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This is a strange game.

A ''[[QuirkyWork very]]'' strange game.

''Rabbids Go Home'' is a game from the Creator/{{Ubisoft}} Montpiller studio, home of game design guru Creator/MichelAncel. This game features the [[VideoGame/RavingRabbids Rabbids]] of ''VideoGame/RaymanRavingRabbids'' fame -- specifically, ''[[SpotlightStealingSquad more]]'' fame than Rayman -- but with Ubisoft having heard the complaints over the Rabbids' spotlight stealing, this isn't a ''Rayman'' game anymore; Rayman himself is completely absent. It forgoes the semblance of Rayman's weird, dreamlike homeland and instead takes place in something resembling the "real" world [[AcceptableBreaksFromReality (for certain values of "real")]].

The Rabbids live in a junkyard, where they spend their days "BWAAAAAAH!"-ing and, um, [[SorryILeftTheBGMOn playing in a brass band.]] But they get it into their heads one day to "go home!" And where is their home? Well, since they're patently ridiculous, it ''must'' be the moon! (Which has some [[MoonRabbit interesting implications from a mythological standpoint,]] but that could be accidental.) But the Rabbids aren't generally so good at flying spaceships. So, instead, they decide to reach the moon by... building a giant pile of ''stuff.'' Which will then allow them to jump off and land on the moon. It makes sense to ''them,'' at least. But where will they get all this stuff? Well, the ''humans'' sure have a lot of stuff. And their city is right nearby!

The game plays out like a...hmm. Well, that's actually a good question. Most publications viewed the game as some combination of a {{Platformer}}, a RacingGame, and an AdventureGame, so we'll go with that too. Oh, and if it can be considered a genre, ''VideoGame/KatamariDamacy.'' You control two Rabbids in a shopping cart. You have to collect stuff. And break things. And collect dogs. And literally scare the pants off humans. And collect their pants. And infiltrate hospitals to collect ''patients''. And collect stuff. ...Did we mention this game was weird?

The DS version is vastly different as it plays out like a puzzle game where you have to place parts like slopes, spring-loaded boxing gloves, bulls and teleporting washing machines to guide an uncontrollable shopping cart with a Rabbid inside around a course to collect everything and land in a toilet. You then have to build the tower by shooting either toilet rolls or football helmets into containers to fill them. The game also changes the reason why the Rabbids want to go to the moon: They found out that they can tickle themselves with electricity thanks to a broken street lamp. Several hours later, they break every street lamp in the area and can't tickle themselves anymore. One Rabbid looks up at the moon and thinks that it's a giant lamp that provides endless electricity, so they come up with their giant pile plan.
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!!This game contains examples of:
* AWinnerIsYou: So, you go through the trouble of collecting every single thing to collect in the game, including all the stuff in the different overworlds [[GuideDangIt that you can miss if you don’t know how the overworld works]], and from all the brutal levels, especially those with very few Sousaphone Rabbids, bringing the total height of the pile to 31,750ft, and what happens? [[spoiler: The new star that appeared on the screen starts spinning. That's it.]]
* AbnormalAmmo: In addition to the two Rabbids in the shopping cart, there's also a third Rabbid, whose main function is to get launched out of the Wiimote and at both obstacles and breakable grates.
* AmusingInjuries: Shaking the Rabbids up "In Ze Wii Remote". Eventually their facial features and head will start to become deformed. They always snap right back to their previous state after letting you stare at their makeover for a few seconds.
* AndThereWasMuchRejoicing: [[spoiler:Upon finally blasting the Rabbids into space, the humans celebrate in the dump.]]
* AntiVillain: The Humans and the Verminators. They are simply reacting to all the mayhem the Rabbids are causing and want to protect their stuff and their city.
* AsianSpeekeeEngrish: One of the adult male [=NPCs=] you can encounter talks like this, saying things like "Me gonna go now!" and reciting Confucius quotes, [[DeadHorseTrope despite this being a Wii game that came out in 2009.]]
* BatmanCanBreatheInSpace: [[spoiler:The Rabbids, in the ending... As well a cow, an octopus and a pacient too, that manage to be launched with the rest of the stuff to space.]]
* BigBrotherIsWatching: "Smile and be happy! You're on camera. We're watching over you."
* BlackoutBasement: The mission "Atomic Rabbid Blast."
* BreakingTheFourthWall: Moreso than usual for an interactive video game. In this game, you supposedly actually have a Rabbid ''inside the Wii remote'' with which you can interact. At certain places in the game, you can also "fire" this Rabbid from the remote in order to destroy hazards, open secret areas, and generally annoy people.
* ButtMonkey: Everybody is subject to abuse here. The Rabbids are too stupid to care, but the humans... not so much. Some honourable mentions include:
** The FunnyBackgroundEvent characters one can trigger by yelling, to the point of BlackComedy, with people typically falling from scaffolds and down elevator shafts.
** Characters who appear more than once, such as Barney and the Corporate boss, who gets stolen, or have their money stolen respectively.
** The Intercom lady, who spends most of the game unseen, but announcing the rules and reminders of the human world, is also stolen like Barney, but during a level where the Rabbids infiltrate the Verminator factory, she acknowledges the Rabbids and gets particularly annoyed that they are ignoring her announcements.
* CassandraTruth: The intercom guy from 'Atomic Rabbid Blast' tries to convince his coworker Bob that two deformed rabbits in a shopping cart are inside the reactor. Predictably, Bob tries to test him for radiation poisoning.
* ColourCodedForYourConvenience: Each Verminator variant is equipped with uniquely-coloured hazmat suits which differentiate their abilities; [[BellyFlopCrushing Vermijumpers]] wear green, [[FoeTossingCharge Vermipenguins]] wear beige and lack a gasmask, [[FireBreathingWeapon Vermitorches]] wear blue and [[SpinAttack Vermitops]] wear black. [[BullfightBoss Vermitanks]] also wear green that is mostly obscured by their grey, spiked armour, while the proto-Verminator wears a yellow suit with the head fully exposed.
* ComedicSociopathy: '''''BWAAAAAAAAH!'''''
** Even the automated voice can fall under this. On the construction site, she seems to be encouraging workers to protect their protective equipment ''over their own lives.''
* CosmeticAward: When you beat the game, the Pile of Stuff screen has a grey star at the top and a total that shows how many items are in the entire game. [[spoiler: Getting HundredPercentCompletion turns that star gold and makes it spin. That's ''it''.]]
* CrapsackWorld: Subtly invoked. Although the city actually is clean and bright, the fact regular automated announcements remind people that they are being watched and "if in doubt, don't" is the order of the day, suggests the Rabbids' universe isn't the best place to live.
* CriticalAnnoyance: When you're down to one lightbulb, the icon flashes and you hear a not-so-annoying tone every two seconds, which fades away in about a minute.
* DidIMentionItsChristmas: Late November/early December, from the looks of the security cam dates.
** There is even a Christmas level where the Rabbids steal a Christmas Tree from an office building.
** The automated voice in the "City" junction level clearly indicates that it's in late November.
* EarnYourHappyEnding: After gathering a ''lot'' of stuff throughout the game, the Rabbids [[spoiler:''finally'' make it to the moon courtesy of the humans blasting them there]].
* TheElevatorFromIpanema: 9 times out of 10 when you enter an elevator, the song playing will be "Rivers of Babylon" by Music/BoneyM.
* ElvisImpersonator: One of the last levels in the game, "Till Rabbids Do Us Cart", features a wedding in a Vegas-esque wedding chapel, complete with a giant statue of Elvis Presley.
* EpicFail: Referenced ''by name'' in one of the Rabbids' attempts to go to the moon in an ad: the propeller drills one down instead of into the air.
** It's mentioned again in an ad where a catapult slams the Rabbid in it into the ground, then lashes backwards and knocks one off in the other direction.
* FastballSpecial: One of the attacks that can be done in this game is shooting the Rabbid in your Wii Remote like a Rabbid cannonball at objects and humans.
* GasMaskMooks: The Verminators wear gas masks and hazmat suits. This isn't because Rabbids are toxic, but because the Verminators (like most humans in the game by the looks of it) are germaphobic and obsessive-compulsive. Even some of the ''civilians'' wear gas masks after a while.
* GenreBusting: Is it a platformer, a racing game, an adventure game, or a collectathon? [[MathematiciansAnswer Yes.]]
* GettingCrapPastTheRadar: was rated 7 at launch, and [[https://wii.nintendolife.com/news/2009/11/rabbids_recall_retracted swiftly withdrawn to be rated 12]] due to [[https://www.nintendolife.com/news/2009/11/rabbids_go_home_recalled_due_to_offensive_language "potentially offensive content"]].
* GrievousHarmWithABody: One of your weapons is a Rabbid that you [[NoFourthWall fire from your Wii Remote.]]
* GuideDangIt: The overworld goes through several phases the further into the game you get, with the stuff changing alongside it. Collecting every single one in ''all'' the hubworlds is required to get 100%, something the game never hints at. And you can't try over and over in one phase to make up for all the stuff you missed, once you've collected something, it's only counted for that one time.
* HairRaisingHare: The Rabbids are rabbit-like villains.
* HeavilyArmoredMook: The Vermitank wears a suit of armour that renders them immune to the Rabbids' SuperScream, beyond [[AttackItsWeakPoint a very noticeable red tank on their back]].
* IHaveAFamily: Several of the humans plead this when the Rabbids start chasing them.
* IneffectualSympatheticVillain: The verminators. They're still the cowardly, neurotic humans they always were. Best shown in their vignette short, where one is tricked into freaking out and entraps himself in his dressing room with his own inflatable barricades.
* InexplicablyIdenticalIndividuals:
** All the Santa Joes of the world. Or maybe it's just one guy showing up in a ton of different areas, and he just has a lot of different Santa suits. Hard to say.
** There is also only a limited number of NPC models, so it's not uncommon to see several of the same types in one area.
* JiveTurkey: The "teenager" type NPC kids are this, as are the ladies with afros.
* KarmaHoudini: For all the perverted and destructive things the Rabbids have done they never ever get their comeuppance [[spoiler: and even get what they were aiming for at the end]].
* LettingTheAirOutOfTheBand: Throughout levels, you can find speakers that you can shoot with the Cannonball Rabbid. As soon as they break, the music will cut off until you pick up the pieces, at which point it will be replaced (temporarily) with the Rabbid's usual Balkan brass tunes.
* LoopedLyrics: The licensed music featured in the game appears to be edited in this fashion, as the same lyrics of songs like "Take Me Home, Country Roads" and "Leaving on a Jet Plane" - primarily the choruses - appear to always be playing, and the songs themselves never seen to actually end, as noticed if one is able to hang around an area (such as the city base levels) long enough without destroying a loudspeaker or moving on.
* MadeOfIron: The Rabbids can endure incredible amounts of punishment, most likely because they're too crazed and stupid to know what actual pain is.
* MallSanta: Each level has a Santa running around (Santa Joe, to be exact), who takes quite a few hits before he loses all his clothes and items which you can take. He will also shout things like that he will put you on the naughty list if you keep harassing him.
* MissingSecret: There is only one Rabbid figurine that isn't unlocked via code. How it's unlocked remains a mystery. Getting HundredPercentCompletion doesn't even unlock it. [[spoiler:Speaking of, getting HundredPercentCompletion only makes the tier stars on the stage select spin.]]
* MooksButNoBosses: [[SubvertedTrope Save for the Proto-Verminator]], most of the majority of the game you fight agaisnt the Verminator and the dogs that abound the levels, but there isn't any great threat to hinder your progress. At the last level "King of the Pile", rather than challenging a boss before arriving at the top, you get into a fight at the base of the pile agaisnt various Verminators and dogs on a 3-phase arena.
* NakedPeopleAreFunny: They never get ''entirely'' naked, since this ''is'' a family game, but you can strip most humans down to little more than their undies.
* NiceJobFixingItVillain: After the last group of verminators is defeated, [[spoiler: they bombard the giant Stuff Pile with tons of explosives. However, this launches the Rabbids to the moon (their intended goal), while the stuff that the humans want back rain from the sky and are either destroyed or nearly injure them.]]
* NintendoHard: [[OneHundredPercentCompletion Trying to 100%]] this game. Good luck. Hope you enjoy restarting levels when you get a bunch of trash, then die before you get to the tuba rabbid, or miss something that you can't backtrack to. Especially during the last levels.
* NotSoStoic: Some humans (such as female office workers in swivel chairs) will actually take some delight in the Rabbids' antics, laughing and asking to be spun again.
* TheNudifier: You can strip the humans of their clothes to use as items for the pile. When you defeat a Verminator, their suits begin to fill with air until they explode.
* PaintingTheMedium: When you design a Rabbid, they get "sucked into your Wii Remote," which includes a depiction of the inside of a Wii Remote. Which reacts to the real-life buttons presses[[note]]Except for the Home button, understandably.[[/note]] and waggling. Shake it around and watch the Rabbid in it react!
** FridgeLogic: There's a wire (inside the Wii remote) that you can interact with on the screen. (Using the Wii remote.) WHAT.
* ProductPlacement: All over the place you can find ''Advertising/RespectThePouch'' billboards. Capri-Sun is even an object you can take, and you can even dress up your Rabbids in two Capri-Sun-themed outfits! To top it all off, there's a cutscene that plays out exactly like a Respect the Pouch commercial!
** There are also password-unlocked Best Buy and Geek Squad Rabbids, as well as Rabbids from [[VideoGame/TeenageMutantNinjaTurtlesSmashUp other]] [[VideoGame/PrinceOfPersia2008 Ubi]][[Franchise/AssassinsCreed soft]] [[VideoGame/SplinterCell games]].
* RewardingVandalism: Breaking things often yields items to collect. Breaking muzak speakers specifically rewards you with five items and a catchy, chaotic polka song for a few seconds.
* SerialEscalation: Humanity's response to the Rabbids' antics gets more and more over the top the further you progress in the game. It begins with the creation of the "Verminators" and their attempts to exterminate the Rabbids. By the end of the game, barbed wire can be found all around cities, civilians wear gas masks everywhere they go, and they seem perfectly willing to shoot missiles at the Rabbids in a public area to get rid of them. Meanwhile, the Rabbids go from stealing cars, to planes, to ''quarantined patients.''
* ShoutOut:
** The level that takes place in an atomic testing facility has a picture of [[VideoGame/HalfLife Gordon Freeman]] on the wall and a prominently placed crowbar (Freeman's weapon of choice) to pick up.
** In the same vein, the dojo located at the beginning of "High Stakes Steak" contains a picture of [[Creator/ChuckNorris Chuck Norris]] on the wall.
* SoundtrackDissonance:
** The humans are, both literally and figuratively, squares. When the humans are still "in control" of an area, so to speak, you hear soothing music that is being piped in over their speakers (almost exclusively of the late-60s folk/early-70 country-folk persuasion), while the Rabbids are causing mayhem. When the Rabbids really take over, frantic Balkan brass music takes over, and becomes more fitting.
** The track for the last level, "King of the Pile!", is even more dissonant. It starts out with nothing but silence in the junkyard, then goes into the typical Verminator songs for a fight, then afterwards goes into a very melancholy Spanish song that plays all throughout the level as the silliness is still there in tone... But then it goes back to the Balkan brass at the very end.
* StarCrossedLovers: Betty the nurse and Barney, her terminally ill patient. [[spoiler:They eventually get married in Vegas, just before the Rabbids steal him from her....again.]]
* StarScraper: The Rabbids want to build a tower of stuff that will let them reach the moon.
* SuperPrototype: One of the first real enemies in the game is just a guy in a padded suit who decided to take a stand. This eventually evolved into the Verminators, who are only slightly more effective.
* SuperScream: The Rabbids can yell at humans and scare them out of their clothes (which can then be collected). This is also the Rabbids' main method of attack and defence against Verminators.
* SurprisinglyRealisticOutcome: Putting aside the ridiculous concept of the game as a whole, with deranged rabbit creatures stealing as much as they can to build a pile large enough to get to the moon, [[spoiler:this ultimately isn't enough to get to the moon on its own. Discounting the fact that the moon here [[GiganticMoon appears large enough to seem close]], it's still hundreds of thousands of kilometres away that the Rabbids' efforts were all in vain. [[SubvertedTrope They did, however,]] get their pile blown up with enough force to send them rocketing to the moon.]]
* SurpriseSantaEncounter: One of the recurring humans is a guy in a Santa suit. He drops ''hamburgers'' when you scare him. No, we don't get it either. He also eventually drops his clothes but unlike most [=NPCs=] he requires several "hits" for that. So-called "Santa Joe" can be found somewhere on most standard "walk around" (as opposed to, say, ride-an-inner-tube) levels.
** "Hey, HEY my name is JOE. I kid you not!"
** It turns out there are tons of them and they're ''all'' named Joe.
* TakeThat: The whole game is one to the [[https://en.wikipedia.org/wiki/Trente_Glorieuses "Glorious 30"]], a French economic boom from 1945-1975 marked by an explosion in mass consumption. All depicted humans are very indulgent and encouraged to buy and value things to ridiculous extremes, which is challenged by the Rabbids' opposite extremes to have unbridled fun as they take things to meet their goals.
* TooKinkyToTorture: Replace "Kinky" with "Dumb," and there are the Rabbids for you. You can smack them silly, blow up their facial features, feed them exploding candy, and ''repeatedly electrocute them,'' and they just laugh and grin like maniacs.
* ToyTime: The early "Mall" level has a "toy store" area with this theme.
* TruckDriversGearChange: The Balkan brass cover of "[[Film/BlackCatWhiteCat Bubamara]]" moves the key signature from C minor to D minor once the music starts getting faster.
* UnexpectedlyProtectiveHat: About halfway through the game, humans and dogs will eventually come equipped with large, yellow soundproof helmets that render them immune to the Rabbids' "BWAAAH!!" attack, necessitating a charge attack in order to attack/defeat them.
* UnintentionallyUnwinnable: If the hubworld changes without you collecting all the stuff in the last version of it, you will be locked out from reaching OneHundredPercentCompletion because all the stuff in the different versions are needed and only count as one each, meaning you cannot recollect stuff over and over in the last phase. There's no way to reverse this, meaning you will have to start a new file if you want to fully complete the game. [[spoiler:But to be honest, [[AWinnerIsYou it's not really worth it]].]]
* VideogameCrueltyPotential: The game actually ''invites you'' to be as abusive to the Rabbids as possible when you've got them in the Wiimote design mode. However, the Rabbids ''like'' it.
** Actual gameplay itself is like this. You go around causing tons of damage, you steal people's dogs from them, one of the rare items is a baby in a stroller which you can steal, and there are a couple of gags in the game where you can SCARE PEOPLE SO THEY FALL DOWN AN OPEN ELEVATOR SHAFT (or off the side of a building).
* VillainProtagonist: The Rabbids. Granted, they're more ChaoticStupid than evil, but nevertheless, they're the ones holding the ConflictBall, breaking havoc in the town and stealing the human's items. No wonder they get mad at you!
* VirtualPaperDoll: You can customize the three Rabbids you use to your liking, with accessories, paint, and more.
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