%% Let's set some ground rules for consistency, shall we?
%% English names for everything, except to note name changes in the character entries (and in cases where we don't have English names yet).
%% Shorthand for the second game should be capitalized as mk2, not Mk2 or mk-2.
%% For the third game, use Victory, not V, since the English name has been confirmed to use the former, and the Japanese title has both.
%% Do not call mk2 a sequel, except where it's the name of a trope. mk2 is a continuity reboot, and therefore not a sequel to anything.
[[caption-width-right:350:Neptune and her friends, Compa (left) and IF (right)]]

''Neptunia'' (''Neptune'' [[MarketBasedTitle in Japan]]) is a series of [=JRPGs=] about the UsefulNotes/ConsoleWars that were developed by Creator/CompileHeart, and published by Creator/{{Sega}} in Japan for the first game, Creator/IdeaFactory for all later titles in Japan, [[Creator/NipponIchi NIS America]] worldwide until ''[[VideoGame/HyperdimensionNeptuniaProducingPerfection Producing Perfection]]'' (including the mobile app), and Creator/IdeaFactoryInternational as of ''[[VideoGame/HyperdimensionNeptuniaReBirth1 Re;Birth1]]'' worldwide.

Yes, you read that correctly. The Console Wars AS A VIDEO GAME SERIES! No, we have no idea what brought Sega, Compile Heart and Idea Factory to do this.

The series started with ''VideoGame/HyperdimensionNeptunia'', a game notorious for its gameplay, which is generally seen as bad (and can be blamed on having NoBudget), with the highlight being the story between the gameplay, which mainly contained meta-level video game jokes and interactions between its small cast of {{Moe Anthropomorphism}}s of game consoles. [[CultClassic Despite this, it nevertheless managed to get a quite big and devoted fandom.]] In fact, it became Compile Heart's top-selling title, and sold so well to Western audiences (for a niche title) that [[Creator/NipponIchi NISAmerica]] was not hesitant in the slightest to bring [[VideoGame/HyperdimensionNeptuniaMk2 the second installment]] overseas.

The continuity was [[ContinuityReboot rebooted]] in its second installment (thus the title ''[[VideoGame/HyperdimensionNeptuniaMk2 Hyperdimension Neptunia mk2]]''), both in order to not force people to play the first game to understand the story, and because the first game's [[GoldenEnding true ending]] left no room for a continuation without a complete cast change. The story in that installment focused [[DigitalPiracyIsEvil more on piracy throughout the game]], whereas it wasn't as big a force in the first game's plot until near the end. This, as well as further games in the series, use the same premise, but improved greatly upon things that caused complaints in the first game. In fact, the first game was later remade to correct these complaints further.

The series and all of its spin-offs and supporting media tends to not follow a specific continuity, but the general setting is the same. In a world on another plane of existence from humanity, there is Gamindustri (or whatever name other continuities give their variant). Here, there are four nations inhabited by characters based on several game series, companies and characters. These countries are based on various game console companies, each led by an immortal goddess (or CPU), who may have younger siblings (CPU candidates) who are also immortal. They compete for supremacy, but the leaders eventually become friends (many works within the series even start them off as friends). Conflicts within the series mostly come from third... err, fifth, parties, while the competition between nations is quickly relegated to FriendlyRivalry status.

Despite starting in the second half of 2010, due to its popularity and being Creator/CompileHeart's flagship series, the series already has a great many games and spin-offs in other mediums.

'''Main Games:'''
* ''VideoGame/HyperdimensionNeptunia'' [[=PS3=]]
* ''VideoGame/HyperdimensionNeptuniaMk2'' [[=PS3=]]
* ''VideoGame/HyperdimensionNeptuniaVictory'' [[=PS3=]]
* ''VideoGame/MegadimensionNeptuniaVII'' [[=PS4=]/PC]

%%The Japanese names for the remakes saying "Ji" twice is correct. The kanji is repeated twice with the first instance being larger and highlighted in another colour. The English logos highlight D in "Hyperdimension" instead, but do not otherwise reflect this oddity.
* ''VideoGame/HyperdimensionNeptuniaReBirth1'' [PSV/PC]
* ''VideoGame/HyperdimensionNeptuniaReBirth2SistersGeneration'' [PSV/PC]
* ''VideoGame/HyperdimensionNeptuniaReBirth3VGeneration'' [PSV/PC]
* ''Megadimension Neptunia VIIR''[[note]]A "super remake" of VII with added VR scenes throughout the game in a different engine. The VR scenes can be viewed without VR.[[/note]] [[=PS4=]/PSVR]

* ''VideoGame/HyperdimensionNeptuniaProducingPerfection'' [PSV]
* ''VideoGame/HyperdevotionNoireGoddessBlackHeart'' [PSV/PC]
* ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'' [PSV/PC]
* ''VideoGame/MegaTagmensionBlancPlusNeptuneVsZombies'' [PSV/PC]
* ''VideoGame/SuperdimensionNeptuneVsSegaHardGirls'' [PSV/PC]
* ''VideoGame/CyberdimensionNeptunia4GoddessesOnline'' [[=PS4=]/PC]
* ''[=NepNep=]☆Connect: Chaos Chanpuru''[[note]]FreeToPlay card game that includes crossovers from various other Compile Heart games.[[/note]] [PSV][[index]]

'''Other Media:'''
* ''Chōjigen Game Neptune ~Megami Tsūshin~'' [manga, Famitsu Comic Clear][[note]]Takes place after the events of the original game's Normal Ending.[[/note]]
* ''Hyperdimension Neptunia The App'' (''Kami Jigen App Neptune'') [iOS and Android app, Compile Heart][[note]]Features interaction with Neptune and Noire, with an affection meter, camera and alarm.[[/note]]
* ''Chōjigen Game Neptune: TGS Hono no Futsukakan'' [light novel, MF Bunko J][[note]]Alternate universe high-school setting.[[/note]]
* ''Hyperdimension Neptunia The Animation: Hello New World'' [manga, Dengeki Maoh][[note]]Setting is basically that of the anime.[[/note]]
* ''[[Anime/HyperdimensionNeptuniaTheAnimation Hyperdimension Neptunia]]'' [anime, David Production]

There are also several Drama [=CDs=] based on the series.

For further background, [[LongList see the]] UsefulNotes/ConsoleWars, UsefulNotes/PlayStation3, UsefulNotes/Xbox360, UsefulNotes/{{Wii}}, UsefulNotes/SegaGenesis,[[note]]UsefulNotes/SegaSaturn was made alongside Genesis[[/note]], UsefulNotes/SegaDreamcast, UsefulNotes/OtherSegaSystems,[[note]]includes background for Saturn[[/note]] UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/TurboGrafx16, UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation[[note]]for the console wars of those generations[[/note]], UsefulNotes/{{SNESCDROM}}, UsefulNotes/NintendoDS, and UsefulNotes/PlayStationPortable pages.

Do '''''not''''' confuse this with the ''WesternAnimation/DarkwingDuck'' character.

See ''Anime/HisCooolSeHaGirls'', except that it involves Sega consoles.
!!Tropes common between all games:

* AbsoluteCleavage: Nisa, HDD Uni, and HDD Vert. Vert's is slightly more {{egregious}} in ''Victory''.
** VisualPun: The size of their breasts are relative to the size of the console they're based on. So it would make sense that [[UsefulNotes/Xbox360 Vert]] would be [[MemeticMutation XBOX HUEG]].
* AbsurdlyHighLevelCap: With the exception of ''mk2'', the main series have sets of three DLC that allowed the characters to reach ''level 999''. It doesn't serve much purpose in the first game, given [[EmptyLevels levels past 99 only give one point per stat, no AP or HP, and is only useful for item points]].
** Especially apparent in ''VII'', where due to the way the story is divided into three {{Story Arc}}s where the characters often separate into teams or groups, it ends up having one of, if not '''the''', lowest endgame-level requirements of the franchise. This is partly balanced by the changes to the battle mechanics and adjustments of values.
* ActionGirl: Every. Single. Playable. Character. Except [[DownloadableContent Umio]] in ''VII''.
** WorldOfActionGirls
* AllPeriodsArePMS: IF assumes Arfoire is menstruating the first time they fight.
* TheAnimeOfTheGame: Released for the summer 2013 anime season. There's also a manga, but [[NoExportForYou only in Japan]], and only the first two chapter were scanlated. The rest can be found online, but in Japanese.
* AnnoyingYoungerSibling: In Blanc's case, it's annoying younger sibling'''s'''. Ram and Rom tend to give her quite a lot of hell. Vert is notable for being the only one of the main [=CPU=] without one, and it really bothers her.
* ApeShallNeverKillApe: In the first game during the events on Leanbox where the group agrees to help the Parliament with the Basilicom, IF specifically states the party will not get involved in missions attacking other humans.
* ArbitraryHeadcountLimit: Only three can fight at a time, with three others that can be rotated.
** This is increased to 4 from the second game onward.
* ArcSymbol: The D-Pad.
* {{Arc Word|s}}: Bifrost. The first game's opening was named "Shooting Star/Meteor of Bifrost". The second game's opening has a line that can be roughly translated as "return to the place marked by the meteor of Bifrost". The anime's opening randomly flashes the word Bifrost on the screen for a full second (right before the line "Ping→link!!"). One of the anime's ending themes has the word appear in the lyrics for seemingly no reason.
** This can refer to only two things in the entire series, and both are somewhat of a stretch. Wiki/TheOtherWiki [[http://en.wikipedia.org/wiki/Bifr%C3%B6st states that Bifrost is a burning rainbow bridge in Norse mythology that connects the world of man to the world of the gods]]. In the first game, towards the end [[spoiler:you unlock a path to the world of the goddesses that was previously seen in flashbacks and the opening cutscene to face the final boss]]. In ''Victory'', depending on your ending routes, several characters go through portals between dimensions a few times, with the true ending [[spoiler:creating what appears to be a permanent link between both dimensions that were playable in the game]].
** ''Re;[=Birth1=]'' makes it clear by quoting the name of the original's opening as soon as [[spoiler:the road to Celestia]] opens.
* AscendedExtra: Notably, the goddesses in ''Re;[=Birth1=]'' are now available much earlier and interact much more with the other characters than in the original game. In ''Re;[=Birth2=]'', the Oracles also get PromotedToPlayable, while former DLC characters Falcom and RED both get larger parts in the main story.
* AuthorAvatar: Compa and [=IF=] are named for the developers of the games, Compile Heart and Idea Factory.
* BadassAdorable: Every playable character.
* BareYourMidriff: 5pb./Lyrica and HDD Vert, who has both midriff and {{Underboobs}}. ''mk2'' has HDD Uni, HDD Nepgear, Falcom and Linda/Underling, and ''Victory'' has Noire in her regular form and Plutia as Iris Heart. ''VII'' adds S-Sha.
* {{BFG}}: The guns that Uni likes to use are considerably larger than she is, and when she activates HDD, her weapon increases to a ludicrous size. Then NEXT White puts it to shame with her [[WaveMotionGun Blast Controller]] [[LimitBreak EXE Drive]] in ''VII''.
* {{BFS}}: Neptune has blades such as the Bastard Sword and Claiomh Solais, and Noire has Elysdeon; this is also applicable when they activate HDD, no matter what sword they initially had. Blanc has her variant in giant hammers, and axes when she's White Heart.
* BishoujoSeries: ''Every single'' important character is a woman and the guys at best ''get a portrait'' with a silhouette. And ''mk2'' is no exception except for the three male characters that are the villains.
** Lampshaded in one mission where Compa says they can recognize the boy/girl they're going to save because he/she is simply an NPC silhouette.
** Subverted from ''Victory'' on, where {{NPC}}s at least get little portraits for themselves, including men, even if over 90% of the major characters are still female.
* BlandNameProduct: The "Dunglemaps" and "AMAZOO.NEP" sites in the first game, plus [[Website/{{Twitter}} Chirper]] in the second.
** Underling also mentions [[Website/{{YouTube}} YourTube]] in ''mk2''.
** ''VII'' finally established the existence of '''[[ImageBoards N-chan]]'''.
* BrattyHalfPint: Ram and Rom to Blanc, given that the former two are the latter's younger sisters. Ram is worse though, considering the fact that she antagonizes both Blanc and Nepgear in ''mk2'', even after joining forces with Planeptune's CPU Candidate.
** Ram is generally this, but she's [[TookALevelInKindness much better about it after properly befriending the other goddesses.]]
* BreakingTheFourthWall: Many instances can be found throughout the games. Neptune, Compa and IF thank you for playing in the ending of the first game, although ''everyone'' gets into this at one point or another. The absolute queen of doing this is indisputably [[GenreSavvy Neptune]], however, to the point that the other characters [[LampshadeHanging actually have to request her to]] ''stop doing it'' in ''Victory''.
** ''Neptunia VIIR'' just plain gives up on the fourth wall, the VR segments being Neptune opening a door INTO a comfortable area seemingly almost backstage to the ENTIRE GAME. Yes, She didn't just break the fourth wall, she opened a door past it!
* BreakMeter: It only last about ten seconds in the first game, making animation skipping a must to get the most out of it. It lasts much longer in the second game and they finally found a balance in ''Victory''. Removed in ''VII'' to further encourage use of the Combo Effects system.
* BreastExpansion: Applies in one way or another to all of the goddesses when they power up, but is most noticeable with Neptune and Vert, the latter because her breasts grow up one letter in cup size, and the former because she goes from flat-chested to generous E-cup breasts by virtue of her true body being much older-looking than her avatar. Plutia from the third game goes through the same change as Neptune.
** It's notable that the inverse happens with Uni, prompting Nepgear to ask if she was "stuffing them".
* BribingYourWayToVictory: It's Creator/IdeaFactory and Creator/CompileHeart, the two companies who bring out a lot of DLC content. This [[VideoGame/FairyFencerF is]] [[VideoGame/CrossEdge constant]] [[VideoGame/RecordOfAgarestWar with]] [[VideoGame/TrinityUniverse their]] [[VideoGame/MugenSouls games]].
** Several of the games add an option to turn off the DLC you've bought, in order to make your own challenge.
* BroadStrokes: The first game (and its remake ''[=Re;Birth1=]'') to the rest of the franchise. As stated before, the second game rebooted the series and has been in that continuity since (same with ''[=Re;Birth2=]'' going to ''[=Re;Birth3=]'' and then converging back to ''VII''). Neptune still fell from the sky, lost her memories, met Compa and IF, made friends with the other [=CPUs=], met Histoire, and a few other things. However, the ending left no room for a sequel without a complete recast (''[=Re;Birth1=]'' also had a pretty definitive ending, though it changed the original's [[BittersweetEnding Bittersweet ending]] to a [[HappyEnding Happy ending]]). Later games would even fill in some of the blanks such as how Nep met IF. In the original, she and Compa met her in a cave while it is explained in ''VII'' it is explained that Neptune fell off a tower on her (not the fall that made her lose her memories, after Compa helped her).
** Shown some more between ''[=Re;Birth1=]'' and ''2'' with the CPU Candidates. The original game did not have them but ''[=Re;Birth1=]'' adds them in and shows that they have met each other. This is in contrast to ''[=Re;Birth2=]'' where they know of other CPU Candidates but not who they are. They are both born from the power of the shares though.
** Also present in the spinoff games. They seem to consider ''VideoGame/HyperdimensionNeptuniaMk2'' (or its remake Re;Birth 2) as the only solid canon. For example, ''VideoGame/MegaTagmensionBlancPlusNeptuneVsZombies'' has the characters from ''VideoGame/HyperdimensionNeptuniaReBirth3VGeneration'', ''VideoGame/HyperdimensionNeptuniaUActionUnleashed'', and ''VideoGame/MegadimensionNeptuniaVII'' but they are treated as having met for the first time in this game and with different backstories. In ''VideoGame/FourGoddessesOnlineCyberDimensionNeptune'' however, both the Hyperdimension and Ultradimension [=CPUs=] are familiar with each other.
* BunnyEarsLawyer: Every goddess is this. Strangely, no one complains about it, although in ''mk2'' the party is rather surprised when they see what the goddesses really look and act like.
** Come ''Victory'', and a girl, Rei, is trying to start a group to get rid of the goddesses and change the government system.
--> '''Rei:''' [[LampshadeHanging If you were truly exemplary, I wouldn't have to do what I'm doing...]]
*** [[spoiler:Which is ironic when you consider how she has absolutely no room to talk once you learn Ultradimension Rei is a goddess too, and what her "quirks" are. Then doubled up when Hyperdimension Rei hops on the train.]]
* CallingYourAttacks: In the first game, you can even name them! Can't add new spaces, though...
** Nisa is especially prone to this. She even does this for her regular attacks and lampshades it in her introductory cutscene when she did it as a warning to avoid hitting someone, only for Nep to miss hearing it and take that attack to the face.
* TheCameo: In the first title [[spoiler:[[{{Meido}} Macaroon]] from ''VideoGame/TrinityUniverse'' surprisingly appears as a boss to a couple of the sidequests.]]
** Come ''Victory'' and you get to fight the [[VideoGame/MugenSouls Shampurus]] in one dungeon.
** And then there's [[Creator/OsamuTezuka Nepgear's]] CrazyAwesome StatusBuff in ''Victory''.
*** Notably, all but one of those cameos are since [[NoBudget Neptunia almost reaches]] Creator/RogerCorman [[NoBudget levels of budgeting...]]
* CanonImmigrant: After a fashion. Few people, especially outside Japan, realize this, but Gust-chan is the one [[MoeAnthropomorphism anthropomorphic character]] who ''pre-dates'' the franchise - she began as the mascot for Gust's online store. When Gust was invited to participate in the crossover, they just had Compile Heart use the existing Gust-chan design instead of coming up with a new character.
* CaptainObvious: Now and then Compa will exclaim "I don't like getting hurt!" upon damage. It's cute and funny the first time you hear it...
* CharacterBlog: All three goddesses have one in the first game. They're mostly just SeinfeldianConversation material.
-->'''White Heart''': Tangerines kick ass.
* ChildMage: Loweean twin CPU Candidates Ram and Rom. Gust as well, albeit only in appearance.
* ChuckCunninghamSyndrome: A common trope in this series due to the nature of the Maker characters. Companies are bought out by other companies, among other things, causing characters to suddenly disappear from the series and maybe reappear in a later entry.
** RED disappeared from the franchise as a whole after the first game until ''Re;[=Birth2=]'', where she replaces Nisa's role in the story. Her absence was likely due to the company she references being bought out by a Chinese firm between games.
** Nisa not appearing in ''Victory'' makes sense (logically, she wouldn't have been born yet), but she was completely absent from either of the two remakes and any other entries in the series after ''mk2'' - it simply took longer to notice than RED for the aforementioned reason.
*** This is likely due to the previously-good relations between NIS and Compile Heart turning sour after a falling-out that resulted in a large amount of staff leaving NIS for Compile Heart. When asked about Nisa in interviews, though, the question tends to be dodged.
*** Whatever the case, Nisa is currently making rounds as a recurring DLC character in the ''Franchise/{{Disgaea}}'' series, where, unlike every other DLC cameo character, she doesn't state her home series in her description - it merely says she's a MoeAnthropomorphism of NIS.
** Gust has been absent from the series starting from ''Victory'', as the developer of the same name was subsequently bought and absorbed by Koei-Tecmo. Brocolli took over her role in the plot of ''Re;[=Birth2=]'', much like RED did for Nisa.
*** Gust may also be going the same route as Nisa, as she is playable in the Gust RPG ''Yoru no Nai Kuni'' as a Servan for first-print copies. (Funnily enough, this would be the character coming ''full circle'', since Gust-chan actually existed ''prior to Neptunia'' - she began "life" as the mascot for [[https://shop.salburg.com/pc/ Gust's online store back]] when they were an independent company! And she still shows up in one or two places there.)
* ColorCodedForYourConvenience: Each girl wears clothes that match the company she represents. Their colors are also matched by their [[SuperMode HDD forms.]]
* ContinuityReboot: For ''mk2'', thus the title.
* CoolShip: Neptune has the ability to transform into one for one of her special attacks.
** In ''Victory'', Plutia displays the same ability in her Formation Skill with Neptune. Against "boss" enemies, this is taken to its logical conclusion when ''both'' transform and [[ThereIsNoKillLikeOverkill blow up Gamindustri in an effort to beat the enemy]].[[note]]'''[[LampshadeHanging This is not]] [[SlapOnTheWristNuke actually happening.]]'''[[/note]]
* CosmeticAward: Seems to be mocking the trophy and the achievements systems since doing ''something'' will already get you a trophy right off the bat. Start a New Game? You already got your first trophy! Finished the tutorial stage? You get a trophy!
** Indeed, except for a few trophies one must actively pursue, the majority of them are earned just playing the game without any extraneous effort.
** Taken UpToEleven in ''mk2'' where before you even have your first fight against CFW Judge, you already get ''three'' trophies.
** ''Then'' they just outright [[PlayedForLaughs play it for laughs]] in ''Victory'' when Nepgear gets affinities that do nothing ''while a cutscene happens''. Not helped by the fact that ''a self-aware'' tutorial pops up while this happens the first time.
* {{Crossover}}: The whole concept behind ''Hyperdimension Great War Neptunia vs. Sega Hard Girls: Dream Union Special'', where ''Neptunia'' crosses with the [[Anime/HiScooolSeHaGirls Sega Hard Girls]].
** Which, by extension, earned them a collaboration with SEGA's ''VideoGame/PhantasyStarOnline2''.
* CutAndPasteEnvironments: A major flaw of the first game. One can see backgrounds from ''RecordOfAgarestWar'', ''VideoGame/TrinityUniverse'', and ''ArTonelico''. You also see monsters that were seen in ''VideoGame/CrossEdge'' and ''VideoGame/TrinityUniverse''. Fortunately this is changing with each installment.
* CuteBruiser: Practically all playable characters. Take pity in those who are foolish enough to underestimate them just because of their looks, especially Compa with that giant syringe.
* CuteLittleFangs: Nisa in the first two games, Peashy in the third.
* DamnYouMuscleMemory: If you played ''[[VideoGame/HyperdimensionNeptuniaMk2 mk2]]'' first, the Square is for Symbol Attack, and Circle is for Searching. If you [[VideoGame/HyperdimensionNeptuniaV then play V]], you'll find out that Square is for searching items, X is for symbol attack, and Circle is for jumping (which wasn't present in ''mk2'').
* DateCrepe: In one of the bonus artworks designed by the company, Noire and Neptune do this, as well as Blanc and Vert.
* DeathAsComedy:
-->'''Jade:''' I'm a member of the Guild. I live on Leanbox, but I don't follow Lady Green Heart...\\
'''Neptune:''' ...Why're you telling me now? What's up with this?\\
'''Jade:''' [[TooDumbToLive I... I'm into girls... like... Lady White Heart.]]\\
'''IF:''' ...And that's that. You finished him off.\\
'''Neptune:''' Oops. Well, that was for ruining the moment.
* DesignItYourselfEquipment: You get to decide what image appears for some attacks in the first game - you get to supply them yourself.
** In the second game, you can edit your character's outfits and the goddesses' processor units for some stat adjustments.
*** This is continued in the third game, however instead of just being able to edit Nepgear's canvas, you can edit all the CPU's. There is also a disc system that lets you add passive abilities to a character.
* DiscOneNuke: Get Neptune's [[LimitBreak Neptune Break]] and you'll be killing all enemies in one hit. Subverted as subsequent games {{Nerf}} it.
** It's almost ''painfully'' easy to get access to stupidly overpowered equipment by taking advantage of the Scout system to unlock endgame and post-game dungeons, allowing you to obtain plans and items for the plans. For example, in ''Victory'' you can make Vert's [[InfinityMinusOneSword Infinity -1 Spear]] less than halfway into the game through this method.
** In ''VII'', SaveScumming can let the player obtain {{Infinity Minus One Sword}}s from the mystery boxes sold once-per-playthrough in the Nepstation shop segments of each city. They're stronger than most things you can get until the last StoryArc. The shop events themselves are very easy to unlock. Lastly, due to the way Drive is gained in this game, if any character is in possession of an [[AreaOfEffect AOE]] EXE Drive, one-round clears are very feasible if the player fights smartly.
* [[DigitalPiracyIsEvil Digital Piracy Is EVIL!]]: Well, if your BigBad is the personification of piracy (known as [[TakeThat Arfoire]]), then this trope definitely applies.
** The DLC 5pb recruitment story in this first game takes this to {{Anvilicious}} levels.
** Many of the {{mooks}} throughout the games are [[ThemeNaming named after flash carts]] for the UsefulNotes/NintendoDS, like R4, M3, and DSTT. Arfoire herself is also named for the former flash cart, though in a more phonetic sense.
* DontTryThisAtHome: Said by Gust in a scene from the first game where she mixes a bunch of different energy drinks together.
* DownloadableContent: [[UpToEleven About $100 worth of it for each game.]]
** Amusingly, the spin-offs and remakes have little-to-none.
* DubNameChange: Magiquone and Nippon Ichi, who are named Arfoire and Nisa, respectively. Magiquone is a play on Magicon, the name of a flash cart sold in Japan, whereas in America, the most popular flash cart is the R4 (so they changed the name of the boss so people would get the anti-piracy overtones). NISA is an acronym for Nippon Ichi's American branch.
** Neptune's nickname for IF goes from Ai(I)-chan to Iffy.
** In the second game, the villains that are named [Blank] the Hard are renamed as CFW [Blank]. In this case, CFW stands for [[FunWithAcronyms Criminal of the Free World]], and is meant to make people think of '''C'''ustom '''F'''irm'''w'''are. This is to mimic a similar localization for [Blank] the Hard used for the goddesses, CPU.
** Pururut's name was changed to Plutia, possibly to clash well with Neptune's name. The original name could have been thought to be a pun on the colour purple, but listening to the dialogue in game, it's pronounced "Pururuto", meaning the Pluto pun was there to begin with.
* DuelBoss: Neptune vs. Arfoire later in the first game, as well as when you try to recruit the other goddesses.
** In fact, a Neptune vs Arfoire duel is basically a mandatory event due to their status as archenemies. However, Arfoire's increasingly ButtMonkey status means the duel in ''Victory'' is used for '''[[CrowningMomentOfFunny extraordinary]]''' [[HilarityEnsues mockery]], while in ''VII'' [[spoiler:it's completely absent.]] Justified as in that game Arfoire [[spoiler:is not actually the real Arfoire.]]
** In ''VII'', all four main goddesses have some of these due to the way [[ADayInTheLimelight the story]] [[AndNowForSomeoneCompletelyDifferent is structured]]. Genuine duels, however, include [[spoiler:Noire vs K-Sha]] and the TrueFinalBoss fight of [[spoiler:Uzume vs Kurome]].
* {{Egopolis}}: Planeptune. So much so, that it's still called Planeptune in a dimension where ''Neptune isn't even a CPU''! So much so that [[spoiler:it was ''still'' called Planeptune '''[[UpToEleven even before Neptune was born!]]''']]
* {{Emoticon}}: Histoire seems to really like using this in her fairy mode. Although she drops this in later games, Ultradimension Histoire (running an earlier version) does use this constantly. ''VII'' shows that Hyperdimension Histoire is prone to falling back into this if she's dazed. In Re-Birth, she notes with some pride that she's the first character in the series to use them. Also in ''VII'', Ran-Pigs use one emoticon consistently to differentiate between them whenever they talk.
* EndGamePlus: Only in the first game, with the option to go to a NewGamePlus.
* ExponentialPotential: You get so many attack choices that you will lose track of around ''one-fourth'' of them.
* FaceShip: ''Neptunia Victory'' has one with KeijiInafune's [[http://www.siliconera.com/2012/05/11/neptunia-v-has-an-even-crazier-keiji-inafune-cameo/ face on an airplane]].
* {{Fanservice}}: Both games have this from the start. The first one starts with Compa wrapping bandages around Neptune's naked body because... because. ''mk2'', overall the raunchier, starts with the [=CPUs=] getting ravaged by cable tentacles because... because. Of course, both games have buttloads of non-sexual fanservice as they are, after all, [[FridgeLogic about the console wars]].
** ''VII'' takes this UpToEleven by being quite a bit more risque at nearly every available opportunity in relation to previous entries.
* FieryRedhead: RED, Falcom, and Cave, but since her personality is cool as ice, Cave is a subversion. ''VII'' introduces Uzume Tennoboushi, who ranks really up there among hot-blooded types in the series. Uzume is actually a play on this because she's basically enforcing this trope on herself, when her actual personality is that of an ''extremely'' girly ValleyGirl.
* ForcedTutorial: The 8-bit dungeon at the beginning of the first game. Later games adopt the "Help me, Histoire!" segments to explain new features as they pop up.
* GainaxBounce: Happens with some of the [=CGs=] as we get a slight "boing" when the female character has a nice rack.
** Even when the character doesn't have much of a rack, this happens. [[ACupAngst IF even gets some of the "boing"]] after she falls from running into Neptune.
** In the gallery, moving the analog stick while viewing a picture causes this.
** Cave from ''mk2'' bounces in her victory pose, which she does whenever she deals the final blow to the enemy.
** ''VII'' ''really'' [[UpToEleven runs away with this.]] Case in point: it gave ''Blanc'' {{Gainaxing}}. '''''[[ACupAngst BLANC]]'''''.
* GenkiGirl: Neptune, and how. Nisa too, and Ram as well, albeit both are to a lesser extent than Neptune.
** [[MegadimensionNeptuniaVII Big Neptune]] proves that no matter the origin or the circumstances, Neptune will always turn out this way.
* GenreSavvy:
-->'''Neptune:''' Oh, yep. Death flag triggered. I kinda guessed he was one of those gonna-die-[=NPCs=] when I met him. Is he okay?\\
'''IF:''' [[MoodDissonance H-How can you act like that when someone is dying?]] Compa, can't you do something?\\
'''Compa:''' [[FunnyMoments I wish I could, but I can't do anything about a triggered flag or a bad ending route he chose...]]
** All characters are plenty savvy, this being a game with basically NoFourthWall, but Neptune in particular exemplifies it. Her degree of savvy is probably best displayed in ''Victory'', where she can use it to predict plot developments and then ''lampshade'' them.
* GlacierWaif: CPU of Lowee, Blanc, whose weapon of choice is a giant hammer. The hammer becomes an axe when she transforms into White Heart. In ''Victory'', [[spoiler:Peashy]], which is maybe an even better example on account of the fact that she's [[spoiler:just a little kid.]]
* TheGlomp: Neptune is fond of this.
* GondorCallsForAid: In the original Neptune wants the other goddesses to help, but they don't want to. She has to beat the crap out of them again to make them help.
** A minor example occurs in ''VII'' when Neptune needs to find an obscure and borderline mythical item to [[spoiler:heal Histoire]]. She stumbles upon Noire and Uni, and the other two [=CPU=]s soon follow into helping her out, [[TrueCompanions this time with no petty infighting.]]
* TheGodsMustBeLazy: The goddesses spend more time on their personal affairs and bonking heads than actually running their lands. Vert averts this later in the first game by going out and actively fighting monsters.
** Taken to hilarious effect in the manga, where Neptune's laziness has made her [[BagOfSpilling level down]] [[EpicFail and not even be able to take out a common mook]]. Of course, she's ends up having to leech the XP from the others while she stays in the back.
-->'''Neptune:''' ''Ooh, I didn't do anything, yet the level up jingle doesn't stop!''
*** What's even more hilarious is that this very same manga later shows that [[LetsGetDangerous if Neptune ever gets serious]], she skips "[[ReasonableAuthorityFigure capable]]" and jumps straight to "[[TheAce hyper-competent]]", proving that Neptune is [[BrilliantButLazy brilliant but very, very lazy.]]
** ''VII'' eventually demonstrates that [=CPU=]s are absolutely ''vital'' to Gamindustri's survival. [[spoiler:On top of a RealityWarper messing around with everyone's memories, it's basically the goddesses losing their positions that drives most of Gamindustri into varying states of dystopia during the G arc.]]
* GodsNeedPrayerBadly: Goddesses gain power with belief. [[spoiler:Arfoire uses this to gain power again by spreading false overlord rumors and harvesting their fear in the first game]]. In the second game, ASIC buys support by giving out modchips.
** This is actually a gameplay mechanic in the form of shares. More shares translates to more faith and power in a goddess. A certain amount is needed in order to recruit the goddess of each land. In the case of ''mk2'', shares allow you to recruit the [=CPUs=] and affect the ending.
** In ''Victory'', it turns out there used to be a certain CPU a long time ago, but she ended up destroying her believers' faith (and by extension, her nation) through her tyranny. [[spoiler:[[AmnesiacGod She's still around]], and once she gets her [[WithGreatPowerComesGreatInsanity power back]] ultimately becomes the TrueFinalBoss]].
** The overall {{Nerf}} imposed over most of everything in ''VII'' is justified in-game by the fact that for most of the game, you play when the goddesses have access to only minuscule amounts of faith compared to the usual. The moment they get a huge Share boost thanks to [[spoiler:the Hyper Crystal gifted by Gold Third]], they get their [[NextTierPowerUp NEXT Forms]].
* GratuitousFrench: The [=CPUs=] that aren't Neptune have French names (Noire, Vert, Blanc).
** Further subverted with the conception of new [=CPU=]s that do not follow this naming convention: Plutia, Uranus, SG, [[spoiler:Peashy, Rei]], Uzume.
* GratuitousGerman: Quite a bit, actually, mostly with Blanc whose attacks have garbled names such as "Todlichschlag" (if they were going for "deadly strike", it would have to be "tödlicher Schlag"), but other characters also get in on it, like Neptune's and Nepgear's CombinationAttack in the reboot, "Violet Schwestern" ("violet sisters" or "purple sisters" would be "Violette Schwestern").
* GuideDangIt: It's an Idea Factory game, which means an incredibly obscure undocumented system must be used to reach the GoldenEnding.
** The first game fails to mention that Neptune dying in battle has a hidden penalty and that if she dies too many times it can permanently lock you out of events -- [[spoiler: including the events to reach said ending]]!
** ''Victory'' suffers from this quite a lot when it comes to the optional content, especially where Scouts and Risky/Tough Foes are involved.
** Though it's usually much better about it than the previous games, even ''VII'' doesn't escape this in regards to how a Scout's stats affect his or her exploration of a dungeon. And of course, it's noteworthy for having several time-sensitive requirements that can and will lock with no warning, ''even from the very first chapter of the game'', that must be all achieved in order to reach the GoldenEnding.
* HaveYouSeenMyGod: The first game sees Planeptune's Basilicom understandably upset when Purple Heart doesn't show up when the goddesses start arriving. [[spoiler:And in the GoldenEnding, all four goddesses call it quits and leave Historie to create a new goddess to rule in their place.]]
** Planeptune goes through this again when Neptune gets sent into Ultradimension in ''Victory''. [[spoiler:It eventually leads to it being overrun by Rei's rebellion.]]
** And in ''VII'', [[HereWeGoAgain the same situation repeats itself]], but ''worse'' because this time Nepgear also gets sucked into Zerodimension with Neptune from the start. And after ''that'' is over with, ''[[UpToEleven all of Gamindustri]]'' suffers through this when the G Arc rolls around. Granted, the goddesses are still around, but most of the citizens just don't remember a thing about them.
* HospitalHottie: Compa, complete with a giant syringe and some [[http://hyperdimensionneptunia.wikia.com/wiki/File:Nurse.png alternate]] [[http://hyperdimensionneptunia.wikia.com/wiki/File:Syringe.png costumes]] to help her fit the bill even more.
* {{Hotblooded}}: Blanc, (more so when she's White Heart), Nisa, 5pb. in concert (averted otherwise, as she is a major ShrinkingViolet) and RED when it comes to [[LesYay wife-seeking]].
** [[MegadimensionNeptuniaVII Uzume]] whenever she's projecting her {{Ladette}} persona. Otherwise subverted whenever her ''real'' personality starts surfacing, which is that of a ''very'' girly and ''very'' cheerful ValleyGirl. Then Double Subverted when said personality pumps herself up for a fight. It ends up balancing out.
** Copypaste becomes less grouchy and more this once he gets repaired and [[{{Troll}} Anonydeath]] decides to mess with his settings.
** Also in ''VII'' are General Affimojas and Steamax--more so the later due to his UndyingLoyalty towards the former, although both get pretty fired up under the right circumstance.
* IdolSinger: The blue-haired, midriff-baring 5pb. Neptune and Nepgear get featured as Idol Singers as well courtesy of an in-game event in ''mk2'' where the aforementioned Planeptune sisters actually do this, with this [[http://www.youtube.com/watch?v=riYP7K-M0wU video]] being the result.[[note]]That video of them dancing to ''mk2'''s ending theme is not actually played in the game itself. Rather, it was produced as part of the original Japanese version's pre-release campaign and could be acquired from the game's site. It is however view-able in-game in ''mk2'''s sequel, ''Victory''.[[/note]]
** The first game has an event where Neptune, Compa and IF try out at an idol audition. They fail.
** And now they've ''made an entire game'' centered around this trope.
* ImmortalImmaturity: All of the goddesses tend to act this way.
* ImprobableWeaponUser: The worst offender has to be Compa who uses a ''syringe'' that shoots bullets! This is even [[{{LampshadeHanging}} Lampshaded]] by IF at one point in the first game, and Nepgear in the second. 5pb. isn't off the hook due to her weapon of choice being a guitar. She'll either whack enemies with it, or kill them softly by playing some music. Uzume fights by [[MakeMeWannaShout yelling into her megaphone.]]
* ImprobablyFemaleCast: No guys except as unnamed, silhouetted [=NPCs=].
** The reboot adds three HumongousMecha male characters. They're villains, and not exactly humanoid. [[WhatMeasureIsANonHuman How close to being humanoid they are seems to be in direct proportion to]] [[AntiVillain how sympathetic you could be to them and what they personify.]]
** What's this? The third installment has ''finally'' added a human male that isn't a silhouette? Oh wait, he's a villain. [[spoiler:At least until he makes a HeelFaceTurn]]. As a hilarious callback, the ''other'' notorious male character (who's ''also'' a villain) shows up pretending to be a normal guy, but's he's, [[TheUnreveal you guessed it]], a silhouette.
** ''Re;[=Birth1=]'' finally averts this. Unlike past installments, even [=NPC=]s get portrait images. Yes, you can finally see Ganache in all his douchebaggery.
** ''VII'' takes it a step farther with Umio, who consistently retains prominence whenever Uzume is in the story, and even becomes the ''very first'' and so far ''only'' male playable character in the whole series through DownloadableContent.
* InformedEquipment: Semi-averted. The rings and bracelets merely give a description of what the item would look like and change a character's stats, but the hats/hair accessories and dresses actually show up on the character's person and are most likely there for the sake of customization since those items tend to not affect stats very significantly.
* InstrumentOfMurder: 5pb uses a guitar as her weapon. If she uses a special attack, she will play it. But in normal hits, she will smack the target with it.
* JailBait: Linda calls Nepgear's group "jailbait tramps" in ''mk2''.
* {{Jerkass}}: Ganache. He assigns the task of finding a rare ore to the party, and confines them in an abandoned building set to explode. Afterwards it turns out that was only a diversion, as stated by IF when Chian's factory is being sieged by Avenir robots.
** Azna=Leb in ''VII''. He (ostensibly) helped establish [[CrapsaccharineWorld the dystopian society that ails G-Arc Lowee]], continually tries to pit Blanc and C-Sha against each other [[spoiler:and briefly succeeds]], [[ManipulativeBastard manipulates everyone and everything behind the scenes for his own benefit]] (including drumming up false charges and slandering), and when push comes to shove, [[DirtyCoward abandons a city that is being charged by monsters,]] insisting that his life is more important than any number of helpless citizens that are depending on ''him'' to protect them. He actually goes as far as claiming that everyone else needs to be controlled by him in order to be happy. [[PintSizedPowerhouse Blanc]] slugging him right in the face is ''very much cathartic.''
** Another example from the same game is the Mercenary Leader in Noire's arc, and the group as a whole. They're basically making war for profit to make more war--they're literally trying to start a slaughter for the sake of the slaughter, and have even [[spoiler:taken over the Basilicom]] to do it. That same leader also [[spoiler:almost gets Uni killed]], which only adds fuel to the fire.
* {{Kiai}}: Neptune: [[VideoGame/SuperRobotWarsAlpha CHESTO! (Chest buster!)]]
** Uzume's got nothing if not some ''incredible'' pipes. Justified as literally all her normal attacks are [[MakeMeWannaShout sound waves emitted from her megaphone by yelling into it.]]
* LadySwearsALot: Blanc. She doesn't seem like the type to throw invectives about unless provoked, and the S-bombs keep coming once she's transformed. [[AlternateCharacterInterpretation Also bear in mind that she's the personification of the Nintendo Wii]].
* LampshadeHanging: It's an RPG that knows it's a video game and pokes fun at video games. There's a lot of this.
** One of the notable bits of Lampshade Hanging is over their enemy in ''Neptunia'' and ''Neptunia mk2'', Arfoire, who is known as Magiquone in Japan, her name based off two brands of flash cartridge which are used with ROM images cloned off the consoles to play illegally owned games, which in the real world cuts into the market share of the games companies all the time.
** BetterThanABareBulb
* LargeHam: Nisa, the self-proclaimed justice loving super heroine of Gamindustri. Chika as well, especially when vocalizing her... [[LesYay "admiration"]] for her "sister" Vert. She even comes off as a Large Ham when first introduced to the player [[spoiler: when Nepgear and co. find her in Underverse faking death]].
** Uzume really likes hamming it up in order to better show her tough personality. She'll still do it as Orange Heart though, just in a fairly, [[ThirdPersonPerson ah]], ''[[ValleyGirl unique]]'' [[GirlyBruiser manner.]]
* LateArrivalSpoiler: Damn near anything involving Histoire. She can only appear through telepathic messages in the first game until the end, and the opening obscures your view of her as much as humanly possible, but every other game in the series has her show up almost right away, being completely unobscured in every other opening, and referencing all of her jokes from the first game immediately.
** A fair amount of people [[GenreSavvy figured out]]/[[ItWasHisSled already knew]] that Yellow Heart [[TheReveal would turn out to be]] [[spoiler:Peashy]].
* LazyBackup: If your three frontline characters die, it's a game over with no explanation whatsoever when you have ''eight'' (ten if you include 5pb and RED) characters in your party. The second game also has this problem except you have ''fifteen characters'' to choose from and yet when the four on the frontlines die, it's a game over.
** The above example of the second game gets even worse when you remember you can equip characters to each other to produce secondary effects. It would make sense that when the character dies, the equipped character takes over. Sadly, this isn't the case.
* LimitBreak: Everyone gets one in the form of EXE Drives. Some characters (chiefly the [=CPU=]s and their Candidates) get two, while Neptune achieves the distinction of being the only one with three in ''VII''. They also exist in two different types of CombinationAttack variants: Formation and Coupling. Coupling is always a two-girl team-up skill that requires one to be the Coupling partner of the frontliner, while Formation may feature anywhere between two and four characters teaming up. Said characters must always be active in the field. ''VII'' further adds the requirement of the characters having to surround their prospective target in order to use it, as well as being on the same transformation tier. Regardless, depending on the characters and the characteristics of the skill, these fall anywhere between AwesomeButImpractical to full-on GameBreaker.
** If a character uses her regular EXE Drive on a boss-type enemy, the EXE Drive will change to a longer version that deals more hits and more damage.
* LostInTranslation: The [[RunningGag joke]] about Neptune's name being hard to say. This makes much more sense in the original Japanese, where it is honestly harder to say.
* MascotMook: The Dogoos, which are themselves a parody and a ShoutOut to the Slimes from ''VideoGame/DragonQuest''.
* MascotVillain: Pirachu ''claims'' to be a mascot and the third most popular one of the mouse world ([[MickeyMouse after who]] [[Franchise/{{Pokemon}} I wonder]]? That said he does work for the villains in ''mk2'' and ''Victory''.
* MeaningfulName: The names of the goddesses (except Neptune) in their normal forms are the names of colors [[EverythingSoundsSexierInFrench in French]]. Later-appearing goddesses do not follow this naming convention, but retain meaningful names.
* MinimalistCast: Only playable characters, villains, and oracles are ever shown. Everyone else either never appears physically or is a generic NPC silhouette.
** The first game lampshades this when someone's lost their child and you're told that you'll know it's him because he's a generic NPC silhouette.
** Averted from ''Re;[=Birth1=]'' on, where even {{NPC}}s get little portraits for themselves.
* MirrorMatch: Any of the [=CPUs=] versus their doppelgangers in the "Versus Fake * Heart" Quests from the original.
** A minor plot point in ''Victory'' when [[{{Troll}} Annonydeath]] [[StalkerWithACrush makes copies of Noire]] [[ItAmusedMe for the hell of it.]] [[spoiler:Then more important later when Rei starts making knockoffs to harass the goddesses.]]
** ''VII'' makes use of this trope again with cheap knockoffs made by [[spoiler:Kurome]]. In this case, HilarityEnsues when the goddesses have to face exasperating and heavily [[{{Flanderization}} flanderized]] imitations of themselves.
** And in the best example of this trope in the series, [[spoiler:the TrueFinalBoss is a MirrorBoss match between Uzume and Kurome. Kurome even uses the same attacks Uzume does, but with [[PaintItBlack a purple color theme and despair-themed naming scheme.]]]]
* MoeAnthropomorphism: The point of the game. Let's just start with the UsefulNotes/PlayStation3, UsefulNotes/XBox360, UsefulNotes/{{Wii}} and the (unreleased) Sega Neptune. Aside from goddesses representing consoles, the "Makers" (that is, the humans) are representations of companies and video game series. You need look no further than [[Creator/IdeaFactory IF]] and [[Creator/CompileHeart Compa]] to see where this is going.
* MoodWhiplash: Jade's final moments are filled with this.
-->'''Neptune:''' What's up? A favor? Ask me anything! Oh, but no touching. Got it? No touching!\\
'''Jade:''' Don't treat me like a pervert when I'm about to die.
** The series likes to do this when a confrontation with a villain is nigh. This is largely a result of [[HilarityEnsues shenanigans]] occurring to anybody for anything. Not even ''[[DarkerAndEdgier VII]]'' escapes it.
* MotiveDecay: By the end of the first game, Arfoire goes from trying to remake the world to simply destroying it. It's explained that her fear-derived power basically eroded away her mental stability to cause this.
* MsFanservice: Damn near all the characters.
* MultipleEndings: It's a staple of the series that there will be at least three endings.
** One unambiguously DownerEnding, usually because the player [[FailedASpotCheck missed some critical plot events]] that could have averted it. It's common for the game to cut off and end earlier. The most infamous example is [[HyperdimensionNeptuniaMk2 the Conquest Ending]], which [[NeverLiveItDown haunts the memory of the series to this day.]] That particular ending is notorious for being ''[[EarnYourBadEnding actively sped along by your hand]]'' because it's [[PlayerPunch a fully playable train wreck.]]
** A Normal Ending which is positive in tone, but may have shades of being a BittersweetEnding in some aspects. How different from the best ending route it is depends on the game in question. The biggest example of this may be ''VII'''s, in which the world is saved but [[spoiler:Uzume dies, along with Zerodimension and Heartdimension.]]
** A GoldenEnding that is [[EarnYourHappyEnding unambiguously good and everything ends well.]] There will often be [[GuideDangIt hidden requirements to get it that will be barely alluded to, if at all.]] Depending on the game, the transition point between the Normal and True ending routes may feature different gameplay scenarios of varying degrees.[[labelnote:For example: '''(''VICTORY'' SPOILERS)''']] In ''Victory'', the Normal Ending route has Neptune and Plutia stumbling alone to Hyperdimension to stop the BigBad, with only the Candidates for support. You have access to only two dungeons, and one is the final dungeon. In the True Ending, all the Ultradimension [=CPU=]s plus Nepgear cross with them, and they all team up with the Candidates to defeat the BigBad. The portal between dimensions also remains open, so the player can explore freely like always.[[/labelnote]]
* TheMultiverse: There's a ''lot'' of dimensions involved in the series. Each new installment tends to add on a new dimension (since all of the spin-offs take place in a new dimension, e.g. ''Hyperdevotion's'' Gamarket) and a few even add an additional one just for kicks (e.g. the anime's Ultradimension or ''Producing Perfection's'' Earth dimension).
** Given all of the changes involved in the remakes, it is entirely possible that those are in additional universes as well, or are meant to {{Retcon}} the existing counterparts, which [[MindScrew only serves to make things more confusing]].
** One of ''mk2'''s Nepedia entries mentions that events that happen in a Hyperdimension filter down into other dimensions, commenting that if ASIC managed to completely take over, the connected dimensions would have piracy overrun and destroy their gaming industry.
** Probably the easiest way to sort out the MindScrew is this: Each name is associated with a cast of characters. There are multiple dimensions with the same name. The name is in the Japanese title. If it's not in the title, then it probably doesn't take place in the same dimension.
** ''Victory'' takes the concept UpToEleven by featuring two counterpart dimensions in its plot, although AlternateWorldMap only really comes into effect at the end. Then ''VII'' [[SerialEscalation takes it up another notch]] by featuring no less than ''three'' different dimensions in one game! [[spoiler:Although one of those exists inside of another, and both of them ''are actually dreams'', so as some of Ultradimension elements have plot relevance, it's more like "[[MindScrew two and a half-dimensions]]".]]
* NeverTrustATrailer: The first game advertises that you get to play as the goddesses in the middle part (or at the very least, early-middle part) of the game. [[spoiler:You only get to play with them in the final dungeon and possibly post-game.]]
* NewGamePlus: Present in all games, although the first game gives you the option of playing in an EndGamePlus, which is convenient for getting all of the endings.
** Notably, ''VII'''s NewGamePlus is the first to let you pick what you want to bring over, allowing the player to customize their next playthrough to their tastes.
* NewWorkRecycledGraphics: Neptunia is notoriously bad for this, with the developers reusing EVERYTHING they can constantly, with the enemies, attack animations, voice clips and sometimes even portions of the songs being reused liberally. This was understandable with the [[ObviousBeta first game]], but when a particular map is recognisable in practically every game, right down to where enemies spawn in the MOST RECENT game?
* NobodyPoops: Averted in one instance where Nep-Nep nearly misses out on Nisa's introduction by spending most of the preceding battle on the toilet.
** Averted in another cutscene where Neppermint admits to being a little too excited about a visitor.
** Face a foe who's a significant number of levels above you and Nep-Nep might start the fight by requesting [[BringMyBrownPants a change of underwear]].
* NoFourthWall: It's a UsefulNotes/ConsoleWars game; it's to be expected that they'll smash the fourth wall.
** SelfDemonstrating/{{Deadpool}} [[http://www.psu.com/a019276/Hyperdimension-Neptunia-V-Review---poking-fun-at-the-console-wars-with-an-RPG-twist?page=2 can only wish to break the fourth wall as much as this game does.]]
* ObviousBeta: The first game, due to [[NoBudget having run out of funds]].
* ObviouslyEvil: Arfoire, [[LampshadeHanging lampshaded]] by Ganache in the first game.
** Later games continue the trend, with such names like Mr. Badd and Anonydeath. [[spoiler:Both end up pulling a HeelFaceTurn though. Well, at least Badd does. Anonydeath is [[EnemyMine more ambiguous.]]]]
** In ''Victory'', the BigBad proves to be this when they reveal themselves to be [[OmnicidalManiac a stark-raving lunatic mad with power.]] [[spoiler:The key words are "[[WithGreatPowerComesGreatInsanity with power]]"--she's seriously meek and benevolent otherwise.]]
** Meanwhile, in ''VII'', [[BunnyEarsLawyer all his hilarious quirks]] don't stop [[LargeHam General Affimojas]] [[CardCarryingVillain from giddily displaying his penchant]] [[AffablyEvil for villainy.]] [[spoiler:Naturally, he's more driven by {{Greed}} than any actual malice, and ''also'' ends up pulling a HeelFaceTurn.]] The party also encounters a creepy girl dressed all in black and [[DissonantSerenity talking of disturbing things with a chilling casualness]] and [[FauxAffablyEvil generally being quite jovial to the party]], and [[spoiler:Kurome]] is, of course, evil to the core.
* OddNameOut: Neptune is the only one of the main 4 [=CPUs=] to not have a French, color-themed name.
** The original 4 landmasses? [[AddedAlliterativeAppeal Lastation, Leanbox, Lowee]] and... [[{{Egopolis}} Planeptune]].
** Both cases could represent either Neptune's protagonist status or the fact that SEGA left the UsefulNotes/ConsoleWars before the Wii, [=PS3=] and 360 were released.
** However, [=CPU=]s conceptualized later do not follow the French color theme; instead, their names and/or their quirks and related circumstances and tropes define the console they represent. When seen from a macro-perspective, the three French-named [=CPU=]s are actually the odd ones out.
** Even with all this in mind, ''VII'''s Uzume Tennoboushi stands out on account of having a full name in a series where no main character has one. It even makes it a point to have it as her display name in her dialogue boxes.
* OneTimeDungeon: All dungeons that are part of a story scenario in the original.
* OneWingedAngel: Arfoire. And she's actually got ''two'' forms.
** In ''Victory'', [[spoiler:her HDD form]] is basically this for the BigBad--although the party only fights the BigBad in that one form.
** In ''VII'', the BigBad achieves this by [[spoiler:fusing with all the Dark [=CPU=]s after absorbing Tari CPU's powers]], ''dwarfing'' the previous two entries on several levels.
* OnlyOneName: None of the characters in the game have a last name until ''mk2'', where the oracles who aren't Histoire each get one. ''VII'' introduces Uzume, the first main character to have a last name.
%%* OurFairiesAreDifferent: Histoire. For one, she's an artificial being. The current continuity establishes she was created by one of Neptune's predecessors, and she functions similarly to a computer (she may talk with emoticons, and there's plenty of gags about her specs). ''VII'' even has her running a patch program via [[CrazyEnoughToWork a cartridge inserted into her mouth!]]
%%* OurGodsAreDifferent: Uhh, duh...
* PaletteSwap: Many of the monsters use this, especially in the first game.
** Actually important in ''VII'', as the BigBad [[spoiler:turns out to be the original version of the playable pallete swap known as Uzume.]]
%%* PantyShot:
** Glimpsed when Neptune bends over while using her hammer skill.
** The status of your characters covers it up until you press X to exit the battle, but in the original game Compa falls over after you win. The camera angle is situated in front of her so that you can see her undies for a brief second after the status leaves the screen. It's only for a fraction of a second.
** Subverted in ''Victory'', where one of the character challenges lead you to believe that you have to view the character's underwear where you really just have to jump.
* PartyInMyPocket: Well, obviously! Then again, you can switch out the on-screen avatar, which is actually important in the first game because different characters have different functions on the map screen. For instance, Neptune pulls out a hammer to smash obstacles, Compa rings a bell to attract monsters, and IF uses her search mode to uncover invisible chests.
* PermanentlyMissableContent: The first game. Anything that only appears in a [[OneTimeDungeon story dungeon]], including monsters.
* PostEndgameContent: Most games open up new areas to explore upon reaching an ending.
* PowerFloats: Whenever a [=CPU=] activates HDD to transform into her goddess form, she always floats in the air.
* PowerMakesYourVoiceDeep: Most noticeable with girls like Neptune and Noire, whose voices drop to ContraltoOfDanger when they activate their HDD forms.
** Inverted with Uzume, who's voice instead rises to a sweeter, higher pitch. Although it's more like that is her ''natural'' voice, and she speaks with a lower tone due to feeling embarrassed by it.
* PlotTunnel: On the few occasions where Neptune leaves the party in the original, you cannot leave that landmass until she returns. {{Justified|Trope}} in that she's the one who registered for permission to travel to begin with, and you'd need her for cutscenes in other landmasses anyway.
** In ''VII'', during the G Arc, [[ADayInTheLimelight whichever goddess you are currently playing as]] cannot leave her nation until the end of the arc, when Neptune sets off to gather everyone. This is because [[JustifiedTrope everyone agreed at the start of the arc to focus first on stabilizing their countries and positions.]]
* RainbowPimpGear: Generally averted with the outfits and accessories you normally get for the characters, but you make some truly outrageous processor combinations for the goddesses.
* RankInflation: Timed dungeons. The faster you finish the dungeon via beating the boss, finding the secret treasure, or getting lucky with item drops from random encounters, the better your rank will be. This always often leads to a BraggingRightsReward when you beat the record times of other players.
* ReallySevenHundredYearsOld: All of the goddesses.
** Subverted in ''Victory'', where the Ultradimension [=CPU=]s are more or less the age they appear to be, with Blanc only being a few decades older than she looks at most, making Neptune and Nepgear {{The Older Immortal}}s. [[spoiler:Then double subverted when Rei is revealed to be the [=CPU=] of a nation that fell an ungodly amount of time into the past...]]
* RestoredMyFaithInHumanity: Nisa spends one series of events from the original chasing down a pair of bandit brothers. When she saves them from a monster, the duo realize it's not such a CrapsackWorld out there, pull a HeelFaceTurn and decide to help others for a change.
* RuleThirtyFour: For an Idea Factory game, this is perhaps the most popular choice as ''VideoGame/CrossEdge'' and ''RecordOfAgarestWar'', despite being much more ecchi, had little to no RuleThirtyFour. For example, there are official NSFW dakimakura covers of Noire. That's all we need to say.
* RuleOfThree: Only 3 landmasses (Planeptune, Lowee and Lastation) have CPU Candidates.
** [[spoiler:The three [=CPU=]s of Planeptune that we've seen have shown themselves to be highly eccentric individuals.]]
* StellarName: Besides Neptune and Plutia, a couple of the {{Bonus Boss}}es in ''mk2'' and ''Victory'' are named after stars, with a certain one being named for the Dolphin constellation. These bosses are named, Antares, Sirius, Procyon, Deneb (all Killachines), Pollux (PaletteSwap of Trick), Regulus (PaletteSwap of Brave), Alnair, Alkaid, Aldebaran (all use Judge's model), Fomalhaut (CPU Breaker's exact model, not even a PaletteSwap) Phoenix (by coincidence) and Delphinus (A PaletteSwap of Arfoire, and needed for a special trophy in ''mk2'')
* SavingTheWorld: Both figuratively and literally (figuratively being Histoire who is the "Tome of the World" and literally being "kill Arfoire and all of piracy").
** You end up saving both versions of Gamindustri in ''Victory.''
** In ''VII'', the sheer scale of events means you not only save Hyperdimension Gamindustri, but also [[spoiler:Ultradimension Gamindustri due to the portal, and stop Zerodimension and Heartdimension from disappearing]].
* ScriptedBattle: The first "battle" in the series is Purple Heart vs. the three other [=CPUs=].
** Gets parodied at the beginning of ''Victory''. [[spoiler: It's really a video game.]]
* SelfDeprecation: The weakest and least versatile characters in the first game are IF and Compa. They don't even get any sort of LimitBreak, something even the DLC characters were given.
** Averted in the reboot where they get some new [[LimitBreak Limit Breaks]] ''and'' a CombinationAttack with each other.
* ShoutOut: [[{{ShoutOut/Neptunia}} It has its own page]].
* ShrinkingViolet: 5pb. when offstage. You wouldn't believe it at first since she's radically different when she's performing.
** Rom, the middle sibling of the Lowee goddesses, is also by far the shiest of the main characters.
* SkinshipGrope: All over the place. Vert is notoriously fond of being on the giving ''and'' receiving end of this.
* SlidingScaleOfContinuity: The [[Videogame/HyperdimensionNeptuniaMk2 second game]] takes place in an AlternateUniverse from [[Videogame/HyperdimensionNeptunia the first]] and ''[[Videogame/HyperdimensionNeptuniaVictory Victory]]'' involves the protagonist and her sister from the second game {{Trapped In Another|World}} AlternateUniverse. Despite having the same characters, the games taking place in AU versions of the same world and with AU versions of the cast make this a level 0 (Non-Linear Installments).
** The [[DepartmentOfRedundancyDepartment continuity continues]] with ''VII'', which features ''mk2''s cast dealing with a new crisis and new characters in their home world, as well as Neptune and Nepgear ending up in ''another'' AlternateUniverse [[spoiler:that isn't actually one]]. ''Victory'''s Ultradimension is not mentioned, for the most part, although a couple of elements from there ''do'' have considerable plot relevance. Namely, [[spoiler:Croire, the power of Tari's CPU, and [[BrickJoke Ultradimension Neptune.]]]]
* SoLongAndThanksForAllTheGear: Zigzagged. Averted in the original, which unequipped Neptune each time she left the party (which required re-equipping her later). Played straight in ''mk2'', ''Victory'', ''Re;[=Birth1=]'', and ''Re;[=Birth2=]''; the Lastation [=CPUs=] leave the party temporarily partway through due to plot reasons. Though the extent of the loss tends to only be any Game Discs (in all but ''mk2'') you may have equipped on them, given the nature of most equips being character-specific.
** Played with in ''VII''. In the Z Arc, although there is a point where Neptune is separated from Nepgear and Uzume, each separate party retains access to all their items. In the G Arc, only Neptune retains all items; [[EarlyGameHell the other goddesses start empty-handed and it's up to you to correct that.]] If you have equipped Game Discs on anyone and they leave, though, those ''do'' stay on them until they rejoin you.
* {{Stripperific}}: When in HDD, all of the goddesses. All of them. Of significant note are Vert and Uni. CFW Magic ups the ante.
** Chika Hakozaki wears a dress that isn't as revealing, but still manages to show a significant amount of skin.
** In ''Neptunia Victory'', HDD Noire reveals slightly more; HDD Neptune doesn't change much, though the abdomen part of her outfit is mostly transparent now. Ultradimension Noire's regular outfit shows off midriff and ZettaiRyouiki compared to the cleavage-sporting dress worn by her Super and Hyperdimension counterparts.
*** And speaking of midriff, there's also 5pb.
** Heck, this can be any of the playable characters with DLC swimsuit outfits.
** Vert's NEXT Form is notable for somehow being ''[[UpToEleven even more]]'' revealing than her regular HDD, when the other three actually ''stop'' being {{Stripperific}} (Noire and Blanc) or become less so (Neptune).
** ''VII'' ''finally'' addresses this by having a character ([[DownloadableContent Million Arthur]]) [[LampshadeHanging lampshading the extremely revealing nature of the goddesses's transformations]], then [[ShrugTake shrugging it off]] to [[ChivalrousPervert simply enjoy the show.]] ''Neptune'' [[HypocriticalHumor actually becomes shocked because]] [[UnusuallyUninterestingSight everyone had always been so chill about it]] [[WrongGenreSavvy that she came to think it was normal!]]
* StronglyWordedLetter: Played straight in the original when Neptune and her friends send a series of threatening letters as a tactic to lure out [[spoiler:Arfoire,]] Overlord Momus' messenger and separate her from a group of extremists she's leading. The plan actually works, but for a reason none of them expected - because Neptune [[AccidentalMisnaming misspelled Momus' name as "Overlord Moron"]].
* StupidStatementDanceMix: Blanc/White Heart's "Thunder Tits" line gets [[http://www.youtube.com/watch?v=pUMQMPM_cic a Sparta remix]].
* SuperMode: Hard Drive Divinity. In the original game, it lasts until the battle ends or the user is incapacitated, while in ''mk2'', HDD lasts as long as the user still has Skill Points to spare, unless of course, the user is incapacitated. Subsequent games revert to the original game's model (no SP upkeep), but there's a series of processor units in ''VII'' that greatly increase the effectiveness of [=HDD=] at the cost of introducing SP upkeep. ''Per unit.'' Meaning that fully equipping the set gives you great boosts, but will almost certainly drain you fully of SP the following turn and ''keep'' you there.
** Among its effects include the [=CPU=] in question [[TransformationSequence assuming their true form]], receiving boosts to all their stats, and depending on the character, some of their skills may change.
** ''VII'' introduces the Gold Third and their Gold Forms. They are functionally similar to HDD, although all four have less SP Skills than the [=CPU=]s, like regular Maker characters. A difference is that their EXE Drives do not extend like the other characters; instead, the version they use depends on their current form.
** ''VII'' also [[UpToEleven takes it to the next level]] with [[NextTierPowerUp the NEXT Forms.]] Only achievable by the main 4 [=CPU=]s, their new transformations give them stronger processor units and armor. The main draws of the transformations is the increased emphasis on skill usage, as all skills cost 60% less SP, deal 1.3 times more damage, and have maximum range on all AOE Skills. They also gain access to a new EXE Drive that deals massive damage [[DeathOrGloryAttack but costs you the transformation.]]
* TheSyndicate: The Guild. Divided into two groups; Moderatists, who are criminal only in that they [[CategoryTraitor don't worship the goddess of their world]] but are otherwise completely normal people, and [[WellIntentionedExtremist Extremists]] who are willing to resort to violence over pretty much anything.
* TakeThat: Unsurprisingly, there are a few zingers in here, but it's mostly gentle poking instead of straight-up insulting and no company really gets it worse than the others.
* [[ThankingTheViewer Thanking The Player:]] In both endings of the original, the main trio directly thanks you for getting them through the game.
* TransformationSequence: Upon activation of Hard Drive Divinity, the user switches into a {{Stripperific}} bodysuit, her hair grows (or changes to drill hair in Uni's case), [[ExoticEyeDesigns her eyes glow and sport power switch shaped pupils]], and her weapon will increase in size or at least change how it looks to fit the appearance of the user. They also tend to experience some shifts in their personality. The most extreme examples are Neptune and Plutia, who go from immature flat-chested little girls to [[SheIsAllGrownUp voluptuous adult women]] possessed of [[LadyOfWar serious personalities]] (Neptune) or [[{{Dominatrix}} domineering]] [[TheBaroness seductiveness]] (Plutia). [[spoiler:Peashy]] also has a [[GagBoobs ridiculous transformation]], and Uzume goes from suppressing her ValleyGirl persona to fully unleashing all that repressed girliness. The Transformation Sequence is very Sailor Moon-esque in the first game and rather lengthy at that, but can fortunately be skipped with the press of a button. [[spoiler: Arfoire likewise gets a transformation in the first game as well; into a colossal and powerful dragon, that is.]]
** Taken UpToEleven in ''VII'', where not only does every character capable of it have her own unique TransformationSequence, but they're also accompanied by tons of posing, special effects and a new ThemeMusicPowerUp. Then taken [[SerialEscalation even further]] when you get [[NextTierPowerUp the NEXT Forms]], which have even flashier sequences and their ''own'' ThemeMusicPowerUp that overwrites the previous one.
* TransformingMecha: Neptune's ship ability. Plutia in ''Victory'' shows the ability to turn into a stealth bomber.
* TrueFinalBoss: The first game's Arfoire becomes significantly stronger if you face her after recruiting all the goddesses.
** In ''VII'', although the last big fight is against [[spoiler:Dark Orange]], the actual final battle is [[spoiler:a [[MirrorBoss Mirror]] DuelBoss with Kurome.]]
* {{Tsundere}}: Noire and Uni, and it's painfully obvious, too. Mercilessly exploited by [[GenreSavvy Neptune]], who can't resist teasing them for it.
* TwentyBearAsses: There are two types of quests, MassMonsterSlaughterSidequest and this trope.
* UselessUsefulSpell: Aside from direct Attack, Defense, and Agility buffs and debuffs, physical attacks and Vitality quickly [[OneStatToRuleThemAll dominate the rest of a party's abilities]].
* VictoryPose: Present in every single game.
* VideoGamePerversityPotential: The first game allows players to use pictures stored in their UsefulNotes/PlayStation3 units for "R/W disc" special attacks -- even pornographic ones. The second game allows Nepgear's CPU outfit to be customized via the Costume Canvas system, and "nude mods" have been made. The third game extends the Costume Canvas system to the other [=CPUs=] and the CPU Candidates, allowing even more perverted potential. [[http://nisamerica.com/forum/viewtopic.php?f=47&t=6154&start=0 Have fun.]]
* VisualNovel: With some [[{{Ecchi}} H-game]] references.
* VitriolicBestBuds: The four goddesses. Even more so in the reboot.
** IF's relation to Neptune and Compa.
* WidgetSeries: This series is basically UsefulNotes/ConsoleWars represented by {{Moe Anthropomorphism}}s of the consoles fighting {{Anthropomorphic Personification}}s of various forms of piracy.
** Taken UpToEleven in VideoGame/HyperdimensionNeptuniaProducingPerfection, where the [=CPUs=] become {{Idol Singer}}s to regain shares lost to [[Music/AKB48 MOB48]].
* WoodenKatanasAreEvenBetter: You can equip a wooden katana for Neptune which is pretty strong during the early parts of the first game.
** She starts with it in ''mk2'' and ''Victory''. The joke is that she found it in a dumpster, but [[LampshadeHanging as the game itself puts it]], "she loves it for some reason."
* YouGottaHaveBlueHair: Let's see, we've got: purple, blonde, green, light blue, black, white, brown, pink, blue, and red. And this is just from the main cast.
* YuriGenre: The franchise has a lot of ShipTease and HomoeroticSubtext, but it usually with some exceptions()stops here. Examples that fall squarely into this trope include the character Red who openly declares she's looking for a cute girl to make her wife, Iris Heart in ''Victory'' who has a very obvious sadistic streak toward her allies, Neptune and Noire's relationship in ''Re;[=Birth1=]'' (though the text implies it to be in an IfItsYouItsOkay sense), and in the same game IF and Vert's very, very close companionship is all but outright stated to be romantic.
** While it depends on the continuity, some of the characters have shown [[AmbiguouslyBi at least some interest in men]]. For example, in most continuities Vert is portrayed as a devoted YaoiFangirl while also interested in finding a cute sister; in one scene in ''VII'' Neptune as Purple Heart flirts with Steamax. Some other sources would [[SubvertedTrope subvert]] or [[AvertedTrope avert]] this trope: The Noire spinoff [[spoiler:actually portrays Noire as most likely straight and makes her 'practise' confession to the self-insert male character;]] the Drama [=CDs=][[note]]Those can technically not be considered subversions, since WordOfGod claims that the characters are merely role-playing[[/note]], [=event DLCs, and VR=] content involve interacting with the goddesses with romantic implications, or even wooing the goddesses.
** ''VII'' has a lot of fun with this one: Nepgear can't stop thinking Uzume is adorable and gets very attached to her, Vert all-but petitions Nepgear while taking a bath, Uni pulls heavy-duty emotional support for Nepgear, K-Sha is {{Yandere}} for Noire and ''[[LoveConfession outright confesses]]'', Big Nep shamelessly calls herself "[[ChivalrousPervert an ally of cute girls everywhere]]" and bluntly asks Vert for [[SkinshipGrope permission to fondle her]] ([[BigBreastPride and gets it!]]), [[DownloadableContent Million Arthur]] just barely hides that she [[HaremSeeker wants a harem of girls]] as much as she wants to be King, openly enjoys the the {{Stripperific}} nature of HDD, and Neptune and Uzume [[BirdsOfAFeather connect with each other as fellow]] [=CPU=]s on such a level that Big Nep has to cut their reunion short [[LampshadeHanging even as she remarks]] that she "[[YuriFan loves these lesbian-esque vibes]]" they've got going.