A short-lived Creator/{{Konami}} RhythmGame in its Franchise/{{Bemani}} line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like ''VideoGame/DanceDanceRevolution'' (heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), except that instead of hitting buttons with your feet, you're hitting five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. The intent of the game is to, almost like the modern ''VideoGame/JustDance'', imitate the para para routine video shown, but there's still a "Freestyle" game type with a more DDR-esque flair to them. As expected, most of the game's soundtrack is Eurobeat, with mostly licenses, but there's a few originals and some eurobeat remixes of a few classic DDR songs too.

The game only lasted for two mixes; 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, complete with sensor controller. The sensor ''can'' work with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.

Not to be confused with the Music/{{Coldplay}} song which [[{{TitleDrop}} title drops]] this game in its chorus by mere coincidence.

!!This series provides examples of
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* MarketBasedTitle: The Korean version was re-named ''Para Para Dancing'' for reasons unknown.
* PinkMeansFeminine: The cabinet (and the sensors of the [=PS2=] port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake, or because they're rhythm gaming connoisseurs and/or DDR fans (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs).
* RegionalBonus: The Korean version enables three extra sensors around the back of the ring-shaped platform. [[http://www.youtube.com/watch?v=dpQ1pntgITo Consider it your "Stealth" modifier]].
* RequiredSpinoffCrossover: The DDR remixes; "Dynamite Rave (super euro version)" and "CAN'T STOP FALLIN' IN LOVE (super euro version)" crossed back to DDR on [=SuperNOVA=], and the ''PPP'' original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both ''DDR Disney Mix'' (the [=PS1=] version) and IIDX.
* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".
* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was never on ''Para Para Paradise''.