[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/no_mans_sky_logo_6039.png]]
[[caption-width-right:250:[[{{Tagline}} Every planet procedural. Every planet undiscovered. Every planet unique.]]]]
Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky.

Got it? Because that's the bare-bones premise of this game.

An upcoming game by [[http://www.hellogames.org/ Hello Games]] (the same company who developed VideoGame/JoeDanger) revealed at VGX 2013, '''''No Man's Sky''''' is, for lack of a better a better term, a hybrid of ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Starbound}}'', and ''VideoGame/FTLFasterThanLight'' with heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally-generated]] planets in that system and the universe, seeking to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, and relics of civilizations long gone. It'll be completely multiplayer, but rather than grouping players all in the same place like most {{Massively Multiplayer Online Role Playing Game}}s, they'll be scattered throughout the edge of the universe (where they begin the game) with little to no direct interaction between players (though WordOfGod has confirmed that a more traditional Multiplayer mode will become available after release, and that players will be able to play the game offline); most player interaction coming instead from "uploading" information about a certain planet, lifeform, trade route, resource seam, or other such things to a persistent database (if they so choose) and finding worlds, resource seams, lifeforms, trade routes, and so on discovered by other players.

There's also a large emphasis on survival: if you don't upgrade your ship, tools, or suit you could very well end up dead [[EverythingTryingToKillYou thanks to the fact that everything from interstellar pirates to rampaging wildlife can very well kill you]].

Finally, the game's developers boast that the game has infinitely many procedurally-generated worlds, [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky and while that might not be true, there are still going to be plenty of worlds for you to explore.]]

While it doesn't have a definite release date yet, [[http://www.gamesreviews.com/news/08/mans-sky-timed-exclusive-coming-pc/ the game will be released first as a timed exclusive to the PlayStation 4 before being ported to PC,]] the developers saying that they want the PC port to have a "console-y" (here meaning "high framerate and solid controls") feel to it.

Watch the E3 trailer [[https://www.youtube.com/watch?v=nLtmEjqzg7M here,]] the "Infinite Worlds" trailer [[http://www.youtube.com/watch?v=0APP5WcX8v8 here,]] and the VGX Reveal trailer [[http://www.youtube.com/watch?v=RRpDn5qPp3s here;]] and if you don't want to go digging through news stories to get every minute detail about every single feature promised so far, [[http://segmentnext.com/2014/09/01/mans-sky/ this list contains almost every feature the devteam has touted will be in the game,]] and if that doesn't suit your fancy, you can keep up to date with the game through its website [[http://www.no-mans-sky.com here.]]

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!!Tropes featured in ''No Man's Sky'':
* AlienSky: A given for a science fiction-centric game, and interesting in that you can go out and explore every celestial body you can see in that sky.
* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds.
* ArcSymbol: The Atlas, a rhomboid-shaped object with a mysterious red orb in it that serves as the game's logo.
* AsteroidThicket: Once again, this is a given; however the asteroids can be shot at and damaged to create such things as pathways through them.
* BigBad: Hinted at. A mysterious entity known only as "The Malevolent Force" serves as the antagonist.
* CoolStarship: A handful. Larger ships are more of the "flying box" variety, while smaller craft like the ones you fly are more streamlined and evocative of such staples of SciFi like ''VideoGame/{{Elite}}'' and ''Franchise/StarWars''.
** Further information has revealed that they're divided into three different classes:
*** '''[[MightyGlacier Traders]]''' are large, bulky, and slow but make up for it by having hard-hitting and powerful weapons.
*** '''[[FragileSpeedster Explorers]]''' have weaker weapons, armor, and shields but compensate with higher speed, stealth, and FTL capabilities.
*** '''[[GlassCannon Fighters]]''' are the squishiest but have better weapons and combat capabilities.
* DiegeticInterface: Somewhat. Player ships feature displays that may have some importance (for example, one screen displays your current speed and another one serves as your radar) but for the most part information is displayed via a HeadsUpDisplay in your suit's helmet.
* EverythingsBetterWithDinosaurs: Among the fauna are creatures that resemble sauropods and Stegosaurs.
* EverythingTryingToKillYou: As mentioned above, everything from [[AsteroidThicket asteroids]] to {{Space Pirate}}s to rampaging (or downright ''aggressive'') wildlife[[note]]like rampaging, purple [[SpaceX space rhinos]] or gigantic [[SandWorm sand snakes]][[/note]] to ''[[UpToEleven the very resources you need to gather]]''[[note]]A FreezeFrameBonus from the E3 trailer reveals that an element the player passes in Oria V's cave systems is [[IncendiaryExponent flammable]][[/note]] can possibly kill you. And that's not including asphyxiation due to lack of atmosphere (or possibly even exposure to [[NoBiochemicalBarriers hostile]] [[AvertedTrope atmospheres]]), death by FallingDamage, or drowning in alien oceans. When they say that there's an emphasis on survival, the developers ''don't kid around.''
* FetchQuest: {{Defied|Trope}}; the developers have specifically said that they don't want players to have to deal with missions where someone's lost, say, five chickens and the player has to retrieve them (and considering the sheer size of the planets players can explore, it's probably for the better).
* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) has these alongside more conventional landmasses.
* MinovskyPhysics: An interesting variation; to say the least: the game uses an alternative periodic table of the elements to help with worldbuilding.
* ProceduralGeneration: A big tenet of the game--everything from planets to flora to fauna to ships to star systems is procedurally-generated.
* {{Reconstruction}}: According to the developers the game will be one of the exploration-centric science fiction made popular by ''Franchise/StarTrek''.
* RecycledInSpace: As mentioned below, the game has been described as ''VideoGame/{{Minecraft}}'' [-IN SPACE!-]
* {{Roguelike}}: Some elements of {{Roguelike}}s are present here, such as EverythingTryingToKillYou, procedurally-generated content, and an increase in difficulty as you get closer to your goal (yes, there is a goal to ''No Man's Sky'': get to the core of the Universe; though you can ignore it in favor of just exploring and discovering) combined with many elements found in the WideOpenSandbox genre.
* RuleOfCool: Really, none of the planets you can visit should even be ''remotely'' as close as they are in the game, but the fact that they are adds to the SceneryPorn and gives some truly breathtaking {{Alien Sk|y}}ies; also see RuleOfFun below.
* RuleOfFun: Deliberately {{Invoked|Trope}} by the developers, who put it as a higher priority than scientific accuracy.
* SandWorm: We see a few at the end of the VGX reveal trailer, though they have more in common with snakes than worms.
* SceneryPorn: It's positively ''gorgeous'', particularly for a game with only a 4-person production team.
* SciFiWritersHaveNoSenseOfScale: Deliberately {{invoked|Trope}} and {{justified|Trope}}; the ingame planets you can explore are deliberately grouped close together to make travelling between them less monotonous and the planets' close proximity to each other creates some [[SceneryPorn truly breathtaking]] {{Alien Sk|y}}ies; see RuleOfCool and RuleOfFun above.
* ShoutOut: A few.
** Resources are highlighted on player {{Heads Up Display}}s as [[VideoGame/{{Minecraft}} groups of cubes]].
** One player ship resembles the Viper from Series/BattlestarGalacticaClassic and Series/BattlestarGalacticaReimagined while the wingman ships shown in the trailers are reminiscent of Cobra Mk. 3 starships from VideoGame/{{Elite}}.
** One of the planets shown in the "Infinite Worlds" trailer is called [[Film/{{Aliens}} LV-426]].
* SpacePirates: Also a given, and sticking to the tradition of such games as ''VideoGame/{{Elite}}'' and ''VideoGame/{{Privateer}}'', you can either destroy those pirates or join them.
* SpiritualSuccessor: To ''VideoGame/{{Noctis}}'', a space simulator with a similar premise and large universe consisting of billions of worlds made by ProceduralGeneration.
* StoryBreadcrumbs: There ''is'' a story to the game, but there's very little given to you at the start and players are encouraged to seek it out and determine what it means for themselves.
* WideOpenSandbox: The game has been described as basically "''VideoGame/{{Minecraft}}'' in space," and the major emphasis is on player discovery. [[http://www.mcvuk.com/index.php/news/read/no-man-s-sky-promises-gameplay-that-s-as-varied-as-its-galaxy/0137751 This article]] provides more detail.
** And it's big, too: the initial build for the game used a 32-bit number for world-generation and would take an estimated five ''thousand'' years to fully map out and explore before ambition and forum-based denizens telling them that they couldn't make such a huge game caused them to up the ante from a 32-bit number to a 64-bit number for world-generation that would take five-hundred eighty-five '''billion''' years to fully map out and explore, or so huge that by the time the last planet in the game is found, '''''the sun will have burned out.'''''
** QuicksandBox: It's so big, in fact, that you might just choose to land on one planet and stay there.