[[caption-width-right:350:Scan this QR code to play!]]
Pushmo ([[MarketBasedTitle also called Pullblox in different regions]]) is a 2011 puzzle game for the Nintendo3DS. You play as a little... ''[[{{Cartoon Creature}} thing]]'' known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews.

A sequel, ''Crashmo'' (also known as ''Fallblox'') was released a year later. In this game, rather than manipulating depth, the blocks are affected by gravity and must thus be manipulated in different ways.

Third game, called ''Pushmo World'' comes out on WiiU in summer 2014.

!! This game provides examples of:
* AntiPoopSocking: Papa Blox, the Pushmos' creator, would sometimes advice you to "take a break" after completing a stage.
* {{Bizarrchitecture}}: Giant objects type.
* CatSmile: All the characters have a variation of this as their default expression.
* ConsoleCameo: The 2nd stage of 'Murals 2' is a giant blue Nintendo3DS.
* CrackOhMyBack: The reason Papa Blox can't help you in later stages.
* ExcusePlot: The puzzles in the story have you rescuing the children that all got stuck in the Pushmos while playing on them. Once you've saved them all and you revisit the levels, the children are replaced with flags. Puzzles outside the story have flags as well.
** In ''Crashmo'', the storyline is instead to rescue the birds belonging to Mallo's friend.
* ForcedTutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!".
* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''.
** Even after finishing them all, there's the LevelEditor to create and play your own levels, or others scanned with the QR Code.
* LevelEditor: You can make Pushmos (and Crashmos) and share them with a QR code!
* MiniGameCredits: [[spoiler:A jumping game to collect 100 stars.]]
* NiceJobBreakingItHero: The story of Crashmo begins with Mallo's relative coming for a visit on a bird-powered balloon. Mallo inadvertently scares away ''all of the birds'' and has to get them back. Whoopsie!
* NintendoHard: Around world 3 of each game, things get pretty hard.
* PuzzlePlatformer: An interesting case as you're the one making the platforms.
* ResetButton: A literal one exists at the front of each puzzle.
* ShoutOut: The Nintendo Murals stage has [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Zelda]] themed Pushmo puzzles.
* SugarBowl
* SuperDeformed
* TimeMaster: Kind of, you can press L to rewind time to undo mistakes.
* UnwinnableByDesign: Defied. It's possible to mess up the puzzle, but there's always a reset and reverse-time button.
** Also, you can't share custom-made Pushmos that you haven't beaten yet - [[TheDevTeamThinksOfEverything you specifically have to beat it yourself to give it a "flag" to warrant the option to generate a QR code.]]