[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/raymans_1389.jpg]]

->''"Rayman, look what the pirates have done to our world... [[CrapsaccharineWorld a planet of anguish and pain, haunted by evil. A dark place, teeming with fierce monsters.]] Nothing can stop them now that they've captured you. They've taken everything and reduced our people to slaves. The robots search for innocent prey. In the chaos, they exploded the heart of the world. The [[MacGuffin 1000 lums of energy]] which form it have been scattered. We are getting weak. Soon, it will be too late...You must [[GreatEscape escape]], Rayman, you are our only hope!"''

->''"Wake up Rayman, I have sent you help..."''
-->--Ly The Fairy, in a telepathic message to Rayman, in the intro

''VideoGame/{{Rayman 2}}: The Great Escape'', originally released in 1999, is the first 3D title in the ''Franchise/{{Rayman}}'' franchise, bringing with it a fully 3D world, a wide variety of skills that the player character could do, and a much more fleshed-out and consistent backstory, to the point of (until the ArcWelding sequel ''VideoGame/RaymanOrigins'' 12 years later) essentially being set in an AlternateContinuity from the [[VideoGame/{{Rayman1995}} first game]] altogether and setting the stage for the rest of the series to build upon.

The story begins when Rayman's homeworld, the Glade of Dreams, is suddenly invaded by an evil armada of Robo-Pirates from space, kidnapping the world's inhabitants en masse and using them as slave labor – including Rayman himself, who has lost all his strength after the Pirates destroyed the Heart of the World, shattering it into a thousand pieces. All hope is not lost, though, as Rayman's froglike friend Globox winds up captured too, smuggling a Silver Lum into his and Rayman's cell aboard the Pirates' prison ship, giving the two a chance to escape. Now Rayman is the Glade's inhabitants' only hope for defeating the Robo-Pirates, but he'll have to regain all his strength first – and to do that, he'll have to find the four magic masks that will awaken Polokus, a magic being who ''dreamt'' the Glade into existence.

''Rayman 2'' is also particularly infamous for having been ported to countless platforms following its release: The game was originally released on the {{Nintendo 64}}, and since then has seen versions on PC[[note]]''Two'' PC versions even, because TechnologyMarchesOn --- the original 1999 release flat out doesn't work on 64-bit [=OSes=]; an issue that is the main fixing point of the 2011 digital rerelease by Good Old Games.[[/note]], {{PlayStation}}, GameBoyColor, {{Dreamcast}}, {{PlayStation 2}}, NintendoDS, [[IOSGames Apple iOS]] and Nintendo3DS, each version bringing at least some new features with them. Out of all these ports, the most comprehensive is the PS2 version, retitled ''Rayman Revolution'' (''Rayman 2: Revolution'' in North America) and featuring a whole new [[HubLevel hub-world]] to explore, along with a graphical update and a slew of new minigames.
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!!Rayman 2 (and any port or re-release thereof) contains examples of:
* AdventureDuo: Rayman and Globox.
* AirVentPassageway: It's how Rayman escapes his cell on the prison ship.
* AliensAreBastards: The Robo-Pirates are shown to be a completely amoral, ruthless warrior race that are perfectly willing to enslave and corrupt an entire planet for their own gain, with nothing but apathy for its inhabitants other than being a means to an end.
* AllThereInTheManual: Most of the game's backstory is told through a telepathic history of the world that can be accessed through the lums.
** And the manual for some versions tell you how Rayman ended up getting captured, and told Globox to go to Ly for help.
* AlreadyDoneForYou: The fourth mask is already gotten for you by one of the baby Globox in the N64, PS1, and Dreamcast ports. ''Revolution'' has you fight another guardian for it, averting this.
* AlwaysChaoticEvil: The Robo-Pirates.
* AlternateContinuity: There are few references to the previous game at all and reconciling them is very difficult, although ''VideoGame/RaymanOrigins'' appears to be trying to do this.
* AncientTomb: Literally called "Tomb of the Ancients."
* AnimatedAdaptation: A really odd case. ''WesternAnimation/RaymanTheAnimatedSeries'' aired around the same time that this game was released, but apart from the character of Rayman it shares almost no storyline elements.
* ArsonMurderAndJaywalking: According to The General, the Grolgoth can kill, crush, destroy, torture, and pull ears.
* BagOfSpilling: ''Justified''. Rayman lost all his abilities after the Heart of the World exploded.
* [[DuctTapeForEverything Band-Aids For Everything]]: the pirates are such lousy mechanics that they fix things by applying ''Band-Aids'' on what is broken. Regular ones that go down in one hit, or metal ones that require missiles to blow.
* BenevolentArchitecture: Floating rings and platforms that are uncannily useful, or objects/switches that coincidentally allow you to use them ''only'' with a specific power you happen to have acquired…
* BigBad: Razorbeard, the leader of the Robo-Pirates.
* BossSubtitles: The Guardians get this.
* BottomlessPit
* BubblegloopSwamp: The Marshes of Awakening and the Bayou.
* ButThouMust: While the end of The Cave of Bad Dreams gives you a choice of choosing to keep the treasure or not, the game will only continue if you turn down Jano's offer to take the treasure. Choosing to keep it gets you a NonStandardGameOver, that promptly takes you back to the point where you choose.
* ButtonMashing: The bonus level (which is absent from the [=PS1=] version), unlocked by completing a level with all the yellow lums collected and all the cages destroyed, boils down to this.
* TheCameo: The General from ''TonicTrouble'' shows up near the end of the game to sell Razorbeard the Grolgoth. Rayman himself likewise shows up during the end credits of ''TonicTrouble''.
* CameraLockOn
* CardboardPrison: Once Rayman gets his energy fist, escaping from the prison ship via an air vent is a cinch.
* CapcomSequelStagnation: Ubisoft seem to be intent on releasing Rayman 2 on every new platform that comes out. It's saying quite a bit that Rayman 2 was a launch title for both the NintendoDS ''and'' its successor system, the Nintendo3DS.
* CaptainColorbeard: Admiral Razorbeard.
* ChuckCunninghamSyndrome: Most of Rayman's friends that appeared in this game didn't appear in later entries, aside from Globox, Murfy and the teensies. (though Ly the Fairy did appear in the GameBoyAdvance versions of Rayman 3 and Rayman Ravving Rabbids).
* CollisionDamage: One type of {{Mook}} will charge towards you (surprisingly fast given their appearance) in order to squash you flat. Even more annoying in this game is that small creatures like ordinary-sized spiders and innocent-looking crabs will ''hurt you'' if you touch them. Luckily, they aren't encountered very often.
* ColorCodedForYourConvenience: The Lums, natch.
* CoolClearWater: Rayman can swim in clear, "clean" water, but [[GrimyWater ugly water or piranha infested water]] kills or damages him.
* CosmicDeadline: The fourth mask is given by the baby globoxes without having to meet the gardian shortly after the third. Averted in Revolution.
* CowardlySidekick: Globox.
* CraniumRide: Knocking a plum onto the heads of certain {{Mook}}s allowes you to jump onto their heads in order to reach otherwise unreachable areas and items.
* CrapsaccharineWorld: Rayman's world after the pirates take over. Some areas are no worse for wear, but others are clearly suffering from the pirates influence. The appearances of fierce monsters such as zombies and giant spiders doesn't help.
* CriticalExistenceFailure: Some attacks Rayman encounters are strong enough to not merely damage him, but outright ''destroy'' his body--fortunately, a situation like this sends him back to the nearest checkpoint with only some of your health taken off.
* CurbStompBattle: According to some manuals, the pirates' conquering of the planet was a ''very'' one-sided war. Rayman, Ly and Clark were among the few who managed to put up any significant threat, but cue the pirates detonating the heart of the world, and Rayman and Ly are rendered virtually powerless to stop the pirates, and Clark, despite initially evading capture, was nonetheless incapacitated later in the game.
** However, come the finale of the game when [[PhysicalGod Polokus]] is finally awakened, and [[LaserGuidedKarma the tables are turned]] as he promptly destroys ''every single robo-pirate on the planet''.
** Speaking of Clark, he utterly ''eviscerated'' an entire platoon of 20 robo-pirates single-handedly (albeit getting himself ill in the process due to swallowing a bit of flying debris)--Rayman himself is astounded by the pile of robot corpses littered around the room he finds Clark in.
* DarkerAndEdgier
* DemotedToExtra: Murfy in the [=PS1=] version and its offshoots. While a fairly significant character in the other versions, in this version he's simply a generic NPC that can be rescued from cages.
* DisneyDeath: [[spoiler:After Rayman defeats [[HumongousMecha the Grolgoth]], [[VillainExitStageLeft Razorbeard escapes]] and triggers the prison ship's SelfDestructMechanism, and the ship explodes. Rayman is presumed killed in the explosion and his friends hold a funeral with his remaining shoe... only for it to spring to life and hop to Rayman, who is very much alive but missing a shoe.]]
* DownTheDrain: Many levels take place in sewers, most notably late in ''The Fairy Glade'', ''The Echoing Caves'' and ''Tomb of the Ancients''.
* DownerBeginning: The pirates invaded the Glade of Dreams, enslaved its inhabitants including the hero and destoyed the Heart of the World.
* EnergyBall: Rayman's primary method of attack. It can be charged up for more damage once the Silver Lum for it is collected.
* EverythingsDeaderWithZombies: This installment adds a lot of zombified mooks to the Rayman universe, including zombie chickens, zombified arms that try to drag Rayman to his death, and the zombie henchmen in some of the versions.
* ExplodingBarrels: The pirate fortresses tend to be littered with powder kegs, which are not only ''very'' explosive, but can allow you to ''fly'' on some of them--specifically, by igniting a keg with a nearby torch.
* ExplosiveBreeder: Globox's wife, who have a family of 650 children!
* ExpositionFairy: Murfy. [[StopHelpingMe How annoying he is]] tends to depend on whether he's speaking English or "Raymanese".
** Or French. In fact all the characters tend to sound better with their original French voices in Rayman 2.
* FakeDifficulty: To give the game a "cinematic experience" you can expect abrupt mid-air changes of camera angles without warning. This alters the orientation of your controls, and thus, ''[[CameraScrew screws]]'' you over.
* FloatingPlatforms: Propeller-powered ones!
* FollowTheMoney: Lums tend to be scattered around paths that you need to follow to progress in the level.
* FungusHumongous
* GameBreakingBug: The PC version bugs out at the start of the 'Top of the World' level on some copies, smacking a big 'no CD' alert that obscures the action, making the level impossible to beat unless you're a psychic.
** The 3DS port has an infamous glitch where the spider-web spring that allows you to reach the hidden 1000th lum does not work and only acts as a normal platform, making it impossible to reach without abusing Rayman's damage reaction from touching the nearby tiny spiders.
* GettingCrapPastTheRadar: Razorbeard's lackey managed to get away with cursing in the PSX port:
--> '''Lackey''': Damn! He forgot to fill the tank!
* GiantSpider: You get to fight a couple of these. They're pretty tough.
* GodsHandsAreTied: Polokus is nigh invincible on land, but extremely vulnerable when airborne. Also, the destruction of the world's heart sends him into some kind of sleep/coma, and most of the game is spent finding the 4 Masks to wake him. As soon as he does, [[CurbStompBattle he proceeds to instantly wipe out all pirates]] - except those on the prison ship, as they are outside of his power.
* GreatEscape: The game is ''named'' after this, so...
* GrimyWater
* HeKnowsAboutTimedHits: To the point that Rayman actually repeats a button command to himself right before he continues his adventure.
* HelicopterHair: Rayman has it by default in this game, but one level allows him to fly with it.
* HeliCritter: Rayman himself, using his hair.
* HeroicBSOD: Rayman in the beginning is desperate of the hopeless situation until Globox gives him a silver lum.
* HiddenElfVillage: Globox's village, home to his family, but only in the Dreamcast version.
* HubLevel: In ''Rayman Revolution'', anyways.
* HumongousMecha: The Grolgoth.
** Earlier, another massive, invincible robot appears in The Iron Mountain, lurking outside of a pirate fortress. It is ''very'' fast, and can easily crush you. It only notices you if you're riding a shell, however...
* ImpactSilhouette: Clark pulls this off by running straight through a wall, in order to help out Rayman.
* ImprobableWeaponUser: Kegs of gunpowder. Besides throwing them, you can hold them up to a torch, turning them into a portable jet/missile.
* IndyEscape: The chase sequence late in ''The Cave of Bad Dreams''.
* JawsFirstPersonPerspective: A slightly terrifying chase sequence in "The Cave of Bad Dreams", as Jano chaes you down a slope through it.
* JuggleFu: A quite famous part of the game requires you to carry a powder keg towards a machine, in order to destroy it. Flying bombs move towards you while doing this, so on the way you have to throw the keg into the air, shoot a bomb and grab the keg again, multiple times.
* LaResistance: Rayman and co. If not in ''The Great Escape'' then at least in ''Rayman: Revolution''.
* LaserGuidedKarma: While the Pirates counqering of the planet was brutal and effortless, their downfall came just as swiftly and brutally--first, Rayman mows through the pirates forces, frees many prisoners and friends, and eventually awakens Polokus, who proceeds to destroy every single robo-pirate on the planet. Then, Rayman utterly defeats Razorbeard in combat, in spite of the latter having a state of the art giant robot at his disposal, forcing the latter to detonate his massive prison ship in a last ditch effort to kill Rayman (which fails), as the cowardly robot leader flees alone into the reaches of space via an escape pod.
* LastLousyPoint: Last Lousy Lum, to be more specific...
* LethalLavaLand: If the names 'Sanctuary of Stone and Fire' or 'Sanctuary of Rock and Lava' aren't a dead giveaway, there's something wrong with you.
* LovableCoward: Globox. The first sign of trouble, and he runs off to hide with a shriek.
* MagicMushroom: Entertainingly enough, a certain mushroom in ''Rayman Revolution'' that you can trigger to appear from a raindance prompts an onscreen message that says "[[ShoutOut Eat]] [[Literature/AliceInWonderland Me]]." Rayman can choose to eat it, which will cause him to shrink down to minuscule size. This allows him to enter a hidden area through a small opening that contains a cage. And of course, another mushroom in the area will bring him back to normal size again.
* MechaMooks: The Robot Pirates.
* MightyGlacier: Clark, one of Rayman's friends. Not particularly fast, but ''very'' strong.
* MiniGame: In ''Rayman Revolution'', collecting enough Familiar Spirits will unlock a multitude of mini-games, which will increase Rayman's health bar upon winning.
* MobileShrubbery: Of the big-nosed bush variety.
* MouthCam: ''The Cave Of Bad Dreams'' level uses this when the Guardian of the Cave catches up to Rayman and chases him down a slippery slide, with the camera switched to a POV shot of the Guardian's mouth, sharp teeth dripping with saliva and all. It's very effective.
* {{Mythopoeia}}: One of the defining new elements in this game was creating the myth of Polokus, spirit of the world.
* MyNaymeIs: Ly, pronounced "Lee".
* MythologyGag: Cameos of Mosquito and Anti-Toons from the first Rayman made brief appearances. Also, early in ''Revolution'' for PS2, Rayman uses his normal fists for combat before he gets the energy ball.
* NinjaPirateZombieRobot: Almost word for word. The main enemies are Robot Pirates, there are a couple of Ninja Robot Pirates as EliteMooks, and some ports feature Zombie Robot Pirates, and they also descended to Rayman's world [[AlienInvasion from space, so they could be classed as aliens too.]]
* NintendoHard: Some of the levels, especially the later ones, can only be described as this, as the asshattery of the level designers starts to 'shine'. The stages can get ''very'' long, requiring absolute precision and timing with your jumps, with ''[[CheckPointStarvation stingy checkpoints]]'', not to mention your health-bar ''does not'' refill upon death. So if you exhaust your meter after many failures, which is conceivable given the challenge, its back to the beginning of the level for you.
* NonLethalBottomlessPits: The game with rife with bottomless pits, but falling into them will quickly send you back to the nearest checkpoint and only take off a bit of your health.
* NonStandardGameOver: Telling Jano you want the treasure at the end of the Cave of Bad Dreams results in one of these. Rayman takes the treasure and just forgets about saving the world, eats himself full until he's obese, and retreats to a miniscule island in the tropics. Fortunately, you go straight back to decision making afterward.
* NothingIsScarier: The "head start" Jano gives you tends to put you on edge. [[spoiler: In reality you can leave Rayman standing there for hours and nothing happens...]]
* OneHitKill: Some of the enemies, like the teleporting robot pirates are capable of doing this to you in later levels such as "The Iron Mountain". Its so rare and circumstantial, but so '''devastating''' to your progress when it does happen, it can only be described as a 'glitch' in of itself.
* OneHundredPercentCompletion: After a Lum is eaten by Razorbeard, it says there's only 999 to find, there's actually one more, [[FridgeBrilliance in a location that makes perfect sense in hindsight]]: [[spoiler: The Tomb Of The Ancients, where dead creatures walk freely, as spirits or otherwise]].
* OxygenatedUnderwaterBubbles: Produced by Carmen the Whale. In addition, ''Revolution'' replaces Blue Lums with Bubble Vents.
* OxygenMeter: It can be refilled by grabbing blue lums in ''Rayman 2'' and by finding air bubbles in ''Rayman Revolution''.
* PlotCoupon: The four masks of Polokus.
* PortalNetwork: The Hall of Doors.
* PsychoStrings: Used in the Dreamcast & [=PS2=] versions for the [[http://www.youtube.com/watch?v=gMw6GYhOcds Spider's theme]].
* PunchClockVillain: Sometimes, Rayman can find some robots, that supposed to be on guard, sleeping on the job.
* RememberTheNewGuy: Rayman's got a lot of friends that never appeared in the first game. This was solved in [[AllThereInTheManual supplementary materials]] for ''VideoGame/RaymanOrigins'', at least with Globox.
* RibcageRidge: The Cave of Bad Dreams.
* RiseToTheChallenge
* RocketRide: The shells. Some of them run around on legs and the other ones can just plain fly.
* SaveGameLimits: The good news is there are [[CheckPoint Check Points]] in every level. The bad news is most of the levels are very linear, meaning you ''[[UnwinnableByDesign will not get all the lums on your first-run]]'' and you'll have to repeat the level again [[SelfImposedChallenge to get the missing lums]].
* SceneryPorn: There are a lot of unnecessary details and additions to the environments that have no purpose other than to look pretty.
* SecretTestOfCharacter: Jano rewards Rayman with the elixir after he declines all the treasures.
* SequelDifficultyDrop: An [[NintendoHard arguably necessary one]] after the [[VideoGame/{{Rayman1995}} first game]]
* SentientPhlebotinum: The lums. They're glowing orbs of energy with enough intelligence to float towards you. The {{Backstory}} reveals that [[spoiler:they created Polokus by combining their collective thought, and Polokus created the world.]]
* ShipTease: [[http://www.raymanpc.com/wiki/en/File:RaymanLy001.jpg Some of the]] [[http://www.raymanpc.com/wiki/en/File:RLRomance.jpg concept art]] of Ly and Rayman, although it never made it into the game.
* SlidingScaleOfSillinessVersusSeriousness: Flip-flops about fifty-fifty on each side.
* SpacePirates: ''Robot'' space pirates, at that.
* SpeakingSimlish: The voice-acted dialogue is spoken in a fake, French-sounding gibberish language called "Raymanese". The PS1 port, however, included new voice acting in English, French, etc. The [=PS2=] and Dreamcast versions also include the dubs, but the gibberish option still exits, and is arguably far more fun.
** Hidden amidst the Raymanese gibberish are three actual words: Rayman frequently says "Yeah!" and "Yahoo!" when gaining new powers and the like, and he yells "STOP!" in frustration at the bickering Teensies from the end of the first level.
* {{Sssssnaketalk}}: Oddly averted with Sssam. He only uses it once and speaks normally the rest of the time.
* StomachOfHolding: Globox in the opening, and how he sneaked in the Lum that gave Rayman one of his powers back.
* [[SuddenlyVoiced Suddenly Not Voiced]]: The 3DS version has the characters speak Simlish.
* SuperTitle64Advance: ''[[NintendoDS Rayman DS]]'' and ''[[Nintendo3DS Rayman 3D]]''
* TakeYourTime: There's no penalty for just goofing around instead of going to the final level and fighting [[CaptainColorbeard Admiral Razorbeard]].
* TempleOfDoom: The optional temple area in "The Sanctuary of Stone and Fire".
* ThatRussianSquatDance: Rayman and a Teensie indulge in this when completing a level, [[BigLippedAlligatorMoment for some reason]]. Probably a ritual that enables the portal.
* {{Third is 3D}}: ''Rayman 3D'' (the [[{{Nintendo 3DS}} 3DS]] version) is the third iteration of this game on a Creator/{{Nintendo}} handheld, first one being on the GameBoyColor (as a 2D platformer called ''Rayman 2: Forever''), and the second one for the NintendoDS (as ''Rayman DS'').
* UpdatedRerelease: Apart from the PC and Nintendo64 versions, no two versions of this game are the same.
* VillainExitStageLeft: [[spoiler: Razorbeard, upon his mecha getting crippled by Rayman, detonates his prison ship in a last-ditch effort to kill Rayman, and promptly escapes into the far reaches of space unharmed.]]
* WhatHappenedToTheMouse: Near the end, Razorbeard angrily threatens to throw his incompetent lackey into molten lava, but afterward asks him to prepare the Grolgoth for the battle against Rayman. It's not known whether Razorbeard fulfills his threats offscreen or not.
* YouAllMeetInACell: The game starts with Rayman and Globox reuniting in a cell on the prison ship.
* YouHaveFailedMe: Before the final boss battle in the Crow's Nest, Admiral Razorbeard says that he will punish the Spyglass Pirate for his consistent failure to stop Rayman by seeing how well he would swim in molten lava. It is not clear whether this punishment was ever carried out, and the fate of the Spyglass Pirate remains unknown.
* ZeroEffortBoss: One would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up quite a fight. [[spoiler: Instead, he simply waits for Rayman to jump onto on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect.]] Umber explains this in ''Revolution'': [[spoiler:Ly contacted Umber, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's [[NinjaPirateZombieRobot robot pirates]] waiting to ambush him.]]
** [[spoiler: Which, in revolution, instead makes this a BaitAndSwitchBoss.]]