[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rail_chase_combined.png]]
[[caption-width-right:350:From left: First Game & Second Game]]


''Rail Chase'' is a very aptly named RailShooter from ''Creator/{{Sega}}'' with two games in its series.

The first game came out in 1991. In it, you play a pair of explorers named Flint and Mary who are visiting the South American village of Guaramure. While there, they hear that the Jewels of Guaramure, the village's guardian treasure which contains a supernatural power, has been stolen by the "Hearn" syndicate. Driven by the village's plight, the two infiltrate Hearn's cave and manage to locate the Jewels, with the intention of returning them to Guaramure. However, just as they get their hands on the statuette, the floor collapses underneath them and they land in a minecart. The two of them get rolling, and eventually find themselves pursued by natives and rival treasure hunters on Hearn's payroll.

The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly, the game never used a life bar; instead, the cart and the indicator on the top of the screen showed the distance between your cart and the boss. Attacks damaged your card until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages, each with their own pursuers who served as the bosses.

''Rail Chase 2'' was released in 1994; it used the same motion ride seat as its predecessor, but swapped out the sprites for [[VideoGame3DLeap 3D graphics]]. This time around, Flint plays the role of an intrepid journalist hot on the heels of the disappearance of scientist Mary Bates, who he discovers was captured by the maniacal EKKL empire and forced to develop weapons for them. Flint infiltrates the weapons plant and retrieves Mary, but after the plant explodes, they are forced to make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch tracks and take different paths, allowing some great replay value. Unlike the original, this game uses standard life bars.

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!!The games have the following tropes:

* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to Music/AHa's "Take on Me" video. Then an earthquake happens and drops the two treasure hunters into the minecart, which shifts to the game proper.
* CoolTrain: The one that chases you in the first and last level of the second game.
* FakeDifficulty: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
* HaveANiceDeath: In the first game, whenever your cart got too damaged to continue. You get a first person view of your pursuer catching up and delivering the killing blow.
* LifeMeter: Averted in the first game as your cart and the indicator on top showed your distance from the boss. The more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight, however.
* LighterAndSofter: The second game has a brighter color palette.
* MinecartMadness: The entire point of the series. All the action takes place on a moving minecart, with many of your enemies following along in their own.
* MoreDakka: You and your friend's only means to defend yourself.
* MultipleEndings: The second game has an EasterEgg ending that allows you to reactivate the crosshair and ''[[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the protagonists]]''.
* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name and color. They use the same uniforms (although most of the goons wear bright blue uniforms), vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.
* ShoutOut: In the first game, Flint shouts [[WesternAnimation/FatAlbertAndTheCosbyKids “HEY HEY HEY!”]] after shooting the box of dynamite.
* SmartBomb: Shooting either the box of dynamite or an oil barrel (in the first and second games, respectively) will kill all on screen enemies.
* TheThirties: The second game is explicitly set in 1938. We're never told when the first game is set, but seeing as how Flint & Mary are the protagonists there too, it's likely sometime around then.
* ToBeContinued: The sequel's normal ending has a "Flint & Mary Will Continue Their Adventure in RAIL CHASE 3" message, which naturally doesn't appear in the secret ending where the player kills them. No third game was ever made.
* VideoGame3DLeap: The second game had 3D graphics.
* WholePlotReference: Both games were inspired by the ''Franchise/IndianaJones'' films.
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