''RC Pro-Am'' is a series of remote-controlled racing games produced by {{Rare}}. ''RC Pro-Am'' is notable that it is one of the first racing games to feature [[VehicularCombat vehicular combat]].

The games in the ''RC Pro-Am'' series are:

* ''RC Pro-Am'' (NintendoEntertainmentSystem, 1987)
* ''Championship Pro-Am'' (SegaGenesis, 1992)
* ''Super RC Pro-Am'' (GameBoy, 1992)
* ''RC Pro-Am II'' (NintendoEntertainmentSystem, 1993)
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'''''RC Pro-Am'' contains examples of these tropes:'''

* BonusStage: Present only in ''II''.
* [[ColourCodedMultiplayer Color-Coded Multiplayer]]: Present only in ''II'' with red, blue, green, and yellow cars.
* ComebackMechanic: Multiplayer mode in ''II''.
* TheComputerIsACheatingBastard
** Even without weapons, the computerized racers will become EXTREMELY aggressive in later races.
** Getting too aggressive with the weapons in the original will have one computerized jam on the accelerator. By jam on the accelerator, we mean reach a top speed of five hundred kilometers ah hour, making them impossible to beat and possibly the TropeCodifier.
** In ''II'', airplanes will randomly appear to drop bombs on players -- focusing primarily on non-computerized players. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts.
* CutAndPasteEnvironments: Many of the later courses recycle previous track layouts while rearranging the hazards and item placements.
* DeadlyWalls: Subverted, mainly because any crash involving a wall [[NonLethalKO is really just an annoyance]]. [[OilSlick Oil slicks are often a major cause]]. Other walls pop up in the middle of the road.
* DifficultyByAcceleration
* InvincibilityPowerUp: All four games feature roll cages that grant invincibility to whomever picks them up. This is the only item that is found in every game in the series, in all four games, the player(s) '''and''' drone racers can pick them up.
* IsometricProjection
* LevelScaling: Completing the [[SpellingBonus spelling bonuses]] in every game except ''II'' results in you '''and''' your opponents receiving a new vehicle.
* MutuallyExclusivePowerups: In all games but ''II'', picking up a missile replaces your entire bomb stock and vice versa.
* MyRulesAreNotYourRules[[spoiler:-- The yellow car.]]
* NitroBoost:
** All games include chevrons that increase the speed of every car that drives over them.
** ''Pro-Am II'' allows has small canisters of nitro found on several tracks -- which both players and drones can pick up. Nitro packs can also be purchased between races.
* NonLethalKO:
** Shooting any opponent's vehicle only knocks it out for a few seconds.
** Also applies to all vehicles that crash into a wall.
* ObviousRulePatch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but ''Championship'', which has six) to move onto the next race. In the original ''RC Pro-Am'', every race automatically ended after the first car finishes the race, automatically assigning the player whatever position he/she is in at the time. This was fixed in every other game:
** ''Championship'': Each race ends when the player crosses the finish line, or when any three of the five computerized vehicles finish.
** ''Super Pro-Am'' and ''Pro-Am II'' requires the player to cross the finish line to complete each race, even if the other three racers have completed their runs.
* OilSlick: Especially annoying when going into turns and corners, [[DeadlyWalls which can lead to a crash]].
* OneUp:
** An extra continue is awarded for winning five consecutive races in ''Championship''.
** 1-up tokens can be picked up ''Pro-Am II'', but they are not very common. Alternatively, extra lives can be purchased between races, [[AdamSmithHatesYourGuts but the price goes up for every one you buy]].
* PowerUpMotif: A sound plays whenever any racer picks up a roll cage.
* RespawnOnTheSpot: Frequently happens when you crash into a wall.
* RubberBandAI
* ScratchDamage: Computer-controlled racers in ''Pro-Am'' can be shot and stopped. This is averted in ''Championship'' by making enemy vehicles completely invincible to attack after they pick up a roll cage.
* SpellingBonus: Completing specific words awards a new vehicle in each game.
** ''RC Pro-Am'' and ''Super RC Pro-Am'' requires spelling ''NINTENDO''.
** ''Championship Pro-Am'' requires spelling ''CHAMPION''.
** ''RC Pro-Am II'' rewards a new car to any player who spells out ''PRO AM II''. Unlike the other games in the series, ''Pro-Am II'' awards a new car on a player-by-player basis.
* TrophyRoom: In ''RC Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score.
* UpdatedRerelease: ''Championship'' is essentially a 16-bit upgrade to ''RC Pro-Am''.
* VideogameCrueltyPunishment: If you get too aggressive with your weapons, one opponent [[spoiler:-- [[TooFastToStop the yellow car]] --]] will go so fast, you will literally have no chance to catch up to it.
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