[[quoteright:334:http://static.tvtropes.org/pmwiki/pub/images/quackshot_-_start_screen1_9694.jpg]]

''Quackshot: Starring [[ComicBook/DisneyDucksComicUniverse Donald Duck]]'' is a platformer developed by {{Sega}} in 1991. It stars the titular Donald and his young nephews Huey, Dewey and Louie on an ''Franchise/IndianaJones'' style hunt for treasure.

Whilst in his Uncle Scrooge's library Donald stumbles on a treasure map belonging to King Garuzia, the ancient ruler of the Great Duck kingdom. Believing this will make him rich beyond his wildest dreams, he sets off with his nephews treasure hunting. Unknown to him however, Pete learns of his plans and set about following his every move in hopes of stealing his riches.

Aside from the game's enjoyable platforming, the player could take on each available level in whatever order they saw fit. However the end of each level lead to a "dungeon" entrance that could only be accessed with the right item or weapon. The player could call in his nephew's plane to whisk him off at this point and return to the entrance when he located the required items in other levels. Essentially, most levels could be beaten in any order but the "dungeons" and final levels had to beaten in a specific order to progress.

-----
!! This game provides examples of:

* AbnormalAmmo / EdibleAmmunition: Your arsenal consists of a Plunger Gun, Explosive Bubblegum Bubbles, and a powerful Scattershot Popcorn. Enemies fire tomatoes, toxic gunk and even throw beehives at you.
* {{Backtracking}}: The checkpoint flags avoid this happening for the most part. You simply fly back to the end of a level to access a new section, when you gain the means to progress. But there are two clear examples of this. When you gain the red plunger off Goofy or the bubblegum ammo from Gyro, your forced to head all the way back through the level to a flag to get picked up in the plane. The sections aren't that long so it's a minor case.
* BigBad: Pete, who was actually ''literally'' known as "Big Bad Pete" at the time.
* BittersweetEnding: Subverted. Sure you defeated Pete and the final boss but for all your efforts it turns out [[spoiler: the treasure was a just a lousy statue. However when the useless lump of rock is accidentally dropped, it reveals a priceless necklace, which makes Daisy a ''very'' happy girl and grants the happy ending after all.]]
* [[BigBoosHaunt Big Boo's Haunt]]: Dracula's Castle is filled with ghosts as is the haunted Viking Ship.
* BlazingInfernoHellfireSauce: The hot chilli item sends Donald into a rage where he is temporarily invincible.
* BubblegloopSwamp: Transylvania has you make your way through [[SwampsAreEvil an evil swamp]] to reach the castle.
* BuildLikeAnEgyptian: Egypt and its pyramid dungeon containing the "Staff of Ra".
* TheCameo: [[Disney/TheJungleBook Kaa]] appears as one of many snake mooks and [[Disney/TheJungleBook Shere Khan]] as a boss fight in India. Goofy and Gyro Gearloose both provide the player with new weapons.
** In a certain area in Duckburg, you can see a blimp, with [[MickeyMouse Mickey's]] face on it, flying in the background.
* ClimaxBoss: [[BigBad Pete]]. The actual final boss is [[spoiler:the guardian of the treasure.]]
* CollapsingCeilingBoss: The Final Boss. When he throws his sword into the wall, it creates a quake that causes blocks to fall on you from above.
* CrouchAndProne: From a crouching position your able to dodge projectiles and perform a ground slide, which not only lets you slide under things but is faster than walking, or even sprinting.
* {{Dracula}}: One of the games bosses.
* EventFlag: Unusual literal form. When Donald reaches certain points in levels and meets characters, he is told that a certain event is occurring in another level, or he can now get a certain item in another level. When this happens, Donald usually marks the spot with a ''flag''. The flag actually represents a checkpoint he can go back and forth between via an airplane, but it's also an EventFlag because once Donald puts that flag down, the event in the level has occurred.
* FurryConfusion: One of the power-ups you can collect to heal youself is ''roast duck''. Then there's the fact you need to grapple onto Pete's parrot henchmen to fly across distances. Apparently ducks are the only anthropomorphic birds around not blessed with flight.
* HornyVikings: All the vikings featured on the "Viking Ship" level, alive or undead.
* [[IHaveYourWife I Have Your Nephews]]: Pete kidnaps and [[BoundAndGagged ties-up]] Huey, Dewey & Louie in order to exchange them for the diary. Donald immediately relents and trades them for the book.
* InvincibilityPowerUp: Collect enough chili peppers and it maxes out the temper meter sending Donald into his trademark berserk mode, making him temporarily invincible and faster.
* JungleJapes
* LockedDoor / PlotLock
* MinecartMadness
* OnlySmartPeopleMayPass: Several items require a bit of thought to get to. But not that much.
* PolarBearsAndPenguins: Penguins in the North Pole.
* RedHerring: [[spoiler: The treasure turns out to be a statue. And to be honest such an ending would fit nicely with Donald's typical luck. Despite the players anguish. Fortunately there's one final twist]].
* ShoutOut: ''Franchise/IndianaJones'' gets ''a lot'' of references in the game. It's clearly the major inspiration for the game.
** The start screen (pictured above) is in the style of the ''Indiana Jones'' lettering.
** Donald's outfit is similar (sans pants of course).
** The Genesis/Mega Drive cover even had him [[WhyDidItHaveToBeSnakes surrounded by snakes]].
** A minecarting & Maharajah's palace level much like in ''Film/TempleOfDoom''.
** The sought after diary that reveals the treasures location.
** Pete is dressed like the villain René Belloq from ''Film/RaidersOfTheLostArk'', and like Belloq resorts to kidnapping to steal the hard-earned treasure from the protagonist.
** The final sequence before the last boss involves a scenario exactly like ''Film/TheLastCrusade's'' "Leap Of Faith".
** The Final Boss is a crusade Knight who looks a lot like the one guarding the grail.
** Ironically, the game doesn't reference the famous giant boulder from ''Raiders'' which was a reference to a Scrooge [=McDuck=] story.
* SlippySlideyIceWorld: The North Pole. Complete with [[EverythingsBetterWithPenguins Penguins]].
* SuperNotDrowningSkills: Sure Donald can't fly but he's still a duck that can handle a ''very'' long time under water in Dracula's castle. Making what would have been a frustrating section enjoyable.
* TemporaryPlatform: Certain enemies like floating blocks briefly become this when struck plungers. There's also the crumbling and burning away variants too.
* TookALevelInBadass: Donald jumped a notch in this game. On the villain side of things ''[[Disney/TheJungleBook Shere Khan]]'' of all creatures. ''[[BreathWeapon Who actually breathes fire during his boss fight!]]'' Talk about conquering your fears and using them against your enemies.
* TreasureMap: King Garuzia's map sets the game in motion.
* UnderTheSea: A booby trapped, spike ridden section of Dracula's castle makes up the obligatory underwater level. Dracula ''really'' didn't want people getting to him it seems.
* XMeetsY: ComicBook/DisneyDucksComicUniverse ''[[XMeetsY meets]]'' [[Franchise/IndianaJones Dr. Jones]]
* YouALLLookFamiliar: All of Pete's dog henchmen look like him, cousins maybe?

-----