''[[http://kbg.awardspace.com/ Purple]]'' is a freeware PlatformGame by Stanislav Stoyanov ("Rolling Cat").

The game is about a purple WaddlingHead who [[CardboardPrison escapes from prison]] with his [[PrecisionGuidedBoomerang Precision Guided Frisbee]], only to meet {{Satan}}-lookalike thereafter who teleports him to a faraway land. [[ExcusePlot That's pretty much what is there about the plot.]]

''Purple'' draws, as the author states, inspiration from ''VideoGame/SuperMarioWorld'' and the ''VideoGame/{{MOTHER}}'' series. There are 6 straightforward worlds with occasional {{Bonus Stage}}s where player can earn [[OneUp 1-Ups]] and [[ScoringPoints points]]. Each new level introduces a new gimmick to the game (either an [[UndergroundMonkey old recolored enemy]] or [[UniqueEnemy an object appearing only once]]). There's also a dozen of various weapons for the player to find.

This game is also [[NintendoHard very hard]]. The author also made a (somewhat self-depreciating) [[http://www.youtube.com/view_play_list?p=184D3195DA4E8A19 playthrough]] for anyone who thinks it's ''too'' hard.

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!!''Purple'' provides examples of:

* {{Acid Pool}}s: In stage 2-5.
* AdventureTowns: World 3
* {{Autosave}}: The game saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level.
* AutoScrollingLevel: Stages 2-3 and 5-2
* BackgroundBoss: [[spoiler: Mephistos after growing up.]]
* BandLand: In stages 3-2 and 6-6.
* BlackoutBasement: Several caves are this, especially in night stages.
* BonusStage: One for each world. You can enter them by pulling a hidden trigger in one stage.
* BossCorridor
* BossArenaUrgency: [[spoiler: When fighting Mephisto.]]
* BottomlessPits
* BuildLikeAnEgyptian: In World 4.
* CatsAreMean: In World 5, you can meet cat-shaped demons who throw explosive threadballs at you.
* CaveBehindTheFalls: If you find a waterfall, we advise you to enter it like a doorway.
* ChainLightning: The Zapper weapon.
* ChargedAttack: For every weapon you get.
* CheckPoint
* ContinuingIsPainful: Choosing to continue the stage from the checkpoint will make you unable to earn 100% on that stage unless you start again from scratch.
* ConvectionSchmonvection: At one point you have to ''jump across platforms that rapidly dip into the lava''.
* DisconnectedSideArea: Stage 2-3 has a chamber with a switch to BonusStage right above a room with a CheckPoint. The only way to reach the switch is somewhere in another stage.
* DownTheDrain: Stages 2-2, 4-2 and 5-4.
* DropTheHammer: One the most powerful weapons in the game.
* EdibleCollectible: The game features food (and also money bags) as collectibles for ScoringPoints and HundredPercentCompletion. The role of healing items is taken by {{hearts|AreHealth}}.
* EleventhHourSuperPower
* {{Fireballs}}: You can throw them ForMassiveDamage.
* FreezeRay
* GiantSpaceFleaFromNowhere: For a game where most bosses are humanoid, [[spoiler: an eye on fire]] is rather... unexpected (unless you look into the game files).
* TheGoomba: Slimes
* GoombaStomp
* GreenHillZone: Stage 1-1
* GustyGlade: Seen around in World 5.
* HarmlessFreezing: The only thing FreezeRay does is freezing enemies for a maximum of 3 seconds, unless it's a boss, [[InvertedTrope in which case the freeze ray can only harm them]].
* HeartContainer: You get one for defeating each boss.
* HeartsAreHealth
* HeliCritter: The aqua-colored slimes.
* HellHotel: Stage 3-3
* HundredPercentCompletion: Doing so may give you an award.
* HyperactiveMetabolism: Averted. Picking up food gives you only points.
* IcePalace: Stage 5-5
* InconvenientlyPlacedConveyorBelt
* InterfaceScrew: Touching a certain object will cause the screen to shake and the left and right buttons to be reversed.
* InvincibilityPowerUp: The moon power-up.
* InvincibleMinorMinion: The barrel and trashcan enemies.
* KillStreak: [[GoombaStomp Stomp]] multiple enemies without touching ground to rack huge points and eventually [[OneUp extra-lives]].
* {{Lava Pit}}s: In stages 1-4 and 4-4.
* {{Leitmotif}}: If Fresh Juice is playing, expect to see an AutoScrollingLevel.
* LoadBearingBoss: Demonic and Flameye
* MakeMyMonsterGrow: [[spoiler: Mephisto]]
* ManOnFire: Frow World 3 and onwards, you can encounter people with burning heads (and later, freezing ones).
* TheMaze: Stage 4-4
* MirrorMatch: [[spoiler: Right before the final boss.]]
* MirrorWorld: [[spoiler: World 6]]
* MutuallyExclusivePowerups: Picking up one weapon discard the other.
* NintendoHard: Expect to die a lot already on the first stage.
* NoNameGiven: Everyone except for the bosses.
* NumberOfTheBeast: On the entrance to TheVeryDefinitelyFinalDungeon. You can even break it if you wish so.
* OurDemonsAreDifferent: They are humanoid and possess same weapons player can do.
* PalmtreePanic: Stage 2-1 (no palmtrees though, just trees)
* PipeMaze: Not so much mazes however (there ''could'' be mazes, [[NoSidepathsNoExplorationNoFreedom but all alternate routes are blocked off]]).
* [[PrecisionGuidedBoomerang Precision Guided Frisbee]]
* ProductPlacement: In 3-2, you can see advertisements for Coca-Cola and ''VideoGame/{{EarthBound}}''.
* PuzzleReset
* RandomEncounters: On the world map, stepping on the blank node may result in a battle with a demon.
* RecoilBoost: With Plasma Gun.
* RewardingVandalism: Destroying [=TVs=] may yield out some goodies.
* SaveGameLimits: The game doesn't save progress you made ''within'' the world. It does, however, save the gems and records you got on each. The author admitted that it's horrible.
* ScoringPoints: There's even a highscore screen which stands out a lot from other menus, as a left-over from work-in-progress version.
* SlippySlideyIceWorld: World 5
* SoundTest: With each track unlocked as the player first hears them.
* SpikesOfDoom: In three varieties. Short ones that merely hurt, long ones that kill instantly and retracting ones.
* SpreadShot: Spread Frisbee
* SpringsSpringsEverywhere: There are also green ones that mark the LevelGoal.
* StalactiteSpite: Icicles in World 5.
* SuperNotDrowningSkills
* TimedMission: Almost every level.
* UndergroundLevel
* UndergroundMonkey: Slimes come in four variations. Green (the basic one), orange (jumps), teal (takes off and flies) and yellow (leaves spikes when killed).
* UnderwaterBossBattle: Demonic can rise the water level in order to electrify you.
* VaporWare: This game has been in development for at least 2 years before being released in August 2009.
* TheVeryDefinitelyFinalDungeon
* WaddlingHead: Most characters in the game, including yours.
* AWinnerIsYou
* WhereItAllBegan: The cell from the intro is where you also [[spoiler: fight the final boss]].
* WrapAround: In vertically scrolling areas.
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