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''Path of Exile'' is a free DarkFantasy ActionRPG by the New Zealand-based studio Grinding Gear Games, where you play as the eponymous Exile: one of many convicts (rightly or wrongly) exiled to the remote continent of Wraeclast by the authorities of the outside world. After your ship crashes near the shores of Wraeclast, you are hard-pressed to merely survive in this CrapsackWorld, let alone prosper.

The gameplay is obviously inspired by ''VideoGame/DiabloII'': you control a single character from overhead perspective and engage in massive monster slaughter, occasionally dropping by the town to sell loot and pick up/turn in quests. Even the control scheme is very similar to classic ''Diablo'' titles. The main difference is the skill system, wherein passive skills form a veritable skill ''forest'' based around three core attributes (not unlike the Sphere-Grid system in ''VideoGame/FinalFantasyX''), while the active skills/spells are stored in upgradable magical gems that can be socketed in virtually every piece of equipment (not unlike Materia in ''VideoGame/FinalFantasyVII'').

The game officially launched on October 23, 2013, after extensive closed and later open beta testing. You can download the game client and play for free after registering on [[http://www.pathofexile.com/ the official website]] (the same account is used to log into the game). Although the initial closed-beta crowd-funding campaign is over (having collected over $2.2 million in pledges), you can still support the game by purchasing cosmetic "upgrades" from [[https://www.pathofexile.com/shop the devs' shop]]. On that note, GGG are very outspoken opponents of {{Freemium}}, so they are not going to hand out any gameplay advantages or exclusive content to "paying customers" any time soon.

Now comes with a character page currently in the works.
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!!Tropes found in the game:

* ActionBomb: Various enemies across the game - the first being the Unstable Spawn late in Act 1 - will run at you in an attempt to explode guts and fire all over you. The same ability is seen on a variant of Alira's bandit {{Mooks}} throughout the western forest of Act 2.
** The ''Minion Instability'' Keystone causes your Minions to explode upon reaching [[StandardStatusEffects Low Life]].
* ActionRPG
* AGodAmI: [[spoiler:Dominus]]
** Which is helpfully [[TrailersAlwaysSpoil revealed in the most common trailer that people see.]]
* AllThereInTheManual: One of the final pre-full release updates added a "Letters of Exile" notice board to Lioneye' Watch, which details how several of the game's [=NPCs=], unique enemies and bosses wound up on Wraeclast.
* AlwaysAccurateAttack: The Resolute Strikes passive guarantees you will hit, but you'll no longer deal critical hits. This does not mean enemies with shields and such cannot block your attacks, mind; you simply won't miss them.
* AmbiguouslyGay: The ranger, going by some of her battle-quote.
** Merveil the Siren creates apparitions in the level before her fight that tempt the player onward. Usually, these apparitions are the opposite gender, but not for the ranger.
* AndManGrewProud: A small-scale example, but Wraeclast used to be the heartland of the Empire, with Sarn as the capital. It's implied the thaumaturgical fallout from warring against the Karui and other events is what left Wraeclast with hostile wildlife, rogue elementals, and spontaneously-reanimating corpses.
** The Empire isn't the first one to suffer this fate; the Vaal under Atziri collapsed in a similarly spectacular manner.
* ApocalypticLog: The Karui carvings you can find throughout Act 1.
* ArcWords: "Nightmare", the significance of which is hinted at but never fully explained.
** Foreshadowing: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
* ArmorPiercing: Chaos damage bypasses your Energy Shield, making it a threat for those who rely on their Shield. Fortunately, there's a passive skill that grants immunity to it. [[PowerAtAPrice Unfortunately, it reduces your maximum HP to 1.]]
* ArtificialBrilliance: The AI is savvy enough to aim for your Totems first, should you deploy one. If enemies can't reach you, e.g. if you're on a ledge above them, they'll run away from you so that you can't shoot at them from complete safety.
* BackFromTheBrink: At the beginning of the game, most of the coastline is overrun by the monsters, with only a single settlement remaining besieged from both sides. ItsUpToYou to clear a path to the inner continent.
* BadassGrandpa with BadassBeard and BaldOfAwesome: The Templar is visibly the oldest playable character, yet packs some serious punch.
* BagOfSharing: Your personal stash is carried over across Acts, and all characters on the same account can access its contents.
* BarbarianHero: The Marauder.
* BattleInTheRain: The final showdown with Dominus. His [[OneWingedAngel second form]] has a nasty habit of turning the rain to [[RainOfBlood blood]], which deals damage as long as you're standing in it.
* BigBad: High Templar Dominus
* BlackAndGreyMorality: While the people/things you fight are undeniably villainous, the player classes aren't exactly virtuous themselves. The Marauder is a BloodKnight who shows little concern for things unrelated to combat, the Ranger is an openly misandristic poacher, the Shadow is an honorable but cold-blooded ProfessionalKiller, the Duelist is an arrogant, narcissistic JerkAss, the Witch is a cannibalistic child murderer, and the Scion murdered her own husband in cold blood ''on their wedding night''. Even the Templar, the most moral of the classes, used to work for TheEmpire, and may have been a former Blackguard.
** Almost every single non-Gemling person in Wraeclast is either a criminal in exile or working for the [[ANaziByAnyOtherName Empire of Oriath]]. Granted TheEmpire is a corrupt theocracy so it's definition of "criminal" is somewhat loose, but there aren't a whole lot of nice people on the continent.
* BlackKnight: The Blackguards, mooks of the High Templar.
* BloodierAndGorier: Enchanted items will occasionally have the attribute "More Gore." There's also a cosmetic microtransaction that will give your player-character bloody footprints, and guarantee messier fights.
* BloodKnight: The Duelist; his intro quote states he fights in arenas not for companionship or money, but for the fight.
* BodyHorror: Grigor, the misshapen NPC in act 3. The monsters in the Lunaris Temple also count. They are all this way because [[spoiler:Piety tried to implant Virtue Gems--the same gems you place in equipment sockets for all of your active skills--in their bodies, likely out of a misguided attempt to construct super-soldiers,]] and look like they walked off the set of Franchise/DeadSpace. This isn't the first time such a process has been undertaken either--Emperor Chitus of the Eternal Empire and his thaumaturgist Malakai dabbled in the process about 250 years before the game's campaign storyline, which resulted in the creation of the Undying enemies you find all over Act 3. The process apparently has a detrimental effect on the subject's sanity; everyone who has undergone it, aside from Grigor [[spoiler:and Lady Dialla, the Gemling Queen, and even she is a CloudCuckooLander at best]] blindly attack you on sight. The lore implies this wasn't always the case--[[spoiler:The implantation of virtue gems seemed to have been common practice in the Eternal Empire among the upper classes, and we know of at least 2 entire legions composed of Gemlings, at least until the Purity Rebellions, but after the calamity those who were implanted slowly degenerated into the mad monsters that are the Undying.]]
* TheBrute: Both Hillock, the first boss of the game, and Brutus, the mid-Act I boss. Act III has the optional boss Kole, who uses Brutus' abilities and doubles as ThatOneBoss for many people, particularly in the permanent death hardcore leagues.
* CastFromHitPoints: The BloodMagic passive skill removes your mana and uses your life as your mana instead. Also comes in Skill Gem flavour, but that just means the skill costs HP instead of mana.
* CombatTentacles: Whipping Miscreations and Tentacle Miscreations, the latter of which uses them as [[OrganicTechnology Organitek]] machineguns.
* CrapsackWorld: Justified in that you're on a segment of the wider world horrible enough that the legitimate authorities decided it was a good place to put criminals too dangerous to otherwise hold. The rest of the planet is implied to be a bit better, though there are nasty bits-the Nazi alikes, for one.
* CripplingOverspecialization / MasterOfNone: Because of the huge skill tree, it is very easy to fall in one of those two categories when creating characters before knowing the game well.
** Some players consider the Duelist as a MasterOfNone, as he is polyvalent but less efficient in mle fighting than Marauder and Templar, less efficient in ranged combat than the Ranger, less efficient in dodging and stealth than the Shadow, and less efficient in magic use than the Witch and the Templar.
* CoolDown: Some active abilities have cooldowns in addition to consuming mana. The cooldowns of mine-type abilities function slightly differently: preparing a mine (happens without active player participation) takes time and you can only carry a small number of them around, but launching them has no cooldown.
* CorruptChurch: The primary enemies of the game are an expeditionary force from a theocratic-and ''very'' nasty-[[TheEmpire empire]] lead by a High Templar.
** For clarity, Oriath was an island colony of the Eternal Empire. It is traditionally ruled by a High Templar. It gets confusing because the last Emperor of the Eternal Empire was also the High Templar of Oriath before he was crowned.
* DarkFantasy
* DarkIsNotEvil: ''All'' the summons are TheUndead, making all the summoners {{Necromancer}}s. Even the relatively good-two-shoes Templar and the honorable Shadow.
* DeathIsASlapOnTheWrist: When you are killed on Normal difficulty, you are simply resurrected in the town with all the gear and items you had at the moment of death. The only penalty you incur is that the location may reset before you get back to where you were killed last time. On higher difficulties, however, you lose XP and on Hardcore, dying kicks your character back to the Default league.
* DefectorFromDecadence: [[spoiler:The Templar is heavily implied to be a former member of Piety's cult. In fact, judging from his comments after defeating General Gravicius, he was relatively high up/well-connected in the religious hierarchy as well.]]
* DeflectorShield: Several armors have an Energy Shield stat, which grants you one of these.
** Invoked with the ''Mind over Matter'' Keystone, which causes your Mana to absorb 30% of a hit.
* DesignItYourselfEquipment: Crafting in the game is randomized just like enemy drops, but allows for a great flexibility. Using the orbs, you can upgrade items of any rarity to higher tiers, give magical and rare items additional properties, completely respec an item, change the number of gem slots or the gem slot connectors on it, etc.
* TheDevTeamThinksOfEverything: Some quests may be done out of sequence (finding the Quest Item before actually getting the quest from the QuestGiver, for instance). In this case, the quest giver and related [=NPCs=] will say different things regarding the quest status.
* DifficultySpike: Arguably at the Vaal Oversoul or Lunaris Temple, but the Spike really sets in at the Scepter of God, where even normal enemies start gaining powerful effects like range-nullifying bubble shields. Of particular note is the level boss who turns the screen into Lightning Trap BulletHell. And, of course, Dominus himself is no pushover.
* DragonInChief: While High Templar Dominus is clearly marked as the BigBad, Piety of Theopolis is the one who does most of the Empire's legwork for the majority of the game.
* DualWielding: All one-handed weapons can be dual wielded, including two different types, though this is not advised due to spreading of passives
* EasilyForgiven: [[spoiler: Captain Fairgraves]] comes back in Act 3 as a ghost chained to an anchor, and begs your forgiveness for trying to murder you. Then asks you to fetch him a magic decanter and a poisonous fruit.
* EvenBadMenLoveTheirMamas: Defied by Kraityn, one of the Bandit Lords. According to his Letter of Exile, he killed his mother... for money.
* EvenEvilHasLovedOnes: Thanks to a letter found lying in his camp base, we learn that Captain Arteri, the Black Knight mini-boss defending the pass between Western Forest and Prisoner Gate, is Piety's lover.
* FanDisservice: Lunaris Temple has some topless women inside - but [[spoiler: they're either in the form of ''VideoGame/DeadSpace''-like monsters, or cadavers on operating tables missing half their head and shoulders]].
** The Whipping Miscrereation concept art is shown during the credits. They're women wearing nothing more than a loincloth and some twine. Their left sides are covered in crystal growths and their right arms are turned into a six-foot long thorny tentacle
* FantasyCharacterClasses
** Marauder is the [[StoneWall Fighter]].
** Ranger is the [[FragileSpeedster Rogue]].
** Witch is the [[SquishyWizard Sorceress]].
** Duelist is the {{Swashbuckler}} (Fighter / Rogue hybrid).
** Templar is the MagicKnight (Fighter / Sorcerer hybrid).
** Shadow is the Shadow (duh) (Rogue / Sorcerer hybrid).
** And the Scion is aligned with all nodes [[JackOfAllStats (Fighter / Sorcerer / Rogue)]]
* FantasyCounterpartCulture: The ProudWarriorRace Karui are a very obvious one for the Maori. [[JustifiedTrope Justified]] as the game originates from New Zealand.
* FireIceLightning
* FiveManBand: The player characters can be interpreted as such, if put in a single party:
** TheLeader: The Templar, of the headstrong variety (according to [[http://www.pathofexile.com/classes/templar official profile]]).
** TheLancer: The Duelist.
** TheBigGuy: The Strength-based Marauder--also literally the biggest player character model in the game.
** TheSmartGirl: The Intelligence-based Witch.
** {{The|Chick}} {{Action|Girl}} [[TheChick Chick]]: The Dexterity-based Ranger.
** TheSixthRanger: The Shadow, the Scion.
* FromNobodyToNightmare: It's mentioned at one point that Piety used to be a prostitute to pay for her magical studies. She's since found a better paycheck as one of Dominus' CoDragons, and TheDreaded by Wraeclast's inhabitants.
** The Exile is noted to be this as well by some characters.
* {{Gorn}}: The depths of the Lunaris Temple almost rival the [[VideoGame/{{Diablo}} Durance of Hate]] in bloodiness, with drainage pipes running completely red and pools full of blood, not to mention all the torture equipment, corpses impaled on stakes, and piles on piles of emaciated dead bodies. Even worse, people can be seen ''writhing'' inside the pools of blood.
* GroundPunch: Ground Slam is a Strength-based active ability, sending out a wave of cracks that damages enemies and reduces the damage threshold needed to cause hitstun.
* GuysSmashGirlsShoot: All three Strength- and thus melee-oriented characters are male, while the two females are a SquishyWizard and an archer. Still, since the skill tree allows any class to be anything, it just takes more skill points to get to the skills the character was not intended to use.
** That said, rapiers and bucklers are purely Dexterity-based, so the Ranger can avert this if you decide to have her wield those instead of a bow. It's not entirely recommended due to the nature of Evasion in this game, but it's certainly possible especially since the skill tree path you'll go down offers additional health and evasion.
* HandOrObjectUnderwear: Yeena, the magic accessories saleswoman from Act 2.
* HeWhoFightsMonsters: Nessa warns the player of this at the end of Act 1.
-->'''Nessa''': But please, keep one thing in mind for me. What have you become when even nightmares fear you?
* HighlyConspicuousUniform: Kinda. The Duelist wears a bright-{{red shirt}} under the armor, as if tempting the enemy to try and hit him. Given how his defenses are based on Evasion, this is not as suicidal as it seems...
* HollywoodDarkness: At a certain point in the game, a magical darkness descends upon the world. Said darkness is represented by a ghastly bluish tint.
* IdiosyncraticDifficultyLevels: From easier to harder: Normal, Cruel, Merciless.
* InfantImmortality: Averted in the Witch's backstory. Her house was burnt down, and instead of killing the people who did it, she killed their children.
* {{Jerkass}}: The Duelist, who was exiled because he thought a noble had insulted him, and promptly stabbed said noble in the gut in return. Also the Witch [[UpToEleven to an even greater degree]]- her house ''was'' burnt down, most likely as part of an [[BurnTheWitch attempt to kill her]], but instead of killing her attackers she killed their children.
** Greust in Act 2. [[spoiler:Even after you save his tribe from the Bandit Lords ''and'' the Vaal Oversoul, the best he gives you is a ''very'' grudging thanks and a warning that he's watching you.]]
* LeakedExperience: Each member of the party receives a portion of the XP for every enemy killed on the location, even if they don't actively participate in the fighting.
* LightIsNotGood: Piety, the villain for a large portion of the game. She looks like a paladin from a HighFantasy universe...who is actually an utterly amoral [[EvilSorcerer Evil Sorceress]] who is a leader this world's equivalent to the SS.
* MadDoctor: Malichai, Doryani, Piety, Shavronne, and Maligaro all have an enthusiasm for human experimentation and a disdain for such things as medical ethics and informed consent. You actually encounter Piety in the Prison and the Chamber of Sin because she is trying to study the work of the latter two.
* MagicKnight: All characters share the same skill tree, but different classes start in different areas (A La VideoGame/FinalFantasyXII); so it's completely possible to teach your witch to [[Creator/{{Tobuscus}} swing your sword-sword]]; or your marauder to chuck fireballs and thunderbolts. The latter is even easier, since anybody can use any skill gem.
** Templars are intended for this sort of play-style.
* MagikarpPower: Sticking with a basic spell and laying on Support gems and passives can turn [[ComMons that skill gem you find on the beach at level one]] into a powerhouse able to OneHitKill certain enemies, even through energy shields and resistances.
* MoreCriminalsThanTargets: In Act 2, the Forest Encampment is supposedly being preyed upon and harassed by the three bandit lords. Each of them leads a gang of at least a hundred or so. The Forest Encampment has five named characters (and one of them is only brought to town partway through the Act) and a few extras. And it's not like there are many travelers for the bandits to prey upon, since Piety blocked off the roads and the forest is swarming with homicidal wildlife.
** However, these groups are also unaffiliated with the others, so it's likely a 3-way battle for control as well.
* NamesToRunAwayFromReallyFast: Brutus, Lord Incarcerator.
** Honourable mentions to the unique monsters Kadavrus the Defiler and Fleshrend, Grand Inquisitor.
* ANaziByAnyOtherName: Piety and her master, Dominus. Let's count the ways: Dictatorial rule and suppression of dissent, check. Soldiers in [[PuttingOnTheReich intimidating black uniforms]], check. Horrific experiments on human subjects, check. Lots and lots of [[ColdBloodedTorture cold blooded torture]], check. Attempts to create a master race and/or super soldiers, check. Implied goal of re-creating an 'eternal empire', check. Piles of emaciated corpses eerily reminiscent of those found in concentration camps, check. Did we forget anything?
* NecessaryDrawback / PowerAtAPrice: Most of the high-end Passive skills (called 'Keystone Passives') have a drawback to balance their advantages. You can get perfect accuracy at the cost of unable to deal CriticalHit, immunity to stun at the cost of not being able to evade attacks, immunity to [[ArmorPiercing Chaos damage]] at the cost of having your maximum HP reduced to 1, etc., etc., etc...
* TheNecromancer: Every summon skill is based in necromancy. Several skills are based around making your zombies, spectres, and skeletons stronger, including a [[PowerAtAPrice Keystone Passive]] that transfers your [[DeflectorShield energy shield]] buffs to them.
* NiceJobBreakingItHero: [[spoiler:In Act II, the only way to reach the exit of a plot-critical underground passage is to trigger an altar. It makes darkness fall on the land and releases a monster which is the Act II final boss.]]
* NothingIsScarier: The Warden's Quarters are completely devoid of enemies... right up to when you run into [[TheBrute Brutus]].
* OneHitPointWonder: The player, if they decide to take the Chaos Innoculation passive skill, which sets their health to 1 and makes them immune to the only damage type that can bypass energy shields. Meaning that if their energy shield is ever depleted, they die in one hit to anything.
* OurDemonsAreDifferent: Vaal, an entity that delights in slaughter. Vaal skeletons have a passive Rage ability, and it's possible to enter a deal with Vaal (through the Keystone ability ''Vaal Pact''), which grants extra lifesteal in exchange for a massive health potion debuff. All classes call it's avatar a "Nightmare"; and it's apparently the collective soul of Wraeclast's long-extinct native inhabitants.
* PenalColony: The entire continent of Wraeclast. What do you mean, it's not inspired by the LandDownUnder?
* PlagueDoctor: One can get the outfit; Waxed Jacket/Garb armor and Plague Mask hat.
* PlayerParty: You can complete the game on your own but you can also form parties with up to five other players. Doing so increases difficulty but also rewards you with more XP and better loot.
* PowerCrystal: Skill gems.
* PracticalCurrency / WeirdCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.
* PrestigeClass: The Scion is the first class to be introduced that requires playing through most of the campaign with a basic class to unlock her.
* RandomlyGeneratedLevels:
** Not only are they random but each location rearranges itself (respawning all enemies) 8 to 16 minutes after you have left it. Thankfully, the general orientation of the maps (the positions of the exits and waypoints relative to the map center and edges) is always roughly the same, which makes finding one's bearings much easier.
** The game also has endgame maps which are treated like any other item, complete with random attributes and quality ratings. Using one will take you to a map with special challenges and a chance for better rewards.
* RandomlyGeneratedLoot: Follows the ''VideoGame/{{Diablo}}'' model of basic templates with numerous prefixes and suffixes denoting special enchantments, plus multiple tiers of rarity/power.
* {{Reconstruction}}: Of the HackAndSlash. Grinding Gear Games challenged some fundamental notions underlying ''Diablo''-like games to create a new take on the sub-genre that is both familiar and incredibly fresh. Some mainstays like money have been done away with entirely, while other like stats, skill trees, active skills have been smashed into a million pieces and put back together in interesting new forms.
* RegeneratingShieldStaticHealth: Unlike mana, health does not regenerate by itself (without regenerating items or specific passives), but the energy shield, added on top of health by various armors, does. This is the preferred option of magic-heavy classes, since the shields are tied to the Intelligence score. Fittingly, the energy shield only regenerates after not taking damage for a time, so if you want it to come back you have to be smart about avoiding combat.
* RuleOfThree: The game system runs on it. There are three character attributes (Strength, Dexterity, Intelligence), three core classes (Marauder, Ranger, Witch), three mixed ones (Duelist, Templar, Shadow), three types of defense (armor, evasion, energy shields) three colors of ability gems (red, green, blue), etc.
* RummageSaleReject: What any given [[HauntedArmor Animated Guardian]] will almost inevitably end up looking like. It's true that you could invest the time into getting your guardian a decent rare set, but they're incredibly fragile even with good armor, so it's usually more sensical to just give them a decent magic weapon you don't need and then whatever's lying around for the remainder of their equipment.
* SceneryGorn: The whole third Act is set in the ruined city of Sarn.
** SceneryPorn: At the same time the Solaris Temple is actually rather pretty with its marble flooring, red carpets, and rich furnishings. It helps that [[AnimateInanimateObject none of the enemies]] [[LivingStatue there can bleed]].
* SequelHook: Not all the names present on the map are levels, currently. [[spoiler:For instance, the city of Riben Fell at the upper right of Act 1's map.]]
* [[SkillScoresAndPerks Skill Forest]]: With 1300 nodes available to all classes, it's not so much a "skill tree" as "skill [[http://en.wikipedia.org/wiki/Pando_%28tree%29 Pando]]".
* SkillPointReset: It is possible to reset some of the points allocated to passive skills.
* ShoutOut: Quite a few can be found among the unique items.
** [[http://en.pathofexilewiki.com/wiki/Bronn%27s_Lithe Bronn's Lithe]], named in honor of Tyrion's mercenary companion in ASongOfIceAndFire.
*** There's also a Duelist passive with one-handed swords called "Water Dancing".
** [[http://en.pathofexilewiki.com/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from BookOfTheNewSun--which, coincidentally, is also the name of an infamous Chaos spaceship in {{Warhammer 40000}}.
** [[http://en.pathofexilewiki.com/wiki/Pillar_of_the_Caged_God Pillar of the Caged God]], a staff inspired by Sun Wukong's magic weapon from JourneyToTheWest.
** [[http://en.pathofexilewiki.com/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity of the old SlavicMythology.
** [[http://pathofexile.gamepedia.com/Moonsorrow Moonsorrow]], whose flavor text haiku references Nightmare Moon's thousand-year banishment in WesternAnimation/MyLittlePonyFriendshipIsMagic. It also shares it's name with a poem by Creator/EdgarAllanPoe.
** [[http://en.pathofexilewiki.com/wiki/Infractem Infractem]], whose name is an anagram of {{Minecraft}}, was designed by none other than Notch himself, who even managed to work both his first name and his nickname into the flavor text couplet:
---> ''Mark us'' with mercy, then press on with care,
---> Execute us steadily, ''notch'' away at our despair
** [[http://pathofexile.gamepedia.com/Infernal_Mantle Infernal Mantle]], inspired by Utsuho Reiuji from ''VideoGame/{{Touhou}}'', and containing multiple references of her in the flavour texts..
** Upon activating a Static Shrine, you get the message "[[DepecheMode Reach out and touch hate]]".
* SmokeOut: Possible with the ''Smoke Mine'' skill gem, which allows you to place up to five 'remote mines'. Upon detonation/activation, you're teleported to one of the mines you placed - the smoke clouds blind enemies both at your original position and near the mine itself, and you get a short boost to your run speed.
* SocketedEquipment: Virtually all of the equipment items a player can find can have ability gems socketed into them.
* TheSouthpaw: The Templar is a lefty in game, as opposed to every other playable character.
** It's worth noting that the Templar is considered a "blasphemer" by other Oriathans like Nessa. Since the other Templars aren't exactly upstanding individuals though, this doesn't necessarily imply ASinisterClue.
* StoryBreadcrumbs: The "Weathered Carvings" explain why Wraeclast is abandoned, but not why EverythingIsTryingToKillYou.
* TeleportersAndTransporters: Just like in ''VideoGame/DiabloII'', there are static waypoints on every other location that have to be found and activated before you can use them to teleport from any one to any other. Also, the Portal Scrolls create single-use portals from anywhere to the town. Finally, there is also a skill gem that allows you to make town portals without using any portal scrolls.
* TokenReligiousTeammate: The Templar, who makes a point of praising the Almighty after every few level ups.
* TragicVillain: Merveil, the end boss of Act I, was once a beautiful courtier who had a whirlwind romance with a swordsman named Daresso, who gifted her with his greatest treasure, the Star of Wraeclast, a ruby gotten in the jungles of Wraeclast. Unfortunately, the Star turned out to be an ArtifactOfDoom, which over time corrupted her mind and then her body, transforming her into a monster. When Daresso finally left her, unable to bear what his wife was becoming, this was the last straw that sent Merveil over the DespairEventHorizon and destroyed what was left of her sanity.
* TreacherousQuestGiver: [[spoiler:Captain Fairgraves]] calls his ghostly flunkies and tries to kill you after you complete his FetchQuest.
* TwoGirlsToATeam: The Witch and the Ranger. Averted with the addition of the Scion.
* TheUnfought: Until the full release, [[spoiler:High Templar Dominus]].
* UndergroundMonkey: With crabs, spiders, apes... including literal underground monkeys.
* UnidentifiedItems: Scrolls of Identification double as PracticalCurrency.
* UnscaledMerfolk: Sirens are based off the Scylla from Greek mythology; female upper body with a betentacled lower half.
* WeaponOfChoice: Each type of weapon requires different attributes and most have an inherent modifier.
** ArcherArchetype: Bows require dexterity and can be used with quiver accessories, which frequently add elemental damage.
** AnAxeToGrind: Axes require strength and small amounts of dexterity, are one or two-handed, and are one of the few categories without an inherent mod.
** CoolSword: Swords other than rapiers require equal amounts of strength and dexterity and have increased accuracy.
** DropTheHammer: Maces are one or two-handed, require only strength, and increase the length of time enemies are stunned. Scepters are always one-handed, require strength and intelligence, and increase the amount of elemental damage done by skills and weapon properties.
** KnifeNut: Daggers are always one-handed, require intelligence and dexterity, and increase the chance of getting a CriticalHit.
** MagicWand: Wands are intelligence-based and the only ranged weapons other than bows. They always have an increased spell damage mod.
** RoyalRapier: Rapiers require only dexterity, are always one-handed, and increase the damage of Critical Hits.
** SimpleStaff: Staves require strength and intelligence, are always two-handed, and are the only two-handed weapons with a chance to block.
** WolverineClaws: Claw weapons require dexterity and intelligence, are always one-handed, and have an inherent LifeDrain mod.
** You can also fight unarmed as a BareFistedMonk, though [[SelfImposedChallenge only one attacking skill works without a weapon.]]
* WorthlessYellowRocks: Frequently in dungeons a player will come across huge piles of gold and jewels, only to discover they're part of the background. Occasionally in the middle of these opulent piles there will be a giant treasure chest full of items. This ties the lore in with the gameplay -- gold has been entirely done away with, instead using a form of barter.
* VestigialEmpire: See that island on the map of Act 1? That's Oriath, the last remnant of the Eternal Empire that once ruled Wraeclast.
* YouHaveOutlivedYourUsefulness: The Shadow's intro shows that his employers sold him out after his last kill to save themselves, leading to him becoming an Exile.
** As mentioned above, [[spoiler: Captain Fairgraves]] betrays you the moment you hand him his magic lantern.
* YouWillNotEvadeMe: Brutus uses a hook to reel in players.
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