[[quoteright:267:http://static.tvtropes.org/pmwiki/pub/images/Rayman_Origins_KeyArt-267x290_5788.jpg]]
[[caption-width-right:267:Back to basics.]]

->''"Long ago, the primordial forest, deep and mysterious, witnessed the birth of a man...uh, a vegetable? No, no, no...ah...[[SophisticatedAsHell a thingamajig.]]"''
-->-- ''[[http://www.youtube.com/watch?v=DSYbyGIL8yY E3 2010 Trailer]]''

Released in 2011, ''Rayman Origins'' is a sequel to the long-dormant ''{{Franchise/Rayman}}'' series. As the story goes, it takes place in a world called The Glade of Dreams created by a being known as Bubble Dreamer (Polokus from Rayman 2), who was so attached to his world, that his emotions directly impacted it. Rayman was created by Betilla from the magic of Nymphs to be a guardian of this world.

Our story begins proper sometime after ''VideoGame/{{Rayman 2}}: The Great Escape'', when our heroes (Rayman, Globox and two Teensies) snore loud enough during a nap to literally awaken the dead. Their underground neighbours (residents of the Land of the Livid Dead) retaliate by invading the surface en masse, imprisoning the heroes and capturing the peaceful Electoons, which in turn causes the Bubble Dreamer to go cuckoo and have terrible nightmares which further threaten the stability of the entire Glade. Rayman and his pals set out to free all the Electoons, cure the Bubble Dreamer's nightmares and save the Glade before it vanishes like a bad dream. You can watch the trailer [[http://www.youtube.com/watch?v=MvhwWXF-LfU here]], and the official blog [[http://raymanorigins.us.ubi.com/blog/ here.]]

This game started life as a downloadable title for the XBox360 and PlayStation3 but as it grew in size and scope it is now sold as a [[http://www.destructoid.com/rayman-origins-is-now-a-retail-title-coming-this-holiday-200612.phtml full retail game]] on the two aforementioned consoles, {{Wii}}, {{Steam}}, PC, [[Nintendo3DS 3DS]] and {{PlayStationVita}}. It also has 4-Player Co-Op, though it was removed from the portable versions.

A multiplatform sequel was released called ''VideoGame/RaymanLegends,'' retaining the first game's gameplay, art style and 4-Player co-op, but going in a more fantasy-based direction, with worlds based off fairy tales and GreekMythology. They're also giving it a major ArtEvolution, with the 2D characters lit by 3D lighting, lending it a unique painterly feel.

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!!This game provides examples of:

* AWinnerIsYou: [[spoiler: What do you get for beating the hardest level in the game? A nymph saying a bad pun[[note]]"That was a nightmare! Thanks![[/note]] and winking. You can also now take a spring bulb into the background of the credits to beat them up.]]
* {{Acrofatic}}: Globox
* AlliterativeName: A few of the worlds, such as Jibberish Jungle and Angsty Abyss.
* AllThereInTheManual: The [[http://raymanorigins.us.ubi.com/# website]] gives some added back story on some of the characters, such as why Rayman has no limbs ( The Nymphs got distracted and lost some of the Lums they needed.) and where the Darktoons came from (The Bubble Dreamer had a nightmare for the first time that created them by the dozens).
** The website also reveals that Jano from ''VideoGame/{{Rayman 2}}: The Great Escape'' was created as a product of the Bubble Dreamer's first bad dream.
* {{Anticlimax}}: [[spoiler: You expected an epic fight against The Magician? Too bad, all he does is fly around in a ship and [[HoistByHisOwnPetard blow up the core of Moody Clouds.]]]]
* ArcWelding: The [[VideoGame/{{Rayman1995}} first]] and second Rayman games were almost ''completely'' different in terms of characters, story, and even the general way the world works. This game seeks to remedy this, by tying together the elements of the first ''Rayman'' game (Betilla the fairy, the Electoons, The Magician) with the second one (Globox and the Teensies, the Lums, the general makeup of the land).
* ArtifactTitle: The name indicates a prequel of some sort, but this was removed midway through development for a ''VideoGame/{{Rayman 2}}: The Great Escape'' sequel. While the game reintroduces characters from the first game, the title otherwise makes no sense in the game's current form. (Unless you think of it as Rayman returning to his origins as a side-scrolling platformer character.)
* ArtShift
* AttackOfThe50FootWhatever: One of the royals is turned into a ''humongous'' dragon.
* BalloonBelly: Occurs to anyone before they die. As far as the players go, they go pop as soon as it happens in solo, but with two or more players, they keep floating on-screen until someone deflates them, a la ''VideoGame/NewSuperMarioBrosWii''.
* BeautifulAllAlong: [[spoiler: Big Mama (aka Fée de la Mort) is the final nymph.]]
* BlankWhiteEyes: Rayman grabs himself a pair whenever he dies.
* BloodBrothers: Rayman and Globox are said to be this.
* BonusLevelOfHell: The Land of the Livid Dead.
* BookEnds: [[spoiler: Rayman, Globox and the Teensies end up right back where they started when they destroy The Magician's energy core.]]
* BossRush: [[spoiler:You have to fight two robotic duplicates made by The Magician.]]
* BubblePipe: The Bubble Dreamer has one.
* CanonDiscontinuity: The game never attempts to acknowledge that the [[VideoGame/RavingRabbids Rabbids]] ever set foot in the Glade of Dreams, or even mention them at all. Even ''Rayman 3''(made without Ancel's direct involvement) gets a mention, in the form of The Land of the Livid Dead[[note]]and Globox apparently still having a thing for plum juice[[/note]], even though the two levels don't share much in common besides the name and [[{{Uberwald}} general theme.]]
** Possibly justified, as Ubisoft retconned the Rabbids out of the Rayman universe and into a different one, as seen in ''RabbidsGoHome.''
* CloudCuckooland
* CloudCuckooLander: Pretty much everyone, [[spoiler: except The Magician.]]
* CoolOldGuy: The Bubble Dreamer. CoolShades? Check. BubblePipe? Check. BadassBeard? Check. Laidback attitude? Oh, most definitely.
* CoolShades: The Bubble Dreamer has a pair.
* CoOpMultiplayer: With Rayman, Globox, and two Teensies. First time in the series, and one of the bigger selling points.
* CoyGirlishFlirtPose: Each Nymph does this before granting a new ability.
* CreativeClosingCredits: You can run around and destroy the letters as they scroll.
* CreatorCameo: Michael Ancel makes a cameo at the beginning and end of the Dragon trailer.
** [[spoiler:He also shows up in the game, voicing the boss and nymph at the end of Land of the Livid Dead.]]
* CutsceneBoss: [[spoiler:The Magician.]]
* DarkIsNotEvil: The Goth Teensy, who wears black and red wizard robes.
* DerangedAnimation
* DoesThisRemindYouOfAnything: During the ScoreScreen of each level, if you get above the first bonus, the Magician will jump up onto the lum meter and starts doing... peculiar things with it [[SomethingElseAlsoRises as it continues filling up]].
* DummiedOut: The E3 2010 trailer displayed many things not in the final game, such as different types of enemies, including an ant-like creature with a spear, different moves like Rayman using his hair to blow away enemies, and the [[spoiler:Big Mama]] boss battle taking place at Mystical Pique instead of the Land of the Livid Dead.
** [[spoiler: When the demo came out some clever fans found a script for the full game in it's files, the script reveals ''why'' The Magician became evil, and his real name, and at least four costumes (Tarayzan, Uglette, a robot Teensie, and The Magician) that didn't make it in.]]
* EldritchAbomination: [[spoiler: Fée de la Mort's monster form]] complete with multiple eyes, tentacles and huge mouth lined with sharp teeth.
* EtherealChoir: Several songs are full of it, with a choir of ''Lums'' and a single gravel-voiced singer in the background [[{{Scatting}} singing utter nonsense]].
* EveryoneCallsHimBarkeep: The Magician. [[spoiler: His real name is [[PunnyName Ales Mansay.]] ]]
* EverythingTryingToKillYou
* EverythingsFunkierWithDisco: The Magician's theme, it even makes a disco ball appear!
* FaceHeelTurn: The Four Kings due to being corrupted by the Bubble Dreamer's nightmare.
* FanBoy:
** Teensie Ray, who is president of the Rayman fanclub, and Globteen, a Teensy who cos-plays as Globox.
** [[spoiler: It turns out that the Magician is a big fan of Mr. Dark, as he is seen with several posters of him in his lair.]]
-->[[spoiler: '''The Magician''': I always wanted to be like Mr. Dark: Mysterious, Dark! ...Um, Dark and mysterious!]]
* FantasticLightSource: The Grumbling Grottoes has gongs that look like faces. Attacking these lights them up, and protects the player(s) from the deadly gnats.
** In a few water levels you have to stay in the light of angler fishes to avoid dying.
* FairySexy: Betilla, well as her sisters. The instruction manual doesn't call them the "Bodacious Nymphs of the Glade" for nothing!
* FakeDifficulty: When a character hits an obstacle, they are knocked backwards a bit. Unfortunately, many obstacles are positioned as such so that if you get hurt, you'll generally be knocked back directly into another obstacle. This can turn minor pits and areas into instant-death traps.
* FreudianExcuse: [[spoiler:The Magician was bullied a lot at magician school, and thats why he's evil.]]
* {{Gainaxing}}: The Nymphs.
* GettingCrapPastTheRadar: A minor example, but they managed to sneak the word "badass" into the manual.
** On completing a level if the player collects above a certain number of lums, King teensie will straddle the tube the lums are collected in and stroke it suggestively.
* GiantSpaceFleaFromNowhere:
** [[spoiler: Golly G. Golem.]]
** [[spoiler: Big Mama.]]
* TheGoomba: Possibly the Darktoons, seeing as they are a reinvention of the Antitoons of the first game, which were that game's 'Goombas'.
* GoombaStomp: One of the many ways to defeat enemies.
* GottaCatchThemAll: You got three Electoon cages in most levels, up to 300 Lums per level needed to get two more Electoon cages, a time trial which you need to beat to get ''another'' electoon cage, a multitude of Skull Coins in each level, and Skull Teeth, all of which is contribute to getting the true ending.
** Plus the optional Trophies and Lum Medals, which are rewarded for going above and beyond in time trials and Lum collecting respectively.
* GratuitousDiscoSequence: [[spoiler:When Rayman and co. reach the BigBad, instead of fighting or running away, he starts a rather catchy disco dance. Then Rayman inexplicably joins the groove.]] Can't get much more gratuitous than that!
* HailfirePeaks: Almost ''every level'' in the game is some combination of level design factors. For instance:
** The Desert of Didgeridoos, which is part ShiftingSandLand, part GustyGlade, and part BandLand.
** Gourmand Land, which is a LevelAte that also uses parts of SlippySlideyIceWorld, LethalLavaLand, EternalEngine, and a little bit of PalmTreePanic.
* HartmanHips: The Nymphs.
* HeelFaceTurn: For some reasons, Dark Rayman is a playable character and fights by Rayman's side.
* HelpfulMook: The air-blowing birds in the Desert of Didgeridoos. Although they are often placed in such a way to screw you up, their gusts can also be used to reach high places if you manuever yourself correctly. One Skull Coin requires you to let them hurt you.
** Similarly, the dragon waiters in Gourmand Land. You can [[CraniumRide stand on their serving trays]] and ride them places with no ill effects.
* HitboxDissonance: All the characters have it, but Globox has it even more.
* {{Hobbits}}: The Teensies.
* HollywoodToneDeaf: [[spoiler: Fée de la Mort's theme song.]]
* HotterAndSexier / FanservicePack: [[http://raymanpc.com/wiki/script-en/images/e/e6/RaymanOrigins_003.jpg Betilla]], compared to [[http://raymanpc.com/wiki/script-en/images/0/0f/Betilla.gif the original]].
* AnIceSuit: Helena's dress.
* {{Idiot Hero}}es: Explained by [[WordOfGod Michel Ancel]] thus: "They're the kind of characters who look... stupid, really, but they're not stupid, just... simple. And all they really want to do is just focus on doing their job, no matter what.".
* ImpossibleHourglassFigure: The Nymphs, to varying degrees. As if it weren't obvious already, they give their hips a little shake before granting you new powers.
* ISurrenderSuckers: [[spoiler: The Magician appears to become friendly again for a dance scene...only to flee for a last stand.]]
* ItsPronouncedTroPAY: "Pronounced Looms, as in ilLUMination, and not Lums, for dumb"
* KingOfAllCosmos: Bubble Dreamer.
* KrakenAndLeviathan: One of the royals is turned into one of the leviathan type.
* KudzuPlot: Don't even attempt to make sense of how the game's beginning ties in with the reveal at the end.
** The scrapped script had [[spoiler: The Magician setting up a microphone disguised as a flower to amplify Rayman and friend's snoring, causing the Livid Dead to get angry and invade. This allowed The Magician to distract Rayman and the gang from his true plans.]]
* KungFuProofMook: The robots in Moody Clouds can't be defeated with conventional attacks, just pushed around. On the flipside, they ''can'' be [[SubvertedTrope knocked into obstacles that will harm them]].
* LighterAndSofter[=/=]DenserAndWackier: The game is the least serious in the franchise.
* LoweredMonsterDifficulty: The Stonemen from the original game gets this hard. They were invincible, takes five hits to stun them and resuscitate after a few seconds like Skelerexes but here they just vanishe in one hit like most ennemies in this game.
* MarilynManeuver: [[http://www.raymanpc.com/wiki/en/File:RaymanOrigins_004.jpg Betilla, in the first trailer]].
* MickeyMousing: Many, many levels use this. The game's intro make a long, funny scene using it.
* MoodWhiplash: "Swimming with the Stars" starts out rather light, but as you progress deeper in the ocean, the music changes into a dark, threatening tone, with cramped spaces and those underwater clawed hands from previous levels with water.
* MsFanservice: All of the nymphs.
* MythologyGag: There are numerous references to the first two games, such as Moskito and the Electoons, as well as the Glade of Dreams and [[spoiler: Dark Rayman as an alternate costume.]]
* NeverSayDie: The game text refers to defeating enemies as "bubblizing" them. See BalloonBelly above. It's all PlayedForLaughs, though.
* NiceJobBreakingItHero: Good job snoring so loud you woke the dead and [[spoiler: giving all the Lums to the bad guy, Rayman!]]
* NintendoHard: Probably not as much as the original game, as Michel Ancel wanted to make sure the difficulty curve wasn't too brutal, and because you have infinite lives as well as frequent check points death isn't very punitive, but you will still die ''a lot''. The second half of the game has some near MeatBoy-level sequences.
* NonindicativeName: Some of the worlds' names don't make sense, given their setting. Ticklish Temples doesn't have a temple to be found, Grumbling Grottos is in an open desert, and Luscious Lakes is more like an ocean, and has some fiery kitchen areas.
* NonStandardCharacterDesign: The bulk of the characters have a simple, [[ThickLineAnimation hard-lined]] design, but many bosses have a far more detailed look. [[VisualEffectsOfAwesome They still move just as fluidly as the rest of the characters.]]
* NoPlotNoProblem: The manual and in-game dialog imply the world is in danger. Actual gameplay doesn't make this the case. Nobody cares.
* OffscreenStartBonus: Many levels include a few extra Lums or a heart if you turn around from your spawn point and (usually) do a wall jump. [[spoiler:One even has one of the level's cages hidden back there.]]
* OneHitPointWonder: Every character.
* OurDragonsAreDifferent: The Dragons in Rayman's world are all short, have no wings, and are all apparently chefs and waiters. They still breathe fire, though.
* PaletteSwap: All of the playble characters play exactly the same. Special mention goes to the Teensies and the Nymphs, who are all the same but with different colors and clothing.
* PerkyGoth: Goth Teensy and [[spoiler: Big Mama's true form.]]
* PigLatin: The nymphs and The Magician all speak in this manner. The Bubble Dreamer speaks in [[ZooM Ubbi Dubbi]]
* PlatformHell: The Tricky Treasure levels, as well as the Land of the Livid Dead.
** To give you an idea, the former levels require immense precision, the level is usually falling apart as you [[SternChase chase after the treasure chest]], and [[EverythingTryingToKillYou the level seems hellbent on trying to kill you.]] And that's just practice for the [[BrutalBonusLevel Land of the Livid Dead...]]
* PokeThePoodle: The Hunters end up doing this to the Lums.
* PrettyInMink: Helena, the mountain nymph, wears a dress and hat trimmed with thick, white fur.
* PrincessesPreferPink: One of the Teensies is a princess Teensie, with pink robes and a pink crown.
* PunnyName: All the Nymphs have names related to the area you save them in (except Betilla [[spoiler:and Big Mama]]).
** [[EtherealChoir Holly Luya]] is the nymph of a [[BandLand music-themed desert]].
** [[BigEater Edith Up]] is the nymph of the Glade's local HailfirePeaks, which is crossed with a [[LevelAte food theme]]. She's also somewhat chunkier than her sisters.
** [[CaughtInASnare Annetta Fish]], nymph of the [[UnderTheSea ocean world]].
** [[ToHellAndBack Helena Handbasket]] is the nymph of a [[DeathMountain huge mountain]]. Given that said mountain is technically the game's DiscOneFinalDungeon, the trip there would probably be best described by the idiom her name's a pun of.[[note]]If you haven't figured it out, it's the phrase [[http://en.wikipedia.org/wiki/To_hell_in_a_handbasket "to Hell in a handbasket".]][[/note]]
* [[OriginsEpisode Origins Game]]: Originally. See WhatCouldHaveBeen in Trivia.
* RapunzelHair: The Nymphs.
* RaymanianLimbs:.
** [[TropeNamer Rayman himself, of course]]
** Globox has Raymanian legs, and eyes.
** The rock monsters are as limbless as they were in the original.
* {{Retcon}}: All of the characters from the first game actually have limbs now (except [[RaymanianLimbs Rayman himself, of course]]).
** [[http://www.raymanpc.com/wiki/script-en/images/3/3b/Char-bubble-dreamer.png The Bubble Dreamer]], AKA [[http://gfx.gaminator.tv/data/characterPicture/483/483.3.jpg Polokus]], got quite a makeover from Rayman 2.
** The magician and the photographer are now teensies.
* TheReveal: The level called, well, [[ExactlyWhatItSaysOnTheTin The Reveal!]]
* RevisitingTheRoots: Like the title suggest, the game's intentions was bringing back some elements from the first game.
* RoyalsWhoActuallyDoSomething: Grand Minimus.
* RubberBandAI: The creatures caging the nymphs and the Tricky Treasure Chests sometimes slow down (if you're lagging behind) or speed up (if you're too close).
* SaveYourDeity: Rayman and friends are trying to cure the Bubble Dreamer's terrible nightmares, which, if not cured, threaten to tear the world apart.
* SceneryPorn: Just ''look'' at some of the backgrounds.
* SequenceBreaking: After you die eight times in a row, the games allows you to go to the next level. Of course some levels are unskipable like the one where you get new abilities and the Boss areas but speedrunners heavily use this trick as you only have to get 130 electoon points in order to go to the Moudy Cloud.
** It's even possible to complete the game with only 50 electoons. When you reach the "Riding the Storm" level for the first time, you can use the multiplayer mode in order to kill yourself eight times then you go to the next level wich means you have skipped the entire second half of the game! [[http://www.youtube.com/watch?v=sudTCol3c8A Here how to do it.]]
* SexSells: The Nymphs.
* ShoutOut: [[MiamiVice Miami Ice.]]
** One of the boss levels is called [[Literature/ToKillAMockingbird "To Bubblize A MockingBird"]]
** One of the secret cages in Mystic Pique is a reference to the Franchise/DonkeyKong.
** One of the Secret areas in the Jibberish Jungles is based off of Angry Birds.
*** The bird enemies and platforms of the Desert of Didgeridoos also resemble their counterparts in Angry Birds.
** In the E3 demo, there was a level very blatantly inspired by {{Tetris}}, complete with [[EarWorm Korobeiniki]]. It could also double as a shout out to VideoGame/IWannaBeTheGuy, which had a very similar (and just as hard) Tetris-inspired jumping section.
* SopranoAndGravel: The music used in the "Kitchen" segments of Gourmand Land. It combines the squeaky voices of the Lums with a completely gravel-voiced (and totally deadpan) singer. [[http://www.youtube.com/watch?v=KZSCmvf0EKE Like this.]]
* SpeakingSimlish: Par for the course, as it's Rayman, though some characters speak PigLatin instead.
** SingingSimlish: This also extends to the background music as well, [[RuleOfFunny funnily enough.]]
* SpikeBallsOfDoom: Someone on the design team must love spikes, because they are ''EVERYWHERE''. On enemies, on fish, on birds, ''on food''.
* SquishyWizard: Apparently, Globox is a Red Wizard that turned blue from eating a poison berry.
* SteamPunk: Moody Clouds, which is not only a large steampunk city, but a large steampunk city ''floating in the clouds''.
* StockScream: The chilli pepper enemies make the famous Wilhelm scream when they die.
* {{Stripperiffic}}: Betilla and her sisters.
* TempleOfDoom: The Ticklish Temples.
* TheBusCameBack: Betilla, the Magician, Dark Rayman, the moskitoes, the electoons and some ennemies (the hunters, the darktoons, the lividstones and the stonemen) all come back for the first time since the original Rayman game.
* ThickLineAnimation
* {{Uberwald}}: The Land of the Livid Dead.
* UnexpectedGameplayChange: Besides the scrolling shooter segments, there is a point in one level that is what amounts to a ''rhythm game.''
* UndergroundLevel: The Land of the Livid Dead.
* UnderwaterRuins: The Angsy Abyss, the ruins of a long lost civilization, which is also now home to several underwater monsters.
* TheUnfought: [[spoiler:The Magician.]]
* VideoGameCrueltyPotential: Slapping was ''expressly created'' for this purpose (you can push your friends into hazards), as [[WordOfGod Michael Ancel]] disliked that other Co-op platformers like ''VideoGame/NewSuperMarioBrosWii'' didn't have a more direct way of screwing with other players.
* VideoGameCrueltyPunishment: If you slap the monks in Mystical Pic, they will slap you back.
* VideogameSettings: The game puts a spin on classic examples.
** Jibberish Jungles is JungleJapes world filled with TooDumbToLive Hunters and Livingstones.
** The Desert of Didgeridoos is a [[ShiftingSandLand desert world]] mixed with a [[BandLand music theme.]]
** Gourmand Land is a combination of LevelAte and HailfirePeaks. The ice half being filled with gelatin and frozen fruits, and the fire half containing Mexican dishes and boiling soup in the place of lava.
** [[UnderTheSea The Sea of Serendipity,]] despite the name, has things that are ''not a pleasant surprise.''
** DeathMountain: The Mystic Piques where monks meditate, and sacrifice peas to the bubble dreamer. it also leads to Moody Clouds.
** The final area is an EternalEngine.
* VideoGameLives: You get infinite lives. [[NintendoHard You're gonna need every single one of them.]]
* VoluntaryShapeshifting: Bubble Dreamer is capable of this.
* WellIntentionedExtremist: [[spoiler: Following the scrapped plot, the magician's main goal was to fight Bubble Dreamer, whose nightmares had repeatedly overcome the Glade of Dreams and were a constant threat to its inhabitants.]]
* WoobieDestroyerOfWorlds: [[spoiler:The Magician was bullied at magician school a lot, so to take revenge he wants to destroy the world.]]
* WombLevel: One boss fight takes place inside a giant dragon's innards that has a huge stream of fire chasing you, and even has the shadow of a realistic beating heart in the background at one point. Easily one of the most {{Squick}} examples of a Womb Level, especially seeing the dragon's reactions to the player(s) damaging it's stomach wall.
* XMeetsY: ''Rayman'' meets ''RenAndStimpy'', with a pinch of ''{{Oddworld}}'' and a bit of StudioGhibli for the scenery.
* TheYoshi: El Moskito.
* YourRewardIsClothes: But most of them are Teensies.
* ZettaiRyouiki: The nymphs.

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