[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tropes_ro_5354.png]]

''Ragnarok Online'' is a Korean MassivelyMultiplayerOnlineRolePlayingGame established in 2001 by Gravity Co., Ltd. Originally an adaption of the {{manhwa}} ''Manhwa/{{Ragnarok}}'', ''RO'' was eventually released to several countries, yet mostly stayed popular in Asia. Most Korean online {{Role Playing Game}}s afterwards have had a nasty habit of almost [[FollowTheLeader copying the game to a T]]; it might have popularized the free beta idea as well, not to mention, possibly, the more-or-less standard licensing architecture foreign online game developers tend to use when setting their games up overseas. In a rather sad twist, more people play Ragnarok than ''WorldOfWarcraft''... if you count all the illegal, mostly free private servers.

Also of note is ''Ragnarok Online''[='=]s rather colourful history, markedly moreso than most Massively Multiplayer games and definitely remarkable given the game's general success despite the various tribulations. At the end of its original closed beta period, a group of hackers, apparently angered by the game moving into a pay to play format, attacked the servers, not only of the game but Gravity as well, destroying everything, setting ''RO''[='=]s development back, and causing it to disappear from the radar for a long time before finally resurfacing. A lot of anger can be seen under the community at this, at times, as not only did it enable the private servers to come about by stealing a copy of the basic Aegis architecture at the core of the game, but caused many features, such as player owned apartments, to be dropped from the final release. Not to mention a near disastrous case of ExecutiveMeddling by Samsung after they saved Gravity from total bankruptcy (though Samsung saw how horrible things were going because of the meddling, and backed off just in time).

Since 2004, Gravity has been developing a sequel to ''Ragnarok Online''. The first attempt was ''VideoGame/RagnarokIITheGateOfTheWorld'', but was scrapped in 2010. In its place came ''VideoGame/RagnarokIILegendOfTheSecond'', which has launched in South Korea, Southeast Asia, and internationally so far.

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!!''Ragnarok Online'' provides examples of:

* AbsoluteCleavage: Female Assassin Crosses.
** And female Alchemists/Biochemists.
** And the Zealotus monster.
* AbsurdlySpaciousSewer: Both Prontera and Glast Heim's culverts, though not serious offenders, both cities being large, ancient affairs, and even then the culverts feature large numbers of difficult-looking walk-ways on the rare occasions the characters aren't simply wading through sewage.
* ActionCommands: Both the Monk and Taekwon Kid/Master classes use these to initiate specific skills and combos.
* AerithAndBob: NPC names appear to have been picked at random from a database of Names From Around the World.
* AlliterativeName: The Biolabs' ghosts Errende Ebecee and Kathryne Keyron.
* AnAdventurerIsYou: As a rule, most classes can generally follow ''at least'' three of the archetypes, or a combination thereof - often more, and sometimes with somewhat unusual possibilities and 'user-created' ones. Especially of note for the former is the 'Super Novice' class, which can take skills from any of the classes a novice can become (barring extended classes), and for the latter, the 'perma-' characters, which aren't so much classes as a willful decision not to progress, and usually stand to prove just how scary a level 99 Acolyte can be (looking at you, Aragan). While still uncommon, this seems to be remarkably fashionable compared to most [=MMO=]s.
* TheAnimeOfTheGame: ''RagnarokTheAnimation''. Humorous, since the anime is based on the world of Ragnarok Online, which is loosely based on the original Ragnarok {{manhwa}}. The natural consequence of AdaptationDisplacement.
* ApatheticCitizens: Town {{NPC}}s are completely unfazed whenever aggressive monsters show up. Kafra maids, the game's version of the SavePoint and other useful utilities, also show up at various dungeon entrances, even if the map itself is hostile.
* ArrowsOnFire: Fire arrows. Pretty common as well.
* ArtificialStupidity: In an art form. Many skills seem to even be designed to take advantage of the fact that all aggressive monsters make a bee-line for players or stand in place and rain projectiles.
* AscendedExtra: Do you know that Endless Tower is based on Ragnarok DS' Tower of Mirage?
* AwesomeButImpractical:
** Mages get quite a few of these. The Mighty Staff adds a huge amount of Strength, yet is mostly useless for most stat builds that mages use. The Dagger of Counter gives the largest [[CriticalHit critical]] bonus in the game, yet is usually employed during PVP to stall other players.
** Soul Linkers can also use the Dagger of Counter, which can turn them into {{Lethal Joke Character}}s.
** Certain Monk builds can enjoy the power boost from the Mighty Staff as well.
** The Taekwon class is practically ''made'' of this trope. First, there is a massive power for a massive InterfaceScrew exchange detailed below. Secondly, there is their ability to become an unstoppable engine of destruction - but only after getting a specific buff from other class and only on ''three'' maps in the whole game, ''decided once and for all''. It ''is'' possible to change the maps, but it's very impractical to do so, and you need some assistance to do it.
** Water Ball is an extremely fast, easily spammable, high-damaging Water spell - more so for Rogue classes, who can actually copy an overleveled version (level 10, while the version used by Wizard classes only goes up to level 5). The catch? First, you can't spam it unless you're either standing on water or have a Ninja or Sage slave to help you. Second, if you're using it on a non-PvP scenario, take a guess on what's the Element of a monster that lives near the water. There's a hidden sewer in Glast Heim (Sewer lv3) that's the perfect place for leveling up Water Ball Wizards, at least.
* BackStab: Used to be the main skill for Rogues, but has been seriously {{nerf}}ed over the years.
* BareFistedMonk: The Monk class progression, naturally.
* BareYourMidriff: The Dancer, and starting from the Transcended classes near every single female gets this treatment. The males are getting in on the action as of the 3rd jobs.
* BeautyIsNeverTarnished: For some odd reason the females in the official art show no scars or battle damage at all. The males have a different story.
* BellyDancer: The Dancer and Gypsy classes are modeled after belly dancers.
* TheBeastmaster:
** The Alchemist class and the Homunculi.
** A few other classes have animal partners as well. Hunters and Snipers have their falcons, and the new Rangers have wolves called Wargs.
** There is current talk and [[http://ro.doddlercon.com/wiki/index.php?title=Dark_Collector possible proof]] of an actual pet-based class. Along with one based off of the undead lovers Bongun and Munaks.
** A class explicity called "Beastmaster" replaces the Bard/Dancer choice for Archers in the sequel.
* BettingMiniGame - The Casino in the southern beach town, Comodo. It was removed from the International release.
* {{BFS}}:
** The Atlas Weapon and the Doom Bringer, the latter of which is actually a terribly weak axe unless the user has over 90 base STR.
** Another pretty good example would be the Violet Fear, a huge sword which was made from two magic (and equally huge) swords fused into one. Those two swords is a drop from a huge monster, the [[http://db.irowiki.org/db/monster-info/1956/ Naght Sieger]].
* BlackMage: The Mage class
* TheBlackSmith: The Blacksmith class progression, currently culminating in wrench-wielding gadgeteers.
* BoringButPractical: Pretty much the basis of the entire game. Wizards and most classes alike tend to be strapped with one main, powerful skill to use throughout their entire leveling career, and most flashy, rare weapons tend to not be anywhere near as powerful as customized "normal" weapons.
** Should be noted, though, that in a lot of cases, for these weapons to be truly better than standard 'rares', the risks involved in the upgrade process are huge, and involve the application of often-times even rarer upgrade items and ''huge'' amounts of money. Thus, a 'customised normal weapon' of that level is usually an extremely rare item in and of itself. Indeed, even ''rarer'' than this is the fully upgraded/customised rare weapon, which, while of such rarity as to be nigh-impossible to acquire, is just plain frightening when it does turn up.
** Which is part of the game creator's frustration. A common weapon for magic user is a regular, easy to obtain rod with 4 slots plus 4 cards either decreasing casting time quite decently or increasing magical attack. Since they don't hit anything with it, the upgrades don't matter either and can last in some cases until the endgame.
* BossInMookClothing: Loads. Among the most (in)famous are the Valkyries of Odin's Temple and the Transcendent Ghosts from the Biolabs.
** The Pori Pori is the supreme example of this. Disguised as an ordinary Poring, the weakest monster in the game, this monster has close to 100 million HP, ridiculous attack power, can strip gear, and cast, in some cases, twice-as-powerful versions of player skills.
** The Valkyries might still not count - anything that big's bound to leave a mark, right? But the Biolabs ghosts sure as hell do. The worst offender is Cecil Damon, whose normal attacks are already nearly as painful as a normal Sniper's Double Strafe, yet can still [[ThereIsNoKillLikeOverkill quadruple her attack power]]. What's irritating about the Biolab minibosses is that not only do they look exactly like the normal enemies in that dungeon, but there are ''fake'' bosses among them.
* BraggingRightsReward: The Boy's Cap, which does absolutely nothing, but requires 20 rare drops from a boss, among other things.
** For that matter, a ''lot'' of the game's {{Nice Hat}}s could be considered this. Yes, some of them have nice effects, but some of them also require you to have ''[[RandomDrop hundreds or even thousands of a single enemy drop]]'' by [[BossInMookClothing high-level]] [[BonusBoss creatures]].
* BrainwashedAndCrazy: What becomes to [[spoiler:Nydhogg]] when [[spoiler:Satan Morroc's seal was weakened]]. [[spoiler:She]] gets better after we snapped [[spoiler:her Shadow]].
* BreakableWeapons: Renewal now allows weapons to break, along with some skills and weapons that can damage them, rendering them unequippable until repaired. Annoyingly, there is no durability gauge or notification unlike ''VideoGame/RagnarokIILegendOfTheSecond'' apart from the name of the weapon outlined in red. There's a worse degree of breaking: attempting to refine a piece of equipment to increase its performance permanently has a fat chance of [[LostForever destroying it]].
* BribingYourWayToVictory: Certain servers have service providers that sell useful virtual items for real life money.
** In addition, some servers will reward the player with a (sometimes) custom item, usually quite good, for donating to the server or buying limited edition swag.
** And then we have Merchant-class characters who use the ingame money to use their skills. Perhaps they thought about "money is power" a bit too straight...
* CallingYourAttacks: Skill names, when used, turn up in a little text box over characters heads. [ Lord of Vermillion!! ]
** A special, hidden ability is available to the Super Novice [[spoiler:while their experience percentage is a multiple of ten. By the player themselves calling (typing) the lines: 'Dear angel, can you hear my voice?', 'I am Super Novice~', 'Help me out~ Please~ T_T', '', they can invoke an angel's blessings ( massive bonus to critical hit rate ).]] Unfortunately the game can be ''horribly'' finicky about syntax here.
* CameraScrew: In interior areas, the camera is fixed low so that you can't see much. This is fine and dandy when nothing's really going on, but this is also the case in the Cursed Monastery dungeon and level 2 of the Thor's Volcano dungeon. This makes it ridiculously hard to see what's going on, which is actual trouble when there are things trying to kill you.
* CastFromHitPoints:
** Scholars use this to convert HP into SP with the Indulge skill.
** Don't forget the Paladin's Matyr's Recknoning skill. It hurts like all get out when properly built and ignores defenses but the trade-off is that it takes A LOT of HP once you complete the attacks. Better have some Priests and Alchemists with you because after completing the combo the Paladin becomes horribly weak and any {{Mook}} can take him out soon after.
** Ninja's Killing Stroke is pretty much this.
* ChainmailBikini: Pretty much literally done with female Rune Knight and Royal Guard. The latter appear to be in a losing game of strip poker but not as close to this trope as their alternate 3rd class.
* ChristianityIsCatholic[=/=]CrystalDragonJesus: Rune-Midgart's primary religion is not explicitly Christian, but still has a ''pointedly'' Catholic flavour.
** With the entire setting being based significantly on NorseMythology, as well. But it still tastes Catholic.
* ChurchMilitant: Crusaders and Monks.
* ClassChangeLevelReset: The game does this with its [[PrestigeClass Rebirth Classes]]. To obtain the rebirth class, one must get to level 99 and become a High Novice (thus the level reset to 1) and pick the same first and second job classes as the pre-Rebirth one. The second rebirth class has more powerful abilities and skills than the non-rebirth one. Thus, getting [[NintendoHard 3x the EXP needed than normal]] to obtain the rebirth classes is recommended to get the best skills for the very powerful third job classes.
* CombatStilettos: Though the sprites can be hard to tell, the official art for the classes starting from the Rebirth jobs shows ''all'' the females wearing high heels apart from the Wanderer, the female Sorcerer and [[DoesNotLikeShoes the female Sura]].
* {{Combos}}: The Monk and Taekwon Kid/Master class progressions use them.
* TheComputerIsACheatingBastard:
** Water Ball, an extremely powerful Wizard spell, requires the player to be standing on a water cell or certain other skills in order for them to use it. However, if a monster has it, you can expect a lot of hurt even when they're standing on dry land.
** A few enemies also have versions of player spells that are ''way'' stronger than the strongest player usable versions, like the normal, non-boss version of the High Wizard enemy in the Biolab floor 3. It can cast level 28 Jupitel Thunder, which hits 30 times (players' Jupitel Thunder can only go up to level 10, and hits 12 times).
** Not to mention overpowered monster only spells like Power Up and Earthquake, or the fact that monsters can blatantly disregard the rules of a skill, such as Bomb, which cannot be cast directly on top of players or monsters. Monsters will cast it right on you anyway.
* ContinuityNod:
** [[spoiler:Loki]] from Manhwa/{{Ragnarok}} manhwa appeared on Bifrost update.
** The one who was truly responsible for Glast Heim's destruction in the past? [[spoiler:Himmelmez.]]
* ConvectionSchmonvection: Rather blatant. Near Juno there's a place outright called the Magma Dungeon, containing several fire monsters, up to and including a Lava Golem. On top of that, there's the Ice Dungeon (containing Ice Titans) and most dangerously Thor's Volcano. Naturally, you can just strut in to any of them with no special protection whatsoever, apparently with no so much as feeling a bit warm or a minor chill.
* CrazyPrepared: The Alchemist/Biochemist classes, to some extent. All of their skills require a potion or bottle, but give access to unique and powerful skills, most notable being throwing a MolotovCocktail and an Acid Bottle at the same time at the enemy. Said skill is the most powerful single-enemy skill [[ThereIsNoKillLikeOverkill (which gets even stronger the more hitpoints the enemy has)]], but needs a lot of time farming the parts and preparing the bottles.
* CriticalEncumbranceFailure: Picking up one tiny item can completely shut down all health and mana regen if it bumps you over half your maximum weight, or prevent you from attacking at all if it bumps you over 90%.
* CuteMonsterGirl: Tons.
** Some Cute Monster ''Boys'' as well.
** And a Bishonen HornyDevil [[http://db.irowiki.org/image/cards/4269.png as well]].
* CrapSaccharineWorld - everything looks cutesy on the surface, but if you bother to read the quest dialogs you get [[TheSyndicate an evil corporation]], religious fanatics preparing for war, assassinations, human experiments, SealedEvilInACan (a few of them) and others. And that's just the surface.
* DeflectorShields: The priest has two kinds: one that blocks melee damage, and one that cuts all damage by half.
* DepletedPhlebotinumShells: Each class of ranged weapons has several kinds of ammunition, ranging from common standard to pretty exotic. Depending on the type, they work better against specific enemies...or worse. And sometimes not at all.
* DetachedSleeves:
** Gypsy class. Case rested.
** Scholars, too.
** And now Sorcerers.
* DisabilitySuperpower[=/=]InterfaceScrew: Played with, a little brutally, by the Star Knight/Taekwon Master class. Their skill, 'Demon of the Sun, Moon, and Stars' (or 'Solar, Lunar, and Stellar Shadow'), grants its owner a + 30% bonus to Attack Speed - note, this bonus is ''insanely large''. In exchange? The character's ''sight''. This isn't like the 'Blind' status effect, where a character takes a hit to their accuracy - accuracy is just fine. However the player's screen becomes black the moment this skill is learned, with a lighted area surrounding their character. As the skill is levelled up and the attack speed bonus moves closer to + 30%, the lighted area shrinks, until at level 10 and + 30% ASPD, the tiles immediately surrounding a character can ''just be made out''. These effects are permanent and utterly irrevocable.
** Not to mention their 'Solar, Lunar and Stellar Union', which lets them go [[DragonBall Super Saiyan]] on enemies, at the cost of losing a percentage of their HP ''per attack''. The fact that you need a buff from a Soul Linker, their counterpart class, makes one wonder if it's really worth it...
* DoesNotLikeShoes: Taekwons and Shuras.
* DoomDoors: The sound effect for the Shadow Chaser skill [[http://irowiki.org/wiki/Manhole Manhole]].
* DownTheDrain: The different culvert areas.
* DualWielding: Assassins can wield a katar in either hand, or a combination of swords, daggers, axes, and/or knives. Gunslingers can also use [[GunsAkimbo a pair of handguns]].
* DubNameChange: The international server changed Professor to Scholar, Creator to Biochemist, Whitesmith to Mastersmith, and Clown to Minstrel. And that's just the classes.
** An interesting case with Clown to Minstrel example is that its third job counterpart is called Minstrel. The iRO GM had no choice but to change the name Minstrel to Maestro.
** Most Indonesian servers called the Transcendent classes 'Third Jobs'. When Renewal and the actual third classes came, they use 'Fourth Jobs' instead.
* EasterEgg: The Super Novice class is all but ''made'' of these, such as Never give up!, Guardian Angel, and ''Really'' Super.
* ElementalCrafting
* ElementalRockPaperScissors
* {{Emulation}}: Some private servers run the semi-legal eAthena core architecture, which is a Ragnarok Online server emulator. Others run on a pirated version of Gravity's Aegis core. The first is legal right up until servers start putting copyrighted media (the rest of the game) on it, the other is entirely illegal.
* EvolutionaryLevels: Porings. The poring species of monster has an ill-defined evolutionary tree, including Poporing (green), Drops (yellow), Marin (blue), Ghostring (a ghostly poring), Angeling, Deviring, Mastering, Arch-Angeling...
** More keep getting added, too, like Metaling and Stapo.
** We've got the Pouring and Bombring to liven things up these days. And who could forget Pori Pori/Poring the Conqueror/Bring It On?
** With the Port Malaya update, we now have the [[http://ratemyserver.net/index.php?page=re_mob_db&mob_id=2316 Jejeling]], fashioned after the Philippine-exclusive "Jejemon" phenomenon.
* FantasyCounterpartCulture:
** Payon is Korea.
** The whole of the Republic of Schwarzvald has a rather German flavor.
** Rachel: Jerusalem.
** Amatsu is Japan.
** Ayothaya is Thailand.
** Kunlun is Taiwan.
** Jawaii is Hawaii.
** Louyang is imperial China.
** Moscovia is Russia.
** Brasilis is Brazil.
** Dewata is Indonesia.
** Port Malaya is the Philippines.
* {{Fireballs}}
* FireIceLightning, Earth
* FetchQuest: So many.
* FloatingContinent: Juno, Gonryun, and the second level of the Gonryun dungeon.
* FlunkyBoss: Pretty much all the MVP bosses, most mini bosses ''and'' even some normal monsters have a 'mob' of lesser creatures around them. Killing them is a waste of time, since their master almost instantly re-summons them, and they're at least annoying, since fighting against multiple enemies lowers your defensive stats. Not to mention the mooks of the higher bosses, who are often quite challenging even when encountered on their own...
* {{Foreshadowing}}:
** Around the time Hugel patch came, the Blacksmith Guild is moved from Geffen to Einbroch. Einbroch is a Steampunk-esque city full of industrial machines. Now, what is the third class of Blacksmith and their specialty?
** On the southeast of the Biolabs' third floor, there's a stair going downwards. The problem is, it's covered in water. Then, the Biolabs 4 update came and to access that floor the players must enter the warp on above-mentioned stair.
* FrillyUpgrade: Every advanced job. But [[PrestigeClass Transcended class]] is this to Second class in terms of costume.
* FullContactMagic: Spell Fist is about the power of a LEVEL 10 BOLT for a Sorcerer.
* GaidenGame:
** ''VideoGame/RagnarokBattleOffline''. A side-scrolling single player BeatEmUp with plenty of shout-outs to the habits of the player community.
** ''VideoGame/RagnarokDS'' (for, [[CaptainObvious obviously]], NintendoDS): starring a Novice called Ales ([[HelloInsertNameHere whose name you can change]]) who wants to build a guild and help people in need. In his journey, he meets Sierra (a Shaman), Lucifi (Swordsman), Lisir (Mage), and Viselc (Thief). In addition of two exclusive classes (Dark Knight and Shaman), it also has a multiplayer feature called Tower Of Mirage (the concept [[AscendedExtra later become]] the basis of Endless Tower in the online version).
** ''VideoGame/RagnarokTactics'' for PlayStationPortable: Set on the continent of Gran Tritter, with raging war between Branchardo Empire and Aura Kingdom as the main problem of story. Featuring most of Transcendent classes (with exception of Stalker, Biochemist, and Scholar), two exclusive classes from Ragnarok DS, and [[AscendedExtra -suprisingly-]] Zonda and Kafra.
** ''VideoGame/RagnarokOdyssey'' for PlayStationVita: a ''VideoGame/MonsterHunter'' clone with a dash of ''PhantasyStar''.
* {{Gainaxing}}:
** Especially bad with the Monk/Champion class tree, but thankfully averted with the upcoming Shura third class.
** Also, Stalkers.
** Female Blacksmith/Whitesmith also jiggles quite a lot in their idle battle animation.
** Female novices (whose sprite, despite its bust, is by size implicitly youngest of all the classes) who display this despite their ''metal breastplate''.
** Harpies jiggle quite a bit as they flap their wings.
* GameFavoredGender: Some female players complain how weaker the Gypsies are compared to Minstrels. While Gypsies do have two extremely powerful skills (Dazzler, which stuns everyone on the screen and Slow Grace, which slows enemies down ''and'' debuffs them out of speed-related effects), they are not as important as a Minstrel in War of Emperium and all other solo skills just downright suck.
* GettingCrapPastTheRadar: The game has a 'Teen' rating, but loitering quietly in the background are nudity, [[{{Lolicon}} sexualized youngsters]], BDSM, gore, and maybe even implied rape elements. It might have something to do with the game using pixel sprites rather than 3D ones; how else could they have gotten away with a boss monster that's a cute little girl who wears ''nothing whatsoever below chest level''?
* GetOnTheBoat: Airships that leave at specific times and travel around the world in a loop to let players reach places like [[FloatingContinent Juno]] for a small fee.
* GuideDangIt: If you start distributing your status and skill points without consulting the guides on the fan message boards, your character will be ineffective for 'serious' play by level 60. And heaven help you if you take such a character into either player vs player or guild vs guild battles.
** What often bushwhacks new players, or those spoiled by [[WorldofWarcraft other MMOs]], is that your stat and skill allocations are '''permanent'''. Fooling around, or even lag or misclicks, could gimp your character permanently. That road to 99 is long and brutal, so variations from "proper builds" start to hurt bad at high levels. There's now some reset options, but these cost real money (on iRO at least). Almost every RO player has had to scrap their first character entirely, before reading the guides and starting over with subsequent characters.
* TheGunslinger: The, well, Gunslinger class. Who, all by itself, brings PLENTY of additional, gun-related tropes into the game.
* HappyHarlequinHat: The [[http://rune-nifelheim.com/db/items/collection/5003.gif Joker Jester hat]].
* HeKnowsTooMuch: Rekenber Corporation evoked this. You disagree with their ideas, know their secrets, or just violating Lighthalzen's rules, God helps you to stay alive. [[spoiler:Digotz, Shinokas, and the Biolabs' ghosts (when they're still alive) learned this on [[KilledOffForReal REALLY hard way]].]] Thankfully, [[spoiler:Schwartzvalt Republic's president, Kiel Hyre, and the players (of course)]] [[AvertedTrope avert]] this.
* HealingShiv
* HealthDamageAsymmetry
** Inverted during pre-Renewal. Higher level monsters had insanely high damage compared to what players can deal.
** Played straight since Renewal. [[http://rode-r.doddlercon.com/monster/ Take a look at this monster list]].
* HighlyVisibleNinja: Ninja's advanced class, Kagerou/Oboro, traded the purple ninja suit for the white one. For bonus, their sub-colors are ''red and bright yellow''.
* HolidayMode: Lutie.
* HolyHandGrenade: The Acolyte magic skill Holy Light. The Archbishop gets a lot more options.
** May be played straight with the Paladin's Gloria Domini skill. It counts as a ranged attack, hits for 2000 HP at maximium skill and can damage even bosses since it ignores defenses.
* HorseOfADifferentColor: The [=PecoPecos=], for whom comparisons can of course be drawn to [[FinalFantasy Chocobos]]. Except unlike the intelligent, highly empathetic, giant canary things, [=PecoPecos=] are big, dumb, orange pelicans.
** More recently, Rune Knights have been introduced, which can ride Feruses (big lizards). Also, Rangers can ride Wargs ([[CanisMajor big blue wolves]]). The Royal Guards ride Gryphons.
** Just recently, every class apparently gets mounts for each group, ranging from huge Porings, Nine-tailed Foxes, to Alpacas and Giant Frogs.
* ImmortalityInducer: the Soul Linker job change implies that your character owns several.
--> This Witherless Rose will wither away instead of you...\\
This Immortal Heart will cease to pump blood, instead of yours.\\
This Diamond will turn to dust in place of your mortal body.
* ImpossibleItemDrop: While many of the mobs have items that make sense, such as animal skins from baby desert wolves, you really can't help but do a double-take when you kill a cute little baby pig and it drops a heavy axe. It doesn't get any much better with high-level mobs either.
* ImpossiblyCoolClothes: Not the lower classes so much, but second class sprites, transcendents, and especially the new third class ones fit.
* ImprobableWeaponUser:
** Some sages and a few priests [[ThrowTheBookAtThem fight with books]].
** Bards can fight with [[InstrumentOfMurder musical instruments]].
** Priests use [[GolfClubbing golf clubs]] [[http://adultimum.net/rw/48/ to great effect]].
** Gunslingers can use Coins to inflict damage.
* InstrumentOfMurder: Bards and their more powerful counterparts fight with their musical instruments. What doesn't entirely make sense is how they manage to throw/shoot arrows (depending on the skill) by swinging it at their opponents.
* InsurmountableWaistHeightFence: The Gentle Slope of Unclimbability and the Rough Ground of Unwalkability variants are fairly common. They're just there to force you to take another path. Particularly obvious in El Dicastes, where it ''looks'' like you can walk past the steam exhausts but can't.
* IntrepidMerchant: The Merchant class tree revolves around kicking monster butt, collecting drops, selling VendorTrash at greater prices and idle in Prontera or Payon after setting up your trading post for other players to buy your rarest drops.
* InvisibleWall: In addition to the edges of the maps, there is one in the Dicastes Diel between you and a NPC's reception desk. The NPC [[LampshadeHanging lampshades this]], tells you he can move around freely, and it's mostly for protection "just in case".
* ItemCrafting
* KarmaHoudini: The Pickpocket NPC in Lighthalzen. He randomly appears in three different locations and steals players off their money when they get too near. In one location, if he gets cornered by the players, he...makes players buy his Speed Potions for a very hefty price.
* KarmaMeter: A planned feature that has swung wildly in and out of implementation over the various stages of release. The idea was to use a PVP system, among other aspects, to control a characters rating within two areas, and for a long time the bare bones of it were there to be seen in game, unactivated. In the most recent versions however, these vestiges have disappeared entirely but for an unresponsive 'Temperament' tab in the stats window, and most believe that the feature has been completely given up on.
* LaResistance: Secret Wing, an organization with a goal to take Rekenber Corporation down from its domination over Schwartzvalt Republic. Interestingly, it's sponsored by Schwartzvalt Republic's president and Kafra Corporation.
* LethalJokeCharacter:
** The instant-cast Super Novice, before Renewal.
** The Ninja class, basically not-so-[[SquishyWizard squishy]] wizards who can spam you to shreds if you're not a caster yourself.
** The Taekwon classes. Besides having a skill that can potentially block anything and everything (Tumbling), has access to extremely powerful abilities such as massive mana drain and unblockable attacks (Taekwon Masters), unlimited combo chaining (Taekwon Rankers), and near-immortality OR crazy physical damage that ignores the target's Flee and Defense since they are Critical, depending on how you build yours (Soul Linkers).
** Gunslingers have the frighteningly-powerful Full Blast skill if properly built, as well as Gunslinger Mine to work around those pesky ninjas' Cicada Skin Shed. Not only they have a insane DPS with Desperado and a mighty finisher with Full Blast, he also doubles as a debuffer, removing an enemy's weapon (''at long range''), inflicting status with the Mines and decreasing DEF with Coin Fling.
* LifeMeter
* LightningBruiser: Two-Handed Lord Knights in Frenzy. Lord Knights with Frenzy! Especially one that's well built.
* LostForever: Many quests can become this by selecting the wrong dialog option during a DialogueTree resulting in content never becoming accessible to the player. Extremely annoying in a game which is played online and thus does not allow SaveScumming.
* LostTechnology: The Juperos Dungeon have tons of robots that still active.
* LuckBasedMission: Certain quests involve this.
* LuckStat: Raises [[CriticalHit critical]] and perfect dodge rate. One of the main stats needed for forging weapons, potion brewing, and cooking.
* MacGuffin: [[spoiler:The Heart of Ymir.]]
* MagicDance: Dancers.
* MagicKnight: The Sage/Professor/Sorcerer and Crusader/Paladin/Royal Guard classes, as well as the new Rune Knight third class.
** There are cards and weapons that allow for automatic spellcasting. Whether the spell damage is any good depends on your character and his stats.
* MagicMusic: Bards and Dancers.
* ManaMeter
* MascotMook: Porings! But not their evolved powerful [[KillerRabbit relatives]].
* MechanicallyUnusualClass: The Taekwon Kid > Taekwon Master line, and Super Novices.
* TheMedic: Any Priest with a Full Support build.
* {{Meido}}: Alices and Alizas. On the {{NPC}} side, Kafras.
* MightyGlacier: Shield Crusaders/Paladins become this with many of their defensive skills mastered.
* MiniMecha: The Mechanic class's Madogears.
* MushroomMan: The Spore and Red Spore monsters, which resemble mushrooms with faces; their caps pop open to reveal a huge mouth full of teeth. Players can also get a hat that resembles a mushroom cap and look like one themselves.
* MusicalAssassin: Bards and Minstrels. Dancers and Gypsies also count, since some of their attacks are music-based.
* NiceHat: This is, in a way, RO's 'thing'. Being relatively old as MMORPG's go, and using semi-modular 32bit, 2D sprites for characters, character customisation is a little limited. Besides hair colour and style, and later several types of clothing dye, one of the biggest customisation elements are headgears, occupying the lower, middle and upper parts of the head. ''Ragnarok Online'', therefore, has a ''huge'' number of hats.
** Also, the trading of these items is the backbone of the game economy and you almost never see a player without some sort of hat. So, really, Rune-Midgard is a PlanetOfHats wherein [[IncrediblyLamePun its hat is about wearing]] {{Nice Hat}}s.
** There's a saying kicking about the community. You can always tell for certain a female character has a female player, if [[HairDecorations her character is running around with lots of different hats]], despite their statistical effects.
* NorseMythology: The setting is very Norse-mythos influenced; Episode 14.1 introduced the Bifrost itself into the world and Nifleheim actually exists as a town you can visit, for example.
* OcularGushers: The death animation of Dumpling Kid. And the /sob emote.
* OurFairiesAreDifferent: The Laphine in the New World. They have PointyEars and insect wings, and wear loose, light clothing due to their climate. They can be diminutive in height, almost shorter than a human child sprite, or as tall as adults.
* OurGiantsAreBigger: The Sapha in the New World are a race of tree giants with branches growing out of their heads as hair, very large clawed hands, subsist on minerals to prevent themselves from turning into stone and have a caste system.
* OminousPipeOrgan: For some reason, used inside the non-CorruptChurch. If your background music turns weddings into NightmareFuel, you're doing ''something'' wrong.
* [[OneHitKill The One Hit Killers]]: Monks/Champions/Assassin Crosses. There are servers where at least [[{{Munchkin}} 60% of all characters you'll see]] are any of those three...
** OneHitKill: Every attacking skill has potential to be one. The most infamous example would be Ashura Strike/Guillotine Fist for the Monk branch and Killing Stroke for Ninja.
** This ''does'' allow for bragging rights if you manage to beat them without access to a similar move.
* PaperThinDisguise: You just have to wear a pair of geek glasses and a white mustache to get pass the guard to the Rekenber Corporation's Laboratory, and it doesn't matter if your hairstyle and clothing is different or if you're a female.
* PettingZooPeople: The Cat and Dog people found in the New World.
* PileBunker: A weapon (and skill).
* PlagueDoctor: The guards of the city of Geffen [[http://t0.gstatic.com/images?q=tbn:ANd9GcRofF3aYcDF2iwddL2LO2yDe22cS_ow93oMbNgDO3O4Z-TBHhcl_syvH3g- have a uniform]] heavily based on the plague doctors, sans hat. There is, however, no plague. Note that the plague doctors' outfits in real life are themselves based on military uniforms.
* PlayerPersonalityQuiz: In the tutorial area, the last stage before entering the gameworld is a test of this kind that determines which of the original six "first jobs" fits your personality. If you choose to follow the results, you get several extras before entering the game.
* PlayerVersusPlayer
* PowerCopy: The rogue class's Intimidate skill (known as Plagiarize outside of iRO). Shadow Chasers also get Reproduce, which let them permanently copy any one skill at a time. Also worth noting is that most skills they copy are much more [[AwesomeYetPractical useful and/or powerful]] in their hands as compared to the version used by the original job classes (the aforementioned Water Ball, plus a few other examples). They can copy even the signature, OneHitKill moves of the other jobs (the Monk's Asura Strike, the Sura's Gate of Hell); however, since their copied skills retain the requirements (items, RequiredSecondaryPowers) as used by the original job class, some of the copied skills may be AwesomeButImpractical.
* PowerOfRock: [[http://www.youtube.com/watch?v=sgTPB2o7QFY Loki's Weil/Classical Pluck]].
* PrestigeClass: The entire "transcendent" class line, which require you to max your levels out and then do it all again [[HarderThanHard with higher EXP requirements to level]].
* PrettyInMink: Stalkers, High Wizards, Scholars, Snipers, and female Alchemists include fur in their outfits. The Santa outfits get this too, unsurprisingly. And now Shadow Chasers and Wanderers.
* PurelyAestheticGender: Mostly true, but averted when it comes to the 2-2 classes for Archers: Females become Dancers, and males become Bards. The division continues for subsequent class advancement.
** And now the Kagerou/Oboro update for the Ninja class, which gives each gender exclusive skills in the same manner as the Bard/Dancer example.
* RainOfArrows: The Maestro's / Wanderer's new skill, Severe Rainstorm. Also, Ranger's Arrow Storm.
* RandomDrop: For example, the dolls you get from certain monsters.
** RareRandomDrop: Cards. 1/5000 chance.
* ReallySevenHundredYearsOld: The NPC for the Soul Linker job change [[OlderThanTheyLook looks like a kid]], but is 300 years old.
* RegeneratingHealth: HP and SP regenerate over a period of time. Sitting down and/or having the passive Increase Health Recovery skill speeds up the regeneration rate.
* RepeatableQuest: The BraggingRightsReward hats (among other awards, but mostly hats) can be obtained in {{Fetch Quest}}s, and can be repeated as long as the player is willing to hunt down the same items.
* RestingRecovery: /sit.
* {{ReTool}}: A few of RO's updates (the Comodo update in particular sticks out) have drastically altered monster spawns in the past in order to keep the game fresh (possibly to combat botting as well; how else do you explain the [[GoddamnedBats Hunter Flies]] in Geffen1?). More recently, the game's developers have decided to take things a step further, and are currently rebalancing the entire game in order to appeal to modern MMO gamers, including changing how character stats work, altering the exp table, and, of course, drastically altering monster stats and spawns.
** An update to iRO's repeatable EXP quests has been put in effect to further combat botting, while drastically changing the way the repeatable EXP quests themselves work.
** The "Renewal" patch, that meant to make the game comfortable for users, new or old.
* RidiculouslyHumanRobots: [[spoiler:The Kiel Hyre Academy]]
* RealMoneyTrade: Typically for an MMORPG, albeit a bit more pronounced given RO's age. The international server had a somewhat unconventional response to the issue, replacing its free trial with a wholly free server (while giving significant benefits to the original, subscriber servers). Valkyrie functions in effect both as a free trial, and a glorified RMT trap, since the primary servers need a working credit card and payment for access. Whether exposing your new players to the EULA-breaching excrement of the game in full force is a good idea or not, however, is questionable.
* {{Roboteching}}: Most notably the Soul Strike spell, though there are a few other cases as well.
* RunDontWalk: Averted. All characters move in walking animations, regardless of the character's actual moving speed.
* SadlyMythtaken: The Odin statue in the center of Prontera, as a young girl nearby puts it.
* SexyPriest: The priest class [[http://adultimum.net/rw/97/ has rather uncharacteristically enticing outfits.]]
* SexySantaDress: Female Santa outfits.
* ShoutOut: Priests using ''golf clubs''? [[{{Dogma}} That sounds familiar.]]
** The captain of the Airship? He's called [[CaptainHarlock Captain Tarlock]].
** Also, Maestros have now a Skill called Melancholy/Gloomy Shyness. [[http://irowiki.org/ow/images/b/bb/Gloomy_Shyness.png That's the icon of the skill]]. Why is it important? [[HaruhiSuzumiya That's why.]]
** Maybe this is a bit subtle, but Lighthalzen Somatology Biolaboratory's official name is "Regenschirm", which is Germanese of "Umbrella". Remembering what happened there, most likely it's a reference to Umberella Corp from Franchise/ResidentEvil.
** From 'The Sign' quest, we have Vigogra, which is RO's version of, [[DoesThisRemindYouOfAnything well...]]
** Once you see the MVP monster Gloom Under Night, it's hard not to think that you are up against [[Anime/NeonGenesisEvangelion EVA-05]].
** The new Guild Dungeon for [=WoE=] Training Edition has [[http://forums.irowiki.org/showpost.php?p=1245419&postcount=3 monsters]] who are blatant references to [[Anime/HeartcatchPrettyCure Heartcatch Cures]]. The pink one (Aira) is essentially Tsubomi!
** A weapon called the Ledger Of Death is quite obviously a reference to the ''Manga/DeathNote'' according to its description. It is even called Death Note on certain servers and also in the internal game files related to it.
* ShowgirlSkirt: Many of the female class outfits. For Assassin branch, this applies to both genders until Guillotine Cross.
* SoundtrackDissonance: Abyss Lake dungeon is one of the hardest dungeons in the entire game, full of high-level dragons that can wipe out your party quickly. It has [[http://www.youtube.com/watch?v=uy_1YJ7dzPQ this]] as its background music.
** Doing [=PvP=] in any towns sometimes induce this. Especially in Geffen.
* SpellMyNameWithAnS: Rune-Midgarts or Rune-Midgard? Juno or Yuno? Morroc or Morrocc? Niffleheim, Nibelheim, or Niflheim? Rael or Rachel? Schwarzvald or Schwaltzvalt? And that's just locations!
* SpritePolygonMix
* StatusBuff and StatusBuffDispel
* {{Stripperiffic}}: Show me any female class, besides Acolyte and Merchant, who has a ''non''-stripperific outfit. The Dancer and Gypsy classes are the worse offenders as a whole, followed by the full tree of Mage classes who wear "dresses" seemingly inspired by the character [[http://bp2.blogger.com/_uoSnS1mz3ac/R5uVjB2NVRI/AAAAAAAAAis/KLo_fNH-FqQ/s1600-h/hildamanina.jpg ManiƱa Yerichana]] of SoapOpera ''Ka-ina'' fame (in fact, the female mage's outfit has been described as "a bikini with a mudflap and a rain cape"). Ironically, the ones who tends to be treated as the MsFanservice in most of the ecchi and hentai works are the Priest(ess), one of the more clothed classes, but who shows quite a lot of leg (with garters and stockings) and the sprite [[PantyShot flashes]] when in dead position (though this has been edited out of the international version).
** Mind you, that counts for both female ''[[MrFanservice and male]]'' priests.
** Assassin Crosses. 'nuff said.
** Do not forget Rogues and Stalkers.
** The 3rd classes as a whole, male and female, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard.
** Averted, however, by the female Hunter progression. Female Hunters, Snipers and Rangers have been maintaining a fairly standard practical fashion sense compared to the others.
* SummonMagic: Alchemists can summon plant monsters and Marine Spheres, apparently from trapping them inside bottles but it still counts.
** Not to mention the Dead Branch item, and its more potent sister, the Bloody Branch. These summon a random monster to to the location of the user, with the latter having a great chance of calling up something nasty.
** A recent update allows Sorcerers to summon one of four Elemental Spirits, which can enhance the spells corresponding on their own elements.
** Sages have a random skill called Hocus Pocus that has a chance of doing just about anything in the game including summoning [=MVPs=]. This was abused for nearly a year to level characters quickly to 99 before players got upset about the ease of grinding off Lord of Death and nerfed MVP mobs to give no EXP.
* SymbolMotifClothing: Priests, Crusaders and Lord Knights have several crosses on their outfits.
* TheSyndicate: Rekenber Corporation. There's a saying on the fandom that if something bad happens, 90% chance Rekenber has something to do with it.
* ThemeNaming: The servers are traditionally named after characters from the original {{manhwa}}.
* ThereIsNoKillLikeOverkill: Warlock's Comet spell. Not the damage, but range: ''31x31'' in Level 5. It covers more than your whole screen sight and is absolutely unnecessary in every scenario except War of Emperium 2.0.
* TheGuardsMustBeCrazy: In order to pass the guard and enter Rekenber's underground lab, all you need to do is equipping Grandpa's Beard and Geek Glasses. And he'll ALWAYS let you pass.
* ThrowawayCountry: This might actually be said of [[TheTokyoFireball Morroc]], after the Nightmare of Morroc update.
* ThrowTheBookAtThem: One of the melee weapons for magic types.
** A properly built Sage (or its transcended variants) can really [[GeniusBruiser dish out some hurt]] with it, too.
** For some reason, Star Gladiators can equip them as weapons, but not actually ''use'' them to attack. They kick the enemy to death instead.
* ToyTime: The Toy Factory dungeon.
* TraumaInn: Most inns let you save and rest to regain health. But why would you need to do that when there are faster - and free - alternatives at hand? They also tend to be out of the way.
* UnidentifiedItems: Equipments obtained from monsters are only listed as generic "Shoes", "Armor", "Sword", etc and cannot be equipped until you appraise them with the Maginifier item.
* UnpleasableFanbase: This seems to be the case so far with the sequel (in beta as of this writing). While many fans are delighted to see a version of Ragnarok Online with modern MMO features (minimap, action bars, quest tracker, etc.), many others are upset over changes that they feel make the game unlike its predecessor. Some of these complaints include the removal of the Novice class (largely responsible for the YouHaveResearchedBreathing trope below), the lack of manually allocated stats, the switch from a birds-eye camera to an over-the-shoulder camera, and the addition of modern MMO features (minimap, action bars, quest tracker, etc.).
** Just to note, the original has the above features. The only one it didn't have during its initial few years of operation was the quest tracker (though this feature is, admittedly, a little unreliable).
* VendorTrash
* VideoGameStealing: Successful use of the Steal skill gives you one random item from the monster's droplist. This item is "extra" and doesn't affect the actual drops. Of course, many droplists contain bodyparts from their monsters...so yeah, you can "steal" the beak of a bird that's attacking you (''with'' that beak), kill it...and get the beak ''again''.
* VitriolicBestBuds: Digotz and Maku from the Friendship Quest. At one point they exchange insults with each other, but in the end their friendship is undeniably close.
* WalkingShirtlessScene: ''Several'' male versions of classes, particularly higher tier ones.
* WhipItGood: The Dancer classes.
** The Dancer class can even [[RuleOfCool use their whip to fire arrows]]. Same with Gypsies, who also get a MacrossMissileMassacre version of said skill.
* WoobieDestroyerOfWorlds: [[spoiler:Kiehl]]
* WrenchWench: Female Mechanics.
* YokoKanno: Composed ''Ragnarok Online 2''[='s=] soundtrack.
* YouHaveResearchedBreathing: An especially egregious example.
** To be specific, you have to level a few times before you can even learn to ''sit''. VGCats even had a strip about it [[http://www.vgcats.com/comics/?strip_id=55 here]]. /sit is a bit of meme in the RO community, which views it rather fondly.
** Thief classes need to complete a quest to gain the ability to... throw rocks. ''And another one to just pick them from the ground''.
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