''Quake IV'' is the fourth entry in the ''VideoGame/{{Quake}}'' series, launched in 2005.
The game was developed by Raven Software, using the Id Tech 4 engine (''Doom 3'' engine) and it's set in the Strogg arc, as a sequel of ''VideoGame/QuakeII''.

After the events of ''VideoGame/QuakeII'', the EDF starts the invasion to the Strogg planet in order to terminate the Strogg menace once and for all. The player controls Matthew Kane, a corporal of the Rhino Squad, and he must assist his comrades in the given objectives.

The game introduces reloading and {{NPC}}s to the Quakeverse, at least for single-player, giving the campaign a more generic [[ASpaceMarineIsYou space marine]] feel. In the campaign, weapons can also be upgraded. The multiplayer section of the game, on the other hand, is basically ''VideoGame/QuakeIIIArena'' with some changes such as the introduction of cruch sliding and projectile teleporting/pushing.

The weaponry roster keeps most of the Quake II weapon roster, dropping only the [[ShortRangeShotgun Super Shotgun]], [[GatlingGood Chaingun]] and {{BFG}}10K, adding the LightningGun and the [[NailEm Nailgun]] from ''VideoGame/{{Quake}}'' and a new weapon called the Dark Matter Gun replacing the BFG. In multiplayer games, the Blaster is swiched with [[ChainsawGood the Gauntlet]] from ''VideoGame/QuakeIIIArena''. A later patch added the Napalm Gun for multiplayer. Speaking of multiplayer, the game came with five gamemodes: Deathmatch, Team Deathmatch, Tournament, CaptureTheFlag and Arena CTF. Later patches added the [=DeadZone=] gametype and a "Buy mode" option for all gametypes where players must purchase weapons with credits a la ''VideoGame/CounterStrike''.

The UsefulNotes/{{Xbox 360}} version of the game comes with ''VideoGame/QuakeII'' embedded on it.

Canonically speaking, the game is the most recent Strogg game to date, but it was followed by {{prequel}} ''VideoGame/EnemyTerritoryQuakeWars'' in 2005.

The game has a [[Characters/QuakeIV character sheet]], [[NeedsWikiMagicLove currently under development]].
!! See also:

* [[ShoutOut/{{Quake}} the Shout Out page]]
!!This game provide examples of[[labelnote:*]]Bear in mind that a lot of tropes from ''VideoGame/QuakeII'' also apply here. Also, the Character tropes go to the Characters page.[[/labelnote]]:

* AdaptationalModesty: In ''Quake 2'', the Iron Maiden enemies were basically nearly-naked cyborgs with porn-star physiques and a rocket launcher for an arm (though their alien[=/=]melty faces and plenty of robotic implants [[FanDisservice do ruin any potential erotic effect]]). Their appearance in ''Quake 4'' is much more sensible, with more modest proportions and full armor coverage around their chest.
* AirVentPassageway: There's an escape using one in the level after [[spoiler:Kane's Stroggification]], just before Kane's first encounter with a Teleport Dropper.
* AllThereInTheManual: The Xbox 360 version provides a large amount of background information regarding the various members of Rhino Squad in the loading screens. These messages are absent in the PC version.
* AlwaysChaoticEvil: The Strogg race.
* AndTheAdventureContinues:
--> [[spoiler:''"Kane, you have new orders."'']]
* AndThenJohnWasAZombie: The Stroggification process turns former human soldiers into enemies, while humans who didn't made it through the process are dumped into waste areas. An example of this process is [[spoiler:Lt. Voss]].
** {{Subverted}} with [[spoiler:Kane, who is turned physically into a Strogg, but his Stroggification process is interrupted before the neurocyte that would erase his humanity is activated]].
* AnimalMotifs: The squad names: Badger, Bison, Cobra, Eagle, Kodiak, Scorpion, Viper, Warthog, Wolf, and, of course, the Rhino Squad.
** CreatorCameo: There's also the [[AuthorAvatar Raven]] squad, composed by members with the same names as the developers of the game.
* BackFromTheBrink:
** Following [[VideoGame/EnemyTerritoryQuakeWars the Strogg failed invasion of Earth]] and [[VideoGame/QuakeII the destruction of the Makron and the interplanetary defense system]], Earth's defense force arrives for a final blow out in the Strogg home planet.
** [[spoiler:Operation: Last Hope]] is the result of [[spoiler:the failure of Operation: Advantage, where the four convoy with the bombs were destroyed and Kane was captured and Stroggified]]. As [[spoiler:Kane's DNA is half-Strogg at this point]], he's humanity's best and last chance to stop the Strogg menace.
* BadassDriver: Whoever is driving the truck in the early Nexus mission in ''Quake 4'' has got to be crazy.
* BaldWomen: The Iron Maidens.
* BeamSpam: The Lightning Gun, which works the same way as its ''VideoGame/QuakeI'' and ''VideoGame/QuakeIIIArena'' counterparts.
* {{BFG}}: The Dark Matter Gun, a portable black hole generator which sucks everything in its path [[spoiler:including you when Strogg!Voss or [[FinalBoss the Makron]] use it on you]].
* BigDamnHeroes: When [[spoiler:the Rhino Squad]] saves [[spoiler:Kane]] from the final part of the Stroggification process. Too bad the same can't be said for the many other poor souls before you that already completed the process, which you can see in the [[PeopleJars body jars]] moving around the facility.
* BioPunk: The Strogg use biological/robotic hybrid machines for ''everything'' See this game's FateWorseThanDeath below for an extreme example of this trope in action..
* BlueOrangeContrast: A variant. The Marines are, rather than blue, olive green, while the Strogg are orange. This is reflected in their respective [=UIs=] as well as in their uniforms. It also makes [[spoiler:Matthew Kane]] stand out even more, post-Stroggification, when standing amongst the rest of Rhino Squad.
* BoringButPractical: The Machinegun in single-player, especially because it's one of two weapons with a flashlight, the other being the Blaster.
* BossInMookClothing: Gladiators and Heavy Hovertanks except in the vehicle-based levels, where wiping Stroggos is pretty easy.
** FakeUltimateMook: Light Tanks, provided you've got enough room to keep backing away from them.
* BossRush: Just before the final battle, Kane comes from [[SuspiciousVideoGameGenerosity a goodie-filled hallway]] and is locked in a small-medium sized room and forced to fight 3 consecutive groups of the BossInMookClothing enemies: 3 Light Tanks, 3 Heavy Hovertanks, and 3 Stream Protectors.
* {{Bowdlerization}}: The German version removes the blood and gore and censor some scenes (such as [[spoiler:Anderson's death]]). However, the dub wasn't changed to accommodate the censorship and so quite a few lines turn into [[DubInducedPlotHole non-sequiturs]].
* ChainsawGood: The Gauntlet, available only in multiplayer mode.
* ContinuityNod:
** At the beginning of the game, your superior informs you that [[VideoGame/QuakeII the Makron was destroyed and the planet's intergalactic defense forces are down]].
** It is possible that the Grunt was based on the Enforcer enemy from ''II''.
** The Nailgun's mechanics greatly resembles the old Chain Gun from ''II'', as both require a split-second spool-up before fully unloading towards enemies.
** An upgrade for the Hyperblaster gives it a ricochet feature, allowing the bolts to bounce around walls, something already tried in the series with the Ion Ripper from ''Quake II: The Reckoning'' and the Laser Cannon from ''Quake: Scourge of Armagon''. Furthermore, the Hyperblaster uses cells, like the Ripper.
** The Teleport Dropper is definitely the replacement of Parasite from ''II'' and it is mostly based on it. It also has a similar function to the Arch-Vile from ''VideoGame/{{Doom 3}}'', which makes other tough enemies spawn in the same area as the player.
* CypherLanguage: The Strogg language. [[spoiler:Subverted when you become Strogg]].
* DegradedBoss:
** The Harvester first appear as a {{miniboss}}-type encounter, then as a regular GiantMook later.
** In ''II'', the Hornet was a MidBoss, here it's almost a regular {{mook}}.
* DramaticSpaceDrifting: In the intro. Seems that it's just a marine contemplating the emptiness, then he turns to reveal a disfigured face and then half a body missing.
* EmbeddedPrecursor:
** The UsefulNotes/{{Xbox 360}} version of the game comes with ''VideoGame/QuakeII''.
** The ''[[CompilationRerelease Special DVD Edition]]'' not only comes with ''II'' but also includes ''II''[='=]s {{expansion pack}}s ''The Reckoning'' and ''Ground Zero''.
* EnemySummoner:
** The Teleport Dropper, a Strogg which looked like a bulldog, and can disperse several teleporters which summons several Mooks. These can also appear at the (destroyable) teleporters on the game.
** [[spoiler:Strogg!Voss]] can call mooks while regenerating his shields to protect him.
** [[spoiler:The Makron and the Heart]] do this in the final fight after the player defeats the former's first form.
* EverythingFades: Dead Strogg vanish in a green light a few moments after death. This is due to engine limitations.
* EvilGloating [[spoiler: The Makron]] constantly trash talks while fighting you.
* EvilSoundsDeep: The Strogg voices heard throughout the game, including [[spoiler:the Makron]]'s voice.
* ExplodingBarrels: The red Stroyent barrels scattered across the levels can be shot.
* FateWorseThanDeath: [[http://www.youtube.com/watch?v=3clVvh5gbGE The Stroggification process]]. As if being conscious through all that mutilation isn't bad enough, until the higher brain functions atrophy, the victims are forced to watch as their body is used to kill their fellow men [[AndIMustScream without being able to do anything]].
--> ''"You call this Stroggification? More like a mutilation!"''
** AndIMustScream: A conversation overheard hints that the victims that are Stroggified are, for a time, aware of their actions but can not stop them. This is later shown to be true when [[spoiler:Voss]] [[TragicMonster becomes Stroggified]], who spends the boss battle pleading with Kane to run away - all the while being forced to attack him.
** BodyHorror: The subjects are put into heavy sedation and, as a result, are [[AndIMustScream 75% paralyzed]]. Through an assembly-line-like process, they ''rip open the stomach, saw off the legs, fuse new legs and armor to the skin, put a big helmet on them, insert a control chip into the victims brain, and then activate said chip so he/she can serve the Strogg.''
** IndustrializedEvil: The Strogg Medical Lab levels shows this in full body.
** StrappedToAnOperatingTable: The entire stroggification process, although the victims aren't strapped to the tables--they're just heavily sedated with steroids.
** UnwillingRoboticisation: Any Strogg with human parts has been subjected to this.
** UpToEleven: Being turned into a Strogg warrior is a horrible thing, sure, but the ones who REALLY have it bad are failed transfers, humans for whom something went wrong during their Stroggification process and are turned into mindless, zombie-like creatures, and the mutilated and ''still living'' torsos that the Strogg use as a energy source for their installations.
* FlunkyBoss: [[spoiler:Strogg!Voss]] and [[spoiler:the Makron]] can [[EnemySummoner summon]] mooks which help them in the fight. Your first encounter with a Light Tank also has several soldiers helping him.
* GenreSavvy: Sledge, right before hordes of EliteMooks spawn in to ambush you.
--> ''"How I hate waiting for elevators"''
* GiantMook: Stream Protectors, Light Tanks, Heavy Hovertanks, and Gladiators.
* GiantSpider:
** The Stream Protectors, minibosses armed with Hyperblaster-like cell shots.
** To some extent, the game's version of [[spoiler:the Makron]] also qualifies.
** SpiderTank: The Harvesters, found several times in the game. They're armed with two missile launchers in the back, a nailgun in the front, and being crushed under their legs, whether on a vehicle or on foot is a one way ticket to death, like it happened with [[spoiler:Bidwell]].
* HalfTheManHeUsedToBe:
** This happens to an unfortunate Marine who [[spoiler:attempts to enter a Strogg teleporter]].
** Of sorts with [[spoiler:the Makron]]: it loses its second half after the first part of the final battle and then loses the upper part upon its final defeat.
* HarderThanHard: "General" difficulty. The weakest, basic enemy Mooks can kill you in just a handful of shots. All enemies have noticeably more health, so that even mid-level enemies like Berserkers and Gunners take more than a full clip of assault rifle fire to kill. Your teammates are no longer invincible powerhouses, making all levels with them into {{Escort Mission}}s. The game is already fairly stingy with Health and Armor on ''Normal'', so imagine what all this is like on HarderThanHard.
* HeadsIWinTailsYouLose: Kane's first encounter with [[spoiler:the Makron]].
** HopelessBossFight: Although it's somewhat unique in that Kane ''does'' have to damage him significantly, otherwise he just straight out kills him instead of immobilizing him with his tractor beam.
** SuspiciousVideoGameGenerosity: Kane runs down a hallway lined with ammo to an obvious ambush. After taking out the two (relatively) easy Stream Protectors, [[spoiler:the Makron]] shows up.
* HomingProjectile: The Nailgun, after the last upgrade, allows the player to home the nails towards the enemies.
* HumanResources: The Strogg run on this. If their victims are lucky, they'll turn them into Strogg soldiers. If they're unlucky, they'll turn them into batteries for their facilities or liquefy them to make Stroyent.
* HyperDestructiveBouncingBall: The Hyperblaster, after being upgraded, launches cell balls which bounces on surfaces. Also, some bosses such as [[spoiler:the Makron]] have such ricocheting attacks.
* InformedAbility: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons. After the opening mission to neutralize a local Strogg airbase, however, someone points to a specimen of Strogg aviation powerplant, saying that it is at least 15% more efficient than anything Humanity has, and a couple of the said upgrades are indeed taken off dead Stroggs.
* InstantDeathRadius: Whatever you do, don't get close to a Harvester. Those needle-like ends to their legs aren't just for show.
* InterfaceSpoiler: Be careful checking out the game's multiplayer models. One of them is [[spoiler:Stroggified Kane]].
* ItsAWonderfulFailure: Kill a teammate vital for a mission (or fail to defend an important item, unless it's failure is required for a scripted sequence), and it's GameOver.
* ItsRainingMen: Drop pods, a way to deliver soldiers to their objectives very fast with a high mortality rate.
* KeystoneArmy: The Stroggos. Once [[spoiler:the Nexus]] is destroyed, every Strogg force perishes.
* LargeAndInCharge: The Makron is 20 feet tall, which also happens to be the exact same height as the Cyberdemon from ''Doom 3'' (both ''Doom 3'' and ''Quake 4'' being made on the same engine by very closely tied companies).
* LateArrivalSpoiler: [[VideoGame/QuakeII The Makron was killed and the interplanetary defense system is destroyed]].
* LightningGun: You'll find this weapon being tested on an unfortunate marine. It can be upgraded to fire ChainLightning.
* MajorInjuryUnderreaction: When on the first to the Hannibal, you can hear this exchange when exiting for the field:
--> '''Marine''': Hannibal! I need a medic!\\
'''Medic''': Who are you? I'm not able to get a reading on your medchip.\\
'''Marine''': Corporal Thomas Alvarez. My medchip is damaged.\\
'''Medic''': But your medchip's implanted in your heart!\\
'''Marine''': I know... I'm looking at it right now.
** [[spoiler: During the stroggification process, the marine in front of you screams in pain. Kane, on the other hand, just sort of grunts and squirms as if it's more annoying than agonizingly painful.]]
* MisbegottenMultiplayerMode: The multiplayer mode can be resumed as ''VideoGame/QuakeIIIArena'' running in the [=IdTech4=], minus the "fun factor". And there's no Coop mode due to the highly-scripted system. The game shipped with 8 Deathmatch maps and 5 for the CTF mode, but later patches increased this amount and added the Deadzone gametype and an option to buy weapons. This was somewhat averted by the time the game was patched. Overall, Quake 4 plays like a even more faster version of Quake 3, with a new sliding mechanic allowing players to keep their speed around corners.
* MolotovCocktail[=/=]KillItWithFire: The multiplayer-only Napalm launcher, introduced after several patches.
* MoreDakka: Some vehicles.
* NailEm: The Nailgun. In the campaign mode, you can upgrade the weapon, so it can shot homing nails, by keeping the alternate fire button pressed.
* NitroExpress: One EscortMission has a demolitions expert carrying explosives that will "take out half the mountain" if set off.
* NoOSHACompliance: Any Strogg facility you could think.
* {{Nostalgia Level}}s: Multiplayer-wise, the remakes of "Claustrophobopolis", from ''VideoGame/{{Quake|I}}''; "The Edge" (plus a CTF version) from ''VideoGame/QuakeII''; and "The Longest Yard" and "The Very End Of You" (renamed as "Xaero's Gravity") from ''VideoGame/QuakeIIIArena''. Subsequent patches added also "The Camping Grounds" from ''III''.
* OhCrap: Strauss' absolutely horrified reaction when [[spoiler:the Makron]] ambushes Kane.
--> ''"Kane, it can't be... it's [[spoiler: the Makron]]! Get out of there!"''
* PlayerGuidedMissile: The Rocket Launcher, after being upgraded, allows the players to guide the rockets, in exchange for a slower speed of such projectiles.
* PointOfNoReturn: Seldom you will be able to return to any previous level, unlike in ''II''.
* RegeneratingHealth: The vehicle-based levels have this as a vehicle feature, may it be a Convoy, a Tank, a Walker or a Train.
** RegeneratingShieldStaticHealth: [[spoiler:Strogg!Voss, the Makron in the final fight and the Nexus heart]] have this. They can regenerate with energy from the overall Stroggos complex in certain areas, but their health will remain the same.
* ScenicTourLevel:
** Some of the first tours in the convoy, where you aren't in charge of firing a gun.
** [[spoiler:The Stroggification scene]], which takes you across the medical installations of the Strogg.
** The facility's ConveyorBeltOfDoom, where you cross through many areas after destroying the Stroyent generator. At the end, two grunts are waiting for you.
* SecondHourSuperpower: Kane gains [[spoiler:his Strogg form and abilities]] right when the first half of the game ends.
* ShaggyDogStory: The first half of the game has your forces trying to blow up an enormous router with an EMP bomb. The other teams fail, then your own EMP is destroyed, then an attempt to shut down the router in another way fails (with unfortunate consequences for you)... and then you return to base, and MissionControl says that there was too much shielding on that router for a dozen EMP bombs to handle.
* SmashingHallwayTrapsOfDoom
* TheSmurfettePrinciple: As with ''II'', the Iron Maiden is the only female Strogg in the game.
* SpaceMarine: Continuing the trend from ''II'', but this time the Marines are closer in appearance to [[{{VideoGame/Doom}} the Doomguy]].
* TrailersAlwaysSpoil: The game's trailer makes no secret of the fact that [[spoiler:Kane becomes Stroggified]].
* TranslatorMicrobes: When [[spoiler:Kane becomes Stroggified]], the chip implanted in his brain lets him read and hear the Strogg language as English.
* VaderBreath: The Iron Maidens.
* VideoGameCaringPotential: You'll want to keep your AI teammates alive in the shootout levels. You can kill them, however, though doing so with vital teammates ensures a Game Over scene.
* WhamEpisode: The Strogg Medical Facilities. [[spoiler:After being captured in the previous level, Kane gets Stroggified. [[BodyHorror Messily]].]]
* YouDontLookLikeYou: The entire Strogg race.
* ZombieApocalypse: The level before the second squad intermission is all about this.
** NotUsingTheZWord: The "zombies" are called "Slimy Transfer" and "Failed Transfer". Averted in-game in that one marine actually does refer to them as zombies, before being corrected by another marine who states they're actually the discarded results of failed Stroggifications.
** ZombiePukeAttack: The "Slimy Transfer" zombies.