[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/npc_panel1_7277.png]]
''Panel de Pon'' (Or ''Tetris Attack'', or ''Puzzle League,'' or ''Puzzle Challenge,'' or one of any innumerable names for the same series) is a MatchThreeGame published by Creator/{{Nintendo}}. While not the TropeMaker for the MatchThreeGame, it certainly helped popularize the genre.

Gameplay is simple. You have a screen full of differently colored blocks (also marked by different shapes). You can swap the blocks freely horizontally, but you cannot swap them vertically. Get three or more of the same block in a row, and they vanish. Get more than 3 in a row, clear multiple sets of 3 at once, or create a chain--the blocks that fall in to replace the ones that you just cleared form more sets of 3 or more--and you get more points. However, the stack of blocks is constantly growing, and if it reaches the top of the screen, you lose. While a simple formula, it lends itself well to many variants: Play until you lose, score as many points as possible in a limited time, clear all the blocks on screen with limited moves, face off against a CPU to see who loses first (with unclearable "garbage" to speed up the process)...

The original ''Panel de Pon'' came out for the SNES in 1996, along with a Game Boy version. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''[[VideoGame/PanelDePon Tetris Attack]],'' with identical gameplay but with a ''very'' superficial''[[VideoGame/YoshisIsland Yoshi's Island]]'' theme[[note]]Much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]But since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched.[[/note]]. It later saw two ''{{Franchise/Pokemon}}''-themed reskinnings: ''Pokémon Puzzle League,'' for the N64, introduced a "3D" mode with a cylinder of blocks instead of a stack, and ''Pokémon Puzzle Challenge,'' which was almost a proto-''VideoGame/PuzzleQuest.'' It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck: A Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version.

Aside from a ''VideoGame/SuperSmashBros'' cameo, Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''CaptainRainbow.''

----
!!This series provides examples of:

* AmbidextrousSprite
* AnIcePerson: Sherbet
* TheArtifact: The "lily castle" from ''Panel de Pon'' remains in the background of ''Tetris Attack''[='=]s story mode.
* ArtifactTitle: ''Pokémon Puzzle League'' was so-titled because it involved Ash from the ''Pokémon'' anime joining a new type of Pokémon League--not just a Pokémon League, but a Pokémon ''Puzzle'' League. While there haven't been any Pokémon-themed entries in the series since the GameBoyColor game ''Pokémon Puzzle Challenge,'' the title stuck.
* AutoPilotTutorial: Usually optional.
* BadassBoast: Team Rocket does this in the final Spa Service stage.
-->'''Jessie and James:''' That's it! No more games: Now we finish this here. No costumes, no tricks, just the real Team Rocket!
* BishoujoSeries: The art style of the first game in Japan, and the probable reason the US version was a DolledUpInstallment.
* {{Cap}}: The score capped at 99999 in Endless mode in the original SuperNintendo version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.
* BlowYouAway: Windy
* {{Combos}}: And Chains. Master them if you want to score big in single-player modes or kick ass in versus modes, or complete the campaign (where you must use combos or chains)
** There is a display {{cap}} in the Super Nintendo games. The first thirteen chains above "x13" will appear as "x?" in the same style as the preceding multiples; the character's attack sprites will continue to travel to the top of the opponent's screen, but will not increase the block's thickness rating above x12.
*** Once the equivalent of "x26" has been achieved, the game stops showing "x?" markers at all (but will continue to add garbage blocks from "Combos" to the opponent's queue as normal) - The player must try and keep manual track of the actual length of the chain (reported to reach at least x42 before running out of ability to chain garbage). Once all blocks have landed without causing further chaining, the opponent's garbage queue is then allowed to fall on them.
* ContractualBossImmunity: ''Tetris Attack'' let you program the AI to play in single player for you but it only goes past the recruits before making players finish the rest for themselves.
* DefeatEqualsFriendship: In the story mode of the SNES games, for the first 8 stages the protagonist (Lip in ''[=PdP=]'', Yoshi in ''TA'') battles their friends who have been put under a spell. Winning against them breaks the spell.
** Beating bonus trainers after [[GuideDangIt fulfilling certain conditions]] in ''Pokemon Puzzle Challenge's'' Challenge mode unlocks their pokemon for you to use.
* DeathMountain: A stage is literally called that in Panel De Pon.
* DolledUpInstallment: The first game was released as ''Tetris Attack'' in the US, and featured characters from ''[[VideoGame/YoshisIsland Super Mario World 2]]'', making it a ''double'' doll-up with both ''VideoGame/{{Tetris}}'' and Mario. Some of which have undergone a HeelFaceTurn. Then there was ''{{Pokemon}} Puzzle League'', localized by Nintendo Software Technology Corporation from the then cancelled ''Panel de Pon'' sequel, which gave the series' most recent entry its title after removing the license.
* TheDragon: Dragon [[spoiler: he is an illusion]]
* DummiedOut:
** [[NostalgiaLevel Lip's Stage]] from Planet Puzzle League is only unlockable in Japan. Other countries will have to access it via Action Replay.
** In Panel de Pon, but not Tetris Attack, the ''options menu''. Within the options menu is an, uh, option, to read the character bios -- since the bios for the two last bosses don't appear in the AttractMode, they are dummied out as well.
* EasyModeMockery: The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies unless you played on higher difficulties than "{{Easy|ModeMockery}}."
* EverybodyHatesHades: Thanatos's portrayal in the Super Nintendo Panel De Pon [[spoiler: though he is not real]].
* ExcusePlot: Lip's fairy friends/Yoshi's monster friends getting kidnapped. ''Pokémon Puzzle League'' featured Ash taking part in a "new kind" of Pokémon battling league.
* FeatheredFiend: Phoenix [[spoiler: he is an illusion]]
* FinalBossPreview: In Stage Clear mode.
* GenerationXerox: Furil, from Panel de Pon, looks very identical her mother [[spoiler:Lip]].
* GreenThumb: Thiana and Lip
* HairDecorations
* HarderThanHard: Hardest in the SNES version, Very Hard, Super Hard, and Intense in the later games. Generally only applies to 1-Player VS Mode, though.
* ImprobablyFemaleCast: The original two Panepon games.
* InNameOnly: There's nothing VideoGame/{{Tetris}} about Tetris Attack. There's blocks in a well, and you lose if the well fills up, but that's it.
* [[RegionalBonus Japan Bonus]]: When the Panel de Pon sequel was finally released in Japan, it received the new feature of 4-player Vs., a feature that Pokémon Puzzle League didn't have.
* LandOfFaerie
* [[LukeIAmYourFather Lip, I Am Your Mother]]: A bit of a ShockingSwerve, really. We didn't even know her mother was missing!
* {{Lunacy}}: Selene
* MakingASplash: Elias and Neris
* MatchThreeGame
* MultipleEndings: Story Mode has three different endings depending on how many continues you use.
* NintendoHard: Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult.
** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode! (The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.) A "x?" chain will easily assist you in hitting the 99999 Score {{Cap}}.
** Beating Cordelia/Bowser on Super Hard mode is exceedingly difficult.
** [[FinalBoss Corderia]] & [[DolledUpInstallment Bowser]] can't even be fought ''on Normal'' in the SNES version. You have to be on Hard or Hardest to face him/her. The same is true for Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo requires no less than Very Hard.
* PlayingWithFire: Flare
* PuzzleGame
** The normal game is a puzzle game in the {{Match Three|Game}} sense. "Puzzle Mode" is one in the truer sense of a series of puzzles -- each level gives you a formation to clear in a limited number of swaps.
* RecursiveImport: Tetris Attack was later released in Japan as ''Yoshi's Panepon'', for Satellaview.
* RecycledTitle: First we have the original ''Panel de Pon'', its Gamecube sequel is also called ''Panel de Pon''. Guess what the Panepon portion of ''Dr. Mario & Panel de Pon'' is also called.
* RidiculouslyCuteCritter: The GBA version features some kind of... [[BuffySpeak flowery hamster thing]] as your visualization during the game, which reacts to how well you're doing in-game.
* RockSteady: Ruby
* ScoreMultiplier: Gameplay is highly reliant on combo-based multipliers, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.
* SecretTestOfCharacter: The entirety of ''Panel de Pon''[='=]s story was actually Lip's mother, the queen of fairies, trying to find the right fairy to make the new queen.
** "Pokemon Puzzle League" is pretty much this with Mewtwo at the end.
* SequelDifficultySpike: The AI is ''much'' harder in ''Pokémon Puzzle League'' (and probably other sequels) than the original game. The AI in "Planet Puzzle League" is also much harder than the AI in "Pokemon Puzzle League" too.
** It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the SNES to its higher iterations: 30fps in Tetris Attack, 60fps in Pokemon Puzzle League!
** According to Wiki/{{Wikipedia}}, the AI in ''TA'' is also tougher than in ''Panel de Pon'' at the higher difficulty levels.
* SpellMyNameWithAnS: Cordelia / Corderia.
* VillainForgotToLevelGrind: You fight the final boss (or minions with equal difficulty) halfway through the Stage Clear campaign. They're exactly as tough as at the very end.

----