[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/puyo_cut_small_2537.png]]

''Puyo Puyo'' is a series of [[FallingBlocks Falling Block]] puzzle games created by the now-defunct company Creator/{{Compile}}. It is now owned by Creator/{{Sega}}, which distributes it internationally as ''Puyo Pop''. The object of the game is to flood your opponent's board with Nuisance Puyo by making chains with several multi-colored Puyo, which explode when four of the same color are connected.

Just how popular is this in Japan? A [[http://www.youtube.com/watch?v=Bbf-Z2IgnVY LOT]] of effort went into the Japanese ''Puyo Puyo Tsu'' Championship. Just look at the '''crowd''' eagerly watching the puzzle game (not quite a Korean ''VideoGame/{{Starcraft}}'' tournament, but still). Keep in mind that this is ''televised''. Hey, ''Fever'' matches can get at least [[http://www.youtube.com/watch?v=HdDMsNBBKOI 180,000 views]] and ''Tsu'' matches can net more than a million views. If you know how to build some amazing chains, ''that's'' more than 1.6 million views. Then many people hack the game to make their own mods, and that can get...not as many, though a still rather respectable number of views.

The major games in the series are:
* ''Puyo Puyo'' (1991): Primitive, primarily single-player version for the MSX2 and [[{{Famicom}} Famicom Disk System]]. It is largely [[SequelDisplacement displaced]] by its identically-titled successor.
* ''Puyo Puyo'' (1992): Whenever someone refers to the "first" game, they are almost always talking about this one. Compile (with the help of Sega) retooled ''Puyo Puyo'' into a multiplayer ArcadeGame. The GameGear port, despite [[NoExportForYou never leaving Japan]], turns into the fully-translated ''Puzlow Kids'' in a "foreign" system, and the arcade version received a Europe-released English translation that may or may not be official.
* ''Puyo Puyo Tsu'' (1994): The second, and arguably most popular, ''Puyo Puyo'' ArcadeGame adds Offsetting (the ability to erase Nuisance Puyo that waits above the field) and Margin Time (an invisible time limit that, upon being reached, results in the steady increase of generated Nuisance Puyo). The Neo Geo Pocket Color port was localized as ''Puyo Pop'', while the Mega Drive port was released untranslated on the NA/PAL [[{{Wii}} Wii Virtual Console]].
* ''Puyo Puyo Sun'' (1996): The third arcade ''Puyo'' game is based around "Sun Puyo", which send extra Nuisance Puyo to the opponent when cleared.
* ''Puyo Puyo~n'' (1999): This console-exclusive entry introduces character-exclusive Super Powers and moves at a much less frantic pace than its predecessors.
* ''Puyo Puyo Box'' (2000): Compile's swan song for the ''Puyo Puyo'' series is a [[CompilationRerelease compilation]]. It features ports of the first two arcade games, an RPG-like Quest Mode, and a gauntlet that features every single ''Puyo Puyo'' character as a potential opponent.
* ''Minna de Puyo Puyo'' (2001): ''Minna'' is the first installment developed by Sega's Creator/SonicTeam. The Game Boy Advance title was localized, [[RecycledTitle perhaps confusingly]], as ''Puyo Pop''.
* ''Puyo Puyo Fever'', aka ''Puyo Pop Fever'' (2003): The final arcade ''Puyo Puyo'' game introduces an almost entirely new cast of characters and adds "Fever Mode", a LimitBreak that repeatedly drops preset chains into the player's field. It was localized for GameCube/[[NintendoDS DS]] in North America, [[PlayStation2 and]] [[{{Xbox}} many]] [[GameBoyAdvance more]] [[PlayStationPortable platforms]] in PAL regions.
* ''Puyo Puyo Fever 2'' (2005): ''Fever 2'' adds several single-player features, including a map system and items. It also introduces new characters.
* ''Puyo Puyo! 15th Anniversary'' (2006): ''15th Anniversary'' features a variety of gameplay rulesets, including the rules of the original ''Puyo Puyo'', ''Tsu'', and ''Fever''. It also reintroduces several Compile-era ''Puyo Puyo'' characters that went absent after ''Minna''. Unlike previous games, every character has its own set of single-player opponents.
* ''Puyo Puyo 7'' (2009): In addition to introducing new protagonists, ''7'' adds the "Transformation" rule. When triggered, the player's character will transform into either a child (which causes tiny Puyo to fall ''Fever''-style) or a fully grown adult (in which the player uses gigantic Puyo).
* ''Puyo Puyo!! 20th Anniversary'' (2011): ''20th Anniversary'' retains most of ''15th Anniversary's'' rulesets and adds even more, including a ruleset based on ''Puyo Puyo Sun''.
* ''Puyo Puyo Tetris'' (2014): A crossover between ''Puyo Puyo'' and the [[TropeCodifier grandfather of nearly every]] [[FallingBlocks Falling Block]] game, ''{{VideoGame/Tetris}}''. Each player individually selects whether they want to play ''Puyo Puyo'' (based on ''Tsu'') or ''Tetris'' (based on "SRS"). It was released for PS3, PSVita, Nintendo3DS, and WiiU on February 6.

Alongside are a few clones and localizations:
* ''DrRobotniksMeanBeanMachine'' (1993): ''WesternAnimation/AdventuresOfSonicTheHedgehog''-styled localization of the first arcade game.
* ''Kirby's Avalanche'' (1995): ''VideoGame/{{Kirby}}''-styled localization of the first arcade game.
* ''Qwirks'' (1995): Windows and Mac game.
* ''Kidou Gekidan Haro Ichiza: Haro no Puyo Puyo'' / ''Mobile Theatrical Company Haro: Haro's Puyo Puyo'' (2005): ''Franchise/{{Gundam}}''-styled GBA game.
* ''Candy Crisis'': [[http://candycrisis.sourceforge.net/ Windows and Mac game.]]

''Puyo Puyo'' takes its characters from ''Madou Monogatari'', a series of [=RPGs=] also by Compile. Most games from both series star ActionGirl Arle Nadja in some insane quest for the designated {{MacGuffin}}s or something else. Curiously, Sega did not obtain the ''Madou Monogatari'' trademark from Compile, and it eventually fell into the hands of Creator/CompileHeart, a spritual successor to the original Compile. Since Sega now owns all of the original ''Madou Monogatari'' characters, an entirely new cast had to be made for that game, which was called ''Sei Madou Monogatari''. It is to date, the only ''Madou Monogatari'' game to be officially released outside of Japan, under the title of ''Sorcery Saga: Curse of the Great Curry God''. Due to the two series' common heritage, relevant ''Madou Monogatari'' tropes will be covered here.

On October 3, D4 Enterprise and Project EGG announced that they will be re-relasing the original 1-2-3 (PC98 and MSX) trilogy and ARS under the title ''Madou Monogatari Ultimate Collection: 1-2-3 & ARS''. The collection is set to be released on March 31, 2015.

Early ''Puyo Puyo'' games are known for being NintendoHard, thanks in large part to their unforgiving rules and DifficultyByAcceleration. Newer titles include a variety of mechanics that allow for more even matches; this leads to, for better or worse, more approachable games.

''Puyo Puyo Fever'' has the honor of being the final first-party SegaDreamcast game, some years after its death. [[note]]For the record, ''Karous'' is the final Dreamcast game period.[[/note]] Amusingly enough, the Mega Drive remake of ''Madou Monogatari I'' was the last official Mega Drive game to be released in Japan in 1996.

We also have a Character Page, [[Characters/PuyoPuyo located here.]] Due to the [[LoadsAndLoadsOfCharacters sheer number of minor characters]], especially in ''[[SequelEscalation Tsu]]'', not everyone is able to be covered.

----
!!Let's play Puyo!:

* AllJustADream: Arle's search for Carbuncle in Pocket Puyo~n turned out to be a daydream. He was returned to her completely fine at the ending.
* AmbidextrousSprite: Arle was the only one that played this straight, as her armor pads were the asymmetrical aspect of her design. This lasted up until 20th, where her current appearance is entirely symmetrical. Sig, Ekoro, Ringo, S, J and L, and Z avert this, each having a second set of sprites to reflect their asymmetrical aspects (Sig's left arm, Ekoro's "?", Ringo's hair clip, etc.)
* AnotherSideAnotherStory:
** ''SUN'''s different routes feature a different character that is intertwined with the main plot.
*** Draco stars in Easy, which is chronologically first in the story.
*** Arle stars in Normal, taking place right after Draco's story.
*** Schezo stars in Hard, which ties in with Arle's, sometime after hers began.
** ''Fever'' does something similar with ''SUN''; Amitie is the main character of the [=RunRun=] and [=WakuWaku=] course, and Raffine is the player character for the [=HaraHara=] course.
** ''Fever 2'' has the three courses again, except the player character is now chosen between Amitie, Raffine, and Sig, each with a different take on the plot.
** ''15th Anniversary'' determines who wins the tournament, with each character having a different set of opponents. They also have the opportunity of meeting the "stars that fell from the sky", as Sig noticed, and unlocking them allows them to participate in the tournament and win.
** After beating the story the first time in ''7'', you're allowed to play as one of Ringo's companions at the time of their presence for certain chapters.
** ''20th Anniversary'' initially has Ringo only, but stories are gradually unlocked as you clear everyone else's. One final Extra story is unlocked after everyone's story is completed.
* AntagonistTitle: ''Madou Monogatari III: Kyuukyoku Joou-sama''. (With ''Kyuukyoku Joou-sama'' translating to "Ultimate Queen.") The "ultimate queen" in question is Rulue.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: The arcade games reduce the Puyo's drop speed whenever the player uses a continue. It will only do so twice per enemy, though, so Puyo will still drop ridiculously fast against late-game opponents. This seemingly does ''not'' carry over to the home ports.
** ''Tsu'' introduces double rotation. To make a long story short, it enables the player to flip their currently-controlled pair of Puyo if they are locked into a tight space.
* ArcadePerfectPort: The Mega Drive versions of the first two arcade games ''almost'' qualify. The gameplay, graphics, music, and sound effects are perfect, but the arcade hardware for both games has an extra chip that makes the voice acting possible; as a result, the first game gets rid of all but three of the voice clips while ''Tsu'' plays them at a noticeably lower quality.
** The ([[PortOverdosed second]]) Wii Virtual Console ports of both games are straight examples.
* ArcNumber: 24, the GoroawaseNumber for "Puyo". ''Puyo Pop Fever'' was even [[MeaningfulReleaseDate released on the 24th of a month]] for each platform.
* {{Area 51}}: Is visited in Puyo Puyo 7.
* ArtEvolution: Happens to the characters over the course of Sega's run, up until what could be argued as a full-on ArtShift in ''20th Anniversary''.
** Some characters in ''Puyo Puyo! Quest'' gain more detailed coloring in their 6-star form. Compare [[http://i.imgur.com/ssMzUuE.png 5-star Jan]] to [[http://i.imgur.com/O9wO9s6.png 6-star Jan]].
* ArtShift: ''Puyo Puyo~n'', for the most part, trades in the SuperDeformed style of its predecessors for more traditional anime-styled art. The series then shifts to an even more cartoony style in ''Puyo Pop Fever''.
** The games that Compile published in their "Discstation" disc magazine all suffer from this to some extent.
* ArtificialBrilliance: The AI definitely has its moments in the Sega games:
** If the AI faces an impossible amount of Nuisance Puyo, but might still win by waiting out the opponent, it will exploit the game's rotation mechanics in order to keep its active Puyo in the air for as long as possible. This most commonly occurs in the ''Anniversary'' titles' Original and Excavation rules. On the other hand, if an AI is gaining Nuisance Puyo at the top of their field, they will drop their Puyo as fast as possible in an attempt to quickly build a counter-chain.
** Characters who normally build large chains will occasionally break from their usual behavior if the player is about to lose; instead, they will attempt to prevent a comeback by making a chain that is ''just'' large enough to win the game. Some will also abandon their usual patterns if they have the ability to obtain an "All-Clear" bonus.
** Taken UpToEleven when Core AI is initiated. This "cheat" allows the character's AI to go without any restraint; they will always drop their Puyo at full speed (and use Quick Drop if allowed) and will build strong chains.
* ArtificialStupidity: The AI definitely has plenty of ''these'' moments, as well:
** Skeleton-T doesn't rotate his Puyo. '''At all.''' Draco in 7 doesn't even try to drop her Puyo fast, she lets gravity do it for her.
** Some AI (even high-level opponents) will goof off big time if they're in Fever mode and are not in any immediate danger.
** If the AI only has their top column available and receives a Giant Puyo, it will rapidly shuffle through the available colors and then likely lose the round. This happens even if a certain color would save them from elimination.
** Certain versions of the first arcade game (including ''Mean Bean Machine'') let players disable the AI's ability to manual drop.
* AscendedExtra: Any of the ''Madou Monogatari'' {{Mook}} characters that appear beyond the first two ''Puyo Puyo'' titles could count. The most notable examples are Skeleton-T, Draco Centauros, Suketoudara, and Witch. (The last of which goes from {{Mook}} to playable to TheCameo ''back'' to playable.) There's also Harpy, Incubus, Panotty, Seriri, Nasu Grave, and Zoh Daimaoh, who become playable characters in ''SUN'', ''Yo~n'' and/or ''15th Anniversary''. Not to mention [[spoiler:[[MookPromotion Doppelganger Arle]] ]].
* AwesomeButImpractical: While it is completely possible to do '''19''' chains in the field (there is one hidden row above), anything above 10 would probably take too long to setup against better AI or actual players and anything above 15 would require a ''very'' lucky player to get the right Puyo. This is barring the premade chains in Fever and the larger Chibi Transformation field however.
* BadassAdorable: Arle and Carbuncle.
** Almost everyone in Fever just because of the art style.
* BadPowersGoodPeople and [[BadPowersBadPeople Bad People]]: Despite being half-demon, Sig doesn't care about it and seems to care only about his friends and bugs. It should be noted that, besides Akuma, most demons and monsters before are protrayed as {{Jerkass}}es or being AffablyEvil, as well as Sig's remains being part of [[spoiler: the demon within's Klug's book's orignal body. There's an unknown, but possibly good, reason that the demon was sealed away in the first place, something nobody even did to any previous demon. When the demon posses Klug, he intends to wound or likely ''kill'' Sig to get his remains.]]
* BattleButler: Butler for The Prince of the Oceans. Execpt, he doesn't really fight.
* BeCarefulWhatYouSay, because it ties into the trope below.
* BeCarefulWhatYouWishFor: In Puyo Puyo 15th Anniversary, the story mode has your chosen character [[TournamentArc playing through a Puyo tournament]], and the prize is a medal that will grant one wish.
** Ms. Accord's wish [[{{Unreveal}} is a secret]].
** Akuma wished for no demons to be able to enter the town. While he is a demon himself, the wish only stopped demons from ''entering'', so he's just fine.
** Amitie wished to be a great spellcaster. She gets nothing, on the reasoning that she's already a great spellcaster, which she feels is a cop-out.
** Arle wished to be able to travel freely between the two worlds. She got it, no strings attached.
** Baldanders was ordered by Feli to wish for her and Lemres to be happy together. Ms. Accord informs him that he could only wish for one of them to be happy. [[{{Unreveal}} We never find out who he chooses.]]
** Dongurigaeru wished for a pond in the forest. He got it, just fine.
** Feli wished for Lemres not to grow old without her. She got that, but then Ms. Accord revealed that everyone was using anti-aging spells anyway, and Feli would have been better served wishing a PlotRelevantAgeUp on herself. Feli was ''not'' happy.
** Klug wished for his success to get a 16-page spread in the local mages' magazine. Ms. Accord pointed out that this was dependent on him being successful in the first place, which he had completely failed to wish for.
** Lemres wished for the beach to turn into candy, the sea to turn into jelly, the sand into cocoa powder with powdered sugar and skim milk, the pebbles into chocolates, and the shells into candy. ''He gets it''.
** Nasu Grave wished to be taller. No, wait, he wants to not wear spectacles. No, wait, he wants to not be an eggplant. The medal heard three wishes when it could only grant one, so it didn't grant any.
** Ocean Prince wished for all his subjects to be his servants with free food and naps. Ms. Accord informed him that he could only get one of those (servitude, food, or naps), and asked him to choose, but he ran off without realizing his wish hadn't been granted yet.
** Onion Pixy wished to be with Onionette forever.
** Oshare Bones wished to meet "that person" (his lover?) again "someday". Popoi points out that this is a poor choice of words, as it doesn't specify an actual date. Even so, they are now guaranteed to meet again... eventually...
** Raffine wished to be more beautiful. The medal did nothing, which Ms. Accord claimed was because it believed Raffine was already the most beautiful. Raffine accepted this explanation happily, but after she ran off, Popoi suggested that maybe the medal just couldn't do that.
** Rider was going to wish to get rid of her horns, but after meeting Satan, she grew to appreciate them. Since she didn't have a backup wish, she wished for world peace. Ms. Accord said it would be granted, but we don't ever actually see it. It would make Puyo Puyo 7's [[spoiler:TheEndOfTheWorldAsWeKnowIt plot]] impossible, but nothing in 15th Anniversary is treated as canon anyway.
** Rulue was going to wish to be Satan's wife, but that wouldn't stop him from going after Arle. She was going to wish for Arle to be taken out of the picture, but the she realized that would be essentially admitting that Satan loves Arle more than he loves Rulue, and she could never do that. Unfortunately, she said all this out loud and in front of the medal, which decided to grant her "wish" of never admitting Satan's love for Arle. As Rulue immediately points out, ''this doesn't make any goddamn sense''.
** Satan was going to wish for a honeymoon under the stars with Arle, but first he felt he had to chew out Ms. Accord over her students' disrespectful behavior toward him. The medal heard him say he ought to teach them manners and granted ''that'' wish.
** Schezo wished for everyone to stop calling him a pervert. It was granted, but everyone called him a weirdo instead.
** Sig wished for new insects in the forest. The medal flat-out refused, as it dislikes insects due to not having hands to brush them away.
** Suketoudara wished for anyone to be able to do a solo dance at a dance party.
** Yu and Rei both wished for the same thing, to swap places for a day. The medal granted both wishes, for a net result of not doing anything.
** Zoh Daimaoh wished to be a king who would bring peace in a rich country, in a future with hope. He got that... as far as anyone knows.
*** To sum up, 22 wishes were made in total, 8 turned out fine, 4 were corrupted by poor phrasing, 4 were flat-out not granted, 2 were ruined by thinking out loud, 2 were caught on [[MovingTheGoalposts a one-wish technicality]], Nasu Grave's was not granted due to thinking aloud ''and'' the one-wish technicality, and we never learn Ms. Accord's. If we throw out Ms. Accord's wish, that's a 62% failure rate.
* BigBad: Varies per game. After the original series, the villains got less effective.
** Most, if not all, of the games before Fever had Satan as the final boss. If he wasn't, it was likely due to someone overshadowing him. [[spoiler: Such as Doppelganger Arle in Yon.]]
** Fever technically had Popoi, a talking cat-puppet-shadow.
** Fever 2 had the very popular Strange Klug. He didn't do much though as a villain.
** 15th didn't have a villain to speak of. It was just one big tournament.
** 7 had an effective villain in [[spoiler: Ekoro.]]
** 20th didn't have one either. [[spoiler: Unless you count Ekoro possessing Satan to do something crazy...]]
* [[BigFancyCastle Big Fancy]] HauntedCastle: Ta-Doon-Da Castle; it's fancy, but it hangs over a cliff side and reeks of ill omens. The inside is in need of cleaning, is the location of the boss fight with Popoi and Carbuncle, [[spoiler:and it might be where the "demon" lived.]]
* BilingualBonus: The first area of ''Minna de Puyo'' is translated to "Hajimari Forest" in English. "Hajimari" is the Japanese word for "beginning".
* BlackScreenOfDeath: Happens during Schezo's ending in ''Sun''. [[spoiler:Before the final battle begins, Schezo rests the tip of his sword on Satan's sun-enlarging device and then uses it to burn the hair off of the top of Satan's head. After Schezo restores darkness to the world, a half-bald Satan sneaks up behind him. The screen goes black as Satan beats him to a pulp.]]
* BlindIdiotTranslation:
** Like many of Sega's bilingual arcade flyers, the English text on the first game's flyers vary from overly literal to nearly gibberish.
-->"In addition to the thrilling feeling when you erase the [=PUYO PUYOs=], the action of sending them to your adversary's side to obstruct him in this highly competitive videogame increases the excitement."
** ''Puzlow Kids'' runs into this in its Quest Mode. The mission objectives range from the technically correct but awkwardly-phrased "Eliminate 10 [[DubNameChange p-kids]] at a time" (clear ten Puyo at the same time) to the even more awkwardly-phrased "Eliminate 3 groups of p-kids" (perform a 3-chain), to the flat-out wrong "Let 20 paire [sic] drop in." (Drop 10 pairs; in other words, 20 Puyo.) The Scenario mode endings have correct English, but, as they're based on the English arcade game's endings, [[CutAndPasteTranslation suffer from different issues]].
** The NGPC ''Puyo Pop'' had maybe six or seven lines that needed to be translated into English. ''Every single one of them'' has grammar issues. Not to mention that the back of the European box advertises enemies named "Walleye" and "Happy." If you haven't guessed, Creator/{{SNK}} published this game outside of Japan.
** The Japanese version of ''Minna'' has an English option with a [[SurprisinglyGoodEnglish surprisingly error-free script]]...except for whenever a character is defeated. Instead of flashing "Oh no!" at the top of the opponent's field (as every other English translation does), this version uses "Baba Bing." (Obviously taken from the Japanese defeat phrase, ''batankyuu''.)
** Fever's translation is fine for the most part, but still has a couple of oddities. The first is "Prince of Ocean" instead of the more natural-sounding "Ocean Prince," and the other is Rider's [[InconsistentDub ever-changing name]].
* BootstrappedTheme: "Theme of Puyo Puyo" has gone from being something of a misnomer to serving as the series's answer to ''Tetris's'' Korobeiniki in ''Puyo Puyo Tetris''.
* BossCorridor: Satan's chamber in Madou Monogatari II is a Carbuncle-shaped one at that!
* BossGame: The first game, ''Tsu'' (especially Hard mode), and ''Box's'' Scrambled Mode are all arguable cases.
* BrainwashedAndCrazy: [[spoiler:Anyone possessed by Ekoro.]]
** In Puyo Tetris, [[spoiler: Raffine, Feli, and Rulue become subjected to this. Feli's case is an amusing subversion, as she acts EXACTLY the same as before. Ringo lampshades this, and Lemres' presence is needed to determine if Feli is back to normal.]]
* BreakoutMookCharacter: Subverted; the game may be named after the Puyo, but they are still treated as fodder.
* CallAHitPointASmeerp: ''Madou Monogatari: Big Kindergarten Kids'' switches out the common gold currency for ''cookies''.
* CallBack: In the ''Madou Monogatari'' series, "Diacute" is a spell that doubles the effectiveness of Arle's next spell, with the side effect of causing her to stutter the spell's name. In the Sega games, the audio effect used at the end of large chains in Fever matches.
** A cheat in ''20th Anniversary'' changes the Compile-era characters' attacks to their lines from ''Puyo Puyo CD'' or ''Puyo Puyo Sun'' [[LazyArtist at the cost of attack animations]]. Even without it, Arle has a unique vocal set (based on ''Tsu'' through ''Yon'') that gives her six named attacks instead of the usual five.
** ''Nazo Puyo: Arle no Roux'' and its sequels use the "experience orb" and "facial expression as health indicator" mechanics from ''Madou Monogatari 1-2-3''.
* CallingYourAttacks: Actually useful in competitive play, since it gives you an idea of how big your opponent's chain is (and yours too) and how close it is to finishing.
* CaramelldansenVid: You will need to look through Nico Nico Douga, though.
* CircusOfFear: Minus the fear. Except the BigBad from ~n wants to replace Arle from reality.
* CockFight: Satan and Schezo get on each other's nerves whenever Arle is involved.
* [[ColourCodedForYourConvenience Color-Coded for Your Convenience]]: The Puyo, natch.
* CombinationAttack: Possible in Pair Puyo mode in ''20th''. It begins to build when both teammates start a chain at around the same time and activates when a certain amount of time passes without a chain from either player.
* ComebackMechanic: Most of the Super Attacks in ''Puyo Puyo~n'', made obvious when the CPU ''repeatedly'' uses its Super Attack as it nears defeat. Fever mode is also an arguable example, given that the Fever gauge is filled through defensive action.
* CompressedAbstinence: Lemres tried to train without his candy for a few days. '''It doesn't go well.'''
* TheComputerIsACheatingBastard:
** Satan is one of the main offenders. Your pieces will be falling extremely fast. His ''aren't''. If you can keep up with the pieces, [[HoistByHisOwnPetard this can be used against him]].
** Challenge Mode matches in ''20th Anniversary'' reverse the situation; see SNKBoss below.
* ContinuityNod: [[http://www.youtube.com/watch?v=OKd5hrVu1cY&t=9m57s This]] little exchange between Witch and Schezo in 20th Anniversary. [[http://www.youtube.com/watch?v=1HcVLNV2SAI&t=26s It's Puyo Puyo Sun all over again!]]
** A more subtle reference is found [[http://www.youtube.com/watch?v=kga4uPoJvmw&t=14m13s here]]. Compare with [[http://www.youtube.com/watch?v=1HcVLNV2SAI&t=3m58s this]] encounter.
** When Raffine meets Yu, she tells her "Good luck dancing without any legs!" Come 15th Anniversary, Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.
--> '''Yu:''' Hmm... What's this strange feeling of déjà vu?
** ''Tsu'' has more than a few nods to the first game, such as a [[PersonalitySwap Personality Swapped]] version of the first game's Arle vs. Draco scene.
* ContrivedCoincidence: Pretty much the entirety of Puyo Tetris' Adventure mode.
** In the prologue alone, Ringo finds the current peaceful atmosphere a little boring, so she wonders if "friends will fall from the sky." Cue Amitie and Arle doing just that, and passing it off as a Puyo match gone wrong. Ringo then wonders what else can fall from the sky and how else a Puyo match can go wrong, and jokes that they could be transported to some place like space. Cue Tetrimino falling from the sky and the three of them being accidentally transported aboard the Tetobou.
** When the Tetobou crashes at the end of chapter 1, the ship just happens to land on Ringo's school. Immediately lampshaded by T and Ringo. The methods to repair the ship, and the ship itself become useful in later chapters.
** When [[spoiler:Ekoro reveals the method to reach the end of space-time involves building up everyone's Puyo and Tetris power, Accord makes her first appearance in the story and comes with a neat solution: a training space that allows the users to fight against the people in their memories.]]
* CosmeticAward: ''20th's'' Shop allows you to buy alternate Puyo appearances, alternate voice clips, and alternate character designs. [[NotActuallyCosmeticAward Though the latter two often come with unique AI patterns.]]
** Most of ''Haro no Puyo Puyo'''s unlockables are alternate voice clips that can be equipped to each character. [[spoiler: The game's final boss, [[EvilPrince Gihren Zabi]] is an exception.]]
* CreatorCameo: Masamitsu "Moo" Niitani, president of Compile, voiced Carbuncle in the Saturn version of ''Tsu'' and Satan in all versions of ''Sun''. [[spoiler:He's also the BonusBoss in ''Super Nazo Puyo Tsu''!]]
* CurtainCall: Present in the first game and retained in ''Mean Bean Machine'' and ''Kirby's Avalanche''. In the former's case, it is the only thing that saves the ending from AWinnerIsYou.
* CutAndPasteTranslation: The English arcade game, and ''Puzlow Kids'' by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into [[CardCarryingVillain Card Carrying Villains]].
* CutSong: The Mega Drive version of the first game has [[http://www.youtube.com/watch?v=Igi-06kgyEc Rejection of Puyo Puyo]], which is not used anywhere in the game.
** The Game Gear version cuts the CurtainCall but retains its theme.
** The Mega Drive version of ''Tsu'' contains the melody that plays upon defeating Satan in the first game.
* DarkerAndEdgier: ''YON'', compared to the first three games, stepped back from the comical humor and went with a slightly more serious story similar to the ''Madou Monogatari'' games.
** On the subject of Madou Monogatari, it was originally presented as more serious than its spinoff, but the NEC PC-98 versions take it a step farther by making the characters look much more realistic and adding gory elements such as [[spoiler:a decapitated Schezo]].
* [[DeathOfAThousandCuts Death of a Thousand Chains]]: By mechanic, chaining in Fever mode is slightly weaker but much faster than in normal mode.
* DefeatMeansFriendship: Somewhat...in ~n and Puyo Puyo 7. You get to use your friends' powers in ~n [[spoiler:until you face Satan]] and a defeated person might tag along with your group for the story in Puyo Puyo 7, take a few heroes and, for a short bit, Satan.
* DemotedToExtra: Minotauros, Mamono, and Owl Bear, all of which were final bosses in the ''Madou Monogatari'' series; Minotauros eventually becomes a background character, Mamono is a generic opponent in ''Tsu'', and Owl Bear serves as an "extra" battle in the same game. The latter two might be justified, given that Arle defeated them while in ''kindergarten''.
** Mamono's demotion is [[LampshadeHanging Lampshaded]] in versions of ''Tsu'' that feature pre-battle conversations. The poor creature starts crying when Arle figures out that he isn't the final boss.
** Rider, Yu/Rei, Dongurigaeru, Onion Pixy, Ocean Prince, Accord, and Popoi are this in Puyo Tetris, losing their playable status but having minor roles in the story mode.
* DifficultyByAcceleration: Is utilized in almost every game's Scenario and Endless modes. As the games' hardware improved, they began to rely less on this and more on smarter AI; nonetheless, you can still expect fast drop speeds against later opponents.
* DifficultySpike: If you're playing an earlier game, and the background and/or music changes, you can expect one of these to follow.
** There's even one in the Beginner's course of the first game. The drop speed against Mummy is much, much faster than the leisurely pace of the previous opponents.
** [=HaraHara=] courses aren't called "hard" for nothing.
* DivergentCharacterEvolution: There were no notable differences between characters in ''Sun''. ''Yon'' introduces character-unique Super Attacks, ''Fever'' and ''7'' use Dropsets and character-specific score tables, and Ice Block mode from the ''Anniversary'' titles have character-specific color sets.
** Four of the characters that were introduced in ''7'' ([[CommutingOnABus reintroduced]] in Draco's case) used the same dropsets and scoring tables as characters from ''Fever''/''Fever 2''. When said ''Fever'' characters returned in ''20th Anniversary'', the ''7'' characters received new dropsets. (They still share scoring tables with their predecessors, though.)
* DolledUpInstallment: ''VideoGame/{{Kirby}}'s Avalanche'', ''DrRobotniksMeanBeanMachine'' and...''[[Disney/TheLionKing Timon and Pumbaa's]] Bug Drop''?
** Given the series's history with this trope, ''Haro no Puyo Puyo'' almost feels like a subversion.
* DubNameChange: All over the place in the English translation of the first game. Arle is called Silvana, Nasu Grave is called Blue Ghost (despite being neither), Panotty becomes...[[ItMakesJustAsMuchSenseInContext Johnny]], and [[{{Bowdlerise}} Satan is called Dark Prince]]. Out of these, "Dark Prince" is the only name change that sticks, as it is also used in ''Puzlow Kids'', the Neo Geo Pocket Color port of ''Tsu'', and the Game Boy Advance ''Puyo Pop''.
** ''Puzlow Kids'' changes Puyo to "P-Kids."
* DummiedOut:
** Almost all of the SNES and Mega Drive ''Puyo Puyo'' games (''Mean Bean Machine'' and ''Kirby's Avalanche'' included) have menus that are normally inaccessible to players.
** The Mega Drive version of the first game has an "Insert Coin" prompt from the arcade version hidden within it. The Dreamcast version of ''Fever'' also has graphical assets that are used in the arcade version's main menu, alongside completely-unused English equivalents.
** ''Super Puyo Puyo's'' debug menu features a "Sousai" (Offset) option; however, it is only partially implemented. The same debug menu has a "Hard Puyo" option, which forces Nuisance Puyo to be "cleared" twice before they disappear.
** The Mega Drive version of ''Tsu'' has several unused voice clips, including alternate spells for Arle and catchphrases/lose quotes for a few enemies. Some would be used in later ports.
** The GBA ''Puyo Pop'' almost exclusively recycles voice clips from ''Sun'', so it shouldn't be much of surprise that ''Sun's'' TitleScream is buried within the game's audio data.
** Schezo has one unused expression for ''20th Anniversary'' shown [[http://i.imgur.com/ERjHtc9.png here.]]
* DysfunctionJunction: Nearly everyone except Arle has some serious problems, though they're usually played for laughs.
* EarlyInstallmentWeirdness: The MSX/FDS ''Puyo Puyo's'' competitive mode is an afterthought, only Arle and Carbuncle are present, and the game uses six colors. The first arcade game only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with ''Tsu'', though they often come with the option to use 5 colors via handicap settings.
* EasyModeMockery: Once you clear the Beginner course in the first game, Satan dismisses the accomplishment before flying off.
** Cleared Puyo Puyo SUN on the Easy Route? Have fun trying to read the credits!
* EmbeddedPrecursor: ''Super Nazo Puyo: Rulue no Roux'' has two main scenarios, one of which is a remake of ''Nazo Puyo: Arle no Roux''.
* EverythingsBetterWithSpinning: The animations. Right now, the sprites have animated limbs.
** And with 20th out, we have fully animated sprites!
* EvilTowerOfOminousness: Primp Town has one on the edge of town. It hosts, get this, the Endless Modes in ''Fever 2''.
* ExactlyWhatItSaysOnTheTin: Many, ''many'' examples, given that most of the early characters began as generic RPG enemy classes. The aforementioned [[CuteWitch Witch]] is a start.
** ADogNamedDog: Applies to pretty much every non-human character from the Compile games.
* [[ExcitedShowTitle Excited Game Title!]]: 15th and 20th Anniversary both fall under here.
* ExcusePlot: Pretty much every game. For example:
** The plot of the first arcade game is essentially "Arle has learned a new spell and she's going to go beat Satan with it!" ...and even that much comes from the [[AllThereInTheManual instruction booklet of the home ports]]. The Cut-and-Paste plot from the English arcade game (and presumably ''Puzlow Kids'') has "Silvana" defending her home against the Dark Prince's Black Kingdom.
** In ''Sun'', Satan enlarges the sun as part of a devious plot to...get the ultimate tan.
** Most of the plots are excuses for the Fever series, as they're all done to play the named game; Fever 1 has finding Accord's cane(which no explanation why and how she lost a ''flying'' wand), Fever 2 has little to no plot, 15th Anniversary is a tournement...
** 7 has something along the lines of, "The 7 wonders of the world, to play Puyo with 7 players." [[spoiler: Turns out it isn't much of an excuse, though.]]
** The MSX game and the first two Nazo Puyo titles [[NoPlotNoProblem don't even bother]].
* [[FallingBlocks Falling Puyo]]
* FiveManBand: The students from Primp Magic School.
** TheLeader: Amitie
** TheLancer: Raffine
** TheSmartGuy: Klug
** TheBigGuy: Tarutaru
** TheChick: Rider
** SixthRanger: Sig
* FollowTheLeader: ''Puyo Puyo'' was Compile's answer to ''Tetris'' and ''Dr. Mario''. After the first two arcade games took off, ''Puyo Puyo'' became the target of several developers. ''Including Compile itself'' after it lost the series to Sega.
** ''Arle no Bouken'' was obviously inspired by the {{Mon}} fad of the late '90s/early '00s. Likewise, ''Puyo Puyo!! Quest'' is Sega's attempt to challenge ''VideoGame/PuzzleAndDragons''.
* FourElementEnsemble: In ''Puyo Puyo~n'', Draco, Seriri, Witch, and Chico joins your party.
* FourIsDeath: When four puyo of the same color connect they explode. Also means death for your opponent, since he/she is about to get hit with nuisance puyo!
** [[TheEndOfTheWorldAsWeKnowIt Puyo Puyo 7 was the fourth game in the Fever Reboot.]] You don't need to get any farther than that.
** ''Puyo Puyo~n'' was the fourth and last main-series game from Compile.
* FreakyFashionMildMind: Akuma seems mean, but he helps Sig(sorta) in Fever 2. Sig himself is half-demon, but doesn't harm anyone.
* GameBreakingBug: First-run copies of ''15th Anniversary'' can only perform [[UsefulNotes/PowersOfTwoMinusOne 255]] game saves.
* GameMod: Making your own characters is popular. Someone even drew SuzumiyaHaruhi ''in the Puyo art style''.
* GratuitousEnglish: A good amount of the [[CallingYourAttacks called attacks]] use this. Most even manage to get out close-to-correct pronounciations.
** Incubus lives for this and is known for his infamous [[PrecisionFStrike "Oh, Shit!"]] in SUN.
** Suketoudara also frequently shouts "Fiiiiiish!" and "Let's dancing!" in his cutscenes and introductions.
* HaveANiceDeath: In addition to having [[ThisCannotBe defeat portraits]], opponents in ''Tsu'' and ''Box'' celebrate ''your'' defeat as well.
* HenshinHero: Puyo Puyo 7's Henshin mechanic transforms characters into their younger or older selves.
* HoistByTheirOwnPetard:
** It's easy to accidentally clog your field if you aren't paying attention. Starting with ''Fever'', the spaces that will end you are marked with X's in order to lessen the chances of this happening.
** Thanks to the lack of Offsetting in Original rule, it is possible to make a chain that is actually ''too large''. A 5-6 chain is enough to bury the opponent; going any higher gives the opponent a chance to finish their chain first, which usually means death.
** In ''Minna de Puyo'', there's a Nuisance Puyo type called Point Puyo. It functions like any ordinary Nuisance Puyo, but clearing it adds extra Nuisance Puyo ([[CaptainObvious and points]]) to your attack or offset. You might get a rude awakening when your opponent digs out the pile you just sent to them.
** Also prevalent in Ice Block mode. Instead of sending Nuisance Puyo, players send frozen-over regular Puyo that thaw after three turns. [[LuckBasedMission Attack at the wrong time]], and watch your opponent get a massive chain.
* IdiosyncraticDifficultyLevels: Goes as follows in Fever 1 and 2.
** [=RunRun=]
** [=WakuWaku=]
** [=HaraHara=]
* IKnowYoureInThereSomewhereFight: In Puyo Tetris, [[spoiler:Amitie to Raffine, Ringo to Feli, and Arle to Rulue. The first two are eventually cured after being defeated in a Puyo/Tetris Swap match, but Rulue has an interesting case where she comes to her senses simply from having Arle and Schezo chant Satan's name. Of course, Rulue still gets mad at Arle and challenges her to a fight anyway.]]
* ImageSong: Sega released ''Puyo Puyo Vocal Tracks'', a CD featuring vocalized versions of the cast's theme songs. Volume 1[[note]]Arle, Amitie, Ringo, Rulue, Sig and Witch[[/note]] was released on March 27, 2013, and Volume 2[[note]]Schezo, Klug, Lemres, Yu and Rei, Maguro, and Satan[[/note]] was released November 14, 2013.
* InnocentInnuendo: When Schezo says "Be my desire!" ...he wanted something entirely different from what the other person was thinking.
** Maguro's "you-know-whats", mentioned by Ringo. [[spoiler: She means his face.]]
* InstantExpert: Pretty much EVERYONE in Puyo Tetris quickly learns the rules of the other game they're not used to playing. Taken UpToEleven with Lemres, who learns Tetris so quickly that he claims he can probably even beat the person who just taught it to him five seconds ago... and since you play as him in the next stage, he does.
* InstantRunes: Some attacks, but then again, these kids use magic.
* InterfaceScrew: The very nature of ''15th'''s Spotlight rule. Unless light is shining on that spot, you can't see worth a damn.
* InventoryManagementPuzzle: In Fever 2, you can carry up to [[ArcWords 24 items]]. Selecting chat or beating a [=HaraHara=] Course[[note]]Or talking to Oshare at one point, or beating Raffine's [=WakuWaku=] Course.[[/note]] rewards you with an item, along side using the shop. [[ButThouMust You]] ''[[ButThouMust also]]'' [[ButThouMust must take the item if you talk to them]], and Oshare won't give you items to replace it. So, in turn, you have to waste items in the courses... ''[[ButThouMust which you can't leave]]'' '''either''' [[FailureIsTheOnlyOption unless you lose, quit,]] or beat the course.
** Game Gear Madou Monogatari games only limited you to nine item slots. You would have to discard an item if you found another and want to keep it.
* ItsAllUpstairsFromHere: ''Tsu's'' default mode sees Arle scaling a tower occupied by rival Puyo Puyo players.
** [[spoiler:Inverted in ''Yo~n's'' final stage. The player has to dig their way through high-health Hard Puyo in order to reach one of two 500k Point Puyo, which generates enough nuisance to bury the opponent dozens of times over.]]
* ItMakesJustAsMuchSenseInContext: Oh, boy... SUN, most of the plots, the reasons to fight, and Klug's... [[DoesThisRemindYouOfAnything "magic magazine".]]
-->'''Amitie:''' I never knew that you read this kind of book. ''(blushes)'' Gee...\\
'''Klug:''' What, no! That's the ''wrong page''!
* {{Kawaisa}}: The art style from ''Fever'' and on.
* LargeHam: The higher the combo goes, the louder the character can get. Akuma, on some combos, [[VocalDissonance starts screaming]].
* LighterAndSofter: Considering that ''Madou Monogatari'' had a [[spoiler: headless Schezo...]] ''Madou Monogatari'' was loaded with NightmareFuel in general!
** Madou Monogatari: Big Kindergarten Kids is this to the original Madou Monogatari. It's filled to the brim with cuteness!
** ''Puyo Puyo!! Quest'' includes a [[HornyDevils Succubus]] that, while sexy for modern ''Puyo'' standards, is a far cry from the {{dominatrix}} Succubus from Compile's games.
* LimitBreak: ''PuyoPuyo Fever'' introduced Fever Mode, which a player would enter when his or her power bar was full. During Fever Mode, sets of already-built chains drop into the playing field, just waiting for you to pop them and unleash a HUGE attack on your opponent.
** ''Puyo Puyo 7'' added henshin mode, which actually causes your character to transform, along with all their Puyo. Chibi mode is like Fever, only the Puyo are tiny, whereas in Deka mode you play with ''huge'' Puyo that pop in groups of 3 and every match counts as a chain.
* LimitedAnimation: All over the place in ''7''. There were only about three sprites per character during their normal form, and two (some even only have one sprite with moving limbs) for each of their transformation forms. Carbuncle lacks any transformation forms (probably because he's an animal).
** Also exists in ''Puyo Tetris''. There are only three or four animations for the character's attack animations, and are reduced down to cut-ins on the bottom screen. Not having full-body animations is understandable, considering how obstructive they can be when trying to perform Tetris combos.
* LimitedSpecialCollectorsUltimateEdition: The DS version of ''20th Anniversary'' has a limited edition "Anniversary Box" version, which packs in a hand fan and a set of keychains of the Puyo cast, the Puyo themselves, and the 20th Anniversary label. The 3DS version, on the other hand, has a set of 41 metal pins.
* LoadsAndLoadsOfCharacters Just... [[http://www.puyonexus.net/wiki/List_of_characters LOOK AT THIS]]! That's not even ''all'' of the existing characters. Yeah, sure, most of it's composed of characters unimportant to the plot, but just counting those that actually matter, there are over 45+. Let's not get started with Puyo Quest adding even ''more'' minor characters to the roster.
* LongSongShortScene: [[http://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during the first game's Stage 1-8 pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated...only to remove the last bit of the melody.
* LoveDodecahedron: Minotaurus wants Rulue, who wants Satan, who wants Arle, and Arle isn't interested. Most fans add another line by making Arle interested in Schezo, who has shown no ([[InnocentInnuendo real, intentional]]) affection ever. On top of that, Incubus wants Arle, though it's not clear whether it's for real reasons or just because he's a HornyDevil.
** PsychoticLoveTriangle: In the Game Gear ''Madou Monogatari II'', Schezo comes to Arle's aid when she confronts Satan and they ask her to pick between the two. [[spoiler:If she picks either of them, Satan will beat Schezo. If she picks neither, Schezo will take her power and Satan will take her soul, resulting in a game over]].
* LuckBasedMission: Many, many examples throughout the series. Heck, the very nature of the game means that there will be times where the color that you need just won't show up.
** "Nohoho AI" back in Tsu. Nohoho (and his Fever counterpart Dongurigaeru) would stack Puyo to the brim on the three rightmost columns on the field, clear one group, and pray the pile would magically create a chain or two. It may sound impractical (competitively speaking), but it won't be a laughing matter if you get hit with a five or six chain. (Suketoudara, Harpy, and Yu & Rei use similar "gimmick" stacking patterns, but none of theirs are quite as effective.)
** The placement of ''Sun's'' eponymous Sun Puyo is completely random. Players, particularly those that rely on long chains, are basically at the mercy of the game anytime that they Offset Nuisance Puyo.
** Fever mode is this. If you have bad luck, you'll end up getting the wrong type of Puyo. If you're smart, you can build onto the chain, but if not, then your Fever is pretty much wasted.
** 15th Anniversary adds many new battle modes. One of them is Non-Stop Fever, which is ExactlyWhatItSaysOnTheTin. While it's appropriately awesome to be in LimitBreak mode all the time, you're basically clearing the warning Puyo you start with and then hoping your opponent gets a Puyo they can't match before you do.
** In 15th, there's a chance that all eight levels on any story mode will be different; a roulette is done to decide the games, which has (but not limited to) Tsu rules, Rotation, Underwater, and even classic Puyo rules (no offsetting).
** 20th Anniversary adds Slots mode, which throws random effects after a certain amount of Puyo is cleared (30 is the default) ranging from erasing all nuisance puyo, freezing your opponent's puyo, to even ''swapping your field with your opponent(s)''. It's not uncommon to have a long chain turned on its head or even switched off to someone else, but it can also save you [[NormallyIWouldBeDeadNow when you'd normally be knocked out]] or even knock you out itself.
* {{Macguffin}}:
** Satan's evil plot of the day.
** The Lantern of the Stars and the Rock of the Moon in Fever 2.
** The wishgranting medal of 15th.
** [[LivingMacguffin Arle]] for 7.
** [[spoiler: Ekoro]] in 20th.
* {{Mascot}}: In-series; Primp Town has "Puyo" ''everywhere''.
** MascotMook: Puyo were the resident [[Franchise/DragonQuest Slime]] equivalents in the ''Madou Monogatari'' series.
* [[MatchThreeGame "Match Four" Game]]
* MiniGame: Not in the series proper, but it is one in ''SegaSuperstars'' and ''Sega Superstars Tennis''. And that's saying nothing of the other mini-games at Puyo Puyo Fever's websites.
* MillionToOneChance: Klug discovers how to unlock the power of his book [[spoiler: to release the demon inside, which posseses him]]. Conviently, ''during that same day'', Lemres, Klug's hero, is delivering ''the exact items needed to unlock the book'' to Ms Accord '''''[[TooDumbToLive with no protection]]''''' on these magical items, and you can see where this goes afterwards.
** ConvenientQuesting: All three playable characters were hunting for the items for their own uses that Lemres were delivering, which were, of course, in '''[[BigBad Strange Klug's]] hands'''; taking them away depowered him.
* MirrorMatch: One of the potential opponents in ''Box's'' Scrambled Mode is the ''Puyo Puyo~n'' version of Arle. It's also perfectly possible in most of the games' Free Battle mode.
* MissionPackSequel: ''Nazo Puyo'' and ''Nazo Puyo 2'' for the GameGear are basically the first Game Gear ''Puyo Puyo'' minus Scenario and Endless Modes. The only major distinction between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this.
* MultiplayerDifficultySpike: Most definitely. The ability to perform a 5 chain is enough to carry you through the first three games' single-player modes, but you'll need a lot more than that to defeat an expert player. The spike is slightly lessened in the Sega games, as opponents in Free Battle can perform anywhere from 3 to 6 chains at will.
* NiceJobBreakingItHero: In 20th Anniversary, Ringo basically tells an amnesiac [[spoiler: Ekoro]] that people don't enjoy pranks, but really enjoy Puyo matches instead. [[spoiler: Bad idea. Ekoro soon gets bored with making people happy through Puyo matches one person at a time and tries to find a way to make [[WellIntentionedExtremist everyone happy on a large scale,]] eventually going as far as to try to possess Satan himself.]]
* NintendoHard: Several examples.
** Long before Puyo Puyo came to be, the Madou Monogatari games '''did not have an HP or MP bar.''' You were only given descriptions of Arle's HP, MP, and how much damage she takes in battle. No exact numbers, except for your gold count, were given to you.
** The first Puyo game in particular didn't have the Offset rule, not to mention that the arcade version is played using ''one button''.
** ''Nazo Puyo: Arle no Roux'' has missions that require the player to fully understand and exploit how Puyo rotation is programmed. '''[[http://i.imgur.com/TuMBmct.png In the first area.]]''' And even when you do figure out the trick (hint: [[spoiler:always keep your pivot Puyo at the bottom]]), you're still probably going to lose several puzzles due to execution errors.
* NonStandardGameOver: ''Tsu'' ends if Arle runs out of opponents to battle on a given floor. However, it is nearly impossible to lose the game this way. (Unsuccessful rounds count toward your EXP total, each floor has an extra, hidden opponent, etc.)
* NoticeThis: Nomi, a '''three pixel wide''' minor character, requires this in order to be noticed, being a flea and all.
* NotMeThisTime: Both Satan and Ekoro are blamed for the events of Puyo Tetris. It's not them.
* ObviousRulePatch: Arguably the entire point of ''Tsu''. Offset places emphasis on building the best chain, whereas matches in the first game were won by becoming the first player to generate ''just'' enough Nuisance to bury the opponent. Margin Time keeps players who can't chain very well from hogging the arcade machine forever.
* [[TwoTeacherSchool One Teacher School]]: In the original series, there was a preschool, but the rule seemed to have stuck. In Fever, Accord's the only teacher to ever show up.
* OhCrap: In the first two games, ''Mean Bean Machine'', and ''Kirby's Avalanche'', a mugshot of the opponent is shown on the screen. As their side of the screen fills, they will gain a scared/frustrated look on their face, then start sweating, and finally start flashing. The games also try to invoke this in the player, as the enemy gains a happy/smug look when the player's field is more than half-full and [[SongsInTheKeyOfPanic panic music]] starts playing when there are only a few free rows left.
** The newer games change the character portrait in the background to a frame of their "damaged" animation whenever the field is halfway full.
* OurMonstersAreDifferent
** OurMermaidsAreDifferent: Seriri, although she seems to believe in the eat-the-mermaid myth.
** OurMonstersAreWeird: Satan and Ekoro aren't the only weird ones; you also have a gay skeleton, skeletons who drink tea, off-tune harpies, lovelorn minotaurs, acorn-frog hybrids...
* PaletteSwap: The N-Gage ''Puyo Pop'' features most of the characters from the first Puyo Puyo...except that they all have vastly different color palettes than the original sprites. A straighter example is Harpy; her sprite is used twice, with each opponent having different hair color.
** Years prior, Harpy got this treatment in the English arcade game as part of her {{Bowdlerization}}.
** ''Box'' gets a lot of mileage out of this trope. All of the Doppelgangers except Doppelganger Arle are palette swaps, while most of the ''Yon'' characters use blatant edits of their ''Tsu'' mugshots. [[RuleOfThree And yes, there is more than one version of Harpy.]]
* PreOrderBonus:
** Anyone that preordered ''20th Anniversary'' was given "Puyo Puyo!! Anniversary Soundtrack Collection", a collection of the game's songs throughout the entire series, as a bonus.
** For ''Puyo Tetris'', a code that grants "Arle ver. Puyo Tetris" for ''Puyo Quest'' was included with the game. What is the code printed on? A physical Puyo Quest-styled card that's the size of a common [=TCG=] card, meaning you can slip it into a card binder or sleeve for safekeeping.
* PunBasedTitle: The "Tsu" in PuyoPuyo Tsu means "master" and is also the number "two" spoken with a Japanese accent. Likewise, the "SUN" in PuyoPuyo Sun means "three" and also references the new Sun Puyo. Finally, "yon" means "four", hence, Puyo Puyo~n.
* PutOnABus: Everyone except Arle and Carbuncle after the ChangingOfTheGuard in ''Fever''.
** CommutingOnABus: Panotty before ''Minna'' put him on the bus long-term. There's also the Sega characters mentioned under DemotedToExtra.
** TheBusCameBack: ''Puyo Puyo!! Quest'' has almost every single character from both sides of the rights exchange; additionally, Nasu Grave, Zoh Daimaoh, and Skeleton-T appear in exactly one "regular" Sega entry before disappearing again.
** LongBusTrip: The characters that have yet to show up in ''Quest'', including Zombie, Mini-Zombie, Sukiyapodes, Nomi, and Choppun, appear to be in for one.
* QuirkyTown: Primp Town seems to fit the bill.
* RareCandy: Golden Apples in the Madou games give you an instant level up. Some are in chests, others...are in weirder places. [[spoiler:In ''Final Test'', you have to run straight into a wall to find one!]]
* RecurringRiff: Several, the most notable being "Theme of Puyo Puyo" from the first arcade game and "Area A" from ''Tsu''.
* RecycledTitle: There's the MSX/FDS ''Puyo Puyo'', and the Arcade/Mega Drive/Snes/etc ''Puyo Puyo''. [[MarketBasedTitle Outside of Japan]], there's the NGPC ''Puyo Pop'' (localization of ''Tsu''), GBA ''Puyo Pop'' (localization of ''Minna''), and UsefulNotes/NGage ''Puyo Pop'' (semi-port of the first arcade game).
* {{Retraux}}: ''Puyo Puyo Box'' is visually based on the first two arcade games; the game even goes so far as to draw new, retro-styled portraits for the characters introduced in ''Sun'' and ''Yo~n''. Additionally, the Original, ''Tsu'', and ''Sun'' rulesets retain the choppy, grid-like vertical movement from their home games while Puyo drop smoothly in ''Yo~n'' rule.
** The ''Anniversary'' titles gives players the option to change their Puyo's appearance. These alternate Puyo skins include the MSX game's Puyo, the same game's "Human" set, and the Puyo as they appear in the first arcade game. The games' "Original", "Tsu", and "Sun" rules also use the choppy movement described above, while the other modes use smooth-dropping Puyo.
* RPGElements: ''PuyoPuyo Box'' featured a Quest Mode in which you fight monsters Puyo-style; equipment would boost attack and defense, and heavier equipment would make your Puyo fall faster. Heck, the Quest Mode itself has examples of tropes.
** HeartContainer: They're sprawled around the world and must be found.
** BrokenBridge [=/=] NPCRoadblock: The bridge isn't broken, Schezo's sleeping on it!
** ButThouMust [[InvertedTrope Not]]: You cannot say "Yes" to Satan at the end of the game. Then again, would you want to marry him after all the trouble you went through to get that instead of something cool? I don't think so.
** Said quest mode has a lot in common with the Nazo Puyo spinoffs.
* [[RuleOfIndex Rule Of]]... [[RuleOfFun What]][[RuleOfCool ever]] [[RuleOfFunny the]] [[RuleOfCute Hell]] [[RuleOfDrama They]] [[RefugeInAudacity Want]]:
** RuleOfFun: Highly addictive game that invokes feeling pride about how much you can bury an opponent and how far.
** RuleOfCool: Very first games in the offical series? You're fighting ''demons!'' As a '''''six'''''''-year old girl!''
** RuleOfFunny: {{Satan}}'s here, too! He likes Hawaiian Shirts and loves his pet rabbit that shoots beams out of its forehead, Carbuncle! His sidekick is a jealous girl with [[YouGottaHaveBlueHair blue hair]] named Rulue who owns a pet minotaur and there's dancing fish and cleaning obsessed maids and dragon girls forming fanclubs within the... object's... house...
** RuleOfDrama: B-But everyone's in love triangles, and [[spoiler: in one game, Schezo's [[OffWithHisHead disembodied head]] fights you!]] And people are getting possessed, like [[AssholeVictim Klug]] and [[spoiler: Satan himself!]]
** RuleOfCute: ...But then Sega took that [[LighterAndSofter away]] and made everyone look really cute for no real reason...
*** RefugeInAudacity: We don't even think this is possible.
* RunningGag: At least once a game, someone will call Schezo a pervert.
* SequelEscalation: The first arcade game has 16[[note]]3 Beginner, 13 Normal[[/note]] enemies. ''Tsu'' has at least '''30'''. To be fair, an average playthrough of ''Tsu'' will likely contain around the same number of opponents as a playthrough of the first game's scenario mode.
* SeriousBusiness: Everyone is determined to play Puyo to solve their problems. ''All of them''. Ringo [[LampshadeHanging lampshades]] this a lot.
** [[DuelsDecideEverything Puyo Matches Decide Everything]]
* ShoutOut:
** Lagnus Bishashi the Brave resembles the hero from DragonQuest.
** In ''Puyo Pop Fever'' in English, Yu the ghost sometimes says [[Film/{{Ghostbusters}} "Who you gonna call?"]]
** In 20th Anniversary, Ekoro has an unlockable human form. Selecting him in character select has him say "What are you going to do now?" [[SpaceChannel5 Purge, another Sega villain voiced by Akira Ishida says the exact same thing, also in a similar tone.]]
** The Japanese version's script of ''Minna de Puyo Puyo'' has Arle saying "[[Film/TheWizardOfOz I don't think we're]] [[NotInKansasAnymore in Kansai anymore]]." in the prologue.
* SlidingScaleOfContinuity: Anywhere from Level 1 (the ''15th Anniversary'' wishes) to Level 3 (the introduction of new recurring characters), with some potential Level 0 thrown in with regards to ''Madou Monogatari''.
* SNKBoss: Puyo Puyo 20th Anniversary's Challenge Battle is this. In each of the five modes, you're facing against a character with powerful AI, and their drop speed is ''the equivalent to quick drop''. '''None of the modes have that,''' leaving you with a huge speed disadvantage.
* SongsInTheKeyOfPanic: When the bottom two-thirds or so of the player's area is completely filled, the game switches to a frantic danger theme, fittingly titled "Warning of Puyo Puyo". Some Sega-era games start the theme early if the player has enough Nuisance Puyo waiting for them to create such a situation. The Compile-era version of the theme is the only ''Puyo Puyo'' song that is retained in ''Kirby's Avalanche''; ''Dr. Robotnik's Mean Bean Machine'' changes the tune to a remix of Satan's theme.
** In ''20th'', a distressing theme plays whenever the player's Pair Puyo team is on their last life.
* SpellMyNameWithAnS: Many examples are included in the Character page, but almost all of them can be split into two categories: [[JapaneseRanguage R vs. L]], and the difference between the English and Japanese interpretations of Latin monster names. (Centaur vs. Centauros, Baromett vs. Barometz, etc..) It doesn't help that romanizations seemingly change a whim and Compile got one name[[note]](Sukiyapo'''''t'''''es instead of [[http://en.wikipedia.org/wiki/Monopod_(creature) Sukiyapodes or Sciapod]])[[/note]] completely wrong in the very first game.
** ''Box'' has plenty of weird romanizations, including "Trio the Banchee," "Sukiyapodesu," and "Doraco."
** Rider, Ridel, Rita. ''All within the same game''.
** Jan or Jarn? Some might argue that Jan sounds more natural, but she is a [[OurGeniesAreDifferent djinn]] that is commonly associated with jars.
* {{Spinoff}}: ''Puyo Puyo'' is a spinoff of ''Madou Monogatari''.
** ''Nazo Puyo'' is a sub-series that replaces the competitive elements of the series with puzzle-solving.
** There's also ''Waku Waku Puyo Puyo Dungeon'' (a {{Roguelike}}), ''Puyo Puyo DA!'' (a rhythm game), ''Arle no Bouken'' (a {{Mon}}s game), ''Puyo Puyo Gaiden: Puyo Wars'' (a strategy RPG in the vein of ''VideoGame/SuperRobotWars''), and ''Puyo Puyo!! Quest'' (a free-to-play "Puzzle RPG").
* SpiritualSuccessor: Compile's final game, ''Pochi & Nyaa'', was an obvious attempt to recapture the ''Puyo Puyo'' audience. Unfortunately, Compile went under before the game was even published, forcing successor company Aiky to collaborate with other parties to release it.
* SugarBowl: Primp Town is very bright and colorful. If any sort of conflict happened, it was resolved quickly with no effect on the town.
* [[SummoningArtifact Summoning Artifacts]] [[ArtifactOfDoom of Doom]]: The Bookmark Of The Sun, the Lamp of the Stars, and the Rock of the Moon[[spoiler:[[AerithAndBob AKA some moisturizing cream.]]]] They're used to unseal Klug's book. See "MillionToOneChance" above.
* SuperTitle64Advance: Basically all of the Super Famicom ''Puyo'' games, as well as ''Puyo Puyo CD'' and ''CD Tsu'' for the PC-Engine CD and ''Puyo Puyo Sun 64''.
* SuspiciouslySimilarSubstitute: Compile Heart resorted to this trope for ''Sei Madou Monogatari'', better known as ''Sorcery Saga: Curse of the Great Curry God''. They basically gave the old characters new names and designs.
* ThatCameOutWrong: Every time poor Schezo tries to say something in the newer games, he blurts out "[[{{Catchphrase}} Be my desire!]]", and has to clarify just ''what'' he desires. (hint: it's never sex)
* ThemeMusicPowerUp: Entering [[LimitBreak Fever/Henshin]] mode changes the music to a more up-beat song.
* ThinkNothingOfIt: ...and Amitie realizes that she just lost out on a reward for finding the magic cane.
* TitleScream: Present in most of the games. The first one is notably delivered by the Puyo themselves.
* ToneShift: A very subtle one, [[TheyChangedItNowItSucks just enough to irritate some fans of the older games]], started with ''Fever''.
** Before ''Fever'', the cast consisted of strange animals, wacky interpretations of mythological creatures, and a few humans. Post-''Fever'', there are more human characters, and non-human characters are a lot more prone to being PutOnABus.
** More focus on school hijinks. Arle ''did'' attend a magic school in ''Madou Monogatari'', but it was almost never a plot point. (And it certainly wasn't in ''Puyo Puyo''.)
** The art style, as mentioned in the ArtShift entry, went from a subtle anime style to a bright, crayon-esque look. It eventually ditched the crayon look but retained the brightness and minimal shading.
** Finally, the music. While the Sega games can get [[AwesomeMusic/PuyoPuyo badass when the situation calls for it]], most of the time their music is cherry and tends to rely on the same high-pitched synth instruments. The Compile-era games use a variety of different instrument sets, though to be fair, this was partially due to the variety of platforms and sound hardware that they had to deal with.
* TooLongDidntDub: Unlike ''Puyo Pop Fever'' (and especially unlike the English arcade game), the NeoGeoPocketColor port of ''Tsu'' doesn't translate the Japanese words that are used in character names. Even the four-letter abbreviations that appear above the characters' preview window are purely based on the Japanese names, despite the fact that nearly every other version of ''Tsu'' uses English words for those. (Sasoriman usually becomes "SCOP", Uroko Sakana Bito becomes "MERM", and Mamono becomes "DEMN")
** The same game's manual retains "OJAMA" as the name of the garbage Puyo as opposed to "Nuisance".
* TrashTalk: Happens before each match in the single player mode of the first arcade game. The English version dials this up a notch, though not to the level of ''Mean Bean Machine's'' HurricaneOfPuns.
* UnwinnableByDesign: The first two ''Nazo Puyo'' games do not explicitly tell the player that they've failed a mission; after the player has used all of their alotted Puyo, the games will endlessly provide pairs that are completely irrelevant to the current puzzle. This changes in ''Arle no Roux'', where the player is given a hard limit on the number of pairs that they will receive for a given puzzle.
* VagueAge: In regards to the original series, it's averted. Arle is 16, Rulue is 18, Schezo is 180, Lagnus is 10 or 17, and so on. The age for the post-Fever cast, however, is very ambiguous. The only real clues we have is their status in magic school. Lemres is a senior magic student, meaning he's the oldest when compared to the Primp Magic School students and is senior to Feli. Ringo and Maguro attend Suzuran Junior High, meaning their age is no older than 14 or 15. Risukuma, who attends the same school, has seniority over them, but never states how wide the age gap is.
* VanityPlate: In ''20th Anniversary'', Arle, Amitie, or Ringo will imitate the classic "SE-GA!" call as the game boots up. After going through the opening demo at least once, the game chooses another character (this time from the entire cast) to say it.
** Compile's recurring jingle shows up sporadically in the earlier titles. It is the coin-recognition jingle in ''Sun's'' arcade version and becomes the All-Clear jingle in at least one of the handheld games.
* VictorGainsLosersPowers: ''Pocket Puyo Puyo~n''. Unlike the console versions, where Arle can only borrow a Super Attack from one of her "party members" (Draco, Seriri, Witch, Chico), the GBC ''Yo~n'' lets her obtain any character's power by defeating them.
* VictoryQuote: A staple in the games, but in ''20th'''s Pair Puyo mode, their lines will change if you play with a certain character combination such as TrueCompanions Arle and Carbuncle, ChildhoodFriends Ringo and Maguro, even Klug and Feli who are [[ArchEnemy Arch-Enemies]]!
* WakeUpCallBoss: Either Harpy (whose stage features the first drop speed increase) or Sasoriman (who doesn't use Harpy's gimmick AI) in the first game. In fact, choosing "Difficult" on the main menu will jump straight to Harpy's battle.
** Nohoho or Uroko Sakana Bito in ''Tsu''. If you manage to get by without battling either of them, then your first opponent on the third floor will definitely count.
* AWinnerIsYou: The MSX/FDS game.
* WizardingSchool: Primp Town's Magic School.
* WizardsLiveLonger: Mentioned by Ms. Accord, saying that everyone uses anti-aging magic. This is especially true for Dark Wizard Schezo, who's been around for 180 years and hasn't aged a day past young adulthood.
* YourCostumeNeedsWork / RecognitionFailure: In 15th during Satan's storymode, Klug says that Satan's wearing a costume, more or less saying he isn't really who he is. [[spoiler: Let's ignore the fact that Klug said Satan was a myth, but let's focus more on the fact he's saying that our green-haired villain is wearing a costume of a guy from ''[[GameWithinAGame an entirely different section of Puyo Puyo's history.]]'' Which he got '''''from a book about another dimension.''''' ...Unless he means the [[{{Satan}} real Satan...]]]]

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