[[quoteright:334:http://static.tvtropes.org/pmwiki/pub/images/pikmin-2-wallpaper-big.jpg]]
[[caption-width-right:334:[[HPLovecraft But by God, Eliot,]] [[StealthPun it was a photograph from life]]!]]

->''Let's make a game based entirely around micromanagement.''

->''[[TheRant Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.]]''

->''Hell, while we're at it, let's put a time limit on the whole thing.''

->'''BUT WHY DO I LOVE IT SO MUCH'''

-->-- '''Katie Tiedrich''', ''Webcomic/AwkwardZombie'', [[http://www.awkwardzombie.com/comic1-122208.php "The Breakdown Machine"]]

RealTimeStrategy [[GenreBusting at its quirkiest]], the ''Pikmin'' series came about from a mix of the ''[[SuperMarioBros Super Mario]] 128'' project, ShigeruMiyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.

The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[TheGreatRepair get them back.]] The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.

A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.

''Pikmin 3'' launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their cosmic drive key, the component needed to get back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also seem to be looking around.

[[http://www.nintendo.co.jp/wiiu/ac3j/ The official Japanese website for the game can be found here,]] [[http://pikmin3.nintendo.com/ while the English version of the site can be found here.]]

The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl'', and in ''WiiU and 3DS'', Alph is playable as an alternate costume. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!

Like most works of fiction, [[TheWikiRule there are dedicated wikis]] to this series, namely [[http://www.pikminwiki.com/ Pikipedia]] and [[http://pikmin.wikia.com/wiki/Pikmin_Wiki Pikmin Wiki]]. Pikipedia focuses more on the creatures and glitches in game, while the other wiki is more general themed.

If [[http://kamedani.tumblr.com/post/56911527802/4gamer-interview-with-shigeru-miyamoto-part-3 this interview with Miyamoto]] is speaking the truth, an AnimeOfTheGame is apparently in production, with Nintendo considering how to release it.

Compare to ''VideoGame/{{Overlord}}'' with a similar but darker premise.

----
!!This series provides examples of:

* ActionBomb: Volatile Dweevils.
* AfterTheEnd: It's strongly implied in the original the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe. Finally, by the release of ''Pikmin 3'', it's confirmed that the planet is Earth 250 million years in the future.
* AllThereInTheManual: The manual explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. It's because of a strong magnetic field.
* AlliterativeName:
** The Hole of Heroes, the Dream Den, and the Cavern of Chaos of ''Pikmin 2''. All three of these caves are in the area '''W'''istful '''W'''ild.
** The Perplexing Pool.
** One treasure, the Eternal Emerald Eye.
* AmericanKirbyIsHardcore: The American version of ''Pikmin 2'''s boxart consists of Olimar throwing Pikmin onto a Hermit Crawmad, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb in the background.]]
* ApocalypseHow: Planet 'Koppai' seems to be facing a class one in the third game, due to a massive food shortage.
* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. Played straight with Olimar's Journal in the first game if one gets the bad ending...
** The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]]
* ArbitraryHeadcountLimit: You can only have up to 100 Pikmin outside at any one time. In the second game, the ship speculates that this may be an evolutionary strategy developed by the onions: no matter what happens on the ground, only 100 Pikmin can be lost, so the species will never die out.
* BabyFactory: Empress Bulblax.
* BackgroundMusicOverride: ''Pikmin 2'', normally, has the area or cave theme heard during gameplay, subtly remixing it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith can be challenged for a definitive battle.
* BadassNormal: Olimar can fight and kill a lot of the enemies by punching them to death, despite the fact that many of them are bigger than him. Granted, [[CherryTapping without the proper punching upgrade,]] [[DeathOfAThousandCuts it's probably going to take a while...]]
* BeePeople: In ''Pikmin 2'', it was revealed that Bulborbs have a social structure like this, though quite interestingly, it was also revealed that they are viviparous (give birth to live young).
* BigEater:
** Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]] At one point in ''Pikmin 3'', [[spoiler:Louie steals all your juice]].
** Koppaites are also this, though this is because their brains are wired in a way to where they can't decide if they're still hungry or not. Alph sites it as the main reason for the food crisis on Koppai.
* BlandNameProduct: Averted, as many of the treasures in ''Pikmin 2'' use actual product names, including a Duracell battery, 7-Up and Dr. Pepper bottle caps, and Kiwi shoe polish.
* BleakLevel: Wistful Wild in ''Pikmin 2''.
* BonusBoss: The Smoky Progg, technically. It's optional, drops a 100-Pikmin sprouting pellet, and the poisonous trail it makes alone can kill Pikmin.
* BookEnds: Most of the areas in ''Pikmin 2'' are the areas from Pikmin 1, but after time has changed them. The [[spoiler:Wistful Wild]] is what's become of the [[spoiler:Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler:Olimar found his first ship piece, the engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].
* BossInMookClothing: The Beady Long Legs and Emperor Bulblax are the only "true" bosses in the first, but the three Burrowing Snagrets, Puffstool, Armored Cannon Beetles, and aforementioned Smoky Progg qualify for this. The Snagret got promoted to full boss in the second game, then got demoted to miniboss in the third.
* BossRush: Hole of Heroes in ''Pikmin 2'', which has you facing off against just about every previous boss in the game. Oddly, this isn't the final dungeon, and the VeryDefinitelyFinalDungeon itself has no bosses other than the final one.
* BottomlessPits: Many cave sublevels are rusty metal platforms that somehow float in the middle of these. They're the most difficult and annoying type of sublevel to navigate, because if you accidentally throw any Pikmin over the edge (which is very easy to do), or they are tossed over by enemies, they die.
* BrainwashedAndCrazy: Mushroom Pikmin. Even worse is that the spores that brainwashed them will also eventually kill them, unless the Puffstool responsible for the infection is killed first.
* ButtMonkey:
** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[note]](although it has been rumored that they may have slightly higher health than other Pikmin)[[/note]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin.
** Charlie in ''Pikmin 3'' also qualifies, as Alph and Brittany constantly interrupt his speeches as if they don't even realize he's talking, and Brittany even mentions giving him the smallest shares of food.
* ButtonMashing: Throwing multiple Pikmin onto an enemy very fast needs a good jamming of the A button.
* CallARabbitASmeerp:
** While the treasures you find in the second game may be the most mundane of objects for us players, they have the most convoluted names in-game. Only averted with The Key, which is ExactlyWhatItSaysOnTheTin.
** A rubber duck's head is called the "Paradoxical Enigma".
* CallASmeerpARabbit:
** Olimar thinks the Bulborbs resemble his family's pet, Bulbie. Which he calls a ''dog''.
** The Pikmin are so named because they resemble Pikpik carrots to him, and their nests are referred to as "onions" because they resemble Hocotate's onions. When Olimar found an ''actual onion'' as a treasure in Pikmin 2, it's labeled as an "Onion Replica".
* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a cardboard box out of the way. In order for Alph to reach the ship after crash-landing in ''Pikmin 3'', he needs to do the exact same thing.
* ChristmasEpisode: The 'Round 3' DLC for Pikmin includes two levels like this for collect the treasure and fight the beast, respectively. The entire level consist of a Christmas party taking place in someones house.
* ChromaticArrangement: The protagonists of ''Pikmin 3'', although Brittany is more pink than red.
* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between ''Pikmin 1'' and ''Pikmin 2''. None of them return in ''Pikmin 3'' either. The Armored Cannon Beetle did get three different larva based enemies to carry on its name, however.
* ClippedWingAngel: ''Pikmin 2'' has two bosses that do this:
** The Waterwraith is completely invincible until you reach the final floor of its dungeon, where you acquire the type of Pikmin needed to defeat it. Once you deplete its health enough, you hear the "boss victory" music start up... [[spoiler:until it gets back up off the ground and runs around panicking, completely vulnerable and incapable of hurting you or your Pikmin. At this point, you hear a very freaky version of the boss music that resembles PsychoStrings, and you have to [[GetBackHereBoss chase after it and kill it]] to beat the dungeon properly.]]
** In order to beat the final boss, the Titan Dweevil, you have to knock four weapons/treasures off of it. After knocking off all four, [[spoiler:its exoskeleton crumbles, and you're left to beat on the defenseless, fleshy, squirming monster as the music builds towards a climax until it melts and frees Louie.]]
** Shaggy Long Legs, a miniboss from the third game, loses his protective hair once the hair on his joints are gone, at which point he's as simple as an average Beady Long Legs.
* CloudCuckooLander: Louie, who, on a planet of giant, man-eating beasts, spends most of his time thinking of ways to cook them.
* ColourCodedForYourConvenience: The different Pikmin species each have a different color.
** Dweevils in the second game are also color-coded based on which [[ElementalPowers elemental power they have.]]
* ConvectionSchmonvection: Justified, all playable characters are wearing space suits, and Red Pikmin can withstand fire. It should be noted that before upgrading the space suits, the captains still ''take damage'' from being hit directly with flames. Presumably it's not enough to burn through the suit, but the heat is still dangerous.
* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in ''Pikmin 2'' is a piece of junk. Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]
* CrutchCharacter: The Red Pikmin in the second game are pretty useful until you get the Purple Pikmin. They get even less useful once you got the other Pikmin types. And most fire hazards they can take out are easily avoided/destroyed with the other Pikmin types. That said, they aren't completely useless, though.
* DamnYouMuscleMemory:
** If you're used to the New Play Control versions of the first two games, this is bound to come up in ''Pikmin 3''. Dismiss is moved from C to shaking the Nunchuck, switch the Pikmin you're throwing is moved from B to C, and Swarming was removed entireley.
** The Pro Controller's control scheme is also mapped differently compared to the original [=GameCube=] version's control scheme, despite the similar controllers.
* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game is noticeably dark, with Olimar racing against the clock to survive, and has a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, is much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negates a lot of the alien feel of the first game. The third game seems goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.
* DeadpanSnarker: The Hocotate Ship's AI. Some of the Olimar's treasure hoard journal entries even talk about trying to shut it up or at least convince it to lighten up.
* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breathe oxygen, but the oxygen levels on PNF-404 are three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.
* DeathByAThousandCuts: You can take out all enemies with a single Pikmin. But given the pathetic damage an individual Pikmin gives out, it takes ages.
* DeathFromAbove: In some of the later dungeons, bomb rocks, falling boulders, and even enemies can fall out of nowhere. However, they fall from preset locations, usually in areas where some reward (such as a treasure, egg, or candypop bud) is, so you can just run through the sublevel with a captain and deploy them safely.
** Certain bosses, such as all types of Long Legs besides the Man-at-Legs. And the Waterwraith.
* DegradedBoss:
** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though. It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head and potentially kill it in ''seconds'', although this time it's treated as a mini boss.
** There's also the Emperor Bulblax. In the first game, it was the final boss. It returns in ''Pikmin 2'', though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple Pikmin. Later on, you even encounter ''three'' Emperor Bulblaxes at once!
* TheDevTeamThinksOfEverything:
** Holding down X (c in the Wii version) lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics with the chance that a Dweevil may walk over the [[InsurmountableWaistHighFence low walls]] and fall off the side of the stage, and you get a falling captain... who then gets sent back onto the stage. [[DisneyVillainDeath The Dweevil isn't so lucky, though]].
** The Submerged Castle was programmed so that only Blue Pikmin can enter. Even if you somehow get other colored Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.
** Olimar's logbook in the first game is based on what happens ingame (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and picks "Go to sunset" immediately upon entering it.
*** Similarly, the third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss.
** Attempting to use SequenceBreak[=ing=] glitches without getting certain critical points in the third game (such as trying to enter the Sandbelching Meerslug's arena without rescuing Charlie, getting Blue Pikmin prior to [[spoiler:Louie stealing the juice]], or trying to fight the Quaggled Mireclops without rescuing the Blue Onion) will result in the game placing InvisibleWall[=s=] to prevent you from going further.
* DidntThinkThisThrough: One of the reasons Koppai is having a massive food shortage is because of a general lack of planning for the future.
* DisneyDeath: In the first game, there's a glitch that can happen at sunset where Olimar will be teleported to the ship as the end of day cutscene plays, but the Pikmin following him will not. Though you won't lose the Pikmin, and if they're close enough you actually ''can'' see them racing towards the Onions in the last few seconds of the cutscene, it still can induce a massive OhCrap moment in many new players. It happened to {{LetsPlay/Chuggaaconroy}}, for example.
* DisproportionateRetribution: The President tells Olimar that if his debt can't be paid off in time, the debt collectors will bury him in Hocotate Swamp.
* DownloadableContent: Three DLC packs for Pikmin 3, so far. Each consists of four Mission Mode levels (A fifth is given for free just by updating). The first is Gather Treasure maps 5-10, which are each remixes of the original 1-5. The second is Battle Enemies 5-10, which instead remix the actual maps from the story mode into battle arenas. The third pack contains 5 Gather Treasure missions and 5 Battle Enemies missions, taking place in [[RuleofThree 5 entirely new levels.]]
* DownTheDrain:
** Almost literally in ''Pikmin 2'' -- a few dungeon sublevels (not to mention ''one entire dungeon'', appropriately named "Shower Room") look like a partially flooded bathroom.
** The 2-Player level [[ExactlyWhatItSaysOnTheTin Tile Lands]] and the Giant's Bath in Challenge Mode are of the same design.
* DramaticIrony: In ''Pikmin 3'', the Koppaians think that the Hoctotatian that [[spoiler:stole all their food]] is Captain Olimar. Anyone who knows anything about the previous game knows it's actually [[spoiler:Louie]] the moment they laid eyes on him.
* EarlyInstallmentWeirdness: The first game has a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin turns a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.
* EasterEgg:
** ''Pikmin 2'':
*** Having 100 Red Pikmin following you will make them hum the [[VideoGame/LuigisMansion Luigi's Mansion]] theme. This also happens if you are in a dungeon sublevel and have collected all the treasure on that sublevel.
*** If you get twenty of each Pikmin type into a group, they'll hum Ai No Uta instead of their basic marching song (which in turn sounds like the title screen music).
*** Wait a while on the treasure collected screen after getting treasure from a cave and Totaka's song will play.]
*** Pressing the Z button while viewing the Piklopedia will petrify whatever enemy you're looking at.
** ''Pikmin 3'':
*** If you get twenty of all the Pikmin types available in the main story mode following you, they'll hum the title screen song to ''Pikmin 2''.
*** Also in Pikmin 3, you can find several 'cave' drawings of the Pikmin doing various task in out of the way places in each region. Whether they're just {{Easter Egg}}s or implying that the Pikmin are more advanced than they appear, only time will tell.
* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. Rock Pikmin in ''Pikmin 3'' are an odd case where they're immune to crushing impacts and piercing attacks rather than a solid element, and Winged Pikmin [[SubvertedTrope subvert]] this trope by flying over hazards, but aren't immune to them.
* ElementalRockPaperScissors: While there are elements, there are only a few direct examples of this. For instance, leading a Fiery Bulblax into water will cool it off for Blue Pikmin to attack.
* EldritchAbomination: The Smoky Progg in the first game, Waterwraith in the second, and the final boss of ''Pikmin 3''.
* EscortMission: Escorting various things back to your base is one of the main gameplay elements, but there's one huge example that outshines all the rest: [[spoiler:the Formidable Oak from the third game, in which you go up to the top, have Pikmin carry Olimar, and then guide him along a different route back to base while fighting enemies and solving puzzles. And while this is happening, the MamaBear EldritchAbomination known as the Plasm Wraith stalks Olimar in an attempt to reclaim him. Once you get back to base, the Plasm Wraith goes One Winged Angel and absorbs Olimar to initiate the Final Boss fight.]]
* EternalEngine: The 'Round Three' DLC for Pikmin 3 includes a level type like this for both collect the treasure and battle the beast. Besides a general mechanical feel, there are also conveyor belts the three captains need to work together to get around.
* EverythingFades:
** Averted. The bodies of most dead enemies lay around until taken away, and only disappear if you leave the region. (In fact, you're supposed to recycle their corpses for Pikmin food...) Your Pikmin, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
** Played straight in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that [[spoiler:the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]
* EverythingTryingToKillYou:
** Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]]. However, even monsters that ''don't'' eat Pikmin ''still'' inexplicably want to kill them...
** The Captains, too. Everything wants to eat, stomp, squash, or otherwise slaughter them just as much as the Pikmin.
* EvilCounterpart: One in each game:
** The Puffstool uses spores to take Pikmin and convert them to his side, sending them out against Olimar.
** Antenna Beetles can steal Pikmin with their version of a whistle.
** The Scornet Maestro commands a swarm of up to a hundred Scornets, each of which is a OneHitPointWonder.
* ExtendedGameplay: The second game ends when you get 10,000 Pokos, but you can return to the planet to find [[spoiler:Louie]] and the rest of the treasure, which includes exploring a new level and eventually getting a OneHundredPercentCompletion ending.
* ExtremeOmnivore:
** Breadbugs drag any treasure, edible or not, to their hole to eat. The Giant Breadbug even ate an eraser. Of course, most enemies that hold a treasure would qualify as well. Louie is also known for eating things he shouldn't.
** Enemies in ''Pikmin 3'' become this when you realise they're essentially eating '''rocks'''. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)
* EyeScream: In ''Pikmin 3'', you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.
* FinalExamBoss:
** The Titan Dweevil in ''Pikmin 2''. It IS possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
** The final level of ''Pikmin 3'' forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. The boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (even in the case of Pink Pikmin when it floats higher in the air).
* FlawlessVictory: 2's Challenge Mode awards you for completing the level without losing any Pikmin. Getting this on all 30 Challenge levels unlocks a hidden cutscene.
* FlunkyBoss / ExplosiveBreeder: Empress Bulblax, excluding the one in the Hole of Beasts.
* FoodPorn:
** Louie's detailed descriptions of how to cook the various enemies and plants in the Piklopedia in ''Pikmin 2''.
** The fruit in ''Pikmin 3'' looks good enough to eat. The game even lets you spin the fruit around to view it from any angle.
* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots. [[spoiler:His love of these carrots got Hocotate Freight into debt in the first place]].
* FriendlyFireproof: Averted.
** Woe is he who misuses his Yellow Pikmin's Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was removed for the sequel. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock at the wrong time was frustratingly common. Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated enemy areas.
** In ''Pikmin 3''. If a Wollywog lands on or relatively close to an enemy, they'll either break their armor (such as the Peckish Aristocrab's claw) or kill them outright.
* FunWithAcronyms: One of the treasures of ''Pikmin 2'' is the head of an R.O.B ('''R'''obotic '''O'''perating '''B'''uddy), [[ShoutOut an accessory for the NES system]]. Olimar calls it the '''R'''emembered '''O'''ld '''B'''uddy instead.
* GameBreakingBug: In the original, it was possible to drop the Libra down a bottomless pit, rendering it LostForever and the game {{Unwinnable}}. The second game fixed this by having fallen treasures respawn near where they fell. It also featured more bottomless pits, making this necessary.
* {{Gasshole}}: The Doodlebug.
%%* GatelessGhetto
* GenreBusting: Most people don't bother trying to classify the genre of the games, as they blend a lot.
* GenreShift: The first game was primarily a variant on a RealTimeStrategy game focused on exploration and elaborate boss battles. The second game added DungeonCrawling in addition to the overworld exploration, and the third seems to add even more RealTimeStrategy elements.
* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Pikmin for you, even if you don't exactly ''want'' them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you? However, approach one without Pikmin, and he'll attack you without provocation, making it not gentle, although some might say that Olimar and Louie COULD be mistaken for a Pikmin.
* GhibliHills: The outdoor stages are serene, almost pristine wooded areas, with soft sunlight and fitting ambient music.
* GiantSpaceFleaFromNowhere: The Waterwraith in the Submerged Castle.
* GlassCannon:
** Anode Dweevils have the smallest health of the Dweevil family, but it has the one [[ShockAndAwe element]] that '''instantly''' kills any Pikmin that aren't yellow, or Bulbmin.
** The Bulborb Larva are infamous for this. They're very small and have so little health that one punch from a captain will kill them immediately, but their bite is ''insanely'' deadly. It will hurt the captains pretty bad, and will instantly kill any Pikmin. Made worse by the fact that they always come in large swarms.
* GoombaStomp: Purple Pikmin. Or any Pikmin if you have good aim, but only on small Bulborbs (mimics included).
* GottaCatchThemAll: The first game has 30 ship parts, of which you only need the 25 critical parts and can get 5 optional ones for the best ending. The second game has ''200'' treasures; to beat the game, you only need however many are necessary to raise 10,000 Pokos, but can return to get the rest and a second ending. The third game has 66 fruits, however you might only need some of the fruit to produce enough juice to survive; otherwise it's GameOver once you run out of juice.
* TheGreatRepair: The first game focuses on the repair of Olimar's ship.
* GuideDangIt: The Ujadani, tiny mite-like creatures that release gigantic amounts of nectar and sprays when attacked. They aren't even mentioned in the official strategy guide, and the game doesn't acknowledge them in its encyclopedia. In fact, the name is only known from a [[NoExportForYou Japan only]] E-Reader card. They only appear every 30 days starting from Day 31 in the final area around the entrance of The Hole of Heroes, the BossRush dungeon. The only way to ever see them is to happen to be at that specific place by chance.
* HelpfulMook:
** The Mamuta -- see above for details.
** Cannon Beetle Larva can be this unintentionally. You can very easily have their cannonball boulders kill off enemies you don't want to risk losing Pikmin against.
** Yellow Wollywogs in ''Pikmin 3'' are similar to the Cannon Beetles, as they can break off the armor of certain enemies and/or kill them outright if they land on one.
** The aforementioned Ujadani.
* HeroicMime: Captain Olimar (and Louie) in ''Pikmin 2'' only, as the Ship's AI takes over the exposition duties. However, you can at least view Olimar's (and eventually, Louie's) commentary on recovered treasures and lifeforms encountered.
* HeroicSacrifice: Mechanically, one of the purposes of White Pikmin -- any enemy short of a boss that eats one will be killed outright, while bosses will be significantly damaged or weakened. You can potentially avoid much greater casualties by deliberately sacrificing them, but it only works on enemies that actually ''eat'' Pikmin.
* HeroOfAnotherStory: In ''Pikmin 3'', while the Koppaites are running around collecting seeds for their people, Olimar and Louie were running around collecting treasure for Hocotate Freight, which is once again in debt.
* HeWasRightThereAllAlong: The Beady Long Legs, Raging Long Legs, and Shaggy Long Legs drop from above. The Titan Dweevil, Snagret, Emperor Bulblax, Sandbelching Meerslug, and Bugeyed Crawmad all come up from underground. The Vehemoth Phosbat hides in the darkness.
* HollerButton: JustWhistle to summon your Pikmin back to you.
* HumansAreCthulhu: Although humans don't show up, one of the treasures in ''Pikmin 2'' is a set of dentures they name "[[http://en.wikipedia.org/wiki/Behemoth Behemoth]] Jaw". Olimar says in his notes he can't even begin to conceive the existence of a creature with teeth that massive, and hopes he never has to face something of that size.
* HypocriticalHumor:
** In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game, you find a full version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.
** Olimar notes that only an idiot of a captain will allow a Bumbling Snitchbug to catch them. Despite this, Olimar can get caught several times.
* ImplacableMan:
** The Waterwraith, combined with StalkedByTheBell. It's one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
** [[spoiler:The Plasm Wraith]] keeps chasing you throughout the Formidable Oak, and [[spoiler:even when you beat it in battle, it's still alive.]]
* InexplicablyPreservedDungeonMeat: The series takes place on Earth 250 million years in the future (as confirmed by ''3'') and has a suspicious lack of humans, but some of the treasures in ''2'' are various foodstuffs that are surprisingly edible (to the point that Olimar and Louie keep sneaking bites of many of them.)
* InfinityPlusOneElement:
** Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in, though. (You can convert them to other Pikmin with Candypop Buds to take them with you, but you get perfectly ordinary Pikmin of those specimens.)
** On the enemy's side, explosions serve as a sort of "fifth element"; no Pikmin, not even Bulbmin, can survive it, and only the most dangerous enemies have access to it. Bomb rocks also destroy the other elemental hazard generators.
* InterfaceSpoiler: Averted in the third game. [[spoiler:Not only does tallying up the fruit of the first four areas match up with the total number given of 66 because Formidable Oak doesn't have fruit, but the boss rush menu only lists five slots prior to beating the Plasm Wraith. So the existance of the final boss and its location is kept secret, and if anything the game hints that the Quaggled Mireclops is the final boss up until you actually kill it.]]
* InUniverseGameClock: 20-minute days in the second game, 13 in the first game.
* ItCantBeHelped: ''Song of Love'' has this as its premise. It's all about how the Pikmin go through Hell for their leader, Olimar, yet despite the fact that it's very likely they'll die ignobly, "We don't ask that you love us". The song's single actually ''outsold the game itself'' because of how it resonated with the {{Salaryman}} public.
* {{Jerkass}}: The Hocotate Ship. It forcibly ejects people from the cabin, whines about storing specimens, lies about treasures (both to Olimar and potential customers), is cowardly about entering one of the dungeons, and constantly chastises Olimar.
* JerkWithAHeartOfGold: The ship urges the captains to rest now and then and whenever Louie is found after being lost, asks after his life signs, and seems concerned about his safety.
* LeaningOnTheFourthWall:
** One of the treasure in ''Pikmin 2'' is a console controller D-Pad. The treasure log says that the Pikmin carrying it looked a little dazzled.
** There are quite a few instances of this in ''Pikmin 2''. Another example is for Aquatic Mine, another treasure. Olimar mentions in his notes that he feels the presence of a guiding hand.
* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (And we do mean ''[[BigEater everything]]'') However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.
* LetterMotif: The protagonists of ''Pikmin 3'' are named '''A'''lph, '''B'''rittany, and '''C'''harlie, while their ship is named '''D'''rake.
* {{Lilliputians}}: If one wants to get specific, [[AllThereInTheManual the first game's manual]] pegs Olimar to be around the size of a quarter, and a Pikmin to be slightly shorter.
* TheLoad: Some of Olimar's journals in the third game suggest that Louie has become less than helpful between games. It doesn't help that [[spoiler:when the three captains save him, he runs off with all their food.]]
* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2'', and the former TropeNamer.
* LivingGasbag: Jellyfloats and Medusal Slurkers are essentially hovering jellyfish that suck up their prey rather than sting it.
* MacroZone: The setting, due to the small size of the captains and the Pikmin.
* MarriedToTheJob: Olimar is clearly very devoted to his family back on Hocotate. Though it's clear that he's also very devoted to the company he works for, and some emails he receives from his wife and children show that the amount of time he's spending away from home are taking a bit of a toll on them.
* MightyGlacier: Purple Pikmin, due to their overall strength in comparison to the Pikmin types.
* AMillionIsAStatistic: The night after you let your first Pikmin die, Olimar's journal entry will be depressed and frightened of his mistake. Later on, when Pikmins might start dying in droves, Olimar won't even comment on the matter.
* MiniDungeon: The entirety of Challenge Mode in ''Pikmin 2'' is about exploring 30 miniature caves, most of which are only 1-3 floors deep, and derive from the Story Mode caves whose depths range from 5 to 15 floors except the Emergency Cave, which is a NoobCave and thus another mini-dungeon.
* MisguidedMissile: The rocks that the Decorated Cannon Beetle shoots are highly magnetic, causing them to home in on your captain. Run around to the other side of a beetle after it launches a rock. [[HoistByHisOwnPetard We'll wait]].
* MixAndMatchCritters:
** The Snagrets. Bird heads, snake bodies, and in the case of the Pileated Snagret, a single bird foot.
** The [[ExactlyWhatItSaysOnTheTin Rock Pikmin]] take this UpToEleven, being plant, animal, ''and'' mineral.
* MonsterCompendium: The Piklopedia. Comes with view of the enemy in its habitat, scientific notes/names, and eventually cooking recipes.
* MoodWhiplash:
** Going from the relaxing summer area that is the Perplexing Pool to the Submerged Castle. Unlike the other caves, Submerged Castle has unique music -- an errie tone that hints that you're not alone. [[StalkedByTheBell And you're not.]]
** The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaceful atmosphere of the rest of the area.
* MoreDakka: The Man-at-Legs has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike most other enemies in ''Pikmin 2'', which often rely on InstantDeathRadius or slow-to-recharge ranged attacks, it can attack and kill Pikmin even if they're scattered and at a distance from it with a single attack action. An unaware player can easily suffer a TotalPartyKill.
* MorePredatorsThanPrey: Most enemies on the Pikmin planet seem to be carnivorous, and the ''only'' thing any of them ever seem to eat are, of course, Pikmin.
* MultipleEndings:
** In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]
** The third game gives different endings depending on how much fruit you get, with the best leaving a whopping three Sequel Hooks.
* NeverSayDie:
** In the first game, Olimar is determined to repair his ship and escape the Pikmin planet's "toxic" (to his people) atmosphere, "or expire trying".
** In the second game: "Are your life functions fading?"
** Finally averted in the third game. However, dead Pikmin are still referenced as "perished".
-->'''Brittany''': This place is absolutely freezing! If we stay too long, I'm afraid we're going to die of exposure.
* NiceJobBreakingItHero: The Smoky Progg is (supposedly) the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before it's time for it to hatch.
* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, and the third game extends it each time a fruit is collected; both games make it a lot more forgiving (though no less challenging).
* NoBiologicalSex: The Pikmin. Like many plants in RealLife, they seem to be asexual creatures; the only way they reproduce is by providing organic nutrients to their respective "Onions".
* NoCasualtiesRun: Some players' goal in all three games is to achieve this, sometimes in the fastest possible time. The second game's Challenge Mode levels also require this for a Perfect! flower, with every level being perfected unlocking a bonus video.
* NoobCave: The Impact Site in the first game, which is also an abundant source of Pikmin pellets for mass reproduction to come back to later in the game. ''Pikmin 2'' has the Emergence Cave, which plays this trope more straight.
* NoodleIncident: When you find the Broken Food Master(NTSC)/Divine Cooking Tool(PAL) in the PAL version of ''Pikmin 2'', part of Olimar's description is "I did try and be creative at cooking once before... but there are some things that are better left forgotten."
* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', whose layout is basically a miniature Forest Navel with some minor details taken out. The Collect Treasures version not only features the Red, Yellow, and Blue Pikmin, but it even has a bald Shaggy Long Legs in the exact same room where the Beady Long Legs was fought in the first game!
* NotTheIntendedUse: In ''Pikmin 2'', if you find a drop of spray (red or purple), it is possible to get 2 doses out of one drop by getting both your captains close to the droplet, and pushing the inactive captain with the active captain. The inactive captain will start to collect it, and if you get the active captain to start collecting it as well, you will get 2 doses of spray instead of one.[[note]]This is similar to how Pikmin drinking nectar will be flowered regardless of how late they started.[[/note]]
* [[OhTheHumanity Oh, the Pikminanity!]]: exclaimed by Captain Charlie when Pikmin are in danger of being killed by enemies.
* OncePerEpisode: Each game so far has had a BlobMonster (Goolix, Waterwraith, and [[spoiler:Plasm Wraith]]), a new Bulborb type (Spotty Bulborb and Spotty Bulbear, Hairy and Orange Bulborbs, and Whiptongue Bulborb), and some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle, and Scornet Maestro).
* OneHitKill: Bomb rocks, crushing, Bulborb Larva, the [[BonusBoss Smoky Progg]]'s poisonous smoke and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in ''Pikmin 3'' it was demoted to only [[StunGun stunning]] non-Yellows).
* OneHitPointWonder: The Pikmin. They have great offensive capabilities when they work together as a group, but possess absolutely no defense whatsoever. Pretty much every hazard is instantly, or at least very quickly fatal to them.
** The Bulborb larvae. Just one punch from a captain will kill them, but their bite is instantly fatal to Pikmin, and will take a good chunk out of the captains' health if you aren't careful.
* OnlyMostlyDead:
** If one of the leaders in the second and third games runs out of health, you'll see them lying on the ground in front of the ship, ''unmoving'' for the rest of the day until you leave, in which they get back up and board the ship.
** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't do this in the third game, however.]]
* OneWingedAngel: [[spoiler:The Plasm Wraith starts out as a small humanoid, turns into a gelatinous mass, then turns into a Goolix-like creature, and finally assumes a proper fighting form as a larger version of the humanoid.]]
* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittney also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocotatians are renowned for being greedy treasure hunters.
** It should also be noted that for Hocotatians, [[{{Flanderization}} only the President showed traits of this in Pikmin 2]], and it (at first) started for a good reason (being in massive, paralyzing debt).
* [[PlantPerson Plant People:]] The Pikmin, naturally.
* PlotCoupons: Ship parts in ''Pikmin'', treasures in ''Pikmin 2'', and fruit in ''Pikmin 3''.
* PlotTailoredToTheParty: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.
* PoisonMushroom: A living example: the Doodlebug. Looks similar to the [[MetalSlime Iridescent Glint Beetle]], but actually leaves small clouds of poison lying around as you follow it, instead. Bonus points for literally being poison. Ironically, though, the prize the Doodlebug gives out is better than its brothers'.
* [[PoisonousPerson Poisonous Pikmin]]: The White Pikmin, who are resistant to poison and will poison enemies that eat them. Those not aiming for a NoCasualtiesRun can try defeating a boss in this manner.
* ProductPlacement: The second game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids. Although more than for advertisement, the products are there to drive the point home that the Pikmin's home planet is Earth.
* PuzzleBoss: All of them. The third game takes it UpToEleven, with the Vehemoth Phosbat being the most notable. What were boss material in the previous games are now miniboss material.
* RagnarokProofing: With the various "treasures" in the second game. Some (but not all) electrical devices are still functional, metal objects may be rusted but are all still in pretty good shape, and all the food items still look perfectly fresh (and are still totally edible and tasty, according to Olimar's notes), despite having sat in a cave or out in the open for who knows how long.
* RandomlyGeneratedLevels: ''Pikmin 2'''s caves are mostly this, though there are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.
* RealTimeStrategy: [[GenreBusting More or less.]]
* ReplayMode: The second game has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
* RevivingEnemy: Spotty Bulbears and Gatling Groinks in the second game will slowly recover health and get back up after being defeated if they aren't taken back to the ship first. [[spoiler:The Plasm Wraith in ''Pikmin 3'' is effectively immortal no matter how many times you splatter it. You win by prying Olimar away from it and escaping, not by killing it.]]
* RiddleForTheAges: Just what ''is'' the Waterwraith? Where did it come from, and what does it want? [[spoiler:''Pikmin 3'' answers some questions but raises even more.]]
* RidiculouslyCuteCritter: The Pikmin. Some of the enemies as well (until they start attacking you and your Pikmin).
* RuinsOfTheModernAge: There was some of this in the first game, but it especially stands out in the second - many areas explored on the Pikmin planet have recognizable remains of human constructions, such as metal pipes and ceramic tiles.
* RunningGag: The secret videos of ''Pikmin 3'' have [[spoiler:Olimar]] explaining what he has been doing while [[spoiler:Louie]] fails miserably in battle a short distance from him. The exception is the report that [[spoiler:foreshadows their encounter with the game's final boss.]]
* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in {{SuperSmashBrosBrawl}} in both the original Japanese, AND in French.
* ScunthorpeProblem: Wi'''stfu'''l Wild.
* SeasonalBaggage: Downplayed in ''Pikmin 2'' and ''3''. In both games, each of the four seasons is present within one particular area, rather than all seasons appearing in a cyclic fashion through all areas. In the second game, [[SlippySlideyIceWorld Valley of Repose]] is set in winter, [[LostWoods Awakening Wood]] is set in spring, [[PalmtreePanic Perplexing Pool]] is set in summer, and [[BleakLevel Wistful Wild]] is set in autumn. The third game has it like this: Tropical Wilds (summer), Garden of Hope (spring), Distant Tundra (winter) and Twilight River (autumn).
* SelfImposedChallenge:
** "ARRRG! It killed [[NoCasualtiesRun a measly one of my Pikmin]]! Now I have to reset and do it all over again!" (This becomes game-imposed for the Challenge Mode in ''Pikmin 2''.)
** Also, trying to collect all your ship parts in fewer days than you did before.
** The pinnacle challenge of each game is a minimum-days run, each game having a theoretical minimum days possible (Without abusing glitches to acquire other Pikmin types early). ''Pikmin 1''[='=]s is 6 days, ''Pikmin 2''[='=]s is 8 days, and ''Pikmin 3''[='=]s is 10 days, all just barely possible (Though 3 requires many time-saving exploits due to how large each level is).
* SequelDifficultyDrop: ''Pikmin 2'' is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision, as the team wanted it to be a less stressful experience.
* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]] Also, [[spoiler:while the Drake is taking off, the Plasm Wraith can be clearly seen roaring at it, fully regenerated.]] Getting all fruit raises the possibility that [[spoiler:the SS Drake's initial crash was not an accident.]] And after that, if you try to play again, you can read a final ship log revealing that [[spoiler:Louie has gone missing again.]]
* SequelReset: According to Olimar's expedition logs in ''Pikmin 3'', Hocotate Freight's latest venture left them in debt again. This is why Olimar and Louie are back on PNF-404 during the events of the game.
* ShoutOut:
** In Japanese script Olimar is a SdrawkcabName [[JapaneseRanguage of Mario]]. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.
** Also, in the second game, several items are shout outs to other games, like a tube of paint with VideoGame/MarioPaint on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a Nintendo brand ace of spades card.[[note]]Playing cards are '''just one''' of the ''many'' businesses other than video games that Nintendo still has a hand in.[[/note]]
** Many players noticed that the Poko symbol looks a lot like the coins from ''Franchise/SuperMarioBros''. The {{Mario}} games later returned the favor in ''VideoGame/PaperMarioTheThousandYearDoor'', where Chapter 2 has Mario leading a swarm of tiny creatures around to aid him.
** ''Pikmin 3'' references several NES games in its intro cutscene. In the scene where the three main characters are shown departing their home planet for PNF-404, the walking sound effect from ''VideoGame/MarioBros'' plays (the cutscene is a computer visualization of the game's backstory). When their ship malfunctions and they're forced to eject, the ''VideoGame/DuckHunt'' Dog's laugh can be heard.
* SlippySlideyIceWorld: The Valley of Repose in the second game and several dungeons within. The Distant Tundra and Silver Lake in the third game also counts.
* SoftWater: In ''Pikmin 3'', Alph manages to fall ''from the planet's atmosphere, yet is only slightly dazed because he landed in a pool of water''. Granted, Charlie also manages to survive the fall by landing in a pile of snow, and Brittany lands ''on solid rock'' and is no worse for wear, so it's possible that Koppaites are just naturally MadeOfIron.
* SpaceJews: The Hocotatians, due to their [[GagNose large noses]] and [[GreedyJew love of treasure]]. This was most likely [[UnfortunateImplications unintentional, however]].
* StalkedByTheBell: The Submerged Castle. On each of the first four floors, you have an invisible (5-minute) timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, you can exploit a weakness in its AI that prevents it from reaching you in certain corners, though it may get you if you're not careful.
* StoneWall: Similar to how Anode Dweevils are [[GlassCannon Glass Cannons]], Munge Dweevils have the most health but the least dangerous attack (it's the only Dweevil that is always harmless to captains; the breathing filters in their space suits make them immune to poison, so they can be punched to death with no problems).
* [[TheStrengthOfTenMen The Strength Of Ten Pikmin]]: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[labelnote:note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/labelnote]]
* StuffBlowingUp: Mission 15 of Battle Enemies! encourages you to use Bomb Rocks to dispatch every enemy on the map besides Snitchbugs and Skeeterskates, rather than fight them head on with your Pikmin. If you do it right, at the end you even get to [[spoiler:blast an entire Baldy Long Legs to bits with ten simultaneous Bomb Rock explosions!]]
* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, [[CaptainObvious but this might be due to the fact that all of them wear space helmets.]]
* SurpriseCreepy: Of the more subtle variety, once you've had a chance to [[FridgeHorror sit down and reflect on what you're doing to the Pikmin.]]
* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Possibly even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Waterwraith]] temporarily, giving you precious extra time to reach the next floor.
* TechnicolorToxin: Poison gas in the second game is purple, as are Munge Dweevils, [[ColourCodedForYourConvenience so you can tell them apart from the other 3 species.]] The third game, oddly, uses either an inky black (for aquatic enemies) or a neon pink (for the Vehemoth Phosbat) for poison, which basically carries the same effect. The first game has the Smoky Progg, which leaves a trail of instant death green sludge that seems to be a completely different type of toxin than the ones encountered in later games.
* ThemeNaming: Alph, Brittany, and Charlie is similar to the American mililtary phonetic alphabet (which goes, Alpha, Bravo, Charlie.)
* ThisLoserIsYou: Olimar's journal entry for the Bumbling Snitchbug, an enemy that swoops down, grabs you (not your Pikmin) and slams you into the ground, implies that only leaders (that's you) that are in some way dumb or incompetent can possibly be caught by it.
* ThreePlusTwo
*** TheHero: Olimar
*** TheLancer: Louie
** Plus
*** TheSmartGuy: Alph
*** TheChick: Brittany
*** TheBigGuy: Charlie
* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, they'll be forced to cut their trip short and return to their home planet. Adding up all the obtainable fruit they have 99 days.
* ToiletHumor:
** In ''Pikmin 2'', Olimar or Louie activate the potions by burping or farting.
** The Doodlebug's primary attack is farting out noxious gas.
* TooDumbToLive: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only Blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance. Certain enemies can be tricked into marching off the side of the level in the rusty metal levels. This is a good way to dispose of Bulbears and Fiery Bulblaxes, especially since any treasure that they may have had respawns near where they fell. Pikmin will also carry treasure into any deadly hazard if they think it's the fastest route. They also, if left to their own devices, attack invulnerable, deadly, immobile objects that wouldn't otherwise be a threat. If you disband/pick your Pikmin near a corpse/enemy/treasure/hazardous object or they're idle near one or get steered too close to one by you they'll carry/attack it no matter where/what it is. They'll never save you or your other Pikmin from an enemy or dodge an attack unless you tell 'em to. It's subtly implied in the original game and ''heavily'' implied in one of its Japanese promos that the Pikmin were on the road to extinction because of this... until they picked up enough survival skills from following Olimar to manage to ''not'' get killed by virtually any creature or natural hazard they encountered.
* TurnsRed: Every major boss from the third game changes up a little at some point when its health gets low:
** Armored Mawdad: Starts crawling high enough on the tree stump that it goes out of view.
** Vehemoth Phosbat: A while into the first phase, it opens a bunch of pods that sprout out Phosbats.
** Sandbelching Meerslug: Its pits can either be larger, have "walls" in them, [[TheresNoKillLikeOverkill or both.]]
** Scornet Maestro: Adds one formation when its health reaches one point, another when it gets even lower. The first is that its Scornets form a "wall" divided into five rows, and each rows darts out. The second is where the Scornets begin circling the Captains, requiring use of Pikmin to break up the circle enough to get through.
** Quaggled Mireclopes: While standing, it may get down and start clawing its way across the arena. While knocked down, its tongue now swoops around in a full 360 degrees instead of the small arc around it like before.
** [[spoiler:Plasm Wraith: Begins flying, and starts spitting out three elemental plasms at the same time instead of one.]]
* UpdatedRerelease: the "New Play Control!" Wii versions of the first two games.
* UndergroundMonkey: Several, though the differences often range beyond color and ability. Typically you see alternate-elemental forms of certain enemies, or ones that are just plain tougher such as the cave-dwelling Wollywogs.
* UniqueEnemy: Several. The first has the Mamuta, Goolix, Pearly Clamclamp, Breadbug, and Smoky Progg. The second has the Toady Bloyster, which shows up less than its boss variant. The third has the Calcified Crushblat, and the Spotty Bulbear and the Puffy Blowhog have both been [[DemotedToExtra demoted]] to this. Note that the Challenge/Mission Mode of the games is less sparse about these enemies.
* VariableMix:
** ''Pikmin 2'' has a ''very'' deep set of this. Themes can vary greatly. The captain's health affects the tempo and the amount of Pikmin lost within a cave will cause the song to lose instruments. In addition, there are variants on the themes when carrying treasures and when fighting enemies. Multiply the level themes by 2 since there's a variation of every song for when you play as Louie/President, and for above-ground themes multiply by 2 ''again'' to account for the sunset variations of every song.
** The boss music in ''Pikmin 2'' also seamlessly changes depending on what's going on during the fight -- the boss moving around, the boss attacking, the boss being beat on by Pikmin, and a finale to the song that always seems to fit the music regardless of when it changes. The Titan Dweevil actually has different segments of music when it uses each of its weapons, and different music depending on how many weapons it has left.
** In series tradition, ''Pikmin 3'' carries this trope over with the main theme of each world. There's a 'battle mix' when fighting an enemy, and a 'carrying' theme for when you're carrying something back. Similarly, the 'big boss' theme has a few variations as well, with the main theme, a mix for when the boss is on the attack, a distraught jingle for when you lose Pikmin to it, and a victorious theme for when the captains and Pikmin gain the upper hand.
* TheVeryDefinitelyFinalDungeon: The Final Trial in the first game. In the second game, the Wistful Wild is the Very Definitely Final Region, and the Dream Den is the VeryDefinitelyFinalDungeon. In ''Pikmin 3'', [[spoiler:the final area in the game is a ''huge'' termite mound (referred to as an oak stump in English, for some reason) of all things. Luckily, no actual termite-based enemies appear in it. The name of said area? [[NamesToRunAwayFromReallyFast Tower of the Sorrowful Beast...]] (Formidable Oak in English)]]
* VideoGameCrueltyPotential: Want to drown, electrocute, burn, poison or let pikmin get eaten up by predators? Go ahead. You monster.
* WarForFunAndProfit: Many people have this opinion of the second game. Profit, yes, but not fun, though; it's paying back the [[LoanShark Loan Sharks]]. Then later, it's saving your lost friend. If you keep playing after that, it becomes just for fun, but that's what games are for.
* WakeUpCallBoss: The Armored Mawdad in ''Pikmin 3'' will close down and leisurely munch away at your entire army if you don't know how to manage your captain's movements and the strengths and weakness of the two types you have. And unlike the enemies you encounter before, it's ''fast''.
* WaterIsBlue: Averted for the actual water, but almost anything associated with water but not aquatic itself (Watery Blowhogs, Caustic Dweevils, the Blue Pikmin themselves, etc) is blue.
* WeaponizedOffspring: After the first encounter with the Empress Bulbax in ''Pikmin 2'', sequential encounters will have it lay [[GoddamnedBats Bulborb larvae]] throughout the battle to attack you. The Vehemoth Phosbat in ''Pikmin 3'' activates pods scattered around it's arena in which baby Phosbats come out of.
* WeHaveReserves: You can have an unlimited number of Pikmin in the onions and ship.
* WeNeedADistraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a ZergRush led by the other captain. This is pretty much required for the Ranging Bloyster in the second game which deliberately goes after the active captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back. The Scornet Maestro in the third game is another boss that only goes after the active captain, though unlike the Bloyster, this isn't required.
* WhatHappenedToTheMouse: Purple and White Pikmin are kept in the ship's hold because they have no Onion. It isn't explained what happens to them when the Captains leave the planet. Are they taken back to Hocotate? If they ''are'' taken to Hocotate, it's not an oxygen atmosphere, can they even survive outside of the hold? Are they left behind?
* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed.
* WhenYouComingHomeDad: Olimar's son and daughter ask him this repeatedly, almost word for word, in their emails.
* WhyDidItHaveToBeSnakes: Pikmin will freak out at the sight (or apparently, scent) of Mitites. Except Purple Pikmin. Which just so happen to be the best tools for crushing Mitites all at once.
* WoobieDestroyerOfWorlds: According to its journal entry, the Man-at-Legs has no need for the gun mounted on it, since it has no natural enemies, leading to the rumor that ''[[WetwareBody the gun controls the creature]]''.
* YouBastard: Ai no Uta is a song dedicated to this.
-->''Uprooted, we'll gather and be thrown to our deaths''
-->''But we won't ask you to love us.''
** [[AvertedTrope Averted]] with its sister song, Namida ga Afureta. Olimar does care for the Pikmin greatly, but just CannotSpitItOut.
* ZergRush: The Pikmin's main mode of attack (excepting bomb rocks in the first and third games); you can even up the efficiency of said Rush by directing the Pikmin swarm.
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