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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the {{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros'' for the NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.

And if the game didn't satisfy you, there's also the hacking scene. The ''NSMBW'' hacking community started up mere months after the game was released with the level editor [[http://rvlution.net/reggie/ Reggie!]], and many custom levels abound. ''VideoGame/NewerSuperMarioBrosWii'' is a notable, extensive mod for this game with its own page.

%%Subjective Tropes on the YMMV tab, please
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!!''VideoGame/NewSuperMarioBrosWii'' provides examples of the following {{Tropes}}:
* AbsurdlySpaciousSewer: World 6-3.
* AdvancingBossOfDoom: [[spoiler:Bowser, when he grows giant.]]
* AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
* AgelessBirthdayEpisode: Begins with the OpeningNarration, "Today is Princess Peach's birthday!" After the opening cutscene, birthdays become irrelevant for the rest of the game.
* AirJousting
* AnIcePerson: The Ice Flower returns from ''VideoGame/SuperMarioGalaxy.'' Although it's less "turns you into ice", and more "Fire Mario, but throws Ice instead of Fire". Penguin Mario can do the same thing, but he can also slide (and has normal traction on ice).
* AndYourRewardIsClothes: Inverted: Mario ''loses'' his hat if you have [[{{Cap}} 99 lives]] (he gets his hat back should his lives be less than 99 by the end of a level). Nothing happens to Luigi or the Toads, though (even though Luigi does take his hat off briefly whenever he wins).
* AntiFrustrationFeature: Failing a level at least eight times activates the "Super Guide"; selecting it will let you watch a CPU Luigi play through the level. The player can resume control at any time, or let Luigi finish the level and then choose to either try it themselves or advance to the next stage. It does come at the cost of OneHundredPercentCompletion, as if you cause the block to appear (by losing eight times) the stars you get on your save file won't twinkle.
* AsteroidsMonster: The larger Goombas.
* AutoScrollingLevel
* AxCrazy: Iggy seems to have some shades of this.
* BigBoosHaunt: The Ghost Houses.
* BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
* BlackoutBasement: A number of levels.
* BlatantItemPlacement: Oddly enough for the franchise, {{Justified|Trope}}. The Toads who stayed at the castle aided Mario, Luigi, [[FanNickname Yvan, and Wolley]] on their mission by shooting power-ups throughout the land out of a cannon, scattering them across the lands.
* BoringButPractical: Shaking the controller in midair makes your character spin and keeps them in the air slightly longer. It's not a spectacular difference by any means, but it's absolutely vital to [[JumpPhysics controlling your jumps]] and making those tough landings. (The same action triggers propeller flight when Mario has the Propeller Suit.)
* BossRemix: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.
* BreakingTheFourthWall: See MickeyMousing (which is inverted in this game) below.
* BrutalBonusLevel: World 9 (and world 9-7 in particular).
* BubblyClouds: World 7.
* TheBusCameBack: The Koopalings.
* CallForward: In the credits, you can hear Peach say she'll wait for Mario at the Star-- before being cut off. This implies that this game might take place before ''VideoGame/SuperMarioGalaxy'', set at the Star Festival, although [[VideoGame/SuperMarioGalaxy2 SMG2]] also has one. [[ResetButton Considering what happened during the first game, though]], it might be the same event.
* TheChase: Mario and company chase the Airship throughout the game, but on two occasions, [[spoiler:you end up chasing Bowser Jr. back into it]].
* ChasingYourTail: The rematch against Iggy.
* ChuckCunninghamSyndrome: Toadsworth, at least in this game. In the original ''NSMB'', he appeared in the Toad Houses. Here, however, he makes no appearance, not even in Peach Castle.
* ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.
* CombinationAttack: If two or more players ground pound at the same time, a massive shock wave will defeat all enemies on screen.
* ContinuityNod[=/=]CallBack: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[http://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[http://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[http://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.
* ContinuityPorn: There are many callbacks to earlier ''Mario'' games.
* ConvectionSchmonvection: Everything ELSE about lava and volcanoes is portrayed somewhat realistically in this game, down to wrinkly, rippling air from rising heat and World 8-1 going so far as to sic a rapidly-advancing ash cloud on you, but Mario still doesn't get hurt from lava unless he directly touches it.
* CoOpMultiplayer: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.
* CorridorCubbyholeRun: Several instances. Most notably, a few of the towers and castles have long spiked pillars which appear at regular intervals, and safe spots must be used to take cover.
* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.
* CutsceneIncompetence: Mario not using the Propeller to get on the airship if he has it upon beating a world's Koopaling in the rematch.
* DamnYouMuscleMemory: One may get into the habit of shaking the controller if he or she plays a 2D ''Mario'' game after this one, due to the vital spin move that is activated this way.
* DeathMountain: World 6.
* DegradedBoss: Instead of Roy being the fifth Koopaling to be faced, he ends up being the second instead.
* DemBones: The Dry Bones.
* DifficultySpike: The first four worlds (mushroom, desert, snow, and beach) are, for the most part, perfectly manageable, with possible exception made for World 3 until you get the hang of [=sliding/keeping the Penguin suit=]. But the last four worlds (jungle, mountains, clouds, and volcano), [[NintendoHard not so much.]]
* DiscOneFinalDungeon: The Airship levels. After each castle, it becomes clear that Peach is aboard Bowser Jr.'s ship, but you never find her on the ship levels. After beating Bowser Jr. for the third and final time, Peach gets taken away again just as Mario and/or the others reach her.
* DiscOneNuke: The Propeller power-up is incredibly useful for many of the later levels, including the final boss -- and it can be acquired easily in level 1-1!
* DistressedDamsel: Peach, of course.
* DivergentCharacterEvolution: Inverted. Mr. Green's Luigification was ''revoked'' so that all four characters would play identically.
* DoubleJump: The function of the propeller suit is to essentially gain a second jump in midair.
* DummiedOut: [[http://www.mariowiki.com/List_of_New_Super_Mario_Bros._Wii_beta_elements Quite a few things, actually.]]
* EasyModeMockery: If the Super Guide was made available to you for any level (even if you don't actually ''use'' it), the stars you earn on your save file after beating the game won't sparkle. This was done so the Super Guide could be both a tool to assist newer players, and a goal to avoid for the better ones. And if you use it to the end of a level, it ''skips'' the level for you, which means it doesn't count as being completed. Which means using it on castles and towers, which are the most common places to use it, will result in the victory flag not being there afterwards.
* EscapeSequence
* EscortMission: Escorting those Toads in single player. Mercifully, they are completely optional. And if you really want to be a jerk, [[VideoGameCrueltyPotential you can toss Toad into a pit and be on your way.]]
* EverythingsBetterWithPenguins: The new Penguin Suit powerup, which is similar to ''VideoGame/SuperMarioBros3'''s Tanooki Suit in that it gives you the same powers as Ice Mario, but with additional abilities.
* {{Faceship}}: The airship that the Koopalings and Bowser Jr. ride in has Bowser's face at the front.
* FloatingInABubble: One level in World 7 has water bubbles you can swim in. This is also a game mechanic in multiplayer: pressing A locks you in a bubble, allowing someone else to do a tough part of the level. If every player does it at once, you're all booted to the map screen.
* FragileSpeedster: As in the DS version, the Mini-Mushroom makes you both a OneHitPointWonder and weaker with your GoombaStomp, but it greatly increases your mobility.
* GameMod: [[http://game-hackers.com/forum/showthread.php?t=2316 Are you looking forward to]] ''[[http://www.youtube.com/watch?v=ibPcstvY9pM New Kaizo Mario Bros. Wii]]''?
** That's only the start -- the modding community for this game is surprisingly large and active.
* GeoEffects: Just like in ''VideoGame/YoshisIsland'', Kamek swoops in during each Koopaling rematch to sway the odds in their favor by enchanting the battlefield somehow. [[spoiler:He also does this during his own boss fight.]]
* GiantMook: Nearly every classic enemy can be found supersized. Some even have multiple levels of it.
* GimmickLevel: A curious example, as nearly ''every'' stage features one or two level-specific enemies or gimmicks.
* GreenHillZone: World 1 even starts as a NostalgiaLevel, but also introduces you to many of the new elements and features.
* {{Griefer}}: Admit it, you picked up one of your teammates and threw him into a pit or into lava or purple slime, didn't you? And between players stealing power ups from each other, bumping players into enemies, and so on, many players will spend more time trolling each other than making any actual progression.
* GrimyWater: In the forest levels.
* GroundPound: Also see CombinationAttack.
* GuideDangIt: In order to unlock the world 9 levels, one must find all three Star Coins in every level in an earlier world. These coins can be very hard to find or acquire without help. Most of them ''do'' have subtle hints that mark them out from the rest of the level, but how to get them is another trick entirely.
* HailfirePeaks: World 9-7 is a bizarre mix of jungle and snow themes.
* HardLevelsEasyBosses: Getting to the boss of a tower/castle/whatever is generally most of the challenge. The rest is usually dealing with Kamek's GeoEffects.
* HatOfFlight: The Propeller Suit has a helmet with a propeller on it.
* HealingCheckpoint: If Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* HoistByHisOwnPetard: Kamek takes ''himself'' out by casting his magic on Bowser.
* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.
* IncredibleShrinkingMan: The Mini Mushroom, vital for reaching some secret areas, makes its return from ''VideoGame/NewSuperMarioBros.''
* InfiniteOneUps: A whole slew of ways to collect them, as shown in the Infinite 1-Up Hint Movies. The "World 2-3 Infinite 1-Ups" hint movie even shows Mario doing it to gain 30 lives.
* InstantRunes: The Magikoopa's signature geometric shapes act as a giveaway to what stage feature they're enchanting.
* InventionalWisdom: [[spoiler:Bowser's castle has two floors which fold in when a button's pushed. One of them is apparently designed to trap 50-foot tall Koopa Kings in a ton of lava, the other [[PlotInducedStupidity he decides to ignore. Even when it's right behind him. And you're on said floor.]]]]
* InvincibilityPowerUp: The Super Star.
* InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
* ItsAllUpstairsFromHere: Many of the tower/fortress levels.
* JungleJapes: World 5.
* KaizoTrap:
** The last fight against Ludwig is on shifting, slanting platforms over a bottomless pit. If you aren't careful, you'll fall off the stage after beating the boss.
** It's possible to get crushed after delivering the last hit to Morton in his second battle, especially since it's easier to hit him just as he lands.
** Roy Koopa's first battle averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.
* KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
* KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
* KungFuSonicBoom: A CombinationAttack GroundPound produces one from every player.
* LaughingMad: Iggy Koopa.
* LavaPit: Plentiful in World 8, since it's set in a volcanic area.
* LawOfOneHundred: Just like every other Mario game, 100 coins equal an extra life. In this version, all current players get this extra life and the coins are communally gathered.
* LeadIn: The intro is certainly this, as the birthday angle was never brought up again after the intro.
* LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
* LevelsTakeFlight: Two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.
* LiterallyShatteredLives: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.
* LostForever: The sparkling save file stars, if you ''ever'' make the Super Guide box appear on ''any'' level at ''any'' time.
* MakeMyMonsterGrow: As in ''VideoGame/YoshisIsland'', Kamek does this -- once on a Chain Chomp during Iggy's rematch, and again on [[spoiler:Bowser himself]]. It can also be said to happen to Lemmy's [[DoubleEntendre balls]].
* MercyMode: Failing a level at least eight times lets you use the "Super Guide" feature, where a CPU Luigi runs through the level you're having trouble with. However, having the Super Guide appear on your save file removes the sparkles on your save file stars.
* MickeyMousing: Inverted. Some of the music is apparently so catchy that some enemies and even some ''power-ups'' and Yoshis (when players are not riding) will dance and sing along at certain cues.
* MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.
* MythologyGag: As with the DS game, there is a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
* NeverSayDie: The instruction manual refers only to "blunders" and "making mistakes" while still saying you "lose a life."
* TheNewAdventures
* NoNameGiven: The two Toads, although the development team nicknamed them [[Franchise/StarWars Ala-]][[TranslationTrainWreck Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
* NostalgiaLevel: 1-1 starts off with that very familiar arrangement of blocks and a Goomba.
** Coin Level 2 in the multiplayer Coin Battle mode ''is'' the original World 1-1, with a bunch of new coins and odd little toys.
** For that matter, Coin Level 1 starts off with an area based on the original ''Mario Bros'' arcade game.
** For that matter, the entire game.
* OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].
* OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.
* OpeningNarration: "Today is Princess Peach's birthday!"
* PalmtreePanic: World 4
* PlatformBattle: The first fight with Iggy and the second fight with Ludwig.
* PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.
* PressXToDie: In multiplayer, you can press A to enter a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[ContinuingIsPainful thrown into small form]] and kicked out of the level.
* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
* RecurringBoss: Bowser Jr. in the latest model Clown Copter. Each Koopaling is also fought twice, with a different attack pattern.
* RecurringBossTemplate: When facing any of the Koopalings in the tower stages halfway through each world, every battle is a relatively straightforward affair of dodging their wand attack and then delivering a GoombaStomp to the head (much like they were in ''VideoGame/SuperMarioBros3'', for that matter). This is not the case when facing them again, in their castles at the end of each world.
* RedZoneRemixVid: [[http://www.youtube.com/watch?v=OgfuJ01yfHQ Starring the Koopalings!]]
* RemixedLevel: A few of the exclusive Coin Battle courses from ''VideoGame/SuperMarioBros''.
* RingOutBoss: Inverted. Lemmy is incapable of actually harming you (unless you jump into him like a moron), and instead tries to knock you into one of the bottomless pits on either side of the arena with his bouncy rubber balls.
* RiseToTheChallenge: World 8-6. With lava. Good luck!
* RoarBeforeBeating: Roy and Bowser.
* RubberBandAI: The volcanic smog in World 8-1.
* SaveThePrincess: Well, it wouldn't be ''Mario'' otherwise.
* SchmuckBait: Yes, don't mind the cake with 6 different hair styles, a bow, and sunglasses on it....
* SecretLevel: World 9. Some other levels are borderline -- in Worlds 4 and 6, there are only eight levels displayed in the Star Coin menu initially, but when you clear the castle of those worlds, a ninth level is suddenly revealed. Likewise, only nine levels are depicted in World 8's Star Menu until you clear the Airship level and a tenth level is revealed with much fanfare. World 7-6 and 8-7 are kinda-sorta examples in that they're already on the Star Coin menu to begin with, but they are obscured on the map until you find the secret exits in World 7-Tower and 8-2 respectively.
* ShiftingSandLand: World 2, complete with blowing wind, quicksand, and sand geysers.
* SkippableBoss: Although all bosses except Iggy and Bowser Jr. can be skipped before Bowser via the Warp Cannons, the first battles with [[spoiler:Wendy O. Koopa and Ludwig von Koopa]] can even be skipped ''within'' their residing levels. It turns out there's a secret exit to each of the relevant levels, the former leading to a cannon to World 6. The latter leads to a secret level [[spoiler:that leads to a backdoor into Ludwig's castle, skipping most of the level and depositing you right at the door to the second fight with him, inverting the trope.]]
* SlippySlideyIceWorld: World 3.
* SmashingHallwayTrapsOfDoom: More accurately Smashing Tower Trap of Doom. 6-Tower (Morton's) has some [[FreudWasRight incredibly Freudian]] spiked pillars that repeatedly jam into each other. (Previous levels have similar large black spiked... protuberances, too.)
* SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't stop you from ''hear''ing the castle land on Bowser.]]
* SmugSnake: Ludwig von Koopa.
* SpinAttack: Spinning in the air gives you a tiny little bit more airtime (unless you have the propeller or are holding a propeller block/someone who does have the propeller, in which case you'll get a LOT more airtime and altitude.)
* SpreadShot: Ludwig uses an Initial Burst in the second fight against him.
* StalactiteSpite: Lots of icicles in the third world. In one level, the entire ceiling is full of them.
* TheStinger: The Koopalings helping Bowser up from his shell... [[spoiler:And getting their castle dropped on them]].
* SuperNotDrowningSkills
* SuperTitle64Advance: Obviously.
* SuspendSave: You can only truly save at fortresses and castles, but you can make a quick save at any time on the map if you need to quit.
* TeethClenchedTeamwork: The multiplayer has a knack for varying between this and EnemyMine.
* ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
* ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
* TrickBoss: [[spoiler:The final boss.]]
* TookALevelInBadass: Morton Koopa's the sixth Koopaling to be fought instead of the second.
* TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* TurnsRed:
** Iggy's Chain Chomp.
** When Bowser appears to be defeated in the final battle, [[spoiler: his [[RedEyesTakeWarning eyes turn red]] after he turns giant.]]
* ATwinkleInTheSky: Using a warp cannon.
* UnderTheSea: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. SuperNotDrowningSkills as usual.
* UnderwaterBossBattle: The second fight with Wendy.
* UnexpectedGameplayChange: The second Bowser Jr. battle has you [[spoiler:flying around in little Koopa Clown Cars, trying to shove each other into electric walls]].
* TheVeryDefinitelyFinalDungeon: You know it when you get there... the game even goes one step further and has the final boss confrontation take place in the catacombs under the castle.
* VideoGameCaringPotential: You can save trapped citizens and carry your friends to safety.
* VideoGameCrueltyPotential: You can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BottomlessPit pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]
* VillainExitStageLeft: There is a sequence after every castle where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you can do nothing but watch it fly away, [[spoiler:except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.]]
* VisualPun: Most levels in the first world have rolling hills, and a couple of levels take it literally.
* WalkOnWater: Mini characters can run on the water's surface, as in ''VideoGame/NewSuperMarioBros''. Apparently, the Mushroom Kingdom laughs at conservation of mass. But then again, it ''is'' [[AWizardDidIt magic]].
* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach [[ShipTease Ship Tease]]]].
* YouAllLookFamiliar: The Toads.
* YouHaveOutlivedYourUsefulness: Bowser Jr. invokes this with his Clown Copter ([[FridgeHorror which may or may not be sentient]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and [[VideoGame/SuperMarioWorld his dad's]], which is in better shape and [[CompensatingForSomething larger]].
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