[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/prehistorik04_7174.gif]]
[[caption-width-right:320:[[NostalgiaFilter If you think this looks sweet, you should have played it back in 1993]]]]

''Prehistorik'' is a 19[[TheNineties 91]] VideoGame by TitusSoftware, with a sequel, ''Prehistorik 2'', released in 1993. They are both {{Platform Game}}s where you control caveman Sam in his search for food (for himself and his family), killing wild animals and other cavemen in order to gain points and complete levels.

The sequel was later remade on the SuperNintendoEntertainmentSystem and the GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam into a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This game version was laster re-released on the GameBoyAdvance.

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!!This game provide examples of:
* AdaptationExpansion: ''Prehistorik Man'' greatly expands on ''Prehistorik 2'', introducing new locations and settings, and even creating a small world with the inclusion of other characters, tribes, towns and even mythology as explained by the Elder.
* AdvancingWallOfDoom: In ''Prehistorik 2'', one level has you platforming your way down a giant hollow tree. The screen steadily goes down and if you go completely off the top, or fall to the bottom before another platform appears, you die.
** ''Prehistorik Man'' has no slow-descending level, but it has the [[RiseToTheChallenge tree on fire level]].
* AirAidedAcrobatics: The Windy Tree level.
* [[AnIcePerson An Ice Monster]]: ''Prehistorik Man'''s third boss has a freezing breath.
* ArtisticLicensePaleontology: As typical, dinosaurs and cavemen.
* BambooTechnology: Slimeville has working elevators and transporters out of rocks, vines and bamboo.
* BackgroundBoss: The 2nd boss in ''Prehistorik Man''.
** TennisBoss: A way to damage him is to club back the spiked balls he throws.
* BattleBoomerang: Used by the stronger Apemen.
* BeastMan: The Apemen.
* BearsAreBadNews: Grizzly Bears early on, and [[PaletteSwap Polar Bears]] in the last stages.
* BlandNameProduct: [=WcDonald's=] fries and sodas.
* TheBlacksmith: One of Sam's team members in ''Prehistorik Man'', who creates weapons for Sam.
** AnAxeToGrind: Stone handaxes thrown at an arc.
** BladeOnAStick: Spears that also work as bouncing platforms.
* BlindingBangs: Sam.
* BlobMonster: Mucus monsters in ''Prehistorik Man'''s Slimeville stages
* BottomlessPits
* CanisLatinicus: ''Prehistorik Man'''s ending credits lists all level enemies with a Latin-esque humorous "scientific name". For example, the sliding penguins are "Freising Mybutoff".
* CarryABigStick: Sam's WeaponOfChoice, a club.
** DropTheHammer: In ''Prehistorik 2'', Sam can upgrade it into a big wooden mallet.
* CheckpointStarvation: The original ''Prehistorik'' (as well as its predecessor ''VideoGame/TitusTheFox'') gives you a code for each level that lets you continue from that level. However, it doesn't give you that code at the beginning of the level: instead, you have to find it, somewhere in the middle, and quite often hidden in some hard-to-find area. If you almost complete level 4 without finding its code, well, back to level 3 for you.
* CraniumRide: Turtles and spiders (''Prehistorik Man'' only)
* CoolOldGuy: The Village Elder.
* DamselInDistress: The Elder's Daughter in the Crystal Caves stage.
* DeathThrows: Used in ''Prehistorik Man'' for Sam and the mooks. Interestingly, the way drowning is handled changes late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
* DeathFromAbove: Giant boulders in the Old Volcano level.
* DepartmentOfRedundancyDepartment: In the Japanese ''P-Man'', Inventor is called "Doctor Hakase"...or "Doctor Doctor".
* TheDevTeamThinksOfEverything: Attempting to play the game after the date on the computer surpasses the year 2000 makes a message from the developers appear, surprised that their game has stood the test of time well enough to still be played.
* DistressedDude: The Hunter in the Ape Man Village stage.
* DirtyCop: The officer at the end of every vehicle-based GimmickLevel in ''Prehistorik Man'' will always threaten Sam with arrest for having no license to use the gadgets, but will let it slide after Sam gets enough diamonds from the stage.
* DungeonShop: The merchant in ''Prehistorik Man'' sets up shop in pretty much any non-friendly territory...though he'd not get close to the haunted Dinosaur Graveyard.
* EasyModeMockery: When played on Easy, ''Prehistorik Man'' ends in level 14 out of 23, right after the second boss.
* EveryoneCallsHimBarkeep: All characters but Sam in ''Prehistorik Man'' are called by their profession (Hunter, Metalsmith, Inventor...).
* EverythingsBetterWithPenguins: Sliding penguins are mooks in the ice stages.
* EverythingTryingToKillYou: Spiders? Check. Werewolves[=/=]Bigfoot? Check. Some random moving floor taking you to your doom? Check.
* EyesAreUnbreakable: When burned to ashes.
* FetchQuest: Several in ''Prehistorik Man''. In the 4th level, the High Jungle, Sam needs to find and retrieve 3 gems. In the 16th level, Slimeville Town, he instead needs to find 4 pieces of a book. Others include a spotted lion's skin (level 2), a torc (5), three keys (12) and a firefly (13).
* FiveManBand:
** TheLeader: Sam
** TheLancer: The Hunter
** TheSmartGuy: Inventor
** TheBigGuy: Blacksmith
** TheChick: The Elder's Daughter
** {{Mentors}}: The Elder
* FossilRevival: The final boss is a giant Tyrannosaurus skeleton.
* GimmickLevel
* GadgeteerGenius: The Inventor in ''Prehistorik Man'', who creates vehicles for Sam to use:
** a [[{{Flight}} Hang Glider]] to pass over a canyon.
** a [[InASingleBound Pogo Stick]] to reach the treetops.
** a [[MonowheelMayhem Sports Wheel]], an unicycle to escape from an hostile tribe.
* GoombaStomp: Enemies can actually survive up to 4 stomps, but doing this nets 4 bones instead of just one.
** GoombaSpringboard: Most enemies who don't work as a CraniumRide.
* HappilyMarried: As seen in the ending of ''Prehistorik 2''.
* HarmlessFreezing: The Sea Serpent's ice breath freezes Sam upon contact. If Sam manages to unfreeze before falling off the iceberg, he's no worse for wear (unfreeze too late however, and you drown).
* HeartsAreHealth
** HeartContainer: ''Prehistorik Man'' has 4 of these hidden in the stages, that increase Sam's health by one.
* IdiotHero: Sam isn't particularly bright, and needs to be explained all sort of stuff...like that he can't ''breath underwater''.
* IdleAnimation: Sam has a few, including falling asleep and [[LeaningOnTheFourthWall waving at the player]].
* LevelAte: Present in ''Prehistorik 2''. The BonusStage from ''Prehistorik Man'' as well.
* LoinCloth
* MakeMeWannaShout: Sam's got a pretty strong shout in ''Prehistorik Man'', it serves as a [[SmartBomb screen-clearing attack]].
* MarketBasedTitle: In Japan, the SNES game is called ''P-Man''.
** OfficiallyShortenedTitle
* MeaningfulName: The little checkpoint animal in ''Prehistorik Man'' is called "Rees-Tartah".
* MiniatureSeniorCitizens: The Elder.
* MrExposition: Seemingly the Elder's only reason to exist is to explain to Sam the location and objectives.
* NothingButSkulls: The Dinosaur Graveyard.
* NubileSavage: The Elder's Daughter.
* OrganDrops: Enemies aren't killed, but rather turned into meat drops temporarily (they're still animated and start walking again after a few seconds). By walking over the body, you EAT THEM ALIVE, producing a giant bone (that rise into the air with points written on it). In the last level, your enemies are [[ImAHumanitarian other cavemen]]. (Also, everything seems to just contain one big bone... including cookies and ice cream... which can be found underwater... in a game taking place in the stone age.)
** Averted in ''Prehistorik Man'', where all defeated enemies drop bones, the setting's equivalent of money.
* PlayingWithFire: ''Prehistorik Man'''s first boss is a fire dinosaur. A subtype of Dinosaur {{mook}}s also have a fire BreathWeapon.
** DinosaursAreDragons
* PoisonMushroom: A skull item that kills Sam if he touches it.
* {{Prehistoria}}
* ProjectilePlatforms: Spears.
** SteppingStoneSword
* RagtagBunchOfMisfits: The group formed in ''Prehistorik Man''.
* ReformulatedGame: ''Prehistorik Man'' is very different from ''Prehistorik 2'', retaining only the basics of the gameplay and most of the graphics. The layout of the levels is all new and there are several characters giving advice and help; among them, an inventor providing the player several gizmos.
** ''Prehistorik 2'' had a LevelAte that is absent from ''Prehistorik Man''.
* RiseToTheChallenge: In ''Prehistorik Man'', the "Burning Tree" level has Sam running up a hollow tree as a ''blaze of fire'' quickly raises below him.
* RunningOnAllFours: Sam's running animation on ''Prehistorik Man''.
* SceneryPorn
* SeaMonster: The boss in ''Prehistorik Man'''s Stage 21 is a giant ice serpent.
* SmartPeopleWearGlasses: The Inventor.
* SpellingBonus: BONUS warps you to a bonus stage.
* SuperDrowningSkills: Lampshaded in ''Prehistorik Man'': the death animation actually changes from "{{Bottomless Pit|s}} with water in it" to "drowning" after the character is told you can't breathe in water.
* TemporaryPlatform: Devious ones: they fall instead of disappearing, but fall ''faster than you'', meaning it's too late to jump away, just as if they had disappeared.
* TreeTopTown: The Ape Man Village.
* TurnsRed: The small dinosaur {{mook}}s go from yellow/brownish to red and become much more aggressive when hit.
* VideogameSettings: Mostly from ''Prehistorik Man'':
** AutoScrollingLevel: The Crystal Lake, with Sam traveling by raft
** BigBoosHaunt: The Dinosaur Graveyard
** BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
** DeathMountain: The Ancient Bridge (2nd stage) is set on a mountain, while Cloud Canyon is at the side and over a [[CaptainObvious canyon]]
** GreenHillZone: The first and fourth stage, which are inspired by the early stages in ''Prehistorik 2''.
** GustyGlade: The Windy Tree
** HauntedCastle: Final areas in ''Prehistorik 2''
** JungleJapes: All stages set in the Ape Man Village
** LethalLavaLand: The Old Volcano
** LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
** TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
** SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
** UndergroundLevel: While not entirely, the Crystal Caves force the player through several underground tunnels and areas.
* WeirdCurrency: Bones. They can buy food, information and services.
* WingedSoulFliesOffAtDeath: The original game has your character first turn into a skeleton, then fly away, winged, white-skinned and with a halo, into heaven.
* XtremeKoolLetterz: ''"Prehistori'''k'''"''
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