}: Deaths are permanent, items can only be found from enemy drops, various classes are available, individual stats can be raised by grinding for stat potions, and the world map changes whenever the BigBad is defeated.
* SchmuckBait:
** "Pirate Rum - It seems like it would be a bad idea to drink this. [[PressXToDie Shift-click to use.]]" For the curious, it [[spoiler:makes the screen blurry for a minute or so.]]
** Also, the occasionally-appearing Mysterious Crystal. This immobile crystal constantly self-regenerates and begs everybody in the world to attack and break it (players who find it often add their own pleas for help). The sheer effort required to break it usually means that if it breaks, most of the available players will be right there, including a lot of low-level ones who don't really know what's going on. And [[SealedEvilInACan it's not the crystal that's begging you to break it]]...
* RepeatableQuest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's MiniGame.
* ScrewThisImOuttaHere: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
** If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
* SealedEvilInACan: The Crystal Prisoner, who begs to be let out of his crystal and slaughters unsuspecting players who comply.
* SelfDuplication: The Crystal Prisoner and Puppet Master do this in one of their phases. The real one is distinguishable by its status effects.
* ShiftingSandLand: Portions of the world map are this.
** Ditto with the Tomb of the Ancients.
* SmashedEggsHatching: Disturbing the green eggs in a Spider Den causes baby hatchlings to awaken. More dangerous versions of these appear in the Crawling Depths.
* StatGrinding: Done in the form of the various stat potions, which increase a certain stat. Obtaining them involves slaughtering the Gods of the Realm and dungeon bosses, and you'll need every last drop if you want to survive the BigBad and {{Bonus Dungeon}}s.
* StationaryBoss: Often the case with dungeon and event bosses.
* SwordBeam: Keeping in with the BulletHell-style of the game, ''everything'' shoots beams, even the melee weapons. It's just that swords and daggers have a small range, while staves and bows and the like have a much longer range.
* TemptingFate: Oryx often boasts that his minions will protect him, even as they're being killed.
* ThePawnsGoFirst: It's not until ''all'' his important minions in the Realm are killed that Oryx faces you himself.
* ThisCannotBe: [[https://www.youtube.com/watch?v=9Z2ao0raJLY Yelled word for word by Oryx]] when you defeat him in his first incarnation.
** The phrase is repeated (with variations) by the Puppet Master, the dragon Nikao, and Nut.
* ThrowingYourShieldAlwaysWorks: The Knight's special power is to do this, which normally stuns enemies.
* ToServeMan: Oryx the MadGod means for the players to feed his minions.
* TransformationTrinket: The Transformation Potion.
* TransformationRay: To counter pets' abilities, the "Pet Stasis" effect inflicted by certain bosses disables them by turning them into chickens.
* TrueFinalBoss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a BonusDungeon [[NintendoHard which eats maxed out characters like they're going out of style]], ending in a rematch against the souped-up BigBad himself. Bring health potions and lots of them.
* TurnsRed: several literal examples, where enemies turn red during their more powerful phases.
** The Super Sumo engages "super mode", changing appearance and increasing his fire rate when close to death.
** The [[HairRaisingHare Enraged Bunny]]. It [[IncendiaryExponent SETS ITSELF ON FIRE]] [[KillerRabbit AND ATTACKS]] [[VideoGameCrueltyPotential IF YOU SHOOT IT.]]
** Ent Ancients, Liches, and Ghost Kings enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation.
*** If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites (stronger than many Realm Gods) that heal the Ancient and spawn Ent Elders.
** The Crusher Abominations in the Mad Lab, who start out weak but get bigger and deal more damage as they are closer to death.
** The Mammoth Megamoth is dangerous and fast. When its health gets depleted, it flashes red and becomes a Murderous Megamoth, just as scary but with new minions whose bullets stack.
* UnderTheSea: Thessal's home in the Ocean Trench dungeon.
* UnderwaterBossBattle: Thessal's chamber.
* UpToEleven: The Shatters' difficulty goes far beyond anything else in the game, with swarms of incredibly dangerous enemies that can instantly kill maxed players if they make a mistake. (See: Ice Adepts.)
* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game.
* VideogameCaringPotential: Players have no way to sell excess items, which often results in higher-leveled players saving and dropping medium-leveled items in the Nexus for low-level characters to use.
** On the other hand, outright ''asking'' for free items is derided in the community.
* WarmupBoss: Bonegrind the Butcher at the end of the tutorial.
* XMeetsY: BulletHell + {{Roguelike}} + {{MMORPG}} + {{Retraux}}.
* YetAnotherStupidDeath: Many, many ways to die badly.
* ZergRush: "Trains" or "Locust Swarms"[[note]]formerly called "Rape Trains", but changed by request of the devs for obvious reasons[[/note]] consist of a large mass of players running along the brick path leading around the realm or through the Godlands shooting at absolutely anything that looks at them funny.
** It also tends to happen once everyone is teleported to Oryx's castle. Seeing as a few of the players present will likely die from a good hit, bunching up and attacking as one is probably their best bet.
** On occasions, the enemies get in on this as well in "XP storms". It's not so bad when the weaker group with a seemingly strong tendency to do so, the Sandsmen, is doing it; the problem comes when the enemies in the ''Godlands'' figure out this tactic.

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