-> ''"Power is an illusion. Absolute power is a seamless illusion."''
-->-- '''The FinalBoss'''

''[=PlayStation=] All-Stars Battle Royale'' is a MassiveMultiplayerCrossover MascotFighter developed by [=SuperBot=] Entertainment, which joins a cast of characters representing SonyComputerEntertainment's intellectual properties to beat the hell out of each other for RuleOfCool. To the speculation of many, the game's existence was foreshadowed when Sony launched their wildly successful [[https://www.youtube.com/watch?v=22HXIMASkZo ''Michael'']] ad campaign in the fall of 2011. Initially known by the code name "Title Fight", the game was leaked by the [[http://paulgalenetwork.com/home/2011/10/30/big-playstation-3-game-announcement-tomorrow-exclusive-to-paul-gale-network/ Paul Gale Network]] before being officially announced by [=GameTrailers=] TV and on the [=PlayStation=] Blog on April 26th, 2012.

The game avoids the usual approach to {{fighting game}}s to use [[HitPoints health]] or a {{life meter}} (or even [[VideoGame/SuperSmashBros a damage counter]]) in lieu of a [[ManaMeter Super Meter]] which increases when a fighter connects an attack. Filling this meter gives the fighter access to a specialized, [[OneHitKill instantly killing]] [[LimitBreak super attack]], and points are determined by how many of these attacks can connect. If the Super Attacks go unused, players can continue building to an easier-to-connect Level 2 Super, or even a show-stopping Level 3 Super. By default rules, players score 2 points per kill minus 1 point per death, with standard matches lasting for 3 minutes before declaring a winner; alternate rules include "stock" matches (limited [[VideoGameLives lives]], last player standing wins) and "kills" matches (first player to score a set number of kills wins). The game supports matches of up to 4 players in 3v1, 1v1, 2v2, or free-for-all.

Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprisal reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StandardStatusEffect. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic UsefulNotes/PlayStation props/weapons. The game's story has the AnthropomorphicPersonification of the [=PlayStation=]'s power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].

The game was released in North America on November 20th, 2012 to reasonably favorable reviews. The official website is [[http://www.psallstars.com/ here]] and the [[TheWikiRule wiki]] is [[http://playstationallstarsbattleroyale.wikia.com/wiki/Playstation_All-Stars_Battle_Royale_Wiki here]].

On February 4, 2013, it was announced that Sony has "amicably" ended its relationship with [=SuperBot=] Entertainment, passing future content development of the game off to parent developer Sony Santa Monica Studios. Sony Santa Monica have said that there are no plans to make more [=DLC=], [[http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/Official-Support-Update-Costumes-Patch-Leaderboard/m-p/41178891 but in August of 2013 would go on to promise a final balance patch]] to fix all the game's outstanding competitive issues. Over a year after the game's apparent abandonment, [[https://www.youtube.com/watch?v=PdRW8JW8Drw this patch containing over 100 changes would arrive on April 8, 2014]] to the fanbase's delight.

!![[Characters/PlayStationAllStarsBattleRoyale Playable Roster]]:

'''1st-Party Characters''':
* ''VideoGame/ApeEscape'': Spike
* ''Doko Demo Issyo!'': Toro Inoue
* ''VideoGame/FatPrincess'': Fat Princess
* ''VideoGame/{{God of War|Series}}'': Kratos, Zeus ({{DLC}})
* ''VideoGame/GravityRush'': Kat ({{DLC}})
* ''VideoGame/HeavenlySword'': Nariko
* ''VideoGame/{{inFAMOUS}}'': Cole [=MacGrath=], Evil Cole [=MacGrath=]
* ''Franchise/JakAndDaxter'': Jak and Daxter
* ''VideoGame/{{Killzone}}'': Colonel Mael Radec
* ''VideoGame/LittleBigPlanet'': Sackboy
* ''VideoGame/{{MediEvil}}'': Sir Daniel Fortesque
* ''VideoGame/ParappaTheRapper'': [=PaRappa=]
* ''Franchise/RatchetAndClank'': Ratchet and Clank
* ''Franchise/SlyCooper'': Sly Cooper
* ''VideoGame/{{Starhawk}}'': Emmett Graves ({{DLC}})
* ''VideoGame/TwistedMetal'': Sweet Tooth (aka Needles Kane)
* ''VideoGame/{{Uncharted}}'': Nathan Drake

'''[[GuestFighter 3rd-Party Characters]]''':
* ''VideoGame/BioShock'': Big Daddy
* ''Franchise/DeadSpace'': Isaac Clarke ({{DLC}})
* ''Franchise/DevilMayCry'': Dante (with his appearance from ''[[VideoGame/DmCDevilMayCry DmC]]'')
* ''Franchise/MetalGear'': Raiden (with his appearance from ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'')
* ''VideoGame/{{Tekken}}'': Heihachi Mishima

'''Series represented without stages, items or playable characters''':
* ''Carnival Island'' (Magic Pixel Games)
* ''VideoGame/EscapePlan'' (Fun Bits Interactive[[note]]this team has ties to Titan Studios, developers of Fat Princess[[/note]])

!! Can you survive the mind-melting list of tropes?


[[folder:Stages/Stage tropes]]

* Alden's Tower: ''inFAMOUS'' invaded by ''Sly Cooper''
* Black Rock Stadium: ''Twisted Metal'' invaded by ''Jak And Daxter''
* Boss Arena: [=PlayStation=] All Stars (Arcade Mode only; invaded by several franchises)
* Columbia: ''Videogame/BioshockInfinite'' invaded by ''Twisted Metal''
* Dojo: ''[=PaRappa the Rapper=]'' invaded by ''Killzone''
* Dreamscape: ''[=LittleBigPlanet=]'' invaded by ''Buzz!''
* Fearless: ''Heavenly Sword'' invaded by ''VideoGame/{{Wipeout}}'' (DLC)
* Franzea: ''VideoGame/LocoRoco'' invaded by ''Metal Gear''
* Hades: ''God of War'' invaded by ''VideoGame/{{Patapon}}''
* Invasion: ''Killzone'' invaded by ''Ape Escape''
* Metropolis: ''Ratchet & Clank'' invaded by ''God Of War''
* Paris: ''Sly Cooper'' invaded by ''[=LittleBigPlanet=]''
* Rival Arena: ''[=PlayStation=] All Stars''
* San Francisco: ''VideoGame/{{Resistance}}'' invaded by ''Ratchet & Clank''
* Sandover Village: ''Jak and Daxter'' invaded by ''VideoGame/HotShotsGolf''
* Stowaways: ''Uncharted'' invaded by ''[=BioShock=] Infinite''
* The Graveyard: ''[=MediEvil=]'' invaded by ''VideoGame/TheUnfinishedSwan'' (DLC)
* Time Station: ''Ape Escape'' [[VideoGame/{{Patapon}} invaded]] [[VideoGame/GodOfWar by]] [[Franchise/JakAndDaxter several]] [[VideoGame/TwistedMetal represented]] [[VideoGame/{{Warhawk}} franchises]] (primarily ''Resistance'')
* AscendedExtra: Polygon Man went from being an advertising mascot to the FinalBoss.
* AbsurdlyCoolCity: Metropolis, until the Hydra shows up.
* AllTheWorldsAreAStage: The Boss Arena calls back a number of the previous levels' hazards for the sake of making a non-predictable challenge.
* AttackOfThe50FootWhatever: The [=PaRappa=] level features the MAWLR from ''VideoGame/{{Killzone}}'', a [[HumongousMecha Humongous]] [[GiantSpider Spider]] [[HumongousMecha Mecha]] in the background, firing missiles at the players (the mecha can be seen outside the dojo window before the walls actually come down). Like in the Dojo level of ''[=PaRappa=] The Rapper'', Chop Chop Master Onion will later reappear as a giant in the background in order to fight the mech. The Time Station has a Satan Chimera break through the portal, lobbing acid spit on the floor.
* BackgroundMusic: As per the course for each stage. For example, Nate's Theme will play on Stowaways, the Precursor Legacy's theme in Sandover Village, etc.
** BackgroundMusicOverride: Goes hand in hand with the crossover stages. On Hades, the Patapon will override the stage's theme with their own jingle while The End Begins plays when the Hydra invades Metropolis.
* BattleInTheRain: The latter part of the Metropolis level, after the Hydra appears.
* BigBoosHaunt: The Graveyard.
* BulletHell: The Sandover Village/19th Hole stage becomes this later on... with golf balls.
* ColorContrast: A pretty major part of ''The Unfinished Swan'''s aesthetic.
* TheComputerShallTauntYou:
** A CPU character does this often when all of the characters but them are killed.
** Standard fare for ''VideoGame/{{MediEvil}}'''s [[DeadpanSnarker Gargoyles]] in the Graveyard, and a part of Buzz's shtick in Dreamscape (more on him in the [[Characters/PlayStationAllStarsBattleRoyaleThirdPartyAndDLC minions sections]])
* EverythingTryingToKillYou: The stages will feature many environmental hazards, such as [[VideoGame/JakAndDaxterThePrecursorLegacy Sandover Village]], which has a giant [[http://jakanddaxter.wikia.com/wiki/Shark Lurker Shark]] swimming beneath the stage who will eat players too slow to get back to the main platform. The Metropolis stage has the [[SeaMonster Hydra]], which will periodically attack the players as well. In the Dojo stage, a Helghast MAWLR will open fire on Master Onion's dojo, and may end up hitting the fighters. The players may get involved in the crossfire between the Songbird/Vox Populi fight on Stowaways.
* ExplodingBarrels: The Invasion stage has several that drop AP when destroyed.
* FixedFloorFighting: The All-Stars Arena and a few of the practice mode stages.
* FreeFloorFighting: The Dreamscape level is constantly being built, adding extra platforms and occasionally lowering ground. This is just one example.
** Alden's Tower is the greatest example, forcing the players to climb the stage periodically.
* FunnyBackgroundEvent: Since the stages will focus on one "host" stage being invaded by another [=PlayStation=] world, this will happen frequently. In Sandover Village, aboard the Rift Rider, Samos and Keira (along with much of the local scenery) get sucked into a Rift Gate before a number of Hot Shots Golfers, their buggies, equipment, and a sign saying "19th Hole" start pouring out of it. Later on, in the Metropolis stage, Captain Qwark, having survived the [[SeaMonster Hydra's]] onslaught, ends up becoming an unlikely HeadPet, riding away atop the creature as the match ends. In the Dojo level, Chop Chop Master Onion is attempting his usual training regiment and wondering why the players are more interested in fighting instead of following his words (before he has to go deal with the pressing matter of the MAWLR rampaging outside).
* GiantEnemyCrab: [[VideoGame/{{Genji}} Not the one you were thinking of]]. One of the crab bosses from ''Patapon'' is just another of the Playstation oddities summoned by Specter in the Time Station.
* GimmickLevel: Alden's Tower is the game's only AutoScrollingLevel, and it forces a gameplay style not all the characters are equipped for.
* GravityScrew: The Time Station, occasionally.
* HailfirePeaks: Every stage will smoosh together environments from completely different games for unique mash-ups (which includes mash-ups remixing the original game's music). In terms of story-justification, the developers describe the [=PlayStation=] locales as being invaded by other universes.
** The [[VideoGame/JakAndDaxterThePrecursorLegacy Sandover Village]] stage will have several [[VideoGame/HotShotsGolf Hot Shots Golfers]] in the background sending golf balls onto the stage for low AP-loss to those struck with them.
** Buzz! will stand in the background of the slowly-morphing VideoGame/LittleBigPlanet stage to occasionally quiz the players.
** Later in the [[Franchise/RatchetAndClank Metropolis stage]], [[VideoGame/GodOfWar the Hydra]] will appear, shortly after attacking/eating Captain Qwark.
** Probably the strangest one is a stage that combines the underworld of ''VideoGame/GodOfWar'' with ''VideoGame/{{Patapon}}''.
** One stage is set in [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]]'s dojo, which will lose its walls eventually to reveal a [[VideoGame/{{Killzone}} MAWLR]] stomping around [=PaRappa=]'s world.
** "Stowaways" is set in the cargo plane from ''VideoGame/Uncharted3DrakesDeception'' which finds itself in the middle of a battle between [[Videogame/BioshockInfinite Songbird and a Vox Populi blimp (with Columbia itself far in the background)]].
** "[[VideoGame/{{inFAMOUS}} Alden's Tower]]" receives an unexpected visit from [[Franchise/SlyCooper Carmelita Fox]].
* HarpingOnAboutHarpies: You can find one from ''God of War'' carrying a monkey around in the Time Station.
* HighAltitudeBattle: Stowaways and Alden's Tower, eventually.
* [[HostileShowTakeover Hostile Stage Takeover]]: It's kind of the point of the invading universes.
* InexplicableTreasureChests: ''God of War'''s Red Orb chests appear in Metropolis.
* InterestingSituationDuel: One level has [[VideoGame/GodOfWar Hades]] trying to attack the players while fending off a band of invading VideoGame/{{Patapon}} warriors.
** The Dreamscape level actually manages to have a duel BETWEEN BUZZ AND THE POPIT MENU! It starts out when the Popit Menu deletes the platform Buzz is standing on, causing him to fall. When he rises back up again, he uses a remote control to electrocute the Popit Menu. Seconds before the match ends, the Popit Menu actually deletes Buzz himself from the stage.
** Have you ever wanted to see [[VideoGame/MetalGearSolid2 Metal Gear RAY]] get crushed by VideoGame/{{Loco Roco}}s? Probably not, but there you go.
* LaughTrack: The Buzz portion of Dreamscape has one.
* MilitaryMashupMachine: Metal Gear RAY.
* NostalgiaLevel: Plenty.
* OurZombiesAreDifferent: The ones in the Graveyard level mainly shamble about harmlessly and will even explode into a shower of AP.
* PlanetHeck[=/=]ToHellAndBack: Hades, sort of (Tartarus would be more accurately compared to hell).
* PopQuiz: Buzz will quiz the players with random [=PlayStation=] trivia in the Dreamscape level, with incorrect answers being punished by AP-Draining [[PieInTheFace pie thrown from off-screen]]. The four answers are attached to a random platform and the players have to be standing with their feet firmly planeted on that platform, turning this into something of a king-of-the-hill skirmish.
* RemilitarizedZone: Helghan, seen in Invasion.
* RiseToTheChallenge: Alden's Tower.
* RockBeatsLaser: [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]] defeats the [[VideoGame/{{Killzone}} MAWLR]] by giving it a karate chop, while [[VideoGame/MetalGearSolid2 Metal Gear Ray]] gets {{Goomba Stomp}}ed by the VideoGame/{{Loco Roco}}s.
* SigilSpam: The Boss/Rival Arena has the Playstation's distinctive Crosses, Triangles, Squares, and Circles filling the background in flowing streams of All-Star Power.
* SpaceZone: The later half of San Francisco.
* StandardStatusEffects: Some of the stage hazards mimic status effects pretty closely. The Hypersonic Brainwave Scrambler in San Francisco mainly immobilizes the players and the poison spit by the Satan Chimera steadily drains AP (like any video game poison).
* StuffBlowingUp: To be expected from a Twisted Metal level like Black Rock Stadium. The Turbo Cannons which show up later rain explosive fire later on.
* ZeppelinsFromAnotherWorld: Flying in the background of Metropolis and in the later section of Stowaways.

[[folder:Items/Item Tropes]]
* ''Ape Escape'': Killer Bees
* ''[=BioShock=] Infinite'': Murder of Crows
* ''God Of War'': SpearOfDestiny, Boots of Hermes, Medusa's Gaze (patched into the game post-release)
* ''Killzone'': BDL-23 Dohvat Laser Designator
* ''[=LittleBigPlanet=]'': Sackbot
* ''VideoGame/ModNationRacers'': Sonic Rift
* ''Patapon'': Great Mighty Scythe
* ''Ratchet & Clank'': Fusion Bomb, Nanotech Crate, Razor Claws
* ''Resistance'': Hedgehog Grenade
* ''VideoGame/RiseOfTheKasai'': Baumusu's Axe
* ''Starhawk'': LR-3 Railgun
* ''Twisted Metal'': Freeze Missile
* ''Uncharted'': RPG-7, Sturgeon
* ''Wipeout'': Gravity Shield, Leech Beam
* AnAxeToGrind: [[VideoGame/RiseOfTheKasai Baumusu's Axe]], which is utilized as a SpinAttack.
* AttackDrone: The Killer Bees fire weak lasers to help lengthen combos. Or shortens them, depending on your point of view (Dante-players in particular don't seem to avoid them).
* BeehiveBarrier: The Gravity Shield from ''VideoGame/{{Wipeout}}'' is a usable item. It'll make your character ImmuneToFlinching for up to 200 AP, and will even protect against an offending Super.
* {{BFG}}: The always-powerful RPG-7 from ''VideoGame/{{Uncharted}}'' appears as a usable item. It holds 3 shots, like in its home series (though the reload doesn't seem especially long).
* BladeOnAStick: TheSpearOfDestiny from ''VideoGame/GodOfWar'' is a usable melee item.
* CrateExpectations: Occasionally, Nanotech glass crates from ''VideoGame/RatchetAndClankGoingCommando'' (which usually function as a HeartContainer) will appear on the screen, giving away AP when broken.
* CreepyCrows: The [[ExactlyWhatItSaysOnTheTin Murder of Crows]], which [[InterfaceScrew confuses the victim's controls]] while steadily chipping away AP.
* CuteMachines: The Sackbot has [[WingdingEyes heart-shaped eyes]] and will hop around trying to hug one of the players besides the one who threw it, slowing them down substantially.
* DividingByZero: Picking up a second Boots of Hermes just deletes the one you’re already wearing (this presumably applies to every other passively-held item). So no SuperSpeed mode, unfortunately.
* EdibleBludgeon / ShamuFu: The Sturgeon from Uncharted.
* FeedbackRule: [[VideoGame/ParappaTheRapper Parappa]]'s microphone attacks (forward and neutral Circle) all give off a quick feedback squeal to indicate [[ImprobableWeaponUser what he's using as a weapon]]... despite not being connected to anything.
* HarmlessFreezing: The Freeze Missile from ''VideoGame/TwistedMetal'' is a usable item. It doesn't deplete AP, but it comes with a freezing effect that slows anyone hit with it to a crawl.
* ItemGet: Each character has a special line of dialogue for picking up an item.
* KillSat: The Dohvat Laser Designator looks quite a bit like this, but it actually marks an area for artillery fire.
* LaserBlade: The Razor Claws from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' can be picked up.
* LifeDrain: The Leech Beam, true to its name, can suck AP away from anyone the user gets close to. Most players found it annoying enough to declare it worthy of Epic Item status, and so patch 1.12 changed its drain-rate to 100 AP at the most over 140.
* OneHitKill: Medusa's Gaze, the only item of its kind that can do this. Like in ''God of War'', excessive mashing can save the victim before they're [[LiterallyShatteredLives crushed to dust]].
* PowerGlows: Epic items, the strongest items of them all, are signified by their taking several seconds to appear, in which they're obscured by a glowing cloud of purple vapor.
* SinisterScythe: The Great Mighty Scythe can [[BlowYouAway send powerful Tornadoes]] which do massive AP-Damage when used in the air, and leave victims in a confused daze. On the ground, one swipe causes any of four random status effects, all indicated by the scythe's color.
** Blue = freeze
** Purple = confusion
** Green = float (sort of like Jak's Mass Inverter)
** Yellow = slow (much like Drake's Tranquilizer Dart Gun)
* SprintShoes: The Boots of Hermes from ''VideoGame/GodOfWar'' are a usable item, making even the slowest characters extremely quick. It also allows for a [[VideoGameDashing Hermes Dash]] by hitting the item button while holding left or right on the D-pad.
* StandardStatusEffects: Items which don't directly damage AP on hit will often cause such an effect. They include:
** Poison/Bleed: The Murder of Crows and Sackbot chip away at the AP of their victims.
** Paralysis: The Sonic Rift, though nearly any attack using electricity can do this as well.
** Freeze: The [[ExactlyWhatItSaysOnTheTin Freeze Missile]] even slows ''falling'' to a crawl.
** Petrification: Medusa's Gaze, [[OneHitKill scarily]].
** Meta-Effect: The Murder of Crows can also reverse the victim's controls.
** Silence: The Hedgehog Grenade and LR-3 Railgun prevent the victim from using their Super moves.
** Slow: The Sackbot works like a massive weight when it hugs a player, turning whatever maneuverability they had into a non-issue until they can shake the little annoyance off.
* TakenForGranite: Medusa's Gaze, combined with LiterallyShatteredLives (in which even stage hazards become deadly) for a OneHitKill.
* ThrowTheMookAtThem: The Sackbot's utility.
* TrickBomb: The Hedgehog Grenade from ''VideoGame/{{Resistance}}'' is a usable item. Originally, it spreads across a wide area by throwing spikes in every direction, [[PinnedToTheWall potentially pinning the corpses of its victims to nearby walls]]. Here, it simply gives them a time-out from using a Super.

* AbsurdlyHighLevelCap: Each character's level can go up to 999. The final unlockable for each character is at level 300.
* AchievementSystem: The game (in addition to the [=PS3=] Trophy system) allows the player to select a variety of icons and backgrounds for their in-game profile and customize each character's intro/outro lines or Minion, which are unlocked primarily by accumulating enough points with specific characters (a few others are purchasable DLC).
* TheAllSeeingAI: There’s a pretty good chance that if you try to use your Countering abilities on a computer opponent, that they’ll decide to attack ''just'' as your counter is ending.
* AntiAir: Since the game is [[PlatformFighter more air-based than most fighters]], most of the characters have at least one answer to opponents approaching from above.
* BribingYourWayToVictory: Almost definitely completely by accident unlike most examples, but Kat and Isaac Clarke, each available in one of the two character DLC packs, are [[GameBreaker widely considered to be the game's S-Tiers]].
* BringIt: Just about all the taunts are this essentially.
* BrutalBonusLevel: The combat trials, while necessary for a few obscure goals, can otherwise be avoided (it could be argued that some of them provide perspective on how to properly use a character). The later ones on All-Star difficulty can be terrifying.
** One exhausting series of trials forces the player to fight a {{mirror match}} against an opponent with an unlimited Super Meter. The goal is to dodge the entire Level 3 Super, doing so ''3 times'' on All-Star difficulty.
* ChargedAttack: Relatively common among the roster. Originally it was Spike who made the most use of it until Zeus came along, who can charge literally every single attack at his disposal.
* {{Combos}}: Being held as a distinctive characteristic of the game to distance it from ''[[VideoGame/SuperSmashBros Smash]]'' (whose combos are created by the competitive players, rather than partially designed by the developers) by instead following the ''VideoGame/MarvelVsCapcom'' philosophy of combo-stringing (though the combos in PSASBR will be comparatively less lengthy than a standard [=MvC=] combo).
** Thanks to the 24+ move-set per character, the game will allow for a vast number of unique, character-specific combos. Dante and Raiden, however, take a more traditional approach to combos, [[VideoGame/MarvelVsCapcom3 thanks in no small part to Dante's last appearance]]. This is because of their unique magic series (read: a combo string for fighting games, like Light to Medium to Heavy in Marvel Vs. Capcom) for combos.
** Also, unlike ''Smash'', this game has no directional influence (read: an advanced ''Smash'' technique that allows the player being attacked to alter the direction and intensity of his knockback), nor damage percentage (a variable in ''Smash'' that affects knock-back, and therefore, combo consistency), so the combat of this game is truly much more like traditional fighters' than ''Smash'''s.
* ComboBreaker: A mechanic similar to VideoGame/{{Skullgirls}}' Infinite Prevention System has been implemented. Once a combo has yielded AP-gain past a certain point, the victim will enter an invincible state in which not even Supers can hit them. This was done for balancing reasons and to prevent infinite loops. [[GradualGrinder Gradual Grinders]] like [=PaRappa=] will be able to string very long combos thanks to their low AP-gain, while bruisers like Sweet Tooth will typically have the lowest combo-potential. Most top-level combos are meant to hit the IPS limit, to maximize AP gain.
* ConfusionFu: If you can't be bothered with the combos.
* CounterAttack: Usually mapped to neutral circle, and common for melee-heavy characters to give them an edge inside their specialized range; none of them are completely alike (varying by hit-reaction, space affected, user-reaction, and even whether they can [[CatchAndReturn return projectiles]]). They're used by Kratos, Nariko, Heihachi, Raiden, Dante, and Sly, who instead uses his to stay unpredictable by teleporting around the screen and to protect himself due to his lack of a block or dodge.
* CriticalExistenceFailure: Characters hit with a Super merely explode into a splash of All-Star Energy and [[SigilSpam Playstation symbols]]. This is probably for the best anyway, since many of them can have some particularly grizzly after effects (Radec's Level 2 Super is designed to explode opponents into a red mist, and Raiden's would [[{{Understatement}} probably]] have some pretty visceral results if used [[VideoGame/MetalGearRisingRevengeance accurately]]).
* DamnYouMuscleMemory: The Vita version, for a lack of L or R2, instead maps Supers to R1, where by comparison the console version has this button as the Item Pick-Up button. Yes, this can become confusing.
* DevelopersForesight: On the very rare chance you have enough All-Star Power to perform another Super when the Final Boss makes himself vulnerable to attacks (since you need to defeat all his minions first before you could hurt him, which itself, requires the use of Supers in order to get rid of), it's possible to use said Supers to deal heavy damage to him (although it won't automatically kill him outright).
* DashAttack: The game lacks sprinting or quick dash-in options like other fighters, so these are pretty common to make up for it.
* DifficultySpike: The Combat Trials are innocent enough and most of them are reasonably doable with proper focus and application. Unfortunately, most of them are cut-and-pasted for the entire roster. This can be an issue depending on the character, since trials that are a breeze for one character can be horrific for another. The later trials can become surprisingly nightmarish on the easiest difficulty.
* EssenceDrop: AP is treated this way. It was inspired by the red orbs from ''VideoGame/GodOfWar''.
* FinishingMove: Level 3 Supers are extremely easy to land several kills with, and they also prevent the other players from using their own Supers while active. They come in about 4 varieties:
** SuperMode: Kratos, Jak and Daxter, Sweet Tooth, Nariko, Evil Cole, and Kat. These tend to make the player bigger, and their attacks change to usually 3 hugely-effective moves mapped to the three buttons.
** First-person Shooter Mode: Radec, Ratchet and Clank, Sly Cooper, and Cole [=McGrath=]. Most of these involve an UnexpectedGameplayChange that turns the entire screen into a shooting gallery.
** Negative Penalty: Nathan Drake, Sackboy, Raiden, and Big Daddy. These basically slow down or impair the other players in some way, but the character's controls remain (mostly) the same.
** Cinematic: [=PaRappa=], Spike, Toro, and Heihachi. These are the lowest-costing Level 3's, and act as [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, letting them clear the screen but remain limited to 3 kills at a time.
** Unique: Fat Princess' Level 3 is automated like a cinematic, but doesn't guarantee any kills (in exchange, it can potentially get more kills if the other players are slow enough). Sir Dan's Level 3 involves hunting the other players down, but doesn't impair them and in fact limits Dan to just moving. Dante's Level 3 is a hybrid of SuperMode and a Negative Penalty, by its ability to increase his speed while slowing all other players to a crawl for 6 seconds.
*** The DLC fighters have pushed this category even harder: Emmett's Level 3 functions normally as a SuperMode, but can be ended to instead perform a carpet-bombing across the stage, with this move's power-output determined by how many kills he got before using it (making it essentially two different Supers). Isaac essentially forces the opponents to play the asteroid in a game of ''VideoGame/{{Asteroids}}'', while Zeus is a glorified game of Whack-a-Mole.
* GrappleMove: Has the abnormal placement on the right stick, and is directable in 3 different ways with said right stick (side, up and down as usual). As can be imagined, "Up+Throw" is usually a full launch or some kind of lifting/bouncing motion, "Side+Throw" sends victims flying or rolling away, while "Down+Throw" tends to cause a face-plant; only a few odd cases don't follow this behavior.
** Everyone's grabbing motion is the same for the most part, except Ratchet's allows him to carry his victim around with him using his Suck Cannon (while leaving him very open during said grabbing motion). Kat can grab on both sides of herself while sacrificing range/cool-down for this, while Isaac can {{catch and return}} projectiles with his.
* GroundPound: Exceedingly common across all move-sets, and almost always activated with down + square (they don't necessarily have to hit directly beneath the character either). Some of them [[ShockwaveStomp even create shockwaves]].
* GuideDangIt: The entire cast has a series of variable values which designate how much AP is required for them to pull off any given Super, most of them balanced by ease of use and effectiveness. This is mentioned nowhere in the game, but is brought up in great detail in the official guide.
* KneelPushTrip: This is [[VideoGame/ApeEscape Spike]]'s Down Throw where one of [[MascotMook the infamous monkeys]] from his game series waits behind the victim.
* LauncherMove: More than likely to be used with up + square, these are handed out like candy to any character planning to fight up close, and always have a useful follow-up somewhere on the control-scheme; others, like Kratos and Dante, can quickly cancel their launchers with jumps to continue combos.
* LimitBreak: The game is based around these, as the only way to score points is to hit opponents with one. Each character is given a meter that fills as they pummel their opponent, allowing them to use up to 3 levels of Super moves. The main reason for attacking normally is to build AP to fill that meter. Level 1 Supers are usually brief, affect a small area, and tend to be the easiest to interrupt, Level 2 Supers last longer and can potentially take out multiple opponents over a wide area, while Level 3 Supers will likely annihilate the opposition. [=SuperBot=] wants there to be a tactical approach to Supers, such as when to use them or how to counter them. For instance, Level 2 Supers which don't activate instantly or fire some type of projectile tend to transform the user in some way (Raiden, Big Daddy, Fat Princess) or give them a new control-scheme (Nariko, Sly, [=PaRappa=]); they aren't immune to other Supers in this state. This means it's possible to waste an opponent's Level 2 Super with a Level 1 if the player has proper timing (there's also the option to dodge by pressing Block + Left Stick). More importantly, tossing out many difficult-to-land Level 1 Supers has been described as the ideal strategy, with Level 3 Supers primarily being CoolButImpractical. As a for-instance, Toro, Heihachi, and Parappa's Level 3 Supers are [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, but this limits them to only being able to get 3 kills per use, whereas other Level 3 Supers could potentially get 5 or even 6 (one representative from [=SuperBot=] said that with the tools they've given the cast, in the time it took your opponent to build that Level 3 meter, you should've killed them several times over, and if it still reaches that point, you have only yourself to blame).
** Some Supers are specifically made to be situational or require heavy set-up, yet they'll give heavy pay-off at their full potential. Heihachi's Level 1, for instance, is meant to be disguised as a low-key, simple-looking -- if somewhat slow -- punch that can easily be slipped by or worked into his usual combo-grinding. Meanwhile, Nathan Drake's Level 1 Super leaves a large explosion relative to other Supers, but requires concentration and awareness of your enemy's presence (as not to be interrupted) thanks to the speed at which the [[ShootTheFuelTank propane tank]] falls. [=SuperBot=] has tried to create a balance between risk and reward relative to difficulty or ease of use. Kratos and Fat Princess' Level 1 Supers come out fast but are predictable, while Sweet Tooth's Level 1 is hard to set up, but if used properly alongside his space-controlling gameplay, can work like a faster version of Drake's propane tank. Level 2 Supers tend to have even more wild variations.
** [[http://www.youtube.com/watch?v=WXLQqgMoZHI SuperBot made a video]] showing several ways to escape or defend against a Super, further proving that they can't reasonably be spammed or tossed out without thought.
* MirrorMatch: Every character has a Combat Trial where the player has to win in a timed match against a level 5 (the max level) computer of the same character.
* NonstandardGameOver: If you lose against the final boss, you are treated to a cutscene where your character gets turned into one of the minions that you fight during the battle.
* OneHitKill: Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike VideoGame/SuperSmashBros)[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.
* OneHitPolykill: The intention with most ranged Supers. Sadly not the case with Radec's Level 1, which has no drop-off range but will explode on contact with its first target.
* PaddedSumoGameplay: The game is heavily based around chaotic, highly offensive, yet mostly ineffectual combat (spread across at least 24 attacks per character). No amount of combos will kill a character, and moves which drain AP are rare (item attacks, environmental hazards, throws, and Sly's invisible strike). Even hazards offer a comparatively small consequence in AP drain, if they lower AP at all (some of them merely stun briefly). Attacks exist specifically to build meter, and built meter remains the same even when a character dies. The game's lack of a health bar can make it seem like this.
** However, the true threat most of these forms of ineffectual combat offer will probably be how much time they waste, since the need to build meter turns standard (timed) matches into something of an arms race of resource-denial much as a fight.
* ScreenShake: Whenever a character is hit with a Super.
* RocketTagGameplay: Due to its lack of a health meter and refusal to count kill-score, the game is a hybrid of this and PaddedSumoGameplay. Attacks may not deal any damage, but they do help your opponent, giving plenty of incentive to dodge. Since the only way to win is to build AP, players are forced into the fray if they don't want to add to their opponent's score; staying idle or retreating is simply not an option. One distinct design-choice involves score going unrevealed until the timer runs out, meaning players will be less likely to give up if they're losing badly. Even going into overtime will still have all four players appearing instead of just the two players that have tied (hopefully to give the two losers a chance to catch up). The developers have compared the frantic pace of the fighting to a fog-of-war effect in simply trying to figure out what attacks are incoming.
** Timed one on ones are often like this; it is depressingly easy for someone to get an early kill and then simply stall out the match, and since you can't simply find someone else to whale on, you are forced to chase the fleeing opponent, hoping to land enough hits to get a super and praying that you can actually land said super.
** [=Clockw0rk=] made an analogy by comparing the ''opponent's'' Super to a proper LifeMeter; the higher it is, you closer you are to death, almost like in VideoGame/ThrillKill.
* SecretCharacter: [[AvertedTrope The game has none]].
** However, the DLC characters are actually labelled as "Secret" characters in the game itself, with their portrait in the character select screen being darkened and marked with a padlock. Bonus points that they have a "Press X to Unlock" label, and selecting it sends you to the PS Store where you can buy them.
* SuckingInLines: Anyone using a Level 1 or 2 Super will do this beforehand. [[http://www.youtube.com/watch?v=qVrA-OldKFc Exemplified especially well by this (very loud) Toro glitch]].
* SuddenDeath: Going into Overtime mode causes everyone to earn AP twice as fast. An interesting part of the game's Sudden Death mechanic is that all participating fighters (not just the ones who force Overtime) will participate in the final battle, allowing for come-from-behind victories.
** If the game is still tied after Overtime, the AP rate is multiplied by 3. It can eventually go up to 4.
* SuperMode: Many Supers will transform the character while often giving them a new control scheme, such as Sweet Tooth and Kratos. They'll offer protection from certain Supers as well.
* SuperMovePortraitAttack: A subtle example. While the Level 3 Supers usually feature a TransformationSequence or a LockAndLoadMontage, the Level 2 Supers will always pause the action to close in on the user, occasionally striking an AssKickingPose while giving the victims a [[OhCrap few milliseconds to comprehend their fate]].

* AndYourRewardIsClothes: Real-life example: The pre-order incentive was alternate costumes for every character.
** The in-game alternate outfits are unlocked by leveling the character.
* AlternateCompanyEquivalent: This should be obvious. Interestingly, this game is being released late in the life-cycle of Sony's third major console generation. [[VideoGame/SuperSmashBros Sound familiar?]]
** One odd aspect of the two games' approach to note is that Smash Bros is Japanese-developed and is primarily focused on ring-outs, while the American-made PSASBR works with flashy supers. Kind of like sumo wrestling as opposed to ProfessionalWrestling.
* ButtMonkey: If you are playing online and you decide to use a character that you are not used to and also see players with a higher rank expect to get [[TheChewToy tossed around]].
* CastHerd: Within the story, the roster-members never associate with each other. Outside of it, on the other hand, they're required to be grouped in fours so DLC bundles can be made about them (such as costumes or themes). The descriptions for these can be pretty vague.
** The Bad Dudes Pack: Kratos, Sweet Tooth, Radec, and Evil Cole.
** The Classic Pack: Jak, Ratchet, Spike, and Sly.
** The Heroes Pack: Nathan Drake, Sackboy, Sir Dan, and Good Cole.
** The Fun Pack: [=PaRappa=], Toro, Fat Princess, and Nariko[[note]]Logically, it would make more sense for Nariko to trade places with Sackboy[[/note]].
** The Heavy Hitters Pack: Dante, Raiden, Heihachi and Big Daddy.
* DownloadableContent: There's plenty of it available, in the form of new characters, stages, costumes and minions.
* FollowTheLeader: Though it is inspired by several past fighting games, [[WordOfGod including]] ''VideoGame/SuperSmashBros'', the gameplay is actually very unique. [=SuperBot=] actually took feedback from ''Brawl'' players invited into the office as well as beta testers via a thread on Smashboards, the hardcore and competitive ''Smash'' community website.
* LongTitle: A common notion from the public. The game widely goes by the initialism "PSASBR", or as director Omar Kendall suggested, a colloquial abbreviation such as "All-Stars", or "Battle Royale".
* MickeyMousing: Utilized a bit in the character trailers.
* ProductPlacement: A number of the characters in the game seem to be here for promotional reasons, especially the 3rd party characters. Big Daddy and the Columbia stage are promoting ''Videogame/BioshockInfinite'', the Reboot Dante is promoting ''VideoGame/DmCDevilMayCry'', young Heihachi is promoting ''Tekken Tag Tournament 2'', and Raiden is promoting ''VideoGame/MetalGearRisingRevengeance''. This has now extended to DLC characters, as Isaac Clarke was added shortly after ''VideoGame/DeadSpace3'' came out, and Zeus was added shortly before the release of ''God of War: Ascension'', and you'll get him and Isaac for free if you get that game.
* ProductionForeshadowing: Sony's "Love Live Play (Michael)" commercial created quite a bit of buzz over a potential {{Crossover}}. [[HilariousInHindsight Suddenly the ad gains even more impact]].
** Jack Tretton specifically brought up the commercial while introducing the game during Sony's E3 press conference.
** [[http://vividgamer.com/2012/04/27/could-playstation-all-stars-characters-be-hidden-in-sonys-michael-teaser/ Speculation has already begun on whom from the commercial will be making it into the game]].
* {{Pun}}: The titles earned for completing an online season with enough belt points. Along with a bunch of {{Shout Out}}s, they include such witticisms as:
** [[{{Unmentionables}} Victorious Secret]]
** [[Literature/SnowWhiteAndTheSevenDwarfs Seven Bad]] [[Literature/TheLordOfTheRings Hobbits]]
** [[WesternAnimation/TheRenAndStimpyShow Happy Happy Joy Joy]]
** [[Series/AmericanIdol American Idles]]
** [[Series/{{Dexter}} Dark Passengers]]
** [[Literature/{{Jabberwocky}} Vorpal Blades]]
** [[Series/{{The Outer Limits|1963}} Otter Limits]]
** [[Film/TeenWolf Teenage Werewolves]]
** [[Literature/TheLordOfTheRings Lords of the Bling]]
** [[Music/ModestMouse Modest Mice]]
** [[Film/TheMatrix Blue Pill and Red Pill]]
** [[WesternAnimation/TheSimpsonsMovie Spider Pigs]]
** [[VideoGame/LollipopChainsaw Chainsaw Cheerleaders]]
** [[VideoGame/CastleCrashers Castle Thrashers]]
** [[VideoGame/BattleToads Battle Frogs]]
** [[Franchise/MetalGear Revolving Ocelots]]
** [[VideoGame/MetalGearSolid Soul Hid Snakes]]
** The Music/{{Motorhead}}
** Series/TheCloser
** Film/TheOne
** [[Film/InTheMouthOfMadness The Mouth of Madness]]
** [[Series/SaturdayNightLive The]] [[Creator/ChristopherWalken Endless]] [[Music/BlueOysterCult Cowbell]]
** [[Music/{{Megadeth}} The]] [[Music/{{Pantera}} Black Tooth Grin]]
** [[Franchise/KingdomHearts The Heartless]]
* RealSongThemeTune: [[https://www.youtube.com/watch?v=VKzWLUQizz8 Genesis]] by Music/{{Justice}} is the track used in all but the character-specific trailers.
** The attract trailer uses [[http://www.youtube.com/watch?v=j0h2u87JwyA "Finale"]] by Madeon. Interestingly, it sounds similar to the main menu theme in the game.
* TournamentPlay: Though this game is shown at the press conferences as a party-fighter, [=SuperBot=] is making sure it's also viable as a hardcore competitive fighter.
** Items and stage hazards can be turned off optionally, and several battle modes (such as stock and kill limit (a.k.a. reverse-stock)) have been included, to suit hardcore play.
** Along with the in-game online tournament mode, [=SuperBot=] confirmed it will regularly support competitive play if there's a community that wants it.
* WolverinePublicity: Obviously important for any cross over. A few characters on the roster such as Kratos, Nathan Drake and Sackboy have almost always been at the forefront of the game's promotion.

* AdaptationalBadass: Effectively the entire cast are in some way more powerful than in their own games; the Big Daddy can use Plasmids, Sly [[TeleportersAndTransporters teleports]], and Nathan Drake manages to create environment pieces from his home series. Even Kratos has access to some weapons that he's never held all at once.
** Extra points to Fat Princess, who not only didn't fight in her game, but is best known for looking quite immobile!
*** Same goes for Sackboy, to some extent.
** There's actually a bit of in-story justification for it: All-Star Power (AP) is [[spoiler:implied in the character endings to make the user vastly stronger than they've ever been. It's possible AP started being distributed among the Playstation inhabitants after Polygon Man fused the universes]].
*** Some characters don't get the nifty abilities they get in their own game to the same power, such as Ratchet. Carrying a truckload of weapons and portable black hole launchers would be too much.
* ArtShift: Each playable character will be rendered in their respectable series' distinctive art style. Even Parappa, [[PaperPeople who's two-dimensional-ish!]]
** Also, each character's story mode intro and ending cutscenes are animated in their respective art styles. For example, Parappa's cutscenes look like the Parappa the Rapper anime, while Kat's are told in a 2-D {{comic book}} style like in ''VideoGame/GravityRush''.
* AttackOfThe50FootWhatever: Several supers increase the character's size, sometimes to screen-filling degrees.
* BadassBoast: Many characters after completing a successful Super.
* BattleAura[=/=]PowerGlows: Characters show this when they fill their AP bar or respawn. It bears a striking resemblance to the wavy ribbon that appears on the UsefulNotes/PlayStation3's default XMB.
* BattleIntro: Every character can earn 4 of them, as well as four victory poses.
* {{BFG}}. Radec's plasma cannon, the Sweet Bot's [[GatlingGood Gatling gun]], Nathan's GrenadeLauncher, Ratchet's RYNO V and Nariko's cannon.
* BilingualDialogue: In the cutscene preceding Kat and Emmett's rival battle, the two converse without any difficulty understanding one another, despite the fact that she's speaking French/Japanese and he's speaking English.
** In the Japanese version, it is played out with Dante (vs. Nariko) and Parappa (vs. Spike), as they remain the only two characters to retain their original English dub. In the case of Dante, it could be a ShoutOut to how the main ''Franchise/DevilMayCry'' titles (in addition to the Western reboot) have never been dubbed in Japanese. Isaac gets this treatment as well, since the ''Dead Space'' games have never been to Japan.
** This actually causes a LostInTranslation moment for Spike and Parappa. In the former's cutscene, the latter still refers to him as Spike, despite [[DubNameChange being named Kakeru]] in Japan, although it may be a jab towards his spike-y hair.
* BloodlessCarnage: Just another reason the game earns a T-Rating.
* {{Bowdlerise}}: The characters from M-rated games (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec and Raiden.
* BreakingTheFourthWall: Most of the roster's select screen dialogue seems to do this both obviously and subtly when they're selected. Some of them are merely LeaningOnTheFourthWall (Kratos saying "Let's see what you can do!") while others seem to blatantly address the player (Sweet Tooth's "Right choice" select quote).
* TheCameo
* CoolVersusAwesome: Matchups such as the guy who killed Ares fighting a psychopatic clown killer, as well as an obese princess and a raccoon thief fighting a freak of nature trapped in a scuba suit, an old man who literally ''REFUSES'' to die, and an adventurer who possesses rotten luck.
* CompositeCharacter: The cast will frequently draw various elements from their home series that don't generally make sense with that series' continuity. Some notable examples:
** [=BioShock=] is an example of a composite franchise; the character representing the series (Big Daddy) hails from the original games, while the stages and items representing it are from ''Videogame/BioshockInfinite''. The icons and backgrounds are a mix of both the Rapture games and Infinite.
* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns in their movesets such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
* DesignatedGirlFight: Averted in the game itself with Fat Princess, Nariko, and Kat all having male rivals, but played straight in Kat's intro trailer where she starts off fighting Nariko one-on-one.
* {{Disproportionate Retribution}}: Sweet Tooth is admiring his 'perfect' ice cream. Kratos comes and knocks it out of his hands. Kratos then dies a horrible death.
** Not just the Kratos/Sweet Tooth rivalry either. Sackboy comes in and instantly becomes the Little Sister's new best friend. A seemingly jealous Big Daddy then destroys the little sackperson. It's hard to say if the Little Sister sees the Big Daddy as less of a friend because of it. You still get the Big Daddy's level 1, through the fight, so maybe the Little Sister is the mastermind behind pitting Mr. Bubbles against Sackboy?
*** Although, based on the Big Daddy version of the rivalry, she seems to be hungry, and as Little Sisters are dependent on ADAM, it's possible she's going through some symptoms of withdraw from being hungry for it.
* DynamicEntry: Kratos suffers one of these at the hands (or feet) of Parappa while shouting "You gotta believe!" in the early tech-demo shown by SuperBot at San Diego Comic-Con. Fat Princess then outdoes even this by body-slamming both of them.
* FinalBoss: [[spoiler:Polygon Man]] is the one responsible for bringing the fighters together.
* {{Foreshadowing}}: In the background of the Rival Arena, behind the XMB-style waves, there are flashes of purple lightning. In Arcade Mode, you fight in the Rival Arena prior to the final boss fight with the purple colored Polygon Man.
* FullNameBasis: The Announcer uses full names for characters that have them, so it can be a little jarring to go from "Sir Daniel Fortesque" to simply [[OneNameOnly "Spike"]].
** In-game, only three are affected by this trope: Nathan Drake, Sly Cooper and Emmett Graves.
* FunSize[=/=]SuperDeformed: The minions are rendered like this. You'll never look at [[VideoGame/{{Uncharted}} Sully]] or [[VideoGame/{{Killzone}} The Helghast]] the same way again after seeing them chibi-fied. This actually does little to distort the VideoGame/ApeEscape monkeys, who always look like this.
* GameplayAndStorySegregation: The attract trailer depicts Radec overpowering Sir Dan in close-combat, when the opposite would be more likely in the actual game.
* GuestFighter: [[VideoGame/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.
* HappyDance: The minions engage in this when the player using them performs particularly well by getting a bunch of kills at once.
* IAmNotShazam: [[InvokedTrope Used]] by [=SuperBot=] with one character. "Sweet Tooth" should normally be named "Needles Kane" (though his own series has taken to calling him Sweet Tooth as well).
* IAmNotWeasel: Played straight with [[VideoGame/JakAndDaxter Daxter]], after [[VideoGame/RatchetAndClank Clank]] calls Daxter a weasel creature. This seems to be Daxter's [[BerserkButton Berserk Button]], as it is what eventually leads to Jak and Ratchet battling.
-->'''Clank:''' Did that... weasel... creature just call me a "sidekick?"\\
'''Daxter:''' WEASEL CREATURE?\\
'''Jak:''' Maybe it's time someone taught you some manners! ''(Daxter hands Jak his gun, as Ratchet draws his Omniwrench)''
* ImportedAlienPhlebotinum: [[spoiler:This depends heavily on to what degree Polygon Man could be described as "alien." Many of the endings have the winner glowing translucent blue, having taken control of All-Star Power (seemingly gained from Polygon Man [[VictorGainsLosersPowers after he explodes]]) and utilizing it for their own purposes. Spike declares he's ready to take on whatever EvilPlan Specter has since cooked up, while Drake uses it to power Sully's plane to head off to another adventure. Some characters come up with their own explanations for it, such as Jak entering Battle Royale thinking AP is a new form of Eco (which he continues to believe after winning) while Heihachi writes off his new-found abilities as a side-effect of the [[FountainOfYouth youth serum]]]].
* KickTheDog: Before their rival fight, Kratos knocks over Sweet Tooth's ice cream cone for no reason. Sweet Tooth was being plenty reasonable beforehand, only demanding that Kratos pay and retaliating during the actual fight.
* {{Leitmotif}}: Every character gets two brief unlockable themes that play when they're victorious. They range heavily in genre from Heihachi and Spike's electronic sound, the orchestral scores provided for Radec and Kratos to the heavy metal riffs used by Sweet Tooth and Dante. Most of them draw on [[BootstrappedTheme the theme music of their respective series]], such as [[http://www.youtube.com/watch?v=kgcq_ZtqbO0 Nate's Theme]] and [[http://www.youtube.com/watch?v=ILUMFISGm8s The Rage of Sparta]].
* LetsYouAndHimFight: The Rivalry cutscenes have ''maybe'' 30-45 seconds to justify the oncoming battle. Few of them manage to give much of a reason for it. Compare Drake and Sly fighting over a treasure map to Heihachi being "disrespected" by Kuro.
* MoodDissonance: Intentionally invoked. Superbot wants there to be a charm in the juxtaposition of setting lighthearted E-rated characters against M-rated murderers in stages that jump between tone and theme routinely.
-->"''In terms of integrating them all into the same world, part of this is supposed to feel like a mash up. We're not just trying to sanitize everything, we kind of want them to stand apart from one another -- that's where the irreverence and the humour comes from. It's a challenge, but ultimately we've found a pretty decent balance of getting them all to live in the same world.''"
-->-Producer Chan Park, [[http://kotaku.com/5905634/our-first-punches-with-playstation-all+stars-battle-royale Kotaku interview]]
* MythologyGag: [[VideoGame/StreetFighterXTekken Heihachi's rival battle is against Toro and Kuro. They even comment on how he looks younger.]]
** Polygon Man's intro line about role-playing games comes from an old magazine ad for ''VideoGame/BattleArenaToshinden''.
* OhCrap: Any time a character has suffered a Super, they're given a respawn quote that usually falls under this (Nathan Drake [[CatchPhrase naturally]] says the trope title.)
* PowerCreepPowerSeep: Invoked when you take Parappa, who fights with music and karate, and pit him against Radec, who is a cold-blooded ColonelBadass that owns a lot of heavy firepower. Right now, taken to its logical extreme with [[VideoGame/{{Uncharted}} Nathan]] [[BadassNormal Drake,]] who hails from one of the more realistic (sort of) series featured in-game and has no powers whatsoever.
-->"''While no one doubts Fat Princess' moxy, she probably wouldn't fare too well against Kratos' homicidal rages and penchant for ripping the heads off of enemies. Balance is key.''"
-->-[[http://www.digitaltrends.com/gaming/sony-unveils-playstation-all-stars-battle-royale-and-we-go-hands-on/ Digital Trends]]
** Unexpectedly, Kratos is designed to be a beginner-friendly character with high combo-potential while [=PaRappa=] and Fat Princess are made to build meter quickly and create complex villager-rush set-ups respectively. Lead designer Omar Kendall [[http://www.theverge.com/gaming/2012/6/11/3078641/drilling-into-big-daddys-playstation-all-stars-battle-royale-cameo makes a small joke]] referencing his [[CharacterTiers tier-standing]].

[[folder: Kendall ]]
''': You’re gonna see characters like [=PaRappa=] the Rapper, who got his start in a {{rhythm game}} on the [=PlayStation=] 1, fighting your [[ActionGame traditional action]] heroes like Kratos from the God of War series.

[[folder: Interviewer ]]
''': That seems unfair.

[[folder: Kendall ]]
''': I do feel a little bit sorry for Kratos, but he does put up a good fight.
** There's the general effectiveness of the weaponry; in his own [[VideoGame/MetalGearRisingRevengeance game]], Raiden could use his sword to cut through pretty much anything with ease. In ''All-Stars''... well, it's unclear [[SetSwordsToStun exactly what his sword is doing]], but it certainly isn't chopping his enemies into pieces.
** And then there's speed, Big Daddy's level 2 hyper turns him into a InstantDeathRadius colored Red, the speed boost though? [[LightningBruiser That's just returning what he had in the first place]].
* PreAssKickingOneLiner: The majority of characters have some good ones in the Rival Cutscenes

[[folder: Kratos ]]
''': The Ghost of Sparta bends to no mortal!

[[folder: Sweet Tooth ]]
''': Dunno if you got any money in that skirt of yours... But one way or the other, you're paying for it.

[[folder: Radec ]]
''': Let's hope this provides more than a momentary diversion, though somehow I think it won't.

[[folder: Cole ]]
''': You're either gonna help me, or I'm gonna stop you... here.

[[folder: Evil Cole ]]
''': Okay, Princess! How about instead of cake, I stuff my foot in your mouth!

[[folder: Ratchet ]]
''': I think this is plenty reasonable. Let's settle this.

[[folder: Jak ]]
''': Maybe it's time someone taught you some manners!

[[folder: Dante ]]
''': Just remember when the blade's at your throat, I gave you a chance to walk away.

[[folder: Heihachi ]]
''': You should have listened to your friend. Now I'll give you a lesson in respect you won't forget!

[[folder: Nariko ]]
''': Then I'm afraid you won't be walking away from here at all.

[[folder: Spike ]]
''': Well, I'm not going to wait around to find out!

[[folder: Kat ]]
''': It's not going to be today!

[[folder: Emmett ]]
''': I knew it would come to this. You keep your feet on the ground, girlie, and I'll try not to drop a building on you.

[[folder: Zeus ]]
''': You will pay with your life for your insolence.

[[folder: Isaac ]]
''': I know the dangers of men convinced they're gods. If I'm what stands between you and the rest of civilization, I'll put an end to this... now!
* TheRival: Every character has a rival matchup in the arcade mode, most of which, if not all, have a specific reasoning. The opening movie showcases them in the following order (save for DLC).
** Jak and Daxter vs. Ratchet and Clank (Both are duos. Developers Naughty Dog and Insomniac are "friends", and these two [=IP=]s are often considered rival platformer/shooter counterparts.)
** Sly Cooper vs. Nathan Drake (Both are treasure hunters; however, while Drake takes from ancient ruins, Sly steals from other thieves. Also, they both have it in their respective families; Nathan is a [[spoiler:self-proclaimed]] descendant of Sir Francis Drake, while the Cooper clan's line of thieves goes on for centuries. Both also grew up as orphans and had a game named after the idiom "honor amongst thieves".)
** Evil Cole [=MacGrath=] vs. Fat Princess (Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake.) Gameplay-wise, both [=inFAMOUS=] and Fat Princess rely heavily on duality with the colors red and blue representing different sides. In Fat Princess, you can choose either the Red Kingdom or the Blue Kingdom, and in [=inFAMOUS=], Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red).
** Sir Daniel Fortesque vs. Colonel Mael Radec (Both are soldiers who are also commanders [[spoiler:and are also dead]]. SCE Cambridge made the ''VideoGame/MediEvil'' games and helped with the development of Killzone 2.)
** Big Daddy vs. Sackboy (Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both VideoGame/BioShock and VideoGame/LittleBigPlanet place emphasis on the player's choices, moral and ethical choices for [=BioShock=], and level and character designs for LBP. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)
** Dante vs. Nariko (Both have a game developed by Ninja Theory that focus on fast, hack n' slash gameplay. Both carry magical weapons tied to their souls, passed down from their respective fathers. Both also suffer hatred in their native worlds for all they do to protect them - Nariko because she is female when the prophecy specified a male hero, Dante because he's being hunted by the demonic conspiracy that runs the world for being an angel/demon hybrid.)
** Heihachi Mishima vs. Toro (Both are Japanese-speaking characters, and were in ''Street Fighter X Tekken'', which might explain why Toro recognizes Heihachi. They also are related to cats: Toro is a cat, and the back of Heihachi's gi has a tiger head.)
** Parappa vs. Spike (Both are from colorful, quirky Japanese franchises. Both also have anime that never made it outside of Japan.)
** Cole [=MacGrath=] vs. Raiden (Both have electric powers. Both have also have electricity-themed [[PunnyName names]]; "Coal" is burned to produce electricity, while "Rai" and "Den" are the Japanese words for "Thunder" and "Lightning", respectively.)
** Kratos vs. Sweet Tooth (Both are from popular Sony franchises directed by David Jaffe. Both characters were even created by him, have BloodKnight tendencies and both of them [[spoiler:killed their own families. Kratos [[PetTheDog genuinely loved them]] and was tricked into their murders, while Sweet Tooth despised them and slaughtered them of his own free will.]])
** Kat vs Emmett Graves (Both have a ScarfOfAsskicking and PowerGlows. Also, both have been touched by cosmic forces, but whereas Kat's is beneficial, Graves has to suppress his lest he turn into an Outsider. Said cosmic forces power their games' main enemies.)
** Isaac Clarke vs Zeus (Zeus is a deity with a desire for absolute control, while Isaac has had problems with both religion (Unitology) and authority figures ([=EarthGov=]). Also, both are from franchises that ''love'' brutal dismemberment. Also, note that Zeus is a god who hails from a mythological setting while Isaac is a regular human from a futuristic setting. Also, both character's final LimitBreak transports enemies to another battlefield; for Zeus, it's the Summit of Sacrifice while for Isaac, it's the Sovereign Colonies ship graveyard/minefield outside of Tau Volantis.)
* RuleOfCool: Much of the game's low level of sense can be chalked up to this.
* SeriesMascot: Many, but special mention goes to Toro Inoue, a ''company'' mascot.
* SoundtrackDissonance: The dark, moody score to the Hades level fits well with Hades himself laughing manically in the background. This trope comes into effect when the Patapon warriors start attacking, their upbeat tune replacing the original while Hades continues overlooking the arena.
** Also, during the Stowaways stage. The pacific and appealing main theme of Uncharted 3 barely fits with the punch-fest this game is.
** When a character activates their Level 3 on a stage that doesn't fit. Try listening to Dante's metal-ish theme kick in while playing on Dreamscape.
* [[TwoGirlsToATeam Two Girls To A Roster]]: There are eighteen male characters and two female characters in the base game, [[VideoGame/HeavenlySword Nariko]] and VideoGame/FatPrincess. Subverted later with [[VideoGame/GravityRush Kat]] as {{DLC}}.
* ThemeMusicPowerUp: Each character gets this during their Level 3 Super.
* UltimateShowdownOfUltimateDestiny: The main premise of the game. The games allow for many dream matches, like Kratos vs. Sweet Tooth, Nathan Drake vs. Jak and Daxter, and Sly Cooper vs Cole [=MacGrath=]. This does not just apply to Sony, but for other companies as well. Come on, where else are we going to see a Big Daddy go head-to-head with Heihachi Mishima?
* UnexpectedCharacter:
** Fat Princess and Parappa the Rapper as playable characters.
** Out of all the potential [[GuestFighter Guest Fighters]], who expected [[VideoGame/BioShock Big Daddy]]? And to be the ''first'' announced?!
** Who else, aside from ''VideoGame/StreetFighterXTekken'' players, expected Toro, who is almost completely unknown outside Japan?
** Did anyone really expect [[VideoGame/StarHawk Emmett Graves]] to be one of the first two {{DLC}} characters announced?
** Did anyone expect that to be followed up with Zeus from God of War and the multi-platform Isaac Clarke?
** The biggest one, however, is the Final Boss: [[spoiler:Polygon Man]] -- though only a few might recognize him.
* VictoryPose: The Victor during the [[ScoreScreen match-end screen]] does this. The results screen also features the winner with a celebratory grin or some other triumphant pose.