[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/npc_panel1_7277.png]]
[[caption-width-right:320:A screenshot from the GCN edition, from the ''Nintendo Puzzle Collection'']]
->''ACTION PUZZLE GAME''

''Panel de Pon'' (or ''Tetris Attack'', ''Puzzle League'', ''Puzzle Challenge'', or one of any innumerable names for the same series) is a MatchThreeGame developed by Creator/IntelligentSystems and published by Creator/{{Nintendo}}. While not the TropeMaker for the MatchThreeGame, it certainly helped popularize the genre.

Gameplay is simple. You have a screen full of differently colored blocks (also marked by different shapes). You can swap the blocks freely horizontally, but you cannot swap them vertically. Get three or more of the same block in a row, and they vanish. Get more than 3 in a row, clear multiple sets of 3 at once, or create a chain--the blocks that fall in to replace the ones that you just cleared form more sets of 3 or more--and you get more points. However, the stack of blocks is constantly growing, and if it reaches the top of the screen, you lose. While a simple formula, it lends itself well to many variants: Play until you lose, score as many points as possible in a limited time, clear all the blocks on screen with limited moves, face off against a CPU to see who loses first (with unclearable "garbage" to speed up the process)...

The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version. An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as a GameWithinAGame for ''New Leaf'' after an update. This version of the game introduces a new game mechanic where if you fill up a gauge upon clearing panels, you will get the ability to use a special technique. By default, your ability is "Horizontal Wipeout", but if you use an ''Animal Crossing'' Toys/{{amiibo}} figurine, you get an alternate special technique depending on the figurine (for example, Isabelle's winter figurine gives you "Slow Panels", which decreases the speed of the gameplay).

Aside from [[MagicWand Lip's Stick]] in ''VideoGame/SuperSmashBros'', Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''CaptainRainbow.''
----
!!This series provides examples of:

* AmericanKirbyIsHardcore: A subtle in-game example, the ''Panel De Pon'' garbage blocks are dependent on the character who created them and most have cheerful smiles on them. In ''Tetris Attack'', the garbage blocks are uniform and all have angry, grimacing faces on them.
* AmbidextrousSprite: They switch sides depending on whether player one or two chooses them but if a character is holding something but everything will be in the same position regardless.
* TheArtifact: The "lily castle" from ''Panel De Pon'' remains in the background of ''Tetris Attack''[='=]s story mode.
* ArtifactTitle: ''Pokémon Puzzle League'' was so-titled because it involved Ash from the ''Pokémon'' anime joining a new type of Pokémon League--not just a Pokémon League, but a Pokémon ''Puzzle'' League. While there haven't been any Pokémon-themed entries in the series since, the title stuck.
* AutoPilotTutorial: Usually optional.
* BadassBoast: Team Rocket does this in the final Spa Service stage.
-->'''Jessie and James:''' That's it! No more games: Now we finish this here. No costumes, no tricks, just the real Team Rocket!
* BadassPrincess: Lip, given that she's the daughter of the Queen of Fairies.
* BadassCape: [[spoiler:Lip's mother wears one]], as does Kain.
* BalefulPolymorph: Mangari, Mingiri and Hindari from the ''Nintendo Puzzle Collection'' version can transform fairies into things like dolls, though they will quickly shake it off.
* BashBrothers: Furil and Kain from ''Nintendo Puzzle Collection'' can team up and combine their garbage blocks
* BishoujoSeries: The art style of the first game in Japan, and the probable reason the US version was a DolledUpInstallment.
* BlowYouAway: Fairy of Wind, Windy.
* BlushSticker: Pupuri has permanent pink cheek marks
* BubblyClouds: Windy's stage consists of clouds solid enough to walk on and build houses on. Sophia's stage features buildings made of clouds
* {{Cap}}: The score capped at 99999 in Endless and Stage Clear mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.
** Versus Time Trial only shows four digits of score in the SNES version (it will roll over every 10,000). The full scores are displayed at the end though.
* CartoonCreature: Furil's pet Pupuri, a kola rabbit.
* {{Combos}}: And Chains. Master them if you want to score big in single-player modes or kick ass in versus modes, or complete the campaign (where you must use combos or chains).
** There is a display {{cap}} in the Super NES versions. The first thirteen chains above "x13" will appear as "x?" in the same style as the preceding multiples; the character's attack sprites will continue to travel to the top of the opponent's screen, but will not increase the block's thickness rating above x12.
*** Once the equivalent of "x26" has been achieved, the game stops showing "x?" markers at all (but will continue to add garbage blocks from "Combos" to the opponent's queue as normal) - The player must try and keep manual track of the actual length of the chain (reported to reach at least x42 before running out of ability to chain garbage). Once all blocks have landed without causing further chaining, the opponent's garbage queue is then allowed to fall on them.
* CueTheSun: Monsters invaded the fairy world, brainwashed its denizens and used magic to cause endless rainfall in attempt to flood it. Rain clears on areas where fairies are freed from control, resulting in sunlight coming through the clouds and extending the rainbow Lip needs to get around.
* TheCutie: Lip, as well as her successor\expy Furil.
* ContractualBossImmunity: ''Tetris Attack'' let you program the AI to play in single player for you but it only goes past the recruits before making players finish the rest for themselves.
* DefeatEqualsFriendship: In the story mode of the Super NES games, for the first eight stages the protagonist (Lip or Yoshi) battles their friends who have been put under a spell. Winning against them breaks the spell. You also gain fairy allies this way in the ''Nintendo Puzzle Collection'' version.
** Beating bonus trainers after [[GuideDangIt fulfilling certain conditions]] in ''Pokémon Puzzle Challenge's'' Challenge mode unlocks their Pokémon for you to use.
* DeathMountain: A stage is literally called that in ''Panel De Pon''.
* DepartmentOfRedundancyDepartment: There is both a Fairy of Water and a Fairy of the Sea.
* DolledUpInstallment: Almost every game in the series, at some point or another.
** The first game was released as ''Tetris Attack'' in the US, and featured characters from ''VideoGame/YoshisIsland'', making it a ''double'' doll-up with both ''VideoGame/{{Tetris}}'' and ''[[Franchise/SuperMarioBros Mario]]''. This version was released in Japan for Game Boy and the Satellaview, without the ''Tetris'' license (it sort-of reverted back to he original name, being called ''Yoshi de Panepon'').
** Then there was ''Franchise/{{Pokemon}} Puzzle Challenge'' on the Game Boy Color, which was a ''Pokémon'' game in all territories, but shows blatant signs of having been dolled-up during development.
** ''Pokémon Puzzle League'' was released around the same time, and was localized by Nintendo Software Technology Corporation from the then-cancelled ''Panel De Pon'' sequel (later packaged as part of ''Nintendo Puzzle Collection'' for [=GameCube=]), giving the series a common western title.
** ''Animal Crossing Puzzle League'' is released as a GameWithinAGame for ''VideoGame/AnimalCrossing: New Leaf - Welcome amiibo!'', accessed through an in-game New Nintendo 3DS.
* TheDragon: [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to Sanatos. [[spoiler:(He is an illusion.)]]
* DropTheHammer: The Game Cube version of Sanatos hits the fairies with a hammer.
* DummiedOut:
** [[NostalgiaLevel Lip's Stage]] from ''Planet Puzzle League'' is only unlockable in Japan. Other countries will have to access it via Action Replay.
** In ''Panel De Pon'', but not ''Tetris Attack'', the ''options menu''. Within the options menu is an, uh, option, to read the character bios -- since the bios for the two last bosses don't appear in the AttractMode, they are dummied out as well.
* EasyModeMockery: The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies unless you played on higher difficulties than "{{Easy|ModeMockery}}."
* ElementalHair: Sharbet has hair that looks like spiky ice formations. Think has "hair" which is definitely made out of ice, though more rounded like igloo blocks.
* EmbeddedPrecursor: A secret code in ''Pokémon Puzzle Challenge'' allows you to play a hidden version of ''Panel De Pon'', including Lip as the player character. It's accessible from the "this game is only playable on the Game Boy Color" screen, so it's even possible to play it on an older black-and-white system. (It can be played on later systems, but a different code has to be put in to reset the game in backwards-compatible mode.)
* EverybodyHatesHades: Sanatos's portrayal in the Super Famicom ''Panel De Pon'' [[spoiler:though he is not real]].
* EverythingsBetterWithRainbows: Rainbows acts as pathways Lip/Yoshi/Furil can run on. They bridge most of the areas together, though not completely as they still have to jump to reach the destination in some cases.
* ExcusePlot: Lip's fairy friends/Yoshi's monster friends getting kidnapped. ''Pokémon Puzzle League'' featured Ash taking part in a "new kind" of Pokémon battling league.
* {{Expy}}: The entire fairy cast was replaced by similar substitutes in the [=GameCube=] ''Panel De Pon''.
* FeatheredFiend: Phoenix is perfectly willing to beat up on little fairy girls. [[spoiler:(He is an illusion.)]]
* FemmeFatalons: Joker sports these in the Game Cube Panel De Pon, thought they might just be how his gloves look. In the case of the same game's version of Sanatos, it is most definitely his nails.
* FinalBossPreview: In Stage Clear mode.
* FloatingInABubble: Furil while she explains whatever mode of the ''Nintendo Puzzle Collection'' ''Panel De Pon'' you may want to play. She also uses a bubble to transport the fairies too and from the sun.
* FlyingSeafoodSpecial: A stage of the Game Cube ''Panel De Pon'' is a flying whale.
* GagLips: Sanatos in the Game Cube version of ''Panel De Pon''
* GirlishPigtails: Rinze from ''Nintendo Puzzle Collection'' has rather long braided pigtails.
* GreenThumb: Fairy of Nature Thiana and Lip, Fairy of Flowers. In ''Nintendo Puzzle Collection'', Furil's just like Lip and Rinze can hit opponents with leaves.
* HairDecorations: The bows of Lip, Furil and Pure. Windy's feather. Ruby's dual headbands. Flare, Seren and Nathia's tiaras.
* HarderThanHard: Hardest in the Super NES version, Very Hard, Super Hard, and Intense in the later games. Generally only applies to 1-Player VS Mode, though.
* HopelessBossFight: Subverted by the Special Fight in Stage Clear/Line Clear mode (first encounter against Sanatos in ''PDP'', first encounter against Bowser in ''TA'', Morty in ''PPC'', and Butch and Cassidy in ''PPL''). Even though it moves at an absurdly fast rate for that point in the game, you can beat the boss if you're skilled enough. However, it doesn't reward much aside from an alternate scene and the satisfaction of having won.
* HornedHumanoid: Sanatos. In the Super Famicom version he also has spiked shoulders.
* HugeRiderTinyMount: On ''Panel De Pon'''s select screen, Lip is seen suspended in the air by a very tiny...[[CartoonCreature cotton spore looking thing with wings]].
* HumanLadder: Mangari, Mingiri and Hindari stand on top of one another when serving as the collective FinalBoss of ''Nintendo Puzzle Collection'''s ''Panel De Pon'' section.
* IGotThis: After being freed from the spell that turned them against her, the other fairies will insist Lip let them fight the monsters responsible for her. Whether she consents or not is up to the player.
* AnIcePerson: Fairy of Ice, Sharbet. Think can make ice shards spring up under opponents.
* ImprobablyFemaleCast: The original Super Famicom and [=GameCube=] ''Panel De Pon''.
* InNameOnly: There's nothing ''VideoGame/{{Tetris}}'' about ''Tetris Attack''. There's blocks in a well, and you lose if the well fills up, but that's it.
* InTheirOwnImage: [[spoiler:The queen encourages the newer generation of fairies to remake the world, her illusions were tests to see if Lip was capable of leading the rest through the process.]]
* LandOfFaerie: The kingdom where most of Super Famicom's ''Panel De Pon'' and its [=GameCube=] ''Nintendo Puzzle Collection'' incarnation take place in. It seems to be made up primarily of {{floating continent}}s above a much larger landmass (which is in danger of flooding in Lip's game).
* LethalLavaLand: Flare and Rayea's stages, though the characters are a good deal away from it on solid ground.
* LifeMeter / HitPoints : The boss battles in Stage Clear mode. Larger combos/chains will knock off more HP.
* LightEmUp: Sala appears to bring StarPower down on opponents; whatever it is, it's also this trope.
* LoadBearingBoss: The stronghold of the enemies starts to crumble after defeating Corderia in the Game Cube version of ''Panel De Pon''.
* LostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit-bearing trees. The music's pleasant too, until someone starts to lose.
* LukeIAmYourFather: A bit of a ShockingSwerve, really. We didn't even know her mother was missing!
* {{Lunacy}}: Fairy of the Moon, Seren.
* MakingASplash: Fairy of Water Elias, whom a whirlpool forms around before she drops garbage blocks, and Fairy of the Sea Neris. Cecil attacks with bubbles, which may or may not be this trope, but is also water based. Nathia can make water erupt under opponents, [[MindScrew even if they are already underwater]].
* MarketBasedTitle: Oh boy. It's consistently been called ''Panel De Pon'' in Japan, but it's gone under the ''Tetris Attack'' name in Western territories and later ''Puzzle League''. More specifically:
** ''Panel De Pon'' = ''Tetris Attack''
** ''Franchise/{{Pokemon}} De Panepon'' = ''Pokémon Puzzle Challenge''
** ''Panel De Pon DS'' = ''Planet Puzzle League'' (NA) = ''Puzzle League DS'' (PAL)
* MatchThreeGame: And it usually represents the game play style in Nintendo's various puzzle collections.
* MultiArmedMultitasking: Joker from the Game Cube ''Panel De Pon'' uses two arms to play a clarinet and two more to play and accordion.
* MultipleEndings: Story Mode has three different endings depending on how many continues you use.
* MultipleHeadcase: [=KickChop=], the two headed dragon of the game cube version.
* MusicalAssassin: Joker can blast fairies by playing his accordion.
* NintendoHard: Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult.
** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode! (The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.)
** Beating [[FinalBoss Corderia]]/[[DolledUpInstallment Bowser]] on Hardest mode is exceedingly difficult.
** Corderia/Bowser can't even be fought ''on Normal'' in the Super NES version. You have to be on Hard or Hardest to face them. The same is true for Lance in ''Pokémon Puzzle Challenge'' and Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo in the latter requires no less than Very Hard.
* NotQuiteFlight: Lip sits on a floating flower while she explains the modes you can select in ''Panel De Pon''(as does Furil on her game's "press star" screen). She also has a flower that seems pulls her around after she throws it somehow with sparkles. Pure from the ''Nintendo Puzzle Collection'' version of ''Panel De Pon'' sits on a floating crystal, which plants in the ground if she loses.
* TheOneGuy: Kain is the only male on Furil's assembled team of fairies.
* OurDragonsAreDifferent: [=KickChop=] is very different from Dragon, who was in the preceding game.
* OurMermaidsAreDifferent: Neris and Nathia are fairies, but have a fish tails in place of legs, making them look like mermaids.
* PlayingWithFire: Fairy of Fire, Flare. Fire burns in her hair when she drops garbage blocks. Rayea will also call fire down on opponents.
* PowerFloats: Thiana, Flare and Neris are usually floating slightly above ground. Seren from the original, and Cecil, Rayea, Rinze and Sala from ''NPP'' are usually floating well above the ground.
* PowerOfTheSun: Kain can make hot plasma erupt underneath his opponent and his garbage blocks have a sword&sun theme.
* PuzzleGame
** The normal game is a puzzle game in the {{Match Three|Game}} sense. "Puzzle Mode" is one in the truer sense of a series of puzzles -- each level gives you a formation to clear in a limited number of swaps.
* RecycledTitle: The [=GameCube=] follow-up of ''Panel De Pon'' is also called ''Panel de Pon''. Guess what the Panepon portion of ''Dr. Mario & Panel De Pon'' is also called.
* RegionalBonus: When the ''Panel De Pon'' sequel was finally released in Japan, it received the new feature of 4-player Vs., a feature that ''Pokémon Puzzle League'' didn't have.
* RidiculouslyCuteCritter: The GBA version features some kind of... [[BuffySpeak flowery hamster thing]] as your visualization during the game, which reacts to how well you're doing in-game.
* RockSteady: The Fairy of Jewels, Ruby. Jewels circle her head before she drops garbage blocks. Pure also hits opponents with shiny precious stones. Sanatos's garbage blocks are themed around he rings of Saturn.
* SeashellBra: Nathia's attire.
* ScoreMultiplier: Gameplay is highly reliant on combo-based multipliers, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.
* SecretTestOfCharacter: The entirety of ''Panel De Pon''[='=]s story was actually Lip's mother, the queen of fairies, trying to find the right fairy to make the new queen.
** ''Pokémon Puzzle League'' is pretty much this with Mewtwo at the end.
* SequelDifficultySpike: The AI is ''much'' harder in ''Pokémon Puzzle League'' (and probably other sequels) than the original game. The AI in ''Planet Puzzle League'' even harder.
** It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the Super NES to its higher iterations: 30fps in the original, 60fps in ''Pokémon Puzzle League''!
** According to Wiki/{{Wikipedia}}, the AI in ''TA'' is also tougher than in ''Panel De Pon'' at the higher difficulty levels.
* ShockAndAwe: Sophia from ''Nintendo Puzzle Collection'' calls down lightning on opponents.
* SkySurfing: Sophia does this on a cloud.
* SpellMyNameWithAnS: The FanTranslation by Zuqkeo changed the names of Sharbet, Seren, Sanatos and Corderia respectively to Sherbet, Selene, Thanatos and Cordelia.
* SuperNotDrowningSkills: Even the non-water fairies seems just fine in Elias, Neris, Cecil and Nathia's stages, which are submerged.
* VillainForgotToLevelGrind: You fight the final boss (or minions with equal difficulty) halfway through the Stage Clear campaign. They're exactly as tough as at the very end.
** Butch and Cassidy are actually ''tougher'' than Giovanni because their stage isn't 3D, limiting the number of combos and chains you can make.
* WeCanRuleTogether: In ''Pokémon Puzzle League'''s story mode, Giovanni tries to get Ash to join Team Rocket.
* WeirdMoon: The [=GameCube=] ''Panel De Pon'' shows the moon to be permanently crescent shaped and have a door built into its surface.
* WeirdSun: In the game cube game Lion[[spoiler:actually Kain]] lives in a pyramid built on its surface.
* WingedHumanoid: Ruby has four semi-transparent wings. In the Game Cube ''Panel De Pon'' Corderia has bird like wings.
* YourSizeMayVary: The Giant Bird Phoenix and the Monster Dragon are hardly bigger than the fairies in their {{cut scene}}s but their VS sprites are noticeably larger than the fairies. Demon King Sanatos is gigantic in his cut scene but his VS sprite is only slightly larger than the fairies. The perspective Goddess Corderia is shown in suggests she's even larger than Sanatos but her VS sprite is only slightly bigger.
----