->''Live in your world. Get devoured by a Vampire Bearog in mine.''
-->-- '''{{Tagline}}''' for ''[=NeoQuest=] II''

A feature on the website Website/{{Neopets}}, these games are PHP [=RPG=]s, hard coded into the website. You can get Neopoints, avatars, items or [[BraggingRightsReward even trophies]] for your efforts. Despite both games being pretty old by the standards of the site, they are still well played to this very day, and have very good fanbases still talking about them.

The first game (''[=NeoQuest=]'') tells the story of a rather dashing young Lupe. He is transported back in time [[ExcusePlot for some reason]] to Ancient Neopia (1,000 years ago), and has to fight the members (some former) of the Circle of Twelve, incuding Xantan, the Archmagus of Roo, Gors, and eventually Jahbal, in order to save Neopia. You can unleash the power of five different types of Magic Wand, make new ones out of materials such as Bearog teeth and Lupe claws on the grand quest.

As for the second game (''[=NeoQuest II=]''), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeTwist.

The third game, ''Neoquest [[ThirdIs3D 3D]]'', isn't as well known as the first two, and it shares virtually no gameplay mechanics from either of them. Instead, it's a TextAdventure, following most of the conventions of the genre. And its plot focuses solely on [[MundaneMadeAwesome opening a treasure chest]]. The parts of the key to open it are scattered all across the surrounding area.
----
!!These games provide examples of the following tropes:
[[foldercontrol]]

[[folder:First two games]]
* AmazingTechnicolorWildlife: Just about every enemy seen has a [[PaletteSwap recolored cousin]], with varying effects.
* BigBad: Jahbal in the first game ([[spoiler:or so it seems...]]) and [[spoiler: Terask v2]] in the second.
* BeefGate: This is what encourages the player to enter the dungeons in order.
* DeadPersonConversation:
** After you kill Faleinn, you get to talk to her ghost.
** In the sequel, King Coltzan III has been dead for a while. First you fight his ghost in Chapter III, then you sit down and have a nice conversation about the next piece of the Medallion of Wind.
* DemBones: Prominently in the first game on your way to Xantan the Foul. You'll find all sorts: burned, frozen, broken, rotten... how do you want 'em? The second game recycles a few of these for dungeons an throws in some new ones. The Revenant comes with two possessed skeletons, but they die when he does anyway.
* DisneyVillainDeath: Jahbal and Terask both get this, [[spoiler: though the latter comes back in force, and a little less so for the former.]] Also, Scuzzy.
* DoorToBefore: Many dungeons will have teleporters right behind the boss which teleport the player right back to the beginning of the dungeon.
* GenreRoulette: In a unique way. The first game is very similar to a classic Western RPG, while the second takes its cues from the Japanese; a perfect contrast amongst the genre. And the third is something compeletely different.
* {{Golem}}: The Temple of Roo is crawling with all sorts, from your basic rock-type to crystal and even glass golems. Again, the second game brings them back.
* IdiosyncraticDifficultyLevels: They all determine which kind of trophy you get at the end of the game, and in NQII's case, which items you win.
** Normal
** Evil! The enemies have more health on this mode, and that's about it.
** [[HarderThanHard InSaNe]], which takes its name from Neo's most prominent PHP programmer: Mr. [=InSaNe=][[note]][[InsistentTerminology It's typically spelled like that]][[/note]]. This is FinalDeathMode difficulty, along with even higher HP counts.
* LevelUpFillUp
* PointBuildSystem: In the first game, you choose between fire, ice, shock, spectral and life skill trees. The second does it with more traditional skills.
* RockMonster: The dervish-variety enemies are made of a type of crystal.
* SkippableBoss:
** [[ExaggeratedTrope Exaggerated]] for the first game. All except Faelinn and the final boss (or [[spoiler:final boss''es'']], on higher difficulties) can simply be avoided, although defeating them gives you access to useful weapon upgrades. Beating Rollay Scaleback also gives you a way to defeat Faelinn instantly.
** In ''II'', you can beat the game without fighting the Miner Foreman, the Leximp, Meuka, and Hubrid Nox. The only penalty for doing so is missing out on experience, item drops, and some plot details. In the Leximp's case, you also can't use the facilities of the nearby town if you skip him.
* TakeYourTime:
** Jahbal won't do anything until you march straight into his lair and fight him.
** For the second game, it's more of an external issue. Really, [[spoiler: it doesn't matter that your ship has been infected by a virus which will send you to a fiery death if you don't act quickly...]]
** Actually subverted from a real-time standpoint. The player is given a year in real time to complete both games, or else the game resets.
* TempleOfDoom: The Temple of Roo in the first, and the Temple of the Sky plus unnamed Ruined Temple in the second. There are no booby traps (thankfully), but these places are often inhabited by bosses and of course, the monsters.
[[/folder]]

[[folder:''[=NeoQuest=] I'']]
* CharacterCustomization: It's largely all about choosing the kind of skills you will be investing in for 50 entire levels -- either Fire, Ice, Spectral, Life, or Shock, but you can spread out and pick skills from each sphere.
* DeadlyDodging: The reflex skill will enable you to dodge enemy attacks, and have the enemies accidentally hit themselves.
* ElementalEmbodiment: In the Mountain Forest, complete with elemental pseudobosses.
* ElementalPowers: NQI recognizes five elements: Fire, Ice, Life, Spectral, and Shock, even having five bosses that use these abilities to the extreme. Never you mind, young grasshopper.
* EvilOverlord: Jahbal.
* EvilSorcerer: Archmagus of Roo, Jahbal, and Mastermind.
* {{Foreshadowing}}: Xantan does this when he's defeated. [[spoiler: And he sure as heck fulfills it on the top difficulty.]]
* FinalBoss: Jahbal -- although if you go Evil, it's Mastermind. And if you go all the way to [=InSaNe=], it's [[spoiler:[[OneWingedAngel Xantan Reborn]]]].
* FinalDeathMode: If you die on [=InSaNe=] mode, you have to start the whole game over, rather that starting from the last save point. Also applies to [=NQ2=].
* GameBreakingBug: [[spoiler:On Evil! mode, losing to Mastermind after you beat Jahbal means you are unable to finish the game, since the latter doesn't come back.]]
* HealingFactor: You can specialize in Life Magic.
* HealingHands: Boraxis the Healer. Save up on healing potions at the beginning of the game by constantly going to him for a free full heal.
* TheHero: The [[NoNameGiven Unnamed White Lupe]].
* LifeDrain: Subverted for the player character; there is a skill called Lifesteal, but it doesn't drain your opponent's hit points; instead, it increases your own. Enemies, on the other hand, can drain plenty.
* MagicWand: This is the only type of weapon that the player can use. But at least you can upgrade it throughout the game.
* ManBehindTheMan: [[spoiler:Mastermind claims that Jahbal was only his puppet -- at least, in Evil! mode. But on [=InSaNe=], Xantan Reborn rears his (very) ugly head and claims to be the [[DepartmentOfRedundancyDepartment Man Behind the Man Behind the Man]].]]
* MeaningfulName: The ManBehindTheMan is named Mastermind.
* MuckMonster: Xantan the Foul. 'Nuff said.
* NoNameGiven: The white Lupe hero. Although he just takes the name of your active pet, ''still''.
* NonIndicativeName: A lot of location names have species in them. All but one of them are utterly devoid of the species in question.
* OneManArmy: The poor white Lupe doesn't have a party, though this is balanced by not being able to fight more than one monster at a time.
* OneWingedAngel: Xantan the Foul. He even looks like such a pushover when you first fight him, but [[spoiler: on [=InSaNe=] mode, he turns out to be the BigBad. His fate is to turn into a ClippedWingAngel.]]
* OrcusOnHisThrone: Justified in Jahbal's case; he is trapped in the Two Rings Palace, so he can only send out monsters while he is stuck there.
* PeninsulaOfPowerLeveling: The Chia Spur functions as this if the player neglected to visit the Mountain Fortress.
* PointOfNoReturn: The Two Rings mountains/palace.
* PostFinalBoss: [[spoiler:Xantan Reborn]] is considerably easier than Jahbal and Mastermind, both of whom you fight immediately beforehand. Though he has a much higher accuracy compared to every other enemy, he will always do a consistent 50 damage, making him more predictable. Considering the fact that you can't restock on health potions between battles, and the fact that dying on [=InSaNe=] (the only level where you fight him) forces you to redo the ''entire game'', this may have been done on purpose.
* TheProfessor: Eleus Batrin, sure, but wait until you meet ''his'' teacher, Gali Yoj.
* ShoutOut: This line comes to mind:
-->'''Mokti:''' Oh, you know how little brothers are... he wanted [[Franchise/StarWars adventure, excitement. Bah! A Swamp Edge citizen craves not these things. He is reckless.]] Well, I hope he comes home soon, anyway.
** [[spoiler:The first boss returning in a mutated form as the final boss? [[VideoGame/FinalFantasyI Sounds familiar...]]]]
* StarterVillainStays: The very first boss of the game is a sludge monster known as Xantan the Foul. [[spoiler: If playing on [=InSaNe=] difficulty, he is revealed to be the TrueFinalBoss having returned as Xantan Reborn.]]
* StormingTheCastle: Again, the Two Rings.
* TheVeryDefinitelyFinalDungeon: The Two Rings Castle. And it is '''huge'''.
* TrueFinalBoss: [[spoiler:If you're playing on harder modes, you'll come across Mastermind or even Xantan Reborn himself.]]
* UnintentionallyUnwinnable: Possible on Evil! difficulty. The only way to trigger the Mastermind fight is to beat Jahbal. If you lose to Mastermind, you can't challenge Jahbal again. This isn't a problem on [=InSaNe=], where dying resets the game, ''but'' the same thing happens if you flee from Mastermind (or [[spoiler:Xantan Reborn]]) and since all monsters are gone once you defeat Jahbal, you can mess up your game on either of the higher levels.
* UrbanLegendOfZelda: The locked door in Techo Cave 4. People have tried for ''years'' to open that door, and TNT has never confirmed whether or not it can be unlocked at all or [[MissingSecret if it even serves any true purpose]]. It was eventually revealed that [[http://tinypic.com/view.php?pic=2mq48oy&s=8#.WSu82cYlFPY there is nothing behind the door, and it was a deliberate invocation of this trope]]. Of course, one could always have assumed it was TNT trolling their audience, as they have often done in the past.
* VictoryPose: [[http://images.neopets.com/nq/n/lupe_win.gif Cue snark of victory.]]
[[/folder]]

[[folder:''[=NeoQuest=] II'']]
* AdamSmithHatesYourGuts: Inns get more expensive the farther along you go.
* AIRoulette: Non-boss monsters act randomly, which leads to bizarre things like wasting several turns redundantly activating one ability or mesmerizing characters only to break the effect by attacking them one turn later. Bosses have some predictable behaviours (for instance, casting haste and protection spells only when they're not active already), but are otherwise random.
* AntiVillain: The ghost of King Coltzan III appears as a boss, but he's quite unhappy about having to fight you.
-->"It is not my will -- but you must die!"
* {{Backtracking}}: You'll be doing a lot of this in the Lost Desert. Though ironically, you finish out the chapter to the direct west of Sakhmet.
* BossRoom: Several of the larger bosses are represented by larger sprites taking up multiple tiles. The rooms accommodating them are much larger and emptier, or just large enough that the player cannot simply slip past them to proceed.
* BigBad: [[spoiler: The Virus, which takes its final form in the simulation as King Terask.]]
* BigfootSasquatchAndYeti: Scuzzy. Honestly.
* CatchPhrase:
-->Whoo! It's all about aim, baby! - Talinia
-->We emerge victorious! - Rohane[[note]]Even if he's the only one in your party... though [[http://www.neopets.com/ntimes/index.phtml?section=21895&issue=168 there are perfectly reasonable explanations for that.]][[/note]]
* ChekhovsBoomerang: A rather extreme example. [[spoiler:Rohane's sword, passed down from his father, which contains a bit of his spirit. If you take it all the way to the final boss, he awakens, and it becomes more powerful than the apparent InfinityPlusOneSword.]]
* CombatExclusiveHealing: You've got potions and some limited automatic healing outside of combat, but don't ask Velm for help.
* CommonHTTPStatusCode: One location is the lost city of Phorofor, a pun on the "404" error.
* CowardlyBoss: Ramtor, in the first chapter, who retreats to his tower from the castle after a bit of beating up. The Faerie Thief takes this to a whole new level later on in Faerieland, in which she actually flees ''twice'' across Faerie City.
* CriticalHitClass: Rohane's skills can be developed to make him this.
* DefeatEqualsExplosion: The fate of the final boss.
* DeflectorShields: Mipsy has her damage shields, which damage any monster who attacks at close range, while Velm specializes in shields that raise defense stats without the damage. Some monsters and bosses may also be capable of these skills.
* DiscOneFinalDungeon: After trekking across Meridell, entering Ramtor's tower, and laying the smackdown on the man himself (which seems to be your ultimate goal), you return to Meridell Castle and receive a hero's welcome... but then TheReveal happens, and you find out you've only completed the first chapter out of ''five''.
* DisneyVillainDeath: When you defeat [[FinalBoss King Terask]], the post-battle narration shows him stumbling backwards and falling out of the tower into the clouds below. [[spoiler:This is subverted at the very end of the chapter when it turns out Terask didn't die, has become much stronger, and is out for revenge.]]
* DismantledMacGuffin: Assume that your Ultimate Evil is a bunch of destructive tornadoes. The Medallion of Wind was used to control the weather before it was broken and scattered all over the place. The aim of this chapter is to put it back together. But Phebiya warns, "The artifact is powerful and should not be kept in its assembled form except when needed."
* DynamicEntry: At the end of the game, the party proceeds down the empty southwest hallway of Faerie Castle. Nothing of note is visible, until the Faerie Queen appears in the corner of the player's field of vision... [[spoiler:Cue Terask v2, crashing in from nowhere.]]
* EarlyBirdBoss: Zombom. The player only has access to Rohane and limited variety of in-battle items, while Zombom freely gets to throw around damage spells, haste and healing. It's only when he's finally fallen when the player picks up the second party member, Mipsy, and gains access to potions that do what Zombom's been doing.
* EndlessDaytime: In the Haunted Woods chapter, the sun's been cursed to stay up forever. It turns out that Edna the witch was trying to bring about TheNightThatNeverEnds and got the spell backwards.
* EvilOverlord: Terask, who has usurped the throne from Queen Fyora and sent Faerieland into turmoil.
* EvilSorcerer: Zombom, Ramtor, Hubrid Nox... suffice to say there are a lot of spellcasters in this game.
* FirstEpisodeTwist: [[spoiler: The [[SublimeRhyme revelation of the computer simulation]] is treated as a complete surprise at the end of the first chapter. But if you've played Neo for a long time, you're likely to know it's coming]].
* FlunkyBoss: The Revenant comes accompanied with two possessed skeletons. Unlike most other instances of this trope, its flunkies are rather unremarkable; some players simply focus on the boss to end the fight.
* FourTemperamentEnsemble:
** Rohane - Obviously choleric. It's a leader thing.
** Mipsy - Possibly sanguine, judging from how excited she was to leap out of her chair and into a life of adventure.
** Talinia - More melancholic than phlegmatic.
** Velm - Can be either melancholic or phlegmatic; leaning more on phlegmatic.
* TheGhost: Rohane's father is only mentioned in the very beginning of the game and doesn't have any presence afterwards. [[spoiler:If the player brings Rohane's starting weapon all the way to the final boss, the spirit of Rohane's father lashes out against it, raising his damage output.]]
* GlassCannon: Mipsy. She can use many powerful spells (offensive and defensive) and so is of valuable assistance in battle, but her HP doesn't leave the double digits until she hits level 23. Early-game monsters already tend to do 10-20 HP per attack, so it's recommended to keep plenty of healing potions on hand.
* AGlitchInTheMatrix: You may occasionally see some circuit board tiles when traversing the overworld. [[spoiler: Your first clue to the reality of this RPG.]]
* HardLevelsEasyBosses: In the first half of the game, especially Terror Mountain, random encounters will be brutal if you're unprepared. Surviving a boss fight is seldom as hard as safely getting to the boss in the first place (with the exception of [[EarlyBirdBoss Zombom]]). Averted once you get Velm, whose healing abilities make random encounters much less of an issue.
* HealerSignsOnEarly: Inverted in that your only healer, Velm, is also the last character to join your party. Until you get him, you have to make do with potions and rest.
* TheHero: This fits Rohane the most out of the four main characters. And yes, Rohane does [[HeroesPreferSwords prefer a sword]] ''and'' is also TheCaptain.
* HotSkittyOnWailordAction: This pretty much happens with every NPC that has children. For example, in a village in Chapter 3, one family is made up of an Acara (a cat/goat hybrid) father and a Wocky (cat) mother, who have children who are a Cybunny (rabbit) and an Uni (unicorn).
* ICallItVera: There is a [=NPC=] called Bledynn who calls his sword Vera.
* InsideAComputerSystem: [[spoiler: The ''technically true'' setting of the game.]]
* KillItWithFire: Quoth Mipsy: "The next time something bites me, it's going to get set on fire." [[http://images.neopets.com/nq2/m/m3125_5c6a8.gif Incidentally, there IS a monster that bites and is also on fire.]]
* LighterAndSofter: The Happy Fun Non-Haunted House, which is a beacon of light and general banality in the Haunted Woods. You have to defeat the Four Faeries near the house to get Balthazar to hunt faeries again.
* LightIsNotGood: [[http://images.neopets.com/nq2/m/m5120_5fa1c.gif Corrupted light faeries.]]
* LinearWarriorsQuadraticWizards: Inverted. Mipsy starts out as the damage powerhouse (her Direct Damage spell does 100 of it when maxed out), with Rohane and Talinia simply picking up the slack. Unfortunately, once you've maxed it (or Group Direct Damage, which does a maximum of 256 damage; 64 on each of four enemies), that's as powerful as she gets. By Chapter V, the swordsman and archer easily slide past the 100 damage barrier.
* MagicWand: The Wand of Reality, Mipsy's ultimate staff, which is even available as a prize for beating [=InSaNe=] difficulty. [[StuffBlowingUp It's not for blowing things up]], [[http://items.jellyneo.net/?go=item&showitem=9507 But that's what it's best at.]]
* MarathonLevel:
** After rescuing Lifira, your task of retrieving the remaining pieces of the Medallion of Wind sends you across the north and eastern portions of the Lost Desert. With nothing but sand as far as the eye can see, the player can easily get lost, and there are no new towns in between each objective.
** The Tower of Nox has a small floor plan, but there's ''nine'' of them, and the random encounters can easily wear you down on the way. A prominent NQ guide once described it as "nine levels of solid [[=NeoQuest=]] torture".
** Faerieland in general is an entire level full of punishingly long dungeons, though it does get better once you enter Fyora's domain.
*** Cumulonimbus is a huge city, with stone clouds are blocking your way everywhere you go. Even with a map, it's hard to make out which path to take.
*** Faerie City is massive, and the player needs to traverse it back and forth to chase down the [[CowardlyBoss Faerie Thief]]. Not helping is that it's a fair distance from the closest town.
*** Faerie Castle has a humongous labyrinthine ground floor. It's a long trek to find the way up, but fortunately the reward at the end of it is a convenient rest point.
* TheMedic: Velm, hands down. Once you have him, you rarely need healing potions. Every player swears by his healing abilities. He can also become the CombatMedic if you invest in his only offensive spell.
* MirrorBoss: The 4 Faeries can do what your party can. The Earth Faerie mirrors Rohane (has Critical Hits and Stunning Strikes), the Fire Faerie mirrors Mipsy (Direct Damage, Group Direct Damage), the Dark Faerie mirrors Talinia (sort of; it's the one that inflicts status effects, even if Velm gets some of them on your team) and the Water Faerie mirrors Velm (Healing, Group Healing).
* MuckMonster: The Haunted Woods is full of these, including pools of living pond scum.
* {{Mummy}}: They're all over the place in the Lost Desert chapter.
* MysteriousPast: The fact that Rohane's dad is dead is hinted at in the beginning of the game and [[spoiler:is confirmed later on when Daddy lashes out at King Terask if you use Father's Sword for the final battle]], but that's as far as it gets. [[spoiler:For that matter, this is merely within the simulation; who knows what ''captain'' Rohane's life was like.]]
* NecessaryDrawback: A lot of the weapons that grant bonuses to certain skills... impose penalties on others.
* {{NPC}}: There are a lot more here than in the first game, but most just spout useless dialogue. You only need to talk to a handful to advance. Of course, if one is playing the game completely blind, [[GuideDangIt they may not know about certain people being able to join their party.]]
* NPCRoadblock: [[http://www.idnq-guide.com/index.php?page=maps&map=103 See those stairs in Sakhmet Palace?]] That guard won't let you in, and it stays that way. Something interesting ''could'' be behind there, but in all likelihood, this is probably an echo of the infamous Techo Caves door from the first game.
* ObviousRulePatch: As noted under UnintentionallyUnwinnable, in the first game it is possible to render the whole game {{Unwinnable}} if you flee from Mastermind or Xantan Reborn since they don't appear on the map like other bosses, but are triggered by another event. To prevent a similar situation happening with Terask II, it is impossible to flee from him.
* OneManArmy: Rohane has to put up with being alone for a while before he finds Mipsy. This is why [[ThatOneBoss Zombom]] is considered to be such a pain in the neck to fight.
* OneWingedAngel: After defeating King Terask, the heroes quickly run back through Faerie Palace again to free Queen Fyora - only to meet [[spoiler:King Terask II, a bigger, uglier, more powerful version of the BigBad. Did we mention he has two more arms now?]]
* PrecisionFStrike: {{Downplayed}} (This is Neopets, after all) with "Damn those dark faeries!"
** [=NeoQuest=] I also had a “Not bloody likely!” from the Gatekeeper.
* RandomlyDrops: You can buy basic equipment from stores, but all the cool ones with +skills are randomly dropped, including most [[InfinityPlusOneSword Infinity Plus One Weapons and Armors]]. In the lowest difficulty, these will only drop from bosses, but if you're playing on Evil and above, they will drop from monsters as well.
* RegeneratingHealth: Everyone regains a small amount of HP for the first seven steps taken after a battle.
* ReplayMode: The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
* {{Roguelike}}: [=InSaNe=] difficulty will seem like this, with being a FinalDeathMode. Made worse that all of the enemies have 2x health.
* ShootTheMageFirst: It is a common strategy to attack the Fire Faerie first out of the Four Faeries, as she has the least health but deals the most damage, along with the fact that you only get to revive fallen party members outside battle.
* ShootTheMedicFirst: Sometimes it's best to go for the enemy healer to keep battles short. It's most significant against the Four Faeries. Luckily for the player, the mobs always go after Mipsy instead! [[ShootTheMageFirst Oh wait...]]
* ShortCutsMakeLongDelays: [[http://www.jellyneo.net/index.php?go=neoquest2&act=terror_mountain&map=mountainside_inn_level_2 Implied with a group of NPCs in Terror Mountain on what's up ahead.]]
* ShoutOut: There are a ''lot'' of them.
** One NPC in the Lost Desert has a sword. [[ICallItVera He calls it Vera.]]
** The opening splash screen of the game is a two-fer: Mr. [=InSaNe=] is dressed up like [[Franchise/TheMatrix The Archietect]], with enemies from the game beside him and the caption [[Platform/PlayStation2 "Live in your world, get eaten by a Vampire Bearog in mine."]] below.
** The secret word for entering Phorofor is "ad ro un ta en", which is made up of syllables from "En taro adun". This happens to be from the Protoss race in ''VideoGame/StarCraft''.
** Phorofor itself is a pronunciation of 404, which means a dead link. City of the dead indeed.
** Scuzzy also happens to be the pronunciation of the [[FunWithAcronyms acronym]] SCSI, '''S'''mall '''C'''omputer '''S'''ystem '''I'''nterface.
* SlippySlideyIceWorld: Terror Mountain is an environment full of ice and snow, though there isn't much in the way of FrictionlessIce here.
* SnowedIn:
** In Chapter II, the Snowager turned out to be trapped by an avalanche caused by Scuzzy. However, [[spoiler:in the simulation, it's more of a figurative blizzard caused by the clogging of data lines when the Snowager, which is actually a sentinel program, was kept from doing its job.]]
** A similar effect is halting travel in the Lost Desert, though it's a sandstorm. [[spoiler:The "sandstorm" is also clogging of data lines, preventing the librarian -- a data retrieval program -- from accessing the rest of the database.]]
* SquishyWizard: Mipsy has incredible damage output but also the lowest HP count and weakest armor. Velm comes in at a close second, but has healing and defensive skills to mitigate his fragility.
* StoneWall: The Battle Focus skill turns any combatant using it into this, dramatically increasing their physical defense but also reducing their offense as well. Rohane can be built to utilize this to great effect if used in conjunction with his [[DrawAggro Battle Taunt]] skill.
* StormingTheCastle: Meridell Castle and Faerie Palace.
* SwordAndSorcerer: Rohane (knight) and Mipsy (sorceress), until Talinia joins their team.
* SuperHappyFunTropeOfDoom: The Happy Fun Non-Haunted House, where the Four Faeries reside (or, have as a temporary home)
* TempleOfDoom: A few are scattered around Chapter 3, but the Ruined Temple is the most significant of them.
* TrueFinalBoss: [[spoiler:King Terask II barges in for a rematch right as you're approaching Queen Fyora, and boasts twice as much health and stronger attacks.]]
* TheUnintelligible: The inhabitants of the first town you find in Terror Mountain are unintelligible, with the exception of the one visitor who points you to where to go. Acquiring the [[TranslatorMicrobes wordstone]] from the Leximp lets the party communicate with the townsfolk properly.
* WolfpackBoss: The Four Faeries combine this with MirrorBoss, turning into a 4-vs-4 fight with each Faerie capable of everything your party can do.
[[/folder]]

[[folder:''Neoquest [=3D=]'']]
* CanonDisContinuity: Is ''Neoquest 3D'' really part of the series?
* DarknessEqualsDeath: Guess what happens if you visit the Dark Forest or the Darkness?
* InteractiveFiction: Unlike the other two, ''3D'' is completely text-based.
* TrailersAlwaysLie: When the game starts to "load" the screen shows a CGI mountain/forest scene (actually from the [=PS2=] game ''The Darkest Faerie''), which is then scrolled up and replaced by a plainer than plain text interface.
[[/folder]]
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