''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.

The story picks up from where ''VideoGame/PrinceOfPersia1'' left off (actually, it clarified the first installment's story in its OpeningNarration). The gameplay follows the format established by its 2D predecessor, with mostly new enemies, all new {{Booby Trap}}s and greater variety in puzzles.

Not to be confused with ''VideoGame/PrinceOfPersiaWarriorWithin'', the unnumbered sequel to ''[[VideoGame/PrinceOfPersiaTheSandsOfTime The Sands of Time]]''.
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!!Tropes appearing in this game:
* ArtificialStupidity: The enemies in this game often behave suicidally or instantly forget about the player in certain conditions.
* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jafar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.
* FissionMailed: When the guard in front of the flame {{One Hit Kill}}s you, you get the normal instructions to press a key to resurrect. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)
* GiantSpider: One of the rooms in the final level looks somewhat like one (though with legs sticking out at weird angles).
* TheGuardsMustBeCrazy: [[http://www.youtube.com/watch?v=8g21L5P7iEo They]] [[http://www.youtube.com/watch?v=l0xOnOnRAiQ all]] [[http://www.youtube.com/watch?v=DVpqLaWwJWk most]] [[http://www.youtube.com/watch?v=iL6mJHYlJy8 definitely]] [[http://www.youtube.com/watch?v=9CWG2Ve2pP4 are]].
* HappilyEverAfter: Subverted in the intro.
--> '''Narrator:''' And so the young lovers were wed and lived happily... well, for eleven days.
* HypnotizeThePrincess: The game begins with the princess convinced you're a poor mad beggar, with the NotQuiteDead Jaffar masquerading as you instead. Naturally, fleeing the royal guards quickly ensues.
* MissionPackSequel: [[WordOfGod Explicitly confirmed]] by Mechner in his blog, but it's ''quite'' a mission pack. The original game's engine was used, but the graphics, sound and everything else were polished and jazzed-up.
* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die in order to steal the Flame.]]
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: You must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes you want to jump from the edge and gives some tolerance, whereas the sequel prefers you to either jump too early or miss it completely.
** The disembodied heads in the ruins levels require precise timing in order to damage.
* TrippyFinaleSyndrome: In the final level, Jaffar warps the Prince into a weird otherworld with giant chess pieces, Kryptonite crystals, and an MC Escher-esque battleground.
* TheWallsAreClosingIn: Some later levels have crushing walls, most of which are situated in inescapable pits under {{Fake Platform}}s.
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