[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Paper_Mario_Group_2501.jpg]]

The first game in the ''VideoGame/PaperMario'' series, titled ''Paper Mario'' (but [[FanNickname called]] ''[[SuperTitle64Advance Paper Mario 64]]'' for the sake of differentiation), released for the {{Nintendo 64}} in 2001.

The game starts when Mario and Luigi get an invitation from Princess Peach to attend a party at her castle. When Mario goes to have some alone time with Peach, the ground suddenly shakes and the castle suddenly rises into space with all of the guests still inside. It turns out that Bowser built his castle underneath Peach's and rose both of them up into space in a giant Koopa Clown Car. Bowser then appears and reveals he had stolen an artifact called the Star Rod from Star Haven, which he uses to effortlessly defeat Mario and throw him out the window to the world below.

Mario later wakes up in Goomba Village, where he receives a telepathic message from a star to go to Shooting Star Summit. Once there, the star, named Eldstar, tells Mario to find the seven star spirits, who have been kidnapped by Bowser's forces all over the Mushroom Kingdom. Mario then sets off, meeting a quirky cast of partners along the way.

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!!This game provides examples of:

* AbsurdlySpaciousSewer: Toad Town Tunnels.
* ActionCommands: Nearly every action has one.
* AdultFear: The Yoshis of Lavalava Island go into a panicked frenzy when their children get lost in the dangerous jungle.
* AlwaysNight: Shooting Star Summit and Forever Forest. You can actually see the sky fade into darkness as you approach either area, and then back to daylight as you leave.
* AnIcePerson: The Crystal King.
* AntiGrinding: The game refuses to give you Star Points if you defeat enemies that are too weak.
* BadassAdorable: Anti Guy fits this pretty well, seeing as he's harder to beat than most of the bosses, and yet he [[SayItWithHearts says everything with hearts.]]
* BadassMustache: Mario and Luigi, who else?
* BaitAndSwitchBoss: The [[spoiler: Koopa Brothers reappear]] at the very end of Bowser's castle to fight you... before being [[CurbStompBattle curb stomped]] by [[spoiler:the ''actual'' RecurringBoss, Jr. Troopa]].
* BalconyEscape: Mario exits the second floor of the houses in certain towns to jump from one balcony to the next.
* BigBoosHaunt: Bow's Mansion, a literal example.
* BigFancyCastle: Peach's Castle, also Bowser's Castle if you emphasize BIG and replace "fancy" with "gothic".
* BlackoutBasement: Any place where you need to use Watt's ability, but especially the huge cave underneath Bowser's Castle.
* BonusBoss:
** The Dojo Master, as well as the other disciples of the dojo. As you progress through the game, you can keep coming back for new dojo fights, each getting progressively harder until you reach the Master at his full strength.
** In Chapter 4, the Anti-Guy guards a chest with a powerful badge; you can either beat him or bribe him with his TrademarkFavoriteFood (it must be cooked, and although the ingredients are easy to obtain, ''[[GuideDangIt no recipe for]] [[spoiler:[[GuideDangIt Lemon Candy is ever given]]]]''). He has no special abilities - just high hp and extremely high attack power.
*** The Anti Guy appears again in the final chapter. At one point you take a three question quiz, and getting all wrong (you'd really have to do so intentionally) results in a brutal brawl with ''three'' Anti Guys at once.
** Kent C. Koopa appears in Pleasant Path after completing Chapter 5, blocking the path to Koopa Village and demanding a rather hefty toll of 100 coins for safe passage. You can pay him the money, beat him up, or take the quicker underground shortcut like you probably do.
* BookEnds: The prologue and epilogue involve the Mario Bros. being invited to a get-together at Peach's Castle. The only difference is that you're walking around in the castle in the prologue, and around town in the epilogue.
* BossRemix: Specifically, King Tutankoopa for the Dry Dry Desert/Ruins leitmotif, Tubba Blubba for his own leitmotif, General Guy for the Shy Guy's Toybox BGM, Lava Piranha for the Mt. Lavalava BGM, Crystal King for the Crystal Palace theme, and finally, Bowser's battle music for the theme heard in Peach's castle just before the final fight.
* BreakingTheFourthWall: Goombario. Sometimes he catches himself doing it and apologizes.
* BritishAccents: Kolorado speaks like a stereotypical English gentlemen. Using such phrases as "old chap" and "dear boy".
* BuildLikeAnEgyptian: Dry Dry Ruins.
* ButtMonkey: Professor Kolorado. It's not apparent at first, but by the time Chapter 5 rolls around and he accompanies you to Lavalava Island, he's a walking slapstick comedy, getting minced by rolling spike Thwomps, falling 50 feet, and scorching himself in lava multiple times. Not to mention his wife who's usually annoyed that he's almost never at home and always doing expeditions, and eventually begins to send him letters demanding he return home immediately.
** Fuzzipede counts as well, considering that he gets accidentally swallowed by a friendly whale while he was sleeping with his mouth open. In fact, Fuzzipede admits that he is this trope.
* CallBack: Quite a bit of the character sprites look like VideoGame/SuperMarioWorld and YoshisIsland Sprites.
** Raphael the Raven, a boss from Yoshi's Island, appears as an oddly helpful character on Lavalava Island... where the Yoshi tribe lives. Furthermore, the boss of this same chapter, Lava Piranha, resembles the boss Naval Piranha from Yoshi's Island. And the background music for the Yoshi Village is the title screen music from Yoshi's Island.
** The entirety of the Koopa Bros. Fortress is one to Super Mario Bros. 3. The music throughout the fortress is based on the fortress level theme, the airship theme plays during the part with the bullet bill blasters, the fake Bowser has Bowser's theme playing, and the Koopa Bros. themselves get a remix of the Hammer Bros. theme.
** Those who have played MarioKart64 will likely recognize the train in Toad Town. It even plays a remixed version of Kalimari Desert!
** The credits music for Super Mario World plays on a radio in Koopa Village.
* CanonImmigrant: The Koopa Bros. first appeared in Super Mario-Kun issue #2. Several years before Paper Mario.
* {{Cap}}: Level 27.
* CerebusSyndrome: You'll quickly notice that this game is ''a lot'' lighter than the sequels are.
* ChainOfDeals: The letter quest, which had you shuttling all over the Mushroom Kingdom delivering everybody's mail. Although it's worth it for a badge that dramatically boosts your evasion stat. It's much simpler if you have unlocked [[HubLevel the pipes in the sewers]], but if you haven't...
* CharacterDevelopment: Mostly regarding to Twink and Peach.
* TheChewToy: Kolorado, definitely.
* CloudCuckooLander: The entire penguin population of Shiver City, with the exception of Herringway, has a loose grip on reality and a really excitable nature. Mix this in with a serious penchant for gossip, and the slightest rumor can make them all go completely nuts.
* CognizantLimbs: The Lava Piranha. Notably, the fifth bosses in the two sequels follow his trend.
* CollectionSidequest: The Star Pieces, which return in the sequel as well.
* CombinedEnergyAttack: Used in the end of the game.
* ConvectionSchmonvection: Mt. Lavalava. Reaches its logical conclusion when [[spoiler:Misstar flies Mario and Kolorado out of it when it begins to erupt, and Kolorado's head is ''just grazing'' the surface of the lava as it shoots towards them.]]
* CosmeticAward: The Diploma for beating [[BonusBoss The Master]]. Other than just changing ''three'' conversations in the whole game, its ExactlyWhatItSaysOnTheTin.
* CowardlyBoss: Tubba Blubba's heart.
* CreditsMontage: Credits Parade, actually.
* CriticalStatusBuff: There are a number of Badges that boost Mario's attack power, defense, or evasiveness when his HP is low (5 points or less). "Danger Mario" is one SelfImposedChallenge exploiting this by combining as many as possible and keeping Mario at [[OneHitPointWonder 1 HP]] for as long as possible.
* DarkIsEvil: Big Lantern Ghost and Anti Guy[[spoiler:s]]. [[spoiler: Subverted with the Anti Guy in Shy Guy's Toy Box if Mario talks to him with Lemon Candy in his inventory.]]
* DamnYouMuscleMemory: The first Jump upgrade changes the timing of Mario's Jump action command, because it includes a GroundPound. The second Jump upgrade changes the timing of the action command [[ZigZaggingTrope back]], because it replaces the Ground Pound with a Spin Jump. This makes getting down the timing for [[SpamAttack Power Bounce]] tedious, to say the least.
* DangerouslyGenreSavvy: [[HypercompetentSidekick Kammy]] [[TheDragon Koopa]] proves to be this, investigating leads about Mario's progress throughout the game, and hindering him however she can. This comes to a head when [[spoiler: she anticipates the possibility of Mario rescuing all seven Star Spirits, and ''[[DangerouslyGenreSavvy prepares for it]].'']] The only reason Mario comes out okay is because of a DeusExMachina.
* DeathOfAThousandCuts: Lady Bow (succeeded by the Yoshi in the second game) specializes in doing a lot of damage in a flurry of attacks that do one damage each. Because of this, she can't do any damage to monsters with defense. She gets an upgraded attack later that deals two damage per hit for a grand total of ''ten'' - higher damage than any of your other partners can pull off in a turn.
* DefeatMeansFriendship: Lakilester. After you beat him, he asks what you're fighting for. No matter what answer you give, [[JiveTurkey he digs it]] and decides to join you.
** Also, the Goomba Bros. They ask to be Goombario's friend through a letter.
* DemonicSpiders: Hammer Bros. in Bowser's Castle. They have a whopping 12 HP, won't flip over like other shelled enemies, and their hammer throws have the possibility of making Mario shrink, cutting his attack power by half. It gets worse when their HP drops below four and can throw a flurry of hammers at him. Their annoyance is even [[LampshadeHanging Lampaded]] by Goombario.
* DepartmentOfRedundancyDepartment: Dry Dry Desert, Dry Dry Outpost, and Dry Dry Ruins. Apparently, one "dry" doesn't get the point across.
** This is mainly a CallBack to SuperMario64.
* DetectiveDrama: The penguin murder mystery. Also gets paid homage to in the sequel.
* {{Determinator}}: Jr. Troopa traverses through a mazelike forest, swims across the ocean twice, travels to barren icy lands and [[spoiler:''follows you into space'']] to fight you. [[FelonyMisdemeanor Just because you stepped foot in his playground once.]]
** In fairness, all subsequent fights are probably more about him getting even after his defeat(s).
* DistressedDamsel: Subverted somewhat, some sections have you take control of Peach sneaking around in the villain's lair trying to find information for Mario.
* DiscOneNuke: If you try hard enough to scavenge the world for [[GottaCatchEmAll Star Pieces]], you can buy such things as the Power Plus badge early on in the game. Once you get the Super Boots, you've got Ultra Boots attack power a few chapters early. On that note, a subtler example in that you can go and get the Ultra Boots as soon as Lakilester joins you and use them against Huff N. Puff.
** The Star Storm power edges pretty close to this; you get it at the beginning of the fourth (out of eight total) chapter, and it deals 7 unblockable damage to all enemies on the field (in comparison, your regular attacks will never do more than 6 damage without any power-boosting badges). It costs two units of Star Power, which makes it just a bit too [[AwesomeButImpractical costly]], but it still shreds through {{Mooks}} for most of the game.
** You acquire the Power-Bounce badge in the Koopa Fortress, which can strike any given (non-ceiling, non spiked, non-burning, although exceptions can be made to those last two) enemy a maximum if ''101 times''. If your timing is good enough, this badge can be almost game-breaking.
** Not really disk one, but if you [[LevelGrinding spam the Amazy Dayzee in the flower fields]] (a good way to do this is to use the mega rush, power rush, and power bounce badges, then start the battle with Mario in peril, be sure to use the bump attack badge to avoid falling victim to other mooks) to quickly reach level 27 and then use the bump attack badge, you can walk through the last two chapters of the game without ever fighting a non-boss enemy. Or having any reason to.
* DoNotCallMePaul: Spike does not approve of being called [[EmbarrassingFirstName Lakilester]].
* TheDragon: Kammy Koopa. [[TheUnfought Too bad you don't have a real fight with her until the sequel.]]
* DressingAsTheEnemy: Peach gets an umbrella that lets her take the form of others as a game show prize from a Koopatrol. She uses this to her advantage, although she doesn't find much out [[spoiler:aside from Kammy apparently working on something special for Mario]].
* DropTheHammer: Several enemies use hammers, but the Hammer Bros. do it best. Mario also uses a hammer for one of his basic attacks, the other being the classic Goomba Stomp.
* EarlyBirdCameo: You can fight an enemy, Bzzap!, in Chapter 3. It isn't formally introduced to you until Chapter 6.
** May double as BossInMookClothing, depending on your level and build. It does 6 damage in one shot, but has a paltry 3 HP of its own.
** Fighting a Koopatrol and Hammer Bro. in Shy Guy's Toy Box is also possible.
* EarlyInstallmentWeirdness: Partners don't have HP or their own badges, instead being knocked out for a certain amount of turns when damaged. Also, Mario's HP and FP {{Cap}} is a measley 50 instead of 999.
* EasterEgg: In one room in Boo's Mansion, you can transform Mario into his 8-bit form, complete with the classic tune.
* EggshellClothing: Jr. Troopa.
* EleventhHourSuperPower: Even the Star Beam gets cancelled out by Bowser's final-stage buff. [[spoiler:[[DeusExMachina Cue the Peach Beam.]]]]
* ElementalRockPaperScissors: Used to a relatively small degree. Ice and water attacks do extra damage to fire enemies, and fire attacks the same for ice and bony enemies. But there are only a handful of elemental enemies and even fewer elemental attacks, and these enemies are almost completely contained to a single chapter each (fire in Chapter Five, ice in Chapter Seven, bony in Chapter Eight). Instead, there's a larger emphasis on TacticalRockPaperScissors (see example below).
* EliteMooks: The Koopatrols.
* EncounterRepellant: Several Badges allow you to avoid combat with enemies that no longer give you Star Points. Namely, Bump Attack and Spin Attack).
* EnemyScan: The Tattle ability reveals enemy stats and a unique description, and also displays an HP bar for each instance of that enemy you encounter from then on. The Peekaboo badge will let you see enemy HP all the time if you are too lazy to Tattle every baddie you come across.
* ExactEavesDropping: This happens several times per game.
* ExitPursuedByABear: Happens to Tutankoopa with his Chomps after defeating him.
* {{Expy}}: New variations on old enemy families appear. One example is the Clubba family, a variation on the ''VideoGame/SuperMarioBros3'' Spike enemies. (In Japan, Spikes are known as ''Gabon'', and Clubbas are known as ''Gabon Hei'', where "Hei" means "Soldier").
* FakeWeakness: You can have Peach tell Bowser that Mario is vulnerable to healing items; he'll then scatter them throughout the next game area. He will believe that Mario hates mushrooms after decades of rivalry. Gets [[LampshadeHanging lampshaded]] by Kammy when she wonders if the healing items and power ups are really things Mario fears after she conjures them up.
* FantasticRacism: Implied.
* FantasyCounterpartCulture: The Dryites and Nomadimice are quite obviously based on Middle Eastern/North African cultures.
* FauxAffablyEvil: [[FourEyesZeroSoul Kent C.]] [[BonusBoss Koopa]] acts cheerful when collecting toll fees of ''100 coins'' from those who want to go through Pleasant Path. He becomes [[AffablyEvil sincere]] if Mario chooses to fight him, though, even warning him that's he's very, very, very strong.
* FourEyesZeroSoul: Kammy Koopa and Kent C. Koopa.
* [[FourTemperamentEnsemble Five Temperament Ensemble]]: Mario and his partners: Mario himself (melancholic), Goombario (sanguine/phlegmatic), Kooper (sanguine), Bombette (choleric/sanguine), Parakarry (phlegmatic/melancholic), Bow (choleric), Watt (leukine), Sushie (melancholic), Lakilester (phlegmatic).
* FlunkyBoss: King Goomba, Tutankoopa, General Guy, the Lava Piranha, Huff n' Puff and the Crystal King.
* GameplayAndStoryIntegration: At the end of Chapter 5, Jr. Troopa finally catches up to you... only when you leave the island. When he fights you back at the pier, Jr. Troopa's health is significantly dropped due to swimming across the ocean. Twice.
* GettingCrapPastTheRadar: During one side quest, you have to return a video tape for a character. After you return it, the character says something along the lines of "You're probably wondering what was on that tape... I'm afraid I can't tell you at this moment." He then adds "It was great though!" This is repeated in the other two games.
* GiantSpaceFleaFromNowhere: The Blooper, Electro Blooper, and Super Blooper, who all appear out of nowhere screaming "BLOOPER!" in huge text while you're exploring the sewers below Toad Town. Although, by the time you see the Super Blooper, the shock has all but worn off.
* GlassCannon: The Bzzap! enemy. It does damage comparable to that dealt by late-game ''bosses,'' but it has less HP than some {{mooks}} in the ''very first dungeon.'' You can encounter a group of them much earlier than you're supposed to, earning you [[PeninsulaOfPowerLeveling tons of experience.]]
** [[spoiler: Tubba Blubba after reuniting with his heart also applies. He deals a fairly high amount of damage for an early boss, but only has ''10 HP''.]]
* GoldfishPoopGang: Jr. Troopa.
* GoodFeelsGood: Lakilester.
* GoombaStomp: One of Mario's main attacks, the other being his [[DropTheHammer hammer]]. Ironically, only Goombario and Goombella, both of whom are Goombas themselves, have similar jump attacks.
* GravityIsAHarshMistress: In the prologue.
* GreenHillZone: The Prologue area and Pleasant Path give off this vibe.
* GroundPound: Useable once you find the Super Boots to break open boxes and loose floorboards in the environment.
* GuideDangIt: Some puzzles, recipes, and other optional things.
* HeelFaceTurn: Lakilester, after helping Mario free Flower Fields from the baddies' cloud-spewing machine.
* HeKnowsAboutTimedHits: Twink will give you a tutorial about performing the Action Command after giving you the necessary item.
* HiveMind: [[ThatOneBoss Huff N. Puff]]. When damaged, he splits off into several Tuff Puffs which have their own sentience. They refer to Huff himself as Master, despite being smaller parts of him. So it seems Huff is made of roughly 80 individual Tuff Puffs that you knock off and then kill as the battle goes on. As they're knocked off, they are separated from the central mind and become independent (but still loyal) once more.
* HopelessBossFight: Bowser at the beginning of the game.
* HubCity: Toad Town.
* HumongousMecha: The Bowser mecha.
* HypocrisyNod: During the course of the game, there's a news bulletin in Toad Town that has different news articles on the front Mario can read and underground gossip on the back. One time, the back reads, "Both people who read and write these messages must have nothing to do but gossip. Of course, I'm one of 'em."
* IcePalace: The Crystal Palace.
* IdiosyncraticComboLevels: Nice, Good, and Super.
* IdleAnimation: The characters fall asleep if you don't move them for too long.
* [[ImplacableMan Implacable Koopa]]: Jr. Troopa just WON'T STOP.
* IncestSubtext: [[GettingCrapPastTheRadar Believe it]]. In the Japanese version, one of Quizmo's questions is ''What best describes the relationship between Mario and Luigi?'' One of the answer options is [[HoYay "LOVERS"]]. It's HilariousInHindsight after that incident where the Spanish press got duped by that one joke article from ''Ciencia Seminal'' "revealing" this to be true.
* InconsistentDub: Watt is referred to as both a "he" ''and'' a "she," depending on where the text is. [[WordOfGod Officially]], she's female.
* InexplicablyIdenticalIndividuals: Merlon and his family. A character in the second game tells you that they are from a special tribe that names their members based on their profession.
* InfernalRetaliation: [[YourPrincessIsInAnotherCastle After you seemingly defeat Lava Piranha]], he comes back in a second phase where his attack is increased and he's on fire, preventing physical attacks.
* InvisibleAnatomy: Several instances, but Goombario and his family are the biggest offenders.
* ItemCrafting: Cooking, which initially improves one item, [[spoiler:but after finding Tayce T.'s cookbook, she can combine two items for a greater effect.]]
* JungleJapes: Lavalava Island.
* JustAddWater: Cooking.
* JustEatHim: Tubba Blubba terrorizes the Boos by turning them into snacks.
* KillerRabbit: The Anti Guys, and [[MetalSlime Amazy Dayzees]] if they choose to attack.
* KingMook: Tubba Blubba is a much larger, invincible variation of the Clubba enemies. However, Tubba is also a small subversion in that [[spoiler:in his normal state he's really vastly weaker then the average Clubba and something of a crybaby to boot; his incredible powers came from the fact that Bowser used stolen wish magic to separate and hide Tubba's heart, which rendered Tubba's body as an invulnerable puppet. Tubba's heart is the true boss fight, as normal Tubba has only 10 HP]].
** King Goomba is about as straight as it gets; Bowser enhanced him with the power of the Star Rod and left him to govern the lands west of the Mushroom Kingdom. Unlike Tubba, [[spoiler:he retains his enhanced powers]], though he shows up in other games using the moniker [[VideoGame/SuperMario64DS Goomboss]].
** This is technically all over the place in the Paper Mario series, as most bosses can generally be considered the strongest members of their species; many of these bosses are actually variations of the trope, mainly as though the developers said "Well, we've already got a King Mook, what else can we come up with?"
*** The Koopa Bros are a selection of four Koopa Troopas [[ShoutOut mixed with]] the Franchise/TeenageMutantNinjaTurtles.
*** Tutankoopa is a koopa with a running motif of Pop Ancient Egyptology.
*** General Guy is a Shy Guy with, [[ExactlyWhatItSaysOnTheTin well]], military stylings.
*** Lava Pirahna is a [[{{Expy}} gigantic]] [[YoshisIsland Pirahna Plant]] with [[RecycledInSpace fire powers]]. Especially [[AstonishinglyAppropriateAppearance during round two]].
*** Huff N. Puff is a giant Ruff Puff, and, when damaged, breaks up into a a smattering of tiny "[[FlunkyBoss Tuff Puffs]]", which can attack or be reabsorbed to heal Huff... unless Mario and company can destroy them first.
*** The Crystal King is a subversion, being unique among Bowser's minions.
*** Jr. Troopa technically counts, though he's a miniboss example; by the end of the game he has powers that far outshine the average koopa.
* LargeHam: A good portion of the series' humor revolves around just how over the top some of the characters speak and act, especially the villains.
* {{Leitmotif}}: Several bosses have distinct theme music, most notably, the Koopa Bros.
** As do areas that are related to each other. Such as Dry Dry Desert and Dry Dry Ruins, and Mt. Rugged and Dry Dry Outpost.
* LemonyNarrator: "Who stuck that weird thing into the story?" (referring to the picture of Kammy taped into the picture of the Star Spirits in the intro)
** [[spoiler: Bowser: Oh, that's right. I did!]]
* LethalLavaLand: Mt. Lavalava, and parts of Bowser's Castle.
* LevelUpFillUp: HP, FP, and even Star Power are fully recovered when you gain a level.
* LimitBreak: Mario's "Special Moves" are powered by limit break points [[CallAHitPointASmeerp called "Star Power"]]. Mario gets eight of these special moves over the course of the first game and each uses a different amount of Star Power.
* LimitedWardrobe: Lampshaded. Twink sees Peach's dresses are all the same, and she is adamant that they are different.
* LongSpeechTeaTime: It's a RunningGag in the series to make Mario fall asleep during a long, dull story.
* TheLostWoods: The Forbidden Forest. Complete with warping to the beginning after taking a wrong path.
* LovelyAssistant: Parodied with Chuck Quizmo's assistant, a Toad named [[PunnyName Vanna]] [[ShoutOut T]].
* TheMagnificent: Bowser gets several titles.
* MetalSlime: Amazy Dayzees, which could qualify as BossesInMookClothing if they ever bothered to stay and fight. When they do stay to attack, they can cause a whopping 20 HP damaging attack which also can put you to sleep.
* MiniGame: The Jump Attack and Hammer Attack games in the Playroom are the straightest examples.
* MirrorRoutine:
** Done by Duplighosts in the Crystal Palace.
** Subverted in that they do it horribly at one point. When Kooper comes back with four of them, they're disguised as Kolorado, Goompa, Luigi, and Koopa Koot. Kooper gets really mad if you pick the wrong one on purpose.
* MonsterTown: Found all over the games populated by members of enemy races that are friendly to Mario.
** Noticeably, enemy Koopas are always red [[spoiler:and purple in Toad Town Sewers.]]
** Friendly Goombas are light brown, and enemies are pale, green, and blue.
* MookBouncer: The UFO creatures in Tubba Blubba's mansion.
* MySpeciesDothProtestTooMuch: Nearly all of Mario's companions are heroic individuals of the various enemy types. Other friendly versions of the enemies also appear, implying that not all of them work for Bowser.
* MythologyGag:
** K64, the train that travels between Toad Town and Mt. Rugged, looks a lot like the train from Kalimari Desert in ''VideoGame/MarioKart64''. The music that plays during the train ride is a [[MusicalNod remix]] of the Kalimari Desert theme.
** The first floor of Peach's Castle looks vaguely similar to its ''VideoGame/SuperMario64'' incarnation, while Bow's mansion looks like and has the same rough layout as Big Boo's Haunt.
* NephariousPharaoh: Tutankoopa is the boss of Dry Dry Ruins and keeper of one of the kidnapped Star Spirits. He attempts to frighten Mario away from the ruins, even calling himself the "remorseless king of the desert" in his first warning.
* NeverSayDie: Blatantly averted in Chapter 7, which contains liberal usages of words like dead, death, kill, killer, murder, etc... [[spoiler:Though the character in question turns out to be alive anyways.]]
* NighInvulnerability: Bowser while using the Star Rod.
* NPCRoadblock: The Koopa Bros. keep you from moving to Koopa Village in Chapter 1, and the penguins in Shiver City will prevent you from leaving the area after you become the prime suspect in [[spoiler:a murder.]]
* {{Ojou}}: Bow
* OminousFloatingCastle: Bowser's Castle. Mario as a series loves these levels.
** [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon]]
* OneOfTheseDoorsIsNotLikeTheOther: Look closely at the background in Forbidden Forest to get hints for the correct path.
* OneSteveLimit: Vanna T.'s Japanese name is Kinopiko, which is also Toadette's Japanese name.
* ThePinIsMightierThanTheSword: Badges, as in the rest of the series.
* PaletteSwap: There's a zillion of them in each game...
* PaperFanOfDoom: Bow uses one.
* PeninsulaOfPowerLeveling: You can get yourself into a fight with some Bzzaps! (bee-like enemies) in Chapter 3, though they're Chapter 6 enemies. Thanks to the game's usage of AntiGrinding and the Bzzap's GlassCannon status, you can use them to reap plenty of experience.
* PerkyFemaleMinion: Kammy may count; most moments starring her show that her personality is pretty upbeat for someone who gets verbally abused as often as she does.
* PlayableEpilogue: Of the "explore after the final boss but load the game before it" variety. Which turns out to be nearly in [[BookEnds the same situation as the playable prologue]].
* PopQuiz: Chuck Quizmo can be found in random spots and will give you a question every time you talk. Successfully answering a question gets you a Star Piece, and he has 64 different questions.
* PowerOfLove: The Star Spirits only grant good and selfless wishes, so when [[spoiler:Peach and the grand majority of the Mushroom Kingdom wishes for the Star Spirits to be powerful enough to defeat Bowser]], the RightMakesMight-o-meter goes UpToEleven, into full DeusExMachina territory. [[DepartmentOfRedundancyDepartment Powered by love.]]
* PowersAsPrograms: The Badge system works this way. Some badges contain special moves for Mario's hammer and jump, while others contain status buffs or immunities for Mario or his partners.
* PreExistingEncounters: Nearly every fight in the game works this way. You can even get an early advantage (First Strike) by attacking an enemy in the field before the actual encounter begins.
* PunnyName: The Toads of Toad Town all have names that end in "T." This creates several punny names describing them, such as Tayce T., the chef.
* RagtagBunchOfMisfits: You're joined by a Mario fanboy, a wannabe archaeologist, a pink exploding tomboy, an absent-minded postman, a ghostly {{Ojou}}, a baby spark of electricity, a fussy nanny fish, and a cloud-riding punk.
* RainbowSpeak: Almost every time a new location or character is mentioned, it's usually in red. In Shy Guy's Toy Box, the color of each station to travel to is colored in its respective color.
* RandomEffectSpell: Mysteries, which can give you a surprising number of good things. They cost only 1 coin (3 in the sequel), so they're not a bad investment.
* RecurringBoss: Jr. Troopa.
* RecurringTraveller: Chuck Quizmo, Kolorado and the Castle Maids.
* RedundantResearcher: Kolorado.
* RememberedICouldFly: Bombette is first seen stuck in a jail cell. Once she joins the party, she can use her explosion power to break through the wall. She then sheepishly admits that the idea hadn't occurred to her before that point.
* RhymesOnADime: Merlee always talks like this.
* RockOfLimitlessWater: The Crystal Stone, needed as part of a FetchQuest in the Flower Fields.
* SayItWithHearts: And stars, and musical notes...
* SceneryPorn: The cartoony, paper environments in all games are just amazing to look at. Especially in Star Way, where you can look back at the path you came from and see how awesome it is.
* SecondPlaceIsForWinners: During one of the sections in which you control Peach, you take part in a game-show-like quiz. First prize is a rather helpful item you can send Mario, but the consolation prize is the Sneaky Parasol, necessary to complete the game.
* SecretDiary: Bowser and [[spoiler:Luigi]] each have one.
* SequentialBoss: General Guy.
* ShiftingSandLand: Dry Dry Desert.
* ShoutOut:
** Mihn T.'s Japanese name is [[VideoGame/PanelDePon Lip]]. Both characters are associated with flowers.
** In the same vein, [[Creator/ErnestHemingway Herringway]] the penguin novelist.
* ShowsDamage: Happens with a few bosses, such as Huff N. Puff.
* ShrinkingViolet: One of the Dryites in Dry Dry Outpost is very much so this. Though well-informed, he says everything through his friend and shies away if Mario tries talking directly to him.
* SiblingYinYang: Tayce T. from the first game and Zess T. from the second game are sisters, and near opposites in terms of personality.
* SicEm: Tends to happen in the cutaway scenes between chapters.
* SlippySlideyIceWorld: All of Chapter 7.
* SmallNameBigEgo: Kolorado, to an extent; this type of character joining you in the fifth chapter is a recurring element in the series.
* SmoochOfVictory:
** When you return Goombaria's Princess Peach doll, she gives Mario one of these and a Star Piece.
** The fifth Star Power, [[ExactlyWhatItSaysOnTheTin Smooch]], has Misstar kiss Mario on the cheek to heal him for 20 HP.
* SoundOfNoDamage: A soft "clink", like a small object falling into a tin cup, is heard when an enemy fails to damage Mario with an attack (or vice versa). It's always accompanied by a small yellow star graphic, instead of the large white star indicating damage.
* SpiritualSequel: Of ''VideoGame/SuperMarioRPG''.
* SpritePolygonMix: Though technically they aren't sprites, they're flat 3D models. (This can be noticed whenever someone turns around.)
* SquishyWizard: Magikoopas in Bowser's Castle have a lot of health, inflict a high amount of damage with their magic blasts, but have a defense rating of 0.
** [[spoiler:Kammy Koopa also counts.]]
* StandardStatusEffects: Poison and Dizzy, as well as the beneficial Electrified, which shocks enemies who touch you, and Transparent, which makes you essentially invincible for a turn or two.
* StarPower: The star spirits.
* StarShapedCoupon: The star spirits, again.
* StealthBasedMission: Every Peach section is 80% this. Tubba Blubba's Castle also requires a bit of sneaking around with your new Boo partner (which is also the only practical use for the Slow Go badge).
* StoneWall: Several of the enemies later in the game that have high HP (but no defense) that deal relatively small damage such as Putrid Piranhas, Monty Moles from Flower Fields, Lakitus, Gulpits and Duplighosts.
* StorybookOpening: Bowser hijacks the intro by [[NoFourthWall sellotaping]] Kammy onto the background.
* SuperDrowningSkills: Despite being able to at least swim on the surface in most Mario platformers (and even swim underwater with a breath meter in some), Mario is not allowed to jump in pools of water in this game...until you get Sushie.
* SuspiciousVideogameGenerosity: There is a health-restoring block and a save point before each major boss.
* SweetTooth:
** [[spoiler: If you want to get the Power Plus badge the [[BonusBoss Anti Guy]] is guarding without fighting him, you can bribe him with a Lemon Candy.]]
** To say nothing of Gourmet Guy's cake fetish...
* TacticalRockPaperScissors: Your jump is a direct contact attack from above, and your hammer is a non-direct contact attack from the side. Spiky, electrified, and fiery enemies cannot be harmed by direct contact (such as your jump), but you can hit them with your hammer. Many attacks (such as your hammer) are ground-only, and can't hit aerial enemies. Almost all types of Koopa can be flipped on their backs with an attack from above, reducing their defense. Alternatively, one of your partners has a defense-piercing attack. These are only a few broad examples; most enemies have some kind of resistance or weakness to some type of attack.
* TertiarySexualCharacteristics: Played straight and lampshaded.
* TheDevTeamThinksOfEverything:
** One of your party members is recruited when you break open a lantern she is being held hostage inside. Most players just whack the lantern with the hammer but if you break the lantern by blowing it up with Bombette she complains that it wasn't necessary to use that much force.
** To meet Moustafa in Dry Dry Outpost, you have to buy a Dried Shroom and Dusty Hammer in the shop. You're supposed to learn this by giving a Lemon to another mouse, but if you buy the items beforehand, Moustafa lampshades how "lucky" you are to have stumbled into the correct solution. Similarly, the Boo painting in the mansion has unique dialog if you bring him the relevant quest item without having spoken to him.
* ThemeNaming:
** Most of the Toads have {{Punny Name}}s that end in the letter "T" (Felissa T., Mihn T., etc).
** Another theme throughout the entire series is having the wizards' names begin with "Merl" in homage to Merlin.
** The few named Koopa characters all have names that start with "K".
* ThereIsNoKillLikeOverkill: During the YouCantThwartStageOne[=/=]FinalBossPreview battle at the very beginning of the game, Mario is reduced to two Heart Points, and Bowser decides to finish him off with an attack worth '''10 Attack Points'''! Since Mario only has 10 HP at the beginning of the game, Bowser could have taken Mario down in one hit, implying that he was [[JustToyingWithThem Just Toying With Him]].
* ToyTime: Shy Guy's Toy Box.
* UselessUsefulSpell: [[CursedWithAwesome The curses]] you can inflict on yourself in the game give random effects out on occasion, such as doubling your attack power/defense, your experience, or the money you earn from your victory. Unfortunately, said curses have a high tendency to activate when there's absolutely no need for them, such as stomping on the average Goomba, getting double Star Points when you only got one from the battle, and having your defense raised when the only enemy left is flipped on its back unable to do anything.
* VerbalTic: Fuzzies...'''MEEEOOORK!!!'''
* TheVeryDefinitelyFinalDungeon: Bowser's castle floating in space.
* VideoGame3DLeap: While ''VideoGame/SuperMarioRPG'', of which PM is a SpiritualSequel, was technically already in 3D to begin with (using computer-rendered sprites and backgrounds a la ''Donkey Kong Country''), this game upgrades to fully three-dimensional geometries - well, except for the characters.
* VideoGameCrueltyPotential:
** Hitting the Whacka. Hit the Whacka eight times, and he dies for good. And if you talk to him in between the whacks leading up, he apparently becomes [[SanitySlippage more and more incoherent and confused.]] So not only do you kill him, but you give him brain damage leading up to it as well.
** [[http://www.youtube.com/watch?v=V_zaCAHYBMk Poor Goomba.]]
** When an enemy is impersonating one of your partners and you have to hit the one you think is "fake", you can "accidentally" attack your real partner.
** You can whack Troopa Jr. after beating him in Chapter 6 with your hammer, causing him to cry out in pain every time. You can do this endlessly.
* VoiceForTheVoiceless: Mario's various partners act as this for him.
* WeCannotGoOnWithoutYou: Mario's partners will not continue the fight should he fall in battle, therefore, it's vital that Mario's HP is kept at healthy levels at all times.
* WelcomeToCorneria: Subverted with the residents of the HubLevel, who will change their dialogue after each chapter (many having mini-stories of their own) but played straight with most of the other locations, where the residents typically only have pre-chapter, sometimes mid-chapter, and post-chapter dialogue that stays the same for the rest of the game. Some get post-game dialogue, as well.
* WhatTheHellHero: After you defeat Lakilester in battle, his girlfriend, Lakilulu, will ask you politely to spare his life. If you answer "No" she will get angry, throw a Spiny at you, and ask you again.
* TheWildWest: Mt. Rugged and Gusty Gulch look like areas out of a western film.
* YouALLLookFamiliar: A favorite target of one of the game's frequent {{Lampshade Hanging}}s.
* YouCantThwartStageOne: [[spoiler: No matter how badly you curbstomp Bowser in the first fight at the end of the game, he still escapes to the 2nd arena; you have no choice but to follow him and get trapped inside Kammy's device that negates the power of the Star Beam.]]
* ZeroEffortBoss:
** Tubba Blubba turns out to be pathetically weak once he's no longer invincible (the chapter's actual ClimaxBoss was instead his own heart, which you fight right beforehand).
** Even more so is Monstar, whose ludicrously flashy attacks never do more than 1 damage. [[spoiler:The Star Kids sure know their magic pyrotechnics, at least.]]
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