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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such.

The game consists of the following mini-games:
* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck.
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter.
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday.
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that such features make the screen dangerous to touch.
* ''Smoke and Mirrors'': An adventure game of sorts where a magical duo called Stinkbomb and Rot claims that magic exists and become sensational. The goal is to have Penn & Teller go around town, make their way through and head back to Las Vegas in order to expose Stinkbomb and Rot as frauds. Comes in Normal and Impossible difficulties.

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!!The minigames contain examples of:
* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.pdf The manual]] is designed so the owner can set up the tricks in order to fool his friends.
* ArtisticLicenseGeography: It's weird that a game that's advertised as a ''verisimulator'' would have any AcceptableBreaksFromReality whatsoever, but Desert Bus does. In reality, the highway from Tucson, AZ to Las Vegas, NV is [[https://www.google.com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/@34.0699704,-114.8157409,7z/data=!4m13!4m12!1m5!1m1!1s0x86d665410b2ced2b:0x73c32d384d16c715!2m2!1d-110.926479!2d32.2217429!1m5!1m1!1s0x80beb782a4f57dd1:0x3accd5e6d5b379a3!2m2!1d-115.1398296!2d36.1699412 more than 360 miles long and is not a straight line.]] Also, it goes through Phoenix.
* BladderOfSteel: The pause function is disabled during Desert Bus. This was [[InvokedTrope invoked]] by the developers.
-->"There's no pause feature. No, it's not an oversight. Does ''your'' life have a pause control?" -- ''The instruction manual, on Desert Bus''
* {{Deconstruction}}: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.
* TheDevTeamThinksOfEverything: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.
* DrivingGame: The infamous ''Desert Bus'' minigame simulating an eight-hour drive from Tucson to Las Vegas -- in real time, with [[BladderOfSteel no pause button]], in a bus with a top speed of 45 mph and a tendency for the steering to drift (which meant that you couldn't just leave it running unattended or the bus would crash -- whereupon it would be towed back to Tucson, still in real time, and you'd have to start again).
** DeconstructionGame: It's all done to show how aiming for full realism will not translate as fun.
* EyeBeams: In ''Smoke and Mirror'', the Impossible difficulty setting has the player run into Creator/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.
* ForegoneVictory: Player 1 will always win in ''Buzz Bombers''. A trick to reverse the scores and disguise to the patsy exists.
* FullMotionVideo: Being made for the Sega CD, the game features live-action cutscenes with Penn and Teller that play between minigames.
* FunWithAcronyms: ''What's Your Sign'' has the Cosmetic Research Organization for Clairvoyant Kinetics (CROCK) personometer.
* InterfaceScrew: ''Sun Scorcher'' has both warnings about "Thermographics" and when they (supposedly) break the TV.
* MarathonLevel: Each segment of ''Desert Bus'' lasts eight hours. [[BladderOfSteel You can't pause.]]
* NeverNeedsSharpening: Parodied in a few lines of [[https://groups.google.com/forum/#!topic/rec.games.video.3do/b_bpNfYwRTo the official release]], along with a StealthPun to PolishTheTurd every now and then:
-->Buzz Bombers(TM). The coolest, meanest competitive two-player action space alien game yet created. You'll want to play it again and again, because you'll never lose!
* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point.
** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001".
* PracticalJoke: The games aside from ''Smoke and Mirrors'' are designed so you can play one on player 2.
* TakeThat: Several, including buzzwords like "blast processing" (''Sun Scorcher'' with "thermographics"), perceptions of "realistic" video games (''Desert Bus''), and hyperbolic difficulty levels (the Impossible difficulty in ''Smoke and Mirrors'').
* UnbuiltTrope: ''Desert Bus'' deconstructs the idea of making video games painstakingly realistic years before trying to make games "realistic" became common.
* UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Music/LouReed appears and kills the duo, then tells the player:
--> "This is the Impossible difficulty, boys. [[ExactWords Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun.]]"
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