[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pro-pinball-fantastic-journey_2508.jpg]]

--->'''From his Mysterious Island,'''
-->General Yagov is holding the world to ransom.
-->If his demands aren’t met he will launch a
-->rocket to destroy the Moon, wreaking havoc and disaster
--->on a scale never before seen.

---->'''Unfortunately'''
-->nobody is able to penetrate the bizarre shield
--->which protects the Island.
--->Nobody that is, but Professor Steam!
-->By building four amazing steam powered contraptions,
-->and going on four fantastic adventures he can collect
-->four special crystals which will form a device
--->that will penetrate the shield!

---->'''Only you'''
--->can help the Professor
-->to build the contraptions, collect the crystals,
-->penetrate the shield, stop the General and
---->save the World!

'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for Platform/MicrosoftWindows [[Platform/IBMPersonalComputer PCs]], Platform/AppleMacintosh computers, and the Platform/PlayStation, and was also available for the Platform/SegaDreamcast as part of "Pro Pinball Trilogy".

The game takes place in UsefulNotes/VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and foil his schemes!

Pinball buffs tend to have mixed feelings about ''Fantastic Journey''. On the plus side, the game engine is the best in the series, with highly-detailed graphics and an even more refined physics engine. On the other hand, the playfield and rules are a little sparse compared to earlier ''Pro Pinball'' titles, and the high difficulty curve makes it a challenge for even the best players.

Not to be confused with the ''VideoGame/{{Parodius}}'' game, or the 1977 television series.

----
!! "Ah, nice to meet you!"

* AntiFrustrationFeatures: Super Magnosave and Super Ball Rescue. When combined, you're essentially immune to outlane drains.
** During any multiball mode (Steam/Fast Frenzy/Mystery), the Steam during an Adventure never decreases.
* ArtisticLicensePaleontology: Fire-breathing dinosaurs, enough said.
* BeneathTheEarth: The Drill Adventure is a journey to the Center of the Earth.
* BigfootSasquatchAndYeti: A Yeti can be found in the mountains of the Airship Adventure.
* BigNo: [[spoiler: Invoked by the General when you beat the Space Adventure.]]
* {{Cap}}: Several.
** The Steam Frenzy Jackpot caps at 100 million points.
** The Fast Frenzy Jackpot caps at 50 million.
** Bonus X caps at 10x. Further completion of the Bonus X rollovers awards 2 million, and the first time this is achieved lights an Extra Ball.
** Ultra modes cap at 100 million points each.
* CheckpointStarvation: Failing to complete the Island Adventure sends you back to collecting the four crystals all over again. Fortunately, you don't have to rebuild the contraptions.
** [[spoiler:Failing the Space Adventure resets your progress back to rebuilding the contraptions.]]
* {{Combo}}: Only one official sequence, started by hitting the two targets along the Right Ramp. Shoot the Right Ramp to loop all the way around (the other way just lights Double Sequence at the Orbit), then Left Ramp, then Right Orbit, then Left Orbit, and finally, the [=MagnoGrab=].
** Another variant exists in the style of the Double Feature from ''Pinball/CreatureFromTheBlackLagoon'', where a right ramp shot that returns to the left flipper sets up the right orbit to feed the bumpers and score double the value. Optionally, one can also loop the right ramp for an increasing value before collecting.
* CoolAirship: You must build one to go on the Airship Adventure.
* DeflectorShield: Yagov's Island has one surrounding it. Only the four crystal fragments are powerful enough to destroy it.
--> '''Yagov:''' "My shield is IMPENETRABLE! [[EvilLaugh HAHAHAHAHAHAHAHA!]]"
* DetonationMoon: This is General Yagov's threat.
* DifficultyLevels: Each of the five difficulty levels -- ranging from Extra Easy to Extra Hard -- presents its own rule changes and complexities.
* DisneyVillainDeath: [[spoiler: At the end of the Space Adventure, Professor Steam fires the weapon from his own rocket towards Yagov, causing his rocket to go off course and miss the Moon, hurtling towards the Sun.]]
--> '''Professor Steam''': [[spoiler: "Farewell, General!"]]
* DrillTank: This is one of the Professor's four Contraptions.
* EasterEgg: A hidden message is hidden somewhere in the Operator Menu.
--> [[spoiler: '''General Yagov''': "This game is dedicated to Mr. H. We miss you."]]
* EvilLaugh: General Yagov does this often throughout the game.
* [[GiantSquid Giant Octopus]]: There's one at the bottom of the Deepest Ocean on the Submarine Adventure.
* IslandBase[=/=]IslandOfMystery: General Yagov's headquarters is a base on the Mysterious Island.
* ItHasOnlyJustBegun: [[spoiler: General Yagov after completing the Island Adventure. He continues his plan to destroy the moon at the last second.]]
* MissingSecret: The Ultra Jackpot has been featured in every previous ''Pro Pinball'' game, yet there are no resources available describing how to get an Ultra Jackpot. An entry exists in the Book Keeping section in the Operator Menu, though, so whether it's an actual Ultra Jackpot remains to be seen.
* MyGodWhatHaveIDone: Invoked by the Professor [[spoiler: when you lose to General Yagov.]]
* NintendoHard: ''Drop Challenge''. The mode requires that the G-A-T-H-E-R drop targets are dropped in sequence; hitting any other letter resets the sequence. What makes this difficult is there's only one minute to finish the mode, and any screw-up, especially late, makes this impossible to finish.
* NonFatalExplosions: Raising the steam pressure high enough to Blow the Boiler rewards the player with more points.
* PlotCoupon: The four crystals.
* PrepareToDie / TonightSomeoneDies: The General says this during the Attract Mode after his EvilLaugh...sometimes.
* ReptilesAreAbhorrent: A Giant Anaconda awaits in the Amazon Boat Adventure.
* ScienceHero: Professor Steam.
* ShoutOut: The game is one big love letter to Creator/JulesVerne and his adventure stories.
** Somehow this game feels a lot like Williams' ''Pinball/JunkYard'', when the player is tasked with collecting contraption parts and going on different adventures.
** This isn't [[Pinball/F14Tomcat the first pinball game]] to have a General Yagov as the primary antagonist. Even his mannerisms are the same, minus the [[LargeHam hamminess]] of the original.
** Collecting 4 crystal fragments to prevent a certain danger. [[VideoGame/ProPinballTimeshock Sound familiar?]]
** Ultra Modes are directly referenced from ''Pinball/WorldCupSoccer''.
* SkillShot: Shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER. This also lights Magno Save, Ball Rescue, an Ultra Mode, and spots an arrow for a Contraption Component, where applicable.
* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and Mango-Save, starts an Ultra Round, and either spots a Contraption Component or advances the current Adventure (as long as steam is still available).
** Drop Challenge: Spell G-A-T-H-E-R in that order to light an Extra Ball.
* {{Steampunk}}: In addition to Professor Steam's various contraptions, the playfield features are also rendered in a Steampunk fashion, with heavy use of brass.
* StuffBlowingUp: Seen by completing "Blow the Boiler," progressing through the various adventures, and [[spoiler: finishing Island Adventure.]]
* ThisCannotBe: [[spoiler: Invoked by General Yagov when you beat the Island Adventure.]]
* TimedMission: The five timed Steam Modes play this straight.
** Subverted with the adventures; the boiler pressure, which is maintained by hitting the spinner, represents the timer for these modes. While the boiler pressure can be increased both before and during the modes, if the pressure is completely depleted, the spinner has to be shot to continue the adventure.
* VideoMode: Shoot the meteors and collect the small crystals. An extra ball may pop up midway through, and a Ball Save is awarded should one succeed all the way to the end.
** ShoutOut: To VideoGame/ProPinballTheWeb.
* WizardMode: Two of them, one of which isn’t quite what it seems.
** One is Mystery, earned by completing all of the surrounding Steam Modes at the scoop. [[spoiler: This activates Fast Frenzy as well as the five timed Steam Modes, all of which last like they would in normal play.]]
---> ''It's a mystery...[[MysteryBox so just guess!]]''
** Island Adventure is started by collecting all four crystal fragments. [[spoiler: This is a progressive add-a-ball Multiball that lasts 2 minutes, with up to 4 balls in play at once that can be added by shooting flashing shots. The goal of the mode is to activate all of the contraptions you built previously to defeat the barrier surrounding Yagov’s base. However, Yagov escapes to outer space in his rocket at the last second.]]
*** [[spoiler: Space Adventure is qualified after successfully finishing Island Adventure. Thankfully you have as much time as you need to build the final contraption: the rocket. This is a single ball, 2 minute timed mode where you have to make a difficult shot to a magnet under the model rocket to launch into space, then go for the spinner to chase down Yagov and make his rocket go off course.]]
*** [[spoiler: Victory Frenzy starts after a successful Space Adventure as a postscript mode. This is a 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]

----
-->''Shoot Spinner to Continue Adventure''