http://static.tvtropes.org/pmwiki/pub/images/Razing_Storm_5628.jpg
[[caption-width:350:[[OneManArmy Man]] [[FleshVersusSteel versus]] [[SpiderTank Machine.]][[note]]Man wins.[[/note]] ]]

[[WreakingHavok Complete]] [[RewardingVandalism Destruction]] [[GatlingGood Machine]] [[MoreDakka Gun]] [[ExactlyWhatItSaysOnTheTin Game]]

'''''RAZING STORM'''''

* [[EverythingTryingToKillYou Shoot Like Crazy]]!
* [[WreakingHavok Smash and Destroy]]!
* [[KillEmAll Exterminate Legions]]!
* [[AttackItsWeakPoint Take]] [[ForMassiveDamage Down]] [[HumongousMecha Titans]]!

''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by NamcoBandai Games for the System 357[[note]]Namco's arcade board based on the {{Playstation 3}}[[/note]] board.

You play as two members of a special forces unit, identified as [[CodeName Alpha One and Alpha Two]], to fight futuristic terrorists. Most of the game primarily involves the use of a machine gun that is effective against soldiers and lightly armoured personnel. At certain points, you will fight against the terrorists' [[MechaMooks death machines]]. These include the fast but weak MiniMecha "Raptor", a {{Spider Tank}}, and HumongousMecha known as "Kraken", forcing you to change weapons. Your mission is to eliminate the terrorist threat and destroy the enemy's headquarters, while battling the terrorists and their HumongousMecha in the process.

As in ''Crisis Zone'', the player is equipped with a handheld ballistic shield. When the shield is deployed, the player is impervious to all types of damage and ammunition, although he is unable to attack.

!!!Weapons include:
* [[MoreDakka Machine gun]] (for regular enemies)
* Cluster Shot (for [[MiniMecha Raptors]] and the Mission 4 squad of [[PoweredArmor HACS]])
* [[StuffBlowingUp Rocket Launcher]] (for HumongousMecha)
* [[BoomHeadshot Sniper Rifle]] (for the StealthBasedMission)
* [[KillSat Satellite pointer]] (to destroy the enemy HQ and the SpiderTank)

The ''sequel'' to this game was ported to PlayStation3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). Two other arcade shooters are packaged with it: ''[[VideoGame/TimeCrisis Time Crisis 4]]'' (the arcade, not the earlier console version) and the obscure ''VideoGame/DeadstormPirates''.

In the sequel mode, the player controls Delta 1 and fights in battles before, during, and after the arcade version, eventually completing the ''sequelhook' rescue mission and battling [[spoiler:the not-dead Paulo Guerra]].

[[IThoughtItMeant Not to be confused]] with the similarly named super move of [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] (Raging Storm)

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!! This game provides examples of:

* AndNowForSomeoneCompletelyDifferent: In the PS3 version of Razing Storm, you play as one of the special forces guarding Paulo Guerra's prison. [[spoiler:He gets shot dead by one of Paulo Guerra's ''own'' special forces. Then you get to use the main characters again]].
* AnyoneCanDie: A LOT of your squad members get shot down -- in the first stage, no less than ''four''. Can happen to you at the end of stage 3, if you fail to counter the SpiderTank's [[LastDitchMove last ditch]] MacrossMissileMassacre.
* AttackItsWeakPoint: This is how you defeat [[HumongousMecha Krakens]], as well as the FinalBoss (a CoolAirship that exposes its weak spot when it fires its WaveMotionGun).
* BeamSpam: ALL the MechaMooks, including the FinalBoss, will use this one on you. Beware their "random" shots, it will catch you off-guard!
* BigBad: You don't even get to fight against Paulo Guerra, the terrorist leader -- your team destroys him along with his HQ via a KillSat!
* BilingualBonus: The dialogue of the story mode's prologue is entirely in Spanish.
* BittersweetEnding: You complete your mission of blowing up the enemy HQ, and escape while defeating the enemy's [[FinalBoss strongest force]] (a CoolAirship). However, your team finds out that another team has been captured by the terrorists, and [[SequelHook sets out to rescue them]]...
* BoomHeadshot: Headshots do the most damage to a {{Mook}}. This goes double for [[SnipingMission Stage 3-1]], where headshots are vital to quickly finishing the mission.
* BossRush: The final part of the second stage pits you against a lot of [[MiniMecha Raptors]], followed by TWO [[HumongousMecha Krakens]].
* BottomlessMagazines: Averted. You'll need to reload every now and then.
* CannonFodder: The unarmored terrorists.
** "There are a lot of enemies!" "Ah, who cares? These clowns are nothing!"
* ChainsawGood: The HACS have this as a melee weapon.
* ChargedAttack: The Krakens and the FinalBoss charge up when preparing their WaveMotionGun. [[AttackItsWeakPoint It's best you shoot them in the charging core]] while they're doing so ForMassiveDamage.
* CodeName: [[PlayerCharacter Alpha One and Alpha Two]]. Also, the MechaMooks.
* CombatTentacles: The [[MeaningfulName appropriately named]] [[HumongousMecha Kraken]] enemies will try to use their huge machine tentacles to smash the player.
* {{Combos}} meets PinballScoring: Shooting certain objects with your Cluster Shot or Rocket Launcher causes your combo meter to skyrocket. Additionally, the combo timer is very lenient compared to ''TimeCrisis''.
* CoolAirship: The FinalBoss is one of these. [[AttackItsWeakPoint Hit the core]] when it charges its WaveMotionGun ForMassiveDamage.
* CrosshairAware: If a crosshair appears on an enemy, it means that it's about to shoot you (red: player 1, blue: player 2)! Hide as soon as possible, or just shoot them down first. Enemy rockets are highlighted by a yellow caution triangle.
* DecapitatedArmy: [[SubvertedTrope COMPLETELY SUBVERTED]]. The terrorists are more pissed than ever once you destroy their leader and HQ, and send in lots of PoweredArmor troops, a SpiderTank, and a CoolAirship to prevent your escape.
* DegradedBoss:
** The first [[MiniMecha Raptor]] you fight in the game acts as a MiniBoss of sorts. Later, they come in as {{Giant Mook}}s.
** The Kraken is the boss of the first stage, that constantly tries to chase down and harass the player. The second stage has you fight against ''two'' of them, one at a time.
* DownerEnding: If you fail to destroy enough of the missiles from the {{Spider Tank}}'s MacrossMissileMassacre at the end of stage 3, it will destroy the platform you and your squad are on. Said platform is high in the air, connecting two skyscrapers, so you know what happens.
** ... We land, completely fine, then agree the mission was a success and head home? (At least in the version at GameWorks in Las Vegas.)
* EvilLaugh: [[spoiler:Paulo Guerra in the PS3 sequel.]]
* EverythingsSquishierWithCephalopods: Kind of averted here- the only cephalopods you fight are "Krakens". These are squid-like HumongousMecha equipped with a huge set of [[MacrossMissileMassacre missile launchers]], [[BeamSpam laser guns]], a WaveMotionGun, and a few nasty CombatTentacles.
* ExactlyWhatItSaysOnTheTin: The title for the game says "Complete Destruction Machine Gun Game". Couldn't have said it any better.
** Also: "Shoot Like Crazy! Smash and Destroy! Exterminate Legions! Take Down Titans!"
* FleshVersusSteel: It's your squad of human special forces vs. the terrorists' Death Machines.
** "Ha ha! See? Humans are the masters here!"
* GiantEnemyCrab: Depending on how you view it, the third boss is either this or a [[GiantSpider Giant]] SpiderTank.
* GiantMook: PoweredArmor terrorists and [[MiniMecha Raptors]] count as these.
* GiantSpaceFleaFromNowhere: The FinalBoss is a massive battleship. ''With a skull face on the front.''
** "How come no one told me about this thing?" "Because we didn't know about it! Now just keep firing!"
* GiantSpider [[SpiderTank Tank]]: The boss of the third mission.
* GottaCatchEmAll: The dogtags, which can be found by destroying terrain. There are ten of them, each one giving 5000 points as well as extending your platform's life bar during the {{Spider Tank}}'s [[TakingYouWithMe last-ditch]] MacrossMissileMassacre. The more you get, the less chances of seeing the NonStandardGameOver DownerEnding.
* GrievousHarmWithABody: In the first stage, a raptor violently headbutts one of your soldiers, causing him to be thrown into you. Put up your shield or else you'll be damaged.
* HeavilyArmoredMook: '''Heavy Armoured''' Combat Suits, aka [[PoweredArmor HACS]], without a doubt. As for the rest of the regular enemies, [[CannonFodder they tend to die very quickly]]...
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT ''BEFORE'' SHOOTING SAID COMMANDOS!]]
* HostageSpiritLink: A good reason why you shouldn't shoot the hostages. Thankfully you only lose half a life instead of an entire one.
* HumongousMecha: Krakens.
* ImmuneToBullets: The SpiderTank is first fought against with the machine gun. Your machinegun bullets don't seem to even harm it in the least, so you switch to a [[StuffBlowingUp more suitable weapon]]...
* ImperialStormtrooperMarksmanshipAcademy: The regular terrorist enemies are ''so'' like this.
** Shin: "You guys couldn't hit the broad side of a barn!"
* KillItWithWater: The SpiderTank boss has an attack where it fires out... giant black exploding bubbles [[DoomyDoomsOfDoom of doom]].
* KillSat: You get to use this on the enemy HQ, as well as a {{Wall Crawl}}ing SpiderTank.
* {{Kraken}}: One of the HumongousMecha is known by this name, presumably due to the elongated "head" and CombatTentacles.
* LastDitchMove: When you defeat the SpiderTank, it fires out a MacrossMissileMassacre in a bid to destroy the platform you're on. Failing to destroy said missiles in time get you the DownerEnding.
* LightningBruiser: The MiniMecha Raptors can take quite a bit of damage, have rapid firing lasers as well as a homing missile launcher, and they '''''[[GoddamnedBats jump all over the goddamn place]]'''''!!!
* LuckilyMyShieldWillProtectMe: Your shield will defend you from nothing less than BeamSpam, MoreDakka, MacrossMissileMassacre (unless it's the one from the SpiderTank), {{Wave Motion Gun}}s, and [[ArsonMurderAndJaywalking falling concrete]].
* MacrossMissileMassacre:
** Krakens ''love'' to use these on you with their multiple missile turrets..
** Once defeated, the SpiderTank fires out a ''ton'' of missiles (which you have to destroy) in a last ditch attempt to destroy your squad. Failing to destroy enough of them in time gets you the DownerEnding.
* MadeOfExplodium: Many of the armored terrorists explode when defeated. Justified, as they're wearing light mechanical armour.
* MadeOfIndestructium: Your shield can withstand regular shots, missiles, lasers, plasma, ramming from a MiniMecha or HumongousMecha, falling buildings and even a WaveMotionGun.
* MeaningfulName:
** Your teammate, "[[BornLucky Fortune]]", is one of the few who don't die during the entire course of the game (where AnyoneCanDie).
** Krakens are HumongousMecha that move via CombatTentacles and have an oversized elongated "head".
** Raptors are MiniMecha that have dinosaur-like legs and [[LightningBruiser leap all over the damn place]] (and sometimes [[RammingAlwaysWorks on you]]!) like the dinosaur it's based off.
** Paulo Guerra is literally "Paul War" in Portuguese.
* MechaMooks: [[MiniMecha Raptors]], [[HumongousMecha Krakens]], the SpiderTank, and the FinalBoss.
* MiniBoss: Raptors might qualify.
* MiniMecha: The Raptor enemies. They're bigger than the PoweredArmor terrorists, but a smaller than the [[HumongousMecha Krakens]].
* MookMaker: The helicopters in the third stage spawn terrorists... unless they're shot down first.
* MoreDakka: Your standard Machine Gun.
* MultipleEndings: Better shoot down the SpiderTank's MacrossMissileMassacre! You'll get a NonstandardGameOver DownerEnding if enough of them hit!
* NintendoHard
* [[spoiler:NoEnding]]: [[spoiler:After completing Stage 4, your squad receive a message that Bravo Team (the other team) was intercepted and captured. As your squad gets ready to rescue, the credits roll.]]
* NoOneCouldSurviveThat: Remember how Paulo Guerra got hit by the satellite beam in the arcade version? [[spoiler:He's alive and kicking in the PS3 sequel]].
* OneManArmy: Not quite. You work in a special forces squad, but kind of played straight as you're the guy doing the most damage to the enemy.
* PoweredArmor: Known as HACS (Heavy Armour Combat Suit), and serve as the {{Giant Mook}}s of the game. Can take quite a bit of damage compared to the regular terrorists. You fight a ''lot'' of them near the end of the final level ([[MultipleEndings if you survive the end of the third mission, that is]])
* RammingAlwaysWorks: Averted. [[MiniMecha Raptors]] and the SpiderTank will try to ram your character, but you can use your MadeOfIndestructium shield to guard against those.
** At the start of the second stage, your army jeep bowls over a Raptor easily.
* RatedMForManly: Much more so than ''TimeCrisis''.
* RealSongThemeTune: This game uses FiveFingerDeathPunch's 2007 song, "Ashes", during the intro.
* RecursiveAmmo: The SpiderTank fires out missiles in a LastDitchMove, these missiles then rapidly spawn more homing missiles targeted at the platform you're on.
* RedShirt: Many of your squad teammates- at least four get downed in the very first stage.
* RemilitarizedZone: The first, second and fourth stages are a shopping complex, town and city that have been taken over by the terrorists and their [[MechaMooks death machines]]. Expect LOADS of gunfire, [[BeamSpam lasers]] and at least a rocket [[MacrossMissileMassacre or more than ten]].
* {{Retirony}} : In the PS3 version of Razing Storm, two soldiers in a sentry tower at the start are discussing about being on break the next day as well as seeing their kids. [[RedShirt No surprise as to what happens to them next]].
* RewardingVandalism: Destroying buildings not only nets you points, but dogtags which will extend your life bar during the {{Spider Tank}}'s TakingYouWithMe MacrossMissileMassacre. Destroying huge chunks of terrain will cause them to fall on the terrorists, taking out many at one go (and hence saving time and earning more points)
* SequentialBoss: All the bosses are like this in some form. The Kraken of the first stage is fought on a platform that gets destroyed in the second half, the SpiderTank of the third stage jumps all over and hides in buildings, and the FinalBoss is attacked from the underside first, before it is attacked in the frontal WaveMotionGun.
* SnipingMission: Stage 3-1.
* SpiderTank: One of the enemies you fight in the third level is this. Also, Krakens can be considered as one.
* SpiritualSequel: To ''Crisis Zone'', no less.
* SpotlightStealingTitle: The PS3 version is called ''TimeCrisis: Razing Storm''.
* StealthBasedMission: The first part of stage 3 is this. You have to [[BoomHeadshot snipe the terrorists]] without alerting the lot. If you get caught, you have to kill more enemies, causing you to take more time and potentially more damage, and lose a LOT of your time bonus.
* StuffBlowingUp: The terrorists with light armour, the [[PoweredArmor HACS]], the [[MiniMecha Raptors]], the [[HumongousMecha Krakens]], the SpiderTank, the CoolAirship FinalBoss, and some parts of the terrain like generators, cars and other flammable stuff.
* SubsystemDamage: Krakens have multiple guns, all of which can be targeted and destroyed to make life easier. It's real [[AttackItsWeakPoint weak point]], however, is the [[WaveMotionGun main cannon]].
** Same goes for the FinalBoss too.
* SuckingInLines: The WaveMotionGun attacks of the Krakens and the FinalBoss show this.
* TakingYouWithMe: The SpiderTank boss that pesters you for the third stage fires out a MacrossMissileMassacre when defeated. It's not aimed at you -- it's aimed at the skyscraper connector that you and your squad is standing on! If the walkway gets destroyed, you get a NonStandardGameOver DownerEnding.
* ThemeMusicPowerUp: In the second half of the final battle with [[spoiler:Paulo Guerra in the PS3 story mode,]] the FiveFingerDeathPunch song [[http://www.youtube.com/watch?v=owbt1_slgN4 Ashes]] plays. This is also the game's opening theme.
* TimedMission: You have a time limit for each scenario. Failing to complete it within the limit makes you lose one hit point. Many high scorers try to do a speed run of the game, as time gives you '''''a lot''''' of points every time you complete a scenario.
* TooDumbToLive: The regular terrorists that try to charge the player en masse. One of your squadmates lampshades this: "These amateurs don't know who they're messing with".
** They have guns. Does it not cross their minds to ''shoot at the player(s)?''
* TrueFinalBoss: The CoolAirship FinalBoss can be ''somewhat'' considered this, as the fourth and final stage is an extra stage of sorts.
* UnexpectedGameplayChange: The sequel on the PS3 became more like a FirstPersoonShooter than a LightGunGame. No wonder it got poor reception.
* [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Stage]]: Stage 4, billed as a "bonus stage", sort of counts as this. You need to finish it for the better ending and to get your initials on the high score boards (if you manage to score high enough).
* WakeUpCallBoss: The first boss you fight, a [[HumongousMecha Kraken]]. If you didn't have enough practice with the shield, you ''will'' get hurt a few times from BeamSpam.
* WarmUpBoss: The first Raptor you fight isn't really that much of a problem, although it jumps around a lot. Your rapid machine gun takes care of its missiles easily.
* WaveMotionGun: Both the Krakens and the final boss use this on you. It's a good thing your shield is MadeOfIndestructium...
* WolfpackBoss: Near the end of the second mission, you have to fight about five [[MiniMecha Raptors]], the last four two at a time. Not that hard, but truly '''''[[GoddamnedBats annoying]]'''''.
* WreakingHavok: You can blow up the side of a building (and kill the terrorists foolish enough to stand there). The environments are also VERY destructible. Even the intro video calls it "[[ExactlyWhatItSaysOnTheTin Complete Destruction Machine Gun Game]]".
* YourPrincessIsInAnotherCastle: The sniping segment in Stage 3 concludes with the KillSat destroying the BigBad's HQ and "MISSION COMPLETE!" appearing on the screen... wait, doesn't this seem a little short for a whole stage?
* ZergRush: The regular terrorists that rush you en masse and [[WhatAnIdiot hold up their hands in the air for a few seconds]] before stomping you. [[CannonFodder Or getting shot to death first]].

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