[[quoteright:350: http://static.tvtropes.org/pmwiki/pub/images/Art-4_4590.JPG]]
[[caption-width-right:350:The future of shooters is [[{{Pun}} Dark]].]]

The series began in 2000 with ''Perfect Dark'' for the {{Nintendo 64}}, a SpiritualSuccessor to {{Rare}}'s previous FPS classic VideoGame/{{GoldenEye|1997}}, with which it shared a (modified) engine. Joanna Dark, having recently graduated the Carrington Institute's training program with the first ever "Perfect" score, is sent to meet an insider from the [[MegaCorp dataDyne corporation]]. You also end up saving the President of the United States twice in the process. Things rapidly become more complicated and she soon finds herself in the middle of a war between two alien races who have allied themselves with different factions on Earth.

In addition to its other merits, the game was one of the few that made use of the N64 Transfer Pak. It was originally meant to have been used to connect to the Game Boy Camera and let players map real faces on to characters in multiplayer mode. After MoralGuardians voiced their objections, Rare's said that the feature was cut for "technical reasons", though they later admitted they wanted to avoid controversy. It was still possible to connect to the GameBoyColor version of the game for extra items. Said GameBoyColor game was a prequel, showing Jo's training and first mission with the Institute.

The eagerly anticipated sequel was chronically delayed (originally a [=GameCube=] title, it shifted to the original [=XBox=] after Microsoft's buyout of Rare and then ended up as a launch title on the 360 in 2005) and eventually became a {{prequel}}. ''Perfect Dark Zero'', set 3 years before the original, has Joanna working as a bounty hunter with her dad before getting mixed up with the Carrington Institute. Reviews were good but it was generally seen as not up to the standard set by the previous game. In March of 2010, the original game was [[UpdatedRerelease rereleased]] for Xbox Live Arcade, with new features such as updated graphics with 1080p resolution and eight-player online multiplayer.

In March of 2011, it was revealed that a sequel to the original ''Perfect Dark'' known as ''Perfect Dark Core'' was also under development in 2007, but it was [[http://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/ canceled]] before making it past the prototype stage in 2008 after the team developing it was cut down to three people. It was intended to be DarkerAndEdgier than ''Perfect Dark Zero'', but by the time it was canceled it wasn't even a Perfect Dark game anymore; it was about [[AndNowForSomeoneCompletelyDifferent an unknown male protagonist]] fighting [[HumongousMecha giant mechs]].

The time period in between the two games is covered in a pair of novels, ''Initial Vector'' and ''Second Front'', as well as the comic series ''Janus Tears''. There's also the aforementioned GameBoyColor game, although since that was released around the same time as the N64 original and long before Zero became a prequel, it's unlikely to still be considered canonical.

!!Includes examples of:
* AbsurdlySpaciousSewer: The Sewers map from multiplayer.
* ActionGirl: Joanna, obvious. Some of the guards also qualify.
* ActionDressRip: When fighting to defend the Carrington Institute from the joint Skedar/[=dataDyne=] forces, Joanna is wearing a [[{{Qipao}} long dress]] (because she was to attend a three-way meeting between the President, Carrington Institute and the Maians), which she rips towards the end of the intro cutscene.
* AdaptationDyeJob: Jo has long red hair in ''Zero'' despite having short brown hair in the original.
* AIIsACrapshoot: Played with. Although Dr. Caroll develops sentience and defects from [=dataDyne=], he retains his moral code throughout.
* AirVentPassageway: Several levels have them, including Area 51, and some of the multiplayer levels.
* AKA47: A selection of weapons from ''VideoGame/{{GoldenEye|1997}}'' are unlockable; and not only are their names different from their RealLife counterparts, they're also different from its own made-up names.
** The [[ScrappyWeapon Klobb]] becomes the "[[LeetLingo KLO-1313]]" in Perfect Dark, despite already having a fictional name.
** The game also features a few straighter examples; the Falcon 2 is a Colt Double Eagle, the [=CMP150=] is a barely-disguised Steyr TMP, the AR-34 is clearly the French FAMAS assault rifle painted in sci-fi colours, and the [=DY357=] Magnum resembles a Colt Anaconda.
*** Also the RC-P90 in ''Zero'', which also has a few more straight examples of this (its version of the Superdragon, for instance, is clearly a [=G36K=]).
* AlasPoorVillain: Both Trent and Cassandra get this treatment. Two [[SmugSnake Smug Snakes]] who were killed by the Skedar after [[YouHaveFailedMe failing for the last time]] and realizing Joanna was her best chance for revenge, respectively.
* AlienAbduction: Joanna and Cassandra are taken prisoner by the Skedar near the end of the game.
* AlienAutopsy: The Area 51 stage of the original game has a level which involves rescuing an alien from vivisection, and another (bonus) level involves sabotaging the autopsy of an already dead alien.
* AlienBlood: Maians have green blood. Averted by the Skedar, who have red blood.
** Skedar blood is also a slightly different tint of red than human blood.
** The Paintball Cheat takes this to a whole new level of absurdity with everyone bleeding '''multicolored rainbow blood'''.
* AlienSky: The Skedar homeworld has a blue sky tinged with pink and three suns.
* AliensSpeakingEnglish
* AliensStealCattle: The Skedar are implied to be behind the "cattle mutilation" phenomenon.
* AllThereInTheManual: The game has an unlockable feature which provides more background information on the game's plot and setting.
* AllYourBaseAreBelongToUs: One of the later levels of the original takes place in the Carrington Institute as [=dataDyne=] troops and Skedar soldiers make one last spiteful attack.
* AmazonBrigade: Zhang Li's last line of defense is a platoon of about 20 elite female troopers armed with cloaking devices and plasma rifles. They're super annoying, since getting killed by them kicks you all the way back to about halfway through the level.
** Cassandra De Vries' bodyguards are similar. They're all female, and they all have shotguns. They're also some of the first enemies to carry sidearms, making disarms less effective against them.
* AmbiguouslyJewish: Jonathan's last name is [[AllThereInTheManual apparently]] Steinberg and he has curly hair. Judging by his accent, he's American, so he very well could be Jewish.
* AmusingAlien: Elvis, who is also IntriguedByHumanity.
* AncientAstronauts: Both the Cetans and the Maians have visited Earth in the past.
* AnnoyingArrows: Enemies will keep fighting even if they've been turned into a pincushion by crossbow bolts or thrown knives...but since the former are laced with a tranquilizer and the latter are poisoned, they won't be fighting for long.
** And there's the fact that the Crossbow has an instant kill function, which kinda averts the trope.
* {{Area 51}}: Where you meet Elvis. [[IThoughtItMeant No,]] [[NamesTheSame not]] the King, but a [[TheGreys Grey]].
* ArmorOfInvincibility: The Super Shield cheat.
* ArmorIsUseless: Body Armors and Helmets seem to be fashion accessories instead of protective equipment as the easily killed dataDyne Troopers and G5 [=SWAT=] Guards can attest to this.
* ArtificialBrilliance: Elvis is a particularly good shot with the Farsight (which, to be fair, has an auto-targeting system). On "Deep Sea" he can take care of the enemies in the first section all by himself if you let him.
** Perfect Sims and Dark Sims seem to know exactly where all the good weapons and shields are on multiplayer and always have perfect aim.
*** It's not really so much brilliant than TheComputerIsACheatingBastard cranked UpToEleven
* ArtificialStupidity: Meat Sims are the easiest [=AI=] enemies you can play against in multiplayer. They wander around drunkenly, ignoring weapons (and oftentimes you), and can barely hit the room they're standing in.
** And in an accidental example, none of the AI can detonate Remote Mines. They ''can'' throw a Dragon in secondary, but only if it's empty; amusingly, they treat the Laptop Gun the same way, meaning you might sometimes encounter sentry guns that don't fire. They also can't see any form of trap and will walk straight into a proximity mine left in the middle of a corridor.
** Generally your 1-player buddies (Jonathan and Elvis) are very handy shots, but they will occasionally wander right into your line of fire or otherwise act like idiots just so you can fail the mission.
** The inability to avoid explosions has carried over from ''{{VideoGame/GoldenEye}}''. Case in Point: [[http://www.youtube.com/watch?v=ILdcir7VHWY This video]].
* ArrowCam: The Slayer rocket launcher's secondary attack is a fly-by-wire missile you steer while looking through a camera on it. Sadly, it can only be used in a few levels and weapon training, even with the All Weapons cheat.
** And in MP, but using it there ''will'' get you killed, because people will look at your section of the screen to see where you were standing when you fired it. N64's non-remote multiplayer makes this less fun.
** But, in ''Zero'' this is the secondary mode of the rocket launcher.
* ArtificialGravity
* AttackDrone: The police robot from "Chicago Stealth", which also shows up in the Alaska level. Although annoying, they aren't very dangerous.
* {{Autodoc}}: The Alien Medpack that you use to revive Elvis in Area 51.
* AwesomeMcCoolName: Joanna Dark. Doubles as a PunnyName.
* AwesomeYetImpractical: The Skedar Reaper seems like this when used by a player. Even with two hands your bullets will never hit anything besides the edge of the screen. Justified in that it's supposed to be used by the much stronger Skedar-when they wield it with one hand they have almost perfect accuracy, even on the lower difficulties.
* BadassInDistress: [[spoiler: Joanna, when she gets abducted by the Skedar after the attack on the Carrington Institute.]]
* BagOfSpilling: For some reason, the weapons that you get will never carry over to the next mission. (Example: Joanna picks up a [=CMP150=] in Mission 1-1 but she no longer has it at the start of Mission 1-2.)
* BaitAndSwitchGunshot: Joanna meets Jonathan this way [[ConvenientlyTimedAttackFromBehind when he shoots an Area 51 guard for her]].
* BareYourMidriff: Joanna does this in some missions in ''Perfect Dark Zero'', [[ExposedToTheElements on a snow-covered mountain, no less.]]
* BeamSpam: Several alien weapons are good for this.
* BeatingADeadPlayer: Just like in ''[=GoldenEye=]'' except that you don't get a third-person replay from three different angles.
-->"Enemy: The bitch is dead! Keep shooting her up!"
* BenevolentAlienInvasion: [[TheGreys The Maians]] planned to do this eventually, but left the humans to develop on their own for a few millennia. The end of the main plot revolves around the Maian ambassadors finally coming down to meet with the authorities in the White House and establish peaceful connections. [[spoiler:Then the game plays the evil AlienInvasion straight when [[LittleGreenMen the Skedar]] come rolling along.]]
* BenevolentArchitecture: Most levels have plenty of pillars and walls to hide behind.
* BenevolentBoss: Carrington.
* BigDamnFireExit: The Cetan ship has a sequence like this.
* BigNo: The guards will sometimes let loose with one of these when they are killed, even if you shoot them in the head.
** As well as variants like "I don't wanna die!!!", "Why... me?...", and even "[[PrecisionFStrike You bitch!]]". In a Nintendo game.
** "NOOOOO! That wasn't meant to happen!"
** "[[LargeHam OH NO!]] [[OhCrap It's a Skedar army]] in SuspendedAnimation!"
** [[spoiler: Trent, when he dies.]]
* BigYes: Joanna gives one when she [[spoiler: kills the Skedar leader]].
** Which leads to a LittleNo (see OhCrap).
* BioluminescenceIsCool: The Cetan ship.
* {{Bizarrchitecture}}: "Skedar Ruins". There are [[AlienGeometries collapsed archways and off-kilter floors]] all over the place, as well as random chasms and dead ends.
* BlackoutBasement: "dataDyne Central: Extraction" begins with a section in pitch blackness which requires the use of night vision. "Area 51: Rescue", "Deep Sea: Nullify Threat" and "Skedar Ruins" have sections where the lighting flickers on and off.
** The "Perfect Darkness" cheat takes this UpToEleven: every single level will be pitch black (with flickering lighting if indoors). It's impossible to get around without using NightVisionGoggles.
* BlastingItOutOfTheirHands: If you're skilled or lucky enough, you can shoot firearms right out of enemies' hands, which will leave them vulnerable as they run over and pick it up. Getting it first is often enough to get them to surrender. Sadly, this feature seems like it is too "complicated" to include in most modern games. Same thing with the ability to make the guards limp when you shoot them in the arm or the leg.
* BlingBlingBang: Trent has a [[CallBack gold-plated magnum revolver]] with a leopard skin grip that has the same OneHitKill ability as [[VideoGame/GoldenEye1997 GoldenEye 64's]] Golden Gun.
* BlondGuysAreEvil: The Skedar use a holographic disguise of a hulking Scandinavian man named "Mr. Blonde" when they interact with humans.
** BlondesAreEvil: Cassandra [=DeVries=].
* BloodlessCarnage: Completely averted. Both humans and aliens bleed a lot even when shot with lasers.
** BloodierAndGorier: The gore is ramped up quite a bit from in ''Goldeneye'', where enemies bled if shot, but it just stained their clothing. In ''PerfectDark'' they leave bloodstains all over the floor; if you shoot an enemy in the head, blood will spray all over the wall opposite the direction from which you shot them. This is partly why it was rated M when ''Goldeneye'' was only rated T.
* BlownAcrossTheRoom
* BodyArmorAsHitPoints: A shield generator will completely protect you. Even from explosions.
* BondOneLiner:
-->"Sorry, gotta shoot!"
-->"Lights out!"
-->"Accidents ''will'' happen ..."
* BoringYetPractical: The Falcon 2, your default weapon, is fairly accurate, has a good rate of fire, and is easy to get headshots due to little sway. There's penty of ammo for it, too. The [=CMP150=] is a bit weak for a semi auto weapon, but every goon carries it so there's plenty of ammo. You can [[GunsAkimbo dual wield]] both of these weapons, too.
* BossInMookClothing: The dataDyne captain in "Mr. Blonde's Revenge".
** In "Maian SOS", there is a guard who is armed with dual golden magnums. Having him become alert to your presence may quickly result in you getting killed. [[note]]On the other hand, if you can hit him with the Psychosis Gun, he becomes a very useful bodyguard.[[/note]]
* BoyishShortHair: Joanna has a pixie cut in the original. In the prequel, she has long hair though.
* BrickJoke: "Not forgetting the President, of course."
* BritishAccents: Joanna has this in the original.
* BrutalBonusLevel: All of them on Perfect Agent, especially "Maian SOS" (playing as Elvis, beginning with half of your health missing) and "The Duel" (where Joanna is a OneHitPointWonder, regardless of the difficulty setting).
* BugWar: The war against the Skedar is like this, despite their not actually being bugs.
* BulletProofHumanShield: All [=NPCs=] will act as this unless using a weapon with very high penetration, such as the [=DY357=] revolver or the [=FarSight=]. This can be handy when one needs to be used as a meat shield.
* CaffeineBulletTime: The [[SuperReflexes Combat Boost.]]
* TheCanKickedHim: A guard can found unconscious and face-down in Carrington's bathroom in the Villa level.
* CaptainsLog: A few levels begin with Joanna recording one.
* CaptainObvious: Joanna, according to her inner monologue.
-->"They'll be unable to conduct operations without any power."
** There's also:
--->'''Elvis:''' I'm alive? I thought I would be chopped up like the others.\\
'''Joanna:''' You... [[AliensSpeakingEnglish you speak our language]]?\\
'''Jonathan:''' [[DeadpanSnarker Watch her, she's sharp]].
* CasualDangerDialogue: Just about everything Joanna and Elvis say to each other.
-->'''Elvis''': Look out, Joanna! I think they may be angry...
* CasualInterstellarTravel: The Skedar Assault ship ends up near a triple-stellar system (that is somehow habitable to Joanna) likely a few hours after the Institute attack. The Skedar obviously have super FTL travel down pat.
* TheCavalry: The Maian troops that show up to assist Joanna in "Attack Ship: Covert Assault".
* ChangingClothesIsAFreeAction: Joanna seems to be able to switch outfits between levels effortlessly.
* ChargedAttack: The Skedar Mauler's SecondaryFire. Unusual in that the charge happens automatically when not firing: the gun consumes a few extra bullets (up to five) and starts [[PowerGlows glowing red]].
* ChasingYourTail: The final boss fight contains some of this, since he will occasionally cloak and chase you around the room. The only way to avoid it is to run around in circles.
* CheckPointStarvation: ''Perfect Dark Zero'' has only 2 checkpoints per mission; one at the very beginning, and one about 3/4ths through or before the end level boss fight. This is fine for the shorter missions, but very noticeable on the longer ones.
* ChekhovsGun: Several.
** The backup of Dr. Carroll.
** The recording of the meeting in the G5 building.
** The shield tech item from the second level that [=dataDyne=] is working on. [[spoiler: Guess what the troops that storm the CI later in the game have?]]
** The K7 Avenger is also first seen on that level as a prototype, and is later used as the primary assault weapon for the rogue NSA troopers as well as dataDyne's forces.
* ChestMonster: The SecondaryFire mode for the Dragon assault rifle turned it into a proximity mine you plopped on the floor. Unless they have one of the game's hazard-detecting items, an opponent in multiplayer is going to be ''very'' surprised when they try to pick up their free gun.
** Ditto for the UGL Liberator SMG in ''Zero''.
* CherryTapping: Tranquilizer weapons in the first game. The sedation feature, which causes the screen to blur and darken each time you're punched or hit by a tranq weapon, is one of the quirkier features of the game, largely because ''your sedation level doesn't drop to zero when you're killed''. You'll respawn as trippy as you were before your buddy finished you off. Better hope it wears off before he finds you again!
** The N-Bomb (Neutron Bomb) is a hundred times worse. It is a special grenade that explodes with a very persistent, light-absorbing sphere of energy that can completely mess up your vision and kill you (albeit very, ''[[DeathOfAThousandCuts very]]'' slowly). It is also the only weapon in the game that bypasses shields.
* ChronicBackstabbingDisorder: The Skedar.
* CityNoir: The Chicago level.
* CodeName: Agent Dark.
** Elvis is Protector-1.
* ColorCodedForYourConvenience: [=dataDyne=] troops wear dark blue or black while CI agents wear light blues and greys. Even your crosshairs are colored to reflect this (red for enemies, blue for civilians/friendly fire).
* CombatStilettos: Cassandra's bodyguards wear high-heeled boots for some reason.
** Joanna wears heels herself in a few of her outfits, not that seems to slow her down.
* CommLinks
* CompensatingForSomething: Joanna doesn't like the fact Jonathan uses a magnum for covert work and secretly accuses him of this.
* ComplainingAboutRescuesTheyDontLike: Dr. Caroll is infamous for this.
-->"Do you ''actually'' know what you are doing?"
-->"We're going to the helipad, I assume?"
** Joanna does this [[TeethClenchedTeamwork about Jonathan]] as well.
* ComputerEqualsMonitor: In Area 51, apparently all records are kept on the monitor (!) of a single computer [[note]]What, no cloud computing in 2023?[[/note]]. As well, destroying the monitor of a mission-critical computer will result in a failure.
* TheComputerIsACheatingBastard: The toughest of the [=AI=] opponents you can fight against in multiplayer are Dark Sims, who move faster than you, always get headshots with hitscan weaponry even if they don't actually have a line of sight to your head, spawn armed with the best weapon in the current setup, and teleport when you aren't looking. To be fair, the game tells you this beforehand, leaving them a challenge for masochistic players.
** The computers, however, are ''all'' cheating bastards. Even the super-easy [=MeatSims=] can fire semi-automatic weapons faster than you, reload every weapon at the same speed, use lock-on weapons while moving, and have perfect aim with non-hitscan weapons. [=PerfectSims=] also act as if they can see the radar even when it's set to off.
** One former Rare developer [[http://www.rllmukforum.com/index.php?showtopic=205252&view=findpost&p=6364936 has said]] that they were even harder in pre-release builds of the game: in one version, [=DarkSims=] had the ability to strafe out from behind cover, fire, and move back behind cover - all within the space of three frames!
** In missions that have respawning enemies, it's important to complete your objectives as soon as possible or prevent an alarm from being raised as the spawned enemies [[TheAllSeeingAI will always know where you are]]. This can be averted with cloaking but only if you use cheats to get cloaking outside of Mission 7. Disguises will also work as long as you weren't seen during changing and your cover isn't blown.
* ConspicuousTrenchcoat: Joanna wears a trench coat in "Chicago: Stealth", as well as all of the CIA and FBI personnel, which ironically makes them stand out even more.
* ConspiracyKitchenSink: Apparently {{Area51}}, TheGreys, AncientAstronauts, TheReptilians and a SecretWar [[AllMythsAreTrue are all true]] and related to the RoswellIncident.
* ContainerMaze: "Area 51: Rescue" begins with a section in a warehouse.
* ContemplateOurNavels: Right at the end of ''Zero'', Jo and the final boss all of a sudden get philosophical about the nature of death and decay.
* ContinuityNod: ''Zero'' has two scientists in a Mayan shrine, arguing over whether the Mayans were visited by Gods or Aliens, and who exactly gifted them with the MacGuffin [[BigBad Zhang Li]] wants so badly. It's clear they are talking about the [[NamesTheSame aliens.]]
* ContinuitySnarl: The books don't mesh very well with the games. The original game states that Joanna is a recent graduate from the institute's training program, while the books would indicate that she had done several missions for them. The books also indicate that Carrington was practically in love with Cassandra and portray him as blindly idealistic, which don't match with his game portrayal. Unless the books events caused him to loose both. Finally Jonathan in the game is the institute's top infiltrator, while the books portray him as the institute's security chief with no sense of subtlety. Though those could be different Jonathans.
* CoolBike: The hoverbike from Area 51 is surprisingly useful. It's fast, indestructible and you can fire weapons while sitting on it. It can even be used in later levels!
* CoolButInefficient: The Laptop Gun's secondary turret tends to be this. It will usually expend much more bullets killing mooks than a decently accurate player would.
* CorporateWarfare: dataDyne is not a company that plays well with others.
* CorridorCubbyholeRun: "dataDyne: Extraction" has a sequence in which you must sneak past the helicopter outside the building by hiding in the offices. (Or you can just run past it, but you'll take damage.)
* CorruptCorporateExecutive: Cassandra [=deVries=].
* CorruptPolitician: Trent Easton.
* CoupDeGraceCutscene: More than one.
* [[TrailersAlwaysSpoil Covers Always Spoil]]: Look closely at the [[http://www.teamteabag.com/wp-content/uploads/2009/06/perfect_dark_wallpaper.jpg box art for the game]]. [[spoiler: You can see a reflection of Elvis in Joanna's left eye.]]
* CriticalExistenceFailure: For some reason, being pistol-whipped or punched will cause you to stumble and your vision to blur, but not being shot multiple times to the point of near death.
* CrouchingMoronHiddenBadass: Elvis. See PintsizedPowerhouse.
* CrypticallyUnhelpfulAnswer: Just about everything Carrington says for the first half of the game.
* CutsceneIncompetence: The ending of "Carrington Institute: Defense". [[spoiler: Apparently Joanna can defeat dozens of enemies per level, but can be captured by a single unarmed Skedar which knocks a pile of crates onto her]].
** The very lame ending to the [[BrutalBonusLevel grueling]] Maian SOS level is [[spoiler: Elvis getting hit with a tranquilizer and keeling over.]]
* {{Cyberpunk}}: Sorta.
** CyberpunkIsTechno: The soundtrack in several levels. [[https://www.youtube.com/watch?v=5Abugl40zsM Exhibit A:]]
** CyberpunkWithAChanceOfRain: In Chicago.
* CyanidePill: An actual item for the game's competitive campaign mode - one player is Agent Dark as normal, while the other takes control of one mook at a time, switching if their host is killed. If they take control of someone far away from the action, they can take the "suicide express" to try to get closer.
* DaddysLittleVillain: Mai-Hem in ''Perfect Dark Zero''.
* DarkenedBuildingShootout: In "dataDyne Central: Extraction", the level begins with the lights turned off, forcing Joanna to use night vision. At the end, Cassandra's bodyguards do the same thing and must be fought in the dark. Since they're wearing night vision goggles as well, [[BlindedByTheLight turning the lights back on temporarily blinds them, making them easy to kill.]]
* DarkerAndEdgier: The canceled sequel, ''Perfect Dark Core''.
** The game itself compared to ''VideoGame/GoldenEye1997'', considering it had much more gore, as well as swearing. ''Perfect Dark'' was rated M while ''[=GoldenEye=]'' was rated T (or 18+ and 15+, both BBFC, in the UK).
** HotterAndSexier: Here is Joanna [[http://static.giantbomb.com/uploads/scale_medium/1/10392/906028-20090228_000333.jpg in the N64 version.]] Here is Joanna [[http://xboxoz360.files.wordpress.com/2009/06/perfect-dark-zero-oxcgn-joanna-dark.jpg in ''Perfect Dark Zero'']], showing tons of cleavage. (She was [[http://www.gamekyo.com/Webmasters/Images/40611320050925_234236_0_big.jpg on the cover of FHM magazine]], for god's sake.) For the Xbox Live remake, they went back to her conservative way of dressing, [[http://external.ak.fbcdn.net/safe_image.php?d=AQCKcUPQSX0E_MBd&w=200&h=434&url=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F9%2F91%2FJoanna_dark_N64_render.png but still couldn't resist dolling her up a bit.]] Makes for just a bit of AesopAmnesia since she was intended to be a rare example of a female video game character who ''wasn't'' sexualized in any way.
* DarkReprise: The "Carrington Institute: Defense" theme is a remixed version of the training area BGM.
* DeadlyDoctor: The scientists and biotechnicians in Area51 will attempt to attack you by firing {{TranquilizerDart}}s, although these are more annoying than anything. Of course, then [[StrappedToAnOperatingTable there's also what they plan to do to Elvis...]]
* DeadMansTriggerFinger: Enemies do this on some occasions in the original.
* DeadpanSnarker: Joanna, but also Jonathan. [[TeethClenchedTeamwork Forcing them to work together results in a lot of snarking.]]
** Even the President gets a few snarks in himself. Eg. if you stand in front of him blocking his path on Air Force One, he will sarcastically comment, "Are you ''sure'' this is the way to the escape pod?"
* DeadlyEuphemism: "[[Film/BladeRunner Retire]] presidential clone."
* DealWithTheDevil: The alliance between [=dataDyne=] and the Skedar doesn't work out so well for them in the end.
* DeflectorShields: The personal variety. Makes thrown weapons like the Combat Knives bounce off. Also averts OneHitKill on the weapons that would normally play it straight, but at the cost of the entire shield's energy. The shields also take the same amount of damage no matter what portion of the shield is hit, making head shots not immediately fatal until the shield is dropped.
** FridgeLogic comes into play when the Tranquilizer and Crossbow have alt-fire instant kills by chemical/poison means. Why would that take down an energy shield in one shot?
* DepartmentOfRedundancyDepartment: Elvis' description of the Skedar homeworld.
-->''''Elvis''': This is the Skedar fanatics' most holy place. They believe this planet is sacred ground. The Battle Shrine is located at the most holy part of this holy planet.
-->'''Joanna''': So let me get this straight: it's holy.
* DescriptionPorn: All of the weapons and items in the game have detailed descriptions in the menu, and even more descriptions at the firing range. The sheer number of weapons is bordering on GunPorn, too.
* TheDevTeamThinksOfEverything: Impressive detail is one of the good reasons why ''Perfect Dark'' is considered one of the best shooter games of all time and the rightful spiritual successor to ''[=GoldenEye=] 64''.
** Shoot someone in the leg and they'll limp around unable to run anymore. Shoot them in the arm and they'll hold it while moving. They will even trickle blood to show that they're wounded.
** When you kill someone while their back is against the wall or a solid object, they'll fall against it.
** When you kill someone who is sitting on a chair, they'll remain slumped over in their seat.
** When you kill someone who is on the second floor behind a handrail with explosives, [[RailingKill their body will fly over the railing and down to the first floor.]] You can't do that in ''[=GoldenEye=]''.
** The Carrington Villa Mission features rooftop snipers and soldiers that go prone to shoot you. The snipers will roll down off the roof and the prone soldiers will simply spazz out with their face in the dirt when you kill them.
** When someone falls down from lethal force, they cry out and a pool of blood appears to indicate that they are dead. If they fall down from non-lethal force (punch, pistol whip, sedatives), then they are simply unconscious but will continue to react to non-lethal blows with cries of pain.
** Completing levels results in a green colored "mission stats" menu. The Mission Status is listed as completed, and Agent Status as active. At the end of "Carrington Institute: Defense", Joanna is knocked out and the menu is instead grey with Mission Status: Unknown and Agent Status: Missing.
*** Taking it a step further, it even changes in regards to failing, aborting, and using cheat codes.[[note]]Failing and Aborting are both red, and (respectively) are Mission Status: Failed and Agent Status: Deceased, and Mission Status: Aborted and Agent Status: Disavowed. Cheating is green, but is Mission Status: Cheated and Agent Status: Dishonored.[[/note]]
** In Area 51: Infiltration, if you knock out the tech carrying the lift keycard instead of killing him, he shows up in the next mission behind a locked door. Take the elevator in the hangar he was in and you'll find a [[DiscOneNuke Phoenix]].
** When escaping from Area 51, you can choose to have Jonathan escape with Elvis, or have him stay and escape on his own. If you choose the former, Jonathan will appear on the mission where [[spoiler:when the Carrington Institute is attacked]] and cover you. If you choose the latter, he does not.
** In Area 51 - Rescue, you have to [[EscortMission escort an Explosive Box]] to a hole in the wall. If the box explodes, you will fail the mission, but you won't be kicked out of it. The enemy soldiers in the mission carry Dragons, which have a Proximity Mine as their secondary effect, and will explode when shot in that mode. If you use this mode to destroy the hole in the wall, you will UNFAIL the mission and can continue as normal!
** Enemies in [=GoldenEye=] react to the noise of loud weapons and near-misses (bullets that hit or pass by close to them) but not nearby explosions. In Perfect Dark, they now react to nearby explosions and will also check unconscious and deceased people that they come across.
* DiagonalSpeedBoost: Like ''[=GoldenEye=]'', it's essential for getting most of the cheats.
* DidYouJustPunchOutCthulhu: [[spoiler: Did you just assassinate the Skedar leader?]]
* DieChairDie: Not as much as ''[=GoldenEye=]'', but most computers and panes of glass can be destroyed, as well as the obligatory ExplodingBarrel.
* DiegeticInterface: The game's menu is contained in the headset that Joanna wears. It can also be accessed from the computers at the [[HubLevel Carrington Institute]].
* DilatingDoor: All over the place. Coupled with SlowDoors, this can be very annoying.
* DirtyCop: The FBI agents you encounter in Chicago are most likely on [=dataDyne=]'s payroll.
* DiscOneFinalDungeon: [[spoiler: The Cetan warship in the original game.]]
* DisposablePilot: UsefulNotes/AirForceOne's pilots are killed while Trent is executing his coup, forcing Joanna to reach the cockpit and activate the auto pilot. With some SequenceBreaking, Joanna [[VideogameCaringPotential can kill the assassins before they reach the pilots]], and [[TheDevTeamThinksOfEverything they will stabilize the plane]] when things go awry.
* DistaffCounterpart: Joanna is basically a female Film/JamesBond, only with a more serious personality instead of a hedonist.
** In-game, Joanna and Jonathan are counterparts.
* DistressCall: The distress beacon Joanna has to activate in "Crash Site: Confrontation".
** In "Maian SOS", Elvis must sneak through Area 51's underground base to send one to Mr. Carrington.
* DistressedDamsel: Believe it or not, Joanna, when she [[spoiler: wakes up in a cell aboard a Skedar ship.]]
* DoNotDropYourWeapon: Averted, unlike in ''[=GoldenEye=]''. Shoot an enemy in the hand/gun or use a disarm mode punch and they'll drop the weapon, but aren't dead yet. If you grab their weapon in the process, they may surrender, but not all the time.
** Even better, most of them [[SuicidalOverconfidence still try to]] [[WhatAnIdiot punch you out.]]
* DoNotRunWithAGun
* DoomsdayDevice: The Cetan ship's Weak Nuclear Force Decoupler.
* DramaticGunCock: Frequently in cutscenes.
* DramaticUnmask: Mr. Blonde.
* DressingAsTheEnemy: In "Area 51: Rescue" and "Air Base: Espionage", Joanna has to acquire and wear uniforms to wear in order to fool security.
** MuggedForDisguise: Which involves punching out the owner.
* DropShip
* DudeWheresMyRespect: Some of the workers at the Carrington Institute are less than polite towards Joanna, considering she saves their asses in one level.
** To be fair, at least one of them ''dies'' during that stage, so you can forgive him for being a cranky zombieman.
** Jo herself comes across as being cranky, particularly in the novels. Going by this she kind of withdraws into herself after failed attempts to socialize by the time of the first game's events.
** Dr. Caroll is less than polite to Joanna when they first meet, considering [[ComplainingAboutRescuesTheyDontLike she's trying to rescue him.]]
* DummiedOut: There's a [[CartoonCheese piece of cheese]] in every level of the game, but you can't collect them or do anything with them. Rare admitted that the pieces of cheese are just there to send people insane trying to figure out what they're for.
** In the "Chicago: Stealth" level, there's a bar which was {{bowdlerized}} in the final version of the game. It can be entered in normal gameplay, but there's nothing in it but a guard and a couple of Falcon 2 pistols. A stripper pole is still visible on the table.
** Also, the passwords given by Cassandra's necklace and getting rank 1 in multiplayer. It seems they were once intended to do something, but even the defunct dataDyne and Carrington Institute websites didn't accept them.
** There are several missing multiplayer modes (touch the crate, destroyable doors, destroyable walls; no, nobody's sure how the last two were supposed to work) and at least one entire missing bonus level, "Retaking The Institute."
** The Deep Sea level of the first game originally had [[http://www.youtube.com/watch?v=bnf02CW_xY8 much more upbeat music]] than [[http://www.youtube.com/watch?v=u42Fc6igRNQ what was used]] in the finished game.
* EasterEgg: Quite a few, including the infamous cheese.
* EasyLevelTrick: In [[https://www.youtube.com/watch?v=O89jBb1BnGU Extra Mission 2]], there are 4 guards hidden in certain areas of the level that serve as placeholders for the guards that will be infinitely spawned to hunt you down after the alarm is triggered. By killing them, you can completely prevent them from spawning and attacking you altogether.
* EarthIsTheCenterOfTheUniverse
* EarthShatteringKaboom: The Skedar [[spoiler:intend to test-fire the Cetan warship's superweapon on the planet its currently residing in]] before wiping out the Maians. ''[[OhCrap Guess which planet.]]''
* ElaborateUndergroundBase: The [=dataDyne=] basement labs, as well as Area 51, the Alaskan air base and the Carrington Institute itself.
** Carrington's private villa also has an extensive network of tunnels in the basement.
* ElevatorActionSequence: "Mr. Blonde's Revenge" has a fight with a guard on the elevators.
** In the second level, Joanna punches out a guard in the elevator (possibly a MythologyGag since the same thing happens in the original ''[=GoldenEye=]'').
* EleventhHourSuperpower: The [=RC-P120=] comes at ''just'' the right time in the game's hardest level.
** In Mission 1-3, you ''can'' destroy the hovercopter with normal gunfire but why risk losing most of your life and ammo when you can use the rocket launcher ''that was just conveniently assembled'' on the top floor?
* EliteMooks: The masked dataDyne guards, and also the black-clad dD soldiers.
* EnemyChatter
-->''What a mess!''
-->''Aw, I never liked that robot anyway...''
* EnemyCivilWar: An [[http://www.youtube.com/watch?v=ILdcir7VHWY VERY]] [[http://www.youtube.com/watch?v=pG8mSiaSlMs interesting]] (and hilarious!) example (which, for some reason, only occurs in Co-Op mode) is the mission on board the ''Pelagic II''. Apparently, there are two separate camps inside the ship that you're dealing with.
-->1. Datadyne soldiers disguised as Pelagic II Guards.
-->2. Pelagic II Guards who are loyal to the government but are unaware that Datadyne has taken over the ship.
* EnemyDetectingRadar
* EnemyMine: Joanna and Cassandra after being imprisoned aboard the Skedar ship. It doesn't last long, as [[spoiler:Cassandra sacrifices herself to [[WeNeedADistraction distract the Skedar]]]].
* TheEnemyWeaponsAreBetter: In some cases. The K7 Avenger and Mauler are generally more useful than the AR-34 and Phoenix, for example.
* EpisodeZeroTheBeginning: ''Perfect Dark Zero''.
* EpunymousTitle
* EscapePod
* EscortMission: Both games have their fair share of these, some much more annoying than others.
** Especially with the President, who just ''loves'' to [[TooDumbToLive run in front of you while you're firing at enemies]].
* ETGaveUsWiFi: [[ArtificialGravity Antigravity technology]] and other advances are due to help that dataDyne and the CI received from the alien races.
* EverythingFades: Partly Averted. The game will try to preserve framerate performance by removing deceased or unconscious entities and destroyed objects while still allowing a few to persist. There is even a limit to the amount of bullet holes, explosion marks, and bloodstains allowed in-play.
* EvilIsHammy: All of the villains, but especially Trent.
* EvilSoundsDeep: Mr. Blonde.
* ExactEavesdropping: The meeting in the G5 building.
* ExecutiveSuiteFight: In [=dataDyne=] headquarters.
* ExpandedUniverse: The novels ''Initial Vector'' and ''Second Front'' by Greg Rucka, and the Comic ''Janus Tears'' by Eric Trautmann.
* ExpectingSomeoneTaller: The first thing Joanna says when she sees UsefulNotes/AirForceOne is that it's smaller than she thought, although it's actually pretty damned big.
* ExpendableClone: Of the President. The Skedar King has several clones of his own.
* ExploringTheEvilLair: Many levels such as "dataDyne Research: Investigation", "Area 51: Rescue" and "Deep Sea: Nullify Threat" have elements of this.
* ExplosiveInstrumentation
* ExposedExtraterrestrials: The Maians.
* ExposedToTheElements: Jo's snowsuit in ''Zero'' [[BareYourMidriff leaves her midriff bare.]]
* {{Expy}}: Dr. Caroll was an erudite AI construct who's basically designed as a pair of floating eyes. He rebelled against his villainous creators to join the heroes... and eventually, [[spoiler: he sacrificed himself to save the Earth from total destruction]]... or am I talking about Floyd from ''JetForceGemini''?
** An in-game example is Cassandra de Vries' obvious jealousy of the Carrington Institute, to the point where the [=dataDyne logo=] is almost exactly the same as the Carrington Institute logo.
* ExtranormalInstitute: The Carrington Institute's other role besides being a SpySchool.
* FailureIsTheOnlyOption: Subverted once. You cannot get "Mission Completed" on the Carrington Institute Defense level, you'll always get "Missing In Action".
** You can also unfail Area 51 - Rescue, as seen under TheDevTeamThinksOfEverything.
* FakeBalance: Even though the weapons are supposed to be balanced (eg. the Falcon 2 is a small handgun, but is much more accurate than the [=AR-34=]) some are clearly much more powerful than others (the [=FarSight=], Superdragon, anything with explosives etc.).
* FastRoping: A couple of levels begin with Joanna rappelling from a DropShip.
* FeministFantasy: Both the protagonist and one of the chief antagonists are women, as well as all her bodyguards.
* FiringOneHanded: Joanna does it in a few cutscenes, with an assault rifle no less.
* FirstContact: Between humans and Maians, setting up the rest of the story.
* FlyingCar
* FlyingSaucer: The Maians use them.
* FranchiseZombie: After Microsoft's buyout of Rare, as with most other Rare franchises.
* FrickinLaserBeams: The Mauler and the Phoenix are quite weak on their primary setting, but can be fired rapidly for plenty of BeamSpam.
* FriendlySniper: Elvis, who cracks lame jokes while shooting down guards with the [=FarSight=].
* GentlemanSnarker: Dr. Caroll.
* GettingCrapPastTheRadar: Nintendo allowed an unusual (for them) amount of swearing in the game, although it still got an M rating from the ESRB.
** In the introductory cityscape, for a brief second an advertisement for "Anal Land" is visible.
** Elvis' [[PreAsskickingOneLiner "I'll kick your ASS!"]] and "Kiss my alien butt!".
** The guards say things like "What the hell?", [[PrecisionFStrike "You bitch!"]] and [[CurseCutShort "Holy Shhhh--"]] when they spot you and/or get shot.
* GiveMeYourInventoryItem: It's necessary to sacrifice one of your weapons to enter the boss chamber in the Skedar battle shrine.
* GogglesDoSomethingUnusual: The IR scanner, which can detect enemies using cloaking devices, and even find weak spots in walls. (Needless to say, RealLife infrared technology does not work that way.)
* GondorCallsForAid: [[spoiler: Carrington sends a message to the Maians asking for help in foiling the conspiracy between dataDyne and the Skedar.]]
* GovernmentAgencyOfFiction: In the game, the NSA is practically Trent Easton's private army and joins the [=dataDyne=] corporation and the Skedar in an attempt to lead a coup against the President. In RealLife, the {{NSA}} is the United States government's [[BigBrotherIsWatching signals intelligence]] branch and deals with cryptography and other fairly boring stuff like that.
* GovernmentConspiracy
* GravityBarrier: And if you fall in them, you ''will'' die.
* GrenadeSpam: The [=SuperDragon=], definitely. Repeating grenade launcher with a magazine of six and a reserve of 40? Yes please.
* GrenadeTag: Mines can be thrown on enemies and then detonated.
* TheGreys: The Maian race is a textbook example.
* GroinAttack: A "critical hit" will make the enemy clutch his bereaved area for a few seconds, giving you ample time to put him out of his misery. It even works on female enemies. And just like in ''[=GoldenEye=]'', there are death animations for killing someone with a groin shot.
** [[ShotInTheAss Shooting unaware enemies in the ass]] often results in a ''hilarious'' butthurt animation!
* TheGuardsMustBeCrazy: Enemy AI is variable in this regard. Some enemies will go immediately for the alarm if you attack, while others you can shoot from behind and make them ask in an astonished voice, "Was that a bullet?" It's also sometimes possible to eliminate almost an entire floor's worth of guards if you're careful, as long as you get rid of each one out of the others' line of sight.
* GuideDangIt: One of the main criticisms of the game nowadays. It can be very confusing to fight out what the level objectives are when there are no hints besides a few paragraphs of briefing.
* GuiltFreeExterminationWar: Apparently it's okay to commit genocide against the Skedar ([[WouldBeRudeToSayGenocide not that it's called that, of course]]) because... they tried to do the same thing to Earth? And they're ScaryDogmaticAliens with a ReligionOfEvil?
* GunsAkimbo: Partially. Only certain small weapons can be dual-wielded.
** Elvis frequently wields dual Phoenixes and the Skedar sometimes carry dual Maulers.
** Taken to ridiculous extremes with Dual Cyclones on Magazine Discharge (see: MoreDakka)
* GunsDoNotWorkThatWay
** BulletsDoNotWorkThatWay: The Tranquilizer is a dermal spray injector that uses liquid sedatives contained in capsules to operate. This makes sense when your using the weapon in secondary mode but when you're using it in primary mode... well, let's just say that HollywoodScience somehow allows the Tranquilizer to shoot the sedative drugs '''as liquid bullets''' without the need for darts as a delivery system.
** EveryBulletIsATracer
* GunshipRescue: The helicopter that appears to rescue Joanna when she's trapped on the roof of the dataDyne building.
* HackingMinigame: In multiplayer.
* HalfwayPlotSwitch: You thought this was a futuristic CyberPunk thriller about rival {{MegaCorp}}s? Nope, it's a SciFi thriller involving aliens... no wait, maybe it's both...
* HandCannon: The [=DY357=] Magnum. See RevolversAreJustBetter.
* HandicappedBadass: Jo was born with a broken spine and spent her first several years paralyzed. Once past that she kills gods and stops alien invasions.
* HarderThanHard: "Dark Agent" is the fan name given to a setting where all the Perfect Dark mode sliders are set to full. Unlike in ''VideoGame/GoldenEye1997'', a headshot is fatal even when an enemy has 1000% health (as opposed to requiring ten), so it's actually doable. You can turn it UpToEleven by also throwing on the Enemy Shields cheat, which prevents scoring instant kills by head shot so long as the shield is active.
* HeroicSacrifice: [[spoiler: Dr. Caroll]] destroys the Cetan ship and himself along with it.
** [[spoiler: Cassandra]] of all people makes one to save Joanna's life. Though it should be noted, it was only so Joanna could kill the Skedar, [[spoiler: giving Cassandra posthumous revenge]].
** [[spoiler: Jack Dark]] pulls one in ''Zero'', and he actually takes out a fair deal of the mooks, and saves Jo but [[spoiler: Mai Hem ducks his bullets, and shoots him in the gut, bringing him down. She then aims her Magsec at his head and shoots Jack and Jo shouts a quick, somewhat unconvincing "No!"]]
* HigherTechSpecies: The Maians. [[GameBreaker Just look at their weapons!]]
* HighHeelFaceTurn: Cassandra [[spoiler: sacrifices herself to allow Joanna to escape the Skedar ship.]]
* HighSpeedMissileDodge: The Rocket Launcher and Slayer are quite slow and easy to dodge (a form of FakeBalance since both can track you).
* HoistByHisOwnPetard: Two doctors attempt to use Area 51's nerve gas system on Joanna... [[WhatAnIdiot which includes the room they're in.]] Joanna makes it out, of course.
** The Skedar Leader with the statue that he worships [[DeathByLookingUp right above his head.]]
* HoldingYourGunSideways: For [[RuleOfCool some reason]], Joanna will fire her pistol sideways at close targets. The grenade launcher on the [=SuperDragon=] also requires the gun to be held sideways, probably for the same reason.
** [=dataDyne=] guards do it in some cutscenes, too.
* HollywoodHacking: The Data Uplink can access any computer and bypass any security measures in a matter of seconds.
* HollywoodScience
** The [=RC-P120=] ''[[RuleOfCool somehow]]'' converts bullets into energy to power the prototype cloaking device it has.
** The Tranquilizer is a dermal spray injector that uses liquid sedatives contained in capsules to operate. It can dispense the sedatives with a direct injection or as liquid bullets.
** The IR scanner detects weak points in walls.
* HollywoodSilencer: Roughly the same as ''VideoGame/GoldenEye1997'', though the 'first shot from any weapon is silent' rule seems to have been taken out.
* HolographicTerminal: In the Skedar mothership.
* HomingProjectile: The Rocket Launcher has a lock-on feature, although it's not perfect and its use greatly slows the velocity of the rocket, and it's also possible to [[ShootTheBullet shoot the rocket down]].
* HumanoidAliens
* HumansAreBastards: The mission briefing to "Maian SOS" implies this.
-->''Emergency capture protocols activated. Ship XD-310372 suffered hostile planetfall. Maian Protector One (Aelphaeis Mangarae) sole survivor. Planet designated pre-contact status: paranoia grade 'B+,', intolerance grade 'B,' xenophobia grade 'A.'''
* HumanityIsInsane: What the Maians regard humans as. They've watched man for thousands of years and experienced disappointment after disappointment, remaining hopeful mankind will eventually [[HumansAreSpecial start to tap into its potential after it matures]].
* HypercompetentSidekick: Elvis, [[AIRoulette at times]].
* HyperDestructiveBouncingBall: The always entertaining "Proximity Pinball" secondary function for a grenade, which causes the explosive to ricochet around before detonating next to someone-possibly even ''[[HoistByHisOwnPetard yourself]]'' if you're unlucky.
* HyperspaceArsenal: Though the "quick select" menu only shows up to ten items (weapons ''and'' gadgets), they all are still in there somewhere; the rest have to be accessed through the Pause menu. Expect to do so very often if using the [[ExactlyWhatItSaysOnTheTin "All Guns in Solo"]] cheat, especially given the very, very diverse arsenal.
** Some guards pull guns out of nowhere, even large ones like the Cyclone.
*** Speaking of which, where the heck was Grimshaw hiding that grenade launcher when he was taken hostage?
** Averted in ''Zero'', where you can hold 4 slots. Pistols and grenades take one, [[{{BFG}} plasma rifles, rocket launchers, M60s and sniper rifles]] take three.
* ICantReachIt: A very lame example when Joanna can't throw a bug onto the antenna in Area 51 without lowering it first. Any fit person should be able to do it. In fact, she ''can'' throw it that far, it's just much easier to lower the antenna first.
* ImpairmentShot: The screen blurs and darkens if you're hit with a weapon causing...
** InterfaceScrew: Poison gas, poison knives, tranquilizer darts, and the dreaded N-Bombs all make it ''very'' hard to shoot straight, much less walk in a straight line. Taking more than a few punches from an unarmed foe can result in a similar effect.
* ImpaledWithExtremePrejudice: [[spoiler: The Skedar Leader's fate.]]
* ImperialStormtrooperMarksmanshipAcademy: All of the guards are fairly bad shots on Agent, but the revolver-wielding guards from the G5 Building really stand out. They're unable to hit you at ''point-blank range'' and [[LeeroyJenkins yet they keep swarming in and getting killed]].
* ImplacableMan: Mr. Blonde, apparently. He doesn't even flinch when Trent points a revolver in his face. [[spoiler: Of course, he's actually an alien wearing a holographic disguise, so...]]
* ImprobableAimingSkills: Elvis, to some extent. Jonathan also counts since he's equally deadly with a revolver as enemies are with scoped rifles.
* IncrediblyObviousBug:
** In Mission 1-1, you must plant an [=ECM=] Mine on the Internal Comms Hub and External Comms Hub. The only clear place to put it is directly on the monitor.
** In Mission 3-1 (Chicago), you must place a Tracking Device on a Datadyne limo. On an additional note, you'll fail the mission if the guards see you planting the device.
** In Mission 4-1, you must plant a Comms Rider bug in the dish of the communications antenna. How can you expect a routine patrol to look at the antenna and NOT notice that?
* TheInfiltration: Numerous levels, including "dataDyne Central: Defection", "G5 Building: Reconnaissance", "Area 51: [[ExactlyWhatItSaysOnTheTin Infiltration]]", "Air Base: Espionage", etc.
* InfinityPlusOneSword: The [=FarSight=].
** InfinityMinusOneSword: The [=RCP-120=], although the K7 Avenger might be a better candidate since it appears in many more levels.
* InstantAIJustAddWater: Dr. Caroll, who was created to decipher codes and languages but became sentient and [[TurnedAgainstTheirMasters turned against dataDyne]].
* InstantDeathBullet: Although guards usually die instantly when shot in the head, this is averted at times when they die slowly and make horrible choking sounds as they expire.
** Trent's DY-357 LX magnum.
** The [=FarSight=] XR-20.
** The secondary functions of both the Tranquilizer and the Crossbow.
** Of course, if [[OneHitPointWonder the one-hit kill rule is active]] in multiplayer, then all attacks are instantaneously fatal -- even the fire from an explosion.
* InstantSedation: With tranquilizers, it only takes a few hits to become completely disoriented. This is particularly {{egregious}} in the cutscene where Elvis is hit by ''one'' dart and keels over unconscious.
* InsurmountableWaistHighFence: Super spy Joanna Dark lacks any kind of jumping abilities, so her path can be blocked by such trivial things as a handrail, a couch, or ''a potted plant''.
* InterserviceRivalry: Apparently the Secret Service is completely loyal to the President while the NSA isn't.
* InTheFutureWeStillHaveRoombas: In one level, Joanna must follow little cleaning robots to get into secret passages that only open for them.
* InterfaceScrew: Melee attacks apply a heavy after image filter to your screen for a while to reflect stunning. Tranquilizer darts apply an even stronger version of this effect. Get hit by 2 or 3 darts guarantees you are not seeing your own weapon for the next minute. [[GameBreakingBug In multiplayer, it sticks around even after getting killed and respawning.]]
* InvisibilityCloak: Of the technological sort.
** InvisibilityFlicker: Aside from an actual faint flicker that can be caught with a sharp eye by human players, the game's cloaking devices make the wearer become fully visible for a brief moment when firing a weapon.
* IShouldHaveBeenBetter: Joanna says "I should have been quicker" when she rescues Mr. Carrington from being held hostage. [[StockPhrases Of course]], [[YouDidEverythingYouCould he tells her it's not her fault.]]
* ItHasBeenAnHonor: One of the last things [[spoiler:Dr. Caroll]] says to Joanna before his death.
* ItIsDehumanizing: [=dataDyne=] always refers to Dr. Caroll this way, since they believe he's JustAMachine.
* ItMayHelpYouOnYourQuest: Elvis seems fond of giving you items which become extremely handy later on the level.
-->''Good to see you, Joanna! Take this - you should find it useful...''
* JeanneDArchetype: Loosely. The game's creators seem to have taken Joan of Arc as a [[TropeCodifier template]] for {{ActionGirl}}s.
* JustEatGilligan: The conspirators go through a lot of trouble to get permission from the President of the United States to use a high-tech government submarine to reach a hidden DoomsdayDevice. They even enact a unnecessarily complicated plan to replace the President with a clone. When ''that'' fails, they just steal the submarine anyway; hey, once they've got their hands on the DoomsdayDevice it's not like anyone will be arguing with them, right?
** For obvious reasons, the Skedar weren't exactly forthcoming with their human accomplices about their intentions with the DoomsdayDevice (namely, using Earth as target-practice), hence all the high-tech espionage.
* JustFollowingOrders: One of the pleas by a surrendered enemy.
* KarmaHoudini: Mr. Blonde, unless he was one of the Skedar you fought at the end.
* KeystoneArmy: The Skedar seem to have a HiveMind dependent on their leader.
* KilledMidSentence: Plenty of enemies.
* LaserHallway: A few levels have laser barriers which must be bypassed.
* LaserSight: The Falcon 2 comes with one (see SniperPistol).
* LawEnforcementInc: The Carrington Institute is a supposed [=R&D=] center that secretly conducts espionage and paramilitary operations in league with aliens while killing U.S. government personnel and the security guards of a private corporation. They're the good guys.
* LeetLingo: ''Perfect Dark'' includes an unlockable version of the Klobb gun from ''VideoGame/GoldenEye1997'', renamed the "[=KL01313=]". Also, in the Attack Ship level, the information screen for Cassandra de Vries' necklace displays the message "Password: [[LookOnMyWorksYeMightyAndDespair I8MOZYM8NDI8S]]".
* LittleGreenMen: The Skedar, in contrast to the Maians. The "little" part is especially emphasized by the fact that they're actually tiny, snake-like creatures piloting mid-sized mechas.
* LockAndLoadMontage: Before the last level.
** [[http://www.youtube.com/watch?v=4BtX2hOUGrw Check out this delightfully cheesy commercial for the game as well]].
* LostTechnology: The Cetan megaweapon.
* LowCultureHighTech: The Skedar.
* MadeOfExplodium: While not as common as in ''VideoGame/GoldenEye1997'', things like computers and television monitors will explode when shot. In one level, the flying cars seen outside a tower can be picked off with good enough accuracy, and will go up in a fireball regardless of what type of gun you shoot them with. Any car that blows up after one shot from a handgun at a distance must be very volatile.
* MadeOfIron: Just like in ''Goldeneye'', graphics limitations include no dismemberment and disintegration. Invoked heavily when you set Enemy Health at 1000%. (See also: OnlyAFleshWound and PlotArmor)
** When you're roaming around the Carrington Institute, nobody, yourself included, can run out of life and die no matter how many times they are shot at or blown up.
* TheMasquerade: Nobody but the CI, [=dataDyne=] and certain parts of the US government knows that [[spoiler: aliens have visited Earth before and are supplying us with advanced technology]].
* MatrixRainingCode: The computers tend to show this.
* MeaningfulName: [[JeanneDArchetype Joanna]], of course. Elvis also counts, since it suits his fascination with American culture. [[CassandraTruth Cassandra]] ... that's a bit more dubious.
* MegaCity: Also the CityWithNoName and a SkyscraperCity.
* MegaCorp: The dataDyne corporation, along with others in the novels.
* MegaManning: You can't dual-wield weapons without taking them from an enemy carrying two of them.
* MiniatureSeniorCitizens: Zhang Li.
* MissileLockOn
* MissionControl: The Carrington Institute.
** MissingMissionControl: Carrington is unavailable in the last two levels. Elvis takes over the mission briefing at this point. He's also unavailable in the Villa, for obvious reasons since the level centers on rescuing him from being held hostage.
* MoneyDearBoy: [[invoked]] [=dataDyne=]'s motives for [[LesCollaborateurs cooperating with the Skedar]].
* MookChivalry
* MookFaceTurn: The infamous "Janus guard" glitch in the first game, which randomly causes a guard to side with the player and attack other guards, as if he/she were under the effects of the [[SetAMookToKillAMook Psychosis]] [[MindScrew Gun]].
* MoralGuardians: Nintendo might have geared things back enough to allow blood and mild swearing, but there were still demands made; Nintendo forbade any depictions of alcohol or drug use. The "Combat Boosts" were originally "Adrenaline Pills," and the abandoned, useless basement bar in Chicago was probably a casualty of the same policy that forbade there being a bar in one of the [=N64=] ''VideoGame/DukeNukem'' games.
** Then there was the story of using the Game Boy camera to put faces of anybody in the game. Rare at first said this was due to technical limitations; however, they later said it was taken out due to the Columbine massacre and [[NewMediaAreEvil video games being blamed for the shootings.]]
* MoreDakka: The Cyclone is a fairly average machine gun with the extraordinary ability to empty its entire clip in a second or two. The Skedar Reaper is horribly inaccurate, but has an incredibly high firing rate best used to clear corridors (not to mention the highest-capacity magazine in the game - it can hold 200 bullets!). Then there's the RC-P120, which can hold [[ExactlyWhatItSaysOnTheTin 120 rounds per magazine]].
** The Magazine Discharge on the Cyclone spews so many bullets that you're guaranteed to kill and destroy anything, even though it looks like you're missing it. You can also dual-wield the Cyclone for twice the destruction.
* MusicalSpoiler: At the end of Carrington Institute: Defense, [[spoiler: Joanna is overwhelmed and knocked out by the Skedar.]] Instead of playing the normal 'Mission Complete' music, a slow, ominous tune plays over the level statistics (in addition to the screen going monochrome instead of green with dark-blue background). You knew something '''bad''' was going to happen next.
** Mission Status: [[spoiler: Unknown]]. Agent Status: [[spoiler: Missing]].
* MutualKill: [=dataDyne=] and CI soldiers will occasionally do this.
* MyFriendsAndZoidberg: It becomes something of a RunningGag that nearly every time the President is mentioned by other characters, it's almost like he's an afterthought.
* NamedAfterSomebodyFamous: Elvis. In a slight twist, it appears he chose the name himself.
* NamesToRunAwayFromReallyFast: Played straight with the Devastator grenade launcher and Slayer rocket launcher, which really are deadly; averted with the wildly inaccurate Reaper, which might well be the single most useless weapon in the game.
* NeutronBomb: The aptly named [=N-Bomb=], which is essentially a grenade that knocks out everyone in a radius of several meters.
* NintendoHard: Trying to complete certain missions in [[HarderThanHard Perfect Agent]], or [[SelfImposedChallenge unlock cheats]], even [[GuideDangIt when you know]] what you are doing, will often have you [[RageQuit tear out your own hair]]. This game pools no punches, you either do it ''perfect'', or you die.
* NoBiochemicalBarriers
* NoFairCheating: You can use the cheat codes on any level you have access to, but you won't unlock anything while using them.
* NoGearLevel: "Attack Ship" begins with Joanna armed with nothing but a knife.
* NoisyGuns: Taken to [[UpToEleven ridiculous extremes.]] There are clicking sounds every single time you pick up ammo or reload, often followed by a DramaticGunCock.
* NoOSHACompliance: Very few in the ''Perfect Dark'' universe has ever heard of railings.
* NoNameGiven: Or maybe his name is "Theodore President" and they're just shortening it, who knows?
* NoScope: Possible with any of the guns, even with the [=FarSight=] (although it's quite difficult).
* NotEvenBotheringWithTheAccent: Joanna is supposed to be American, yet she speaks like an authentic Brit in the first game. We know the lads from Rare are Brits, but it's not like any part of the game is set in the UK.
* NothingCanStopUsNow
* OffscreenTeleportation: Your buddies can do this.
* OhCrap: Joanna, when she realizes [[DeathFromAbove the Maians are bombing the Shrine with her inside]].
** The [=dataDyne=] Scientist who is gathering data on the K7 Avenger until you come around and kill the volunteer who was test-firing it.
--> "Help! Help! She's got a gun!"
* OneHitKill: The [=DY357=]-LX. The alt-fire modes of the Tranquilizer and Crossbow as well, and especially irritatingly, the [=FarSight=] XR-20, which can ''shoot through walls.'' Got a [[DeflectorShields shield]]? Good, now it's just a Two-Hit Kill (draining the shield first with no health damage) and you have about half an extra second to live before you get hit with the next one.
** OneHitPolykill: The [=DY357=], Callisto [=NTG=] and particularly the [=FarSight=] are capable of this.
* OnlyAFleshWound: Shooting someone in the head with a Crossbow bolt won't kill them, just as long as the weapon is not set on Instant Kill. (See also: MadeOfIron and PlotArmor)
** Any [=NPCs=] that are specially coded to be invincible (aka. PlotArmor) can be shot up with every weapon and show nothing for it but some bloodstains and a few bolts and knives sticking on their skin.
*** MajorInjuryUnderreaction: If you shoot pretty much any enemy in anywhere but the head, they'll stagger for a moment, then recover and start shooting back at you.
* OnlySixFaces: The same enemies keep showing up in single-player, but this is averted in the Combat Simulator where you have a wide variety of skins to choose from.
* OohMeAccentsSlipping: The amount of voice acting in the first game was very impressive for its time, but Rare made the mistake of using British actors for a game primarily set in America. This is most apparent with the President, who comes off like a SeanConnery {{Expy}} when it happens.
-->"You can't make accusations like that without evidence! I [[FakeAmerican a-shume]] that you have some?"
** Daniel Carrington's faux-Scottish accent isn't much better.
** Trent Easton's garbled mush mouth has to be heard to be believed.
* OptionalStealth: ''Perfect Dark Zero'', but only on the lowest difficulty setting. It is a stealth title, but on the easiest setting stealth is mostly not required.
** Nor in the original ''Perfect Dark'', where the game is easy enough to complete without bothering to be stealthy on Agent. On [[NintendoHard Perfect Agent]], though, that'll get you killed pretty fast in most levels.
* OurPresidentsAreDifferent: Of the "President Target" variety. Also "President Minority", which hadn't happened yet at the time the game was made.
* OutrunTheFireball: When alien ships are destroyed, some unknown phlebotinum causes them to erupt into massive explosions. This isn't a problem if you run away fast enough.
* OutsideTheBoxTactic: In ''Zero'', the two bosses go down really easily if you know what to pack [[spoiler: Pack a Plasma Rifle for Mai Hem, and a Viblade for Zhang Li.]]
* OverdrawnAtTheBloodBank: ''Perfect Dark'' can be modified [[http://www.youtube.com/watch?v=J3ecSckXvQ8 to have more blood]].
* PaletteSwap: The second player's primary character Velvet, in the N64 game, during most of the co-op missions (before the missions where Jonathan or Elvis become the second-player character). [[Franchise/StreetFighter Velvet even resembles Ken to Joanna's Ryu.]]
* ParkingGarage: In the G5 building. [[spoiler: It's where you get ambushed by cloaked guards.]]
** There is a multiplayer level called the Car Park too.
* PeopleJars: The bodies of the Maians being kept in cryogenic storage at Area 51.
** The Skedar have cloning tanks which hold warriors in suspended animation.
* PercussiveMaintenance: In one cutscene, Elvis [[FunnyBackgroundEvent fixes his spaceship by banging on it with a hammer.]]
* PersonalityChip: Dr. Carroll's backup disk, which (fortunately for the population of Earth) is also his MoralityChip.
* PintSizedPowerhouse: The Maians. Despite being three feet tall, they're still able to punch out Skedar over twice their size.
* PistolWhipping: The secondary fire mode of the Falcon 2 and [=DY357=] is a melee smack.
** And in ''Zero'', any gun can do this with the 'B' button.
* PlanetOfHats: The MartialPacifist Maians against the AlwaysChaoticEvil Skedar.
* PlayerVersusPlayer: The counter-operative mode.
* PlayfulHacker: Elvis, who appears to be perfectly familiar with both the Cetans' and the Skedars' computers.
-->''It looks like this would benefit from a little bit of sabotage...''
* PlotArmor: On some levels, certain characters will have an indestructible protective shield around them to make sure they aren't killed. (See also: MadeOfIron and OnlyAFleshWound)
** One particular instance is in the Chicago level, where a police robot patrolling the streets is made completely immune to ''all'' weapons and explosives, so that it can only be destroyed by reprogramming a taxi to crash into it for one of your objectives. This is made particularly {{egregious}} by the fact that robots of the ''exact same model'' turn up in a later level, but can be gunned down with just a few rounds from your gun.
* PlugNPlayTechnology: Your Data Uplink is compatible with pretty much anything the game requires it to be. See HollywoodHacking.
* PoisonedWeapons: The Combat Knife has a poison tip which will slowly kill enemies if thrown accurately.
* PoliceAreUseless: The CIA agents in the Chicago level of the first ''Perfect Dark''. Despite being a major law enforcement agency in RealLife, the agents featured in PD might as well be ordinary civilians, and don't even attempt to maintain law and order. They carry no weapons, show no indication of any experience in combat whatsoever, flee at the sight of Joanna carrying a weapon in front of them, and seem to only exist as an excuse for you to fail your objectives.
** The FBI agents, the SWAT guards they call in if they see you, and the police robot on the same level, on the other hand, are pretty much indistinguishable from the dataDyne thugs that are patrolling the streets outside the G5 Building.
* PowerGlows: The charged-up Mauler glows bright red.
* PowerHair: Cassandra has it.
* PrivateMilitaryContractors: [=dataDyne=].
* PunchClockVillain: Some of the guards say things like "I'm only doing my job!" when they surrender.
* PunnyName: Mai Hem is "Mayhem".
* PurelyAestheticGender: It makes no difference whether you're playing as the skinny Joanna or the hulking Mr. Blonde; everything about the gameplay is exactly the same.
* PurposefullyOverpowered: The [=FarSight=], and also the [=DY357-LX=].
* RaceLift: In the Japanese release Jo was given Asian features, despite looking Caucasian in every other release.
* RailingKill: Quite a few, especially in the Villa level.
* RammingAlwaysWorks: Elvis' way of dealing with the Skedar UFO attached to Air Force One.
* RankInflation: In-universe. Joanna is the first agent to achieve an A++ score in training, hence the call sign "Perfect Dark".
* RapidFireFisticuffs: The "Hurricane Fists" cheat boosts your melee rate of attack to ''Manga/DragonBall Z'' levels.
* RayGun: The Phoenix.
* Really700YearsOld: The Maians are a long-lived species. Elvis' age is given as 320.
* ReasonableAuthorityFigure: The President.
* RecurringRiff: The main theme is played (at different tempos and in different arrangements) in just about every piece of music in the single-player campaign.
* RedFilterOfDoom: Whenever the player dies.
* RedHeadedHero: Joanna Dark, though art for later games and novels shows blond streaks and highlights - a dye job?
** Apparently she was born like that according to the books.
* RegeneratingHealth: ''Perfect Dark Zero'' has a unique version where most damage you take being "shock damage" that will go away if you aren't hit again after a short period, with a small amount being lost forever every time you get shot. Combined with a complete absence of health kits or other healing items, and you can eventually end up stuck with only a sliver of health towards the end of a level if you get shot a lot.
** Furthermore, each weapon has different levels of shock damage. Viblade? Say goodbye to your health permanently. [[NotTheFallThatKillsYou Fell a long way]] or getting poisoned? All Shock Damage. On the hardest difficulty, all damage is permanent.
** In the original game, this was how you recover from poison/punching/N-Bomb effects (see InterfaceScrew, above). In fact, you have to ''actually'' walk it off; the effects don't fade if you just stand still.
* ReliablyUnreliableGuns: The enemies' guns will sometimes randomly jam for no reason at all, which is quite convenient for you.
* RenegadeSplinterFaction: The Trent Easton-controlled NSA.
* ReptilesAreAbhorrent: The Skedar are weird dinosaur-like aliens, whose offspring resemble small lizards (that can jump and bite you).
* TheReptilians: The Skedar race appear to be inspired by the Reptilian myth, being [[spoiler: aliens that disguise themselves as Scandinavian men]].
* RespawningEnemies: Most levels have a finite number of enemies, but if they sound an alarm or call for backup, wave after wave of baddies will appear.
* TheReveal: Mr. Blonde is [[spoiler: a Skedar with a holographic disguise.]]
* ReverseThePolarity: Confusingly, the firing range says this is how the Devastator's StickyBomb function works. The game's menu just says the grenade is coated in some kind of adhesive.
* RevolversAreJustBetter: The [=DY357=] Magnum is a ''beast'' of a handgun. There's even a gold-plated version, the [=DY357-LX=] carried by Trent Easton, which is a OneHitKill, as you might expect from it being a [[Film/TheManWithTheGoldenGun Golden]] [[VideoGame/GoldenEye1997 Gun]] and all.
* RichBitch: Cassandra.
* RoboCam: The [=BombSpy=], [=CamSpy=] and [=DrugSpy=] appear this way when you're piloting them remotely.
* RoboticReveal: When Joanna discovers that Dr. Caroll is an AI.
* RooftopConfrontation: At the end of "[=dataDyne: Extraction=]".
* RuinsForRuinsSake: The Skedar Ruins.
* SapientShip: The Cetans are implied to be this, although gameplay-wise, the Cetan ship you explore doesn't really do anything special. It's in some kind of ConvenientComa.
* SayMyName: Joanna and Elvis seem to do this a lot, particularly in cutscenes.
* ScareChord: [[spoiler: When Trent is killed by Mr. Blonde.]]
* ScaryDogmaticAliens: The Skedar, who are depicted as aggressive [[ReligionOfEvil religious fanatics]], as opposed to the peaceful Maians.
* SchizoTech: Flying cars and police drones coexist alongside computers that look like they're from 1985 and a "smartphone" of sorts (the Data Uplink) which looks like an old satellite phone.
* SchmuckBait: That Dragon assault rifle lying on the ground there looks awfully tempting...[[spoiler:better hope its' explosive booby trap alt-fire isn't engaged!]]
* SchrodingersGun: Whether you or Jonathan stays behind in Area 51 is determined by whether you bring the hoverbike with you into the hangar or not. If you stay behind, he appears in "Carrington Institute: Defense" and helps you out a bit.
* ScreamDiscretionShot: [[spoiler: The camera cuts away right before Mr. Blonde kills Trent. Also, Cassandra's death happens offscreen.]] However, [[spoiler: you see Trent's death in his POV]] so it's a subversion.
* SecondaryFire: Every weapon has a secondary firing mode. Some are basic, like the Falcon 2 and [=DY357=]'s PistolWhipping, the Reaper's Grinder mode, the Combat Knife's throw instead of a melee slash, the [[AKA47 AR34's]] scope zoom in non-aim mode, and the Sniper Rifle's crouch (since crouching in the N64 original was done by going into aim mode and pressing down on the D-Pad or C-button layout, except in this case where it adjusts the zoom) to burst-fire modes like the [=MagSec=] 4, Cyclone, and shotgun to explosives like the Phoenix's small explosive rounds, the [=SuperDragon=]'s underslung grenade launcher, and the Dragon's [[SchmuckBait proximity mine booby-trap]] to the downright exotic like the aforementioned "Proximity Pinball" function on the grenade, the Laptop Gun's sentry mode, the [=CMP150=]'s aimbot and [=FarSight=] XR-20's auto-tracking, the K7 Avenger and explosive mines' threat detector (picks up armed mines and booby-trapped Dragons), the Devastator's sticky grenades, and the RC-P120's cloaking device.
** Then there's the Laser (Short Range Burst), the Crossbow (Instant Kill), the Mauler (Charged Shot), the Callisto NTG (High-Impact Shells), the Tranquilizer (Lethal Injection), the Rocket Launcher (Homing Rocket), and the Slayer (Fly-By-Wire Missiles). Also, the N-Bomb has a proximity option.
** Even when unarmed, you can choose between "Punch" and "Disarm."
* SecretGovernmentWarehouse: Area 51.
* SecretWar: Between the Maians and Skedar [[ForeverWar for centuries.]]
* SequenceBreaking: Many levels can be completed in more than one way.
** Opening the safe door in the G5 building takes [[SlowDoors 90 seconds]] while you deal with DemonicSpiders. Or you can trigger the AsYouKnow cutscene within 3 seconds after you begin unlocking the safe, as the door will actually finish opening during the cutscene but the enemies will not spawn and attack you.
** The Pelagic II has a hidden entrance to the submersible which allows you to beat the level much more quickly than taking the conventional route.
** The sensitive information in Carrington's office can be destroyed with a grenade instead of having to go downstairs, then go back up to open the safe with the laser.
** By putting the [=BombSpy=] in the other elevator, you can kill the [=dataDyne=] captain much more easily in "Mr. Blonde's Revenge".
* SetAMookToKillAMook: The Psychosis Gun, which makes enemies BrainwashedAndCrazy so they attack each other.
** It's possible to get enemies to fire at each other just by dodging out of the way fast enough.
** See also the EnemyCivilWar and MookFaceTurn entries.
* ShoePhone: The Laptop Gun, which unfolds out of - you guessed it - [[ExactlyWhatItSaysOnTheTin a laptop]]. It even has a kickass secondary mode where you attach it to a surface and it serves as a SentryGun, which you can [[RemovableTurretGun pick up again and take with you.]] It also [[AvertedTrope Averts]] BottomlessMagazines in this mode, as it'll only have whatever was left in the magazine when you throw it.
* ShootTheHostageTaker
* ShootingGallery: The firing range, where you can try out any weapon you want.
* ShortRangeLongRangeWeapon: Guards will not fire at you past a certain distance, even assault rifles (except snipers). When you get close enough, they try to punch you out instead of shooting you.
** The accuracy of the [=AR34=] is so bad, it might as well be a "close-range only" assault rifle. You have to crouch in order to hit anything at a distance.
* ShoutOut: Numerous ones to other sci-fi and {{cyberpunk}} works.
** The sound effect of weapons and ammo respawning in multiplayer mode is exactly the same we hear in ''Videogame/HalfLife'' 's Deathmatch Classic mod.
** The design of Area 51's laboratories, hallways, and even the autopsy rooms is lifted straight out of ''Film/IndependenceDay''.
** The entire level "Chicago: Stealth" is an homage to ''Film/BladeRunner'', with flying cars and neon billboards, Chinese characters everywhere and [[CyberpunkWithAChanceOfRain constant pouring rain]].
** The flying taxi cab you have to blow up in the Chicago level looks identical to the one Bruce Willis flies in ''Film/TheFifthElement''.
** The K7 Avenger is visually based on the design of the pulse rifle from ''Film/{{Aliens}}''.
*** The Skedar attack ship is based on the ''Auriga'' from ''Alien: Resurrection'', and their dropships are like the brown shuttle from the same movie.
** The cloaking device and other elements (the RC-P120 and the interior of the G5 building) are taken from ''GhostInTheShell''.
*** The "cloaked alien" motif may be from ''Film/{{Predator}}'', as is the IR scanner.
** As a CallBack to ''VideoGame/GoldenEye1997'', all of the guns from the game appear in glass cases on the firing range, and some of them can be used in single player with cheats.
** It may not be intentional, but a desert planet with more than one sun sounds [[StarWars familiar from somewhere]].
** Given the game's overall tone, it may actually be a reference to [[Film/PitchBlack another desert planet.]]
** Or another [[Film/StarshipTroopers desert homeworld of an alien race bent on destroying the Earth]].
** [[AllThereInTheManual Unlockable material]] implies that the real Skedar are the tiny alien creatures, [[LittleGreenManInACan which reside in mechas.]] [[Series/DoctorWho Where have we]] [[Franchise/MenInBlack heard this before?]]
** One of the weapons might count: the [[Series/BuffytheVampireSlayer Slayer]], a rocket launcher like the one used on the Judge.
** Joanna's auto-targeting HUD and the [=MagSec=] machine pistol; both make it clear that somebody on the design team had watched ''Film/RoboCop1987'' before.
*** The Laptop Gun is used by the drug dealing child in ''Film/RoboCop2''.
*** The X-ray scanner is also very much like the one ''Franchise/RoboCop'' has.
** The multi-player level “The Grid” is borrowed from the building Neo and Trinity storm in ''Film/TheMatrix'', complete with columns and an elevator. Plus the name of the level is a dead giveaway.
** The concept of a railgun that fires through walls seems to be borrowed from ''Film/{{Eraser}}''.
** A very subtle one: the names that are mentioned over the intercom in Area 51 are actually the members of the rock band ThePixies.
*** And the announcements themselves ("Dr. X, go to location Y") may be a reference to a scene from ''Film/Tron''.
** In the first bonus level, Mr. Blonde does an ArnoldSchwarzenegger impression. The level's music even [[SuspiciouslySimilarSong sounds kind of like]] the theme from 'TheTerminator''.
-->"Go to the helipad if you want to live."
** The Maian aliens are based on the classic sci-fi "[[TheGreys greys.]]” Elvis even has a flying saucer.
** In Mission 5-2, the outro cut-scene pays homage to the part in ''TheEmpireStrikesBack'' when the Millennium Falcon fails to enter hyperspace.
-->'''Joanna:''' Elvis! Elvis! I can't detach that tube from the fuselage! Can you take it out?
-->'''Elvis:''' Piece of cake, Joanna. Watch this!
-->*Weapons malfunction*
-->'''Elvis:''' ...Uh-oh.
-->'''Joanna:''' Watch what? Will you stop playing around and shoot!?
** Another ''StarWars'' reference: Joanna's Horizon Scanner has the same display as Luke's binoculars in ''ANewHope''.
** The Psychosis Gun, which injects enemy soldiers with a drug that makes them go crazy and start attacking each other, could be a reference to the movie ''JacobsLadder''.
** The Alaska mission, where Air Force One is hijacked, the President gets away in an escape pod and Joanna has to find him using his medical scanner, is very similar to the plot of ''EscapeFromNewYork''.
* SigilSpam: The weapons-manufacturing {{Megacorp}} dataDyne likes plastering their "dD" logo on all their architecture. (Admittedly, it is quite a cool logo.) Not to mention the fact that the Carrington Institute's logo appears on Joanna Dark's SpyCatsuit (I'm sure that would help with her plausible deniability if she were ever captured!).
*** [=DataDyne=] troops also have the same logo on their uniforms, and it even appears prominently on the dataDyne-designed shotgun.
** The Skedar also seem to like etching their symbol into every available surface and sculptures of it appear all over the place in the Battle Shrine.
** For a top-secret government installation, Area 51 makes it pretty clear what the name of the facility you're in is.
* SillinessSwitch: The Paintball Cheat replaces bullet holes with paintball splotches and blood with multicolored puddles.
* ShowdownAtHighNoon: The bonus mission "The Duel", complete with back to back stance and scripted steps. Higher difficulties demand you to best more duelists in a row.
* SillinessSwitch: Paintball mode.
* SimpleYetAwesome: The Falcon 2 is a surprisingly decent handgun, considering it's the first weapon you get in the game. It's fast, accurate and even comes with a handy little scope. The CMP-150 also qualifies: it's the most common gun in the single-player mode, but it has a high firing rate, plentiful ammo and a nifty auto-targeting system. It can also be [[GunsAkimbo dual-wielded]].
** Then there's always the option of just disarming an enemy, which works wonders in multiplayer.
* SingleBiomePlanet: The Skedar homeworld is implied to be [[CrapsackWorld one big battle-scarred wasteland]], due to a combination of earthquakes, scorching heat from [[AlienSky the star system's three suns]], and thousands of years of constant warfare on the [[AlwaysChaoticEvil Skedar's]] behalf.
* SinisterGeometry: The weird polyhedral structures that are scattered all over the Skedar planet. (Overlaps with SpikesOfDoom.)
* SlowDoors
* SmallNameBigEgo: Trent Easton is head of the NSA (National Security Agency), a high-but-not-that-high position in the US intelligence hierarchy that would make him a report to the Director of National Intelligence. He ''acts'' like he ''is'' the NSA (National Security Advisor), which is a far more influential position.
* SmugSnake: Trent. He almost succeeds in his plan to capture the President, but ends up [[spoiler:getting mauled to death by the Skedar.]]
* SniperPistol: Joanna's trusty Falcon 2 pistol can be fitted with a scope to make a surprisingly accurate medium-ranged sniper weapon.
** Note that the silencer and scope attachments cannot be applied or removed at will; they're treated as separate weapons.
* SniperScopeSway: The game has this feature for all scoped guns, but it's especially bad on the sniper rifle. To compensate, you can crouch while firing for greater stability.
** This feature can be turned off in the menu, unlike in [=GoldenEye=].
* SnipingMission: The first part of the Villa. Averted on the Perfect Agent difficulty; instead of sniping the guards to save the diplomat, you ''are'' the diplomat and have to use the laptop gun.
* SoftGlass: You can even punch through it.
* SomebodySetUpUsTheBomb: Twice - in Area 51, and [[spoiler: the Carrington Institute]].
* SongsInTheKeyOfPanic: Nearly every level has a faster variant of its music, which plays during critical junctures.
** {{Exaggerated|Trope}} with [[spoiler:Carrington Institute: Defense]]; the normal level music is already more frantic than the [[spoiler:Institute]]'s usual theme, and still has an ''even faster'' variant.
* SpeedRun: Time attacking was encouraged by the developers, since not only does the game keep track of the player's best time on each level on each difficulty, but completing particular levels within specific target times (some lenient, some strict) unlocks bonus cheat options.
** Some levels essentially must be played as speedruns, because there is no realistic way to complete them otherwise due to the sheer number of enemies. "War!" comes to mind.
* SpitefulAI: In ''Defense'' when hostages are taken the hostage takers have no self preservation whatsoever, eagerly gunning down their captives regardless of how many times they're shot just to make you fail to save them.
* SpiritualSuccessor: To ''VideoGame/GoldenEye1997''.
** Also, the Spiritual Predecessor to the ''VideoGame/TimeSplitters'' series.
* SpreadShot: The shotgun, obviously, but the Cyclone has a ridiculous spread as well, as does the Reaper.
* SpyCatsuit: One that has has armored surfaces and is a mixture of blue and gray material rather than black leather.
** She does wear a literal spy catsuit in the G5 Building level.
** The Carrington Institute uniform she wears in the second half of PDZ counts too.
* StateSec: The NSA headed by Trent Easton. Unlike the real world agency, the video game counterpart has its own troops and controls Area 51. Somewhat justified since Easton is part of a conspiracy, using the NSA to accomplish his agenda.
* StealthBasedMission: Numerous examples, but being stealthy is rewarded in just about every level.
* StealthPun: [[JeanneDArchetype Joanna Dark]].
* StickyBomb: The Devastator's grenades have this option. Mines also qualify.
* StrappedToAnOperatingTable: This nearly happens to Elvis.
* {{Stripperiffic}}: Mai-Hem's outfits have to be [[http://inperfectdark.com/images/site/bio_maihem.jpg seen to be believed]].
** Joanna's {{Qipao}} in the Xbox Live version [[ShesGotLegs is considerably more revealing]].
* StuffBlowingUp: The ending cutscene for "Deep Sea" contains plenty of SceneryPorn.
* SuperPersistentMissile: When you [[http://www.youtube.com/watch?v=MHrm06-UXto fire a Homing Rocket at a stationary enemy.]]
* SuperSoldier: Joanna is something like this.
* SuspiciouslySmallArmy: Joanna believes that seven Skedar constitutes an 'army'.
-->"OH NO!!! A Skedar army in suspended animation!"
* SwissArmyWeapon: The Laptop Gun (see above) has three functions (laptop, SMG, and SentryGun).
* TapOnTheHead: Punching out civilians is easy and painless. Occasionally, there will be one who puts up a lot more resistance than others though.
* ATasteOfPower: You can get the K7 Avenger as early as the second level, which doesn't appear again until halfway through the game. It's also possible to get the Phoenix in Area 51, which makes the level much easier. It doesn't appear again until the last few levels.
* TechnicolorToxin: The bright green nerve gas in Area 51.
* TeethClenchedTeamwork: Joanna and Jonathan.
* TeleportersAndTransporters: "Deep Sea" has warp portals.
* ThemeMusicPowerUp: The "CI Operative" theme plays during some cutscenes, usually after Joanna does something awesome.
* TheyLookLikeUsNow: Mr. Blondes.
* ThrowawayGuns: The Dragon and Laptop Gun on their secondary mode, [[JustifiedTrope which turns it into a disguised proximity bomb, or sentry gun respectively]]. Also, there is one point in the last level which requires you to leave one of your guns behind before progressing. Unfortunately, the completely worthless Reaper can't be used for it.
-->''Make your sacrifice to the god of war.''
* ThisIsTheFinalBattle
-->'''Joanna''': This is it. [[KeystoneArmy Cut off the head, and the body will perish.]]
* TimedMission: Several levels have segments which must be completed in a certain time limit (these are usually AlwaysClose).
** "Mr. Blonde's Revenge" must be completed in about four minutes before the bomb you've planted in the basement of [=dataDyne=] headquarters goes off. It's possible to do it the long way (see SequenceBreaking) and kill everyone in the building before planting it, but very difficult and time-consuming.
* TitleDrop
-->''Carrington'': Good luck, Perfect Dark.
** Perfect Dark is, in fact, Joanna's agent title at Carrington Institute. So sometimes she'll be called that (Carrington also uses the codename to call her over the radio after the Air Force One crashes on the Alaskan wilderness).
* TookALevelInBadass: There's one animation [[BossInMooksClothing all the guards can potentially do]], mercifully don't, but ''oh boy'' when they do, it strikes fear into most gamers. Its unofficially called the "Terminator walk". Guards in the game generally either go prone, crouch or stand still, all while adjusting their aim. In the Terminator walk they start advancing towards you with no regard for their own safety like a ''badass'', and unload their entire magazine at you. If this happens on a harder difficulty, expect to get massacred.
* TrappedInContainment: The surgeons at Area 51 who kill themselves with nerve gas.
* TranquillizerDart: The tranquillizer gun, but instead of knocking targets out, it blurs their vision, lowering their accuracy. The alternate fire gives the darts a lethal overdose.
* TranslationConvention: The mission briefing for the bonus levels is written to reflect the style that the alien races might be expected to use.
* TrialAndErrorGameplay: The original game's lack of mid-level saving of any kind means that if you get killed in ambush, use an expendable gadget in the wrong place, or allow your [[EscortMission braindead AI companions]] to get themselves killed, it's back to the start of the level. More evident on the two higher difficulty settings.
* {{Troperiffic}}: Rare more or less attempted to cram as many action movie and sci-fi tropes as possible into a single game. It worked pretty well.
* TryNotToDie:
-->'''Jonathan''': That crate? It ''really'' [[MadeOfExplodium doesn't like being shot]].
* UniversalAmmunition: A fairly ridiculous example in that not only do most guns use one of a couple different types of ammo, your own ammo is compatible with ''alien weapons''.
* TwentyMinutesIntoTheFuture: Apart from the flying cars and alien technology, this could almost be a modern shooter. Canonically, the game is set in 2023. The prequel is only set three years earlier and completely drops both of these, leaving the only real hints that it's the future as some of the odder weapons (plasma rifle, sword with an energy shield, etc.), the fact that the only flying vehicles all seem to be [[RealLife/CoolPlane Osprey-inspired]], jet-powered VTOL craft, and the in-universe existence of [[BloodSport Deathmatch]].
* UnguidedLabTour: [=dataDyne=] Central, Area 51, the Pelagic II.
* UnexpectedGenreChange: From normal, if futuristic, spies versus evil conglomerates to epic sci-fi action ending with the main characters storming an alien planet.
* UnlockableContent: Perfect Dark inherits this structure from GoldenEye, in that, if you want to have the full experience, to explore everywhere, and complete various objectives, you ''are required'' to play the missions in the harder difficulties. This however, [[HarderThanHard is no cake-walk]].
* UnnecessaryCombatRoll: It seems like the first day of security guard school is spent teaching cadets how to perform this. Averted in that it's as woefully ineffective as it should be (it leaves guards open to attack for several seconds) but played straight in that Joanna herself performs a few shoulder rolls [[CutscenePowerToTheMax during cutscenes]].
** One of the changes made from ''VideoGame/GoldenEye1997'' involved making the rolling animation interruptible - that is, a guard no longer finishes his roll, stands up and ''then'' dies if shot mid-roll.
** ''Zero'' lets Joanna do this as a command. It breaks enemy lock-ons, forcing them to get their bearing. They are also substantially quicker.
* UnorthodoxReload: The Cyclone's bizarre reload animation where the magazine is fed into the side of the gun and passes out the other side.
** Maian weapons have a magazine which looks like a greenish ball and is absorbed into the side of the gun like a liquid.
** The [=DY357=] has a cool-looking but pointless reloading move where you insert the moon clip into the chamber and then flick it sideways [[OneHandedIsCool one-handed]].
** When you're dual-wielding. How the heck can you even reload two guns at the same time so quickly if you're holding them in each hand?
* UnusualUserInterface: Joanna's headset, which is essentially a wearable computer that deploys over her field of vision when you access the menu.
* UpdatedRerelease: Re-released for the Xbox Live Arcade on March 17th 2010 with bright, shiny new high-def visuals and online play!
** [[http://www.youtube.com/watch?v=mFI7kRo6eaU&feature=related Feast your eyes]].
* VaderBreath: Mr. Blonde has it.
* VideoGameCaringPotential: If you disarm or surprise some foes, they'll surrender and cause you no further trouble [[note]]And if you save the civilian with the keycard in Area 51, you can get a cool hidden weapon[[/note]]. But...
* VideoGameCrueltyPotential: Are ''you'' evil enough to shoot an enemy in the groin after they've been disarmed and surrendered? Yes.
** In the original, foes who have been knocked out can then be killed rather easily, especially if you like headshots.
** In the first mission, you can shoot down flying cars that go by, obviously killing whoever was inside.
** Nothing says "guilty, sadistic pleasure" more than ''shooting a dead body curled up in the fetal position''.
** The non-combatants in Area 51 will either surrender, run away to hide or alert security, or yell at you. You can kill them all without failing the mission... if you ''want to'', that is.
-->Scientist: "Leave this area now!" ''(gets shot in the head)''
* VideoGameCrueltyPunishment: In some levels there are civilians wandering around. You are not allowed to shoot them, and if you do so you instantly fail the mission.
* VillainShoes: "Mr. Blonde's Revenge" is played from his perspective.
* ViolenceIsTheOnlyOption: Against the Skedar.
* VirtualGhost: Dr. Caroll.
* VirtualPaperDoll: In multiplayer.
* VirtualTrainingSimulation: The Combat Simulator room.
* VisibleInvisibility: The Cloaking Device leaves a faint trace of the user's outline. As well, users have to decloak to attack (see InvisibilityFlicker).
* VoiceWithAnInternetConnection: Usually Mr. Carrington, although other CI staff sometimes fill this role (see MissionControl). ''Zero'' gives you Chandra for half the game, [[spoiler:though she defects to [=dataDyne=] very shortly after Jack is killed.]]
* VoluntaryShapeshifting: The Skedar can shift between their true forms and their Mr. Blonde disguises.
* WallOfWeapons: The guns in the glass cases at the firing range.
* WeakTurretGun: The Laptop Gun in its SecondaryFire mode.
** Most drone guns in the game can be destroyed without much effort, although the ones in Area 51 can be pretty tough.
* WeaponOfChoice: The Falcon 2 for Joanna; the Phoenix for Elvis; the [=DY357=] for Jonathan; the [[GoldenGun DY357-XL]] for Trent.
* WearingAFlagOnYourHead: Elvis' stars and stripes vest. [[KlingonsLoveShakespeare The Maians really like America.]]
* WeCanRuleTogether: Cassandra invokes this when Joanna encounters her at the end of the dataDyne mission.
* WeNeedADistraction: Reprogramming the taxi on Chicago to crash into the police robot.
** Cassandra [[spoiler: gives her life]] to make one in "Attack Ship".
* WeWillNotUsePhotoshopInTheFuture: Joanna's evidence of the conspiracy is a recording which the President proclaims "overwhelming" after seeing roughly three seconds of it.
* WhatAPieceOfJunk: Elvis seems to think this about ''his own'' ship.
-->'''Elvis''': Oh no, we have a problem. It's a single-seater. Two can get in, but no more.\\
'''Joanna''': It's the only way out of here.\\
'''Elvis''': Plus it's got no style, you know what I'm saying?
* WhatHappenedToTheMouse: After being rescued in the Crash Site mission, the President is never heard from again, although a meeting with him is a plot point later on.
** The aforementioned abandoned sequel probably would've answered a lot of questions about the plot/s.
* WhatMeasureIsAMook: Until you run up against the aliens directly, you're mostly mowing down security guards or government employees. Admittedly, they're working for a corrupt corporation and a treacherous NSA respectively, but you still spend a lot of time killing people just doing their jobs, although to be fair, they're under orders to kill ''you''.
** However, if you feel like it you can just knock out human enemies if you like in most levels. It's just that this is usually only practical if you can surprise lone guards.
** In the levels where you have to board or are actually ''on'' Air Force One, you will fail the mission if you kill guards, as they are not involved in [[spoiler:the conspiracy to kidnap the President]]. You can, however, kill NSA troops, since they are.
** A particularly sad example is in Mission 4-2 where you must take a spare uniform from a scientist named Harry. On Agent difficulty, you can't avoid killing Harry as he is "conveniently" next to the crack that you must demolish.
* WhereTheHellIsSpringfield: The game is rather vague about the location of most of its settings, aside from Chicago, Alaska and [[{{Area 51}} Nevada]]. Most of the CI staff are British, but the city where [=dataDyne=]'s headquarters are located isn't named, and Carrington's villa seems to be in Gibraltar or somewhere on the Mediterranean.
* AWolfInSheepsClothing: Whenever there is a group of scientists or people that you're not allowed to kill, one of them will invariably try to screw you over by sounding the alarm or pulling a gun.
* WordSaladTitle: Aside from being the codename of the main character, the name "Perfect Dark" doesn't mean anything in particular besides that it [[RuleOfCool sounds really cool]]. Because of the difficulty in localizing the title, the game was going to be renamed ''Red and Black'' in Japan for the same reason until they decided to just transliterate the English title.
* WouldHitAGirl: Apparently, your enemies.
* WhyIsntItAttacking: When Joanna and Elvis enter the Cetan ship, they comment on how unusual it is that there are no guards around. [[spoiler: The reason is that they all have cloaking devices.]]
* YouAllLookFamiliar: All of the Skedar and Maians (except Elvis) look the same.
* YouAreTooLate: Joanna rescues Daniel from being held hostage at the villa, but not before dataDyne recovers Dr. Caroll from him.
** Trent invokes this when he has the President hostage at gunpoint. Jo has about a half second to disarm him before failing the mission.
* YouFool: Trent seems to love saying this about the President.
** Cassandra also says "You won't shoot me, foolish child". [[spoiler:You can't shoot her without failing the mission, but you can knock her out]].
* YouHaveFailedMe: When Mr. Blonde [[spoiler: kills Trent]] at the end of the Alaska mission.
-->'''Mr. Blonde''': "You have failed, Easton. You are a flawed device, [[YouHaveOutlivedYourUsefulness and we need you no longer."]]
** Cassandra gets this and YouHaveOutLivedYourUsefulness as well.
* YouShallNotPass: Joanna attempts this during the evacuation of the Carrington Institute. [[spoiler:While the ship she was defending manages to escape, she gets knocked out and captured.]]
** During the evacuation of Area 51, either you or Jonathan covers the escape. If you do it, you find a way out on your own, and Jonathan shows up again at Mission 7. If Jonathan does it, the mission ends for you immediately and you don't see him again.
* YouWouldntShootMe: Cassandra rightly claims this. [[spoiler: You can still knock her out though.]]
* ZergRush: The tiny Skedar in "Deep Sea" are particularly annoying as they just keep spawning and there's nothing to do but shoot them all as they regenerate.
** On "War!", the enemies never stop coming; your only hope is to kill as many as you can and run like hell to avoid the rest. Luckily, they're terrible shots. The good news is that your army also respawns. Keeping them alive is pretty much mandatory.
* ZeroesAndOnes: Dr. Caroll displays this when his backup is installed.
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