[[quoteright:350:[[ShapedLikeItself http://static.tvtropes.org/pmwiki/pub/images/pacmancharthumor.jpg]]]]
->''"Computer games don't affect kids. If Pac-Man affected us as kids, we'd all be [[{{Irony}} running around in dark rooms, munching pills and listening to repetitive music]]."''
-->--'''Marcus Brigstocke'''

A well-known game developed by Namco (now Creator/NamcoBandai) from TheGoldenAgeOfVideoGames, and one of the most popular games ever, ''Pac-Man'' was the first really successful MazeGame, and one of the first games to be popular with both sexes. It sparked a pop-culture phenomenon, and helped drive the early-1980s video game craze. Ironically, its [[PortingDisaster poorly implemented]] [[UsefulNotes/{{Atari2600}} Atari 2600]] port helped turn [[PacManFever Pac-Man Fever]] into [[TheGreatVideoGameCrashOf1983 Pac-Man Cancer]]. It also was the first video game to get an AnimatedAdaptation, with a reluctant Marty Ingels in the lead role.

The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]]. Four ghosts pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.

The original game famously had no random number generator: The ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given [[UndergroundMonkey different colors]] to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.

A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which featured the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Creator/BallyMidway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and with Namco's blessing, they released it as a ''Pac-Man'' sequel in the US.

''Pac-Man'' and ''Ms. Pac-Man'' were known for having lots of bootleg versions, many with altered mazes and graphics. They also had unofficial "speed-up kits" that, added to a legitimate machine, made the game faster and presumably harder.

The franchise continued through an endless array of sequels, including two {{Pinball}} machines (''[[Pinball/MrAndMrsPacManPinball Mr. and Mrs. Pac-Man Pinball]]'' and ''Pinball/BabyPacMan'') and lots of console adaptations. One of the most notable of these is ''Pac-Man Championship Edition'', released for the UsefulNotes/XboxLiveArcade and iPhone — notable because it is the only sequel to have been designed by Pac-Man's original creator, Tōru Iwatani. It is also a much faster, more intense game than the original ''Pac-Man'', and was heralded as being "actually a video game now" by several gaming sites.

There's also a special version of the game, ''Pac-Man VS.'' for the GameCube, designed by ShigeruMiyamoto and bundled with the GameBoyAdvance link cable (as well as several other Namco games, and it was even given away for free at stores!). One of the few multiplayer entries in the series, the game allows up to three players to take control of the ghosts on the TV screen, while a fourth player controls Pac-Man himself on a linked GameBoyAdvance, passing systems and controllers among one another between rounds. It also features [[Franchise/SuperMarioBros Mario]] as an announcer, for some reason, and makes a great party game.

Another notable sequel is ''VideoGame/PacMan2TheNewAdventures'', for the SegaGenesis and SuperNintendoEntertainmentSystem. This game was an adventure game, except instead of controlling Pac-Man, you were an off-screen helper who suggested things to Pac (who had a mind of his own and was prone to moods which affected how he would respond), either by directing him to look in a general direction or by shooting things with a slingshot. You could also give him power pellets, of which you had only three but could find more around the levels. This game also included a full version of the original ''Pac-Man'', and either ''Ms. Pac-Man'' (SNES) or the exclusive ''Pac-Man Jr.'' (Genesis). ''Pac-Man 2'' was largely forgotten but still has a cult following.

Fun fact: It is one of the few games from the Golden Age to still make money in arcades in some form. ''Ms. Pac-Man'', ''{{Galaga}}'' and ''Pac-Man'' were released as a multiple game arcade machine in 2001, with Pac-Man being hidden or not depending on the version of the machine. There is also a "Penny Falls" gambling machine called ''Pac-Man Ball'' that's notable for featuring a screen with a video game mechanic reminiscent of ''[[VideoGame/BubbleBobble Puzzle Bobble]]''. It actually pays out rather generously, so play it if you find one.

The game was originally released in Japan as "Puck-Man". It was changed for the North American release when marketing noticed how easy and tempting it would be to blot out a bit of the P to [[PrecisionFStrike undesirably retitle]] the game. Either version of the name is based on the Japanese sound "paku-paku", for eating.

For the series' [[MilestoneCelebration 30th anniversary]], Google made a new version of the game using a custom map with their name on it. No, really, the map ''is'' their name. It's [[http://www.google.com/pacman awesome to play]], by the way (and the mechanics are ''[[CrowningMomentOfAwesome scarily]]'' [[CrowningMomentOfAwesome accurate to the arcade game]], [[TheDevTeamThinksOfEverything right down to the freaking]] KillScreen).

Pac-Man received a second AnimatedAdaptation called ''WesternAnimation/PacManAndTheGhostlyAdventures''. It began airing in June 2013 on Creator/DisneyXD.

On June 10, 2014, Pac-Man was confirmed to be a playable character for ''VideoGame/SuperSmashBros for Wii U/[=3DS=]''.

[[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html This page]] should have anything you ever wanted to know about the gameplay.

See also PacManFever. For the trilogy of platform games based on Pac-Man, see ''VideoGame/PacManWorld''.
!!The franchise has contributed the following works:


[[folder:Arcade Games]]
* '''Pac-Man''' May, 1980
* '''Ms. Pac-Man''' 1981 (Made by Creator/BallyMidway without Creator/{{Namco}}'s authorization, as well as:)
** '''[[Pinball/MrAndMrsPacManPinball Mr. & Mrs. Pac-Man Pinball]]''' 1982
** '''Pac-Man Plus''' 1982
** '''Pinball/BabyPacMan''' 1982
** '''Professor Pac-Man''' 1983
** '''Jr. Pac-Man''' 1983 (This game and Professor Pac-Man is what eventually led to the separation of Namco and Bally Midway in 1984.)
* '''Super Pac-Man''' 1982
* '''Pac & Pal''' 1983
* '''Pac-Land''' 1984
* '''Pac-Mania''' 1987
* '''Pac-Man Arrangement''' 1996
* '''Pac-Man VR''' 1996
* '''Pac-Man Battle Royale''' 2011

[[folder:Home Console Games]]
* '''Pac-Attack''' 1993 (Main/MegaDrive, Main/{{SNES}})
* '''VideoGame/PacMan2TheNewAdventures''' 1994 (SNES, Mega Drive)
* '''Pac-In-Time''' 1994 (SNES)
* '''VideoGame/PacManWorld''' 1999 (Main/PlayStation)
** '''Pac-Man World 2''' 2002 (NintendoGameCube, PlayStation2, UsefulNotes/MicrosoftWindows PC, {{Xbox}}, GameBoyAdvance)
** '''Pac-Man World 3''' 2005 ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, PlayStationPortable, NintendoDS, Windows PC)
** '''Pac-Man World Rally''' 2006 ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], Windows PC)
* '''Ms. Pac-Man Maze Madness''' 2000 ([=PlayStation=], {{Nintendo 64}}, Main/{{Dreamcast}})
* '''Pac-Man: Adventures in Time''' 2000 (Windows PC)
* '''Ms. Pac-Man: Quest for the Golden Maze''' 2001 (Windows PC)
* '''Pac-Man All-Stars''' 2002 (Windows PC)
* '''Pac-Man Fever''' 2002 (Nintendo [=GameCube=], [=PlayStation=] 2)
* '''Pac-Man Vs.''' 2003 (Nintendo [=GameCube=])
* '''Pac-Pix''' 2005 (Nintendo DS)
* '''Pac-Man Pinball Advance''' 2005 (Game Boy Advance)
* '''Pac 'n Roll''' 2005 (Nintendo DS)
* '''Pac-Man Championship Edition''' 2007 (XboxLiveArcade)
** '''Pac-Man Championship Edition DX''' 2010 (Xbox Live Arcade, PlayStationNetwork, Windows PC)
* '''VideoGame/PacManParty''' 2010 ({{Wii}}, Nintendo DS)
* '''VideoGame/PacManAndTheGhostlyAdventures''' 2013 (PlayStation3, WiiU, {{Xbox 360}}, Windows PC, Nintendo3DS)
** '''Pac-Man and the Ghostly Adventures 2''' 2014 (Wii U, Nintendo 3DS, Xbox 360 and [=PlayStation=] 3)

[[folder:Other Games]]
Non-Pac-Man games which feature Pac-Man.
* '''Kick''' 1981 (Arcade)
* '''VideoGame/MarioKart Arcade GP''' 2005 (Arcade)
** '''Mario Kart Arcade GP 2''' 2007 (Arcade)
** '''Mario Kart Arcade GP DX''' 2013 (Arcade)
* '''Body and Brain Connection''' 2010 (Xbox 360)
* '''Everybody's Golf 6''' 2011 (PlayStationVita, [=PlayStation=] 3)
* '''VideoGame/StreetFighterXTekken''' 2012 ([=PlayStation=] 3, Xbox 360, Windows PC, [=PlayStation=] Vita)
* '''VideoGame/NamcoHigh''' 2013 (Web Browser)
* ''Videogame/PacmanMonsters'' (IOS)
* '''VideoGame/SuperSmashBros for Nintendo 3DS and Wii U''' 2014 (Nintendo 3DS, Wii U)

[[folder:Non-Video Game Adaptations]]
* '''WesternAnimation/PacMan''' 1982 (Creator/HannaBarbera animated adaptation)
* '''WesternAnimation/PacManAndTheGhostlyAdventures''' 2013 (CGI animated series which spawned video games based on this series)
* Also appears (especially Clyde, and Pac-Man in one scene) as a cameo in ''Disney/WreckItRalph''.
!!Game tropes include:
* AdrenalineTime: In ''Championship Edition DX'', it's something to help you so the time slows down when you're in a dangerous situation.
* AerithAndBob: The ghosts are mainly known as Blinky, Pinky, Inky and... Clyde. (Or Sue.)
* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the '''!''' thing over their head and a chirp sound effect.
* ArtificialBrilliance:
** The original ''Pac-Man'' - for the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Blinky (Red) targets Pac-Man, Pinky (Pink) targets 4 spaces ahead of Pac-Man[[note]] unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug[[/note]], Clyde (Orange) targets Pac-Man when far away and the lower-left corner when close, and Inky (Blue)... wow. Draw a line from Blinky to two spaces in front of Pac-Man[[note]] or if Pac-Man is moving up, then two up and two left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Inky targets. Detailed [[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].
** ''Ms. Pac-Man'' mixed things up by making the ghosts move pseudo-randomly for the first seven seconds. The upside is that you can't memorize paths this time around, the downside is that finishing a level quickly (or "perfectly") now relies on luck.
* AnimatedAdaptation: Creator/HannaBarbera produced one [[WesternAnimation/PacMan in the early 1980s]]. And now there's [[WesternAnimation/PacManAndTheGhostlyAdventures a second one]] on Creator/DisneyXD.
* ArtEvolution: Pac-Man has changed a lot in design over the years; from [[http://images.wikia.com/pacman/images/a/a6/Pacoriginal.png this]] to [[http://images.wikia.com/pacman/images/f/fa/JapanesePacMan.png this]] and now [[http://images1.wikia.nocookie.net/__cb20100925112354/pacman/images/9/90/Pacman.jpg this]]. Recently, he and his friends got a complete design overall for ''Pac-Man Party'', and Namco has plans to redesign him again.
* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there. The arcade game calls them "monsters". See FanNickname below for more information.
* BigEater: Guess who.
* BlueWithShock:
** The monsters/ghosts, when an energizer/power pellet is eaten.
** In ''Pac-Man Battle Royale'', a player's Pac-Man becomes this if an opponent has eaten a Power Pill but the player hasn't.
** In the first game, due to a bug, getting killed by a ghost under certain (very rare) circumstances (''right'' as their vulnerability time wears off) causes all four ghosts to turn bright orange[[note]]as in ''really'' bright, at least 50% more so than Clyde's usual colouring[[/note]].
%% I actually saw the above happen once, having previously read about it in the first issue of British /Computer And Video Games/ magazine, but I can't remember the details; could someone add them?
* {{Cameo}} / HeyItsThatVoice: [[SuperMarioBros Mario]] is the announcer in Pac-Man Vs.
* CartoonBomb: The SmartBomb counter icons in ''Championship Edition DX'' certainly look like these.
* CatchingSomeZs: Sleeping ghosts in ''Pac Man: Championship Edition DX''.
* ColorCodedMultiplayer: ''[[UpdatedReRelease Pac-Man Arrangement]]'' has this. Player 1 is the normal Pacman while Player 2 is a green one.
* ConfusionFu: Inky's behavior is somewhat unpredictable. It's based on the relative positions of both Pac-Man and Blinky, and there's a bug involved as well (normally "ahead of Pac-Man" means two tiles ahead in the direction he's moving, but when Pac-Man is moving up, the game thinks that ahead is two tiles up ''and'' two tiles left).
* {{Cutscene}}s: Speaking of which, are therefore OlderThanTheyThink.
* DifficultyByAcceleration: Until the game eventually crashes.
* DistaffCounterpart: Ms. Pac-Man
* DubNameChange: An interesting version, as not only were the original Japanese names for the ghosts (understandably) changed for the American market, but so were the descriptors cluing in the player to each ghost's particular movement style. They were:
** Akabei/Blinky - Chaser/"Shadow"
** Pinky - Ambusher/"Speedy"
** Aosuke/Inky - Whimsical/"Bashful"
** Guzuta/Clyde/Sue/Tim - Playing dumb/"Pokey"
** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.
** A booklet published not long after the game was released, called ''How to Win at Pac-Man'', took the name "Bashful" literally, based on the fact that Pac-Man can sometimes go through him without harm, and other alleged quirks such as their claim that he tends to run away from Pac-Man. In fact, the pass-through ability is a glitch in the game's collision detection and not unique to Inky, and the other "quirks" have been disputed.
* EdibleCollectible: The TropeMaker for bonus fruits, though after the eighth board the fruits are replaced by non-food items, such as the ''VideoGame/{{Galaxian}}'' ship (or the Atari "fuji" symbol in the Atari 5200 and 8-bit computer version). Of course, Pac-Man's goal in each stage is to eat all the dots, and the energizers let him chomp on the ghosts for more bonus points.
* EndlessGame: As planned, but there's a KillScreen after 255 mazes. However, every maze past 20 is exactly the same.
* EveryTenThousandPoints: Despite the trope name, only the first 10,000 points nets an extra life.
* ExtremeOmnivore: Besides pellets, power pellets and ghosts, Pac-Man can eat fruit, ''VideoGame/{{Galaxian}}'' flagships, bells, keys, and much more. The port for UsefulNotes/Atari8BitComputers substitutes an Atari logo for the ''Galaxian'' ship.
* FanNickname: "Cruise Elroy" for Blinky in his sped-up mode. The origins of this term are lost in time.
* FanRemake: These do exist, whenever they be in small or large numbers. ''Champ Pac-Em'' is one of the earliest known.
* FollowTheLeader: Pretty much every game console and home computer in the Second Generation Of Video Games had either an adaptation of this game available or some maze game that resembled ''Pac-Man''. Magnavox's ''K.C. Munchkin'' for the Odyssey 2, however, was deemed so close to the original that it was pulled from the market.
* GameMod: Besides ''Ms. Pac-Man'', there was ''Hangly-Man'', ''Pirahna'', and quite a few others that popped up in the arcades.
** The Atari 2600 version of ''Ms. Pac-Man'' got a mod in the form of ''Pac-Man Arcade'', in effect being the reverse of how arcade ''Ms. Pac-Man'' came into being.
** The Atari 7800 version of ''Ms. Pac-Man'' got modded into ''Pac-Man Collection'', which features ''Pac-Man'' and some other game mods.
* GraphicsInducedSuperDeformed: Rather radical example. In the cabinet art, Pac Man is drawn with legs and eyes. In-game, he's very stylized so only a pie chart remains. This image soon stuck with the audience.
* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily.In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).
* TheHunterBecomesTheHunted: What happens to the ghosts when Pac-Man eats a power pill.
* InvincibilityPowerUp: Power pellets.
* KillScreen: ...not completely endless.
* MarathonLevel: [[http://worldsbiggestpacman.com/play World's Biggest Pac-Man]], which strings ''thousands'' of different user-generated mazes into one gi-freaking-gantic mega-maze. Good luck completing it in your lifetime.
* NintendoHard:
** ''Jr. Pac-Man'', with double-width scrolling mazes, bonus items that will mutate dots into larger dots that slow you down (and will even '''destroy power pellets''' if Jr. doesn't eat them), long corridors...
** ''Pinball/BabyPacMan'', with more aggressive ghosts, laser-guided AI, and ''no power pellets'' to start off with... until you (hopefully) gain some in the pinball portion of the game.
* NoPlotNoProblem: The original game really had none: You send this little yellow guy around the maze to eat all the dots while avoiding the monsters, and you could eat the monsters if you ate a power pellet. Still, popular to the point of addictive.
* NonIndicativeName: As said above, Pac-Man is known as "Puck-Man", but nonetheless is almost always depicted with a spherical body.
* NonlinearSequel: There are three sequels to Pac-Man: the official Super Pac-Man, the unofficial bootleg turned canon Ms. Pac-Man, or the [[OddballInTheSeries 16-bit point and click action game]] ''Pac-Man 2: The New Adventures''.
* OddNameOut: For the orange ghost. Names of the ghosts were: Inky, Blinky, Pinky, and... Clyde.
** The orange ghost's name varies depending on the protagonist -- in ''Ms. Pac-Man'', it's "Sue", and in ''Jr. Pac-Man'', it's "Tim".
** The original Japanese names of the ghosts were always "Akabei" (from "Akai", Japanese for "Red"), Pinky (the only one who never went through a DubNameChange), "Aosuke" (from "Aoi", Japanese for "Blue"), and Guzuta (from "guzuguzu", an onomatopoeia for sluggishness, and [[MeaningfulName referencing]] the fact that he's always the last one to leave the ghost pen at the start of each level). Even here, Guzuta is ''still'' the OddNameOut due to breaking the ColorfulThemeNaming of the three others.
* OlderThanTheNES: Pac-Man was born in 1980, a year before Mario even existed. He's one of the oldest video game mascots in the videogame industry, and still going.
* OneHitPointWonder: One of the most famous.
* OurGhostsAreDifferent: or possibly not ghosts at all.
* PieEyed: When shown with arms, legs and a face, Pac-Man and Ms. Pac-Man have eyes like these. Appropriate since their pupils are shaped like they are.
* PinballSpinoff: Two of them.
** First was ''Pinball/MrAndMrsPacManPinball''. It was a more conventional {{Pinball}} game, with a five-by-five bank of lights in the playfield. During the game, the player could move Pac-Man (represented by a yellow light) by tapping flipper buttons for direction[=/=]movement to avoid the ghost (represented by a red light).
** Five months later came ''Pinball/BabyPacMan'', which combined a ''Pac-Man'' video game with a pinball table, in a video-game-sized cabinet. Unfortunately, the small playfield was a challenge for most players, and the maze game was NintendoHard to the point where finishing the first maze was an accomplishment.
** Pac-Man Pinball Advance was released in 2005 for, you guessed it, Game Boy Advance. It received unenthusiastic reviews.
* PowerUpFood
* PowerUpMotif
* {{Retcon}}: Namco hasn't made very many mentions of Ms. Pac-Man since the 30th anniversary of the original arcade game. It hasn't been in any ''Namco Museums'' since ''Virtual Arcade'', and the recently-announced ''Pac-Man Museum'', a compilation based on ''Pac-Man'', does not include ''Ms. Pac-Man''.
** It probably doesn't help that Ms. Pac-Man was developed by Midway rather than Namco. Then again, Namco did buy the full rights to the game and character.
** There is also strong evidence that Pac-Man's other family members (Pac-Jr, Baby Pac, Professor Pac) were retconned out of the series following ''Pac-Man World 3''.
** Unrelated to the last three: Blinky and Clyde had their names switched for the ''Pac Man World'' series.
** It should be noted that ''Ms. Pac-Man'' is available in ''Pac-Man Museum'' as DownloadableContent and Ms. Pac-Man herself cameos in ''Super Smash Bros for UsefulNotes/WiiU''.
* RuleOfFunny: ''Pac-Man 2: The New Adventures'' lives on this.
* ScoringPoints
* SmartBomb: You can use these in ''Championship Edition DX'' at the cost of an opportunity to score higher.
* SomethingPerson: Pac-Man, natch.
* SturgeonsLaw: In full effect with ''World's Biggest Pac-Man''; for every genuinely good maze you come across, there are 20 that either go [[UpToEleven above and beyond]] FakeDifficulty or are just someone's name spelled out in walls and/or dots.
* SuperEmpowering: In ''Pac-Man Arrangement'' from ''Namco Classics Collection Volume 2'', a fifth ghost named [[AccidentalInnuendo Kinky]] who could [[FusionDance fuse]] with one of the four other ghosts to give them special powers fitting their personalities: Blinky gains a [[UseYourHead dashing headbutt]], Pinky gains the ability to jump to and from any location in the maze, Inky gains a DoppelgangerAttack and Clyde gains the ability to lay down Pac dots in empty portions of the maze (forcing you to revisit those sections). Initially, the ghost house will only spawn one Kinky, but later levels will have it spawn more copies, allowing multiple ghosts to get special powers.
** The official Namco sequel to the original Pac-Man was "Super Pac-Man".[[note]]"Ms Pac-Man", although (at the time) endorsed by Namco, was ''created'' by Bally/Midway; making it more "Pac-Man 1˝" than "Pac-Man 2".[[/note]]
* ThirdIs3D: ''Pac-Mania''. Well, more like "tenth is 3D".
* TimedMission: The ''Championship Edition'' games.
* TitleConfusion: To clarify, the arcade game is ''Junior Pac-Man''; the unlockable game in the [[SegaGenesis Genesis]] version of ''Pac-Man 2: The New Adventures'' is ''Pac-Man, Jr.'' They are not the same game.
* TurnsRed:
** Well... Blinky is already red to begin with, but when a certain number of dots remain (20 in the first level, up to ''120'' in later levels), he moves faster and becomes even more of a {{Determinator}}. And once you've eaten half that number of dots, he'll speed up even '''more'''. Fans have dubbed this behaviour "Cruise Elroy".
** In ''Pac-Mania'', the player is given a visual indication when Blinky goes "Cruise Elroy" -- he gains angry eyes. Later, ''Namco Classics Collection Volume 2'''s version of ''Pac-Man Arrangement'' kept this for Blinky (unless he is in his fused form), [[http://static.tvtropes.org/pmwiki/pub/images/pacman_arr_cruiseelroy_547.jpg as well as raising his arms]].
* VideoGameCrueltyPotential: ''Pac-Man 2'' gives you many ways to abuse the main character and others.
* VideoGameRemake: ''Pac-Man Arrangement'' in ''Namco Classics Collection Volume 2'' featured two-player co-op play, new power-ups, new stage elements, such as dash arrows and jump panels, and introduced a fifth ghost that could give the other four ghosts [[SuperEmpowering special powers]]. This game, in turn, got remade again for ''Namco Museum Battle Collection'', as well as ''Pac-Man Collection'' for the GameBoyAdvance.
* VideoGameSetting: The worlds in ''Arrangement'' follow as this.
** ToyTime: World 0/Toy Box World.
** NostalgiaLevel: World 1/Original Pac-man World.
** UnderTheSea: World 2/Water World.
** TheLostWoods: World 3/Green World.
** TempleOfDoom: World 4/Ancient Ruins World.
** [[spoiler:EternalEngine: World 5/Ghost's Secret Base.]]