[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Paper_Mario_Sticker_Star_6044.jpg]]

->''"Time to...'' '''''PAPERIZE!'''"''

A ''VideoGame/PaperMario'' game for the UsefulNotes/{{Nintendo 3DS}}, released on November 11, 2012 in North America. The game returns to the series' RPG roots, as opposed to ''VideoGame/SuperPaperMario'''s platforming-RPG hybrid approach, although it's not what you would expect with the first two ''Paper Mario'' games. The game makes use of the system's 3D effects, as expected on the system.

In this game, Bowser attempts to seize the power of the wish-granting Sticker Comet, but the Sticker Comet shatters and scatters across the land.

With the help of the sticker fairy Kersti, Mario sets out to search for the pieces and put them back together to rescue Princess Peach, who has been once again kidnapped by a more powerful Bowser. He must also use stickers he finds throughout the environment for battles and puzzle solving, which are stored on the bottom screen. Real-world objects can even be found and turned into stickers as well.
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!!This game provides examples of:

* ActionCommands: Par for the course for ''Paper Mario'', but this game also has action commands when using mushrooms, where success results in restoring more HP. Although it doesn't look like it, the Thing stickers have Action Commands too, ranging from ButtonMashing to timed presses. Some of them won't even work unless you perform Action Commands.
* ActuallyFourMooks: As in other Mario [=RPGs=]. Often, one enemy on the overworld will be joined by two or three others who leap in out of nowhere to battle alongside them once you enter combat.
* ADogNamedDog: New characters of old species are subject to this. Wiggler [[spoiler: in both his forms]], the Snifit host and the many Toads are among them. Taken to a head with [[spoiler:a letter to Toad from Toad in 5-1's junkyard]].
* AffablyEvil: Kamek[[note]]Who, in the Japanese version, as with all Mario games is merely "a" Kamek (the magic using {{Mook}}s known as "Magikoopas" in the North American and European versions).[[/note]] is always sure to congratulate Mario and Kersti on their progress before each fight with them. By their final battle, he's developed enough respect for them to suggest skipping their taunting banter and get on to the fight.
* AlasPoorVillain: [[spoiler: All Mizzter Blizzard really wanted was a body that couldn't melt. He even apologizes after you beat him!]]
* AnIcePerson: The Ice Flower and Chillhammer stickers, as well as the Refrigerator, Shaved Ice, and Air Conditioner.
* AntiVillain: [[spoiler: Can we really call Mizzter Blizzard a villain? All he wanted was a body that couldn't melt...]]
* AnvilOnHead: The Basin, Square Can, and Drum stickers.
* ArtEvolution: A mild case. The environments seem to be even more paper-y than usual. The characters look the same, though, although several enemies have been updated to resemble their designs from ''VideoGame/NewSuperMarioBros'' and onwards.
** The paper-y parts extend to gameplay: one of Mario's special attacks is ''Scissors''.
** The whole game seems to revert to the original's more story-book like presentation and combines it with VideoGame/SuperPaperMario's graphical fidelity and platforming.
* ArtifactOfDoom: The Royal Stickers bestow both power and insanity upon their wearers, as Mario finds out the hard way.
* AwesomeButImpractical: Using an Infinijump Sticker on an enemy with 100 HP or less is a guaranteed kill. But do you really want to press the A Button 100 times? Worse, you practically ''need'' to do this with a few of the bosses, so it becomes "Awesome But Impractical As Well as Mandatory". And no one wants that.
* BackFromTheDead: [[spoiler:The Toad who runs the Whiteout Valley lift is apparently brought back to life from his picture through the power of paperization.]]
** Also, [[spoiler:Kersti is brought back to life at the end of the game when Mario wishes on the Royal Stickers.]]
* BadassBystander: While the standard procedure Toads go through in most ''Franchise/SuperMarioBros'' games is to run away from danger and cower in fear, the intro cutscene shows several Toads actually yanking Bowser back from the Royal Stickers by his tail the moment he shows up.
* BatterUp: Both baseball bat Things (the Toy Bat, and the standard wooden Bat) and the Newspaper Thing.
* BerserkButton: Wiggler did ''not'' take kindly to his home forest being covered in poison, preventing him from eating any food.
** Kersti is also this whenever she interacts with Kamek.
* BigBad: Bowser. While he's only seen at the beginning and ending of the game, his presence is greatly felt as all of his minions talk about him and the Toads are terrified of his rampages throughout the levels.
* BlowYouAway: The Fan.
* BookcasePassage: Paperizing one of the bookshelves in ''The Enigmansion'' opens a hidden passageway to the basement.
* BossInMookClothing: Fights that play regular enemy music include a NighInvulnerable Boo Stack that just begs to be Infinijumped and two Shy Guys that are possibly a nod to Anti Guy of the first ''Paper Mario'' game. The Boo Stack is required, the Shy Guys are optional.
* BossRemix: Kamek's battle theme.
* BrainwashedAndCrazy: Mizzter Blizzard and possibly Tower Power Pokey are not normally evil, but the influence of the Royal Stickers made them crazy.
* BreakingTheFourthWall: [[IncrediblyLamePun Literally]].
* BuildLikeAnEgyptian: The Drybake Desert has a large pyramid as well as a Sphinx designed like a Yoshi.
* TheBusCameBack: The Ninjis from ''VideoGame/SuperMarioBros2'' came back after their last appearance being in ''[[VideoGame/MarioParty Mario Party Advance]]''.
* ButThouMust: If you attempt to use one of the alternate exits to Wiggler's tree house after getting the scrap to place it but before getting the segment, Kersti will say something along the lines of looking through too many parts of the forest would get you lost, and Mario will automatically jump back.
** Also lampshaded and played for laughs by her when first learning about the Battle Spinner, if Mario says "no" when Kersti asks him if he would like her to teach him about it enough times, this is her answer.
-->'''Kersti:''' You know what? Forget you! Here--pick one of these answers so we can move on. [[note]]The answer choices are "Yes" and "Yeah".[[/note]]
* CallBack: [[spoiler:When you find all of Luigi's hiding places, he leads the credits parade like in ''VideoGame/SuperMarioRPG''.]]
** It is also a CallBack to the first [[VideoGame/PaperMario64 Paper Mario]], [[spoiler: where Luigi also led the parade during the credits]].
** And [[VideoGame/PaperMarioTheThousandYearDoor the sequel]], [[spoiler: but he was a shadow that time, like everyone else in the credits.]]
** In the final battle, [[spoiler:one of Bowser's attacks is throwing a Chain Chomp at you by swinging it like a ball-and-chain, just like he did in ''VideoGame/SuperMarioRPG''.]]
** In [[spoiler:Bowser Jr.'s Flotilla, one of the possible enemy configurations is four different varieties of Hammer Bros., who are in turn subspecies of Koopa Troopas. [[VideoGame/PaperMario64 Now where have we seen a team of four turtles before in Paper Mario?]]]]
** In Shy Guy Jungle, a paper from [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] can be found, which states that she's been observing the ancient civilizations of Chomp Ruins.
* {{Cap}}: Damage is capped at 99 per hit, which can be reached with powerful stickers and status effects.
** Also, the coin cap is now higher than previous Paper Marios, 9999.
* CaptainObvious: [[spoiler:"Kersti's not here. You can't talk to someone who's not here."]]
* CarryingTheWeakness: Piranha Plants, which are weak to fire, drop Fire Flower stickers.
* ChekhovsGunman: [[spoiler:Remember how Wiggler dreamed about wanting to grow up? When it's time to go face Bowser in his Sky Castle, he'll have grown into a Flutter and will fly you up there.]]
* ChuckCunninghamSyndrome: So many characters, from mainstays [[note]]the Merlon family, Kammy Koopa[[/note]] to Paper Mario series exclusive enemies [[note]]Spiked Goomba, Koopatrol[[/note]], neglect to make an appearance. [[spoiler: Although you can find some research notes left by [[VideoGame/PaperMario Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.[[note]]Only in the American version, though.[[/note]]]]
* CoDragons: Bowser Jr. and Kamek.
* CollectionSidequest: The Sticker Museum. [[spoiler:Getting all the battle stickers opens the enemy gallery, and getting all the Thing stickers opens the music gallery.]]
* CombatExclusiveHealing: Mushroom stickers can only be used in battle.
* ContinuityNod:
** When Mario [[spoiler:powers up for the final stage of the boss fight with Bowser]], the [[SugarWiki/AwesomeMusic score switches to an arrangement of the Yoshi's Island invincibility theme]], mixed with [[spoiler:Kersti's leitmotif]].
** ''VideoGame/SuperMarioBros2'': Snifits, Ninjis and even green-colored Pokeys make an appearance. The main title theme is also a remix of the ''Super Mario Bros 2'' credits theme.
** ''VideoGame/SuperMarioBros3'': Several powerups from the game return, like Goomba's Shoe (which takes the form of the Super Boot and Clone Jump stickers) and the Frog Suit.
** ''VideoGame/SuperMarioSunshine'': Gooper Blooper and Petey Piranha are bosses in the game. Bowser Jr also makes his Paper Mario debut as one of the CoDragons, and the whole "Peach is his mother" thing is referenced in Snifit or Whiffit.
** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The boom box plays a version of the music from Space Zone 2.
** ''VideoGame/MarioAndLuigiSuperstarSaga'': [[spoiler: To get to Bowser's Castle, you must go to a previous ally who can fly you there.]]
** ''VideoGame/MarioBros'': Mural Koopas are depicted crawling on all fours, like Shellcreepers.
* CoolAirship: Bowser Jr.'s Flotilla.
* CopyProtection: {{Parodied|Trope}}. In World 5-1: Shy Guy Jungle, one of the things Mario can find in the pile of trash is a serial key: "[=XD3R-B8HH-9ZR2-FL16=]".
* CosmeticAward: The eight banners in the Sticker Fest plaza. Each one unfurls upon completing a certain task.[[note]]On the other hand, they appear in both the ending scene and the parade...including the ones you didn't get.[[/note]]
* CoolCrown: The Royal Stickers.
* DeathMountain: Whammino Mountain.
* DefeatEqualsExplosion: Averted in the actual battles, but afterwards the enemy flops over and explodes on the field.
* DemotedToExtra: [[spoiler: Luigi, who was a very important character in the previous Paper Mario, is only a background character in this one.]]
* TheDevTeamThinksOfEverything: Try tilting the 3DS up and down while having your shiny stickers showing in the touch screen.
** Addtionally, when a health bar is visible (say, in a battle), try giving your 3DS a little shake.
* DiscOneNuke: Paperization Blocks, which are [[GuideDangIt hidden and can only be uncovered by Paperization]], can give you some really powerful stickers as early as World 1-1. What you need to do is Paperize when you see a stump or a ring of 6 flowers, then stick a sticker on the red square containing the Paperization Block, then hit the block to give you either a different sticker than the one you paste, or ''an upgraded version of that sticker''. With enough patience, getting flashy stickers to trounce the first few levels isn't too hard.
* DisneyDeath: [[spoiler:Mizzter Blizzard asks Mario to rebuild him next winter and make this his fate instead of being Killed Off For Real.]]
* DropTheWashtub: The Basin Thing.
* EasyLevelsHardBosses: In contrast to it's predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and [[ForMassiveDamage exploiting the boss' weakness by using the correct one.]] However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion.]]
* EnemyMine: Some stickers give Mario the ability to summon friendly mooks, like a Koopa to kick into enemies.
** Even though partners don't exist in this game, an enemy does help you out: [[spoiler: the Wiggler/Flutter flies you to Bowser's Castle.]]
* EleventhHourSuperpower: [[spoiler:During the final battle, Kersti has Mario use her as a sticker for a massive powerup, which involves breaking through Bowser's defense and giving him '''5''' sticker slots if the wheel results in a jackpot...but also involves sacrificing Kersti in the process]].
* EverybodyLaughsEnding: [[spoiler:Even Bowser who tried to touch the Sticker Star again!]]
* ExcusePlot: Bizarrely, [[SerialEscalation by Paper Mario standards]], this game isn't plot-driven, with all of the story delivered in cutscenes at the start and end of the game.
** This was done at the request of Creator/ShigeruMiyamoto himself, presumably in response to complaints that Super had too much dialogue.
* {{Expy}}: Due to enemies unique to the Paper Mario series being [[ExiledFromContinuity exiled from use in this game]], some enemies from the platformers take their general roles. Interestingly, some replacements even do this to enemies who were already expies of them, making this a recursive example.
** Coned Goomba to [[VideoGame/PaperMario64 Spiked Goomba]]
** Spike to [[VideoGame/PaperMario64 Clubba]]
** Scuttlebug to [[VideoGame/PaperMarioTheThousandYearDoor Pider]]
* ExpositionFairy: Kersti.
* EverythingsBetterWithRainbows: The end result of the Soda Can.
* FakeLongevity: Although, in this case, it's only if you're trying to get all the Super Flags, which are [[CosmeticAward Cosmetic Awards]] that act as de facto "achievements" in this game. On the other hand, [[spoiler:they make prominent appearances in both the ending the scene, and the credits during the parade, including the ones you didn't get.]] While most of them can acquired prior to completing the game (including the "50 Battle Spinner Jackpots" Super Flag), at least three may require both farming (the "Spend 10,000 coins" Super Flag), and grinding (the "1000 Excellent Attacks", and "500 Perfect Bonuses" Super Flags), which would have to be done both before completing the game (hence holding up the progression of the story), or afterwards.
* FirstPersonShooter: The game turns into this with the Squirt Gun thing.
* FinalBossPreview: At first, it looks like this will happen as with [[VideoGame/PaperMario64 the first game]], when Bowser wears the Royal Sticker and Mario jumps at him. [[SubvertedTrope Then the game flashes ahead to the aftermath]].
* FirstTown: Decalburg.
* FriendlyEnemy: Taken farther than usual with Bowser this time--while he's not a full-on EnemyMine like he was in ''VideoGame/SuperPaperMario,'' after his defeat, Peach still tells Mario after his defeat not to worry about him, and he'll probably be fine after the Royal Sticker is gone.
* FunPersonified: Wiggler.
* GetBackHereBoss: [[spoiler:The first phase against Bowser involves four segments in which he uses different moves all the while backing away as he takes damage.]]
* GiantMook: Big Buzzy Beetle, Mega Cheep Cheep, Big Scuttlebug, and two of the main bosses (Megasparkle Goomba when joined by his minions, and Tower Power Pokey).
* GratuitousDiscoSequence: Upon discovering the boos [[spoiler:hidden in the frame]] in the Enigmansion, both the boos and Mario start disco dancing for no reason.
* GreenHillZone: Warm Fuzzy Plains.
* GuideDangIt:
** All of the bosses will make you use Things and stickers like crazy in hopes of discovering their weakness. Luckily, Kersti's rambles always have a hint, but sometimes you won't figure out what she wants you to ''have'':
*** First Boss: [[spoiler:Either the Scissors or the Fan when he starts to split.]]
*** Second Boss: [[spoiler:Wait for the boss to reach its maximum height, then use the Bat. Hell, the environment is a baseball field if you didn't notice ([[FiveSecondForeshadowing although you only see this seconds before the actual battle]]). The beginning of the fight even ''says'' PLAY BALL!]]
*** Third Boss: [[spoiler:The sponge, which will absorb the poison and then shoot it back for a lot of damage.]]
*** Fourth Boss: [[spoiler:Fire-related Things or/and fire stickers.]]
*** Fifth Boss: [[spoiler:Wait for the boss to use its spin attack, knock it over, and AttackItsWeakPoint with jumps.]]
*** Final Boss: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...a Raccoon Tail.]]
** Also, a few of the minibosses are like this. The Big Boo is weak to [[spoiler: the Fan]], for instance. Then there are the Big Chain Chomps, who cannot be harmed. And when they wake up, it doesn't help. To beat the first one, you need to [[spoiler: go around it, hammer the stake before fighting it, then let it wake up in the fight. But this own't work for the second one, who's already awake. For this one, you need to use a Baahammer sticker, run away, hammer the stake, then fight it and wait for it to wake up. Oh, and if you don't have more than 10 HP, you can't win the fights.]] Bowser Jr., too, in his later fights--the second one lets you [[spoiler:knock his Bob-ombs out of his hands with Hurlhammers, making them blow up in his face]], while the final fight against him has him protected by a shield that reduces just about all damage to ScratchDamage [[spoiler:except for batting his own attacks back at him with a Raccoon Tail, which do 50 damage each and destroy his shield.]]
** Wiggler's diary in world 3. The only hint at its existence is that there is a blank book in Wiggler's house and one entry is automatically gotten when you find the last segment. However, the game doesn't tell you that you got the entry. The rest of the sidequest isn't better: you need to go to certain places with a Wiggler segment following you: [[spoiler: A dandelion at the end of world 3-2, the poisoned hot springs in world 3-8, the cliff with a view of the ship in world 3-6 and the game show in world 3-10]]. There is no hint that these places mean anything and to top things off, the sidequest can be LostForever if you don't do it soon enough.
** Speaking of Wiggler, guess just what wakes him up? Not the Faucet, not the Soda, not even the Jackhammer. [[spoiler:It's the Trumpet, and only the trumpet. It helps a bit that the Museum refers to the trumpet as an alarm system, though.]]
** The most common complaint about this game is that figuring out what Things do what and where to find them isn't easy. (Missed the Lightbulb in Yoshi Sphinx? Or any plot-related Thing for that matter? ''God help you'' trying to even figure out what ''world'' the Thing is in.) The game discourages trial and error because of how much space Things take in your inventory, the fact that they go away once they're used, and the fact that it costs good money to be able to re-use them.
** It can be really hard to figure out where the fourth Wiggler segment is supposed to be before it's marked on the map, unless you find it from the get-go.
** How to get to the Comet Piece in Tree Branch Trail is fairly non-obvious.
** The "hint system" is all over the place, ranging from helpful to practically useless. For example, when you have three Wiggler segments and are looking for the fourth, Kersti will never say anything other than "[[CaptainObvious You should get the fourth Wiggler piece!]]."
* HeartContainer: The HP-Up Hearts. They also increase the power of Mario's first strikes, making it possible to attack an enemy and defeat it without entering battle.
* HerCodeNameWasMarySue: The Toad Mario keeps saving during his travels sends some embellished stories back to his house-sitter in Decalburg.
* HereWeGoAgain: [[spoiler:Subverted. Bowser tries to snatch the Royal Stickers again at the second festival, but Kersti chastises him for trying to pull the same stunt as he did at the beginning.]]
* HeroicSacrifice: [[spoiler:Kersti in the final battle. The wish Mario makes on the Royal Stickers revives her shortly afterwards.]]
** [[spoiler:Depending on how good you are with Infinijump stickers, this could double as a Senseless Sacrifice.]]
* HoistByHisOwnPetard: [[spoiler:Gooper Blooper's weakness is having his own poisonous ink sprayed back at his face with a sponge.]]
* ImprobableWeaponUser: There are Shy Guys that will attack you with paper clips, paint buckets, and ''sombreros''. Most of the Thing Stickers would qualify as well: high heels, fans, faucets...
* InterfaceScrew:
** If you fail to repel a Shy Guy carrying a paint bucket, he'll cover the screen with paint.
** The Gooper Blooper's poison also has this effect, effectively meaning that it damages you, seriously harms your aim and makes it hard to block other attacks.
** Kamek turns all your stickers into flip-flops. This doesn't affect their strength, but it makes it hard to see which sticker you're attacking with, which may lead to accidentally using a rare sticker.
* InventoryManagementPuzzle: The sticker album. New pages and a sorting feature help with organization problems.
* InvincibleMinorMinion: Chain Chomps are impossible to defeat in battle, and must be dealt with through other methods.
* InvisibleBlock: Mario can reveal invisible blocks by jumping or hammering them. Mario may use these blocks to reach secrets or new areas. One level is impossible unless the player looks for invisible blocks (or hits them by accident). The best way to tell if there's an invisible block nearby is the look for any blue flowers.
* ItsAllUpstairsFromHere: Goomba's Fortress.
* JungleJapes: Shy Guy Jungle.
* KingMook: Every World Boss, though technically Mizzter Blizzard doesn't count due to there being no Mr. Blizzards in-game except him.
* KillItWithFire: The only way to do any significant damage to Mizzter Blizzard.
* LadiesAndGerms: The "Snifit or Whiffit" host, as part of his introduction.
* LeadTheTarget: Out of battle, some enemies are surprisingly good at predicting where the player will be based on the direction you're moving.
** This also needs to be done with the giant cheep-cheep at the beginning of the 2nd visit to World 5-3 onwards, or Mario will be defeated in one gulp, and even then, there's still the raft...
* LethalLavaLand: Rumble Volcano.
* LighterAndSofter: Compared to ''The Thousand Year Door'' and ''Super Paper Mario''. Heck, compared even to the ''VideoGame/MarioAndLuigi'' games, and those tend to be pretty wacky.
* LimitBreak: The Thing stickers are very much like this, as they are usually very powerful attacks beyond the majority of the normal battle stickers and are limited by the fact there can only be one of each Thing in Mario's possession, either as a Thing or a sticker, at once.
** Also, Infinijump and Megaflash stickers are extremely powerful. And, yes, there's a Megaflash Infinijump sticker. Unlike Thing stickers, you can have multiple Megaflash stickers at once, but they have to be farmed (each sticker has a single location it can be found, and getting another one means restarting the level).
* TheLoad: The Wiggler segments tend to be as unhelpful as they possibly can, by virtue of being, well, separate parts of an already simple-minded and careless character. You're supposed to save them by going all over the forest, but every single one of them runs away from you after being rescued from the mess they mindlessly put themselves in, and then attack you when you come all the way to save their ass from some more trouble. And if you try to use the Bowling Ball sticker to open the second exit of one of the levels with a segment following you, it will get in the ball's path and deflect it for no reason.
** There's also a Toad you have to escort to safety at one point, who runs back to his hiding place if you jump over anything, if he touches an enemy, etc. It doesn't help that he whines about it too.
* LongSongShortScene: Can be either PlayedStraight or [[AvertedTrope Averted]] depending on how you handle the final boss. [[spoiler:If played normally you'll only get to hear the Phase Two theme for a little under a minute - though it does segue into the [[CrowningMusicOfAwesome best song in the game]] - but if you do as alluded to in OffTheRails, you'll find it's both a good tune and a good mood-setter for doing it the hard way.]]
* LostForever: The Wiggler diary pages, other than the last one which you get automatically, can't be obtained after you return the Wiggler segments to the head.
* TheLostWoods: The Bafflewood.
* MatryoshkaObject: The Bowser Snow Statue. As you lower its HP, what's controlling it is ultimately revealed to be [[spoiler: Mizzter Blizzard]].
* MinecartMadness: Bowser's Snow Fort has one of these right before the boss fight.
* TheMonolith: One [[http://www.youtube.com/watch?v=rs3Z01IAmqE gameplay segment]] shows a giant paper electric fan slowly rise up and blow away a large stack of Goombas as [[SuspiciouslySimilarSong what sounds a lot like]] Music/AlsoSprachZarathustra plays.
* MusicalGameplay: Gooper Blooper claps to his boss music. You the player can also use it to anticipate his attacks in time to block.
* MundaneMadeAwesome: Many of the Thing stickers are everyday objects that are played up as weapons of mass destruction.
* NinjaLog: Ninjis can do this to dodge your attacks.
* NonstandardGameOver: If you happen to initiate a battle while on quicksand or a pool of poison, taking too much time deciding what to do will result in this. Sinking in quicksand in the overworld will also do this.
** Not to mention the giant cheep-cheep in World 5-3 eating you.
* NoodleIncident: According to the Sticker Museum's description of the Pocket Watch: "While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed."
* NoodleImplements: The varied assortment of Thing Stickers you can find may lead to this. Although alternatives are available, commonly used Things in the final battle with Bowser include a fan, a refrigerator, a a roll of sticky tape, a pair of tailor's scissors and a stereo music player.
* NotSoHarmlessVillain: Goombas and Koopas have skills to back up their words this time around, and gleefully mock Mario as they show off their sticker power.
* ObviousBeta: While the game doesn't suffer any intrinsic technical issues, several basic features such as a secondary stat/meter (which actually was in a beta) or a unique reward type for defeating enemies are not present. Action Command prompts are also missing in action, [[GuideDangIt meaning the player won't know Things have action commands]]. The programming behind Kersti's advice is also incredibly simplistic, only giving advice by activated event flags, compared to the first two Paper Mario's guides giving advice by the room. This may have to do with the developers scrapping the game twice.
* OddBallInTheSeries: Perhaps the strangest of all four Paper Mario games, with notable mention being certain attacks like faucets and goats.
* OffTheRails: It's actually possible to defeat the final boss without [[spoiler:using Kersti. Granted you have to do enough ScratchDamage to wear down that monstrous 500 HP, [[DeathOfAThousandCuts but it can be done]]. Sadly it doesn't change anything, although you can check to see that Kersti is indeed in the sticker album before triggering the ending. She even has a (vague) description.]]
* OneOfTheseDoorsIsNotLikeTheOther: Variant in The Bafflewood, where you have to keep track of the correct/incorrect paths yourself (likely by placing stickers on signs). It's played straight at both ends of the path - [[spoiler:one's exit is the only one lacking a ring of flowers, the other exit is the only one which has a ring of flowers.]]
* PlayingWithFire: The Fire Flower and Burnhammer stickers, as well as the Oven, Lighter and Matchbox.
* PointAndClickMap: Instead of being one giant world to trek across, much like the other ''Paper Mario'' games, this game uses a world map system that is like a mix of ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioRPG'', because of the fact that each level has tons of exploration, secret exits, and some levels could be entered early (although you cannot progress any further if you do not have certain moves/items).
* PunnyName: Kersti. Sti-cker. Get it?
* PuzzleBoss: Not discovering what boss's weakness is will result in a very long fight, so many bosses fall into this. There's even one that you have to do "correctly", or Kersti [[ThisLoserIsYou will start questioning your methods]].
* RhymesOnADime: The endings for each world have a story-like portion that details what happened before the bosses got the crowns in the first place, all the while rhyming.
* ShiftingSandLand: The Drybake Desert. Of course it also has a Egyptian flare with a Yoshi Sphinx and a tall tower of ruins.
* ShoeSlap: Kamek turns all your stickers into sandals in battles with him, resulting in this attack.
* SaveThePrincess: Peach is kidnapped by Bowser as he rampages through the Sticker Fest.
* SceneryPorn: It's ''VideoGame/PaperMario'' in 3D. This is inevitable.
* ScrewThisImOuttaHere: The Megasparkle Goomba's cohorts decide this when they're on the ropes, realizing WithGreatPowerComesGreatInsanity.
* SerialEscalation:
** The enemies and bosses in this game have considerably more complex paper constructs than its [[{{VideoGame/PaperMario}} pred]][[{{VideoGame/PaperMarioTheThousandYearDoor}} eces]][[{{VideoGame/SuperPaperMario}} sors]], and they get more complex as the game goes on [[spoiler:until you eventually reach the final boss made of ''cardboard''.]]
** The enemies also have more HP compared to previous games, but special mention should go to the bosses, who all have at least 100 HP, [[spoiler:with the final boss having ''500!'']] For comparison, [[VideoGame/PaperMarioTheThousandYearDoor the second game's]] BonusBoss had 200 HP. The damage you do is generally higher as well (the normal jump stickers found from the start of the game can do up to 11 damage). Coins are escalated as well; both the amount you make and the amount you need to buy things.
* ScratchDamage: Attacks do 1 damage when the enemy's defense should cover the attack yet have a special defensive perk. However, if the attack actually is below the defense value, then it does no damage. This allows for some impressive feats like one-shotting the NighInvulnerable Whomp mini-boss with an Infinijump sticker.
* {{Scrub}}: Bowser Jr. is an in-universe example of one, calling Mario's Scissors sticker "cheating" and "overpowered" when ''neither knew what it did before it was used''. [[HypocriticalHumor Ironically]], Bowser Jr. uses "cheap" tactics such as fully healing himself that make it impossible for Mario to beat him for the first time without using the Scissors.
* ShiftingSandLand: Drybake Desert.
* ShockAndAwe: The Battery.
* SilentAntagonist: Bowser doesn't have any dialogue in this game, only VoiceGrunting, possibly to make him more menacing and less of a whimsical {{Badbutt}} compared to the other RPG games in the series.
* SlippySlideyIceWorld: Snow Rise, though the second level of the world (Ice Flow) fits the "slippy-slidey" part better.
%%* SpritePolygonMix
* StarShapedCoupon: The eponymous Sticker Star.
* SurplusDamageBonus: Every extra point of damage done to an enemy beyond its max HP nets you a coin. This gets added to the automatic coin and sticker reward for winning the battle itself.
* TacticalSuicideBoss:
** The boss of World 5, [[spoiler:Petey Piranha, would take ''much'' longer to fight if he didn't use his spin attack, as using it makes him dizzy, allowing you to knock him over and [[AttackItsWeakPoint attack his weak spot]].]]
** The third time you fight Bowser Jr., [[spoiler: he boasts a ''monstrous'' 300 HP! How do you beat him? By using Tail stickers to reflect the spike balls he fires right back at him for 50 damage each.]]
* ThemeMusicPowerUp:
** During Gooper Blooper's boss fight, a jazzy version of the classic Super Mario Bros. theme begins to play if you [[spoiler: use the Sponge Thing to absorb his poison blast and shoot it back at him]].
** [[spoiler:Also occurs during the final boss battle, after Kersti gives her power to Mario. The music is a remix of the Super Mario 64 hat powerup theme.]]
* ThirdIs3D: Depending on whether you consider ''VideoGame/SuperPaperMario'' part of the main series or a SpinOff.
* ThirdPersonPerson: Wiggler[[spoiler:/Flutter]].
* ThisLoserIsYou. Possibly unintentional example.[[note]]It's meant to be a hint, but only comes after the fact.[[/note]] If you don't beat a boss [[PuzzleBoss a certain way]], Kersti calls you out on it.
-->'''[[ExpositionFairy Kersti]]''': [[TheLoad You used a lot of stickers. Wasn't there a more effective item you could have used?]]
* TooAwesomeToUse:
** To an extent, ''everything'', since the entire combat system revolves around consumable items. In a lot of cases it's easier to just avoid battling whenever possible and save your stickers for plotline fights and boss battles when you'll need them the most.
** Megaflash Stickers inflict tons of damage but take up 16 spaces on a sticker album page and cannot be bought at stores.
** The objects that you use to make Thing Stickers are also expensive and can set you back on a lot of coinage for each use. Alternatively, you can [[BoringButPractical go back to the place you originally found them, every time you use one.]]
** Infinijump Stickers are very rare and overpowered in the hands of precision players. The two stronger variations are both found at the ends of a level that gets much harder after getting the secret exit, making them more valuable than most Megaflash stickers (which generally don't ''require'' that much effort to reach if you're good at avoiding battles).
* TookALevelInBadass: Goombas and Koopas trash talk Mario and have the skills to back it up, even early on.
* ATwinkleInTheSky: [[http://youtu.be/WPB6_YLv-as?t=58s If you get an Excellent with the Bat Thing.]]
* UnexpectedCharacter: Making their ''VideoGame/PaperMario'' debuts: Bowser Jr., Kamek, Petey Piranha and... [[VideoGame/SuperMarioSunshine Gooper Blooper]]? [[spoiler:And [[OneSceneWonder Birdo]]?]]
* UndergroundLevel: The caverns between Warp Pipes.
* UniqueEnemy: There's only one Accordion Guy and one Maraca Guy in the game, and both are fought at Yoshi Sphinx. Also, the only time you fight any Broozers is during an encounter with a Boomerang Bro at Bowser Jr.'s Flotilla.
* VariableMix: As Mario's health gets lower in battle, the music begins to drown out, and [[ThemeAndVariationsSoundtrack the world map music changes depending on the area]].
** In 4-1 and 4-2, the music changes slightly depending on whether or not Mario is in danger of being run over by Cooligans.
* ViewersAreGeniuses: Barring a few exceptions, the game attempts [[note]]the key word here[[/note]] to teach by example, rather than explicit tutorials or throwaway text. Also, the solutions to some puzzles often lie in obscure non-Mario trivia & myths, such as [[spoiler:goats eating paper]]. However, the game also withholds even basic knowledge, such as bosses having timed weaknesses, or the full scope of your jump and hammer field moves.
* WakeUpCallBoss: Tower Power Pokey. 300HP, 10 Defense, can deal 5 to 10 damage per turn (sometimes stunning the player and DOUBLING THE DAMAGE THEY TAKE for at least a turn), and can heal. Unless you're well-prepared, he will wreck you. He also introduces the fact that unless you puzzle the bosses to death, you're not going to get far.
* WeaksauceWeakness: Most bosses become pushovers once you figure out their weaknesses. Petey Piranha plays with this, as while his weakness is incredibly common, he isn't rendered powerless by it.
* TheWikiRule: [[InUniverse In-Universe example]]. The museum for the usable stickers is called the "Sticky Wiki".
* WithGreatPowerComesGreatInsanity: What happens to the bosses wearing the Royal Stickers.
* YouKeepUsingThatWord: Secret Doors. It's not really a secret if you can see one the instant you enter a level.
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