-> "Life starts at 170 mph."
--> '''Tagline of [=PGR3=].'''

''Project Gotham Racing'' was a racing game series developed by Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series was a SpiritualSuccessor to the UsefulNotes/SegaDreamcast game ''Metropolis Street Racer'', also developed by Bizarre.

List of ''PGR'' games released:

* ''Project Gotham Racing'' (2001, UsefulNotes/{{Xbox}})
* ''Project Gotham Racing 2'' (2003, UsefulNotes/{{Xbox}})
* ''Project Gotham Racing 3'' (2005, UsefulNotes/Xbox360)
* ''Project Gotham Racing Mobile'' (2007, [[ExactlyWhatItSaysOnTheTin Mobile]])
* ''Project Gotham Racing 4'' (2007, UsefulNotes/Xbox360)
* ''Project Gotham Racing: Ferrari Edition'' (2009, Zune HD)[[note]]A free mobile spin-off of ''PGR'' focusing on one make, much like ''VideoGame/NeedForSpeed: Porsche Unleashed''.[[/note]]

Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter. Though it's highly believed that Turn 10 Studios, creator of the ''VideoGame/{{Forza}}'' series, has picked up ''PGR'' and a ''[=PGR5=]'' might be in the works. These rumors, unfortunately, have been long since debunked, so technically the series is now over.

Known for being the series that introduced the world to ''VideoGame/GeometryWars'', which is included in some of the games as an EasterEgg.

[[JustForFun/IThoughtThatWas Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, if it did, it would be awesome.

!!Project Gotham Tropes:
* AllOrNothing: The Arcade challenges provide an example: either you achieve the objective and you gain Kudos (the higher the difficulty, the higher is the Kudos quantity received), or you go home with nuthin'.
* AllThereInTheManual: The manuals for ''3'' and ''4'' are chock of infos about the game, but the former is more comprehensive: it even goes as far to talk about the [[SugarWiki/AwesomeMusic huge soundtrack]], with even a few examples from each playlist.
* BoomTown: Almost all scenarios are actual real life cities such as UsefulNotes/{{London}}, [[BigApplesauce New York City]], UsefulNotes/LasVegas and UsefulNotes/{{Tokyo}}, to name a few.
** ''4'' adds in St. Petersburg, Quebec City, Shanghai and UsefulNotes/{{Macau}}.
* CameraScrew: The fourth game does this in the form of the in-car/helmet camera. Specifically, how it impedes your ability to drive some of the cars properly from that view. Unlike the third game, in which the game always provided you with its own gauges/readouts of vehicle speed, gear selection, and engine speed no matter what view you were in, in the 4th game, it does not do so for the cockpit view (which incidentally was introduced into the series in the 3rd game), instead making you reliant on the interior model's gauges and readouts to get the info you need. How the camera screws with you here is that either the interior point-of-view is usually a bit too far back from the gauges and makes them hard to read, or it's mis-elevated (too high/low) and allows the steering wheel to block a part of the instrument panel or, in extreme cases, ALL of it. What makes this worse is that these screws made some cars returning from the 3rd game undrivable when using the helmet cam to various degrees, due to a change in seating position from their [=PGR3=] counterparts.
** Returning car made mildly undrivable: The TVR Sagaris. The cockpit view in the 3rd game gave you a clear view of every important element in the instrument panel, from the analog speedo and tach, to the shift-up warning lights above them, and the digital; numerical readouts of vehicle speed, engine speed, and gear selection below the analog gauges. In the fourth game, the helmet POV is lowered such that the wheel is now blocking those digital readouts, leaving only the analog gauges visible.
** Returning car made a nightmare to drive: The Aston Martin [=DBR9=] race car. The 3rd game's cockpit view of this car gave you a clear line-of-sight on the digital gear/speed/revs readout. The 4th game's cockpit view is altered as such that the readout is not visible, again due to the steering wheel obstructing it.
* CharacterTiers: InvokedTrope. The series constantly divides cars into classes. Here are the car classes in ''4'', with a few examples:
** Class G: old and new city cars ([[GlassCannon Austin Mini Cooper]], [[LightningBruiser Mazda MX-5]], [[Film/BackToTheFuture DeLorean DMC-12]])
** Class F: old sport cars ([[CoolCar Aston Martin DB4]], [[BadassGrandpa Lamborghini Miura]], [[FragileSpeedster Lancia Stratos]])
** Class E: new high-end cars and old supercars ([[CoolCar Ferrari 250 GTO]], [[PimpedOutCar Audi RS4]], [[LethalJokeCharacter Subaru Impreza]])
** Class D: mid-end supercars ([[JackOfAllStats Aston Martin V8 Vantage]], [[SuperSpeed Lamborghini Diablo]], [[JackOfAllStats Audi R8]])
** Class C: recent supercars ([[JackOfAllStats Ford GT]], [[LightningBruiser Ferrari 599]], [[FragileSpeedster Lamborghini Gallardo]])
** Class B: exotics (Lamborghini Murcielago, [[InfinityMinusOneSword Ferrari Enzo]], [[{{Expy}} Maserati MC12]])
** Class A: hypercars and race cars ([[InfinityMinusOneSword Mclaren F1 LM]], [[GlassCannon Mercedes-Benz CLK-GTR Supersport]], [[GameBreaker Ferrari F50 GT]])
* DarkerAndEdgier: ''3'' has a much darker, more minimalist and more streamlined design than the first two installments.
** LighterAndSofter: ''4'' has a more colorful and poppy design than ''3''.
* DevelopersForesight: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game. The feature has been dropped in ''4'' for unknown reasons.
* DiscOneNuke: In ''4'', Quick Race mode and the DrivingTest will give you all of the hundreds of cars in the game right off the bat, so you can test them all and find the ones that fit your style... And even test out the [[GameBreaker Ferrari F50 GT.]]
* DrivesLikeCrazy: InvokedTrope - you are ''encouraged'' to do powerslides and grab air.
* DynamicDifficulty: On normal and hard difficulty, beating the AI will be nearly impossible if you mess up too much in career mode.
** RubberBandAI: On the other hand, you have to be nearly perfect to beat most of the AI in higher difficulty if you want to win the races.
* DrivingTest: The Michelin Test track for trying out any car in [=PGR4=]. From the straightforward oval circuit to the [[ExactlyWhatItSaysOnTheTin Ultimate Test]], the player can measure any of the cars and bikes in the game (in this mode, all of the vehicles in the game are available from the very beginning) in three tests: a time trial in any of the five layouts of the test track, a speed run in the oval circuit, and a solo drift contest.
* CoolCar: The A car class breathes this trope. Nothing else than non-road-legal race cars and hypercars. If you ever race in this class, get ready to see a free-for-all brawl of badass race cars to see who's the best on the track.
* InfinityMinusOneSword: In ''3'', the Mclaren [=F1=] LM, the Mercedes-Benz CLK-GTR Supersport and the Panoz Esperante GTR-1 are this to the [[GameBreaker godlike]] Ferrari [=F50=] GT.
* EasterEgg: ''VideoGame/GeometryWars'' originated as this in the second game.
* LevelEditor: ''3'' interpreted it in a different way: there is a special mode called "Route Creator" where the player is able to create his own circuit by putting checkpoints in the various roads in the 4 main scenarios of the game (London, UsefulNotes/LasVegas, Tokyo, New York City).
* LevelGrinding: ''3'' suffered from this. While MoneyGrinding wasn't a big deal at all (one can acquire the [[GameBreaker Ferrari F50 GT]] within a few hours of playing!), the real problem was Kudos grinding.
** Fixed in ''4''. The championships in the Career mode can net you several thousands of Kudos, and in some cases, you earn enough Kudos to buy certain car packs containing a set amount of cars including the Ferrari FXX, Lamborghini Murcielago, and even a FREAKING Mclaren F1!
* LoadsAndLoadsOfCharacters:
** In [=PGR4=], the AI on career mode have human names, and they all have different personalities: some are more aggressive and concentrate on pulling out tricks to get more Kudos, others are more focused on true racing.
** While the Project Gotham Racing didn't contain as much cars as ''Gran Turismo'' and ''Forza'' had, [=PGR4=] managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
* NamesToRunAwayFromReallyFast: There is a car in ''3'' and ''4'' called the Callaway '''Sledgehammer''' Twin Turbo. The thing is essentially a tuned fourth-gen Corvette: [[DifficultButAwesome it is really, really fast, but has very touchy handling.]]
* NintendoHard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in ''3'': in style challenges (where you have to gain a determined amount of Kudos with certain moves to win), in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much to be NintendoHard. In Platinum? You have to beat an objective which is '''FROM 3 TO 10 TIMES BIGGER''' than the Gold difficulty one!
* RacingGame: Well this is Project Gotham Racing after all.
* RareVehicles: The Caparo T1 in ''4''. The thing is a street-legal ''UsefulNotes/FormulaOne'' car, basically. Only 25 are churned out a year. As of 2012, only 16 have been sold.
* RealityIsUnrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns, etc.
* SceneryPorn: The city buildings in [=PGR4=] look absolutely stunning even by today's standards.
** 3 and 4 both detain a Guinness World Record: "Most Complex Scenery in a Racing Game", with New York City. Just the Brooklyn Bridge ranks up at over a million polygons and an half.
* ShaggyDogStory: There is a pack in ''4'' which costs 1 million kudos, [[spoiler:which turns out to be a gamer picture, and an achievement]]. It counts also as BraggingRightsReward.
* SpiritualSuccessor: To ''Metropolis Street Racer'', as noted above.
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