[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/steamworkshop_collection_173154732_collection_branding_3013.png]]
[[caption-width-right:268:This can't possibly end well for you.]]

''[[http://neverendingnightmares.com/ Neverending Nightmares]]'' is an indie PsychologicalHorror video game developed by American game development studio [[http://www.infinitapgames.com/ Infinitap Games]]. It was released for the [[Platform/IBMPersonalComputer PC]], [[Platform/MacOS Mac]], Platform/{{Linux}}, and Platform/{{Ouya}} in 2014, with ports to Platform/PS4 and Platform/PSVita following in 2016, and an [[UsefulNotes/IOSGames iOS]] version releasing in 2017.

You play as the [[PajamaCladHero pajama-clad]] Thomas Smith, who wakes up from a nightmare, [[DreamWithinADream only to find that he is still in a nightmare]]. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...

The game's aesthetic, based on the late 19th century Anglophone world, is notable for its deceptively complex Creator/EdwardGorey-inspired hand-drawn art style, with dynamic cross-hatched shadows and [[SplashOfColor splashes of color]] for interactive objects, as well as [[{{Gorn}} many scenes of brutal, unrelentingly gory violence.]]

The game was inspired by creator Matt Gilgenbach's experiences with UsefulNotes/ObsessiveCompulsiveDisorder and UsefulNotes/{{Depression}}, which were exacerbated by the financial failure of his previous game, [[VideoGame/RetroGrade Retro/Grade]].

A loose follow-up to the game, titled ''Devastated Dreams'', had a demo released in 2015, but [[DevelopmentHell no further releases or updates on its development were done since then]]. What's been published about its plot so far is that it revolves around a woman named Angel who suffers from the same nightmares Thomas did, in addition to having to figure out the AmbiguousSituation over whether or not she's pregnant. In contrast to the first game, ''Devastated Dreams'' takes place in a more modern setting and is largely inspired by Myth/PhilippineMythology.
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!!This game provides examples of the following tropes:
* AgonyOfTheFeet: In the asylum, some corridors have shards of broken glass lying on the floor. Since Thomas is always barefoot, stepping on them hurts him; it doesn't ''kill'', but the noise attracts enemies who are close enough. [[spoiler:Near the end of Insanity, you need to do this on purpose at one point, to lure a lunatic far from your path.]]
* AlienGeometries: A subtle example, but the layouts of some of the areas defy geometric space.
* AlliterativeTitle: "'''N'''everending '''N'''ightmares" and "'''D'''evastated '''D'''reams".
* AllJustADream: ...OR IS IT!? [[spoiler:It probably is. None of the endings hint that the dreams continue after the final awakening]]. That aside, it's actually a game mechanic: Thomas wakes up in a bed to move from one section to the next, and the bedrooms in general act as checkpoints.
* AllTheWorldsAreAStage: Used in two of the three alternative last levels.
** "Wayward Dreamer"'s setting consists of mix-and-match rooms and corridors from the manor, the asylum, and the forest, while furniture from the asylum occasionally appears in the manor, and vice versa. [[spoiler:The only enemies (killer dolls)]] are specific to this level, though.
** "Final Descent"'s setting is made of seemingly randomly linked level parts lifted straight from the manor, the forest[=/=]cemetery, and the asylum, each of them including its own specific enemies (baby monsters, asylum patients, and [[spoiler:Evil!Gabby]]).
** Averted in "Destroyed Dreams", which is set in a unique place ([[spoiler:an abandoned hospital that looks very different from the asylum in "Insanity"]]) with a totally new enemy ([[spoiler:a murderous Thomas doppelganger wielding an axe]]).
* AbandonedHospital: [[spoiler:The setting of the Destroyed Dreams path.]]
* ArcWords: "My God, why have you forsaken me?" and "Everything is a lie."
* ArmlessBiped: Due to always wearing [[InstitutionalApparel straitjackets]], the patients in the asylum are effectively this.
* BabiesMakeEverythingBetter: Thoroughly, thoroughly inverted with the baby monsters.
* BagOfHolding: Averted. There's no inventory; Thomas can only carry whatever he can hold in his hands.
* BedlamHouse: The asylum environment, complete with violently insane patients wandering the halls and old-timey medicine lining the shelves. Somewhat justified in that the game ''does'' take place at the turn of the 20th century, but it ''is'' also a nightmare...
* BigBrotherInstinct: Thomas seems to care very much about Gabby.
* BittersweetEnding: All 3 of them.
** Wayward Dreamer: [[spoiler:Thomas is actually a young boy, and is deathly worried about his young sister, Gabrielle. It's implied she may be ill, or even in a coma. He checks up on her, and then goes back to bed.]]
** Broken Dreams: [[spoiler:Thomas is prone to self-harm, and attempts suicide. After conquering his desire to kill himself (manifested in Nightmare Thomas), he wakes up to the cries of Gabrielle, who is overjoyed that he's okay.]]
** Final Descent: [[spoiler:Thomas wakes up, and reads a letter from his wife. As it turns out, Gabrielle isn't his sister--she's his wife. The older and younger versions of the ghost girls are different people entirely: the older one is Gabrielle, and the young girl he's been seeing was his daughter, Gabby. Gabby died earlier in the game, and Thomas never moved on from it. Eventually, Gabrielle leaves him, begging Thomas to move on with his life as he sits in his study and sobs. The game does imply that he will move on.]]
* {{BFS}}: [[spoiler:Gabby]] uses one towards the end of the game, complete with SwordDrag.
* BlackEyesOfEvil: A recurring trait on a lot of enemies. [[spoiler:If they ''have'' eyes at all...]]
* BrotherSisterIncest: One path leads to this, but it's actually averted. [[spoiler:Gabrielle explains to Thomas that he never had a sister, and they're actually married. Whether or not it is actually true is up to interpretation.]]
* CatapultNightmare: Thomas's go-to method of waking up from a nightmare.
* CatScare: Well, a blackbird scare in the first level, but still...
* CharacterInTheLogo: Thomas' silhouette in the door of the game's logo, whose shadow is stylized like a long "N" to start both words in the title.
* ChekhovsGun:
** One of the rooms in the first level is a kitchen containing a bloodied meat grinder. [[spoiler:Thomas uses it to mutilate his hand at the end of "Together at Last."]]
** The literal example is averted. There are some rooms with hunting trophies and hunting rifles hanging on the walls, but they can't be interacted with, and they aren't involved in the nightmares anyway.
* ComicBookAdaptation: A [[https://comic.pixiv.net/works/4235 manga]] by Kata Katoh and SUNPLANT was released in late 2017.
* ControllableHelplessness: An Olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game]] [[CurbStompBattle mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (Although the latter is justified in that the creator has asthma; see [[Trivia/NeverendingNightmares Author Phobia]].)
* CreepyBasement: There's one early on in the game.
* CreepyChild: One of [[spoiler:Gabby's]] manifestations.
* CreepyDoll: Plenty to be seen. [[spoiler:Also included are ones that can disembowel you in the Wayward Dreamer path.]]
* DeathIsASlapOnTheWrist: When you die, you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, leaving you a short distance away from where you died, but there's no loading screen either.
* DeathOfAChild: [[spoiler:Child versions of both Gabby and Thomas die frequently (the latter more so on the Wayward Dreamer path).]]
* DreamWithinADream: Whenever Thomas wakes up from one dream, he's in another, and then in another, and in another...
* DrivenToSuicide: One scene has Thomas finding [[spoiler:Gabby dead, and he proceeds to stab himself in grief. One path implies that he really did attempt to kill himself.]]
* DyingToWakeUp:
** Being killed, either by one of the monsters or [[DrivenToSuicide by his own hand]], results in Thomas waking up... [[DreamWithinADream only to find himself in yet another nightmare]]. As such, the various bedrooms lining the main corridors serve as checkpoints that the player reloads from after a death. Dying under the right conditions progresses the narrative further, resulting in Thomas [[WakingUpElsewhere waking up in increasingly unusual places]], including dark forests, hospitals, insane asylums, underground chambers, [[spoiler: married life [[IncestSubtext with Gabby]] ]], or even [[spoiler: a [[FountainOfYouth return to childhood]].]]
** In all three of the endings, [[spoiler: Thomas dies one final time after being subjected to the full extent of his neuroses, either by being disemboweled by animated dolls, falling to his death, or being absorbed into a WombLevel... and finally wakes up in the real world. Ironically, the "Wayward Dreamer" ending features child Thomas following up on this by [[HereWeGoAgain going right back to bed]] once he's finished kissing Gabby goodnight.]]
* EnfantTerrible: The baby monsters.
* EldritchLocation: The settings makes no sense whatsoever; rooms connect together seemingly at random; doors lead between the House, the Asylum and the Hospital randomly; and eventually the settings begin to merge, with furniture and enemies appearing in each others' locations. Justified since it all takes place in a series of dreams.
* FissionMailed: At some points in the game, you will be trapped in an inescapable situation where dying is the only option... so you can wake up into your next dream.
* GoryDiscretionShot:
** The game can get incredibly twisted when it comes to its violence; but when Thomas is killed (or otherwise does something horrible to himself), the game always cuts away in the middle of the violence. Only after you've seen more than you wanted to, though...
** Averted at the end of "Lost Child", where Thomas gives himself a rather nasty stab, slumps to the ground, and dies. We get the privilege of watching the whole thing unfold in unflinching detail.
** Played absolutely straight in the middle of "Childish Things". [[spoiler:Going down a hallway will shut off all the lights, and an unseen being will brutally murder Thomas in the dark. You can just make out the blood pool.]]
* GriefInducedSplit: The "Final Descent" ending reveals that [[spoiler:Thomas' daughter Gabby had died earlier in the game, which Thomas hasn't been able to move on from. This eventually causes his wife, Gabrielle, to leave him.]]
-->[[spoiler:''"Dear Thomas, I'm leaving you. I'm sorry -- you can't talk me out of it. I still love you, but I just can't be with you anymore. Losing our daughter was hard on me too, yet I'm trying to move on. Your life didn't end, so why can't you live it?"'']]
* HellIsThatNoise: The odd hissing noise that sounds just before [[spoiler:Evil!Thomas]] attacks you in the hospital.
* InsaneEqualsViolent: [[spoiler:The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition...]]
* JumpScare: While most of the horror in the game is of the surreal and atmospheric kind, there are a few scares like this, mostly early on, to hint at things to come.
* MalevolentArchitecture: It takes place in a dream, after all, so logic is in short supply when it comes to the practicality of the building layouts and the rooms within.
* TheManyDeathsOfYou: Thomas can die in various ways including being crushed to death by giant baby monsters, having his throat bitten out by mental patients, being disemboweled by killer dolls, and being hacked up by demonic versions of [[spoiler:himself and Gabby]] depending on the path. There are a few more ways to die, [[FailureIsTheOnlyOption and in some of those cases they are plot-required]].
* MovingBeyondBereavement: In "The Final Descent" path, [[spoiler:it's ultimately revealed that the entire dream journey has been Thomas attempting to move on from the death of his daughter, with all the imagery witnessed over the course of the nightmare being in some way related to the sense of guilt, loss and horror he feels. In the real world, his wife has actually left him, her final letter begging him to move on from the grief and go on living. Though the game ends with him crying over the letter, it's implied that he will eventually be able to recover from the tragedy.]]
* MultipleEndings: Based on certain choices you make over the course of the game, they ''may'' explain why Thomas is having all these nightmares.
** Final Descent: [[spoiler:The death of Thomas's daughter and Gabby leaving him]].
** Broken Dreams: [[spoiler:Thomas is in a coma, possibly from SelfHarm or attempted suicide]].
** Wayward Dreamer: [[spoiler:Thomas is just a kid, and he's worried about his sister]].
* NightmareFace: [[spoiler:Gabby]] [[SlasherSmile is capable of pulling some pretty impressive ones.]]
* NightmareSequence: Naturally. The word "Nightmare" is obviously in the title, so this is expected.
* NoEscapeButDown: A recurring motif. [[MalevolentArchitecture No matter what the environments or logic would dictate]], the path always ends up leading you further and further downwards.
* NonSequiturEnvironment: Exhibits a good deal of this in the final levels, many of which incorporate areas from previous segments of the game. For example, in the "Wayward Dreamer" ending path, Thomas finds his childhood home merging with the asylum level and a bleak catacomb-like mockery of his house, with ordinary corridors giving way to ruined wards patrolled by eyeless inmates and dark stone halls infested with murderous dolls. Meanwhile, in "The Final Descent," the interior of the house grows more dilapidated and horrific, collapsing into bloodstained wreckage without rhyme or reason: along the journey, corridors abruptly give way to forests of hanging bodies, graveyards suddenly appear out of nowhere, and staircases lead back into the asylum. Thomas awakens to find himself in the catacombs again... and the very last scene of this path features Thomas descending a very, very long staircase - only to find himself entering what appears to be a literal WombLevel.
* NothingIsScarier: Much of the game is spent walking down empty hallways, waiting for ''something'' to happen... This is vastly more suspenseful and terrifying than it sounds, as the first level (which is purely made of this aside from a couple jumpscares) shows.
* NoticeThis: Objects that you can interact with [[SplashOfColor are colored]] to contrast the stark, black-and-white graphics of everything else.
* OldDarkHouse: You start in one in the first level, and you only come across older and darker houses as the game goes on.
* OneHitPointWonder: Thomas doesn't stand a chance in straight-up combat. See ControllableHelplessness.
* PlotRelevantAgeUp: [[spoiler:Inverted. One path leads to the player taking control of a younger Thomas. However, it is possible to divert to another path which brings him back to being older.]]
* PsychologicalTormentZone: The whole game is this for Thomas.
* ThePursuingNightmare: Because Thomas can't fight back against the monsters, he can only evade if he wants to avoid [[DreamWithinADream waking up in yet another dream]]. He can hide when pitted against the baby monsters and [[AxCrazy the asylum patients]], but most of the time he's forced to keep moving, either staying a few steps ahead of slow-moving foes like [[CreepyDoll the dolls]] or running blindly down a corridor from the swift and deadly [[spoiler: Nightmare Thomas.]] And some threats, like the [[LivingShadow shadows]] in "Childish Things", literally can't be escaped at all. Worse still, Thomas is asthmatic and [[AthleticallyChallenged can't run very far without getting winded]], so he has to conserve his energy or run out of breath with a monster right on his heels... and in the "Wayward Dreamer" level, Thomas is even worse off as he's left struggling to outrun the same threats [[spoiler: as a ''[[FountainOfYouth child]]'' with an even ''worse'' case of asthma.]]
* SelfHarm: And how! A lot of the FissionMailed sequences involve Thomas harming himself, if not being DrivenToSuicide entirely. [[spoiler:And in one of the ending paths, he presumably has been put in a coma from his self-harm.]]
* SelfInflictedHell: It's not a question of ''if'' Thomas hates himself, but ''why''. [[spoiler:The Final Descent ending reveals one reason why, but the other two endings don't]].
* ShoutOut:
** The creator has openly stated that ''VideoGame/SilentHill2'' is one of his favorite games of all time and a huge inspiration for this game. So, when the player encounters [[spoiler:Gabby in the dark house]], [[SwordDrag dragging]] a {{BFS}} along the floor, it is likely an affectionate homage to [[Characters/SilentHill2 Pyramid Head]].
** In a demo version made a year before the game came out, one of the recurring paintings featured Gabby standing in front of a forest. Said painting returns for the full version, but with one, [[SarcasmMode minor]] change: [[Franchise/TheSlenderManMythos the tall, faceless man standing behind her, off in the background, is gone.]]
* SlasherSmile: [[spoiler:Worn by Evil!Thomas, Evil!Gabby and even some of the dolls...]]
* SinisterSilhouettes: Used to horrific effect.
* SprintMeter: Played with. You can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping once Thomas gets a small asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
* StoryBranching: One of two paths either has [[spoiler:Gabrielle actually be his wife (not his sister) or Gabrielle really be his sister.]]
* SurrealHorror: The game's art style is just the beginning.
* SuspiciousVideogameGenerosity: If there is a bedroom near by, so is a deadly obstacle.
* TheReveal: In Final Descent, [[spoiler:Thomas finds out that not only is Gabrielle not his sister, but she's also his wife, AND he's been driven mad by the death of his daughter, also named Gabrielle. There are also inclinations that Thomas accidentally killed her, and while his wife has tried to move on, Thomas has not, and is destroying himself from the guilt of it all.]]
* ThroughTheEyesOfMadness: One of the questions driving the plot is whether Thomas is exploring his dreams or his psychotic hallucinations. [[spoiler:They're his dreams.]]
* UncannyValley: The {{Creepy Doll}}s. A lot of them have cracks over their bodies, are missing a good portion of their face, don a SlasherSmile, or some combination. Many a player suspect that they might attack at some point. [[spoiler:Which they do if you're on the "Wayward Dreamer" path]].
* UnexplainedRecovery: Thomas and Gabby die rather gruesomely several times over the course of the game, and they just keep coming back. It's only a dream, after all...
* WombLevel: Very briefly at the end of the [[spoiler:Final Descent]] path.
* WorldOfSymbolism: Everything from the environments, to the enemies, to the dialogue, holds some sort of symbolic weight with the main character.
* WorstAid: The "medicine" in Insanity. [[spoiler:"Purified lead tablets"? "Cocaine extract in alcohol"? "Arsenic capsules"!?]] TruthInTelevision, actually--all three were prescription drugs of the age, used in mental hospitals. BedlamHouse was a real thing, after all.
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''*wakes up in a different TV Tropes page...*''
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