'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[UsefulNotes/IBMPersonalComputer [=PCs=]]], UsefulNotes/AppleMacintosh, and SonyPlayStation, and was also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

The game takes place in VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and foil his schemes!

Pinball buffs tend to have mixed feelings about ''Fantastic Journey''. On the plus side, the game engine is the best in the series, with highly-detailed graphics and an even more refined physics engine. On the other hand, the playfield and rules are a little sparse compared to earlier ''Pro Pinball'' titles, and the high difficulty curve makes it a challenge for even the best players.

Not to be confused with the ''VideoGame/{{Parodius}}'' game, or the 1977 television series.

!! ''Pro Pinball: Fantastic Journey'' demonstrates the following tropes:

* TheAmazon: The setting for the Boat Adventure.
* ArtisticLicensePaleontology: Fire-breathing dinosaurs, 'nuff said.
* BeneathTheEarth: The Drill Adventure is a journaey to the Center of the Earth.
* BigfootSasquatchAndYeti: A Yeti can be found in the mountains of the Airship Adventure.
* {{Combo}}: Only one official sequence, started by hitting the two targets along the Right Ramp. Shoot the Right Ramp to loop all the way around (the other way just lights Double Sequence at the Orbit), then Left Ramp, then Right Orbit, then Left Orbit, and finally, the [=MagnoGrab=].
* CoolAirship: You must build one to go on the Airship Adventure.
* DetonationMoon: This is General Yagov's threat.
* DrillTank: This is one of the Professor's four Contraptions.
* [[GiantSquid Giant Octopus]]: There's one at the bottom of the Deepest Ocean on the Submarine Adventure.
* IslandBase[=/=]IslandOfMystery: General Yagov's headquarters is a base on the Mysterious Island.
* MyGodWhatHaveIDone: Invoked by the Professor [[spoiler: when you lose to General Yagov.]]
* NonFatalExplosions: Raising the steam pressure high enough to Blow the Boiler rewards the player with more points.
* PlotCoupon: The four crystals.
* ReptilesAreAbhorrent: A Giant Anaconda awaits in the Amazon Boat Adventure.
* ScienceHero: Professor Steam.
* ShoutOut: The game is one big love letter to Creator/JulesVerne and his adventure stories.
* SkillShot: Shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER.
* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and Mango-Save, starts an Ultra Round, and either spots a Contraption Component or advances the current Adventure (as long as steam is still available).
* {{Steampunk}}: In addition to Professor Steam's various contraptions, the playfield features are also rendered in a Steampunk fashion, with heavy use of brass.
* TimedMission: Many of the modes feature this.
** Subverted on some of the adventures; the spinner would need to be shot to add steam to the boiler in order to continue the adventure. Or else: there's nothing to shoot for to continue if it runs out.
* VictorianBritain
* VideoMode: Shoot the meteors and collect the small crystals.
** ShoutOut: To VideoGame/ProPinballTheWeb.
* WizardMode: Four of them.
** One is Mystery, earned by completing all of the surrounding modes at the scoop.
---> ''It's a mystery...so just guess!''
** Sub-Wizard Mode #1: Island Adventure, by collecting all four crystal fragments. Good luck completing it in two minutes. [[spoiler: Progressive add-a-ball multiball, with up to 4 balls, can potentially help.]]
** [[spoiler: Sub-Wizard Mode #2: Space Adventure. General Yagov launches his rocket and goes forth with his plan anyway. Launch your rocket, then go for the spinner to chase down Yagov, and eventually make his rocket go off course. Good luck catching up to him in less than two minutes.]]
*** [[spoiler: Victory Frenzy. 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]