[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tvtropespushmo_4086.png]]
[[caption-width-right:350:Scan this QR code to play!]]
''Pushmo'' (also called ''Pullblox'' [[MarketBasedTitle in different regions]]) is a 2011 puzzle game for the UsefulNotes/Nintendo3DS. You play as a little {{Cartoon Creature}} akin to a sumo wrestler known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level.

A sequel, ''Crashmo'' (also known as ''Fallblox'') was released a year later. In this game, rather than manipulating depth, the blocks are affected by gravity and must thus be manipulated in different ways.

The third game, ''Pushmo World'' was released to the WiiU in Summer 2014. It's essentially a MissionPackSequel to the original ''Pushmo'' to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

Another sequel, ''Stretchmo'' (''Fullblox'') was released in 2015. Like ''Crashmo'', it features a new variation on the game mechanic; this time allowing blocks to be pulled out to the sides instead of just forward and back. Unlike the other games, this one is "free-to-start" (as Nintendo puts it); with everything past the tutorial puzzles [[{{Microtransactions}} sold separately in different bundles.]] ''Stretchmo'' also introduces the option to play as other characters depending on the pack.

----
!! This game provides examples of:
* AntiPoopSocking: Papa Blox, the Pushmos' creator, would sometimes advice you to "take a break" after completing a stage. The robot guides in ''Stretchmo'' do the same if you play a good deal of levels.
* {{Bizarrchitecture}}: Giant objects type.
* CatSmile: All the characters have a variation of this as their default expression, as well as the Floatos.
* ConsoleCameo: The 2nd stage of 'Murals 2' of the 3DS version of ''Pushmo'' is a giant blue UsefulNotes/Nintendo3DS.
* CrackOhMyBack: The reason Papa Blox can't help you in later stages. In ''Stretchmo'', however, he states his back feels much better and as such, you can control him in the NES Expo pack.
* TheDevTeamThinksOfEverything: Mallo can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the bottom part of the screen instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.
* ExcusePlot:
** The puzzles in the story have you rescuing the children that all got stuck in the Pushmos while playing on them. Once you've saved them all and you revisit the levels, the children are replaced with flags. Puzzles outside the story have flags as well.
** In ''Crashmo'', the storyline is instead to rescue the birds belonging to Mallo's friend.
** ''Stretchmo'' seems not to have a plot at all and seems to be: "here are some puzzles; have some fun." However, in Mallo's Playtime Plaza, it's revealed that one of the robot guides went haywire and reset the Stretchmo puzzles with the children still on them, basically repeating the first game's plot.
* ForcedTutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!"[[note]]This, however, doesn't happen if you play the puzzles within ''Pushmo World'''s World Pushmo Fair mode.[[/note]].
* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''. Even after finishing them all, there's the LevelEditor to create and play your own levels, or others scanned with the QR Code.
* LevelEditor: You can make Pushmos (and Crashmos and Stretchmos) and share them with a QR code! For those less artistically-inclined, ''Pushmo'' and ''Crashmo'' include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.
* MarketBasedTitle: In the US, the games are called ''Pushmo'', ''Crashmo'', ''Pushmo World'', and ''Stretchmo''; while in PAL regions, the games are called ''Pullblox'', ''Fallblox'', ''Pullblox World'', and ''Fullblox''.
* MeaningfulName: The titular puzzles were invented by a kindly old man named "Papa Blox". In fact, the puzzles are even named after him in the PAL versions of the games[[note]]They're called ''Pullblox'', ''Fallblox'', and ''Fullblox'' in PAL regions instead of ''Pushmo'', ''Crashmo'', and ''Stretchmo''; respectively, in case you're wondering[[/note]].
** The US titles are the same when you consider Mallo resembles and poses akin to a sumo wrestler, and all the names are portmanteus of "push/crash/stretch" and "sumo."
* MissionPackSequel: The Wii U game is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.
* MiniGameCredits: [[spoiler:A jumping game to collect 100 stars.]]
* NiceJobBreakingItHero: The story of ''Crashmo'' begins with Mallo's relative coming for a visit on a bird-powered balloon. Mallo inadvertently scares away ''all of the birds'' and has to get them back. Whoopsie!
* NintendoHard: Around world 3 of each game, things get pretty hard. In ''Stretchmo's'' other packs, some of the levels can get hard at even the first world.
* PromotedToPlayable: Poppy, Corin, and Papa Blox in ''Stretchmo'', albeit in their respective level packs only.
* PuzzlePlatformer: An interesting case as you're the one making the platforms.
* ResetButton: A literal one exists at the front of each puzzle.
* ShoutOut: The Nintendo Murals stage has [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Zelda]] themed Pushmo puzzles. ''Stretchmo'' has an entire bundle dedicated to NES sprite puzzles.
* SugarBowl
* SuperDeformed
* TimeMaster: Kind of, you can press L (Y in ''Stretchmo'') to rewind time to undo mistakes.
* UnwinnableByDesign: Defied. It's possible to mess up the puzzle, but there's always a reset and reverse-time button.
** Also, you can't share custom-made Pushmos that you haven't beaten yet - [[TheDevTeamThinksOfEverything you specifically have to beat it yourself to give it a "flag" to warrant the option to generate a QR code.]]
----